int junk;
Boolean singleList;
char *homeDir;
+int frameX, frameY; // width of window frame and title bar
void EnsureOnScreen(int *x, int *y, int minX, int minY);
char StringGet(void *getClosure);
{ "useInternalWrap", ArgTrue, (void *) &appData.useInternalWrap, FALSE, INVALID }, /* noJoin usurps this if set */
// [HGM] placement: put all window layouts last in ini file, but man X,Y before all others
- { "minX", ArgZ, (void *) &minX, FALSE, INVALID }, // [HGM] placement: to make suer auxialary windows can be placed
+ { "minX", ArgZ, (void *) &minX, FALSE, INVALID }, // [HGM] placement: to make sure auxiliary windows can be placed
{ "minY", ArgZ, (void *) &minY, FALSE, INVALID },
+ { "frameX", ArgInt, (void *) &frameX, XBOARD, (ArgIniType) 2 }, // [HGM] placement: correction for lying X11
+ { "frameY", ArgInt, (void *) &frameY, XBOARD, (ArgIniType) 22 },
{ "winWidth", ArgInt, (void *) &wpMain.width, TRUE, INVALID }, // [HGM] placement: dummies to remember right & bottom
{ "winHeight", ArgInt, (void *) &wpMain.height, TRUE, INVALID }, // for attaching auxiliary windows to them
{ "x", ArgInt, (void *) &wpMain.x, TRUE, (ArgIniType) CW_USEDEFAULT },