VariantClass StringToVariant P((char *e));
double u64ToDouble P((u64 value));
void OutputChatMessage P((int partner, char *mess));
+void EditPositionDone P((Boolean fakeRights));
char *StrStr P((char *string, char *match));
* have a notion of a position that is selected but not copied.
* See http://www.freedesktop.org/wiki/Specifications/ClipboardsWiki
*/
+ if(gameMode == EditPosition) EditPositionDone(TRUE);
if (selected_fen_position) free(selected_fen_position);
selected_fen_position = (char *)PositionToFEN(currentMove, NULL);
if (!selected_fen_position) return;