if(black) p -= BlackPawn;\r
sprintf(buf, i ? black ? "Black " : "White " : "");\r
snprintf(buf + strlen(buf), " %s", pieceTypeName[(int) p]);\r
- return buf;\r
+ return T_(buf);\r
}\r
\r
char* SquareToChar(x)\r
int x;\r
{\r
- return squareToChar[x - BOARD_LEFT];\r
+ return T_(squareToChar[x - BOARD_LEFT]);\r
}\r
\r
char* SquareToNum(y)\r
int y;\r
{\r
- return squareToNum[y + (gameInfo.boardHeight != 10)];\r
+ return T_(squareToNum[y + (gameInfo.boardHeight != 10)]);\r
}\r
\r
\r
if(currentPiece != EmptySquare) {\r
char buf[MSG_SIZ];\r
n = boards[currentMove][fromY][1];\r
- snprintf(buf, MSG_SIZ, "%d %s%s", n, T_(PieceToName(currentPiece,0)), n == 1 ? "" : "s");\r
+ snprintf(buf, MSG_SIZ, "%d %s%s", n, PieceToName(currentPiece,0), n == 1 ? "" : "s");\r
SayString(buf, FALSE);\r
}\r
SayString(" ", TRUE);\r
if(currentPiece != EmptySquare) {\r
char buf[MSG_SIZ];\r
n = boards[currentMove][fromY][BOARD_WIDTH-2];\r
- snprintf(buf, MSG_SIZ,"%d %s%s", n, T_(PieceToName(currentPiece,0)), n == 1 ? "" : "s");\r
+ snprintf(buf, MSG_SIZ,"%d %s%s", n, PieceToName(currentPiece,0), n == 1 ? "" : "s");\r
SayString(buf, FALSE);\r
}\r
SayString(" ", TRUE);\r
xchar = SquareToChar(fromX);\r
ynum = SquareToNum(fromY);\r
if(currentPiece != EmptySquare) {\r
- snprintf(buf, MSG_SIZ, "%s %s %s", T_(xchar), T_(ynum), T_(piece));\r
- } else snprintf(buf, MSG_SIZ, "%s %s", T_(xchar), T_(ynum));\r
+ snprintf(buf, MSG_SIZ, "%s %s %s", xchar, ynum, piece);\r
+ } else snprintf(buf, MSG_SIZ, "%s %s", xchar, ynum);\r
SayString(buf, FALSE);\r
SayString(" ", TRUE);\r
}\r