XtSetArg(args[0], XtNstring, &q);
XtGetValues(currentOption[data].handle, args, 1);
for(r = ""; *q; q++) if(*q == '.') r = q; else if(*q == '/') r = ""; // last dot after last slash
+ if(!strcmp(r, "") && !currentCps && currentOption[data].type == FileName && currentOption[data].textValue)
+ r = currentOption[data].textValue;
browserUp = True;
if(XsraSelFile(shells[0], currentOption[data].name, NULL, NULL, "", "", r,
currentOption[data].type == PathName ? "p" : "f", NULL, &p)) {
}
Option matchOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.tourneyFile, "", NULL, FileName, N_("Tournament file:") },
+{ 0, 0, 0, NULL, (void*) &appData.tourneyFile, ".trn", NULL, FileName, N_("Tournament file:") },
{ 0, 0, 0, NULL, (void*) &appData.roundSync, "", NULL, CheckBox, N_("Sync after round (for concurrent playing of a single") },
{ 0, 0, 0, NULL, (void*) &appData.cycleSync, "", NULL, CheckBox, N_("Sync after cycle tourney with multiple XBoards)") },
{ 0xD, 150, 0, NULL, (void*) &engineName, "", NULL, TextBox, "Tourney participants:" },
{ 0, 1, 1000000000, NULL, (void*) &appData.tourneyCycles, "", NULL, Spin, N_("Number of tourney cycles:") },
{ 0, 1, 1000000000, NULL, (void*) &appData.defaultMatchGames, "", NULL, Spin, N_("Default Number of Games in Match (or Pairing):") },
{ 0, 0, 1000000000, NULL, (void*) &appData.matchPause, "", NULL, Spin, N_("Pause between Match Games (msec):") },
-{ 0, 0, 0, NULL, (void*) &appData.saveGameFile, "", NULL, FileName, N_("Save Tourney Games on:") },
-{ 0, 0, 0, NULL, (void*) &appData.loadGameFile, "", NULL, FileName, N_("Game File with Opening Lines:") },
+{ 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn", NULL, FileName, N_("Save Tourney Games on:") },
+{ 0, 0, 0, NULL, (void*) &appData.loadGameFile, ".pgn", NULL, FileName, N_("Game File with Opening Lines:") },
{ 0, -2, 1000000000, NULL, (void*) &appData.loadGameIndex, "", NULL, Spin, N_("Game Number (-1 or -2 = Auto-Increment):") },
-{ 0, 0, 0, NULL, (void*) &appData.loadPositionFile, "", NULL, FileName, N_("File with Start Positions:") },
+{ 0, 0, 0, NULL, (void*) &appData.loadPositionFile, ".fen", NULL, FileName, N_("File with Start Positions:") },
{ 0, -2, 1000000000, NULL, (void*) &appData.loadPositionIndex, "", NULL, Spin, N_("Position Number (-1 or -2 = Auto-Increment):") },
{ 0, 0, 1000000000, NULL, (void*) &appData.rewindIndex, "", NULL, Spin, N_("Rewind Index after this many Games (0 = never):") },
{ 0, 0, 0, NULL, (void*) &MatchOK, "", NULL, EndMark , "" }
{ 0, 0, 0, NULL, (void*) &appData.defaultPathEGTB, "", NULL, PathName, N_("Nalimov EGTB Path:") },
{ 0, 0, 1000, NULL, (void*) &appData.defaultCacheSizeEGTB, "", NULL, Spin, N_("EGTB Cache Size (MB):") },
{ 0, 0, 0, NULL, (void*) &appData.usePolyglotBook, "", NULL, CheckBox, N_("Use GUI Book") },
-{ 0, 0, 0, NULL, (void*) &appData.polyglotBook, "", NULL, FileName, N_("Opening-Book Filename:") },
+{ 0, 0, 0, NULL, (void*) &appData.polyglotBook, ".bin", NULL, FileName, N_("Opening-Book Filename:") },
{ 0, 0, 100, NULL, (void*) &appData.bookDepth, "", NULL, Spin, N_("Book Depth (moves):") },
{ 0, 0, 100, NULL, (void*) &appData.bookStrength, "", NULL, Spin, N_("Book Variety (0) vs. Strength (100):") },
{ 0, 0, 0, NULL, (void*) &appData.firstHasOwnBookUCI, "", NULL, CheckBox, N_("Engine #1 Has Own Book") },
Option saveOptions[] = {
{ 0, 0, 0, NULL, (void*) &appData.autoSaveGames, "", NULL, CheckBox, N_("Auto-Save Games") },
-{ 0, 0, 0, NULL, (void*) &appData.saveGameFile, "", NULL, FileName, N_("Save Games on File:") },
-{ 0, 0, 0, NULL, (void*) &appData.savePositionFile, "", NULL, FileName, N_("Save Final Positions on File:") },
+{ 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn", NULL, FileName, N_("Save Games on File:") },
+{ 0, 0, 0, NULL, (void*) &appData.savePositionFile, ".fen", NULL, FileName, N_("Save Final Positions on File:") },
{ 0, 0, 0, NULL, (void*) &appData.pgnEventHeader, "", NULL, TextBox, N_("PGN Event Header:") },
{ 0, 0, 0, NULL, (void*) &appData.oldSaveStyle, "", NULL, CheckBox, N_("Old Save Style (as opposed to PGN)") },
{ 0, 0, 0, NULL, (void*) &appData.saveExtendedInfoInPGN, "", NULL, CheckBox, N_("Save Score/Depth Info in PGN") },
Option soundOptions[] = {
{ 0, 0, 0, NULL, (void*) &appData.soundProgram, "", NULL, TextBox, N_("Sound Program:") },
{ 0, 0, 0, NULL, (void*) &appData.soundDirectory, "", NULL, PathName, N_("Sounds Directory:") },
-{ 0, 0, 0, NULL, (void*) (soundFiles+2) /* kludge! */, "", NULL, FileName, N_("User WAV File:") },
+{ 0, 0, 0, NULL, (void*) (soundFiles+2) /* kludge! */, ".wav", NULL, FileName, N_("User WAV File:") },
{ 0, 0, 0, NULL, (void*) &trialSound, (char*) soundNames, soundFiles, ComboBox, N_("Try-Out Sound:") },
{ 0, 1, 0, NULL, (void*) &Test, NULL, NULL, Button, N_("Play") },
{ 0, 0, 0, NULL, (void*) &appData.soundMove, (char*) soundNames, soundFiles, ComboBox, N_("Move:") },
//{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, N_("Use Outline Pieces for Black") },
{ 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, N_("Mono Mode") },
{ 0,-1, 5, NULL, (void*) &appData.overrideLineGap, "", NULL, Spin, N_("Line Gap ( -1 = default for board size):") },
-{ 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, "", NULL, FileName, N_("Light-Squares Texture File:") },
-{ 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, "", NULL, FileName, N_("Dark-Squares Texture File:") },
+{ 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, ".xpm", NULL, FileName, N_("Light-Squares Texture File:") },
+{ 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, ".xpm", NULL, FileName, N_("Dark-Squares Texture File:") },
{ 0, 0, 0, NULL, (void*) &appData.bitmapDirectory, "", NULL, PathName, N_("Directory with Bitmap Pieces:") },
{ 0, 0, 0, NULL, (void*) &appData.pixmapDirectory, "", NULL, PathName, N_("Directory with Pixmap Pieces:") },
{ 0, 0, 0, NULL, (void*) &BoardOptionsOK, "", NULL, EndMark , "" }