VariantSwitch(Board board, VariantClass newVariant)
{
int newHoldingsWidth, newWidth = 8, newHeight = 8, i, j;
- int oldCurrentMove = currentMove, oldForwardMostMove = forwardMostMove, oldBackwardMostMove = backwardMostMove;
-// Board tempBoard; int saveCastling[BOARD_SIZE], saveEP;
startedFromPositionFile = FALSE;
if(gameInfo.variant == newVariant) return;
* case we want to add those holdings to the already received position.
*/
-
- if (appData.debugMode) {
- fprintf(debugFP, "Switch board from %s to %s\n",
- VariantName(gameInfo.variant), VariantName(newVariant));
- setbuf(debugFP, NULL);
- }
- shuffleOpenings = 0; /* [HGM] shuffle */
- gameInfo.holdingsSize = 5; /* [HGM] prepare holdings */
- switch(newVariant) {
- case VariantShogi:
- newWidth = 9; newHeight = 9;
- gameInfo.holdingsSize = 7;
- case VariantBughouse:
- case VariantCrazyhouse:
- newHoldingsWidth = 2; break;
- default:
- newHoldingsWidth = gameInfo.holdingsSize = 0;
- }
-
- if(newWidth != gameInfo.boardWidth ||
- newHeight != gameInfo.boardHeight ||
- newHoldingsWidth != gameInfo.holdingsWidth ) {
-
- /* shift position to new playing area, if needed */
- if(newHoldingsWidth > gameInfo.holdingsWidth) {
- for(i=0; i<BOARD_HEIGHT; i++)
- for(j=BOARD_RGHT-1; j>=BOARD_LEFT; j--)
- board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
- board[i][j];
- for(i=0; i<newHeight; i++) {
- board[i][0] = board[i][newWidth+2*newHoldingsWidth-1] = EmptySquare;
- board[i][1] = board[i][newWidth+2*newHoldingsWidth-2] = (ChessSquare) 0;
- }
- } else if(newHoldingsWidth < gameInfo.holdingsWidth) {
- for(i=0; i<BOARD_HEIGHT; i++)
- for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
- board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
- board[i][j];
- }
-
- gameInfo.boardWidth = newWidth;
- gameInfo.boardHeight = newHeight;
- gameInfo.holdingsWidth = newHoldingsWidth;
- gameInfo.variant = newVariant;
- InitDrawingSizes(-2, 0);
-
- /* [HGM] The following should definitely be solved in a better way */
- InitPosition(FALSE); /* this sets up board[0], but also other stuff */
- } else { gameInfo.variant = newVariant; InitPosition(FALSE); }
-
- forwardMostMove = oldForwardMostMove;
- backwardMostMove = oldBackwardMostMove;
- currentMove = oldCurrentMove; /* InitPos reset these, but we need still to redraw the position */
+
+ if (appData.debugMode) {
+ fprintf(debugFP, "Switch board from %s to %s\n",
+ VariantName(gameInfo.variant), VariantName(newVariant));
+ setbuf(debugFP, NULL);
+ }
+ shuffleOpenings = 0; /* [HGM] shuffle */
+ gameInfo.holdingsSize = 5; /* [HGM] prepare holdings */
+ switch(newVariant)
+ {
+ case VariantShogi:
+ newWidth = 9; newHeight = 9;
+ gameInfo.holdingsSize = 7;
+ case VariantBughouse:
+ case VariantCrazyhouse:
+ newHoldingsWidth = 2; break;
+ case VariantGreat:
+ newWidth = 10;
+ case VariantSuper:
+ newHoldingsWidth = 2;
+ gameInfo.holdingsSize = 8;
+ return;
+ case VariantGothic:
+ case VariantCapablanca:
+ case VariantCapaRandom:
+ newWidth = 10;
+ default:
+ newHoldingsWidth = gameInfo.holdingsSize = 0;
+ };
+
+ if(newWidth != gameInfo.boardWidth ||
+ newHeight != gameInfo.boardHeight ||
+ newHoldingsWidth != gameInfo.holdingsWidth ) {
+
+ /* shift position to new playing area, if needed */
+ if(newHoldingsWidth > gameInfo.holdingsWidth) {
+ for(i=0; i<BOARD_HEIGHT; i++)
+ for(j=BOARD_RGHT-1; j>=BOARD_LEFT; j--)
+ board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
+ board[i][j];
+ for(i=0; i<newHeight; i++) {
+ board[i][0] = board[i][newWidth+2*newHoldingsWidth-1] = EmptySquare;
+ board[i][1] = board[i][newWidth+2*newHoldingsWidth-2] = (ChessSquare) 0;
+ }
+ } else if(newHoldingsWidth < gameInfo.holdingsWidth) {
+ for(i=0; i<BOARD_HEIGHT; i++)
+ for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
+ board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
+ board[i][j];
+ }
+ gameInfo.boardWidth = newWidth;
+ gameInfo.boardHeight = newHeight;
+ gameInfo.holdingsWidth = newHoldingsWidth;
+ gameInfo.variant = newVariant;
+ InitDrawingSizes(-2, 0);
+ InitPosition(FALSE); /* this sets up board[0], but also other stuff */
+ } else { gameInfo.variant = newVariant; InitPosition(FALSE); }
+
+ DrawPosition(TRUE, boards[currentMove]);
}
static int loggedOn = FALSE;