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<P><B><A NAME="secondnps"></A><font color="#008000">/secondNPS <I>number</I></font></B></P>\r
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-<P><font color="#008000">Tells the chess engine to use an internal time standard based on its node count, rather then wall-clock time, to make its time decisions. The time in virtual seconds should be obtained by dividing the node count through the given <I>number</I>, like the number was a rate in nodes per second. WinBoard will manage the clocks in accordance with this, relying on the number of nodes reported by the engine in its thinking output. If <I>number</I> equals zero, it can obviously bnot be used to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. The engine is supposed to report in CPU time it uses, rather than wall-clock time in this mode. Tis option can provide fairer conditions fo engine-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate). Show Thinking must be on for this option to work. Not many engines might support this yet!</font></P>\r
+<P><font color="#008000">Tells the chess engine to use an internal time standard based on its node count, rather then wall-clock time, to make its timing decisions. The time in virtual seconds should be obtained by dividing the node count through the given <I>number</I>, like the number was a rate in nodes per second. WinBoard will manage the clocks in accordance with this, relying on the number of nodes reported by the engine in its thinking output. If <I>number</I> equals zero, it can obviously not be used to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. The engine is supposed to report in CPU time it uses, rather than wall-clock time in this mode. This option can provide fairer conditions for engine-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate). Show Thinking must be on for this option to work. Not many engines might support this yet!</font></P>\r
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<P><B><A NAME="enginedebugoutput"></A><font color="#008000">/engineDebugOutput<SUP> </SUP> <I>number</I></font></B></P>\r
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-<P><font color="#008000">Specifies how WinBoard should handle unsolicited output from the engine, with respect to saing it in the debug file. The output is further (hopefully) ignored. If <I>numbe</I>r=0, WinBoard refrains from writing such spurious output to the debug file. If<I> numbe</I>r=1, all engine output is written faithfully to the debug file. If <I> numbe</I>r=2, any protocol-violating line is prefixed with a # character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file.</font></P>\r
+<P><font color="#008000">Specifies how WinBoard should handle unsollicited output from the engine, with respect to saving it in the debug file. The output is further (hopefully) ignored. If <I>number</I>=0, WinBoard refrains from writing such spurious output to the debug file. If<I> number</I>=1, all engine output is written faithfully to the debug file. If <I> number</I>=2, any protocol-violating line is prefixed with a # character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file.</font></P>\r
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<P><font color="#008000">This option is provided for the benefit of applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them.</font></P>\r
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{"Say Board &Rank\tAlt+R", IDM_ReadRow },\r
{"Say Board &File\tAlt+F", IDM_ReadColumn },\r
{"-", 0 },\r
-{"Say &Upper Diagnols\tAlt+U", IDM_SayUpperDiagnols },\r
-{"Say &Lower Diagnols\tAlt+L", IDM_SayLowerDiagnols },\r
+{"Say &Upper Diagonals\tAlt+U", IDM_SayUpperDiagnols },\r
+{"Say &Lower Diagonals\tAlt+L", IDM_SayLowerDiagnols },\r
{"Say K&night Moves\tAlt+N", IDM_SayKnightMoves },\r
{"Say Current &Square\tAlt+S", IDM_SayCurrentPos },\r
{"Say &Attacks\tAlt+A", IDM_PossibleAttackMove },\r
MENUITEM "&ICS...", IDM_IcsOptions, GRAYED\r
MENUITEM "&Fonts...", IDM_Fonts\r
MENUITEM "Soun&ds...", IDM_Sounds\r
- MENUITEM "Game List...\tAlt+Shift+G", IDM_GameListOptions\r
+ MENUITEM "Game List...", IDM_GameListOptions\r
MENUITEM SEPARATOR\r
MENUITEM "Comm&unications...", IDM_CommPort\r
MENUITEM "&Load Game...\tAlt+Shift+L", IDM_LoadOptions\r