// promotions by pieces with Lion power stepping in & out the zone in same turn\r
// promotion on capture\r
\r
-#define VERSION "0.4beta"\r
+#define VERSION "0.5beta"\r
\r
#define PATH level==0 || path[0] == 0xc4028 && (level==1 /*|| path[1] == 0x75967 && (level == 2 || path[2] == 0x3400b && (level == 3))*/)\r
//define PATH 0\r
};\r
\r
PieceDesc shatranjPieces[] = {\r
- {"Q", "", 15, { 0,1,0,1,0,1,0,1 } },\r
+ {"FK", "", 15, { 0,1,0,1,0,1,0,1 } },\r
{"R", "", 50, { X,0,X,0,X,0,X,0 } },\r
{"B", "", 9, { 0,J,0,J,0,J,0,J } },\r
{"N", "", 30, { N,N,N,N,N,N,N,N } },\r
{"K", "", 28, { 1,1,1,1,1,1,1,1 } },\r
- {"P", "Q", 8, { M,C,0,0,0,0,0,C } },\r
+ {"P", "FK", 8, { M,C,0,0,0,0,0,C } },\r
{ NULL } // sentinel\r
};\r
\r
":ss:vsb:dh:dk:wb:fi:fe:lh:fi:wb:dk:dhb:vs:ss/:rv.:cs:cs.:bt:ph:fk:ln:kn:bt.:cs:cs.:rv/ln:flicsg:dekgsci:flnl";\r
char shoArray[] = "LNSGKGSNL/.B..:DE..R./PPPPPPPPP/........./........./........./ppppppppp/.r..:de..b./lnsgkgsnl";\r
char chessArray[] = "RNBQKBNR/PPPPPPPP/......../......../......../......../pppppppp/rnbqkbnr";\r
-char shatArray[]= "RNBKQBNR/PPPPPPPP/......../......../......../......../pppppppp/rnbkqbnr";\r
+char shatArray[]= "RNBK:FKBNR/PPPPPPPP/......../......../......../......../pppppppp/rnbk:fkbnr";\r
\r
typedef struct {\r
int boardWidth, boardFiles, boardRanks, zoneDepth, varNr; // board sizes\r
if(isalpha(*fen)) {\r
char *table = fenNames;\r
n = *fen > 'Z' ? 'a' - 'A' : 0;\r
- if((currentVariant == V_CHESS || currentVariant == V_SHATRANJ) && *fen - 'A' - n == 'N' // In Chess N is Knight, not Lion\r
+ if((currentVariant == V_CHESS || currentVariant == V_SHATRANJ) && *fen - n == 'N' // In Chess N is Knight, not Lion\r
|| table[2* (*fen - 'A' - n)] == '.') *p++ = *fen; else {\r
*p++ = ':';\r
*p++ = table[2* (*fen - 'A' - n)] + n;\r
int timeLeft; // timeleft on engine's clock\r
int mps, timeControl, inc, timePerMove; // time-control parameters, to be used by Search\r
MOVE move, ponderMove;\r
- int i, score;\r
+ int i, score, curVarNr;\r
char inBuf[8000], command[80];\r
\r
Init(V_CHU); // Chu\r
for(i=0; i<6; i++) {\r
sscanf(inBuf+8, "%s", command);\r
if(!strcmp(variants[i].name, command)) {\r
- Init(i); stm = Setup2(NULL); break;\r
+ Init(curVarNr = i); stm = Setup2(NULL); break;\r
}\r
}\r
continue;\r
if(!strcmp(command, "ping")) { printf("pong%s", inBuf+4); continue; }\r
// if(!strcmp(command, "")) { sscanf(inBuf, " %d", &); continue; }\r
if(!strcmp(command, "new")) {\r
- engineSide = BLACK; Init(V_CHESS); stm = Setup2(NULL); maxDepth = MAXPLY; randomize = OFF; comp = 0;\r
+ engineSide = BLACK; Init(V_CHESS); stm = Setup2(NULL); maxDepth = MAXPLY; randomize = OFF; curVarNr = comp = 0;\r
continue;\r
}\r
- if(!strcmp(command, "setboard")){ engineSide = NONE; Init(currentVariant); stm = Setup2(inBuf+9); continue; }\r
+ if(!strcmp(command, "setboard")){ engineSide = NONE; Init(curVarNr); stm = Setup2(inBuf+9); continue; }\r
if(!strcmp(command, "easy")) { ponder = OFF; continue; }\r
if(!strcmp(command, "hard")) { ponder = ON; continue; }\r
if(!strcmp(command, "undo")) { stm = TakeBack(1); continue; }\r