SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, nItem, 0);\r
break; /* load the game*/\r
\r
-// case OPT_GameListPrev:\r
+ case OPT_GameListPrev:\r
nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);\r
nItem--;\r
if (nItem < 0) {\r
break; /* load the game*/\r
\r
/* [AS] */\r
- case OPT_GameListPrev:\r
+ case OPT_GameListFind:\r
case IDC_GameListDoFilter:\r
{\r
char filter[MAX_FILTER_LENGTH+1];\r
LISTBOX OPT_GameListText,2,2,254,130,LBS_NOINTEGRALHEIGHT | \r
WS_VSCROLL | WS_HSCROLL | WS_TABSTOP\r
PUSHBUTTON "&Thresholds",OPT_GameListLoad,2,136,40,15\r
- PUSHBUTTON "&Find Position",OPT_GameListPrev,45,136,48,15\r
+ PUSHBUTTON "&Find Position",OPT_GameListFind,45,136,48,15\r
PUSHBUTTON "&Close",OPT_GameListClose,96,136,30,15\r
+ PUSHBUTTON ">",OPT_GameListNext,129,136,17,15\r
PUSHBUTTON "&Filter",IDC_GameListDoFilter,149,136,25,14\r
EDITTEXT IDC_GameListFilter,178,136,78,14,ES_AUTOHSCROLL\r
END\r
VK_RIGHT, IDM_Forward, VIRTKEY, NOINVERT\r
VK_DOWN, IDM_ToEnd, VIRTKEY, NOINVERT\r
VK_UP, IDM_ToStart, VIRTKEY, NOINVERT\r
+ VK_DOWN, OPT_GameListNext, VIRTKEY, CONTROL, NOINVERT\r
+ VK_UP, OPT_GameListPrev, VIRTKEY, CONTROL, NOINVERT\r
#endif\r
END\r
\r