int NextTourneyGame P((int nr, int *swap));
int Pairing P((int nr, int nPlayers, int *w, int *b, int *sync));
FILE *WriteTourneyFile P((char *results));
+void DisplayTwoMachinesTitle P(());
#ifdef WIN32
extern void ConsoleCreate();
first.tidy, second.tidy,
first.matchWins, second.matchWins,
appData.matchGames - (first.matchWins + second.matchWins));
+ if(!appData.tourneyFile[0]) matchGame++, DisplayTwoMachinesTitle(); // [HGM] update result in window title
popupRequested++; // [HGM] crash: postpone to after resetting endingGame
if (appData.firstPlaysBlack) { // [HGM] match: back to original for next match
first.twoMachinesColor = "black\n";