Any form of highlighting should no longer apply when the engine orders
a new position, and the next click will be selection of a piece to move.
ParseFEN(boards[0], &dummy, message+s, FALSE);
CopyBoard(initialPosition, boards[0]);
if(startedFromSetupPosition) { CopyBoard(boards[0], tmp); return; }
+ MarkTargetSquares(1); ClearHighlights();
DrawPosition(TRUE, boards[0]);
if(gameInfo.variant != VariantPrelude) startedFromSetupPosition = TRUE;
return;