{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, NULL },
{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, NULL },
{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, NULL },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, NULL },
{ 0, SAME_ROW | NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
};
void
PromotionPopUp ()
{ // choice depends on variant: prepare dialog acordingly
- count = 7;
+ count = 8;
SetPromo(_("Cancel"), --count, 0); // Beware: GenericPopUp cannot handle user buttons named "cancel" (lowe case)!
if(gameInfo.variant != VariantShogi) {
if (!appData.testLegality || gameInfo.variant == VariantSuicide ||