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803bb6e
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Use Ctrl key in AnalyzeMode to exclude entered move
author
H.G. Muller
<h.g.muller@hccnet.nl>
Sat, 22 Dec 2012 21:44:50 +0000 (22:44 +0100)
committer
H.G. Muller
<h.g.muller@hccnet.nl>
Sat, 22 Dec 2012 21:57:30 +0000 (22:57 +0100)
backend.c
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diff --git
a/backend.c
b/backend.c
index
92c741c
..
b1bbf1a
100644
(file)
--- a/
backend.c
+++ b/
backend.c
@@
-7130,7
+7130,7
@@
LeftClick (ClickType clickType, int xPix, int yPix)
return;
}
doubleClick = FALSE;
- if(gameMode == AnalyzeMode && pausing && first.excludeMoves) { // use pause state to exclude moves
+ if(gameMode == AnalyzeMode && (pausing || controlKey) && first.excludeMoves) { // use pause state to exclude moves
doubleClick = TRUE; gatingPiece = boards[currentMove][y][x];
}
fromX = x; fromY = y; toX = toY = -1;