Game types for MiniShogi are surely different from the ones in Shogi, so
this would require serious thought to get it right. Just pretend we don't
know.
* Try to determine the game type of "side".
*/
+#ifndef MINISHOGI
inline static void
GuessGameType(short side_to_move)
{
}
}
}
+#endif
{
short side;
+#ifndef MINISHOGI
+ /* FIXME: calculations below are wrong for minishogi, all done for 9x9 */
GuessGameType(side_to_move);
+#else
+ GameType[black] = UNKNOWN;
+ GameType[white] = UNKNOWN;
+#endif
array_zero(Mpawn, sizeof(Mpawn));
#ifndef MINISHOGI