This is not a variant where promoted Pawns have to be distingushed
from primordial pieces, as captured pieces do not go into the holdings.
strcat(moveList[moveNum - 1], "\n");
if(gameInfo.holdingsWidth && !appData.disguise && gameInfo.variant != VariantSuper && gameInfo.variant != VariantGreat
- && gameInfo.variant != VariantGrand) // inherit info that ICS does not give from previous board
+ && gameInfo.variant != VariantGrand&& gameInfo.variant != VariantSChess) // inherit info that ICS does not give from previous board
for(k=0; k<ranks; k++) for(j=BOARD_LEFT; j<BOARD_RGHT; j++) {
ChessSquare old, new = boards[moveNum][k][j];
if(fromY == DROP_RANK && k==toY && j==toX) continue; // dropped pieces always stand for themselves