}
void
-move_to_string (char move_s[6], uint16 move)
+move_to_string (char move_s[10], uint16 move)
{
int f,fr,ff,t,tr,tf,p;
int width = BOARD_RGHT - BOARD_LEFT, size; // allow for alternative board formats
t = move % size;
tr = t / width;
tf = t % width;
- move_s[0] = ff + 'a';
- move_s[1] = fr + '1' - (BOARD_HEIGHT == 10);
- move_s[2] = tf + 'a';
- move_s[3] = tr + '1' - (BOARD_HEIGHT == 10);
+ snprintf(move_s, 9, "%c%d%c%d", ff + 'a', fr + 1 - (BOARD_HEIGHT == 10), tf + 'a', tr + 1 - (BOARD_HEIGHT == 10));
if(IS_SHOGI(gameInfo.variant) && p) {
if(p == 2) p = 10; // Lion moves, for boards so big that 10 is out of range
// add promotion piece, if any
if(p){
- move_s[4] = promote_pieces[p];
- move_s[5] = '\0';
- }else{
- move_s[4] = '\0';
+ int len = strlen(move_s);
+ move_s[len] = promote_pieces[p];
+ move_s[len+1] = '\0';
}
if(gameInfo.variant != VariantNormal) return;