/* these are in wgamelist.c */
void GameListPopUp P((FILE *fp, char *filename));
+void GameListPopDown P((void));
void GameListHighlight P((int index));
void GameListDestroy P((void));
}\r
\r
// [HGM] front-end, added as wrapper to avoid use of LineTo and MoveToEx in other routines (so they can be back-end) \r
-void DrawSegment( int x, int y, int *lastX, int *lastY, int penType )\r
+void DrawSegment( int x, int y, int *lastX, int *lastY, enum PEN penType )\r
{\r
POINT stPt;\r
if(penType == PEN_NONE) MoveToEx( hdcPB, x, y, &stPt ); else {\r