SlaveResize(dualOptions+3);
}
+static char clockMsg[2][MSG_SIZ];
+
void
DisplayWhiteClock (long timeRemaining, int highlight)
{
+ int m = (clockMsg[0][0] != 0); // printing message prevails over printing color:time
if(appData.noGUI) return;
if(twoBoards && partnerUp) {
DisplayTimerLabel(&dualOptions[0], _("White"), timeRemaining, highlight);
return;
}
- DisplayTimerLabel(&mainOptions[W_WHITE], _("White"), timeRemaining, highlight);
+ DisplayTimerLabel(&mainOptions[W_WHITE], m ? clockMsg[0] : _("White"), timeRemaining, highlight + 2*m);
if(highlight) SetClockIcon(0);
}
void
DisplayBlackClock (long timeRemaining, int highlight)
{
+ int m = (clockMsg[1][0] != 0);
if(appData.noGUI) return;
if(twoBoards && partnerUp) {
DisplayTimerLabel(&dualOptions[1], _("Black"), timeRemaining, highlight);
return;
}
- DisplayTimerLabel(&mainOptions[W_BLACK], _("Black"), timeRemaining, highlight);
+ DisplayTimerLabel(&mainOptions[W_BLACK], m ? clockMsg[1] : _("Black"), timeRemaining, highlight + 2*m);
if(highlight) SetClockIcon(1);
}
+void
+SetClockMessage (int n, char *msg)
+{
+ safeStrCpy(clockMsg[n], msg, MSG_SIZ);
+}
//---------------------------------------------
void StartClockTimer P((long millisec));
void DisplayWhiteClock P((long timeRemaining, int highlight));
void DisplayBlackClock P((long timeRemaining, int highlight));
+void SetClockMessage P((int color, char *msg));
void UpdateLogos P((int display));
int LoadGameTimerRunning P((void));
char bgcolor[10];
char fgcolor[10];
+ if(highlight > 1) { // kludge to force message printing
+ highlight &= 1;
+ snprintf(buf, MSG_SIZ, " %s", color);
+ } else if (appData.clockMode) {
+ snprintf(buf, MSG_SIZ, "%s:_%s", color, TimeString(timer));
+ } else {
+ snprintf(buf, MSG_SIZ, "%s ", color);
+ }
+
if (highlight) {
strcpy(bgcolor, "black");
strcpy(fgcolor, "white");
gdk_color_parse( bgcolor, &col );
gtk_widget_modify_bg(gtk_widget_get_parent(opt->handle), GTK_STATE_NORMAL, &col);
- if (appData.clockMode) {
- snprintf(buf, MSG_SIZ, "%s:_%s", color, TimeString(timer));
- } else {
- snprintf(buf, MSG_SIZ, "%s ", color);
- }
p = strchr(buf, '_'); if(p) *p = (two ? '\n' : ' ');
markup = g_markup_printf_escaped("<span font=\"%s\" background=\"%s\" foreground=\"%s\">%s</span>", appData.clockFont,
bgcolor, fgcolor, buf);
case WhiteLance:\r
\r
\r
+\r
return PM_WL;\r
case WhiteFalcon:\r
return PM_WV;\r
appData.icsActive = FALSE;\r
} else {\r
MessageBox(hDlg, _("Choose an option, or cancel to exit"),\r
+\r
_("Option Error"), MB_OK|MB_ICONEXCLAMATION);\r
return TRUE;\r
}\r
LoadIcsTextMenu(IcsTextMenuEntry *e)\r
{\r
HMENU hmenu, h;\r
+\r
int i = 0;\r
hmenu = LoadMenu(hInst, "TextMenu");\r
h = GetSubMenu(hmenu, 0);\r
HFONT oldFont;\r
\r
if (twoBoards && partnerUp) return;\r
- if (appData.clockMode) {\r
+ if (appData.clockMode && highlight < 2) { // highlight used as kludge to force printing of message\r
if (tinyLayout == 2)\r
snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);\r
else\r
snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:_%s %s", color, TimeString(timeRemaining), flagFell);\r
str = buf;\r
} else {\r
+ highlight &= 1;\r
str = color;\r
}\r
p = strchr(str, '_');\r
(UINT) millisec, NULL);\r
}\r
\r
+static char clockMsg[2][MSG_SIZ];\r
+\r
void\r
DisplayWhiteClock(long timeRemaining, int highlight)\r
{\r
HDC hdc;\r
- char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";\r
+ char *msg, *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";\r
\r
if(appData.noGUI) return;\r
hdc = GetDC(hwndMain);\r
if (!IsIconic(hwndMain)) {\r
- DisplayAClock(hdc, timeRemaining, highlight, \r
- flipClock ? &blackRect : &whiteRect, _("White"), flag);\r
+ int m = (clockMsg[0][0] != 0); \r
+ DisplayAClock(hdc, timeRemaining, highlight + 2*m, \r
+ flipClock ? &blackRect : &whiteRect, m ? clockMsg[0] : _("White"), flag);\r
}\r
if (highlight && iconCurrent == iconBlack) {\r
iconCurrent = iconWhite;\r
if(appData.noGUI) return;\r
hdc = GetDC(hwndMain);\r
if (!IsIconic(hwndMain)) {\r
- DisplayAClock(hdc, timeRemaining, highlight, \r
- flipClock ? &whiteRect : &blackRect, _("Black"), flag);\r
+ int m = (clockMsg[1][0] != 0); \r
+ DisplayAClock(hdc, timeRemaining, highlight + 2*m, \r
+ flipClock ? &whiteRect : &blackRect, m ? clockMsg[1] : _("Black"), flag);\r
}\r
if (highlight && iconCurrent == iconWhite) {\r
iconCurrent = iconBlack;\r
PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);\r
}\r
\r
+void\r
+SetClockMessage (int color, char *msg)\r
+{\r
+ safeStrCpy(clockMsg[n], msg, MSG_SIZ);\r
+}\r
\r
int\r
LoadGameTimerRunning()\r
(timer / 1000) < appData.icsAlarmTime)
foregroundOrWarningColor = lowTimeWarningColor;
- if (appData.clockMode) {
+ if(highlight > 1) {
+ highlight &= 1;
+ snprintf(buf, MSG_SIZ, "%s", color);
+ } else if (appData.clockMode) {
snprintf(buf, MSG_SIZ, "%s:_%s", color, TimeString(timer));
} else {
snprintf(buf, MSG_SIZ, "%s ", color);