* WinBoard.c -- Windows NT front end to XBoard\r
*\r
* Copyright 1991 by Digital Equipment Corporation, Maynard,\r
- * Massachusetts.\r
+ * Massachusetts. \r
*\r
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,\r
* 2007, 2008, 2009 Free Software Foundation, Inc.\r
void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);\r
VOID NewVariantPopup(HWND hwnd);\r
int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,\r
- /*char*/int promoChar));\r
+ /*char*/int promoChar));\r
void AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames);\r
void DisplayMove P((int moveNumber));\r
Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));\r
void ChatPopUp P(());\r
typedef struct {\r
- ChessSquare piece;\r
+ ChessSquare piece; \r
POINT pos; /* window coordinates of current pos */\r
POINT lastpos; /* window coordinates of last pos - used for clipping */\r
POINT from; /* board coordinates of the piece's orig pos */\r
static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };\r
\r
typedef struct {\r
- POINT sq[2]; /* board coordinates of from, to squares */\r
+ POINT sq[2]; /* board coordinates of from, to squares */\r
} HighlightInfo;\r
\r
static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };\r
HWND hwndConsole = NULL;\r
BOOLEAN alwaysOnTop = FALSE;\r
RECT boardRect;\r
-COLORREF lightSquareColor, darkSquareColor, whitePieceColor,\r
+COLORREF lightSquareColor, darkSquareColor, whitePieceColor, \r
blackPieceColor, highlightSquareColor, premoveHighlightColor;\r
HPALETTE hPal;\r
ColorClass currentColorClass;\r
#endif\r
#endif\r
\r
-char *defaultTextAttribs[] =\r
+char *defaultTextAttribs[] = \r
{\r
COLOR_SHOUT, COLOR_SSHOUT, COLOR_CHANNEL1, COLOR_CHANNEL, COLOR_KIBITZ,\r
COLOR_TELL, COLOR_CHALLENGE, COLOR_REQUEST, COLOR_SEEK, COLOR_NORMAL,\r
int cliWidth, cliHeight;\r
} SizeInfo;\r
\r
-SizeInfo sizeInfo[] =\r
+SizeInfo sizeInfo[] = \r
{\r
{ "tiny", 21, 0, 1, 1, 0, 0 },\r
{ "teeny", 25, 1, 1, 1, 0, 0 },\r
\r
int APIENTRY\r
WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\r
- LPSTR lpCmdLine, int nCmdShow)\r
+ LPSTR lpCmdLine, int nCmdShow)\r
{\r
MSG msg;\r
HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;\r
/* Acquire and dispatch messages until a WM_QUIT message is received. */\r
\r
while (GetMessage(&msg, /* message structure */\r
- NULL, /* handle of window receiving the message */\r
- 0, /* lowest message to examine */\r
- 0)) /* highest message to examine */\r
+ NULL, /* handle of window receiving the message */\r
+ 0, /* lowest message to examine */\r
+ 0)) /* highest message to examine */\r
{\r
\r
if(msg.message == WM_CHAR && msg.wParam == '\t') {\r
- // [HGM] navigate: switch between all windows with tab\r
- HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;\r
- int i, currentElement = 0;\r
-\r
- // first determine what element of the chain we come from (if any)\r
- if(appData.icsActive) {\r
- hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);\r
- hText = GetDlgItem(hwndConsole, OPT_ConsoleText);\r
- }\r
- if(engineOutputDialog && EngineOutputIsUp()) {\r
- e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);\r
- e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);\r
- }\r
- if(moveHistoryDialog && MoveHistoryIsUp()) {\r
- mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);\r
- }\r
- if(msg.hwnd == hwndMain) currentElement = 7 ; else\r
- if(msg.hwnd == engineOutputDialog) currentElement = 2; else\r
- if(msg.hwnd == e1) currentElement = 2; else\r
- if(msg.hwnd == e2) currentElement = 3; else\r
- if(msg.hwnd == moveHistoryDialog) currentElement = 4; else\r
- if(msg.hwnd == mh) currentElement = 4; else\r
- if(msg.hwnd == evalGraphDialog) currentElement = 6; else\r
- if(msg.hwnd == hText) currentElement = 5; else\r
- if(msg.hwnd == hInput) currentElement = 6; else\r
- for (i = 0; i < N_BUTTONS; i++) {\r
- if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }\r
- }\r
-\r
- // determine where to go to\r
- if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;\r
- do {\r
- currentElement = (currentElement + direction) % 7;\r
- switch(currentElement) {\r
- case 0:\r
- h = hwndMain; break; // passing this case always makes the loop exit\r
- case 1:\r
- h = buttonDesc[0].hwnd; break; // could be NULL\r
- case 2:\r
- if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows\r
- h = e1; break;\r
- case 3:\r
- if(!EngineOutputIsUp()) continue;\r
- h = e2; break;\r
- case 4:\r
- if(!MoveHistoryIsUp()) continue;\r
- h = mh; break;\r
-// case 6: // input to eval graph does not seem to get here!\r
-// if(!EvalGraphIsUp()) continue;\r
-// h = evalGraphDialog; break;\r
- case 5:\r
- if(!appData.icsActive) continue;\r
- SAY("display");\r
- h = hText; break;\r
- case 6:\r
- if(!appData.icsActive) continue;\r
- SAY("input");\r
- h = hInput; break;\r
- }\r
- } while(h == 0);\r
-\r
- if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);\r
- if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together\r
- SetFocus(h);\r
-\r
- continue; // this message now has been processed\r
- }\r
+ // [HGM] navigate: switch between all windows with tab\r
+ HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;\r
+ int i, currentElement = 0;\r
+\r
+ // first determine what element of the chain we come from (if any)\r
+ if(appData.icsActive) {\r
+ hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);\r
+ hText = GetDlgItem(hwndConsole, OPT_ConsoleText);\r
+ }\r
+ if(engineOutputDialog && EngineOutputIsUp()) {\r
+ e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);\r
+ e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);\r
+ }\r
+ if(moveHistoryDialog && MoveHistoryIsUp()) {\r
+ mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);\r
+ }\r
+ if(msg.hwnd == hwndMain) currentElement = 7 ; else\r
+ if(msg.hwnd == engineOutputDialog) currentElement = 2; else\r
+ if(msg.hwnd == e1) currentElement = 2; else\r
+ if(msg.hwnd == e2) currentElement = 3; else\r
+ if(msg.hwnd == moveHistoryDialog) currentElement = 4; else\r
+ if(msg.hwnd == mh) currentElement = 4; else\r
+ if(msg.hwnd == evalGraphDialog) currentElement = 6; else\r
+ if(msg.hwnd == hText) currentElement = 5; else\r
+ if(msg.hwnd == hInput) currentElement = 6; else\r
+ for (i = 0; i < N_BUTTONS; i++) {\r
+ if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }\r
+ }\r
+\r
+ // determine where to go to\r
+ if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;\r
+ do {\r
+ currentElement = (currentElement + direction) % 7;\r
+ switch(currentElement) {\r
+ case 0:\r
+ h = hwndMain; break; // passing this case always makes the loop exit\r
+ case 1:\r
+ h = buttonDesc[0].hwnd; break; // could be NULL\r
+ case 2:\r
+ if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows\r
+ h = e1; break;\r
+ case 3:\r
+ if(!EngineOutputIsUp()) continue;\r
+ h = e2; break;\r
+ case 4:\r
+ if(!MoveHistoryIsUp()) continue;\r
+ h = mh; break;\r
+// case 6: // input to eval graph does not seem to get here!\r
+// if(!EvalGraphIsUp()) continue;\r
+// h = evalGraphDialog; break;\r
+ case 5:\r
+ if(!appData.icsActive) continue;\r
+ SAY("display");\r
+ h = hText; break;\r
+ case 6:\r
+ if(!appData.icsActive) continue;\r
+ SAY("input");\r
+ h = hInput; break;\r
+ }\r
+ } while(h == 0);\r
+\r
+ if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);\r
+ if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together\r
+ SetFocus(h);\r
+\r
+ continue; // this message now has been processed\r
+ }\r
}\r
\r
if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&\r
!(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&\r
!(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&\r
!(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&\r
- !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&\r
- !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&\r
- !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&\r
- !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL\r
+ !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&\r
+ !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&\r
+ !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&\r
+ !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL\r
!(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&\r
- !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {\r
- int done = 0, i; // [HGM] chat: dispatch cat-box messages\r
- for(i=0; i<MAX_CHAT; i++)\r
- if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {\r
- done = 1; break;\r
- }\r
- if(done) continue; // [HGM] chat: end patch\r
- TranslateMessage(&msg); /* Translates virtual key codes */\r
- DispatchMessage(&msg); /* Dispatches message to window */\r
+ !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {\r
+ int done = 0, i; // [HGM] chat: dispatch cat-box messages\r
+ for(i=0; i<MAX_CHAT; i++) \r
+ if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {\r
+ done = 1; break;\r
+ }\r
+ if(done) continue; // [HGM] chat: end patch\r
+ TranslateMessage(&msg); /* Translates virtual key codes */\r
+ DispatchMessage(&msg); /* Dispatches message to window */\r
}\r
}\r
\r
\r
- return (msg.wParam); /* Returns the value from PostQuitMessage */\r
+ return (msg.wParam); /* Returns the value from PostQuitMessage */\r
}\r
\r
/*---------------------------------------------------------------------------*\\r
static char oldUserName[MSG_SIZ], *curName;\r
\r
if(appData.autoLogo) {\r
- curName = UserName();\r
- if(strcmp(curName, oldUserName)) {\r
- sprintf(oldUserName, "logos\\%s.bmp", curName);\r
- userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
- strcpy(oldUserName, curName);\r
- }\r
+ curName = UserName();\r
+ if(strcmp(curName, oldUserName)) {\r
+ sprintf(oldUserName, "logos\\%s.bmp", curName);\r
+ userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
+ strcpy(oldUserName, curName);\r
+ }\r
}\r
}\r
\r
/* main window. */\r
\r
wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */\r
- wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */\r
- wc.cbClsExtra = 0; /* No per-class extra data. */\r
- wc.cbWndExtra = 0; /* No per-window extra data. */\r
- wc.hInstance = hInstance; /* Owner of this class */\r
+ wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */\r
+ wc.cbClsExtra = 0; /* No per-class extra data. */\r
+ wc.cbWndExtra = 0; /* No per-window extra data. */\r
+ wc.hInstance = hInstance; /* Owner of this class */\r
wc.hIcon = LoadIcon(hInstance, "icon_white");\r
- wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */\r
- wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */\r
- wc.lpszMenuName = szAppName; /* Menu name from .RC */\r
- wc.lpszClassName = szAppName; /* Name to register as */\r
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */\r
+ wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */\r
+ wc.lpszMenuName = szAppName; /* Menu name from .RC */\r
+ wc.lpszClassName = szAppName; /* Name to register as */\r
\r
/* Register the window class and return success/failure code. */\r
if (!RegisterClass(&wc)) return FALSE;\r
WINDOWPLACEMENT wp;\r
char *filepart;\r
\r
- hInst = hInstance; /* Store instance handle in our global variable */\r
+ hInst = hInstance; /* Store instance handle in our global variable */\r
\r
if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {\r
*filepart = NULLCHAR;\r
\r
/* Create a main window for this application instance. */\r
hwnd = CreateWindow(szAppName, szTitle,\r
- (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),\r
- CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,\r
- NULL, NULL, hInstance, NULL);\r
+ (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),\r
+ CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,\r
+ NULL, NULL, hInstance, NULL);\r
hwndMain = hwnd;\r
\r
/* If window could not be created, return "failure" */\r
}\r
} else if(appData.autoLogo) {\r
if(appData.firstDirectory && appData.firstDirectory[0]) {\r
- char buf[MSG_SIZ];\r
- sprintf(buf, "%s/logo.bmp", appData.firstDirectory);\r
- first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
+ char buf[MSG_SIZ];\r
+ sprintf(buf, "%s/logo.bmp", appData.firstDirectory);\r
+ first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
}\r
}\r
\r
} else if(appData.autoLogo) {\r
char buf[MSG_SIZ];\r
if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS\r
- sprintf(buf, "logos\\%s.bmp", appData.icsHost);\r
- second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
+ sprintf(buf, "logos\\%s.bmp", appData.icsHost);\r
+ second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
} else\r
if(appData.secondDirectory && appData.secondDirectory[0]) {\r
- sprintf(buf, "%s\\logo.bmp", appData.secondDirectory);\r
- second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
+ sprintf(buf, "%s\\logo.bmp", appData.secondDirectory);\r
+ second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
}\r
}\r
\r
\r
/* [AS] Load textures if specified */\r
ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );\r
-\r
+ \r
if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {\r
liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
liteBackTextureMode = appData.liteBackTextureMode;\r
fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );\r
}\r
}\r
-\r
+ \r
if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {\r
darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
darkBackTextureMode = appData.darkBackTextureMode;\r
\r
\r
typedef enum {\r
- ArgString, ArgInt, ArgFloat, ArgBoolean, ArgTrue, ArgFalse, ArgNone,\r
+ ArgString, ArgInt, ArgFloat, ArgBoolean, ArgTrue, ArgFalse, ArgNone, \r
ArgColor, ArgAttribs, ArgFilename, ArgBoardSize, ArgFont, ArgCommSettings,\r
ArgSettingsFilename,\r
ArgX, ArgY, ArgZ // [HGM] placement: for window-placement options stored relative to main window\r
{ "popup", ArgTrue, (LPVOID) &appData.popupMoveErrors, FALSE },\r
{ "xpopup", ArgFalse, (LPVOID) &appData.popupMoveErrors, FALSE },\r
{ "-popup", ArgFalse, (LPVOID) &appData.popupMoveErrors, FALSE },\r
- { "popUpErrors", ArgBoolean, (LPVOID) &appData.popupMoveErrors,\r
+ { "popUpErrors", ArgBoolean, (LPVOID) &appData.popupMoveErrors, \r
FALSE }, /* only so that old WinBoard.ini files from betas can be read */\r
{ "clockFont", ArgFont, (LPVOID) CLOCK_FONT, TRUE },\r
{ "messageFont", ArgFont, (LPVOID) MESSAGE_FONT, TRUE },\r
{ "soundMove", ArgFilename, (LPVOID) &sounds[(int)SoundMove].name, TRUE },\r
{ "soundBell", ArgFilename, (LPVOID) &sounds[(int)SoundBell].name, TRUE },\r
{ "soundIcsWin", ArgFilename, (LPVOID) &sounds[(int)SoundIcsWin].name,TRUE },\r
- { "soundIcsLoss", ArgFilename,\r
+ { "soundIcsLoss", ArgFilename, \r
(LPVOID) &sounds[(int)SoundIcsLoss].name, TRUE },\r
- { "soundIcsDraw", ArgFilename,\r
+ { "soundIcsDraw", ArgFilename, \r
(LPVOID) &sounds[(int)SoundIcsDraw].name, TRUE },\r
- { "soundIcsUnfinished", ArgFilename,\r
+ { "soundIcsUnfinished", ArgFilename, \r
(LPVOID) &sounds[(int)SoundIcsUnfinished].name, TRUE},\r
- { "soundIcsAlarm", ArgFilename,\r
+ { "soundIcsAlarm", ArgFilename, \r
(LPVOID) &sounds[(int)SoundAlarm].name, TRUE },\r
{ "reuseFirst", ArgBoolean, (LPVOID) &appData.reuseFirst, FALSE },\r
{ "reuse", ArgTrue, (LPVOID) &appData.reuseFirst, FALSE },\r
{ "polyglotDir", ArgFilename, (LPVOID) &appData.polyglotDir, TRUE },\r
{ "usePolyglotBook", ArgBoolean, (LPVOID) &appData.usePolyglotBook, TRUE },\r
{ "polyglotBook", ArgFilename, (LPVOID) &appData.polyglotBook, TRUE },\r
- { "defaultHashSize", ArgInt, (LPVOID) &appData.defaultHashSize, TRUE },\r
+ { "defaultHashSize", ArgInt, (LPVOID) &appData.defaultHashSize, TRUE }, \r
{ "defaultCacheSizeEGTB", ArgInt, (LPVOID) &appData.defaultCacheSizeEGTB, TRUE },\r
{ "defaultPathEGTB", ArgFilename, (LPVOID) &appData.defaultPathEGTB, TRUE },\r
\r
while (*p && !isdigit(*p)) {\r
*q++ = *p++;\r
if (q - mfp->faceName >= sizeof(mfp->faceName))\r
- ExitArgError("Font name too long:", name);\r
+ ExitArgError("Font name too long:", name);\r
}\r
while (q > mfp->faceName && q[-1] == ' ') q--;\r
*q = NULLCHAR;\r
\r
count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);\r
if (count != 3) {\r
- count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",\r
+ count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d", \r
&red, &green, &blue);\r
}\r
if (count != 3) {\r
/* Switch */\r
q = argName;\r
while (ch != ' ' && ch != '=' && ch != ':' && ch != NULLCHAR &&\r
- ch != '\n' && ch != '\t') {\r
- *q++ = ch;\r
- ch = get(cl);\r
+ ch != '\n' && ch != '\t') {\r
+ *q++ = ch;\r
+ ch = get(cl);\r
}\r
*q = NULLCHAR;\r
\r
for (ad = argDescriptors; ad->argName != NULL; ad++)\r
- if (strcmp(ad->argName, argName + 1) == 0) break;\r
+ if (strcmp(ad->argName, argName + 1) == 0) break;\r
\r
if (ad->argName == NULL)\r
- ExitArgError("Unrecognized argument", argName);\r
+ ExitArgError("Unrecognized argument", argName);\r
\r
} else if (ch == '@') {\r
/* Indirection file */\r
start = ch;\r
ch = get(cl);\r
while (start) {\r
- switch (ch) {\r
- case NULLCHAR:\r
- start = NULLCHAR;\r
- break;\r
-\r
- case '}':\r
- ch = get(cl);\r
- start = NULLCHAR;\r
- break;\r
-\r
- default:\r
- *q++ = ch;\r
- ch = get(cl);\r
- break;\r
- }\r
- }\r
+ switch (ch) {\r
+ case NULLCHAR:\r
+ start = NULLCHAR;\r
+ break;\r
+ \r
+ case '}':\r
+ ch = get(cl);\r
+ start = NULLCHAR;\r
+ break;\r
+\r
+ default:\r
+ *q++ = ch;\r
+ ch = get(cl);\r
+ break;\r
+ }\r
+ } \r
} else if (ch == '\'' || ch == '"') {\r
// Quoting with ' ' or " ", with \ as escape character.\r
// Inconvenient for long strings that may contain Windows filenames.\r
start = ch;\r
ch = get(cl);\r
while (start) {\r
- switch (ch) {\r
- case NULLCHAR:\r
- start = NULLCHAR;\r
- break;\r
+ switch (ch) {\r
+ case NULLCHAR:\r
+ start = NULLCHAR;\r
+ break;\r
\r
- default:\r
+ default:\r
not_special:\r
- *q++ = ch;\r
- ch = get(cl);\r
- break;\r
-\r
- case '\'':\r
- case '\"':\r
- if (ch == start) {\r
- ch = get(cl);\r
- start = NULLCHAR;\r
- break;\r
- } else {\r
- goto not_special;\r
- }\r
-\r
- case '\\':\r
+ *q++ = ch;\r
+ ch = get(cl);\r
+ break;\r
+\r
+ case '\'':\r
+ case '\"':\r
+ if (ch == start) {\r
+ ch = get(cl);\r
+ start = NULLCHAR;\r
+ break;\r
+ } else {\r
+ goto not_special;\r
+ }\r
+\r
+ case '\\':\r
if (ad->argType == ArgFilename\r
- || ad->argType == ArgSettingsFilename) {\r
- goto not_special;\r
- }\r
- ch = get(cl);\r
- switch (ch) {\r
- case NULLCHAR:\r
- ExitArgError("Incomplete \\ escape in value for", argName);\r
- break;\r
- case 'n':\r
- *q++ = '\n';\r
- ch = get(cl);\r
- break;\r
- case 'r':\r
- *q++ = '\r';\r
- ch = get(cl);\r
- break;\r
- case 't':\r
- *q++ = '\t';\r
- ch = get(cl);\r
- break;\r
- case 'b':\r
- *q++ = '\b';\r
- ch = get(cl);\r
- break;\r
- case 'f':\r
- *q++ = '\f';\r
- ch = get(cl);\r
- break;\r
- default:\r
- octval = 0;\r
- for (i = 0; i < 3; i++) {\r
- if (ch >= '0' && ch <= '7') {\r
- octval = octval*8 + (ch - '0');\r
- ch = get(cl);\r
- } else {\r
- break;\r
- }\r
- }\r
- if (i > 0) {\r
- *q++ = (char) octval;\r
- } else {\r
- *q++ = ch;\r
- ch = get(cl);\r
- }\r
- break;\r
- }\r
- break;\r
- }\r
+ || ad->argType == ArgSettingsFilename) {\r
+ goto not_special;\r
+ }\r
+ ch = get(cl);\r
+ switch (ch) {\r
+ case NULLCHAR:\r
+ ExitArgError("Incomplete \\ escape in value for", argName);\r
+ break;\r
+ case 'n':\r
+ *q++ = '\n';\r
+ ch = get(cl);\r
+ break;\r
+ case 'r':\r
+ *q++ = '\r';\r
+ ch = get(cl);\r
+ break;\r
+ case 't':\r
+ *q++ = '\t';\r
+ ch = get(cl);\r
+ break;\r
+ case 'b':\r
+ *q++ = '\b';\r
+ ch = get(cl);\r
+ break;\r
+ case 'f':\r
+ *q++ = '\f';\r
+ ch = get(cl);\r
+ break;\r
+ default:\r
+ octval = 0;\r
+ for (i = 0; i < 3; i++) {\r
+ if (ch >= '0' && ch <= '7') {\r
+ octval = octval*8 + (ch - '0');\r
+ ch = get(cl);\r
+ } else {\r
+ break;\r
+ }\r
+ }\r
+ if (i > 0) {\r
+ *q++ = (char) octval;\r
+ } else {\r
+ *q++ = ch;\r
+ ch = get(cl);\r
+ }\r
+ break;\r
+ }\r
+ break;\r
+ }\r
}\r
} else {\r
while (ch != ' ' && ch != NULLCHAR && ch != '\t' && ch != '\n') {\r
- *q++ = ch;\r
- ch = get(cl);\r
+ *q++ = ch;\r
+ ch = get(cl);\r
}\r
}\r
*q = NULLCHAR;\r
break;\r
\r
case ArgX:\r
- *(int *) ad->argLoc = atoi(argValue) + boardX; // [HGM] placement: translate stored relative to absolute\r
+ *(int *) ad->argLoc = atoi(argValue) + boardX; // [HGM] placement: translate stored relative to absolute \r
break;\r
\r
case ArgY:\r
\r
case ArgZ:\r
*(int *) ad->argLoc = atoi(argValue);\r
- EnsureOnScreen(&boardX, &boardY, minX, minY);\r
+ EnsureOnScreen(&boardX, &boardY, minX, minY); \r
break;\r
\r
case ArgFloat:\r
\r
case ArgSettingsFilename:\r
{\r
- char fullname[MSG_SIZ];\r
- if (ParseSettingsFile(argValue, fullname)) {\r
- if (ad->argLoc != NULL) {\r
- *(char **) ad->argLoc = strdup(fullname);\r
- }\r
- } else {\r
- if (ad->argLoc != NULL) {\r
- } else {\r
- ExitArgError("Failed to open indirection file", argValue);\r
- }\r
- }\r
+ char fullname[MSG_SIZ];\r
+ if (ParseSettingsFile(argValue, fullname)) {\r
+ if (ad->argLoc != NULL) {\r
+ *(char **) ad->argLoc = strdup(fullname);\r
+ }\r
+ } else {\r
+ if (ad->argLoc != NULL) {\r
+ } else {\r
+ ExitArgError("Failed to open indirection file", argValue);\r
+ }\r
+ }\r
}\r
break;\r
\r
switch (argValue[0]) {\r
case 't':\r
case 'T':\r
- *(Boolean *) ad->argLoc = TRUE;\r
- break;\r
+ *(Boolean *) ad->argLoc = TRUE;\r
+ break;\r
case 'f':\r
case 'F':\r
- *(Boolean *) ad->argLoc = FALSE;\r
- break;\r
+ *(Boolean *) ad->argLoc = FALSE;\r
+ break;\r
default:\r
- ExitArgError("Unrecognized boolean argument value", argValue);\r
- break;\r
+ ExitArgError("Unrecognized boolean argument value", argValue);\r
+ break;\r
}\r
break;\r
\r
ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, argValue);\r
}\r
break;\r
-\r
+ \r
case ArgBoardSize:\r
*(BoardSize *)ad->argLoc = ParseBoardSize(argValue);\r
break;\r
{\r
ColorClass cc;\r
for (cc = (ColorClass)0; cc < NColorClasses; cc++) {\r
- ParseAttribs(&textAttribs[cc].color,\r
- &textAttribs[cc].effects,\r
- defaultTextAttribs[cc]);\r
+ ParseAttribs(&textAttribs[cc].color, \r
+ &textAttribs[cc].effects, \r
+ defaultTextAttribs[cc]);\r
}\r
}\r
\r
saveSettingsOnExit = TRUE;\r
boardX = CW_USEDEFAULT;\r
boardY = CW_USEDEFAULT;\r
- analysisX = CW_USEDEFAULT;\r
- analysisY = CW_USEDEFAULT;\r
+ analysisX = CW_USEDEFAULT; \r
+ analysisY = CW_USEDEFAULT; \r
analysisW = CW_USEDEFAULT;\r
analysisH = CW_USEDEFAULT;\r
- commentX = CW_USEDEFAULT;\r
- commentY = CW_USEDEFAULT;\r
+ commentX = CW_USEDEFAULT; \r
+ commentY = CW_USEDEFAULT; \r
commentW = CW_USEDEFAULT;\r
commentH = CW_USEDEFAULT;\r
- editTagsX = CW_USEDEFAULT;\r
- editTagsY = CW_USEDEFAULT;\r
+ editTagsX = CW_USEDEFAULT; \r
+ editTagsY = CW_USEDEFAULT; \r
editTagsW = CW_USEDEFAULT;\r
editTagsH = CW_USEDEFAULT;\r
icsTextMenuString = ICS_TEXT_MENU_DEFAULT;\r
ParseFontName(font[j][i]->def, &font[j][i]->mfp);\r
}\r
}\r
-\r
+ \r
/* Parse default settings file if any */\r
if (ParseSettingsFile(settingsFileName, buf)) {\r
settingsFileName = strdup(buf);\r
(chessProgram && (*appData.firstChessProgram == NULLCHAR ||\r
*appData.secondChessProgram == NULLCHAR))) {\r
FARPROC lpProc;\r
-\r
+ \r
lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);\r
DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);\r
FreeProcInstance(lpProc);\r
HMENU hmenu = GetMenu(hwndMain);\r
\r
(void) EnableMenuItem(hmenu, IDM_CommPort,\r
- MF_BYCOMMAND|((appData.icsActive &&\r
- *appData.icsCommPort != NULLCHAR) ?\r
- MF_ENABLED : MF_GRAYED));\r
+ MF_BYCOMMAND|((appData.icsActive &&\r
+ *appData.icsCommPort != NULLCHAR) ?\r
+ MF_ENABLED : MF_GRAYED));\r
(void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,\r
- MF_BYCOMMAND|(saveSettingsOnExit ?\r
- MF_CHECKED : MF_UNCHECKED));\r
+ MF_BYCOMMAND|(saveSettingsOnExit ?\r
+ MF_CHECKED : MF_UNCHECKED));\r
}\r
\r
\r
\r
/* [AS] Move history */\r
wpMoveHistory.visible = MoveHistoryIsUp();\r
-\r
+ \r
if( moveHistoryDialog ) {\r
GetWindowPlacement(moveHistoryDialog, &wp);\r
wpMoveHistory.x = wp.rcNormalPosition.left;\r
switch (ad->argType) {\r
case ArgString:\r
{\r
- char *p = *(char **)ad->argLoc;\r
- if ((strchr(p, '\\') || strchr(p, '\n')) && !strchr(p, '}')) {\r
- /* Quote multiline values or \-containing values\r
- with { } if possible */\r
- fprintf(f, "/%s={%s}\n", ad->argName, p);\r
- } else {\r
- /* Else quote with " " */\r
- fprintf(f, "/%s=\"", ad->argName);\r
- while (*p) {\r
- if (*p == '\n') fprintf(f, "\n");\r
- else if (*p == '\r') fprintf(f, "\\r");\r
- else if (*p == '\t') fprintf(f, "\\t");\r
- else if (*p == '\b') fprintf(f, "\\b");\r
- else if (*p == '\f') fprintf(f, "\\f");\r
- else if (*p < ' ') fprintf(f, "\\%03o", *p);\r
- else if (*p == '\"') fprintf(f, "\\\"");\r
- else if (*p == '\\') fprintf(f, "\\\\");\r
- else putc(*p, f);\r
- p++;\r
- }\r
- fprintf(f, "\"\n");\r
- }\r
+ char *p = *(char **)ad->argLoc;\r
+ if ((strchr(p, '\\') || strchr(p, '\n')) && !strchr(p, '}')) {\r
+ /* Quote multiline values or \-containing values\r
+ with { } if possible */\r
+ fprintf(f, "/%s={%s}\n", ad->argName, p);\r
+ } else {\r
+ /* Else quote with " " */\r
+ fprintf(f, "/%s=\"", ad->argName);\r
+ while (*p) {\r
+ if (*p == '\n') fprintf(f, "\n");\r
+ else if (*p == '\r') fprintf(f, "\\r");\r
+ else if (*p == '\t') fprintf(f, "\\t");\r
+ else if (*p == '\b') fprintf(f, "\\b");\r
+ else if (*p == '\f') fprintf(f, "\\f");\r
+ else if (*p < ' ') fprintf(f, "\\%03o", *p);\r
+ else if (*p == '\"') fprintf(f, "\\\"");\r
+ else if (*p == '\\') fprintf(f, "\\\\");\r
+ else putc(*p, f);\r
+ p++;\r
+ }\r
+ fprintf(f, "\"\n");\r
+ }\r
}\r
break;\r
case ArgInt:\r
fprintf(f, "/%s=%g\n", ad->argName, *(float *)ad->argLoc);\r
break;\r
case ArgBoolean:\r
- fprintf(f, "/%s=%s\n", ad->argName,\r
- (*(Boolean *)ad->argLoc) ? "true" : "false");\r
+ fprintf(f, "/%s=%s\n", ad->argName, \r
+ (*(Boolean *)ad->argLoc) ? "true" : "false");\r
break;\r
case ArgTrue:\r
if (*(Boolean *)ad->argLoc) fprintf(f, "/%s\n", ad->argName);\r
break;\r
case ArgColor:\r
{\r
- COLORREF color = *(COLORREF *)ad->argLoc;\r
- fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,\r
- color&0xff, (color>>8)&0xff, (color>>16)&0xff);\r
+ COLORREF color = *(COLORREF *)ad->argLoc;\r
+ fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName, \r
+ color&0xff, (color>>8)&0xff, (color>>16)&0xff);\r
}\r
break;\r
case ArgAttribs:\r
{\r
- MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];\r
- fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,\r
+ MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];\r
+ fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,\r
(ta->effects & CFE_BOLD) ? "b" : "",\r
(ta->effects & CFE_ITALIC) ? "i" : "",\r
(ta->effects & CFE_UNDERLINE) ? "u" : "",\r
(ta->effects & CFE_STRIKEOUT) ? "s" : "",\r
(ta->effects) ? " " : "",\r
- ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);\r
+ ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);\r
}\r
break;\r
case ArgFilename:\r
if (strchr(*(char **)ad->argLoc, '\"')) {\r
- fprintf(f, "/%s='%s'\n", ad->argName, *(char **)ad->argLoc);\r
+ fprintf(f, "/%s='%s'\n", ad->argName, *(char **)ad->argLoc);\r
} else {\r
- fprintf(f, "/%s=\"%s\"\n", ad->argName, *(char **)ad->argLoc);\r
+ fprintf(f, "/%s=\"%s\"\n", ad->argName, *(char **)ad->argLoc);\r
}\r
break;\r
case ArgBoardSize:\r
fprintf(f, "/%s=%s\n", ad->argName,\r
- sizeInfo[*(BoardSize *)ad->argLoc].name);\r
+ sizeInfo[*(BoardSize *)ad->argLoc].name);\r
break;\r
case ArgFont:\r
{\r
int bs;\r
- for (bs=0; bs<NUM_SIZES; bs++) {\r
- MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;\r
+ for (bs=0; bs<NUM_SIZES; bs++) {\r
+ MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;\r
fprintf(f, "/size=%s ", sizeInfo[bs].name);\r
- fprintf(f, "/%s=\"%s:%g%s%s%s%s%s\"\n",\r
- ad->argName, mfp->faceName, mfp->pointSize,\r
+ fprintf(f, "/%s=\"%s:%g%s%s%s%s%s\"\n",\r
+ ad->argName, mfp->faceName, mfp->pointSize,\r
mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",\r
- mfp->bold ? "b" : "",\r
- mfp->italic ? "i" : "",\r
- mfp->underline ? "u" : "",\r
- mfp->strikeout ? "s" : "");\r
- }\r
+ mfp->bold ? "b" : "",\r
+ mfp->italic ? "i" : "",\r
+ mfp->underline ? "u" : "",\r
+ mfp->strikeout ? "s" : "");\r
+ }\r
}\r
break;\r
case ArgCommSettings:\r
\r
/* [AS] [HGM] Make room for more piece types, so all pieces can be different */\r
enum {\r
- PM_WP = (int) WhitePawn,\r
- PM_WN = (int) WhiteKnight,\r
- PM_WB = (int) WhiteBishop,\r
- PM_WR = (int) WhiteRook,\r
- PM_WQ = (int) WhiteQueen,\r
- PM_WF = (int) WhiteFerz,\r
- PM_WW = (int) WhiteWazir,\r
- PM_WE = (int) WhiteAlfil,\r
- PM_WM = (int) WhiteMan,\r
- PM_WO = (int) WhiteCannon,\r
- PM_WU = (int) WhiteUnicorn,\r
- PM_WH = (int) WhiteNightrider,\r
- PM_WA = (int) WhiteAngel,\r
- PM_WC = (int) WhiteMarshall,\r
- PM_WAB = (int) WhiteCardinal,\r
- PM_WD = (int) WhiteDragon,\r
- PM_WL = (int) WhiteLance,\r
- PM_WS = (int) WhiteCobra,\r
- PM_WV = (int) WhiteFalcon,\r
- PM_WSG = (int) WhiteSilver,\r
- PM_WG = (int) WhiteGrasshopper,\r
+ PM_WP = (int) WhitePawn, \r
+ PM_WN = (int) WhiteKnight, \r
+ PM_WB = (int) WhiteBishop, \r
+ PM_WR = (int) WhiteRook, \r
+ PM_WQ = (int) WhiteQueen, \r
+ PM_WF = (int) WhiteFerz, \r
+ PM_WW = (int) WhiteWazir, \r
+ PM_WE = (int) WhiteAlfil, \r
+ PM_WM = (int) WhiteMan, \r
+ PM_WO = (int) WhiteCannon, \r
+ PM_WU = (int) WhiteUnicorn, \r
+ PM_WH = (int) WhiteNightrider, \r
+ PM_WA = (int) WhiteAngel, \r
+ PM_WC = (int) WhiteMarshall, \r
+ PM_WAB = (int) WhiteCardinal, \r
+ PM_WD = (int) WhiteDragon, \r
+ PM_WL = (int) WhiteLance, \r
+ PM_WS = (int) WhiteCobra, \r
+ PM_WV = (int) WhiteFalcon, \r
+ PM_WSG = (int) WhiteSilver, \r
+ PM_WG = (int) WhiteGrasshopper, \r
PM_WK = (int) WhiteKing,\r
- PM_BP = (int) BlackPawn,\r
- PM_BN = (int) BlackKnight,\r
- PM_BB = (int) BlackBishop,\r
- PM_BR = (int) BlackRook,\r
- PM_BQ = (int) BlackQueen,\r
- PM_BF = (int) BlackFerz,\r
- PM_BW = (int) BlackWazir,\r
- PM_BE = (int) BlackAlfil,\r
+ PM_BP = (int) BlackPawn, \r
+ PM_BN = (int) BlackKnight, \r
+ PM_BB = (int) BlackBishop, \r
+ PM_BR = (int) BlackRook, \r
+ PM_BQ = (int) BlackQueen, \r
+ PM_BF = (int) BlackFerz, \r
+ PM_BW = (int) BlackWazir, \r
+ PM_BE = (int) BlackAlfil, \r
PM_BM = (int) BlackMan,\r
- PM_BO = (int) BlackCannon,\r
- PM_BU = (int) BlackUnicorn,\r
- PM_BH = (int) BlackNightrider,\r
- PM_BA = (int) BlackAngel,\r
- PM_BC = (int) BlackMarshall,\r
- PM_BG = (int) BlackGrasshopper,\r
+ PM_BO = (int) BlackCannon, \r
+ PM_BU = (int) BlackUnicorn, \r
+ PM_BH = (int) BlackNightrider, \r
+ PM_BA = (int) BlackAngel, \r
+ PM_BC = (int) BlackMarshall, \r
+ PM_BG = (int) BlackGrasshopper, \r
PM_BAB = (int) BlackCardinal,\r
PM_BD = (int) BlackDragon,\r
PM_BL = (int) BlackLance,\r
static HBITMAP hPieceFace[(int) EmptySquare];\r
static int fontBitmapSquareSize = 0;\r
static char pieceToFontChar[(int) EmptySquare] =\r
- { 'p', 'n', 'b', 'r', 'q',\r
+ { 'p', 'n', 'b', 'r', 'q', \r
'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',\r
- 'k', 'o', 'm', 'v', 't', 'w',\r
+ 'k', 'o', 'm', 'v', 't', 'w', \r
'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',\r
'l' };\r
\r
SetRect( &rc, 0, 0, squareSize, squareSize );\r
FillRect( hdc, &rc, hbrush );\r
DeleteObject( hbrush );\r
-\r
+ \r
if( mode == 1 ) {\r
/* Vertical gradient, good for pawn, knight and rook, less for queen and king */\r
int steps = squareSize / 2;\r
RECT rc;\r
SIZE sz;\r
POINT pt;\r
- int backColor = whitePieceColor;\r
+ int backColor = whitePieceColor; \r
int foreColor = blackPieceColor;\r
-\r
+ \r
if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {\r
backColor = appData.fontBackColorWhite;\r
foreColor = appData.fontForeColorWhite;\r
ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );\r
ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );\r
SelectObject( hdc, GetStockObject(BLACK_BRUSH) );\r
- /*\r
+ /* \r
Step 4: this is the tricky part, the area inside the piece is filled with black,\r
but if the start point is not inside the piece we're lost!\r
There should be a better way to do this... if we could create a region or path\r
}\r
\r
SetTextColor( hdc, 0 );\r
- /*\r
+ /* \r
Step 5: some fonts have "disconnected" areas that are skipped by the fill:\r
draw the piece again in black for safety.\r
*/\r
SelectObject( dc2, bm2 );\r
FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );\r
BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );\r
-\r
- /*\r
+ \r
+ /* \r
Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves\r
the piece background and deletes (makes transparent) the rest.\r
Thanks to that mask, we are free to paint the background with the greates\r
CreatePieceMaskFromFont( hdc_window, hdc, PM_BL );\r
CreatePieceMaskFromFont( hdc_window, hdc, PM_BS );\r
#else\r
- for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */\r
- if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */\r
- CreatePieceMaskFromFont( hdc_window, hdc, i );\r
+ for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */\r
+ if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */\r
+ CreatePieceMaskFromFont( hdc_window, hdc, i );\r
#endif\r
SelectObject( hdc, hfont_old );\r
\r
*/\r
pLogPal = (NPLOGPALETTE)\r
LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +\r
- (sizeof(PALETTEENTRY) * (PALETTESIZE))));\r
+ (sizeof(PALETTEENTRY) * (PALETTESIZE))));\r
pLogPal->palVersion = 0x300;\r
}\r
pLogPal->palNumEntries = 0;\r
if (recurse > 0) return;\r
recurse++;\r
while (newSize > 0) {\r
- InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects\r
- if(newSizeX >= sizeInfo[newSize].cliWidth &&\r
- newSizeY >= sizeInfo[newSize].cliHeight) break;\r
+ InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects\r
+ if(newSizeX >= sizeInfo[newSize].cliWidth &&\r
+ newSizeY >= sizeInfo[newSize].cliHeight) break;\r
newSize--;\r
- }\r
+ } \r
boardSize = newSize;\r
InitDrawingSizes(boardSize, flags);\r
recurse--;\r
if (tinyLayout) {\r
style &= ~WS_SYSMENU;\r
InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,\r
- "&Minimize\tCtrl+F4");\r
+ "&Minimize\tCtrl+F4");\r
} else {\r
style |= WS_SYSMENU;\r
RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);\r
SetWindowLong(hwndMain, GWL_STYLE, style);\r
\r
for (i=0; menuBarText[tinyLayout][i]; i++) {\r
- ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,\r
- (UINT)GetSubMenu(hmenu, i), menuBarText[tinyLayout][i]);\r
+ ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP, \r
+ (UINT)GetSubMenu(hmenu, i), menuBarText[tinyLayout][i]);\r
}\r
DrawMenuBar(hwndMain);\r
}\r
/* Compute where everything goes */\r
if((first.programLogo || second.programLogo) && !tinyLayout) {\r
/* [HGM] logo: if either logo is on, reserve space for it */\r
- logoHeight = 2*clockSize.cy;\r
- leftLogoRect.left = OUTER_MARGIN;\r
- leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;\r
- leftLogoRect.top = OUTER_MARGIN;\r
- leftLogoRect.bottom = OUTER_MARGIN + logoHeight;\r
+ logoHeight = 2*clockSize.cy;\r
+ leftLogoRect.left = OUTER_MARGIN;\r
+ leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;\r
+ leftLogoRect.top = OUTER_MARGIN;\r
+ leftLogoRect.bottom = OUTER_MARGIN + logoHeight;\r
\r
- rightLogoRect.right = OUTER_MARGIN + boardWidth;\r
- rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;\r
- rightLogoRect.top = OUTER_MARGIN;\r
- rightLogoRect.bottom = OUTER_MARGIN + logoHeight;\r
+ rightLogoRect.right = OUTER_MARGIN + boardWidth;\r
+ rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;\r
+ rightLogoRect.top = OUTER_MARGIN;\r
+ rightLogoRect.bottom = OUTER_MARGIN + logoHeight;\r
\r
\r
whiteRect.left = leftLogoRect.right;\r
winHeight = winH; // without disturbing window attachments\r
GetWindowRect(hwndMain, &wrect);\r
SetWindowPos(hwndMain, NULL, 0, 0, winWidth, winHeight,\r
- SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);\r
+ SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);\r
\r
// [HGM] placement: let attached windows follow size change.\r
ReattachAfterSize( &oldRect, winWidth, winHeight, moveHistoryDialog, &wpMoveHistory );\r
winHeight += offby;\r
switch (flags) {\r
case WMSZ_TOPLEFT:\r
- SetWindowPos(hwndMain, NULL,\r
- wrect.right - winWidth, wrect.bottom - winHeight,\r
+ SetWindowPos(hwndMain, NULL, \r
+ wrect.right - winWidth, wrect.bottom - winHeight, \r
winWidth, winHeight, SWP_NOCOPYBITS|SWP_NOZORDER);\r
break;\r
\r
case WMSZ_TOPRIGHT:\r
case WMSZ_TOP:\r
- SetWindowPos(hwndMain, NULL,\r
- wrect.left, wrect.bottom - winHeight,\r
+ SetWindowPos(hwndMain, NULL, \r
+ wrect.left, wrect.bottom - winHeight, \r
winWidth, winHeight, SWP_NOCOPYBITS|SWP_NOZORDER);\r
break;\r
\r
case WMSZ_BOTTOMLEFT:\r
case WMSZ_LEFT:\r
- SetWindowPos(hwndMain, NULL,\r
- wrect.right - winWidth, wrect.top,\r
+ SetWindowPos(hwndMain, NULL, \r
+ wrect.right - winWidth, wrect.top, \r
winWidth, winHeight, SWP_NOCOPYBITS|SWP_NOZORDER);\r
break;\r
\r
}\r
if (appData.showButtonBar) {\r
buttonDesc[i].hwnd =\r
- CreateWindow("BUTTON", buttonDesc[i].label,\r
- WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,\r
- boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),\r
- messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,\r
- (HMENU) buttonDesc[i].id,\r
- (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);\r
+ CreateWindow("BUTTON", buttonDesc[i].label,\r
+ WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,\r
+ boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),\r
+ messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,\r
+ (HMENU) buttonDesc[i].id,\r
+ (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);\r
if (tinyLayout) {\r
- SendMessage(buttonDesc[i].hwnd, WM_SETFONT,\r
- (WPARAM)font[boardSize][MESSAGE_FONT]->hf,\r
- MAKELPARAM(FALSE, 0));\r
+ SendMessage(buttonDesc[i].hwnd, WM_SETFONT, \r
+ (WPARAM)font[boardSize][MESSAGE_FONT]->hf,\r
+ MAKELPARAM(FALSE, 0));\r
}\r
if (buttonDesc[i].id == IDM_Pause)\r
- hwndPause = buttonDesc[i].hwnd;\r
+ hwndPause = buttonDesc[i].hwnd;\r
buttonDesc[i].wndproc = (WNDPROC)\r
- SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);\r
+ SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);\r
}\r
}\r
if (gridPen != NULL) DeleteObject(gridPen);\r
ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,\r
lineGap, &logbrush, 0, NULL);\r
\r
- logbrush.lbColor = premoveHighlightColor;\r
+ logbrush.lbColor = premoveHighlightColor; \r
premovePen =\r
ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,\r
lineGap, &logbrush, 0, NULL);\r
for (i = 0; i < BOARD_HEIGHT + 1; i++) {\r
gridEndpoints[i*2].x = boardRect.left + lineGap / 2;\r
gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =\r
- boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));\r
+ boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));\r
gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +\r
BOARD_WIDTH * (squareSize + lineGap);\r
gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;\r
gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;\r
gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =\r
gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +\r
- lineGap / 2 + (i * (squareSize + lineGap));\r
+ lineGap / 2 + (i * (squareSize + lineGap));\r
gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =\r
boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);\r
gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;\r
for (i=0; i<=2; i++) {\r
for (piece = WhitePawn;\r
(int) piece < (int) BlackPawn;\r
- piece = (ChessSquare) ((int) piece + 1)) {\r
+ piece = (ChessSquare) ((int) piece + 1)) {\r
if (pieceBitmap[i][piece] != NULL)\r
- DeleteObject(pieceBitmap[i][piece]);\r
+ DeleteObject(pieceBitmap[i][piece]);\r
}\r
}\r
\r
pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");\r
}\r
\r
- if(squareSize <= 72 && squareSize >= 33) {\r
+ if(squareSize <= 72 && squareSize >= 33) { \r
/* A & C are available in most sizes now */\r
if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like\r
pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");\r
str[0] = ranks[start + i];\r
ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);\r
x += squareSize + lineGap;\r
- }\r
+ } \r
\r
SelectObject(hdc, oldBrush);\r
SetBkMode(hdc, oldMode);\r
DrawGridOnDC(HDC hdc)\r
{\r
HPEN oldPen;\r
-\r
+ \r
if (lineGap != 0) {\r
oldPen = SelectObject(hdc, gridPen);\r
PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);\r
{\r
int i;\r
for (i=0; i<2; i++) {\r
- if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0)\r
+ if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) \r
DrawHighlightOnDC(hdc, TRUE,\r
- highlightInfo.sq[i].x, highlightInfo.sq[i].y,\r
- HIGHLIGHT_PEN);\r
+ highlightInfo.sq[i].x, highlightInfo.sq[i].y,\r
+ HIGHLIGHT_PEN);\r
}\r
for (i=0; i<2; i++) {\r
- if (premoveHighlightInfo.sq[i].x >= 0 &&\r
- premoveHighlightInfo.sq[i].y >= 0) {\r
- DrawHighlightOnDC(hdc, TRUE,\r
- premoveHighlightInfo.sq[i].x,\r
- premoveHighlightInfo.sq[i].y,\r
- PREMOVE_PEN);\r
+ if (premoveHighlightInfo.sq[i].x >= 0 && \r
+ premoveHighlightInfo.sq[i].y >= 0) {\r
+ DrawHighlightOnDC(hdc, TRUE,\r
+ premoveHighlightInfo.sq[i].x, \r
+ premoveHighlightInfo.sq[i].y,\r
+ PREMOVE_PEN);\r
}\r
}\r
}\r
}\r
\r
if (appData.monoMode) {\r
- SelectObject(tmphdc, PieceBitmap(piece,\r
+ SelectObject(tmphdc, PieceBitmap(piece, \r
color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));\r
BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,\r
- sqcolor ? SRCCOPY : NOTSRCCOPY);\r
+ sqcolor ? SRCCOPY : NOTSRCCOPY);\r
} else {\r
tmpSize = squareSize;\r
if(minorSize &&\r
#if 0\r
/* Use black piece color for outline of white pieces */\r
/* Not sure this looks really good (though xboard does it).\r
- Maybe better to have another selectable color, default black */\r
+ Maybe better to have another selectable color, default black */\r
SelectObject(hdc, blackPieceBrush); /* could have own brush */\r
SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));\r
BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);\r
#if 0\r
/* Use white piece color for details of black pieces */\r
/* Requires filled-in solid bitmaps (BLACK_PIECE class); the\r
- WHITE_PIECE ones aren't always the right shape. */\r
+ WHITE_PIECE ones aren't always the right shape. */\r
/* Not sure this looks really good (though xboard does it).\r
- Maybe better to have another selectable color, default medium gray? */\r
+ Maybe better to have another selectable color, default medium gray? */\r
oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, BLACK_PIECE));\r
oldBrush = SelectObject(hdc, whitePieceBrush); /* could have own brush */\r
BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);\r
{\r
int result = BACK_TEXTURE_MODE_DISABLED;\r
\r
- switch( algo )\r
+ switch( algo ) \r
{\r
case BACK_TEXTURE_MODE_PLAIN:\r
result = 1; /* Always use identity map */\r
return result;\r
}\r
\r
-/*\r
+/* \r
[AS] Compute and save texture drawing info, otherwise we may not be able\r
to handle redraws cleanly (as random numbers would always be different).\r
*/\r
/* [AS] Needed a lot of paper for this! :-) */\r
dy = (double) (d_y - s_y) / (double) (d_x - s_x);\r
dx = (double) (s_x - d_x) / (double) (s_y - d_y);\r
-\r
+ \r
j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );\r
\r
k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );\r
}\r
\r
/*\r
- Warning: this function modifies the behavior of several other functions.\r
-\r
+ Warning: this function modifies the behavior of several other functions. \r
+ \r
Basically, Winboard is optimized to avoid drawing the whole board if not strictly\r
needed. Unfortunately, the decision whether or not to perform a full or partial\r
repaint is scattered all over the place, which is not good for features such as\r
\r
In such patched places, I always try refer to this function so there is a single\r
place to maintain knowledge.\r
-\r
+ \r
To restore the original behavior, just return FALSE unconditionally.\r
*/\r
BOOL IsFullRepaintPreferrable()\r
return result;\r
}\r
\r
-/*\r
+/* \r
This function is called by DrawPosition to know whether a full repaint must\r
be forced or not.\r
\r
- Only DrawPosition may directly call this function, which makes use of\r
- some state information. Other function should call DrawPosition specifying\r
+ Only DrawPosition may directly call this function, which makes use of \r
+ some state information. Other function should call DrawPosition specifying \r
the repaint flag, and can use IsFullRepaintPreferrable if needed.\r
*/\r
BOOL DrawPositionNeedsFullRepaint()\r
{\r
BOOL result = FALSE;\r
\r
- /*\r
+ /* \r
Probably a slightly better policy would be to trigger a full repaint\r
when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),\r
but animation is fast enough that it's difficult to notice.\r
/* [AS] Initialize background textures if needed */\r
if( liteBackTexture != NULL || darkBackTexture != NULL ) {\r
static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */\r
- if( backTextureSquareSize != squareSize\r
+ if( backTextureSquareSize != squareSize \r
|| backTextureBoardSize != BOARD_WIDTH+BOARD_SIZE*BOARD_HEIGHT) {\r
- backTextureBoardSize = BOARD_WIDTH+BOARD_SIZE*BOARD_HEIGHT;\r
+ backTextureBoardSize = BOARD_WIDTH+BOARD_SIZE*BOARD_HEIGHT;\r
backTextureSquareSize = squareSize;\r
RebuildTextureSquareInfo();\r
}\r
\r
for (row = 0; row < BOARD_HEIGHT; row++) {\r
for (column = 0; column < BOARD_WIDTH; column++) {\r
-\r
+ \r
SquareToPos(row, column, &x, &y);\r
\r
piece = board[row][column];\r
if( row < gameInfo.holdingsSize )\r
square_color = 1;\r
else {\r
- DisplayHoldingsCount(hdc, x, y, 0, 0);\r
+ DisplayHoldingsCount(hdc, x, y, 0, 0); \r
continue;\r
}\r
}\r
if (appData.monoMode) {\r
if (piece == EmptySquare) {\r
BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,\r
- square_color ? WHITENESS : BLACKNESS);\r
+ square_color ? WHITENESS : BLACKNESS);\r
} else {\r
DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);\r
}\r
- }\r
+ } \r
else if( backTextureSquareInfo[row][column].mode > 0 ) {\r
/* [AS] Draw the square using a texture bitmap */\r
HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );\r
- int r = row, c = column; // [HGM] do not flip board in flipView\r
- if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }\r
+ int r = row, c = column; // [HGM] do not flip board in flipView\r
+ if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }\r
\r
- DrawTile( x, y,\r
- squareSize, squareSize,\r
- hdc,\r
+ DrawTile( x, y, \r
+ squareSize, squareSize, \r
+ hdc, \r
texture_hdc,\r
backTextureSquareInfo[r][c].mode,\r
backTextureSquareInfo[r][c].x,\r
int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag\r
void fputDW(FILE *f, int x)\r
{\r
- fputc(x & 255, f);\r
- fputc(x>>8 & 255, f);\r
- fputc(x>>16 & 255, f);\r
- fputc(x>>24 & 255, f);\r
+ fputc(x & 255, f);\r
+ fputc(x>>8 & 255, f);\r
+ fputc(x>>16 & 255, f);\r
+ fputc(x>>24 & 255, f);\r
}\r
\r
#define MAX_CLIPS 200 /* more than enough */\r
if(logo == NULL) return;\r
// GetClientRect(hwndMain, &Rect);\r
// bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,\r
-// Rect.bottom-Rect.top+1);\r
+// Rect.bottom-Rect.top+1);\r
tmphdc = CreateCompatibleDC(hdc);\r
hbm = SelectObject(tmphdc, logo);\r
if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {\r
w = bi.bmWidth;\r
h = bi.bmHeight;\r
}\r
- StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,\r
+ StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left, \r
logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);\r
SelectObject(tmphdc, hbm);\r
DeleteDC(tmphdc);\r
* caller tell it that. I think this can safely be set to FALSE - but\r
* if we trust the callers not to request full repaints unnessesarily, then\r
* we could skip some clipping work. In other words, only request a full\r
- * redraw when the majority of pieces have changed positions (ie. flip,\r
+ * redraw when the majority of pieces have changed positions (ie. flip, \r
* gamestart and similar) --Hawk\r
*/\r
Boolean fullrepaint = repaint;\r
"dragInfo.from (%d,%d)\n"\r
"dragInfo.start (%d,%d)\n"\r
"dragInfo.pos (%d,%d)\n"\r
- "dragInfo.lastpos (%d,%d)\n",\r
+ "dragInfo.lastpos (%d,%d)\n", \r
repaint ? "TRUE" : "FALSE",\r
- dragInfo.from.x, dragInfo.from.y,\r
+ dragInfo.from.x, dragInfo.from.y, \r
dragInfo.start.x, dragInfo.start.y,\r
dragInfo.pos.x, dragInfo.pos.y,\r
dragInfo.lastpos.x, dragInfo.lastpos.y);\r
if(dragInfo.from.x == BOARD_LEFT-2 ) {\r
if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )\r
board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;\r
- } else\r
+ } else \r
if(dragInfo.from.x == BOARD_RGHT+1) {\r
if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )\r
board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;\r
- } else\r
+ } else \r
board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;\r
}\r
\r
- /* Figure out which squares need updating by comparing the\r
+ /* Figure out which squares need updating by comparing the \r
* newest board with the last drawn board and checking if\r
* flipping has changed.\r
*/\r
if (!fullrepaint && lastDrawnValid && lastDrawnFlipView == flipView) {\r
for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */\r
for (column = 0; column < BOARD_WIDTH; column++) {\r
- if (lastDrawn[row][column] != board[row][column]) {\r
- SquareToPos(row, column, &x, &y);\r
- clips[num_clips++] =\r
- CreateRectRgn(x, y, x + squareSize, y + squareSize);\r
- }\r
+ if (lastDrawn[row][column] != board[row][column]) {\r
+ SquareToPos(row, column, &x, &y);\r
+ clips[num_clips++] =\r
+ CreateRectRgn(x, y, x + squareSize, y + squareSize);\r
+ }\r
}\r
}\r
for (i=0; i<2; i++) {\r
if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||\r
- lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {\r
- if (lastDrawnHighlight.sq[i].x >= 0 &&\r
- lastDrawnHighlight.sq[i].y >= 0) {\r
- SquareToPos(lastDrawnHighlight.sq[i].y,\r
- lastDrawnHighlight.sq[i].x, &x, &y);\r
- clips[num_clips++] =\r
- CreateRectRgn(x - lineGap, y - lineGap,\r
- x + squareSize + lineGap, y + squareSize + lineGap);\r
- }\r
- if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {\r
- SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);\r
- clips[num_clips++] =\r
- CreateRectRgn(x - lineGap, y - lineGap,\r
- x + squareSize + lineGap, y + squareSize + lineGap);\r
- }\r
+ lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {\r
+ if (lastDrawnHighlight.sq[i].x >= 0 &&\r
+ lastDrawnHighlight.sq[i].y >= 0) {\r
+ SquareToPos(lastDrawnHighlight.sq[i].y,\r
+ lastDrawnHighlight.sq[i].x, &x, &y);\r
+ clips[num_clips++] =\r
+ CreateRectRgn(x - lineGap, y - lineGap, \r
+ x + squareSize + lineGap, y + squareSize + lineGap);\r
+ }\r
+ if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {\r
+ SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);\r
+ clips[num_clips++] =\r
+ CreateRectRgn(x - lineGap, y - lineGap, \r
+ x + squareSize + lineGap, y + squareSize + lineGap);\r
+ }\r
}\r
}\r
for (i=0; i<2; i++) {\r
if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||\r
- lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {\r
- if (lastDrawnPremove.sq[i].x >= 0 &&\r
- lastDrawnPremove.sq[i].y >= 0) {\r
- SquareToPos(lastDrawnPremove.sq[i].y,\r
- lastDrawnPremove.sq[i].x, &x, &y);\r
- clips[num_clips++] =\r
- CreateRectRgn(x - lineGap, y - lineGap,\r
- x + squareSize + lineGap, y + squareSize + lineGap);\r
- }\r
- if (premoveHighlightInfo.sq[i].x >= 0 &&\r
- premoveHighlightInfo.sq[i].y >= 0) {\r
- SquareToPos(premoveHighlightInfo.sq[i].y,\r
- premoveHighlightInfo.sq[i].x, &x, &y);\r
- clips[num_clips++] =\r
- CreateRectRgn(x - lineGap, y - lineGap,\r
- x + squareSize + lineGap, y + squareSize + lineGap);\r
- }\r
+ lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {\r
+ if (lastDrawnPremove.sq[i].x >= 0 &&\r
+ lastDrawnPremove.sq[i].y >= 0) {\r
+ SquareToPos(lastDrawnPremove.sq[i].y,\r
+ lastDrawnPremove.sq[i].x, &x, &y);\r
+ clips[num_clips++] =\r
+ CreateRectRgn(x - lineGap, y - lineGap, \r
+ x + squareSize + lineGap, y + squareSize + lineGap);\r
+ }\r
+ if (premoveHighlightInfo.sq[i].x >= 0 && \r
+ premoveHighlightInfo.sq[i].y >= 0) {\r
+ SquareToPos(premoveHighlightInfo.sq[i].y, \r
+ premoveHighlightInfo.sq[i].x, &x, &y);\r
+ clips[num_clips++] =\r
+ CreateRectRgn(x - lineGap, y - lineGap, \r
+ x + squareSize + lineGap, y + squareSize + lineGap);\r
+ }\r
}\r
}\r
} else {\r
*/\r
GetClientRect(hwndMain, &Rect);\r
bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,\r
- Rect.bottom-Rect.top+1);\r
+ Rect.bottom-Rect.top+1);\r
oldBitmap = SelectObject(hdcmem, bufferBitmap);\r
if (!appData.monoMode) {\r
SelectPalette(hdcmem, hPal, FALSE);\r
}\r
}\r
\r
- /* Are we animating a move?\r
- * If so,\r
+ /* Are we animating a move? \r
+ * If so, \r
* - remove the piece from the board (temporarely)\r
* - calculate the clipping region\r
*/\r
y2 = boardRect.top + animInfo.pos.y;\r
clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);\r
/* Slight kludge. The real problem is that after AnimateMove is\r
- done, the position on the screen does not match lastDrawn.\r
- This currently causes trouble only on e.p. captures in\r
- atomic, where the piece moves to an empty square and then\r
- explodes. The old and new positions both had an empty square\r
- at the destination, but animation has drawn a piece there and\r
- we have to remember to erase it. [HGM] moved until after setting lastDrawn */\r
+ done, the position on the screen does not match lastDrawn.\r
+ This currently causes trouble only on e.p. captures in\r
+ atomic, where the piece moves to an empty square and then\r
+ explodes. The old and new positions both had an empty square\r
+ at the destination, but animation has drawn a piece there and\r
+ we have to remember to erase it. [HGM] moved until after setting lastDrawn */\r
lastDrawn[animInfo.to.y][animInfo.to.x] = animInfo.piece;\r
}\r
}\r
\r
/* Do all the drawing to the memory DC */\r
if(explodeInfo.radius) { // [HGM] atomic\r
- HBRUSH oldBrush;\r
- int x, y, r=(explodeInfo.radius * squareSize)/100;\r
+ HBRUSH oldBrush;\r
+ int x, y, r=(explodeInfo.radius * squareSize)/100;\r
board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer\r
- SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);\r
- x += squareSize/2;\r
- y += squareSize/2;\r
+ SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);\r
+ x += squareSize/2;\r
+ y += squareSize/2;\r
if(!fullrepaint) {\r
- clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);\r
- ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);\r
- }\r
- DrawGridOnDC(hdcmem);\r
- DrawHighlightsOnDC(hdcmem);\r
- DrawBoardOnDC(hdcmem, board, tmphdc);\r
- oldBrush = SelectObject(hdcmem, explodeBrush);\r
- Ellipse(hdcmem, x-r, y-r, x+r, y+r);\r
- SelectObject(hdcmem, oldBrush);\r
+ clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);\r
+ ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);\r
+ }\r
+ DrawGridOnDC(hdcmem);\r
+ DrawHighlightsOnDC(hdcmem);\r
+ DrawBoardOnDC(hdcmem, board, tmphdc);\r
+ oldBrush = SelectObject(hdcmem, explodeBrush);\r
+ Ellipse(hdcmem, x-r, y-r, x+r, y+r);\r
+ SelectObject(hdcmem, oldBrush);\r
} else {\r
DrawGridOnDC(hdcmem);\r
DrawHighlightsOnDC(hdcmem);\r
DrawBoardOnDC(hdcmem, board, tmphdc);\r
}\r
if(logoHeight) {\r
- HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;\r
- if(appData.autoLogo) {\r
-\r
- switch(gameMode) { // pick logos based on game mode\r
- case IcsObserving:\r
- whiteLogo = second.programLogo; // ICS logo\r
- blackLogo = second.programLogo;\r
- default:\r
- break;\r
- case IcsPlayingWhite:\r
- if(!appData.zippyPlay) whiteLogo = userLogo;\r
- blackLogo = second.programLogo; // ICS logo\r
- break;\r
- case IcsPlayingBlack:\r
- whiteLogo = second.programLogo; // ICS logo\r
- blackLogo = appData.zippyPlay ? first.programLogo : userLogo;\r
- break;\r
- case TwoMachinesPlay:\r
- if(first.twoMachinesColor[0] == 'b') {\r
- whiteLogo = second.programLogo;\r
- blackLogo = first.programLogo;\r
- }\r
- break;\r
- case MachinePlaysWhite:\r
- blackLogo = userLogo;\r
- break;\r
- case MachinePlaysBlack:\r
- whiteLogo = userLogo;\r
- blackLogo = first.programLogo;\r
- }\r
- }\r
- DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);\r
- DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);\r
+ HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;\r
+ if(appData.autoLogo) {\r
+ \r
+ switch(gameMode) { // pick logos based on game mode\r
+ case IcsObserving:\r
+ whiteLogo = second.programLogo; // ICS logo\r
+ blackLogo = second.programLogo;\r
+ default:\r
+ break;\r
+ case IcsPlayingWhite:\r
+ if(!appData.zippyPlay) whiteLogo = userLogo;\r
+ blackLogo = second.programLogo; // ICS logo\r
+ break;\r
+ case IcsPlayingBlack:\r
+ whiteLogo = second.programLogo; // ICS logo\r
+ blackLogo = appData.zippyPlay ? first.programLogo : userLogo;\r
+ break;\r
+ case TwoMachinesPlay:\r
+ if(first.twoMachinesColor[0] == 'b') {\r
+ whiteLogo = second.programLogo;\r
+ blackLogo = first.programLogo;\r
+ }\r
+ break;\r
+ case MachinePlaysWhite:\r
+ blackLogo = userLogo;\r
+ break;\r
+ case MachinePlaysBlack:\r
+ whiteLogo = userLogo;\r
+ blackLogo = first.programLogo;\r
+ }\r
+ }\r
+ DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);\r
+ DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);\r
}\r
\r
if( appData.highlightMoveWithArrow ) {\r
x = dragInfo.pos.x - squareSize / 2;\r
y = dragInfo.pos.y - squareSize / 2;\r
DrawPieceOnDC(hdcmem, dragged_piece,\r
- ((int) dragged_piece < (int) BlackPawn),\r
+ ((int) dragged_piece < (int) BlackPawn), \r
(dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);\r
- }\r
-\r
+ } \r
+ \r
/* Put the animated piece back into place and draw it */\r
if (animInfo.piece != EmptySquare) {\r
board[animInfo.from.y][animInfo.from.x] = animInfo.piece;\r
x = boardRect.left + animInfo.pos.x;\r
y = boardRect.top + animInfo.pos.y;\r
DrawPieceOnDC(hdcmem, animInfo.piece,\r
- ((int) animInfo.piece < (int) BlackPawn),\r
+ ((int) animInfo.piece < (int) BlackPawn),\r
(animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);\r
}\r
\r
- /* Release the bufferBitmap by selecting in the old bitmap\r
+ /* Release the bufferBitmap by selecting in the old bitmap \r
* and delete the memory DC\r
*/\r
SelectObject(hdcmem, oldBitmap);\r
for (x = 1; x < num_clips; x++) {\r
if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)\r
abort(); // this should never ever happen!\r
- }\r
+ } \r
}\r
\r
/* Copy the new bitmap onto the screen in one go.\r
*/\r
oldBitmap = SelectObject(tmphdc, bufferBitmap);\r
BitBlt(hdc, boardRect.left, boardRect.top,\r
- boardRect.right - boardRect.left,\r
- boardRect.bottom - boardRect.top,\r
- tmphdc, boardRect.left, boardRect.top, SRCCOPY);\r
- if(saveDiagFlag) {\r
- BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];\r
+ boardRect.right - boardRect.left,\r
+ boardRect.bottom - boardRect.top,\r
+ tmphdc, boardRect.left, boardRect.top, SRCCOPY);\r
+ if(saveDiagFlag) { \r
+ BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000]; \r
BITMAPINFOHEADER bih; int color[16], nrColors=0;\r
\r
GetObject(bufferBitmap, sizeof(b), &b);\r
if(b.bmWidthBytes*b.bmHeight <= 990000) {\r
- bih.biSize = sizeof(BITMAPINFOHEADER);\r
- bih.biWidth = b.bmWidth;\r
- bih.biHeight = b.bmHeight;\r
- bih.biPlanes = 1;\r
- bih.biBitCount = b.bmBitsPixel;\r
- bih.biCompression = 0;\r
- bih.biSizeImage = b.bmWidthBytes*b.bmHeight;\r
- bih.biXPelsPerMeter = 0;\r
- bih.biYPelsPerMeter = 0;\r
- bih.biClrUsed = 0;\r
- bih.biClrImportant = 0;\r
-// fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",\r
-// b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);\r
- GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);\r
-// fprintf(diagFile, "%8x\n", (int) pData);\r
+ bih.biSize = sizeof(BITMAPINFOHEADER);\r
+ bih.biWidth = b.bmWidth;\r
+ bih.biHeight = b.bmHeight;\r
+ bih.biPlanes = 1;\r
+ bih.biBitCount = b.bmBitsPixel;\r
+ bih.biCompression = 0;\r
+ bih.biSizeImage = b.bmWidthBytes*b.bmHeight;\r
+ bih.biXPelsPerMeter = 0;\r
+ bih.biYPelsPerMeter = 0;\r
+ bih.biClrUsed = 0;\r
+ bih.biClrImportant = 0;\r
+// fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n", \r
+// b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);\r
+ GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);\r
+// fprintf(diagFile, "%8x\n", (int) pData);\r
\r
#if 1\r
- wb = b.bmWidthBytes;\r
- // count colors\r
- for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {\r
- int k = ((int*) pData)[i];\r
- for(j=0; j<nrColors; j++) if(color[j] == k) break;\r
- if(j >= 16) break;\r
- color[j] = k;\r
- if(j >= nrColors) nrColors = j+1;\r
- }\r
- if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel\r
- INT p = 0;\r
- for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {\r
- for(w=0; w<(wb>>2); w+=2) {\r
- int k = ((int*) pData)[(wb*i>>2) + w];\r
- for(j=0; j<nrColors; j++) if(color[j] == k) break;\r
- k = ((int*) pData)[(wb*i>>2) + w + 1];\r
- for(m=0; m<nrColors; m++) if(color[m] == k) break;\r
- pData[p++] = m | j<<4;\r
- }\r
- while(p&3) pData[p++] = 0;\r
- }\r
- fac = 3;\r
- wb = ((wb+31)>>5)<<2;\r
- }\r
- // write BITMAPFILEHEADER\r
- fprintf(diagFile, "BM");\r
+ wb = b.bmWidthBytes;\r
+ // count colors\r
+ for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {\r
+ int k = ((int*) pData)[i];\r
+ for(j=0; j<nrColors; j++) if(color[j] == k) break;\r
+ if(j >= 16) break;\r
+ color[j] = k;\r
+ if(j >= nrColors) nrColors = j+1;\r
+ }\r
+ if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel\r
+ INT p = 0;\r
+ for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {\r
+ for(w=0; w<(wb>>2); w+=2) {\r
+ int k = ((int*) pData)[(wb*i>>2) + w];\r
+ for(j=0; j<nrColors; j++) if(color[j] == k) break;\r
+ k = ((int*) pData)[(wb*i>>2) + w + 1];\r
+ for(m=0; m<nrColors; m++) if(color[m] == k) break;\r
+ pData[p++] = m | j<<4;\r
+ }\r
+ while(p&3) pData[p++] = 0;\r
+ }\r
+ fac = 3;\r
+ wb = ((wb+31)>>5)<<2;\r
+ }\r
+ // write BITMAPFILEHEADER\r
+ fprintf(diagFile, "BM");\r
fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));\r
fputDW(diagFile, 0);\r
fputDW(diagFile, 0x36 + (fac?64:0));\r
- // write BITMAPINFOHEADER\r
+ // write BITMAPINFOHEADER\r
fputDW(diagFile, 40);\r
fputDW(diagFile, b.bmWidth);\r
fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);\r
- if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel\r
+ if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel\r
else fputDW(diagFile, 0x200001); // planes and bits/pixel\r
fputDW(diagFile, 0);\r
fputDW(diagFile, 0);\r
fputDW(diagFile, 0);\r
fputDW(diagFile, 0);\r
fputDW(diagFile, 0);\r
- // write color table\r
- if(fac)\r
- for(i=0; i<16; i++) fputDW(diagFile, color[i]);\r
- // write bitmap data\r
- for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)\r
- fputc(pData[i], diagFile);\r
+ // write color table\r
+ if(fac)\r
+ for(i=0; i<16; i++) fputDW(diagFile, color[i]);\r
+ // write bitmap data\r
+ for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++) \r
+ fputc(pData[i], diagFile);\r
#endif\r
}\r
}\r
DeleteDC(tmphdc);\r
DeleteObject(bufferBitmap);\r
\r
- if (releaseDC)\r
+ if (releaseDC) \r
ReleaseDC(hwndMain, hdc);\r
-\r
+ \r
if (lastDrawnFlipView != flipView) {\r
if (flipView)\r
CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);\r
saveDiagFlag = 0;\r
\r
// if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");\r
-\r
+ \r
fclose(f);\r
return TRUE;\r
}\r
DrawIcon(hdc, 2, 2, iconCurrent);\r
} else {\r
if (!appData.monoMode) {\r
- SelectPalette(hdc, hPal, FALSE);\r
- RealizePalette(hdc);\r
+ SelectPalette(hdc, hPal, FALSE);\r
+ RealizePalette(hdc);\r
}\r
HDCDrawPosition(hdc, 1, NULL);\r
oldFont =\r
- SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);\r
+ SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);\r
ExtTextOut(hdc, messageRect.left, messageRect.top,\r
- ETO_CLIPPED|ETO_OPAQUE,\r
- &messageRect, messageText, strlen(messageText), NULL);\r
+ ETO_CLIPPED|ETO_OPAQUE,\r
+ &messageRect, messageText, strlen(messageText), NULL);\r
SelectObject(hdc, oldFont);\r
DisplayBothClocks();\r
}\r
\r
for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {\r
p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,\r
- dropEnables[i].piece);\r
+ dropEnables[i].piece);\r
count = 0;\r
while (p && *p++ == dropEnables[i].piece) count++;\r
sprintf(item, "%s %d", dropEnables[i].name, count);\r
enable = count > 0 || !appData.testLegality\r
/*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse\r
- && !appData.icsActive);\r
+ && !appData.icsActive);\r
ModifyMenu(hmenu, dropEnables[i].command,\r
- MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,\r
- dropEnables[i].command, item);\r
+ MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,\r
+ dropEnables[i].command, item);\r
}\r
}\r
\r
if (recursive) {\r
if (message == WM_MBUTTONUP) {\r
/* Hideous kludge to fool TrackPopupMenu into paying attention\r
- to the middle button: we simulate pressing the left button too!\r
- */\r
+ to the middle button: we simulate pressing the left button too!\r
+ */\r
PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);\r
PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);\r
}\r
return;\r
}\r
recursive++;\r
-\r
+ \r
pt.x = LOWORD(lParam);\r
pt.y = HIWORD(lParam);\r
x = EventToSquare(pt.x - boardRect.left);\r
switch (message) {\r
case WM_LBUTTONDOWN:\r
if(promotionChoice) { // we are waiting for a click to indicate promotion piece\r
- promotionChoice = FALSE; // only one chance: if click not OK it is interpreted as cancel\r
- if(appData.debugMode) fprintf(debugFP, "promotion click, x=%d, y=%d\n", x, y);\r
- if(gameInfo.holdingsWidth &&\r
- (WhiteOnMove(currentMove)\r
- ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y > 0\r
- : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT-1) ) {\r
- // click in right holdings, for determining promotion piece\r
- ChessSquare p = boards[currentMove][y][x];\r
- if(appData.debugMode) fprintf(debugFP, "square contains %d\n", (int)p);\r
- if(p != EmptySquare) {\r
- FinishMove(WhitePromotionQueen, fromX, fromY, toX, toY, ToLower(PieceToChar(p)));\r
- fromX = fromY = -1;\r
- break;\r
- }\r
- }\r
- DrawPosition(FALSE, boards[currentMove]);\r
- break;\r
+ promotionChoice = FALSE; // only one chance: if click not OK it is interpreted as cancel\r
+ if(appData.debugMode) fprintf(debugFP, "promotion click, x=%d, y=%d\n", x, y);\r
+ if(gameInfo.holdingsWidth && \r
+ (WhiteOnMove(currentMove) \r
+ ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y > 0\r
+ : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT-1) ) {\r
+ // click in right holdings, for determining promotion piece\r
+ ChessSquare p = boards[currentMove][y][x];\r
+ if(appData.debugMode) fprintf(debugFP, "square contains %d\n", (int)p);\r
+ if(p != EmptySquare) {\r
+ FinishMove(WhitePromotionQueen, fromX, fromY, toX, toY, ToLower(PieceToChar(p)));\r
+ fromX = fromY = -1;\r
+ break;\r
+ }\r
+ }\r
+ DrawPosition(FALSE, boards[currentMove]);\r
+ break;\r
}\r
ErrorPopDown();\r
sameAgain = FALSE;\r
/* Downclick vertically off board; check if on clock */\r
if (PtInRect((LPRECT) &whiteRect, pt)) {\r
if (gameMode == EditPosition) {\r
- SetWhiteToPlayEvent();\r
- } else if (gameMode == IcsPlayingBlack ||\r
- gameMode == MachinePlaysWhite) {\r
- CallFlagEvent();\r
+ SetWhiteToPlayEvent();\r
+ } else if (gameMode == IcsPlayingBlack ||\r
+ gameMode == MachinePlaysWhite) {\r
+ CallFlagEvent();\r
} else if (gameMode == EditGame) {\r
AdjustClock(flipClock, -1);\r
}\r
} else if (PtInRect((LPRECT) &blackRect, pt)) {\r
- if (gameMode == EditPosition) {\r
- SetBlackToPlayEvent();\r
- } else if (gameMode == IcsPlayingWhite ||\r
- gameMode == MachinePlaysBlack) {\r
- CallFlagEvent();\r
+ if (gameMode == EditPosition) {\r
+ SetBlackToPlayEvent();\r
+ } else if (gameMode == IcsPlayingWhite ||\r
+ gameMode == MachinePlaysBlack) {\r
+ CallFlagEvent();\r
} else if (gameMode == EditGame) {\r
AdjustClock(!flipClock, -1);\r
- }\r
+ }\r
}\r
if (!appData.highlightLastMove) {\r
ClearHighlights();\r
- DrawPosition((int) (forceFullRepaint || FALSE), NULL);\r
+ DrawPosition((int) (forceFullRepaint || FALSE), NULL);\r
}\r
fromX = fromY = -1;\r
dragInfo.start.x = dragInfo.start.y = -1;\r
|| x == BOARD_LEFT-1 || x == BOARD_RGHT\r
|| (x == BOARD_LEFT-2 && y < BOARD_HEIGHT-gameInfo.holdingsSize)\r
|| (x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize)\r
- /* EditPosition, empty square, or different color piece;\r
- click-click move is possible */\r
+ /* EditPosition, empty square, or different color piece;\r
+ click-click move is possible */\r
) {\r
break;\r
} else if (fromX == x && fromY == y) {\r
/* Downclick on same square again */\r
ClearHighlights();\r
DrawPosition(forceFullRepaint || FALSE, NULL);\r
- sameAgain = TRUE;\r
+ sameAgain = TRUE; \r
} else if (fromX != -1 &&\r
- x != BOARD_LEFT-2 && x != BOARD_RGHT+1\r
+ x != BOARD_LEFT-2 && x != BOARD_RGHT+1 \r
) {\r
/* Downclick on different square. */\r
/* [HGM] if on holdings file, should count as new first click ! */\r
/* [HGM] <sameColor> now always do UserMoveTest(), and check colors there */\r
- toX = x;\r
- toY = y;\r
+ toX = x;\r
+ toY = y;\r
/* [HGM] <popupFix> UserMoveEvent requires two calls now,\r
to make sure move is legal before showing promotion popup */\r
moveType = UserMoveTest(fromX, fromY, toX, toY, NULLCHAR, FALSE);\r
- if(moveType == AmbiguousMove) { /* [HGM] Edit-Position move executed */\r
- fromX = fromY = -1;\r
- ClearHighlights();\r
- DrawPosition(FALSE, boards[currentMove]);\r
- break;\r
- } else\r
+ if(moveType == AmbiguousMove) { /* [HGM] Edit-Position move executed */\r
+ fromX = fromY = -1; \r
+ ClearHighlights();\r
+ DrawPosition(FALSE, boards[currentMove]);\r
+ break; \r
+ } else \r
if(moveType != ImpossibleMove && moveType != Comment) {\r
/* [HGM] We use PromotionToKnight in Shogi to indicate frorced promotion */\r
if (moveType == WhitePromotionKnight || moveType == BlackPromotionKnight ||\r
DrawPosition(forceFullRepaint || FALSE, NULL);\r
/* [HGM] <popupFix> Popup calls FinishMove now.\r
If promotion to Q is legal, all are legal! */\r
- if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)\r
- { ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];\r
- // kludge to temporarily execute move on display, without promoting yet\r
- promotionChoice = TRUE;\r
- boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank\r
- boards[currentMove][toY][toX] = p;\r
- DrawPosition(FALSE, boards[currentMove]);\r
- boards[currentMove][fromY][fromX] = p; // take back, but display stays\r
- boards[currentMove][toY][toX] = q;\r
- DisplayMessage("Select piece from holdings", "");\r
- } else\r
+ if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)\r
+ { ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];\r
+ // kludge to temporarily execute move on display, without promoting yet\r
+ promotionChoice = TRUE;\r
+ boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank\r
+ boards[currentMove][toY][toX] = p;\r
+ DrawPosition(FALSE, boards[currentMove]);\r
+ boards[currentMove][fromY][fromX] = p; // take back, but display stays\r
+ boards[currentMove][toY][toX] = q;\r
+ DisplayMessage("Select piece from holdings", "");\r
+ } else\r
PromotionPopup(hwnd);\r
- goto noClear;\r
+ goto noClear;\r
} else { // not a promotion. Move can be illegal if testLegality off, and should be made then.\r
if (appData.animate || appData.highlightLastMove) {\r
SetHighlights(fromX, fromY, toX, toY);\r
}\r
}\r
fromX = fromY = -1;\r
- noClear:\r
- break;\r
+ noClear:\r
+ break;\r
}\r
if (gotPremove && moveType != Comment) {\r
- SetPremoveHighlights(fromX, fromY, toX, toY);\r
+ SetPremoveHighlights(fromX, fromY, toX, toY);\r
// DrawPosition(forceFullRepaint || FALSE, NULL);\r
- } else ClearHighlights();\r
+ } else ClearHighlights();\r
fromX = fromY = -1;\r
DrawPosition(forceFullRepaint || FALSE, NULL);\r
- if(moveType != Comment) break;\r
+ if(moveType != Comment) break;\r
}\r
/* First downclick, or restart on a square with same color piece */\r
if (!frozen && OKToStartUserMove(x, y)) {\r
dragInfo.from.x = dragInfo.from.y = -1;\r
/* Upclick on same square */\r
if (sameAgain) {\r
- /* Clicked same square twice: abort click-click move */\r
- fromX = fromY = -1;\r
- gotPremove = 0;\r
- ClearPremoveHighlights();\r
+ /* Clicked same square twice: abort click-click move */\r
+ fromX = fromY = -1;\r
+ gotPremove = 0;\r
+ ClearPremoveHighlights();\r
} else {\r
- /* First square clicked: start click-click move */\r
- SetHighlights(fromX, fromY, -1, -1);\r
+ /* First square clicked: start click-click move */\r
+ SetHighlights(fromX, fromY, -1, -1);\r
}\r
DrawPosition(forceFullRepaint || FALSE, NULL);\r
} else if (dragInfo.from.x < 0 || dragInfo.from.y < 0) {\r
appData.animate = appData.animate && !appData.animateDragging;\r
moveType = UserMoveTest(fromX, fromY, toX, toY, NULLCHAR, TRUE);\r
if(moveType == AmbiguousMove) { /* [HGM] Edit-Position move executed */\r
- fromX = fromY = -1;\r
- ClearHighlights();\r
- DrawPosition(FALSE, boards[currentMove]);\r
- appData.animate = saveAnimate;\r
- break;\r
- } else\r
+ fromX = fromY = -1; \r
+ ClearHighlights();\r
+ DrawPosition(FALSE, boards[currentMove]);\r
+ appData.animate = saveAnimate;\r
+ break; \r
+ } else \r
if(moveType != ImpossibleMove) {\r
/* [HGM] use move type to determine if move is promotion.\r
Knight is Shogi kludge for mandatory promotion, Queen means choice */\r
if (moveType == WhitePromotionKnight || moveType == BlackPromotionKnight ||\r
((moveType == WhitePromotionQueen || moveType == BlackPromotionQueen) &&\r
- appData.alwaysPromoteToQueen))\r
+ appData.alwaysPromoteToQueen)) \r
FinishMove(moveType, fromX, fromY, toX, toY, 'q');\r
- else\r
+ else \r
if (moveType == WhitePromotionQueen || moveType == BlackPromotionQueen ) {\r
DrawPosition(forceFullRepaint || FALSE, NULL);\r
- if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)\r
- { ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];\r
- // kludge to temporarily execute move on display, wthout promotng yet\r
- promotionChoice = TRUE;\r
- boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank\r
- boards[currentMove][toY][toX] = p;\r
- DrawPosition(FALSE, boards[currentMove]);\r
- boards[currentMove][fromY][fromX] = p; // take back, but display stays\r
- boards[currentMove][toY][toX] = q;\r
- appData.animate = saveAnimate;\r
- DisplayMessage("Select piece from holdings", "");\r
- break;\r
- } else\r
+ if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)\r
+ { ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];\r
+ // kludge to temporarily execute move on display, wthout promotng yet\r
+ promotionChoice = TRUE;\r
+ boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank\r
+ boards[currentMove][toY][toX] = p;\r
+ DrawPosition(FALSE, boards[currentMove]);\r
+ boards[currentMove][fromY][fromX] = p; // take back, but display stays\r
+ boards[currentMove][toY][toX] = q;\r
+ appData.animate = saveAnimate;\r
+ DisplayMessage("Select piece from holdings", "");\r
+ break;\r
+ } else\r
PromotionPopup(hwnd); /* [HGM] Popup now calls FinishMove */\r
} else {\r
- if(saveAnimate /* ^$!%@#$!$ */ && gameInfo.variant == VariantAtomic\r
- && (boards[currentMove][toY][toX] != EmptySquare ||\r
- moveType == WhiteCapturesEnPassant ||\r
- moveType == BlackCapturesEnPassant ) )\r
- AnimateAtomicCapture(fromX, fromY, toX, toY, 20);\r
- FinishMove(moveType, fromX, fromY, toX, toY, NULLCHAR);\r
- }\r
+ if(saveAnimate /* ^$!%@#$!$ */ && gameInfo.variant == VariantAtomic \r
+ && (boards[currentMove][toY][toX] != EmptySquare || \r
+ moveType == WhiteCapturesEnPassant || \r
+ moveType == BlackCapturesEnPassant ) )\r
+ AnimateAtomicCapture(fromX, fromY, toX, toY, 20);\r
+ FinishMove(moveType, fromX, fromY, toX, toY, NULLCHAR);\r
+ }\r
}\r
if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);\r
appData.animate = saveAnimate;\r
fromX = fromY = -1;\r
if (appData.highlightDragging && !appData.highlightLastMove) {\r
- ClearHighlights();\r
+ ClearHighlights();\r
}\r
if (appData.animate || appData.animateDragging ||\r
- appData.highlightDragging || gotPremove) {\r
- DrawPosition(forceFullRepaint || FALSE, NULL);\r
+ appData.highlightDragging || gotPremove) {\r
+ DrawPosition(forceFullRepaint || FALSE, NULL);\r
}\r
}\r
- dragInfo.start.x = dragInfo.start.y = -1;\r
+ dragInfo.start.x = dragInfo.start.y = -1; \r
dragInfo.pos = dragInfo.lastpos = dragInfo.start;\r
break;\r
\r
case WM_MOUSEMOVE:\r
if ((appData.animateDragging || appData.highlightDragging)\r
- && (wParam & MK_LBUTTON)\r
- && dragInfo.from.x >= 0)\r
+ && (wParam & MK_LBUTTON)\r
+ && dragInfo.from.x >= 0) \r
{\r
BOOL full_repaint = FALSE;\r
\r
sameAgain = FALSE; /* [HGM] if we drag something around, do keep square selected */\r
if (appData.animateDragging) {\r
- dragInfo.pos = pt;\r
+ dragInfo.pos = pt;\r
}\r
if (appData.highlightDragging) {\r
- SetHighlights(fromX, fromY, x, y);\r
+ SetHighlights(fromX, fromY, x, y);\r
if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {\r
full_repaint = TRUE;\r
}\r
}\r
-\r
+ \r
DrawPosition( full_repaint, NULL);\r
-\r
+ \r
dragInfo.lastpos = dragInfo.pos;\r
}\r
break;\r
/* Mouse Wheel is being rolled forward\r
* Play moves forward\r
*/\r
- if((short)HIWORD(wParam) > 0 && currentMove < forwardMostMove)\r
- { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction\r
+ if((short)HIWORD(wParam) > 0 && currentMove < forwardMostMove) \r
+ { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction\r
/* Mouse Wheel is being rolled backward\r
* Play moves backward\r
*/\r
- if((short)HIWORD(wParam) < 0 && currentMove > backwardMostMove)\r
- { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }\r
+ if((short)HIWORD(wParam) < 0 && currentMove > backwardMostMove) \r
+ { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }\r
}\r
break;\r
\r
fromX = x;\r
fromY = y;\r
if (message == WM_MBUTTONDOWN) {\r
- buttonCount = 3; /* even if system didn't think so */\r
- if (wParam & MK_SHIFT)\r
- MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);\r
- else\r
- MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);\r
+ buttonCount = 3; /* even if system didn't think so */\r
+ if (wParam & MK_SHIFT) \r
+ MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);\r
+ else\r
+ MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);\r
} else { /* message == WM_RBUTTONDOWN */\r
#if 0\r
- if (buttonCount == 3) {\r
- if (wParam & MK_SHIFT)\r
- MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);\r
- else\r
- MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);\r
- } else {\r
- MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);\r
- }\r
+ if (buttonCount == 3) {\r
+ if (wParam & MK_SHIFT) \r
+ MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);\r
+ else\r
+ MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);\r
+ } else {\r
+ MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);\r
+ }\r
#else\r
- /* Just have one menu, on the right button. Windows users don't\r
- think to try the middle one, and sometimes other software steals\r
- it, or it doesn't really exist. */\r
+ /* Just have one menu, on the right button. Windows users don't\r
+ think to try the middle one, and sometimes other software steals\r
+ it, or it doesn't really exist. */\r
if(gameInfo.variant != VariantShogi)\r
MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);\r
else\r
case MachinePlaysWhite:\r
case MachinePlaysBlack:\r
if (appData.testLegality &&\r
- gameInfo.variant != VariantBughouse &&\r
- gameInfo.variant != VariantCrazyhouse) break;\r
+ gameInfo.variant != VariantBughouse &&\r
+ gameInfo.variant != VariantCrazyhouse) break;\r
if (x < 0 || y < 0) break;\r
fromX = x;\r
fromY = y;\r
return TRUE;\r
default:\r
if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {\r
- // [HGM] movenum: only letters or leading zero should go to ICS input\r
+ // [HGM] movenum: only letters or leading zero should go to ICS input\r
HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);\r
- if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);\r
- SetFocus(h);\r
- SendMessage(h, WM_CHAR, wParam, lParam);\r
- return TRUE;\r
+ if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);\r
+ SetFocus(h);\r
+ SendMessage(h, WM_CHAR, wParam, lParam);\r
+ return TRUE;\r
} else if (isalpha((char)wParam) || isdigit((char)wParam)){\r
- PopUpMoveDialog((char)wParam);\r
+ PopUpMoveDialog((char)wParam);\r
}\r
break;\r
}\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
/* Center the dialog over the application window */\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
- ShowWindow(GetDlgItem(hDlg, PB_King),\r
+ ShowWindow(GetDlgItem(hDlg, PB_King), \r
(!appData.testLegality || gameInfo.variant == VariantSuicide ||\r
gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?\r
- SW_SHOW : SW_HIDE);\r
+ SW_SHOW : SW_HIDE);\r
/* [HGM] Only allow C & A promotions if these pieces are defined */\r
ShowWindow(GetDlgItem(hDlg, PB_Archbishop),\r
((PieceToChar(WhiteAngel) >= 'A' &&\r
PieceToChar(WhiteAngel) != '~') ||\r
(PieceToChar(BlackAngel) >= 'A' &&\r
PieceToChar(BlackAngel) != '~') ) ?\r
- SW_SHOW : SW_HIDE);\r
- ShowWindow(GetDlgItem(hDlg, PB_Chancellor),\r
+ SW_SHOW : SW_HIDE);\r
+ ShowWindow(GetDlgItem(hDlg, PB_Chancellor), \r
((PieceToChar(WhiteMarshall) >= 'A' &&\r
PieceToChar(WhiteMarshall) != '~') ||\r
(PieceToChar(BlackMarshall) >= 'A' &&\r
PieceToChar(BlackMarshall) != '~') ) ?\r
- SW_SHOW : SW_HIDE);\r
+ SW_SHOW : SW_HIDE);\r
/* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */\r
ShowWindow(GetDlgItem(hDlg, PB_Rook),\r
gameInfo.variant != VariantShogi ?\r
- SW_SHOW : SW_HIDE);\r
- ShowWindow(GetDlgItem(hDlg, PB_Bishop),\r
+ SW_SHOW : SW_HIDE);\r
+ ShowWindow(GetDlgItem(hDlg, PB_Bishop), \r
gameInfo.variant != VariantShogi ?\r
- SW_SHOW : SW_HIDE);\r
- ShowWindow(GetDlgItem(hDlg, IDC_Yes),\r
+ SW_SHOW : SW_HIDE);\r
+ ShowWindow(GetDlgItem(hDlg, IDC_Yes), \r
gameInfo.variant == VariantShogi ?\r
- SW_SHOW : SW_HIDE);\r
- ShowWindow(GetDlgItem(hDlg, IDC_No),\r
+ SW_SHOW : SW_HIDE);\r
+ ShowWindow(GetDlgItem(hDlg, IDC_No), \r
gameInfo.variant == VariantShogi ?\r
- SW_SHOW : SW_HIDE);\r
- ShowWindow(GetDlgItem(hDlg, IDC_Centaur),\r
+ SW_SHOW : SW_HIDE);\r
+ ShowWindow(GetDlgItem(hDlg, IDC_Centaur), \r
gameInfo.variant == VariantSuper ?\r
- SW_SHOW : SW_HIDE);\r
+ SW_SHOW : SW_HIDE);\r
return TRUE;\r
\r
case WM_COMMAND: /* message: received a command */\r
FILE *f;\r
char fileTitle[MSG_SIZ];\r
f = OpenFileDialog(hwnd, "rb", "",\r
- appData.oldSaveStyle ? "gam" : "pgn",\r
- GAME_FILT,\r
- title, &number, fileTitle, NULL);\r
+ appData.oldSaveStyle ? "gam" : "pgn",\r
+ GAME_FILT,\r
+ title, &number, fileTitle, NULL);\r
if (f != NULL) {\r
cmailMsgLoaded = FALSE;\r
if (number == 0) {\r
DisplayError("Cannot build game list", error);\r
} else if (!ListEmpty(&gameList) &&\r
((ListGame *) gameList.tailPred)->number > 1) {\r
- GameListPopUp(f, fileTitle);\r
+ GameListPopUp(f, fileTitle);\r
return;\r
}\r
GameListDestroy();\r
cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);\r
cfmt.bCharSet = f->lf.lfCharSet;\r
cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;\r
- SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);\r
- SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);\r
+ SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt); \r
+ SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt); \r
/* Why are the following seemingly needed too? */\r
- SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);\r
- SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);\r
+ SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt); \r
+ SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt); \r
SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);\r
tmpsel.cpMin = 0;\r
tmpsel.cpMax = -1; /*999999?*/\r
SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);\r
- SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);\r
+ SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt); \r
/* Trying putting this here too. It still seems to tickle a RichEdit\r
* bug: sometimes RichEdit indents the first line of a paragraph too.\r
*/\r
JAWS_KB_NAVIGATION\r
\r
case WM_CHAR:\r
-\r
+ \r
JAWS_ALT_INTERCEPT\r
\r
- if (appData.icsActive && (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9')) {\r
- // [HGM] movenum: for non-zero digits we always do type-in dialog\r
- HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);\r
- if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);\r
- SetFocus(h);\r
- SendMessage(h, message, wParam, lParam);\r
+ if (appData.icsActive && (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9')) { \r
+ // [HGM] movenum: for non-zero digits we always do type-in dialog\r
+ HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);\r
+ if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);\r
+ SetFocus(h);\r
+ SendMessage(h, message, wParam, lParam);\r
} else if(lParam != KF_REPEAT) {\r
- if (isalpha((char)wParam) || isdigit((char)wParam)) {\r
- PopUpMoveDialog((char)wParam);\r
- } else if((char)wParam == 003) CopyGameToClipboard();\r
- else if((char)wParam == 026) PasteGameOrFENFromClipboard();\r
+ if (isalpha((char)wParam) || isdigit((char)wParam)) {\r
+ PopUpMoveDialog((char)wParam);\r
+ } else if((char)wParam == 003) CopyGameToClipboard();\r
+ else if((char)wParam == 026) PasteGameOrFENFromClipboard();\r
}\r
\r
break;\r
SelectPalette(hdc, hPal, TRUE);\r
nnew = RealizePalette(hdc);\r
if (nnew > 0) {\r
- paletteChanged = TRUE;\r
+ paletteChanged = TRUE;\r
#if 0\r
UpdateColors(hdc);\r
#else\r
SelectPalette(hdc, hPal, FALSE);\r
nnew = RealizePalette(hdc);\r
if (nnew > 0) {\r
- InvalidateRect(hwnd, &boardRect, FALSE);\r
+ InvalidateRect(hwnd, &boardRect, FALSE);\r
}\r
ReleaseDC(hwnd, hdc);\r
return TRUE;\r
}\r
number = 1;\r
f = OpenFileDialog(hwnd, "rb", "",\r
- appData.oldSaveStyle ? "pos" : "fen",\r
- POSITION_FILT,\r
- "Load Position from File", &number, fileTitle, NULL);\r
+ appData.oldSaveStyle ? "pos" : "fen",\r
+ POSITION_FILT,\r
+ "Load Position from File", &number, fileTitle, NULL);\r
if (f != NULL) {\r
- LoadPosition(f, number, fileTitle);\r
+ LoadPosition(f, number, fileTitle);\r
}\r
break;\r
\r
case IDM_SaveGame:\r
defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");\r
f = OpenFileDialog(hwnd, "a", defName,\r
- appData.oldSaveStyle ? "gam" : "pgn",\r
- GAME_FILT,\r
- "Save Game to File", NULL, fileTitle, NULL);\r
+ appData.oldSaveStyle ? "gam" : "pgn",\r
+ GAME_FILT,\r
+ "Save Game to File", NULL, fileTitle, NULL);\r
if (f != NULL) {\r
- SaveGame(f, 0, "");\r
+ SaveGame(f, 0, "");\r
}\r
break;\r
\r
case IDM_SavePosition:\r
defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");\r
f = OpenFileDialog(hwnd, "a", defName,\r
- appData.oldSaveStyle ? "pos" : "fen",\r
- POSITION_FILT,\r
- "Save Position to File", NULL, fileTitle, NULL);\r
+ appData.oldSaveStyle ? "pos" : "fen",\r
+ POSITION_FILT,\r
+ "Save Position to File", NULL, fileTitle, NULL);\r
if (f != NULL) {\r
- SavePosition(f, 0, "");\r
+ SavePosition(f, 0, "");\r
}\r
break;\r
\r
case IDM_SaveDiagram:\r
defName = "diagram";\r
f = OpenFileDialog(hwnd, "wb", defName,\r
- "bmp",\r
- DIAGRAM_FILT,\r
- "Save Diagram to File", NULL, fileTitle, NULL);\r
+ "bmp",\r
+ DIAGRAM_FILT,\r
+ "Save Diagram to File", NULL, fileTitle, NULL);\r
if (f != NULL) {\r
- SaveDiagram(f);\r
+ SaveDiagram(f);\r
}\r
break;\r
\r
}\r
else {\r
EvalGraphPopUp();\r
- SetFocus(hwndMain);\r
+ SetFocus(hwndMain);\r
}\r
break;\r
\r
* refresh the tags dialog only if it's visible\r
*/\r
if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {\r
- char *tags;\r
- tags = PGNTags(&gameInfo);\r
- TagsPopUp(tags, CmailMsg());\r
- free(tags);\r
+ char *tags;\r
+ tags = PGNTags(&gameInfo);\r
+ TagsPopUp(tags, CmailMsg());\r
+ free(tags);\r
}\r
SAY("computer starts playing white");\r
break;\r
* refresh the tags dialog only if it's visible\r
*/\r
if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {\r
- char *tags;\r
- tags = PGNTags(&gameInfo);\r
- TagsPopUp(tags, CmailMsg());\r
- free(tags);\r
+ char *tags;\r
+ tags = PGNTags(&gameInfo);\r
+ TagsPopUp(tags, CmailMsg());\r
+ free(tags);\r
}\r
SAY("computer starts playing black");\r
break;\r
* refresh the tags dialog only if it's visible\r
*/\r
if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {\r
- char *tags;\r
- tags = PGNTags(&gameInfo);\r
- TagsPopUp(tags, CmailMsg());\r
- free(tags);\r
+ char *tags;\r
+ tags = PGNTags(&gameInfo);\r
+ TagsPopUp(tags, CmailMsg());\r
+ free(tags);\r
}\r
SAY("programs start playing each other");\r
break;\r
sprintf(buf, "%s does not support analysis", first.tidy);\r
DisplayError(buf, 0);\r
} else {\r
- SAY("analyzing current position");\r
+ SAY("analyzing current position");\r
/* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */\r
if (appData.icsActive) {\r
if (gameMode != IcsObserving) {\r
DisplayError(buf, 0);\r
/* secure check */\r
if (appData.icsEngineAnalyze) {\r
- if (appData.debugMode)\r
+ if (appData.debugMode) \r
fprintf(debugFP, "Found unexpected active ICS engine analyze \n");\r
ExitAnalyzeMode();\r
ModeHighlight();\r
appData.icsEngineAnalyze = TRUE;\r
if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");\r
}\r
- }\r
- if (!appData.showThinking) ToggleShowThinking();\r
- AnalyzeModeEvent();\r
+ } \r
+ if (!appData.showThinking) ToggleShowThinking();\r
+ AnalyzeModeEvent();\r
}\r
break;\r
\r
sprintf(buf, "%s does not support analysis", first.tidy);\r
DisplayError(buf, 0);\r
} else {\r
- if (!appData.showThinking) ToggleShowThinking();\r
- AnalyzeFileEvent();\r
- LoadGameDialog(hwnd, "Analyze Game from File");\r
- AnalysisPeriodicEvent(1);\r
+ if (!appData.showThinking) ToggleShowThinking();\r
+ AnalyzeFileEvent();\r
+ LoadGameDialog(hwnd, "Analyze Game from File");\r
+ AnalysisPeriodicEvent(1);\r
}\r
break;\r
\r
\r
case IDM_EditComment:\r
if (commentDialogUp && editComment) {\r
- CommentPopDown();\r
+ CommentPopDown();\r
} else {\r
- EditCommentEvent();\r
+ EditCommentEvent();\r
}\r
break;\r
\r
\r
case IDM_MuteSounds:\r
mute = !mute; // [HGM] mute: keep track of global muting variable\r
- CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,\r
- MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));\r
+ CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds, \r
+ MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));\r
break;\r
\r
case IDM_GeneralOptions:\r
case IDM_SaveSettingsOnExit:\r
saveSettingsOnExit = !saveSettingsOnExit;\r
(void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,\r
- MF_BYCOMMAND|(saveSettingsOnExit ?\r
- MF_CHECKED : MF_UNCHECKED));\r
+ MF_BYCOMMAND|(saveSettingsOnExit ?\r
+ MF_CHECKED : MF_UNCHECKED));\r
break;\r
\r
case IDM_Hint:\r
case IDM_Debug:\r
appData.debugMode = !appData.debugMode;\r
if (appData.debugMode) {\r
- char dir[MSG_SIZ];\r
- GetCurrentDirectory(MSG_SIZ, dir);\r
- SetCurrentDirectory(installDir);\r
- debugFP = fopen(appData.nameOfDebugFile, "w");\r
+ char dir[MSG_SIZ];\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
+ SetCurrentDirectory(installDir);\r
+ debugFP = fopen(appData.nameOfDebugFile, "w");\r
SetCurrentDirectory(dir);\r
setbuf(debugFP, NULL);\r
} else {\r
- fclose(debugFP);\r
+ fclose(debugFP);\r
debugFP = NULL;\r
}\r
break;\r
\r
case IDM_HELPCONTENTS:\r
if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&\r
- !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {\r
- MessageBox (GetFocus(),\r
- "Unable to activate help",\r
- szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
+ !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {\r
+ MessageBox (GetFocus(),\r
+ "Unable to activate help",\r
+ szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
\r
case IDM_HELPSEARCH:\r
if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&\r
- !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {\r
- MessageBox (GetFocus(),\r
- "Unable to activate help",\r
- szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
+ !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {\r
+ MessageBox (GetFocus(),\r
+ "Unable to activate help",\r
+ szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
\r
case IDM_HELPHELP:\r
if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {\r
- MessageBox (GetFocus(),\r
- "Unable to activate help",\r
- szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
+ MessageBox (GetFocus(),\r
+ "Unable to activate help",\r
+ szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
\r
case IDM_ABOUT:\r
lpProc = MakeProcInstance((FARPROC)About, hInst);\r
- DialogBox(hInst,\r
- (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?\r
- "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);\r
+ DialogBox(hInst, \r
+ (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?\r
+ "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);\r
FreeProcInstance(lpProc);\r
break;\r
\r
case IDM_DirectCommand1:\r
AskQuestionEvent("Direct Command",\r
- "Send to chess program:", "", "1");\r
+ "Send to chess program:", "", "1");\r
break;\r
case IDM_DirectCommand2:\r
AskQuestionEvent("Direct Command",\r
- "Send to second chess program:", "", "2");\r
+ "Send to second chess program:", "", "2");\r
break;\r
\r
case EP_WhitePawn:\r
case ANALYSIS_TIMER_ID:\r
if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile\r
|| appData.icsEngineAnalyze) && appData.periodicUpdates) {\r
- AnalysisPeriodicEvent(0);\r
+ AnalysisPeriodicEvent(0);\r
} else {\r
- KillTimer(hwnd, analysisTimerEvent);\r
- analysisTimerEvent = 0;\r
+ KillTimer(hwnd, analysisTimerEvent);\r
+ analysisTimerEvent = 0;\r
}\r
break;\r
case DELAYED_TIMER_ID:\r
RECT rcMain;\r
\r
// GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old\r
- rcMain.left = boardX; // replace by these 4 lines to reconstruct old rect\r
- rcMain.right = boardX + winWidth;\r
- rcMain.top = boardY;\r
- rcMain.bottom = boardY + winHeight;\r
-\r
+ rcMain.left = boardX; // replace by these 4 lines to reconstruct old rect\r
+ rcMain.right = boardX + winWidth;\r
+ rcMain.top = boardY;\r
+ rcMain.bottom = boardY + winHeight;\r
+ \r
ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );\r
ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );\r
ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );\r
ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );\r
ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );\r
- boardX = lpwp->x;\r
+ boardX = lpwp->x;\r
boardY = lpwp->y;\r
}\r
}\r
}\r
break;\r
\r
- default: /* Passes it on if unprocessed */\r
+ default: /* Passes it on if unprocessed */\r
return (DefWindowProc(hwnd, message, wParam, lParam));\r
}\r
return 0;\r
}\r
\r
\r
-/*\r
- * returns TRUE if user selects a different color, FALSE otherwise\r
+/* \r
+ * returns TRUE if user selects a different color, FALSE otherwise \r
*/\r
\r
BOOL\r
if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted\r
switch (ms->name[0]) {\r
case NULLCHAR:\r
- if(appData.debugMode) fprintf(debugFP, "silence\n");\r
+ if(appData.debugMode) fprintf(debugFP, "silence\n");\r
/* Silence */\r
ok = TRUE;\r
break;\r
ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);\r
}\r
if (!ok) ok = MessageBeep(MB_OK);\r
- break;\r
+ break; \r
case '!':\r
/* Builtin wave resource, or "!" alone for silence */\r
if (ms->name[1]) {\r
\r
FILE *\r
OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string\r
- char *nameFilt, char *dlgTitle, UINT *number,\r
- char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])\r
+ char *nameFilt, char *dlgTitle, UINT *number,\r
+ char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])\r
{\r
OPENFILENAME openFileName;\r
char buf1[MSG_SIZ];\r
openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;\r
openFileName.lpstrInitialDir = NULL;\r
openFileName.lpstrTitle = dlgTitle;\r
- openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY\r
- | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)\r
+ openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY \r
+ | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST) \r
| (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)\r
| (oldDialog ? 0 : OFN_EXPLORER);\r
openFileName.nFileOffset = 0;\r
(LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;\r
openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);\r
\r
- if (write[0] != 'r' ? GetSaveFileName(&openFileName) :\r
+ if (write[0] != 'r' ? GetSaveFileName(&openFileName) : \r
GetOpenFileName(&openFileName)) {\r
/* open the file */\r
f = fopen(openFileName.lpstrFile, write);\r
if (f == NULL) {\r
MessageBox(hwnd, "File open failed", NULL,\r
- MB_OK|MB_ICONEXCLAMATION);\r
+ MB_OK|MB_ICONEXCLAMATION);\r
return NULL;\r
}\r
} else {\r
VOID APIENTRY\r
MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)\r
{\r
- HMENU hmenuTrackPopup; /* floating pop-up menu */\r
+ HMENU hmenuTrackPopup; /* floating pop-up menu */\r
\r
/*\r
* Get the first pop-up menu in the menu template. This is the\r
\r
/* Draw and track the floating pop-up menu. */\r
TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,\r
- pt.x, pt.y, 0, hwnd, NULL);\r
+ pt.x, pt.y, 0, hwnd, NULL);\r
\r
/* Destroy the menu.*/\r
DestroyMenu(hmenu);\r
}\r
-\r
+ \r
typedef struct {\r
HWND hDlg, hText;\r
int sizeX, sizeY, newSizeX, newSizeY;\r
pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;\r
pt.y = rect.top + cl->newSizeY - cl->sizeY;\r
ScreenToClient(cl->hDlg, &pt);\r
- cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,\r
+ cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL, \r
pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);\r
return TRUE;\r
}\r
RECT rectText;\r
int newTextHeight, newTextWidth;\r
ResizeEditPlusButtonsClosure cl;\r
-\r
+ \r
/*if (IsIconic(hDlg)) return;*/\r
if (newSizeX == sizeX && newSizeY == sizeY) return;\r
-\r
+ \r
cl.hdwp = BeginDeferWindowPos(8);\r
\r
GetWindowRect(hText, &rectText); /* gives screen coords */\r
newSizeY += -newTextHeight;\r
newTextHeight = 0;\r
}\r
- cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,\r
+ cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0, \r
newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);\r
\r
cl.hDlg = hDlg;\r
/* Calculate new X position, then adjust for screen */\r
xNew = rParent.left + ((wParent - wChild) /2);\r
if (xNew < 0) {\r
- xNew = 0;\r
+ xNew = 0;\r
} else if ((xNew+wChild) > wScreen) {\r
- xNew = wScreen - wChild;\r
+ xNew = wScreen - wChild;\r
}\r
\r
/* Calculate new Y position, then adjust for screen */\r
}\r
\r
if (yNew < 0) {\r
- yNew = 0;\r
+ yNew = 0;\r
} else if ((yNew+hChild) > hScreen) {\r
- yNew = hScreen - hChild;\r
+ yNew = hScreen - hChild;\r
}\r
\r
/* Set it, and return */\r
return SetWindowPos (hwndChild, NULL,\r
- xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);\r
+ xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);\r
}\r
\r
/* Center one window over another */\r
CenterWindow (hDlg, GetDesktopWindow());\r
/* Initialize the dialog items */\r
InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),\r
- appData.firstChessProgram, "fd", appData.firstDirectory,\r
- firstChessProgramNames);\r
+ appData.firstChessProgram, "fd", appData.firstDirectory,\r
+ firstChessProgramNames);\r
InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),\r
- appData.secondChessProgram, "sd", appData.secondDirectory,\r
- secondChessProgramNames);\r
+ appData.secondChessProgram, "sd", appData.secondDirectory,\r
+ secondChessProgramNames);\r
hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);\r
- InitComboStringsFromOption(hwndCombo, icsNames);\r
+ InitComboStringsFromOption(hwndCombo, icsNames); \r
sprintf(buf, "%s /icsport=%s", appData.icsHost, appData.icsPort);\r
if (*appData.icsHelper != NULLCHAR) {\r
char *q = QuoteForFilename(appData.icsHelper);\r
case IDOK:\r
if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {\r
strcpy(buf, "/fcp=");\r
- GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
+ GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
- ParseArgs(StringGet, &p);\r
+ ParseArgs(StringGet, &p);\r
strcpy(buf, "/scp=");\r
- GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
+ GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
- ParseArgs(StringGet, &p);\r
- appData.noChessProgram = FALSE;\r
- appData.icsActive = FALSE;\r
+ ParseArgs(StringGet, &p);\r
+ appData.noChessProgram = FALSE;\r
+ appData.icsActive = FALSE;\r
} else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {\r
strcpy(buf, "/ics /icshost=");\r
- GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
+ GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
- ParseArgs(StringGet, &p);\r
- if (appData.zippyPlay) {\r
- strcpy(buf, "/fcp=");\r
- GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
- p = buf;\r
- ParseArgs(StringGet, &p);\r
- }\r
+ ParseArgs(StringGet, &p);\r
+ if (appData.zippyPlay) {\r
+ strcpy(buf, "/fcp=");\r
+ GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
+ p = buf;\r
+ ParseArgs(StringGet, &p);\r
+ }\r
} else if (IsDlgButtonChecked(hDlg, OPT_View)) {\r
- appData.noChessProgram = TRUE;\r
- appData.icsActive = FALSE;\r
+ appData.noChessProgram = TRUE;\r
+ appData.icsActive = FALSE;\r
} else {\r
- MessageBox(hDlg, "Choose an option, or cancel to exit",\r
- "Option Error", MB_OK|MB_ICONEXCLAMATION);\r
- return TRUE;\r
+ MessageBox(hDlg, "Choose an option, or cancel to exit",\r
+ "Option Error", MB_OK|MB_ICONEXCLAMATION);\r
+ return TRUE;\r
}\r
if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {\r
- GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));\r
- p = buf;\r
- ParseArgs(StringGet, &p);\r
+ GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));\r
+ p = buf;\r
+ ParseArgs(StringGet, &p);\r
}\r
EndDialog(hDlg, TRUE);\r
return TRUE;\r
\r
case IDM_HELPCONTENTS:\r
if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {\r
- MessageBox (GetFocus(),\r
- "Unable to activate help",\r
- szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
+ MessageBox (GetFocus(),\r
+ "Unable to activate help",\r
+ szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
\r
\r
case WM_COMMAND: /* message: received a command */\r
if (LOWORD(wParam) == IDOK /* "OK" box selected? */\r
- || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */\r
+ || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */\r
EndDialog(hDlg, TRUE); /* Exit the dialog */\r
return (TRUE);\r
}\r
SetFocus(GetDlgItem(hDlg, IDOK));\r
}\r
SendMessage(GetDlgItem(hDlg, OPT_CommentText),\r
- WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,\r
- MAKELPARAM(FALSE, 0));\r
+ WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,\r
+ MAKELPARAM(FALSE, 0));\r
/* Size and position the dialog */\r
if (!commentDialog) {\r
commentDialog = hDlg;\r
sizeX = rect.right;\r
sizeY = rect.bottom;\r
if (commentX != CW_USEDEFAULT && commentY != CW_USEDEFAULT &&\r
- commentW != CW_USEDEFAULT && commentH != CW_USEDEFAULT) {\r
- WINDOWPLACEMENT wp;\r
- EnsureOnScreen(&commentX, &commentY, 0, 0);\r
- wp.length = sizeof(WINDOWPLACEMENT);\r
- wp.flags = 0;\r
- wp.showCmd = SW_SHOW;\r
- wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;\r
- wp.rcNormalPosition.left = commentX;\r
- wp.rcNormalPosition.right = commentX + commentW;\r
- wp.rcNormalPosition.top = commentY;\r
- wp.rcNormalPosition.bottom = commentY + commentH;\r
- SetWindowPlacement(hDlg, &wp);\r
-\r
- GetClientRect(hDlg, &rect);\r
- newSizeX = rect.right;\r
- newSizeY = rect.bottom;\r
+ commentW != CW_USEDEFAULT && commentH != CW_USEDEFAULT) {\r
+ WINDOWPLACEMENT wp;\r
+ EnsureOnScreen(&commentX, &commentY, 0, 0);\r
+ wp.length = sizeof(WINDOWPLACEMENT);\r
+ wp.flags = 0;\r
+ wp.showCmd = SW_SHOW;\r
+ wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;\r
+ wp.rcNormalPosition.left = commentX;\r
+ wp.rcNormalPosition.right = commentX + commentW;\r
+ wp.rcNormalPosition.top = commentY;\r
+ wp.rcNormalPosition.bottom = commentY + commentH;\r
+ SetWindowPlacement(hDlg, &wp);\r
+\r
+ GetClientRect(hDlg, &rect);\r
+ newSizeX = rect.right;\r
+ newSizeY = rect.bottom;\r
ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,\r
- newSizeX, newSizeY);\r
- sizeX = newSizeX;\r
- sizeY = newSizeY;\r
+ newSizeX, newSizeY);\r
+ sizeX = newSizeX;\r
+ sizeY = newSizeY;\r
}\r
}\r
return FALSE;\r
switch (LOWORD(wParam)) {\r
case IDOK:\r
if (editComment) {\r
- char *p, *q;\r
- /* Read changed options from the dialog box */\r
- hwndText = GetDlgItem(hDlg, OPT_CommentText);\r
- len = GetWindowTextLength(hwndText);\r
- str = (char *) malloc(len + 1);\r
- GetWindowText(hwndText, str, len + 1);\r
- p = q = str;\r
- while (*q) {\r
- if (*q == '\r')\r
- q++;\r
- else\r
- *p++ = *q++;\r
- }\r
- *p = NULLCHAR;\r
- ReplaceComment(commentIndex, str);\r
- free(str);\r
+ char *p, *q;\r
+ /* Read changed options from the dialog box */\r
+ hwndText = GetDlgItem(hDlg, OPT_CommentText);\r
+ len = GetWindowTextLength(hwndText);\r
+ str = (char *) malloc(len + 1);\r
+ GetWindowText(hwndText, str, len + 1);\r
+ p = q = str;\r
+ while (*q) {\r
+ if (*q == '\r')\r
+ q++;\r
+ else\r
+ *p++ = *q++;\r
+ }\r
+ *p = NULLCHAR;\r
+ ReplaceComment(commentIndex, str);\r
+ free(str);\r
}\r
CommentPopDown();\r
return TRUE;\r
} else {\r
lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);\r
CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),\r
- hwndMain, (DLGPROC)lpProc);\r
+ hwndMain, (DLGPROC)lpProc);\r
FreeProcInstance(lpProc);\r
}\r
commentDialogUp = TRUE;\r
/*---------------------------------------------------------------------------*\\r
*\r
* Type-in move dialog functions\r
- *\r
+ * \r
\*---------------------------------------------------------------------------*/\r
\r
LRESULT CALLBACK\r
case IDOK:\r
GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));\r
{ int n; Board board;\r
- // [HGM] FENedit\r
- if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {\r
- EditPositionPasteFEN(move);\r
- EndDialog(hDlg, TRUE);\r
- return TRUE;\r
- }\r
- // [HGM] movenum: allow move number to be typed in any mode\r
- if(sscanf(move, "%d", &n) == 1 && n != 0 ) {\r
- currentMove = 2*n-1;\r
- if(currentMove > forwardMostMove) currentMove = forwardMostMove;\r
- if(currentMove < backwardMostMove) currentMove = backwardMostMove;\r
- EndDialog(hDlg, TRUE);\r
- DrawPosition(TRUE, boards[currentMove]);\r
- if(currentMove > backwardMostMove) DisplayMove(currentMove - 1);\r
- else DisplayMessage("", "");\r
- return TRUE;\r
- }\r
+ // [HGM] FENedit\r
+ if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {\r
+ EditPositionPasteFEN(move);\r
+ EndDialog(hDlg, TRUE);\r
+ return TRUE;\r
+ }\r
+ // [HGM] movenum: allow move number to be typed in any mode\r
+ if(sscanf(move, "%d", &n) == 1 && n != 0 ) {\r
+ currentMove = 2*n-1;\r
+ if(currentMove > forwardMostMove) currentMove = forwardMostMove;\r
+ if(currentMove < backwardMostMove) currentMove = backwardMostMove;\r
+ EndDialog(hDlg, TRUE);\r
+ DrawPosition(TRUE, boards[currentMove]);\r
+ if(currentMove > backwardMostMove) DisplayMove(currentMove - 1);\r
+ else DisplayMessage("", "");\r
+ return TRUE;\r
+ }\r
}\r
- if (gameMode != EditGame && currentMove != forwardMostMove &&\r
- gameMode != Training) {\r
- DisplayMoveError("Displayed move is not current");\r
+ if (gameMode != EditGame && currentMove != forwardMostMove && \r
+ gameMode != Training) {\r
+ DisplayMoveError("Displayed move is not current");\r
} else {\r
-// GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream\r
- int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,\r
- &moveType, &fromX, &fromY, &toX, &toY, &promoChar);\r
- if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized\r
- if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,\r
- &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {\r
- if (gameMode != Training)\r
- forwardMostMove = currentMove;\r
- UserMoveEvent(fromX, fromY, toX, toY, promoChar);\r
- } else {\r
- DisplayMoveError("Could not parse move");\r
- }\r
+// GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream\r
+ int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, \r
+ &moveType, &fromX, &fromY, &toX, &toY, &promoChar);\r
+ if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized\r
+ if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, \r
+ &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {\r
+ if (gameMode != Training)\r
+ forwardMostMove = currentMove;\r
+ UserMoveEvent(fromX, fromY, toX, toY, promoChar); \r
+ } else {\r
+ DisplayMoveError("Could not parse move");\r
+ }\r
}\r
EndDialog(hDlg, TRUE);\r
return TRUE;\r
PopUpMoveDialog(char firstchar)\r
{\r
FARPROC lpProc;\r
-\r
- if ((gameMode == BeginningOfGame && !appData.icsActive) ||\r
+ \r
+ if ((gameMode == BeginningOfGame && !appData.icsActive) || \r
gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||\r
- gameMode == AnalyzeMode || gameMode == EditGame ||\r
- gameMode == EditPosition || gameMode == IcsExamining ||\r
- gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||\r
- isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes\r
- ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||\r
- gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||\r
- gameMode == Training) {\r
+ gameMode == AnalyzeMode || gameMode == EditGame || \r
+ gameMode == EditPosition || gameMode == IcsExamining ||\r
+ gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||\r
+ isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes\r
+ ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||\r
+ gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||\r
+ gameMode == Training) {\r
lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);\r
DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),\r
- hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);\r
+ hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);\r
FreeProcInstance(lpProc);\r
}\r
}\r
/*---------------------------------------------------------------------------*\\r
*\r
* Type-in name dialog functions\r
- *\r
+ * \r
\*---------------------------------------------------------------------------*/\r
\r
LRESULT CALLBACK\r
PopUpNameDialog(char firstchar)\r
{\r
FARPROC lpProc;\r
-\r
+ \r
lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);\r
DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),\r
- hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);\r
+ hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);\r
FreeProcInstance(lpProc);\r
}\r
\r
/*---------------------------------------------------------------------------*\\r
*\r
* Error dialogs\r
- *\r
+ * \r
\*---------------------------------------------------------------------------*/\r
\r
/* Nonmodal error box */\r
LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,\r
- WPARAM wParam, LPARAM lParam);\r
+ WPARAM wParam, LPARAM lParam);\r
\r
VOID\r
ErrorPopUp(char *title, char *content)\r
while (*p) {\r
if (*p == '\n') {\r
if (modal) {\r
- *q++ = ' ';\r
- p++;\r
+ *q++ = ' ';\r
+ p++;\r
} else {\r
- *q++ = '\r';\r
- *q++ = *p++;\r
+ *q++ = '\r';\r
+ *q++ = *p++;\r
}\r
} else {\r
*q++ = *p++;\r
*q = NULLCHAR;\r
strncpy(errorTitle, title, sizeof(errorTitle));\r
errorTitle[sizeof(errorTitle) - 1] = '\0';\r
-\r
+ \r
if (modal) {\r
MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);\r
} else {\r
lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);\r
CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),\r
- hwndMain, (DLGPROC)lpProc);\r
+ hwndMain, (DLGPROC)lpProc);\r
FreeProcInstance(lpProc);\r
}\r
}\r
\r
/*\r
SetWindowPos(hDlg, NULL, rChild.left,\r
- rChild.top + boardRect.top - (rChild.bottom - rChild.top),\r
+ rChild.top + boardRect.top - (rChild.bottom - rChild.top), \r
0, 0, SWP_NOZORDER|SWP_NOSIZE);\r
*/\r
\r
- /*\r
+ /* \r
[AS] It seems that the above code wants to move the dialog up in the "caption\r
area" of the main window, but it uses the dialog height as an hard-coded constant,\r
and it doesn't work when you resize the dialog.\r
SetWindowPos(hDlg, NULL, boardX, boardY-height, winWidth, height,\r
SWP_NOZORDER);\r
\r
- /*\r
+ /* \r
[AS] It seems that the above code wants to move the dialog up in the "caption\r
area" of the main window, but it uses the dialog height as an hard-coded constant,\r
and it doesn't work when you resize the dialog.\r
title = lastTitle;\r
lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);\r
CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),\r
- hwndMain, (DLGPROC)lpProc);\r
+ hwndMain, (DLGPROC)lpProc);\r
FreeProcInstance(lpProc);\r
}\r
}\r
c = ';';\r
t = strchr(s + 1, c);\r
if (t == NULL) {\r
- c = '\n';\r
- t = strchr(s + 1, c);\r
+ c = '\n';\r
+ t = strchr(s + 1, c);\r
}\r
if (t != NULL) *t = NULLCHAR;\r
e->item = strdup(p);\r
p = t + 1;\r
}\r
e++;\r
- }\r
+ } \r
}\r
\r
HMENU\r
AppendMenu(h, MF_SEPARATOR, 0, 0);\r
} else {\r
if (e->item[0] == '|') {\r
- AppendMenu(h, MF_STRING|MF_MENUBARBREAK,\r
- IDM_CommandX + i, &e->item[1]);\r
+ AppendMenu(h, MF_STRING|MF_MENUBARBREAK,\r
+ IDM_CommandX + i, &e->item[1]);\r
} else {\r
- AppendMenu(h, MF_STRING, IDM_CommandX + i, e->item);\r
+ AppendMenu(h, MF_STRING, IDM_CommandX + i, e->item);\r
}\r
}\r
e++;\r
i++;\r
- }\r
+ } \r
return hmenu;\r
}\r
\r
SetFocus(hInput);\r
}\r
return;\r
- }\r
+ } \r
SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);\r
if (sel.cpMin == sel.cpMax) {\r
/* Expand to surrounding word */\r
}\r
}\r
\r
-LRESULT CALLBACK\r
+LRESULT CALLBACK \r
ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
HWND hInput;\r
if(wParam != '\022') {\r
if (wParam == '\t') {\r
if (GetKeyState(VK_SHIFT) < 0) {\r
- /* shifted */\r
- if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);\r
- if (buttonDesc[0].hwnd) {\r
- SetFocus(buttonDesc[0].hwnd);\r
- } else {\r
- SetFocus(hwndMain);\r
- }\r
+ /* shifted */\r
+ if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);\r
+ if (buttonDesc[0].hwnd) {\r
+ SetFocus(buttonDesc[0].hwnd);\r
+ } else {\r
+ SetFocus(hwndMain);\r
+ }\r
} else {\r
- /* unshifted */\r
- SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));\r
+ /* unshifted */\r
+ SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));\r
}\r
} else {\r
hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);\r
} // [HGM] navigate: for Ctrl+R, flow into nex case (moved up here) to summon up menu\r
case WM_RBUTTONUP:\r
if (GetKeyState(VK_SHIFT) & ~1) {\r
- SendDlgItemMessage(hwndConsole, OPT_ConsoleText,\r
+ SendDlgItemMessage(hwndConsole, OPT_ConsoleText, \r
WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);\r
} else {\r
POINT pt;\r
SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);\r
if (sel.cpMin == sel.cpMax) {\r
sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/\r
- sel.cpMax = sel.cpMin;\r
- SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);\r
+ sel.cpMax = sel.cpMin;\r
+ SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);\r
}\r
SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);\r
}\r
case IDM_QuickPaste:\r
{\r
SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);\r
- if (sel.cpMin == sel.cpMax) {\r
- MessageBeep(MB_ICONEXCLAMATION);\r
+ if (sel.cpMin == sel.cpMax) {\r
+ MessageBeep(MB_ICONEXCLAMATION);\r
return 0;\r
- }\r
- SendMessage(hwnd, WM_COPY, 0, 0);\r
- hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);\r
+ }\r
+ SendMessage(hwnd, WM_COPY, 0, 0);\r
+ hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);\r
SendMessage(hInput, WM_PASTE, 0, 0);\r
SetFocus(hInput);\r
return 0;\r
return 0;\r
default:\r
{\r
- int i = LOWORD(wParam) - IDM_CommandX;\r
- if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&\r
- icsTextMenuEntry[i].command != NULL) {\r
- CommandX(hwnd, icsTextMenuEntry[i].command,\r
- icsTextMenuEntry[i].getname,\r
- icsTextMenuEntry[i].immediate);\r
- return 0;\r
- }\r
+ int i = LOWORD(wParam) - IDM_CommandX;\r
+ if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&\r
+ icsTextMenuEntry[i].command != NULL) {\r
+ CommandX(hwnd, icsTextMenuEntry[i].command,\r
+ icsTextMenuEntry[i].getname,\r
+ icsTextMenuEntry[i].immediate);\r
+ return 0;\r
+ }\r
}\r
break;\r
}\r
}\r
switch (wParam) {\r
case '\r': /* Enter key */\r
- is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);\r
+ is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1); \r
if (consoleEcho) SaveInHistory(is->buf);\r
is->buf[is->count++] = '\n';\r
is->buf[is->count] = NULLCHAR;\r
SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);\r
if (consoleEcho) {\r
- ConsoleOutput(is->buf, is->count, TRUE);\r
+ ConsoleOutput(is->buf, is->count, TRUE);\r
} else if (appData.localLineEditing) {\r
- ConsoleOutput("\n", 1, TRUE);\r
+ ConsoleOutput("\n", 1, TRUE);\r
}\r
/* fall thru */\r
case '\033': /* Escape key */\r
if (consoleEcho) {\r
cf.crTextColor = textAttribs[ColorNormal].color;\r
} else {\r
- cf.crTextColor = COLOR_ECHOOFF;\r
+ cf.crTextColor = COLOR_ECHOOFF;\r
}\r
cf.dwEffects = textAttribs[ColorNormal].effects;\r
SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);\r
return 0;\r
case '\t': /* Tab key */\r
if (GetKeyState(VK_SHIFT) < 0) {\r
- /* shifted */\r
- SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));\r
+ /* shifted */\r
+ SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));\r
} else {\r
- /* unshifted */\r
- if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);\r
- if (buttonDesc[0].hwnd) {\r
- SetFocus(buttonDesc[0].hwnd);\r
- } else {\r
- SetFocus(hwndMain);\r
- }\r
+ /* unshifted */\r
+ if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);\r
+ if (buttonDesc[0].hwnd) {\r
+ SetFocus(buttonDesc[0].hwnd);\r
+ } else {\r
+ SetFocus(hwndMain);\r
+ }\r
}\r
return 0;\r
case '\023': /* Ctrl+S */\r
GetWindowText(hwnd, buf, MSG_SIZ);\r
p = PrevInHistory(buf);\r
if (p != NULL) {\r
- SetWindowText(hwnd, p);\r
- sel.cpMin = 999999;\r
- sel.cpMax = 999999;\r
- SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);\r
+ SetWindowText(hwnd, p);\r
+ sel.cpMin = 999999;\r
+ sel.cpMax = 999999;\r
+ SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);\r
return 0;\r
}\r
break;\r
case VK_DOWN:\r
p = NextInHistory();\r
if (p != NULL) {\r
- SetWindowText(hwnd, p);\r
- sel.cpMin = 999999;\r
- sel.cpMax = 999999;\r
- SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);\r
+ SetWindowText(hwnd, p);\r
+ sel.cpMin = 999999;\r
+ sel.cpMax = 999999;\r
+ SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);\r
return 0;\r
}\r
break;\r
}\r
break;\r
case WM_MBUTTONDOWN:\r
- SendDlgItemMessage(hwndConsole, OPT_ConsoleText,\r
+ SendDlgItemMessage(hwndConsole, OPT_ConsoleText, \r
WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);\r
break;\r
case WM_RBUTTONUP:\r
if (GetKeyState(VK_SHIFT) & ~1) {\r
- SendDlgItemMessage(hwndConsole, OPT_ConsoleText,\r
+ SendDlgItemMessage(hwndConsole, OPT_ConsoleText, \r
WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);\r
} else {\r
POINT pt;\r
}\r
return 0;\r
case WM_COMMAND:\r
- switch (LOWORD(wParam)) {\r
+ switch (LOWORD(wParam)) { \r
case IDM_Undo:\r
SendMessage(hwnd, EM_UNDO, 0, 0);\r
return 0;\r
MINMAXINFO *mmi;\r
\r
switch (message) {\r
- case WM_NOTIFY:\r
- if (((NMHDR*)lParam)->code == EN_LINK)\r
- {\r
- ENLINK *pLink = (ENLINK*)lParam;\r
- if (pLink->msg == WM_LBUTTONUP)\r
- {\r
- TEXTRANGE tr;\r
-\r
- tr.chrg = pLink->chrg;\r
- tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);\r
- hText = GetDlgItem(hDlg, OPT_ConsoleText);\r
- SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);\r
- ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);\r
- free(tr.lpstrText);\r
- }\r
- }\r
- break;\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
hwndConsole = hDlg;\r
hText = GetDlgItem(hDlg, OPT_ConsoleText);\r
sizeX = rect.right;\r
sizeY = rect.bottom;\r
if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&\r
- wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {\r
+ wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {\r
WINDOWPLACEMENT wp;\r
EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);\r
wp.length = sizeof(WINDOWPLACEMENT);\r
newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;\r
newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;\r
if (newTextHeight < 0) {\r
- newSizeY += -newTextHeight;\r
+ newSizeY += -newTextHeight;\r
newTextHeight = 0;\r
}\r
SetWindowPos(hText, NULL, 0, 0,\r
- newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);\r
+ newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);\r
GetWindowRect(hInput, &rectInput); /* gives screen coords */\r
pt.x = rectInput.left;\r
pt.y = rectInput.top + newSizeY - sizeY;\r
ScreenToClient(hDlg, &pt);\r
- SetWindowPos(hInput, NULL,\r
- pt.x, pt.y, /* needs client coords */\r
- rectInput.right - rectInput.left + newSizeX - sizeX,\r
- rectInput.bottom - rectInput.top, SWP_NOZORDER);\r
+ SetWindowPos(hInput, NULL, \r
+ pt.x, pt.y, /* needs client coords */ \r
+ rectInput.right - rectInput.left + newSizeX - sizeX,\r
+ rectInput.bottom - rectInput.top, SWP_NOZORDER);\r
}\r
sizeX = newSizeX;\r
sizeY = newSizeY;\r
VOID\r
ConsoleCreate()\r
{\r
- HWND hCons, hText;\r
- WORD wMask;\r
+ HWND hCons;\r
if (hwndConsole) return;\r
hCons = CreateDialog(hInst, szConsoleName, 0, NULL);\r
SendMessage(hCons, WM_INITDIALOG, 0, 0);\r
-\r
- // make the text item in the console do URL links\r
- hText = GetDlgItem(hCons, OPT_ConsoleText);\r
- wMask = SendMessage(hText, EM_GETEVENTMASK, 0, 0L);\r
- SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);\r
- SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);\r
}\r
\r
\r
while (length--) {\r
if (*p == '\n') {\r
if (*++p) {\r
- *q++ = '\r';\r
- *q++ = '\n';\r
+ *q++ = '\r';\r
+ *q++ = '\n';\r
} else {\r
- delayLF = 1;\r
+ delayLF = 1;\r
}\r
} else if (*p == '\007') {\r
MyPlaySound(&sounds[(int)SoundBell]);\r
JAWS_SILENCE\r
\r
ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,\r
- rect->top, ETO_CLIPPED|ETO_OPAQUE,\r
- rect, str, strlen(str), NULL);\r
+ rect->top, ETO_CLIPPED|ETO_OPAQUE,\r
+ rect, str, strlen(str), NULL);\r
if(logoHeight > 0 && appData.clockMode) {\r
RECT r;\r
sprintf(buf, "%s %s", buf+7, flagFell);\r
r.right = rect->right;\r
r.bottom = rect->bottom;\r
ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,\r
- r.top, ETO_CLIPPED|ETO_OPAQUE,\r
- &r, str, strlen(str), NULL);\r
+ r.top, ETO_CLIPPED|ETO_OPAQUE,\r
+ &r, str, strlen(str), NULL);\r
}\r
(void) SetTextColor(hdc, oldFg);\r
(void) SetBkColor(hdc, oldBg);\r
\r
int\r
DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,\r
- OVERLAPPED *ovl)\r
+ OVERLAPPED *ovl)\r
{\r
int ok, err;\r
\r
if (err == ERROR_IO_PENDING) {\r
ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);\r
if (ok)\r
- err = NO_ERROR;\r
+ err = NO_ERROR;\r
else\r
- err = GetLastError();\r
+ err = GetLastError();\r
}\r
}\r
return err;\r
\r
int\r
DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,\r
- OVERLAPPED *ovl)\r
+ OVERLAPPED *ovl)\r
{\r
int ok, err;\r
\r
if (err == ERROR_IO_PENDING) {\r
ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);\r
if (ok)\r
- err = NO_ERROR;\r
+ err = NO_ERROR;\r
else\r
- err = GetLastError();\r
+ err = GetLastError();\r
}\r
}\r
return err;\r
if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {\r
/* Look for end of line */\r
char * p = is->buf;\r
-\r
+ \r
while( p < is->next && *p != '\n' ) {\r
p++;\r
}\r
ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;\r
while (is->hThread != NULL) {\r
is->error = DoReadFile(is->hFile, is->next,\r
- INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),\r
- &is->count, &ovl);\r
+ INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),\r
+ &is->count, &ovl);\r
if (is->error == NO_ERROR) {\r
is->next += is->count;\r
} else {\r
if (is->error == ERROR_BROKEN_PIPE) {\r
- /* Correct for MS brain damage. EOF reading a pipe is not an error. */\r
- is->count = 0;\r
+ /* Correct for MS brain damage. EOF reading a pipe is not an error. */\r
+ is->count = 0;\r
} else {\r
- is->count = (DWORD) -1;\r
+ is->count = (DWORD) -1;\r
/* [AS] The (is->count <= 0) check below is not useful for unsigned values! */\r
- break;\r
+ break; \r
}\r
}\r
\r
is = (InputSource *) arg;\r
while (is->hThread != NULL) {\r
is->error = ReadFile(is->hFile, is->next,\r
- INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),\r
- &is->count, NULL) ? NO_ERROR : GetLastError();\r
+ INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),\r
+ &is->count, NULL) ? NO_ERROR : GetLastError();\r
if (is->error == NO_ERROR) {\r
/* Change CRLF to LF */\r
if (is->next > is->buf) {\r
- p = is->next - 1;\r
- i = is->count + 1;\r
+ p = is->next - 1;\r
+ i = is->count + 1;\r
} else {\r
- p = is->next;\r
- i = is->count;\r
+ p = is->next;\r
+ i = is->count;\r
}\r
q = p;\r
prev = NULLCHAR;\r
while (i > 0) {\r
- if (prev == '\r' && *p == '\n') {\r
- *(q-1) = '\n';\r
- is->count--;\r
- } else {\r
- *q++ = *p;\r
- }\r
- prev = *p++;\r
- i--;\r
+ if (prev == '\r' && *p == '\n') {\r
+ *(q-1) = '\n';\r
+ is->count--;\r
+ } else { \r
+ *q++ = *p;\r
+ }\r
+ prev = *p++;\r
+ i--;\r
}\r
*q = NULLCHAR;\r
is->next = q;\r
} else {\r
if (is->error == ERROR_BROKEN_PIPE) {\r
- /* Correct for MS brain damage. EOF reading a pipe is not an error. */\r
- is->count = 0;\r
+ /* Correct for MS brain damage. EOF reading a pipe is not an error. */\r
+ is->count = 0; \r
} else {\r
- is->count = (DWORD) -1;\r
+ is->count = (DWORD) -1;\r
}\r
}\r
\r
is->error = NO_ERROR;\r
is->next += is->count;\r
if (is->count == 0 && is->second == is) {\r
- /* End of file on stderr; quit with no message */\r
- break;\r
+ /* End of file on stderr; quit with no message */\r
+ break;\r
}\r
}\r
SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);\r
char *q = p;\r
while (q < is->next) {\r
if (*q++ == '\n') {\r
- (is->func)(is, is->closure, p, q - p, NO_ERROR);\r
- p = q;\r
+ (is->func)(is, is->closure, p, q - p, NO_ERROR);\r
+ p = q;\r
}\r
}\r
-\r
+ \r
/* Move any partial line to the start of the buffer */\r
q = is->buf;\r
while (p < is->next) {\r
\r
if (is->error != NO_ERROR || is->count == 0) {\r
/* Notify backend of the error. Note: If there was a partial\r
- line at the end, it is not flushed through. */\r
- (is->func)(is, is->closure, is->buf, is->count, is->error);\r
+ line at the end, it is not flushed through. */\r
+ (is->func)(is, is->closure, is->buf, is->count, is->error); \r
}\r
} else {\r
/* Feed in the whole chunk of input at once */\r
*\r
* Front-end interface functions exported by XBoard.\r
* Functions appear in same order as prototypes in frontend.h.\r
- *\r
+ * \r
\*---------------------------------------------------------------------------*/\r
VOID\r
ModeHighlight()\r
if (pausing != prevPausing) {\r
prevPausing = pausing;\r
(void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,\r
- MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));\r
+ MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));\r
if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");\r
}\r
\r
}\r
if (prevChecked != 0)\r
(void) CheckMenuItem(GetMenu(hwndMain),\r
- prevChecked, MF_BYCOMMAND|MF_UNCHECKED);\r
+ prevChecked, MF_BYCOMMAND|MF_UNCHECKED);\r
if (nowChecked != 0)\r
(void) CheckMenuItem(GetMenu(hwndMain),\r
- nowChecked, MF_BYCOMMAND|MF_CHECKED);\r
+ nowChecked, MF_BYCOMMAND|MF_CHECKED);\r
\r
if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {\r
- (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,\r
- MF_BYCOMMAND|MF_ENABLED);\r
+ (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training, \r
+ MF_BYCOMMAND|MF_ENABLED);\r
} else {\r
- (void) EnableMenuItem(GetMenu(hwndMain),\r
- IDM_Training, MF_BYCOMMAND|MF_GRAYED);\r
+ (void) EnableMenuItem(GetMenu(hwndMain), \r
+ IDM_Training, MF_BYCOMMAND|MF_GRAYED);\r
}\r
\r
prevChecked = nowChecked;\r
SetMenuEnables(GetMenu(hwndMain), cmailEnables);\r
}\r
\r
-VOID\r
+VOID \r
SetTrainingModeOn()\r
{\r
int i;\r
} else if (appData.icsActive) {\r
if (appData.icsCommPort[0] != NULLCHAR)\r
host = "ICS";\r
- else\r
+ else \r
host = appData.icsHost;\r
sprintf(title, "%s: %s", szTitle, host);\r
} else if (appData.noChessProgram) {\r
hdc = GetDC(hwndMain);\r
oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);\r
ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,\r
- &messageRect, messageText, strlen(messageText), NULL);\r
+ &messageRect, messageText, strlen(messageText), NULL);\r
(void) SelectObject(hdc, oldFont);\r
(void) ReleaseDC(hwndMain, hdc);\r
}\r
strcpy(buf, str);\r
} else {\r
len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,\r
- NULL, error, LANG_NEUTRAL,\r
- (LPSTR) buf2, MSG_SIZ, NULL);\r
+ NULL, error, LANG_NEUTRAL,\r
+ (LPSTR) buf2, MSG_SIZ, NULL);\r
if (len > 0) {\r
sprintf(buf, "%s:\n%s", str, buf2);\r
} else {\r
ErrorMap *em = errmap;\r
while (em->err != 0 && em->err != error) em++;\r
if (em->err != 0) {\r
- sprintf(buf, "%s:\n%s", str, em->msg);\r
+ sprintf(buf, "%s:\n%s", str, em->msg);\r
} else {\r
- sprintf(buf, "%s:\nError code %d", str, error);\r
+ sprintf(buf, "%s:\nError code %d", str, error);\r
}\r
}\r
}\r
-\r
+ \r
ErrorPopUp("Error", buf);\r
}\r
\r
\r
if (error != 0) {\r
len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,\r
- NULL, error, LANG_NEUTRAL,\r
- (LPSTR) buf2, MSG_SIZ, NULL);\r
+ NULL, error, LANG_NEUTRAL,\r
+ (LPSTR) buf2, MSG_SIZ, NULL);\r
if (len > 0) {\r
sprintf(buf, "%s:\n%s", str, buf2);\r
} else {\r
ErrorMap *em = errmap;\r
while (em->err != 0 && em->err != error) em++;\r
if (em->err != 0) {\r
- sprintf(buf, "%s:\n%s", str, em->msg);\r
+ sprintf(buf, "%s:\n%s", str, em->msg);\r
} else {\r
- sprintf(buf, "%s:\nError code %d", str, error);\r
+ sprintf(buf, "%s:\nError code %d", str, error);\r
}\r
}\r
str = buf;\r
}\r
if (appData.popupExitMessage) {\r
(void) MessageBox(hwndMain, str, label, MB_OK|\r
- (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));\r
+ (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));\r
}\r
ExitEvent(exitStatus);\r
}\r
{\r
QuestionParams qp;\r
FARPROC lpProc;\r
-\r
+ \r
qp.title = title;\r
qp.question = question;\r
qp.replyPrefix = replyPrefix;\r
case IDOK:\r
*lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );\r
EndDialog( hDlg, 0 );\r
- shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */\r
+ shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */\r
return TRUE;\r
case IDCANCEL:\r
- EndDialog( hDlg, 1 );\r
+ EndDialog( hDlg, 1 ); \r
return TRUE;\r
case IDC_NFG_Edit:\r
if( HIWORD(wParam) == EN_CHANGE ) {\r
{\r
case WM_INITDIALOG:\r
lpUserGLT = (char *) lParam;\r
-\r
+ \r
strcpy( glt, lpUserGLT );\r
\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
\r
if( result == 0 ) {\r
/* [AS] Memory leak here! */\r
- appData.gameListTags = strdup( glt );\r
+ appData.gameListTags = strdup( glt ); \r
}\r
\r
return result;\r
void\r
DrawPosition(int fullRedraw, Board board)\r
{\r
- HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);\r
+ HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board); \r
}\r
\r
\r
static char buf[MSG_SIZ];\r
DWORD bufsiz = MSG_SIZ;\r
\r
- if(appData.userName != NULL && appData.userName[0] != 0) {\r
- return appData.userName; /* [HGM] username: prefer name selected by user over his system login */\r
+ if(appData.userName != NULL && appData.userName[0] != 0) { \r
+ return appData.userName; /* [HGM] username: prefer name selected by user over his system login */\r
}\r
if (!GetUserName(buf, &bufsiz)) {\r
/*DisplayError("Error getting user name", GetLastError());*/\r
StartClockTimer(long millisec)\r
{\r
clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,\r
- (UINT) millisec, NULL);\r
+ (UINT) millisec, NULL);\r
}\r
\r
void\r
if(appData.noGUI) return;\r
hdc = GetDC(hwndMain);\r
if (!IsIconic(hwndMain)) {\r
- DisplayAClock(hdc, timeRemaining, highlight,\r
- flipClock ? &blackRect : &whiteRect, "White", flag);\r
+ DisplayAClock(hdc, timeRemaining, highlight, \r
+ flipClock ? &blackRect : &whiteRect, "White", flag);\r
}\r
if (highlight && iconCurrent == iconBlack) {\r
iconCurrent = iconWhite;\r
if(appData.noGUI) return;\r
hdc = GetDC(hwndMain);\r
if (!IsIconic(hwndMain)) {\r
- DisplayAClock(hdc, timeRemaining, highlight,\r
- flipClock ? &whiteRect : &blackRect, "Black", flag);\r
+ DisplayAClock(hdc, timeRemaining, highlight, \r
+ flipClock ? &whiteRect : &blackRect, "Black", flag);\r
}\r
if (highlight && iconCurrent == iconWhite) {\r
iconCurrent = iconBlack;\r
StartLoadGameTimer(long millisec)\r
{\r
loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,\r
- (UINT) millisec, NULL);\r
+ (UINT) millisec, NULL);\r
}\r
\r
void\r
\r
defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");\r
f = OpenFileDialog(hwndMain, "a", defName,\r
- appData.oldSaveStyle ? "gam" : "pgn",\r
- GAME_FILT,\r
- "Save Game to File", NULL, fileTitle, NULL);\r
+ appData.oldSaveStyle ? "gam" : "pgn",\r
+ GAME_FILT, \r
+ "Save Game to File", NULL, fileTitle, NULL);\r
if (f != NULL) {\r
SaveGame(f, 0, "");\r
fclose(f);\r
}\r
delayedTimerCallback = cb;\r
delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,\r
- (UINT) millisec, NULL);\r
+ (UINT) millisec, NULL);\r
}\r
\r
DelayedEventCallback\r
\r
/* Duplicate the read handle to the pipe, so it is not inherited. */\r
fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,\r
- GetCurrentProcess(), &hChildStdoutRdDup, 0,\r
- FALSE, /* not inherited */\r
- DUPLICATE_SAME_ACCESS);\r
+ GetCurrentProcess(), &hChildStdoutRdDup, 0,\r
+ FALSE, /* not inherited */\r
+ DUPLICATE_SAME_ACCESS);\r
if (! fSuccess) {\r
return GetLastError();\r
}\r
\r
/* Duplicate the write handle to the pipe, so it is not inherited. */\r
fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,\r
- GetCurrentProcess(), &hChildStdinWrDup, 0,\r
- FALSE, /* not inherited */\r
- DUPLICATE_SAME_ACCESS);\r
+ GetCurrentProcess(), &hChildStdinWrDup, 0,\r
+ FALSE, /* not inherited */\r
+ DUPLICATE_SAME_ACCESS);\r
if (! fSuccess) {\r
return GetLastError();\r
}\r
siStartInfo.hStdError = hChildStdoutWr;\r
\r
fSuccess = CreateProcess(NULL,\r
- cmdLine, /* command line */\r
- NULL, /* process security attributes */\r
- NULL, /* primary thread security attrs */\r
- TRUE, /* handles are inherited */\r
- DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,\r
- NULL, /* use parent's environment */\r
- NULL,\r
- &siStartInfo, /* STARTUPINFO pointer */\r
- &piProcInfo); /* receives PROCESS_INFORMATION */\r
+ cmdLine, /* command line */\r
+ NULL, /* process security attributes */\r
+ NULL, /* primary thread security attrs */\r
+ TRUE, /* handles are inherited */\r
+ DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,\r
+ NULL, /* use parent's environment */\r
+ NULL,\r
+ &siStartInfo, /* STARTUPINFO pointer */\r
+ &piProcInfo); /* receives PROCESS_INFORMATION */\r
\r
err = GetLastError();\r
SetCurrentDirectory(buf); /* return to prev directory */\r
/*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/\r
\r
/* [AS] Special termination modes for misbehaving programs... */\r
- if( signal == 9 ) {\r
+ if( signal == 9 ) { \r
result = TerminateProcess( cp->hProcess, 0 );\r
\r
if ( appData.debugMode) {\r
\r
/* Make connection */\r
if (connect(s, (struct sockaddr *) &sa,\r
- sizeof(struct sockaddr_in)) == SOCKET_ERROR) {\r
+ sizeof(struct sockaddr_in)) == SOCKET_ERROR) {\r
err = WSAGetLastError();\r
WSACleanup();\r
return err;\r
strcpy(fullname, name);\r
\r
h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,\r
- 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);\r
+ 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);\r
if (h == (HANDLE) -1) {\r
return GetLastError();\r
}\r
}\r
if (s == INVALID_SOCKET) {\r
if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {\r
- err = WSAGetLastError();\r
- WSACleanup();\r
- return err;\r
+ err = WSAGetLastError();\r
+ WSACleanup();\r
+ return err;\r
}\r
}\r
uport = (unsigned short) fromPort;\r
mysa.sin_port = htons(uport);\r
if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))\r
- == SOCKET_ERROR) {\r
+ == SOCKET_ERROR) {\r
err = WSAGetLastError();\r
if (err == WSAEADDRINUSE) continue;\r
WSACleanup();\r
sizeof(struct sockaddr_in)) == SOCKET_ERROR) {\r
err = WSAGetLastError();\r
if (err == WSAEADDRINUSE) {\r
- closesocket(s);\r
+ closesocket(s);\r
s = -1;\r
- continue;\r
+ continue;\r
}\r
WSACleanup();\r
return err;\r
}\r
if (s2 == INVALID_SOCKET) {\r
if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {\r
- err = WSAGetLastError();\r
- closesocket(s);\r
- WSACleanup();\r
- return err;\r
+ err = WSAGetLastError();\r
+ closesocket(s);\r
+ WSACleanup();\r
+ return err;\r
}\r
}\r
uport = (unsigned short) fromPort;\r
mysa.sin_port = htons(uport);\r
if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))\r
- == SOCKET_ERROR) {\r
+ == SOCKET_ERROR) {\r
err = WSAGetLastError();\r
if (err == WSAEADDRINUSE) continue;\r
(void) closesocket(s);\r
if (listen(s2, 1) == SOCKET_ERROR) {\r
err = WSAGetLastError();\r
if (err == WSAEADDRINUSE) {\r
- closesocket(s2);\r
- s2 = INVALID_SOCKET;\r
- continue;\r
+ closesocket(s2);\r
+ s2 = INVALID_SOCKET;\r
+ continue;\r
}\r
(void) closesocket(s);\r
(void) closesocket(s2);\r
\r
InputSourceRef\r
AddInputSource(ProcRef pr, int lineByLine,\r
- InputCallback func, VOIDSTAR closure)\r
+ InputCallback func, VOIDSTAR closure)\r
{\r
InputSource *is, *is2 = NULL;\r
ChildProc *cp = (ChildProc *) pr;\r
consoleInputSource = is;\r
} else {\r
is->kind = cp->kind;\r
- /*\r
+ /* \r
[AS] Try to avoid a race condition if the thread is given control too early:\r
we create all threads suspended so that the is->hThread variable can be\r
safely assigned, then let the threads start with ResumeThread.\r
is->hFile = cp->hFrom;\r
cp->hFrom = NULL; /* now owned by InputThread */\r
is->hThread =\r
- CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,\r
- (LPVOID) is, CREATE_SUSPENDED, &is->id);\r
+ CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,\r
+ (LPVOID) is, CREATE_SUSPENDED, &is->id);\r
break;\r
\r
case CPComm:\r
is->hFile = cp->hFrom;\r
cp->hFrom = NULL; /* now owned by InputThread */\r
is->hThread =\r
- CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,\r
- (LPVOID) is, CREATE_SUSPENDED, &is->id);\r
+ CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,\r
+ (LPVOID) is, CREATE_SUSPENDED, &is->id);\r
break;\r
\r
case CPSock:\r
is->sock = cp->sock;\r
is->hThread =\r
- CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,\r
- (LPVOID) is, CREATE_SUSPENDED, &is->id);\r
+ CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,\r
+ (LPVOID) is, CREATE_SUSPENDED, &is->id);\r
break;\r
\r
case CPRcmd:\r
is2->sock = cp->sock2;\r
is2->second = is2;\r
is->hThread =\r
- CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,\r
- (LPVOID) is, CREATE_SUSPENDED, &is->id);\r
+ CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,\r
+ (LPVOID) is, CREATE_SUSPENDED, &is->id);\r
is2->hThread =\r
- CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,\r
- (LPVOID) is2, CREATE_SUSPENDED, &is2->id);\r
+ CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,\r
+ (LPVOID) is2, CREATE_SUSPENDED, &is2->id);\r
break;\r
}\r
\r
if (pr == NoProc) {\r
ConsoleOutput(message, count, FALSE);\r
return count;\r
- }\r
+ } \r
\r
if (ovl.hEvent == NULL) {\r
ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);\r
\r
case CPReal:\r
if (WriteFile(((ChildProc *)pr)->hTo, message, count,\r
- &dOutCount, NULL)) {\r
+ &dOutCount, NULL)) {\r
*outError = NO_ERROR;\r
outCount = (int) dOutCount;\r
} else {\r
\r
case CPComm:\r
*outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,\r
- &dOutCount, &ovl);\r
+ &dOutCount, &ovl);\r
if (*outError == NO_ERROR) {\r
outCount = (int) dOutCount;\r
}\r
\r
int\r
OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,\r
- long msdelay)\r
+ long msdelay)\r
{\r
/* Ignore delay, not implemented for WinBoard */\r
return OutputToProcess(pr, message, count, outError);\r
\r
void\r
CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,\r
- char *buf, int count, int error)\r
+ char *buf, int count, int error)\r
{\r
DisplayFatalError("Not implemented", 0, 1);\r
}\r
{\r
if (analysisTimerEvent) return;\r
analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,\r
- (UINT) 2000, NULL);\r
+ (UINT) 2000, NULL);\r
}\r
\r
LRESULT CALLBACK\r
sizeX = rect.right;\r
sizeY = rect.bottom;\r
if (analysisX != CW_USEDEFAULT && analysisY != CW_USEDEFAULT &&\r
- analysisW != CW_USEDEFAULT && analysisH != CW_USEDEFAULT) {\r
- WINDOWPLACEMENT wp;\r
- EnsureOnScreen(&analysisX, &analysisY, 0, 0);\r
- wp.length = sizeof(WINDOWPLACEMENT);\r
- wp.flags = 0;\r
- wp.showCmd = SW_SHOW;\r
- wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;\r
- wp.rcNormalPosition.left = analysisX;\r
- wp.rcNormalPosition.right = analysisX + analysisW;\r
- wp.rcNormalPosition.top = analysisY;\r
- wp.rcNormalPosition.bottom = analysisY + analysisH;\r
- SetWindowPlacement(hDlg, &wp);\r
-\r
- GetClientRect(hDlg, &rect);\r
- newSizeX = rect.right;\r
- newSizeY = rect.bottom;\r
+ analysisW != CW_USEDEFAULT && analysisH != CW_USEDEFAULT) {\r
+ WINDOWPLACEMENT wp;\r
+ EnsureOnScreen(&analysisX, &analysisY, 0, 0);\r
+ wp.length = sizeof(WINDOWPLACEMENT);\r
+ wp.flags = 0;\r
+ wp.showCmd = SW_SHOW;\r
+ wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;\r
+ wp.rcNormalPosition.left = analysisX;\r
+ wp.rcNormalPosition.right = analysisX + analysisW;\r
+ wp.rcNormalPosition.top = analysisY;\r
+ wp.rcNormalPosition.bottom = analysisY + analysisH;\r
+ SetWindowPlacement(hDlg, &wp);\r
+\r
+ GetClientRect(hDlg, &rect);\r
+ newSizeX = rect.right;\r
+ newSizeY = rect.bottom;\r
ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,\r
- newSizeX, newSizeY);\r
- sizeX = newSizeX;\r
- sizeY = newSizeY;\r
+ newSizeX, newSizeY);\r
+ sizeX = newSizeX;\r
+ sizeY = newSizeY;\r
}\r
}\r
return FALSE;\r
analysisTitle = title;\r
lpProc = MakeProcInstance((FARPROC)AnalysisDialog, hInst);\r
CreateDialog(hInst, MAKEINTRESOURCE(DLG_Analysis),\r
- hwndMain, (DLGPROC)lpProc);\r
+ hwndMain, (DLGPROC)lpProc);\r
FreeProcInstance(lpProc);\r
}\r
- analysisDialogUp = TRUE;\r
+ analysisDialogUp = TRUE; \r
}\r
\r
VOID\r
if (analysisDialog) {\r
ShowWindow(analysisDialog, SW_HIDE);\r
}\r
- analysisDialogUp = FALSE;\r
+ analysisDialogUp = FALSE; \r
}\r
\r
\r
VOID\r
ClearHighlights()\r
{\r
- highlightInfo.sq[0].x = highlightInfo.sq[0].y =\r
+ highlightInfo.sq[0].x = highlightInfo.sq[0].y = \r
highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;\r
}\r
\r
VOID\r
ClearPremoveHighlights()\r
{\r
- premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =\r
+ premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y = \r
premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;\r
}\r
\r
\r
void\r
AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames)\r
-{ // [HGM] atomic: animate blast wave\r
- int i;\r
+{ // [HGM] atomic: animate blast wave\r
+ int i;\r
if(appData.debugMode) fprintf(debugFP, "exploding (%d,%d)\n", toX, toY);\r
- explodeInfo.fromX = fromX;\r
- explodeInfo.fromY = fromY;\r
- explodeInfo.toX = toX;\r
- explodeInfo.toY = toY;\r
- for(i=1; i<nFrames; i++) {\r
- explodeInfo.radius = (i*180)/(nFrames-1);\r
- DrawPosition(FALSE, NULL);\r
- Sleep(appData.animSpeed);\r
- }\r
- explodeInfo.radius = 0;\r
- DrawPosition(TRUE, NULL);\r
+ explodeInfo.fromX = fromX;\r
+ explodeInfo.fromY = fromY;\r
+ explodeInfo.toX = toX;\r
+ explodeInfo.toY = toY;\r
+ for(i=1; i<nFrames; i++) {\r
+ explodeInfo.radius = (i*180)/(nFrames-1);\r
+ DrawPosition(FALSE, NULL);\r
+ Sleep(appData.animSpeed);\r
+ }\r
+ explodeInfo.radius = 0;\r
+ DrawPosition(TRUE, NULL);\r
}\r
\r
#define kFactor 4\r
mid.y = start.y + (finish.y - start.y) / 2;\r
}\r
}\r
-\r
+ \r
/* Don't use as many frames for very short moves */\r
if (abs(toY - fromY) + abs(toX - fromX) <= 2)\r
Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);\r
animInfo.pos = finish;\r
DrawPosition(FALSE, NULL);\r
animInfo.piece = EmptySquare;\r
- if(gameInfo.variant == VariantAtomic &&\r
+ if(gameInfo.variant == VariantAtomic && \r
(board[toY][toX] != EmptySquare || fromX != toX && (piece == WhitePawn || piece == BlackPawn) ) )\r
- AnimateAtomicCapture(fromX, fromY, toX, toY, 2*nFrames);\r
+ AnimateAtomicCapture(fromX, fromY, toX, toY, 2*nFrames);\r
}\r
\r
/* Convert board position to corner of screen rect and color */\r
count ++;\r
fraction = fraction / 2;\r
}\r
-\r
+ \r
/* Midpoint */\r
frames[count] = *mid;\r
count ++;\r
-\r
+ \r
/* Slow out, stepping 1/2, then 1/4, ... */\r
fraction = 2;\r
for (n = 0; n < factor; n++) {\r