\r
void LoadGame(char *name)\r
{\r
- int i, j, ptc, count=0; char c, buf[80], pieceToChar[80];\r
+ int i, j, ptc, count=0; char c, buf[80], pieceToChar[80], parent[80];\r
static int currentVariant;\r
FILE *f;\r
\r
if(!strcmp(name, "makruk") && Cambodian) name = "cambodian"; else\r
if(!strcmp(name, "fairy")) name = selectedFairy;\r
gating = !strcmp(name, "seirawan");\r
- while((ptc=fscanf(f, "Game: %s # %s", buf, pieceToChar))==0 || strcmp(name, buf) ) {\r
+ while((ptc=fscanf(f, "Game: %s # %s %s", buf, pieceToChar, parent))==0 || strcmp(name, buf) ) {\r
while((c = fgetc(f)) != EOF && c != '\n');\r
count++;\r
if(c == EOF) {\r
fclose(f);\r
sh = w[7] < 250 ? 3 : 0;\r
makruk = w[7]==181 ? 64 : 0; // w[7] is used as kludge to enable makruk promotions\r
- if(name == selectedFairy) {\r
- printf(ptc == 1 ? "setup " : "setup (%s) ", pieceToChar); // setup board in GUI\r
+ if(ptc > 1) { // setup board in GUI, by sending it pieceToCharTable and FEN\r
+ if(ptc == 2) printf("setup (%s) ", pieceToChar);\r
+ else printf("setup (%s) %dx%d+0_%s", pieceToChar, BW, BH, parent);\r
for(i=0; i<BW; i++) printf("%c", piecename[oo[i+16]]+'`'); printf("/");\r
for(i=0; i<BW; i++) printf("%c", piecename[2]+'`'); printf("/");\r
for(i=2; i<BH-2; i++) printf("%d/", BW);\r