void
NextMatchGame()
{ // performs game initialization that does not invoke engines, and then tries to start the game
- int firstWhite, swapColors = 0;
+ int res, firstWhite, swapColors = 0;
if(!NextTourneyGame(nextGame, &swapColors)) return; // this sets matchGame, -fcp / -scp and other options for next game, if needed
firstWhite = appData.firstPlaysBlack ^ (matchGame & 1 | appData.sameColorGames > 1); // non-incremental default
firstWhite ^= swapColors; // reverses if NextTourneyGame says we are in an odd round
appData.noChessProgram = (first.pr == NoProc); // kludge to prevent Reset from starting up chess program
if(appData.loadGameIndex == -2) srandom(appData.seedBase + 68163*(nextGame & ~1)); // deterministic seed to force same opening
Reset(FALSE, first.pr != NoProc);
- appData.noChessProgram = FALSE;
- if(!LoadGameOrPosition(matchGame)) return; // setup game; abort when bad game/pos file
+ res = LoadGameOrPosition(matchGame); // setup game
+ appData.noChessProgram = FALSE; // LoadGameOrPosition might call Reset too!
+ if(!res) return; // abort when bad game/pos file
TwoMachinesEvent();
}