In Cylinder Chess the MovesFromString() generator might generate duplicate
moves, one wrapping, the other direct. When they were both counted as
matching the SAN input move, Disambiguate() would think it an ambiguous
move. So a move that came from the same square as the one we already
have must not be counted.
(cl->rtIn == -1 || cl->rtIn == rt || wildCard) &&
(cl->ftIn == -1 || cl->ftIn == ft || wildCard)) {
+ if(cl->count && rf == cl->rf && ff == cl->ff) return; // duplicate move
+
cl->count++;
if(cl->count == 1 || board[rt][ft] != EmptySquare) {
// [HGM] oneclick: if multiple moves, be sure we remember capture