{
int r, f, p_enc, squareNr, pieceGroup;
uint64 key=0, holdingsKey=0, Zobrist;
+ VariantClass v = gameInfo.variant;
+
+ switch(v) {
+ case VariantNormal:
+ case VariantFischeRandom: // compatible with normal
+ case VariantNoCastle:
+ case VariantXiangqi: // for historic reasons; does never collide anyway because of other King type
+ break;
+ case VariantGiveaway: // in opening same as suicide
+ key += VariantSuicide;
+ break;
+ case VariantGothic: // these are special cases of CRC, and can share book
+ case VariantCapablanca:
+ v = VariantCapaRandom;
+ default:
+ key += v; // variant type incorporated in key to allow mixed books without collisions
+ }
for(f=0; f<BOARD_WIDTH; f++){
for(r=0; r<BOARD_HEIGHT;r++){