// promotions by pieces with Lion power stepping in & out the zone in same turn\r
// promotion on capture\r
\r
-#define VERSION "0.21d"\r
+#define VERSION "0.21"\r
\r
//define PATH level==0 || path[0] == 0x82906b && (level==1 || path[1] == 0x8790d9 && (level == 2 || path[2] == 0x8598ca && (level == 3 /*|| path[3] == 0x3e865 && (level == 4 || path[4] == 0x4b865 && (level == 5))*/)))\r
#define PATH 0\r
{"fY", "", 10, { 0,X,0,0,X,0,0,X } }, // Free Tile +Y\r
{"fU", "", 10, { 0,X,0,0,0,0,0,X } }, // Free Stone +U\r
{"EM", "", 10, { 0,0,0,0,0,0,0,0 } }, // Emperor +K\r
-\r
{"TK", "", 1300, { K,K,K,K,K,K,K,K }, 0, 6}, // Teaching King +I'\r
{"BS", "", 1500, { S,S,S,S,S,S,S,S }, 0, 7}, // Budhist Spirit +J'\r
{"WS", "", 10, { X,X,0,X,1,X,0,X } }, // Wizard Stork +N'\r
int pflag=0;\r
if(*array == '+') pflag++, array++;\r
c = name[0] = *array++;\r
- if(!c) goto eos;\r
+ if(!c || c == ' ') goto eos;\r
if(c == '.') continue;\r
if(c > '0' && c <= '9') {\r
c -= '0'; if(*array >= '0' && *array <= '9') c = 10*c + *array++ - '0';\r