}
piece = board[toY][toX] = (ChessSquare) fromX;
} else {
- ChessSquare victim;
+// ChessSquare victim;
int i;
if( killX >= 0 && killY >= 0 ) // [HGM] lion: Lion trampled over something
- victim = board[killY][killX],
+// victim = board[killY][killX],
board[killY][killX] = EmptySquare,
board[EP_STATUS] = EP_CAPTURE;
main (int argc, char **argv)
{
int i, clockFontPxlSize, coordFontPxlSize, fontPxlSize;
- int boardWidth, boardHeight, w, h;
+ int boardWidth, w, h; //, boardHeight;
char *p;
int forceMono = False;
/* [HR] height treated separately (hacked) */
boardWidth = lineGap + BOARD_WIDTH * (squareSize + lineGap);
- boardHeight = lineGap + BOARD_HEIGHT * (squareSize + lineGap);
+// boardHeight = lineGap + BOARD_HEIGHT * (squareSize + lineGap);
/*
* Determine what fonts to use.