(latest entries created by git log --no-merges --pretty="%ai %an <%ae>:%n%s%n%n%b" vlast.. )
+2014-10-17 21:17:56 -0700 Arun Persaud <arun@nubati.net>:
+updated NEWS
+
+
+2014-10-17 21:17:28 -0700 Arun Persaud <arun@nubati.net>:
+forget a few __APPLE__ ifdefs; changed to OSXAPP
+
+
+2014-10-17 00:01:44 -0700 Arun Persaud <arun@nubati.net>:
+fix typo and prefix
+
+AC_PREFIX_DEFAULT was always set, even if AS_IF didn't get called? Some kind of caching?
+Using just prefix=... seems to work though
+
+2014-10-16 23:34:22 -0700 Arun Persaud <arun@nubati.net>:
+USE OSXAPP instead of APPLE and fix withval->enableval in AC_ARG_ENABLE
+
+
+2014-10-16 21:44:33 +0200 H.G.Muller <hgm@hgm-xboard.(none)>:
+Fix loading of engine-defined PGN games
+
+Somehow there could be disagreement over what the official opening
+position of an engine-defined variant was during loading of the game.
+It then refused Betza-defined castling, which tests the corner pieces
+based on this initial position. We now assume the FEN tag, which such
+a PGN game will always contain, holds the official opening position,
+so that castling will always be assumed possible (if there is a corner
+piece).
+
+2014-10-16 20:29:27 +0200 H.G.Muller <hgm@hgm-xboard.(none)>:
+Preserve parent variant for PGN of engine-defined game
+
+Rather than decoding an unknown variant name, (which will result in
+'normal'), we keep the currently set (parent) variant when an
+engine-defined variant is currently set that matches the name in
+the PGN variant tag of the loaded game.
+
+2014-10-16 17:54:13 +0200 H.G.Muller <hgm@hgm-xboard.(none)>:
+Fix some uninitialized variable bugs
+
+The writing of Seirawan castling rights in FEN was still dependent on a
+now unused variable, and encountering a VariantMen tag in a PGN file
+could have created the misconception the memory was full.
+
+2014-10-16 17:41:01 +0200 H.G.Muller <hgm@hgm-xboard.(none)>:
+Update Game List after tag selection changed
+
+When the Game List Options dialog changes the tags to be displayed in
+the Game List lines, we now automatically redo the entire Game List.
+
+2014-10-16 16:38:00 +0200 H.G.Muller <hgm@hgm-xboard.(none)>:
+Always accept piece commands in variant great
+
+Great Shatranj belongs to the variants XBoard does not know the rules of,
+and should thus always accept engine piece commands.
+
+2014-10-15 21:28:36 -0700 Arun Persaud <arun@nubati.net>:
+make all tests for strings in configure use the same scheme
+
+
+2014-10-15 21:23:26 -0700 Arun Persaud <arun@nubati.net>:
+updated Changelog, DIFFSTAT, and SHORTLOG
+
2014-10-15 21:06:36 -0700 Arun Persaud <arun@nubati.net>:
fix osxapp enable option in configure.ac
.gitignore | 20 +
ABOUT-NLS | 1282 --------
+ ChangeLog | 1560 ++++++++++
+ DIFFSTAT | 435 +++
Makefile.am | 176 +-
- NEWS | 82 +
+ NEWS | 89 +
+ SHORTLOG | 354 +++
args.h | 107 +-
autogen.sh | 3 +-
- backend.c | 1299 +++++++--
+ backend.c | 1306 +++++++--
backend.h | 26 +-
board.c | 15 +-
book.c | 12 +
conf/xiangqi | 30 +
conf/xq | 36 +
config.rpath | 672 -----
- configure.ac | 168 +-
+ configure.ac | 170 +-
dialogs.c | 710 ++++-
dialogs.h | 17 +-
draw.c | 136 +-
evalgraph.h | 3 +-
frontend.h | 7 +-
gamelist.c | 10 +-
- gtk/xboard.c | 299 +-
+ gtk/xboard.c | 307 +-
gtk/xboard.h | 39 +-
gtk/xengineoutput.c | 21 +-
- gtk/xoptions.c | 159 +-
+ gtk/xoptions.c | 167 +-
m4/gettext.m4 | 383 ---
m4/iconv.m4 | 214 --
m4/lib-ld.m4 | 110 -
.../zh_TW.lproj/GtkosxApplication.strings | Bin 0 -> 944 bytes
osxapp/pango.modules | 5 +
parser.c | 29 +-
- pgntags.c | 8 +-
+ pgntags.c | 8 +
pixmaps/ANALYZING_14.xpm | 23 -
pixmaps/BLACK_14.xpm | 23 -
pixmaps/CLEAR_14.xpm | 23 -
winboard/wedittags.c | 53 +-
winboard/wengineoutput.c | 3 +-
winboard/wevalgraph.c | 11 +-
- winboard/wgamelist.c | 25 +-
- winboard/winboard.c | 155 +-
+ winboard/wgamelist.c | 38 +-
+ winboard/winboard.c | 159 +-
+ winboard/winboard.h | 9 +
winboard/winboard.rc | 97 +-
winboard/woptions.c | 66 +-
winboard/wsettings.c | 15 +-
xboard2.h | 2 +-
zic2xpm.c | 597 ----
zic2xpm.man | 73 -
- 264 files changed, 28180 insertions(+), 19410 deletions(-)
+ 268 files changed, 30568 insertions(+), 19429 deletions(-)
delete mode 100644 ABOUT-NLS
create mode 100644 conf/chu
create mode 100644 conf/ics
(git log --pretty=short --no-merges --cherry-pick --left-only v4.8.x...v4.7.3^ |git shortlog --no-merges)
-Arun Persaud (35):
+Arun Persaud (41):
Updated German translation
Updated Ukrainian translations
Added Dutch translation
only enable osxapp build target on apple systems, clean up configure.ac a tiny bit
remove experimental from gtk build option
fix osxapp enable option in configure.ac
+ updated Changelog, DIFFSTAT, and SHORTLOG
+ make all tests for strings in configure use the same scheme
+ USE OSXAPP instead of APPLE and fix withval->enableval in AC_ARG_ENABLE
+ fix typo and prefix
+ forget a few __APPLE__ ifdefs; changed to OSXAPP
+ updated NEWS
H.G. Muller (166):
Implement variant ASEAN
Allow pseudo-engines to adjust the clocks
Fix writing of Chu-Shogi FENs
-H.G.Muller (133):
+H.G.Muller (138):
Fix crash on opening Tags window Xaw
Make EditPosition pallette work in Asian variants
Let EditPosition double-click on piece promote it
Update Game List when setting new Game List Tags
Implement displaying of variant tag in Game List
Don't switch to engine-defined variant on game loading
+ Always accept piece commands in variant great
+ Update Game List after tag selection changed
+ Fix some uninitialized variable bugs
+ Preserve parent variant for PGN of engine-defined game
+ Fix loading of engine-defined PGN games
Joshua Pettus (1):
Add build script to configure for a XBoard.app for OS X