Currently no keystroke is assigned to this ReloadPositionProc.
@end table
-You can add or remove shortcut keys using the X resources
-@code{form.translations}. Here is an example of what would go in your
+In the Xaw build of XBoard you can add or remove shortcut keys
+using the X resources @code{form.translations}.
+Here is an example of what would go in your
@file{.Xresources} file:
@example
XBoard*form.translations: \
- Shift<Key>?: AboutGameProc() \n\
- <Key>y: AcceptProc() \n\
- <Key>n: DeclineProc() \n\
- <Key>i: NothingProc()
+ Shift<Key>?: MenuItem(Help.About) \n\
+ Ctrl<Key>y: MenuItem(Action.Accept) \n\
+ Ctrl<Key>n: MenuItem(Action.Decline) \n\
+ Ctrl<Key>i: MenuItem(Nothing)
@end example
@noindent
-Binding a key to @code{NothingProc} makes it do nothing, thus removing
-it as a shortcut key. The XBoard commands that can be bound to keys
+So the key should always be bound to the action 'MenuItem',
+with the (hierarchical) name of the menu item as argument.
+There are a few actions available for which no menu item exists:
+Binding a key to @code{Nothing} makes it do nothing, thus removing
+it as a shortcut key. Other such functions that can be bound to keys
are:
@example
-AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
-AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,
-AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,
-AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,
-BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,
-DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
-EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
-FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
-HintProc, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
-InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
-LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
-LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
-ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,
-PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,
-PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,
-PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,
-ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,
-ResignProc, RetractMoveProc, RevertProc, SaveGameProc,
-SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,
-StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,
-ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.
+AboutGame, DebugProc (switches the -debug option on or off),
+LoadNextGame, LoadPrevGame, ReloadGame, ReloadPosition.
@end example
@node Options