m[2], m[3] - '0',
m[5], m[6] - '0',
m[2] + (m[0] > m[5] ? 1 : -1), m[3] - '0');
- else if(*c && m[8]) { // kill square followed by 2 characters: 2nd kill square rather than promo suffix
+ else if(*c && m[8] != '\n') { // kill square followed by 2 characters: 2nd kill square rather than promo suffix
*c = m[9]; if(*c == '\n') *c = NULLCHAR;
snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d,%c%d%c%d%s\n", m[0], m[1] - '0', // convert to three moves
m[7], m[8] - '0',
sprintf(move, "%c%c%c%c%c\n",
AAA + ff, ONE + rf, AAA + ft, ONE + rt, promoChar);
if(killX >= 0 && killY >= 0) {
- sprintf(move+4, ";%c%c\n", AAA + killX, ONE + killY);
+ sprintf(move+4, ";%c%c%c\n", AAA + killX, ONE + killY, promoChar);
if(kill2X >= 0 && kill2Y >= 0) sprintf(move+7, "%c%c%c\n", AAA + kill2X, ONE + kill2Y, promoChar);
}
}
piece = boards[currentMove][fromY][fromX];
if(gameInfo.variant == VariantChu) {
promotionZoneSize = BOARD_HEIGHT/3;
+ if(legal[toY][toX] == 6) return FALSE; // no promotion if highlights deny it
highestPromotingPiece = (PieceToChar(piece) == '+' || PieceToChar(CHUPROMOTED(piece)) != '+') ? WhitePawn : WhiteKing;
} else if(gameInfo.variant == VariantShogi) {
promotionZoneSize = BOARD_HEIGHT/3 +(BOARD_HEIGHT == 8);
int s = 0;
if(*fen == 'M') legal[r][f] = 2; else // request promotion choice
if(*fen == 'B') legal[r][f] = 4; else // request auto-promotion to victim
- if(*fen >= 'A' && *fen <= 'Z') legal[r][f] = 3; else
+ if(*fen >= 'A' && *fen <= 'Z') legal[r][f] = 6; else
if(*fen >= 'a' && *fen <= 'z') *fen += 'A' - 'a';
if(*fen == '/' && f > BOARD_LEFT) f = BOARD_LEFT, r--; else
if(*fen == 'T') marker[r][f++] = 0; else