From: Arun Persaud Date: Wed, 1 Jul 2009 04:31:59 +0000 (+0000) Subject: updated documenation X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=0f848da7556dd6eadf0a33029d2aade7676caa37;p=xboard.git updated documenation --- diff --git a/manual/html_node/Action-Menu.html b/manual/html_node/Action-Menu.html index e1082d2..eb42b43 100644 --- a/manual/html_node/Action-Menu.html +++ b/manual/html_node/Action-Menu.html @@ -60,6 +60,10 @@ keyboard equivalent. observe command with no arguments. ICS mode only.
Stop Examining
Ends your participation in examining a game, by issuing the ICS unexamine command. ICS mode only. +
Adjudicate to White
Adjudicate to Black
Adjudicate Draw
Terminate an ongoing game in Two-Machines mode (including match mode), +with as result a win for white, for black, or a draw, respectively. +The PGN file of the game will accompany the result string +by the comment "user adjudication". diff --git a/manual/html_node/Adjudication-Options.html b/manual/html_node/Adjudication-Options.html index 27c720e..96353e2 100644 --- a/manual/html_node/Adjudication-Options.html +++ b/manual/html_node/Adjudication-Options.html @@ -41,9 +41,9 @@ if both engines agree for a duration of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by XBoard, using -firstScoreAbs and -secondScoreAbs if needed. -Default: 0 (no adjudiction) +Default: 0 (no adjudication)
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw -if after the given number of moves it was not yet decided. Defaut: 0 (no adjudication) +if after the given number of moves it was not yet decided. Default: 0 (no adjudication)
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates, and ends the game as soon as they occur. Legality-testing must be switched on for this option to work. diff --git a/manual/html_node/Chess-engine-options.html b/manual/html_node/Chess-engine-options.html index a1b0edb..70d0f61 100644 --- a/manual/html_node/Chess-engine-options.html +++ b/manual/html_node/Chess-engine-options.html @@ -82,7 +82,7 @@ If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponent's time is renormalized accordingly. If mode=0, both play with reduced time. Default: 0.
-hideThinkingFromHuman true/false
Controls the Hide Thinking option. See Options Menu. Default: true. -(Relaces the Show-Thinking option of older xboard versions.) +(Replaces the Show-Thinking option of older xboard versions.)
-thinking/-xthinking or -showThinking true/false
Forces the engine to send thinking output to xboard. Used to be the only way to control if thinking output was displayed in older xboard versions, @@ -92,7 +92,7 @@ by the new option Hide Thinking. See Op (But if xboard needs the thinking output for some purpose, it makes the engine send it despite the setting of this option.)
-ponder/-xponder or -ponderNextMove true/false
Sets the Ponder Next Move menu option. See Options Menu. Default: true. -
-smpCores number
Specifies the maxmum nmber of CPUs an SMP engine is allowed to use. +
-smpCores number
Specifies the maximum number of CPUs an SMP engine is allowed to use. Only works for engines that support the WinBoard-protocol cores feature.
-mg or -matchGames n
Automatically runs an n-game match between two chess engines, with alternating colors. diff --git a/manual/html_node/Contributors.html b/manual/html_node/Contributors.html index 11af62c..821ceda 100644 --- a/manual/html_node/Contributors.html +++ b/manual/html_node/Contributors.html @@ -60,7 +60,7 @@ responsible for versions 1.0 through 1.2.

Evan Welsh wrote CMail. Patrick Surry helped in designing, testing, and documenting CMail. -

Allessandro Scotti added many elements to the user interface of WinBoard, +

Alessandro Scotti added many elements to the user interface of WinBoard, including the board textures and font-based rendering, the evaluation-graph, move-history and engine-output window. He was also responsible for adding the UCI support. @@ -71,7 +71,7 @@ the crazyhouse holdings, and the fairy pieces. In addition he added most of the adjudication options, made WinBoard more robust in dealing with buggy and crashing engines, and extended time control with a time-odds and node-count-based modes. -Most of the options that initially wre WinBoard only have now been back-ported to XBoard. +Most of the options that initially were WinBoard only have now been back-ported to XBoard.

Michel van den Bergh provided the code for reading Polyglot opening books. diff --git a/manual/html_node/Fairy_002dMax.html b/manual/html_node/Fairy_002dMax.html index 7665769..b638499 100644 --- a/manual/html_node/Fairy_002dMax.html +++ b/manual/html_node/Fairy_002dMax.html @@ -35,13 +35,13 @@ Up: Oth

11.2 Fairy-Max

-

Fairy-Max is a derivative from the World's smallest Chess program micro-Max, +

Fairy-Max is a derivative from the once World's smallest Chess program micro-Max, which measures only about 100 lines of source code. The main difference with micro-Max is that Fairy-Max loads its move-generator tables from a file, so that the rules for piece movement can be easily configured to implement unorthodox pieces. -Fairy-Max can therefore play a lage number of variants, normal Chess being one of those. -In addition it plas Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, +Fairy-Max can therefore play a large number of variants, normal Chess being one of those. +In addition it plays Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, Cylinder chess, Berolina Chess, while the user can easily define new variants. It can be obtained from: diff --git a/manual/html_node/File-Menu.html b/manual/html_node/File-Menu.html index f4a3a55..56b5821 100644 --- a/manual/html_node/File-Menu.html +++ b/manual/html_node/File-Menu.html @@ -53,13 +53,13 @@ does cause these variants to become shuffle variants until you use the or select a new variant.

New Variant
Allows you to select a new chess variant in non-ICS mode. (In ICS play, the ICS is responsible for deciding which variant will be played, -and XBoard adapts autmatically.) If you play with an engine, the engine must +and XBoard adapts automatically.) If you play with an engine, the engine must be able to play the selected variant, or the command will be ignored. XBoard supports all major variants, such as xiangqi, shogi, chess, chess960, -Capablanca Chess, shatranj, crazyhous, bughouse. +Capablanca Chess, shatranj, crazyhouse, bughouse.
Load Game
Plays a game from a record file. The g key is a keyboard equivalent. -A popup dialog prompts you for the file name. If the file contains more -than one game, a second popup dialog +A pop-up dialog prompts you for the file name. If the file contains more +than one game, a second pop-up dialog displays a list of games (with information drawn from their PGN tags, if any), and you can select the one you want. Alternatively, you can load the Nth game in the file directly, by typing the number N after the @@ -92,7 +92,7 @@ Not available if the last game was loaded from a pipe.
Reload Same Game
Reloads the last game you loaded. Not available if the last game was loaded from a pipe.
Save Game
Appends a record of the current game to a file. -A popup dialog +A pop-up dialog prompts you for the file name. If the game did not begin with the standard starting position, the game file includes the starting position used. Games are saved in the PGN (portable @@ -111,7 +111,7 @@ applications, such as xterm and emacs, the middle mouse button can be used for pasting; in XBoard, you must use the Paste Game command.
Paste Game
Interprets the current X selection as a game record and loads it, as with Load Game. -
Load Position
Sets up a position from a position file. A popup dialog prompts +
Load Position
Sets up a position from a position file. A pop-up dialog prompts you for the file name. If the file contains more than one saved position, and you want to load the Nth one, type the number N after the file name, separated by a space. Position files must @@ -123,7 +123,7 @@ loaded. Not available if the last position was loaded from a pipe.
Reload Same Position
Reloads the last position you loaded. Not available if the last position was loaded from a pipe.
Save Position
Appends a diagram of the current position to a file. -A popup dialog +A pop-up dialog prompts you for the file name. Positions are saved in FEN (Forsythe-Edwards notation) format unless the oldSaveStyle option is true, in which case they are saved in an older, diff --git a/manual/html_node/ICS-options.html b/manual/html_node/ICS-options.html index ae61906..239bce5 100644 --- a/manual/html_node/ICS-options.html +++ b/manual/html_node/ICS-options.html @@ -81,7 +81,7 @@ See Firewalls. the given character I/O device instead of opening a TCP connection. Use this option if your system does not have any kind of Internet connection itself (not even a SLIP or PPP connection), -but you do have dialup access (or a hardwired terminal line) to +but you do have dial-up access (or a hardwired terminal line) to an Internet service provider from which you can telnet to the ICS.

The support for this option in XBoard is minimal. You need to diff --git a/manual/html_node/Index.html b/manual/html_node/Index.html index 8c9cf94..7707ebd 100644 --- a/manual/html_node/Index.html +++ b/manual/html_node/Index.html @@ -36,10 +36,10 @@ Up: Top

  • .cmailaliases: CMail options
  • .cmailgames: CMail options
  • .icsrc: ICS options
  • -
  • <, Button: Step Menu
  • -
  • <<, Button: Step Menu
  • -
  • >, Button: Step Menu
  • -
  • >>, Button: Step Menu
  • +
  • <, Button: Step Menu
  • +
  • <<, Button: Step Menu
  • +
  • >, Button: Step Menu
  • +
  • >>, Button: Step Menu
  • abort, ICS command: Chess Servers
  • Abort, Menu Item: Action Menu
  • About XBoard, Menu Item: Help Menu
  • @@ -48,9 +48,9 @@ Up: Top
  • Action, Menu: Action Menu
  • adjourn, ICS command: Chess Servers
  • Adjourn, Menu Item: Action Menu
  • -
  • Adjudicate Draw, Menu Item: Step Menu
  • -
  • Adjudicate to Black, Menu Item: Step Menu
  • -
  • Adjudicate to White, Menu Item: Step Menu
  • +
  • Adjudicate Draw, Menu Item: Action Menu
  • +
  • Adjudicate to Black, Menu Item: Action Menu
  • +
  • Adjudicate to White, Menu Item: Action Menu
  • adjudicateDrawMoves, option: Adjudication Options
  • adjudicateLossThreshold, option: Adjudication Options
  • Adjudications, Menu Item: Options Menu
  • @@ -84,8 +84,8 @@ Up: Top
  • autoRaiseBoard, option: User interface options
  • autosave, option: Load and Save options
  • autoSaveGames, option: Load and Save options
  • -
  • Back to Start, Menu Item: Step Menu
  • -
  • Backward, Menu Item: Step Menu
  • +
  • Back to Start, Menu Item: Step Menu
  • +
  • Backward, Menu Item: Step Menu
  • bell, option: User interface options
  • bitmapDirectory, option: User interface options
  • blackPieceColor, option: User interface options
  • @@ -188,8 +188,8 @@ Up: Top
  • Font, coordinates: User interface options
  • font, option: User interface options
  • fontSizeTolerance, option: User interface options
  • -
  • Forward to End, Menu Item: Step Menu
  • -
  • Forward, Menu Item: Step Menu
  • +
  • Forward to End, Menu Item: Step Menu
  • +
  • Forward, Menu Item: Step Menu
  • fUCI, option: UCI + WB Engine Settings
  • gameListTags, option: Load and Save options
  • games, ICS command: Chess Servers
  • @@ -269,7 +269,7 @@ Up: Top
  • Menu, Help: Help Menu
  • Menu, Mode: Mode Menu
  • Menu, Options: Options Menu
  • -
  • Menu, Step: Step Menu
  • +
  • Menu, Step: Step Menu
  • Menus: Menus
  • mg, option: Chess engine options
  • mm, option: Chess engine options
  • @@ -277,7 +277,7 @@ Up: Top
  • mode, option: Other options
  • mono, option: User interface options
  • monoMode, option: User interface options
  • -
  • Move Now, Menu Item: Step Menu
  • +
  • Move Now, Menu Item: Step Menu
  • Move Sound, Menu Item: Options Menu
  • moves, option: ICS options
  • movesound, option: User interface options
  • @@ -341,12 +341,12 @@ Up: Top
  • Reporting bugs: Problems
  • Reporting problems: Problems
  • Resign, Menu Item: Action Menu
  • -
  • Retract Move, Menu Item: Step Menu
  • +
  • Retract Move, Menu Item: Step Menu
  • reuse, option: Chess engine options
  • reuse2, option: Chess engine options
  • reuseFirst, option: Chess engine options
  • reuseSecond, option: Chess engine options
  • -
  • Revert, Menu Item: Step Menu
  • +
  • Revert, Menu Item: Step Menu
  • ringBellAfterMoves, option: User interface options
  • rsh, option: Other options
  • ruleMoves, option: Adjudication Options
  • @@ -406,7 +406,7 @@ Up: Top
  • soundTell, option: ICS options
  • spf, option: Load and Save options
  • st, option: Chess engine options
  • -
  • Step Menu: Step Menu
  • +
  • Step Menu: Step Menu
  • Stop Examining, Menu Item: Action Menu
  • Stop Observing, Menu Item: Action Menu
  • sUCI, option: UCI + WB Engine Settings
  • @@ -427,7 +427,7 @@ Up: Top
  • titleInWindow, option: User interface options
  • Training, Menu Item: Mode Menu
  • trivialDraws, option: Adjudication Options
  • -
  • Truncate Game, Menu Item: Step Menu
  • +
  • Truncate Game, Menu Item: Step Menu
  • Two Machines, Menu Item: Mode Menu
  • usePolyglotBook, option: UCI + WB Engine Settings
  • User interface options: User interface options
  • diff --git a/manual/html_node/Menus.html b/manual/html_node/Menus.html index 108b23a..d2f0f5f 100644 --- a/manual/html_node/Menus.html +++ b/manual/html_node/Menus.html @@ -38,11 +38,11 @@ To move a piece, you can drag it with the left mouse button, or you can click the left mouse button once on the piece, then once more on the destination square. To drop a new piece on a square (when applicable), press the middle or the right mouse button over the -square and select from the popup menu. In cases where you can drop +square and select from the pop-up menu. In cases where you can drop either a white or black piece, use the middle button (or shift+right) for white and the right button (or shift+middle) for black. When you are playing a bughouse game on an Internet Chess Server, a list of the -offboard pieces that each player has available is shown in the window +off-board pieces that each player has available is shown in the window title after the player's name; in addition, the piece menus show the number of pieces available of each type. From version 4.3.14 on, it is also possible in crazyhouse, bughouse or shogi to dag and drop pieces diff --git a/manual/html_node/Mode-Menu.html b/manual/html_node/Mode-Menu.html index c57450f..00380cb 100644 --- a/manual/html_node/Mode-Menu.html +++ b/manual/html_node/Mode-Menu.html @@ -59,9 +59,9 @@ clock to tell XBoard which side moves first. with an engine loaded (zippy mode); the engine then will analyse the positions as they occur in the observed game.
    Analyze File
    This option lets you load a game from a file (PGN, XBoard format, etc.) -and analyze it. When you select this menu item, a popup window appears -and asks for a filename to load. -If the file contains multiple games, another popup appears that lets +and analyze it. When you select this menu item, a pop-up window appears +and asks for a file name to load. +If the file contains multiple games, another pop up appears that lets you select which game you wish to analyze. After a game is loaded, use the XBoard arrow buttons to step forwards/backwards through the game and watch the analysis. @@ -122,7 +122,7 @@ the ICS examine command, or start an ICS match against yourself.
    Training
    Training mode lets you interactively guess the moves of a game for one of the players. You guess the next move of the game by playing the move on the board. If the move played matches the next move of the -game, the move is accepted and the opponent's response is autoplayed. +game, the move is accepted and the opponent's response is auto-played. If the move played is incorrect, an error message is displayed. You can select this mode only while loading a game (that is, after selecting ‘Load Game’ from the File menu). While XBoard is in diff --git a/manual/html_node/Options-Menu.html b/manual/html_node/Options-Menu.html index 41b892e..54fa455 100644 --- a/manual/html_node/Options-Menu.html +++ b/manual/html_node/Options-Menu.html @@ -44,24 +44,24 @@ that XBoard can perform in engine-engine games. You can instruct XBoard to detect and terminate the game on checkmate or stalemate, even if the engines would not do so, to verify engine result claims (forfeiting engines that make false claims), rather than -naively following the engine, to declare draw on posititions +naively following the engine, to declare draw on positions which can never be won for lack of mating material, (e.g. KBK), -or which are impossble to win unless the opponent seeks its own demise +or which are impossible to win unless the opponent seeks its own demise (e.g. KBKN). For these adjudications to work, ‘Test Legality’ should be switched on. -It is also possible to insruct XBoard to enforce a 50-move or 3-fold-repeat -rule and automtically declare draw (after a user-adjustable number of moves +It is also possible to instruct XBoard to enforce a 50-move or 3-fold-repeat +rule and automatically declare draw (after a user-adjustable number of moves or repeats) even if the engines are prepared to go on. It is also possible to have XBoard declare draw on games that seem to drag on -forever, or adjudicate a loss if both engines agree (for 3 cosecutive moves) that one +forever, or adjudicate a loss if both engines agree (for 3 consecutive moves) that one of them is behind more than a user-adjustable score threshold. For the latter adjudication to work, XBoard should be able to properly understand -the engine's scores. To faclitate the latter, you can inform xboard here if +the engine's scores. To facilitate the latter, you can inform xboard here if the engines report scores from the viewpoint of white, or from that of their own color.
    Engine Settings
    Pops up a sub-menu where you can set some engine parameters common to most engines, such as hash-table size, tablebase cache size, maximum number of processors that SMP engines can use, and where to find the Polyglot adapter needed -to run UCI engines under XBoard. The feature tht allows setting of these parameters on +to run UCI engines under XBoard. The feature that allows setting of these parameters on engines is new since XBoard 4.3.15, so not many WinBoard engines respond to it yet, but UCI engines should. It is also possible to specify a GUI opening book here, i.e. an opening @@ -79,7 +79,7 @@ fixed time per move, will be divided by N.
    Always Queen
    If this option is off, XBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is true, your pawns are -always promoted to queens. Your opponent can still underpromote. +always promoted to queens. Your opponent can still under-promote.
    Animate Dragging
    If Animate Dragging is on, while you are dragging a piece with the mouse, an image of the piece follows the mouse cursor. If Animate Dragging is off, there is no visual feedback while you are @@ -202,9 +202,9 @@ message to standard error (the terminal) and exits immediately.
    Popup Move Errors
    If this option is off, when you make an error in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is -on, move errors are displayed in small popup windows like other errors. -You can dismiss an error popup either by clicking its OK button or by -clicking anywhere on the board, including downclicking to start a move. +on, move errors are displayed in small pop-up windows like other errors. +You can dismiss an error pop-up either by clicking its OK button or by +clicking anywhere on the board, including down-clicking to start a move.
    Premove
    If this option is on while playing a game on an ICS, you can register your next planned move before it is your turn. Move the piece with the mouse in the ordinary way, and the starting and ending squares diff --git a/manual/html_node/Options.html b/manual/html_node/Options.html index 7ef646e..70474cf 100644 --- a/manual/html_node/Options.html +++ b/manual/html_node/Options.html @@ -65,7 +65,7 @@ true or false (‘XBoard*longOptionName: trueICS options: Connecting to and using ICS.
  • Load and Save options: Input/output options.
  • User interface options: Look and feel options. -
  • Adjudication Options: Control adjudcation of engine-engine games. +
  • Adjudication Options: Control adjudication of engine-engine games.
  • Other options: Miscellaneous. diff --git a/manual/html_node/Other-options.html b/manual/html_node/Other-options.html index e430ac3..2d9cce3 100644 --- a/manual/html_node/Other-options.html +++ b/manual/html_node/Other-options.html @@ -68,7 +68,7 @@ needed in ICS mode. Recognized variant names are: gothic similar, with a better initial position caparandom An FRC-like version of Capablanca Chess (10x8) janus A game with two Archbishops (10x8 board) - courier Medieval intermedite between shatranj and + courier Medieval intermediate between shatranj and modern Chess (on 12x8 board) falcon Patented 10x8 variant with two Falcon pieces berolina Pawns capture straight ahead, and move diagonal @@ -82,12 +82,12 @@ needed in ICS mode. Recognized variant names are:

    In the shuffle variants, XBoard now does shuffle the pieces, although you can still do it by hand using Edit Position. Some variants are supported only in ICS mode, including bughouse, and -kriegspiel. The winning/drawing conditions in crazyhouse (offboard +kriegspiel. The winning/drawing conditions in crazyhouse (off-board interposition on mate), losers, suicide, giveaway, atomic, and 3check are not fully understood. Berolina and cylinder chess can only be played with legality testing off. In crazyhouse, XBoard now does keep -track of offboard pieces. In shatranj it does implement the baring +track of off-board pieces. In shatranj it does implement the baring rule when mate detection is switched on.

    -boardHeight N
    Allows you to set a non-standard number of board ranks in any variant. If the height is given as -1, the default height for the variant is used. @@ -135,7 +135,7 @@ with respect to saving it in the debug file. The output is further (hopefully) ignored. If number=0, WinBoard refrains from writing such spurious output to the debug file. If number=1, all engine output is written faithfully to the debug file. -If number=2, any protocol-violating line is prefixed with a ‘#’ character, +If number=2, any protocol-violating line is prefixed with a '#' character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file. This option is provided for the benefit of applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. @@ -147,7 +147,7 @@ configured and compiled. remoteShell. The default is your local user name.
    -userName username
    Name under which the Human player will be listed in the PGN file. Default is the login name on your local computer. -
    -delayBeforeQuit number
    -delayAfterQuit number
    These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the ‘quit’ command. The second one determines the pause after killing the engine, to make sure it dies. +
    -delayBeforeQuit number
    -delayAfterQuit number
    These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies. diff --git a/manual/html_node/Step-Menu.html b/manual/html_node/Step-Menu.html index c6e000c..75cf2d6 100644 --- a/manual/html_node/Step-Menu.html +++ b/manual/html_node/Step-Menu.html @@ -34,9 +34,9 @@ Up: Menus

    2.4 Step Menu

    -

    +

    -
    Backward
    Steps backward through a series of remembered moves. +
    Backward
    Steps backward through a series of remembered moves. The ‘[<]’ button and the b key are equivalents, as is turning the mouse wheel towards you. In addition, pressing the Control key steps back one move, and releasing @@ -55,7 +55,7 @@ off, ‘Backward’ issues the IC everyone's view of the game and allows you to make a different move. If Pause mode is on, ‘Backward’ only backs up your local view. -
    Forward
    Steps forward through a series of remembered moves (undoing the +
    Forward
    Steps forward through a series of remembered moves (undoing the effect of ‘Backward’) or forward through a game file. The ‘[>]’ button and the f key are equivalents, as is turning the mouse wheel away from you. @@ -67,7 +67,7 @@ everyone's view of the game forward along the current line. If Pause mode is on, ‘Forward’ only moves your local view forward, and it will not go past the position that the game was in when you paused. -
    Back to Start
    Jumps backward to the first remembered position in the game. +
    Back to Start
    Jumps backward to the first remembered position in the game. The ‘[<<]’ button and the shifted B key are equivalents.

    In most modes, Back to Start only lets you look back at old @@ -84,7 +84,7 @@ is off, ‘Back to Start’ issue command, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, ‘Back to Start’ only backs up your local view. -

    Forward to End
    Jumps forward to the last remembered position in the game. The +
    Forward to End
    Jumps forward to the last remembered position in the game. The ‘[>>]’ button and the shifted F key are equivalents.

    If you are examining an ICS game, the behavior of ‘Forward to @@ -94,21 +94,17 @@ command, which moves everyone's view of the game forward to the end of the current line. If Pause mode is on, ‘Forward to End’ only moves your local view forward, and it will not go past the position that the game was in when you paused. -

    Revert
    If you are examining an ICS game and Pause mode is off, issues +
    Revert
    If you are examining an ICS game and Pause mode is off, issues the ICS command ‘revert’. -
    Truncate Game
    Discards all remembered moves of the game beyond the current +
    Truncate Game
    Discards all remembered moves of the game beyond the current position. Puts XBoard into ‘Edit Game’ mode if it was not there already. -
    Move Now
    Forces the chess engine to move immediately. Chess engine mode only. -
    Retract Move
    Retracts your last move. In chess engine mode, you can do this only +
    Move Now
    Forces the chess engine to move immediately. Chess engine mode only. +
    Retract Move
    Retracts your last move. In chess engine mode, you can do this only after the chess engine has replied to your move; if the chess engine is still thinking, use ‘Move Now’ first. In ICS mode, ‘Retract Move’ issues the command ‘takeback 1’ or ‘takeback 2’ depending on whether it is your opponent's move or yours. -
    Adjudicate to White
    Adjudicate to Black
    Adjudicate Draw
    Terminate an ongoing game in Two-Machines mode (including match mode), -with as result a win for white, for black, or a draw, repsectively. -The PGN file of the game will accompany the result string -by the comment "user adjudication".
    diff --git a/manual/html_node/UCI-_002b-WB-Engine-Settings.html b/manual/html_node/UCI-_002b-WB-Engine-Settings.html index a85f25e..138b94f 100644 --- a/manual/html_node/UCI-_002b-WB-Engine-Settings.html +++ b/manual/html_node/UCI-_002b-WB-Engine-Settings.html @@ -40,10 +40,10 @@ Up: Options
    -fUCI or -firstIsUCI true/false
    -sUCI or -secondIsUCI true/false
    Indicates if the mentioned engine executable file is an UCI engine, and should be run with the aid of the Polyglot adapter rather than directly. Xboard will then pass the other UCI options and engine name to Polyglot -through a .ini temporary file ceated for the purpose. +through a .ini temporary file created for the purpose.
    -PolyglotDir filename
    Gives the name of the directory in which the Polyglot adapter for UCI engines expects its files. Default: "/usr/local/share/polyglot". -
    -usePolyglotBook true/false
    Specifies if the Polygot book should be used. +
    -usePolyglotBook true/false
    Specifies if the Polyglot book should be used.
    -PolyglotBook filename
    Gives the filename of the opening book that Polyglot should use. From XBoard 4.3.15 on, native WinBoard engines will also use the opening book specified here, provided the usePolyglotBook option is set to true, diff --git a/manual/index.html b/manual/index.html index 31ea54d..4b316ca 100644 --- a/manual/index.html +++ b/manual/index.html @@ -10,7 +10,7 @@
    Free Software Foundation
    -
    last updated June 29, 2009
    +
    last updated June 30, 2009

    This manual (xboard) is available in the following formats:

    diff --git a/manual/xboard.dvi.gz b/manual/xboard.dvi.gz index ff1cb65..fccf649 100644 Binary files a/manual/xboard.dvi.gz and b/manual/xboard.dvi.gz differ diff --git a/manual/xboard.html b/manual/xboard.html index c293d2f..f6ced81 100644 --- a/manual/xboard.html +++ b/manual/xboard.html @@ -115,11 +115,11 @@ To move a piece, you can drag it with the left mouse button, or you can click the left mouse button once on the piece, then once more on the destination square. To drop a new piece on a square (when applicable), press the middle or the right mouse button over the -square and select from the popup menu. In cases where you can drop +square and select from the pop-up menu. In cases where you can drop either a white or black piece, use the middle button (or shift+right) for white and the right button (or shift+middle) for black. When you are playing a bughouse game on an Internet Chess Server, a list of the -offboard pieces that each player has available is shown in the window +off-board pieces that each player has available is shown in the window title after the player's name; in addition, the piece menus show the number of pieces available of each type. From version 4.3.14 on, it is also possible in crazyhouse, bughouse or shogi to dag and drop pieces @@ -174,13 +174,13 @@ does cause these variants to become shuffle variants until you use the or select a new variant.
    New Variant
    Allows you to select a new chess variant in non-ICS mode. (In ICS play, the ICS is responsible for deciding which variant will be played, -and XBoard adapts autmatically.) If you play with an engine, the engine must +and XBoard adapts automatically.) If you play with an engine, the engine must be able to play the selected variant, or the command will be ignored. XBoard supports all major variants, such as xiangqi, shogi, chess, chess960, -Capablanca Chess, shatranj, crazyhous, bughouse. +Capablanca Chess, shatranj, crazyhouse, bughouse.
    Load Game
    Plays a game from a record file. The g key is a keyboard equivalent. -A popup dialog prompts you for the file name. If the file contains more -than one game, a second popup dialog +A pop-up dialog prompts you for the file name. If the file contains more +than one game, a second pop-up dialog displays a list of games (with information drawn from their PGN tags, if any), and you can select the one you want. Alternatively, you can load the Nth game in the file directly, by typing the number N after the @@ -213,7 +213,7 @@ Not available if the last game was loaded from a pipe.
    Reload Same Game
    Reloads the last game you loaded. Not available if the last game was loaded from a pipe.
    Save Game
    Appends a record of the current game to a file. -A popup dialog +A pop-up dialog prompts you for the file name. If the game did not begin with the standard starting position, the game file includes the starting position used. Games are saved in the PGN (portable @@ -232,7 +232,7 @@ applications, such as xterm and emacs, the middle mouse button can be used for pasting; in XBoard, you must use the Paste Game command.
    Paste Game
    Interprets the current X selection as a game record and loads it, as with Load Game. -
    Load Position
    Sets up a position from a position file. A popup dialog prompts +
    Load Position
    Sets up a position from a position file. A pop-up dialog prompts you for the file name. If the file contains more than one saved position, and you want to load the Nth one, type the number N after the file name, separated by a space. Position files must @@ -244,7 +244,7 @@ loaded. Not available if the last position was loaded from a pipe.
    Reload Same Position
    Reloads the last position you loaded. Not available if the last position was loaded from a pipe.
    Save Position
    Appends a diagram of the current position to a file. -A popup dialog +A pop-up dialog prompts you for the file name. Positions are saved in FEN (Forsythe-Edwards notation) format unless the oldSaveStyle option is true, in which case they are saved in an older, @@ -298,9 +298,9 @@ clock to tell XBoard which side moves first. with an engine loaded (zippy mode); the engine then will analyse the positions as they occur in the observed game.
    Analyze File
    This option lets you load a game from a file (PGN, XBoard format, etc.) -and analyze it. When you select this menu item, a popup window appears -and asks for a filename to load. -If the file contains multiple games, another popup appears that lets +and analyze it. When you select this menu item, a pop-up window appears +and asks for a file name to load. +If the file contains multiple games, another pop up appears that lets you select which game you wish to analyze. After a game is loaded, use the XBoard arrow buttons to step forwards/backwards through the game and watch the analysis. @@ -361,7 +361,7 @@ the ICS examine command, or start an ICS match against yourself.
    Training
    Training mode lets you interactively guess the moves of a game for one of the players. You guess the next move of the game by playing the move on the board. If the move played matches the next move of the -game, the move is accepted and the opponent's response is autoplayed. +game, the move is accepted and the opponent's response is auto-played. If the move played is incorrect, an error message is displayed. You can select this mode only while loading a game (that is, after selecting ‘Load Game’ from the File menu). While XBoard is in @@ -467,6 +467,10 @@ keyboard equivalent. observe command with no arguments. ICS mode only.
    Stop Examining
    Ends your participation in examining a game, by issuing the ICS unexamine command. ICS mode only. +
    Adjudicate to White
    Adjudicate to Black
    Adjudicate Draw
    Terminate an ongoing game in Two-Machines mode (including match mode), +with as result a win for white, for black, or a draw, respectively. +The PGN file of the game will accompany the result string +by the comment "user adjudication".
    @@ -480,9 +484,9 @@ Up: Menus

    2.4 Step Menu

    -

    +

    -
    Backward
    Steps backward through a series of remembered moves. +
    Backward
    Steps backward through a series of remembered moves. The ‘[<]’ button and the b key are equivalents, as is turning the mouse wheel towards you. In addition, pressing the Control key steps back one move, and releasing @@ -501,7 +505,7 @@ off, ‘Backward’ issues the IC everyone's view of the game and allows you to make a different move. If Pause mode is on, ‘Backward’ only backs up your local view. -
    Forward
    Steps forward through a series of remembered moves (undoing the +
    Forward
    Steps forward through a series of remembered moves (undoing the effect of ‘Backward’) or forward through a game file. The ‘[>]’ button and the f key are equivalents, as is turning the mouse wheel away from you. @@ -513,7 +517,7 @@ everyone's view of the game forward along the current line. If Pause mode is on, ‘Forward’ only moves your local view forward, and it will not go past the position that the game was in when you paused. -
    Back to Start
    Jumps backward to the first remembered position in the game. +
    Back to Start
    Jumps backward to the first remembered position in the game. The ‘[<<]’ button and the shifted B key are equivalents.

    In most modes, Back to Start only lets you look back at old @@ -530,7 +534,7 @@ is off, ‘Back to Start’ issue command, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, ‘Back to Start’ only backs up your local view. -

    Forward to End
    Jumps forward to the last remembered position in the game. The +
    Forward to End
    Jumps forward to the last remembered position in the game. The ‘[>>]’ button and the shifted F key are equivalents.

    If you are examining an ICS game, the behavior of ‘Forward to @@ -540,21 +544,17 @@ command, which moves everyone's view of the game forward to the end of the current line. If Pause mode is on, ‘Forward to End’ only moves your local view forward, and it will not go past the position that the game was in when you paused. -

    Revert
    If you are examining an ICS game and Pause mode is off, issues +
    Revert
    If you are examining an ICS game and Pause mode is off, issues the ICS command ‘revert’. -
    Truncate Game
    Discards all remembered moves of the game beyond the current +
    Truncate Game
    Discards all remembered moves of the game beyond the current position. Puts XBoard into ‘Edit Game’ mode if it was not there already. -
    Move Now
    Forces the chess engine to move immediately. Chess engine mode only. -
    Retract Move
    Retracts your last move. In chess engine mode, you can do this only +
    Move Now
    Forces the chess engine to move immediately. Chess engine mode only. +
    Retract Move
    Retracts your last move. In chess engine mode, you can do this only after the chess engine has replied to your move; if the chess engine is still thinking, use ‘Move Now’ first. In ICS mode, ‘Retract Move’ issues the command ‘takeback 1’ or ‘takeback 2’ depending on whether it is your opponent's move or yours. -
    Adjudicate to White
    Adjudicate to Black
    Adjudicate Draw
    Terminate an ongoing game in Two-Machines mode (including match mode), -with as result a win for white, for black, or a draw, repsectively. -The PGN file of the game will accompany the result string -by the comment "user adjudication".
    @@ -578,24 +578,24 @@ that XBoard can perform in engine-engine games. You can instruct XBoard to detect and terminate the game on checkmate or stalemate, even if the engines would not do so, to verify engine result claims (forfeiting engines that make false claims), rather than -naively following the engine, to declare draw on posititions +naively following the engine, to declare draw on positions which can never be won for lack of mating material, (e.g. KBK), -or which are impossble to win unless the opponent seeks its own demise +or which are impossible to win unless the opponent seeks its own demise (e.g. KBKN). For these adjudications to work, ‘Test Legality’ should be switched on. -It is also possible to insruct XBoard to enforce a 50-move or 3-fold-repeat -rule and automtically declare draw (after a user-adjustable number of moves +It is also possible to instruct XBoard to enforce a 50-move or 3-fold-repeat +rule and automatically declare draw (after a user-adjustable number of moves or repeats) even if the engines are prepared to go on. It is also possible to have XBoard declare draw on games that seem to drag on -forever, or adjudicate a loss if both engines agree (for 3 cosecutive moves) that one +forever, or adjudicate a loss if both engines agree (for 3 consecutive moves) that one of them is behind more than a user-adjustable score threshold. For the latter adjudication to work, XBoard should be able to properly understand -the engine's scores. To faclitate the latter, you can inform xboard here if +the engine's scores. To facilitate the latter, you can inform xboard here if the engines report scores from the viewpoint of white, or from that of their own color.
    Engine Settings
    Pops up a sub-menu where you can set some engine parameters common to most engines, such as hash-table size, tablebase cache size, maximum number of processors that SMP engines can use, and where to find the Polyglot adapter needed -to run UCI engines under XBoard. The feature tht allows setting of these parameters on +to run UCI engines under XBoard. The feature that allows setting of these parameters on engines is new since XBoard 4.3.15, so not many WinBoard engines respond to it yet, but UCI engines should. It is also possible to specify a GUI opening book here, i.e. an opening @@ -613,7 +613,7 @@ fixed time per move, will be divided by N.
    Always Queen
    If this option is off, XBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is true, your pawns are -always promoted to queens. Your opponent can still underpromote. +always promoted to queens. Your opponent can still under-promote.
    Animate Dragging
    If Animate Dragging is on, while you are dragging a piece with the mouse, an image of the piece follows the mouse cursor. If Animate Dragging is off, there is no visual feedback while you are @@ -736,9 +736,9 @@ message to standard error (the terminal) and exits immediately.
    Popup Move Errors
    If this option is off, when you make an error in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is -on, move errors are displayed in small popup windows like other errors. -You can dismiss an error popup either by clicking its OK button or by -clicking anywhere on the board, including downclicking to start a move. +on, move errors are displayed in small pop-up windows like other errors. +You can dismiss an error pop-up either by clicking its OK button or by +clicking anywhere on the board, including down-clicking to start a move.
    Premove
    If this option is on while playing a game on an ICS, you can register your next planned move before it is your turn. Move the piece with the mouse in the ordinary way, and the starting and ending squares @@ -908,7 +908,7 @@ true or false (‘XBoard*longOptionName: trueICS options: Connecting to and using ICS.
  • Load and Save options: Input/output options.
  • User interface options: Look and feel options. -
  • Adjudication Options: Control adjudcation of engine-engine games. +
  • Adjudication Options: Control adjudication of engine-engine games.
  • Other options: Miscellaneous. @@ -972,7 +972,7 @@ If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponent's time is renormalized accordingly. If mode=0, both play with reduced time. Default: 0.
    -hideThinkingFromHuman true/false
    Controls the Hide Thinking option. See Options Menu. Default: true. -(Relaces the Show-Thinking option of older xboard versions.) +(Replaces the Show-Thinking option of older xboard versions.)
    -thinking/-xthinking or -showThinking true/false
    Forces the engine to send thinking output to xboard. Used to be the only way to control if thinking output was displayed in older xboard versions, @@ -982,7 +982,7 @@ by the new option Hide Thinking. See Options Menu. D (But if xboard needs the thinking output for some purpose, it makes the engine send it despite the setting of this option.)
    -ponder/-xponder or -ponderNextMove true/false
    Sets the Ponder Next Move menu option. See Options Menu. Default: true. -
    -smpCores number
    Specifies the maxmum nmber of CPUs an SMP engine is allowed to use. +
    -smpCores number
    Specifies the maximum number of CPUs an SMP engine is allowed to use. Only works for engines that support the WinBoard-protocol cores feature.
    -mg or -matchGames n
    Automatically runs an n-game match between two chess engines, with alternating colors. @@ -1110,10 +1110,10 @@ Up: Options
    -fUCI or -firstIsUCI true/false
    -sUCI or -secondIsUCI true/false
    Indicates if the mentioned engine executable file is an UCI engine, and should be run with the aid of the Polyglot adapter rather than directly. Xboard will then pass the other UCI options and engine name to Polyglot -through a .ini temporary file ceated for the purpose. +through a .ini temporary file created for the purpose.
    -PolyglotDir filename
    Gives the name of the directory in which the Polyglot adapter for UCI engines expects its files. Default: "/usr/local/share/polyglot". -
    -usePolyglotBook true/false
    Specifies if the Polygot book should be used. +
    -usePolyglotBook true/false
    Specifies if the Polyglot book should be used.
    -PolyglotBook filename
    Gives the filename of the opening book that Polyglot should use. From XBoard 4.3.15 on, native WinBoard engines will also use the opening book specified here, provided the usePolyglotBook option is set to true, @@ -1200,7 +1200,7 @@ See Firewalls. the given character I/O device instead of opening a TCP connection. Use this option if your system does not have any kind of Internet connection itself (not even a SLIP or PPP connection), -but you do have dialup access (or a hardwired terminal line) to +but you do have dial-up access (or a hardwired terminal line) to an Internet service provider from which you can telnet to the ICS.

    The support for this option in XBoard is minimal. You need to @@ -1623,9 +1623,9 @@ if both engines agree for a duration of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by XBoard, using -firstScoreAbs and -secondScoreAbs if needed. -Default: 0 (no adjudiction) +Default: 0 (no adjudication)

    -adjudicateDrawMoves n
    If the given value is non-zero, XBoard adjudicates the game as a draw -if after the given number of moves it was not yet decided. Defaut: 0 (no adjudication) +if after the given number of moves it was not yet decided. Default: 0 (no adjudication)
    -checkMates true/false
    If this option is set, XBoard detects all checkmates and stalemates, and ends the game as soon as they occur. Legality-testing must be switched on for this option to work. @@ -1700,7 +1700,7 @@ needed in ICS mode. Recognized variant names are: gothic similar, with a better initial position caparandom An FRC-like version of Capablanca Chess (10x8) janus A game with two Archbishops (10x8 board) - courier Medieval intermedite between shatranj and + courier Medieval intermediate between shatranj and modern Chess (on 12x8 board) falcon Patented 10x8 variant with two Falcon pieces berolina Pawns capture straight ahead, and move diagonal @@ -1714,12 +1714,12 @@ needed in ICS mode. Recognized variant names are:

    In the shuffle variants, XBoard now does shuffle the pieces, although you can still do it by hand using Edit Position. Some variants are supported only in ICS mode, including bughouse, and -kriegspiel. The winning/drawing conditions in crazyhouse (offboard +kriegspiel. The winning/drawing conditions in crazyhouse (off-board interposition on mate), losers, suicide, giveaway, atomic, and 3check are not fully understood. Berolina and cylinder chess can only be played with legality testing off. In crazyhouse, XBoard now does keep -track of offboard pieces. In shatranj it does implement the baring +track of off-board pieces. In shatranj it does implement the baring rule when mate detection is switched on.

    -boardHeight N
    Allows you to set a non-standard number of board ranks in any variant. If the height is given as -1, the default height for the variant is used. @@ -1767,7 +1767,7 @@ with respect to saving it in the debug file. The output is further (hopefully) ignored. If number=0, WinBoard refrains from writing such spurious output to the debug file. If number=1, all engine output is written faithfully to the debug file. -If number=2, any protocol-violating line is prefixed with a ‘#’ character, +If number=2, any protocol-violating line is prefixed with a '#' character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file. This option is provided for the benefit of applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. @@ -1779,7 +1779,7 @@ configured and compiled. remoteShell. The default is your local user name.
    -userName username
    Name under which the Human player will be listed in the PGN file. Default is the login name on your local computer. -
    -delayBeforeQuit number
    -delayAfterQuit number
    These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the ‘quit’ command. The second one determines the pause after killing the engine, to make sure it dies. +
    -delayBeforeQuit number
    -delayAfterQuit number
    These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies. @@ -2169,7 +2169,7 @@ responsible for versions 1.0 through 1.2.

    Evan Welsh wrote CMail. Patrick Surry helped in designing, testing, and documenting CMail. -

    Allessandro Scotti added many elements to the user interface of WinBoard, +

    Alessandro Scotti added many elements to the user interface of WinBoard, including the board textures and font-based rendering, the evaluation-graph, move-history and engine-output window. He was also responsible for adding the UCI support. @@ -2180,7 +2180,7 @@ the crazyhouse holdings, and the fairy pieces. In addition he added most of the adjudication options, made WinBoard more robust in dealing with buggy and crashing engines, and extended time control with a time-odds and node-count-based modes. -Most of the options that initially wre WinBoard only have now been back-ported to XBoard. +Most of the options that initially were WinBoard only have now been back-ported to XBoard.

    Michel van den Bergh provided the code for reading Polyglot opening books. @@ -2455,13 +2455,13 @@ Up: Other programs

    11.2 Fairy-Max

    -

    Fairy-Max is a derivative from the World's smallest Chess program micro-Max, +

    Fairy-Max is a derivative from the once World's smallest Chess program micro-Max, which measures only about 100 lines of source code. The main difference with micro-Max is that Fairy-Max loads its move-generator tables from a file, so that the rules for piece movement can be easily configured to implement unorthodox pieces. -Fairy-Max can therefore play a lage number of variants, normal Chess being one of those. -In addition it plas Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, +Fairy-Max can therefore play a large number of variants, normal Chess being one of those. +In addition it plays Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, Cylinder chess, Berolina Chess, while the user can easily define new variants. It can be obtained from: @@ -3334,10 +3334,10 @@ Up: Top

  • .cmailaliases: CMail options
  • .cmailgames: CMail options
  • .icsrc: ICS options
  • -
  • <, Button: Step Menu
  • -
  • <<, Button: Step Menu
  • -
  • >, Button: Step Menu
  • -
  • >>, Button: Step Menu
  • +
  • <, Button: Step Menu
  • +
  • <<, Button: Step Menu
  • +
  • >, Button: Step Menu
  • +
  • >>, Button: Step Menu
  • abort, ICS command: Chess Servers
  • Abort, Menu Item: Action Menu
  • About XBoard, Menu Item: Help Menu
  • @@ -3346,9 +3346,9 @@ Up: Top
  • Action, Menu: Action Menu
  • adjourn, ICS command: Chess Servers
  • Adjourn, Menu Item: Action Menu
  • -
  • Adjudicate Draw, Menu Item: Step Menu
  • -
  • Adjudicate to Black, Menu Item: Step Menu
  • -
  • Adjudicate to White, Menu Item: Step Menu
  • +
  • Adjudicate Draw, Menu Item: Action Menu
  • +
  • Adjudicate to Black, Menu Item: Action Menu
  • +
  • Adjudicate to White, Menu Item: Action Menu
  • adjudicateDrawMoves, option: Adjudication Options
  • adjudicateLossThreshold, option: Adjudication Options
  • Adjudications, Menu Item: Options Menu
  • @@ -3382,8 +3382,8 @@ Up: Top
  • autoRaiseBoard, option: User interface options
  • autosave, option: Load and Save options
  • autoSaveGames, option: Load and Save options
  • -
  • Back to Start, Menu Item: Step Menu
  • -
  • Backward, Menu Item: Step Menu
  • +
  • Back to Start, Menu Item: Step Menu
  • +
  • Backward, Menu Item: Step Menu
  • bell, option: User interface options
  • bitmapDirectory, option: User interface options
  • blackPieceColor, option: User interface options
  • @@ -3486,8 +3486,8 @@ Up: Top
  • Font, coordinates: User interface options
  • font, option: User interface options
  • fontSizeTolerance, option: User interface options
  • -
  • Forward to End, Menu Item: Step Menu
  • -
  • Forward, Menu Item: Step Menu
  • +
  • Forward to End, Menu Item: Step Menu
  • +
  • Forward, Menu Item: Step Menu
  • fUCI, option: UCI + WB Engine Settings
  • gameListTags, option: Load and Save options
  • games, ICS command: Chess Servers
  • @@ -3567,7 +3567,7 @@ Up: Top
  • Menu, Help: Help Menu
  • Menu, Mode: Mode Menu
  • Menu, Options: Options Menu
  • -
  • Menu, Step: Step Menu
  • +
  • Menu, Step: Step Menu
  • Menus: Menus
  • mg, option: Chess engine options
  • mm, option: Chess engine options
  • @@ -3575,7 +3575,7 @@ Up: Top
  • mode, option: Other options
  • mono, option: User interface options
  • monoMode, option: User interface options
  • -
  • Move Now, Menu Item: Step Menu
  • +
  • Move Now, Menu Item: Step Menu
  • Move Sound, Menu Item: Options Menu
  • moves, option: ICS options
  • movesound, option: User interface options
  • @@ -3639,12 +3639,12 @@ Up: Top
  • Reporting bugs: Problems
  • Reporting problems: Problems
  • Resign, Menu Item: Action Menu
  • -
  • Retract Move, Menu Item: Step Menu
  • +
  • Retract Move, Menu Item: Step Menu
  • reuse, option: Chess engine options
  • reuse2, option: Chess engine options
  • reuseFirst, option: Chess engine options
  • reuseSecond, option: Chess engine options
  • -
  • Revert, Menu Item: Step Menu
  • +
  • Revert, Menu Item: Step Menu
  • ringBellAfterMoves, option: User interface options
  • rsh, option: Other options
  • ruleMoves, option: Adjudication Options
  • @@ -3704,7 +3704,7 @@ Up: Top
  • soundTell, option: ICS options
  • spf, option: Load and Save options
  • st, option: Chess engine options
  • -
  • Step Menu: Step Menu
  • +
  • Step Menu: Step Menu
  • Stop Examining, Menu Item: Action Menu
  • Stop Observing, Menu Item: Action Menu
  • sUCI, option: UCI + WB Engine Settings
  • @@ -3725,7 +3725,7 @@ Up: Top
  • titleInWindow, option: User interface options
  • Training, Menu Item: Mode Menu
  • trivialDraws, option: Adjudication Options
  • -
  • Truncate Game, Menu Item: Step Menu
  • +
  • Truncate Game, Menu Item: Step Menu
  • Two Machines, Menu Item: Mode Menu
  • usePolyglotBook, option: UCI + WB Engine Settings
  • User interface options: User interface options
  • diff --git a/manual/xboard.html.gz b/manual/xboard.html.gz index fab8ea8..ef61489 100644 Binary files a/manual/xboard.html.gz and b/manual/xboard.html.gz differ diff --git a/manual/xboard.html_node.tar.gz b/manual/xboard.html_node.tar.gz index 09e2a90..b772850 100644 Binary files a/manual/xboard.html_node.tar.gz and b/manual/xboard.html_node.tar.gz differ diff --git a/manual/xboard.info.tar.gz b/manual/xboard.info.tar.gz index 47307c4..894cfcf 100644 Binary files a/manual/xboard.info.tar.gz and b/manual/xboard.info.tar.gz differ diff --git a/manual/xboard.pdf b/manual/xboard.pdf index 0102179..1d6db79 100644 Binary files a/manual/xboard.pdf and b/manual/xboard.pdf differ diff --git a/manual/xboard.ps.gz b/manual/xboard.ps.gz index e5c819c..6f59092 100644 Binary files a/manual/xboard.ps.gz and b/manual/xboard.ps.gz differ diff --git a/manual/xboard.texi.tar.gz b/manual/xboard.texi.tar.gz index 7dad4fe..dbf97ea 100644 Binary files a/manual/xboard.texi.tar.gz and b/manual/xboard.texi.tar.gz differ diff --git a/manual/xboard.txt b/manual/xboard.txt index 1e98592..cd18e18 100644 --- a/manual/xboard.txt +++ b/manual/xboard.txt @@ -58,10 +58,10 @@ To move a piece, you can drag it with the left mouse button, or you can click the left mouse button once on the piece, then once more on the destination square. To drop a new piece on a square (when applicable), press the middle or the right mouse button over the square and select -from the popup menu. In cases where you can drop either a white or +from the pop-up menu. In cases where you can drop either a white or black piece, use the middle button (or shift+right) for white and the right button (or shift+middle) for black. When you are playing a -bughouse game on an Internet Chess Server, a list of the offboard +bughouse game on an Internet Chess Server, a list of the off-board pieces that each player has available is shown in the window title after the player's name; in addition, the piece menus show the number of pieces available of each type. From version 4.3.14 on, it is also @@ -104,17 +104,17 @@ New Shuffle Game New Variant Allows you to select a new chess variant in non-ICS mode. (In ICS play, the ICS is responsible for deciding which variant will be - played, and XBoard adapts autmatically.) If you play with an + played, and XBoard adapts automatically.) If you play with an engine, the engine must be able to play the selected variant, or the command will be ignored. XBoard supports all major variants, such as xiangqi, shogi, chess, chess960, Capablanca Chess, - shatranj, crazyhous, bughouse. + shatranj, crazyhouse, bughouse. Load Game Plays a game from a record file. The `g' key is a keyboard - equivalent. A popup dialog prompts you for the file name. If the - file contains more than one game, a second popup dialog displays a - list of games (with information drawn from their PGN tags, if + equivalent. A pop-up dialog prompts you for the file name. If the + file contains more than one game, a second pop-up dialog displays + a list of games (with information drawn from their PGN tags, if any), and you can select the one you want. Alternatively, you can load the Nth game in the file directly, by typing the number `N' after the file name, separated by a space. @@ -151,7 +151,7 @@ Reload Same Game was loaded from a pipe. Save Game - Appends a record of the current game to a file. A popup dialog + Appends a record of the current game to a file. A pop-up dialog prompts you for the file name. If the game did not begin with the standard starting position, the game file includes the starting position used. Games are saved in the PGN (portable game notation) @@ -176,7 +176,7 @@ Paste Game as with Load Game. Load Position - Sets up a position from a position file. A popup dialog prompts + Sets up a position from a position file. A pop-up dialog prompts you for the file name. If the file contains more than one saved position, and you want to load the Nth one, type the number N after the file name, separated by a space. Position files must be @@ -195,7 +195,7 @@ Reload Same Position position was loaded from a pipe. Save Position - Appends a diagram of the current position to a file. A popup + Appends a diagram of the current position to a file. A pop-up dialog prompts you for the file name. Positions are saved in FEN (Forsythe-Edwards notation) format unless the `oldSaveStyle' option is true, in which case they are saved in an older, @@ -257,9 +257,9 @@ Analysis Mode Analyze File This option lets you load a game from a file (PGN, XBoard format, - etc.) and analyze it. When you select this menu item, a popup - window appears and asks for a filename to load. If the file - contains multiple games, another popup appears that lets you + etc.) and analyze it. When you select this menu item, a pop-up + window appears and asks for a file name to load. If the file + contains multiple games, another pop up appears that lets you select which game you wish to analyze. After a game is loaded, use the XBoard arrow buttons to step forwards/backwards through the game and watch the analysis. Note: Some chess engines do not @@ -329,7 +329,7 @@ Training one of the players. You guess the next move of the game by playing the move on the board. If the move played matches the next move of the game, the move is accepted and the opponent's response is - autoplayed. If the move played is incorrect, an error message is + auto-played. If the move played is incorrect, an error message is displayed. You can select this mode only while loading a game (that is, after selecting `Load Game' from the File menu). While XBoard is in `Training' mode, the navigation buttons are disabled. @@ -452,6 +452,14 @@ Stop Examining Ends your participation in examining a game, by issuing the ICS unexamine command. ICS mode only. +Adjudicate to White +Adjudicate to Black +Adjudicate Draw + Terminate an ongoing game in Two-Machines mode (including match + mode), with as result a win for white, for black, or a draw, + respectively. The PGN file of the game will accompany the result + string by the comment "user adjudication". + 2.4 Step Menu ============= @@ -539,14 +547,6 @@ Retract Move `Retract Move' issues the command `takeback 1' or `takeback 2' depending on whether it is your opponent's move or yours. -Adjudicate to White -Adjudicate to Black -Adjudicate Draw - Terminate an ongoing game in Two-Machines mode (including match - mode), with as result a win for white, for black, or a draw, - repsectively. The PGN file of the game will accompany the result - string by the comment "user adjudication". - 2.5 Options Menu ================ @@ -561,28 +561,29 @@ Adjudications can instruct XBoard to detect and terminate the game on checkmate or stalemate, even if the engines would not do so, to verify engine result claims (forfeiting engines that make false claims), rather - than naively following the engine, to declare draw on posititions + than naively following the engine, to declare draw on positions which can never be won for lack of mating material, (e.g. KBK), or - which are impossble to win unless the opponent seeks its own demise - (e.g. KBKN). For these adjudications to work, `Test Legality' - should be switched on. It is also possible to insruct XBoard to - enforce a 50-move or 3-fold-repeat rule and automtically declare - draw (after a user-adjustable number of moves or repeats) even if - the engines are prepared to go on. It is also possible to have - XBoard declare draw on games that seem to drag on forever, or - adjudicate a loss if both engines agree (for 3 cosecutive moves) - that one of them is behind more than a user-adjustable score - threshold. For the latter adjudication to work, XBoard should be - able to properly understand the engine's scores. To faclitate the - latter, you can inform xboard here if the engines report scores - from the viewpoint of white, or from that of their own color. + which are impossible to win unless the opponent seeks its own + demise (e.g. KBKN). For these adjudications to work, `Test + Legality' should be switched on. It is also possible to instruct + XBoard to enforce a 50-move or 3-fold-repeat rule and + automatically declare draw (after a user-adjustable number of moves + or repeats) even if the engines are prepared to go on. It is also + possible to have XBoard declare draw on games that seem to drag on + forever, or adjudicate a loss if both engines agree (for 3 + consecutive moves) that one of them is behind more than a + user-adjustable score threshold. For the latter adjudication to + work, XBoard should be able to properly understand the engine's + scores. To facilitate the latter, you can inform xboard here if + the engines report scores from the viewpoint of white, or from + that of their own color. Engine Settings Pops up a sub-menu where you can set some engine parameters common to most engines, such as hash-table size, tablebase cache size, maximum number of processors that SMP engines can use, and where to find the Polyglot adapter needed to run UCI engines under - XBoard. The feature tht allows setting of these parameters on + XBoard. The feature that allows setting of these parameters on engines is new since XBoard 4.3.15, so not many WinBoard engines respond to it yet, but UCI engines should. It is also possible to specify a GUI opening book here, i.e. an opening book that XBoard @@ -604,7 +605,7 @@ Always Queen If this option is off, XBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is true, your pawns are always - promoted to queens. Your opponent can still underpromote. + promoted to queens. Your opponent can still under-promote. Animate Dragging If Animate Dragging is on, while you are dragging a piece with the @@ -759,10 +760,10 @@ Popup Move Errors If this option is off, when you make an error in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is - on, move errors are displayed in small popup windows like other - errors. You can dismiss an error popup either by clicking its OK + on, move errors are displayed in small pop-up windows like other + errors. You can dismiss an error pop-up either by clicking its OK button or by clicking anywhere on the board, including - downclicking to start a move. + down-clicking to start a move. Premove If this option is on while playing a game on an ICS, you can @@ -986,7 +987,8 @@ X resource, give its long name followed by the value true or false -hideThinkingFromHuman true/false Controls the Hide Thinking option. *Note Options Menu::. Default: - true. (Relaces the Show-Thinking option of older xboard versions.) + true. (Replaces the Show-Thinking option of older xboard + versions.) -thinking/-xthinking or -showThinking true/false Forces the engine to send thinking output to xboard. Used to be @@ -1003,9 +1005,9 @@ X resource, give its long name followed by the value true or false Default: true. -smpCores number - Specifies the maxmum nmber of CPUs an SMP engine is allowed to use. - Only works for engines that support the WinBoard-protocol cores - feature. + Specifies the maximum number of CPUs an SMP engine is allowed to + use. Only works for engines that support the WinBoard-protocol + cores feature. -mg or -matchGames n Automatically runs an n-game match between two chess engines, with @@ -1159,7 +1161,7 @@ X resource, give its long name followed by the value true or false Indicates if the mentioned engine executable file is an UCI engine, and should be run with the aid of the Polyglot adapter rather than directly. Xboard will then pass the other UCI options and engine - name to Polyglot through a .ini temporary file ceated for the + name to Polyglot through a .ini temporary file created for the purpose. -PolyglotDir filename @@ -1168,7 +1170,7 @@ X resource, give its long name followed by the value true or false "/usr/local/share/polyglot". -usePolyglotBook true/false - Specifies if the Polygot book should be used. + Specifies if the Polyglot book should be used. -PolyglotBook filename Gives the filename of the opening book that Polyglot should use. @@ -1274,7 +1276,7 @@ X resource, give its long name followed by the value true or false the given character I/O device instead of opening a TCP connection. Use this option if your system does not have any kind of Internet connection itself (not even a SLIP or PPP connection), but you do - have dialup access (or a hardwired terminal line) to an Internet + have dial-up access (or a hardwired terminal line) to an Internet service provider from which you can telnet to the ICS. The support for this option in XBoard is minimal. You need to set @@ -1812,12 +1814,12 @@ lowTimeWarning true/false that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by XBoard, using `-firstScoreAbs' and `-secondScoreAbs' if needed. Default: 0 (no - adjudiction) + adjudication) -adjudicateDrawMoves n If the given value is non-zero, XBoard adjudicates the game as a draw if after the given number of moves it was not yet decided. - Defaut: 0 (no adjudication) + Default: 0 (no adjudication) -checkMates true/false If this option is set, XBoard detects all checkmates and @@ -1905,7 +1907,7 @@ lowTimeWarning true/false gothic similar, with a better initial position caparandom An FRC-like version of Capablanca Chess (10x8) janus A game with two Archbishops (10x8 board) - courier Medieval intermedite between shatranj and + courier Medieval intermediate between shatranj and modern Chess (on 12x8 board) falcon Patented 10x8 variant with two Falcon pieces berolina Pawns capture straight ahead, and move diagonal @@ -1919,12 +1921,13 @@ lowTimeWarning true/false In the shuffle variants, XBoard now does shuffle the pieces, although you can still do it by hand using Edit Position. Some variants are supported only in ICS mode, including bughouse, and - kriegspiel. The winning/drawing conditions in crazyhouse (offboard - interposition on mate), losers, suicide, giveaway, atomic, and - 3check are not fully understood. Berolina and cylinder chess can - only be played with legality testing off. In crazyhouse, XBoard - now does keep track of offboard pieces. In shatranj it does - implement the baring rule when mate detection is switched on. + kriegspiel. The winning/drawing conditions in crazyhouse + (off-board interposition on mate), losers, suicide, giveaway, + atomic, and 3check are not fully understood. Berolina and + cylinder chess can only be played with legality testing off. In + crazyhouse, XBoard now does keep track of off-board pieces. In + shatranj it does implement the baring rule when mate detection is + switched on. -boardHeight N Allows you to set a non-standard number of board ranks in any @@ -1990,7 +1993,7 @@ lowTimeWarning true/false is further (hopefully) ignored. If number=0, WinBoard refrains from writing such spurious output to the debug file. If number=1, all engine output is written faithfully to the debug file. If - number=2, any protocol-violating line is prefixed with a ‘#’ + number=2, any protocol-violating line is prefixed with a '#' character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file. This option is provided for the benefit of applications that use the debug file @@ -2015,7 +2018,7 @@ lowTimeWarning true/false -delayAfterQuit number These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want - to react to the ‘quit’ command. The second one determines the + to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies. @@ -2369,7 +2372,7 @@ responsible for versions 1.0 through 1.2. Evan Welsh wrote `CMail'. Patrick Surry helped in designing, testing, and documenting CMail. - Allessandro Scotti added many elements to the user interface of + Alessandro Scotti added many elements to the user interface of WinBoard, including the board textures and font-based rendering, the evaluation-graph, move-history and engine-output window. He was also responsible for adding the UCI support. @@ -2379,7 +2382,7 @@ support with adjustable board sizes, the crazyhouse holdings, and the fairy pieces. In addition he added most of the adjudication options, made WinBoard more robust in dealing with buggy and crashing engines, and extended time control with a time-odds and node-count-based modes. -Most of the options that initially wre WinBoard only have now been +Most of the options that initially were WinBoard only have now been back-ported to XBoard. Michel van den Bergh provided the code for reading Polyglot opening @@ -2617,13 +2620,13 @@ GNU Chess to an ICS. 11.2 Fairy-Max ============== -Fairy-Max is a derivative from the World's smallest Chess program +Fairy-Max is a derivative from the once World's smallest Chess program micro-Max, which measures only about 100 lines of source code. The main difference with micro-Max is that Fairy-Max loads its move-generator tables from a file, so that the rules for piece movement can be easily configured to implement unorthodox pieces. Fairy-Max can -therefore play a lage number of variants, normal Chess being one of -those. In addition it plas Knightmate, Capablanca and Gothic Chess, +therefore play a large number of variants, normal Chess being one of +those. In addition it plays Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, Cylinder chess, Berolina Chess, while the user can easily define new variants. It can be obtained from: @@ -3461,413 +3464,413 @@ please read `http://www.gnu.org/philosophy/why-not-lgpl.html'. Index ***** --animateSpeed, option: See 3.5. (line 1803) -.cmailaliases: See 10.1. (line 2492) -.cmailgames: See 10.1. (line 2487) -.icsrc: See 3.3. (line 1315) -<, Button: See 2.4. (line 459) -<<, Button: See 2.4. (line 492) ->, Button: See 2.4. (line 479) ->>, Button: See 2.4. (line 511) -abort, ICS command: See 4. (line 2093) +-animateSpeed, option: See 3.5. (line 1805) +.cmailaliases: See 10.1. (line 2495) +.cmailgames: See 10.1. (line 2490) +.icsrc: See 3.3. (line 1317) +<, Button: See 2.4. (line 467) +<<, Button: See 2.4. (line 500) +>, Button: See 2.4. (line 487) +>>, Button: See 2.4. (line 519) +abort, ICS command: See 4. (line 2096) Abort, Menu Item: See 2.3. (line 439) -About XBoard, Menu Item: See 2.6. (line 840) -accept, ICS command: See 4. (line 2080) +About XBoard, Menu Item: See 2.6. (line 841) +accept, ICS command: See 4. (line 2083) Accept, Menu Item: See 2.3. (line 414) Action, Menu: See 2.3. (line 413) -adjourn, ICS command: See 4. (line 2093) +adjourn, ICS command: See 4. (line 2096) Adjourn, Menu Item: See 2.3. (line 435) -Adjudicate Draw, Menu Item: See 2.4. (line 545) -Adjudicate to Black, Menu Item: See 2.4. (line 545) -Adjudicate to White, Menu Item: See 2.4. (line 545) -adjudicateDrawMoves, option: See 3.6. (line 1818) -adjudicateLossThreshold, option: See 3.6. (line 1810) +Adjudicate Draw, Menu Item: See 2.3. (line 458) +Adjudicate to Black, Menu Item: See 2.3. (line 458) +Adjudicate to White, Menu Item: See 2.3. (line 458) +adjudicateDrawMoves, option: See 3.6. (line 1820) +adjudicateLossThreshold, option: See 3.6. (line 1812) Adjudications, Menu Item: See 2.5. (line 559) -alarm, option: See 3.3. (line 1358) -Always Queen, Menu Item: See 2.5. (line 604) -alwaysPromoteToQueen, option: See 3.5. (line 1599) +alarm, option: See 3.3. (line 1360) +Always Queen, Menu Item: See 2.5. (line 605) +alwaysPromoteToQueen, option: See 3.5. (line 1601) Analysis Mode, Menu Item: See 2.2. (line 238) Analyze File, Menu Item: See 2.2. (line 259) -Animate Dragging, Menu Item: See 2.5. (line 610) -Animate Moving, Menu Item: See 2.5. (line 617) -animate, option: See 3.5. (line 1799) -animateDragging, option: See 3.5. (line 1795) -animateMoving, option: See 3.5. (line 1799) -Authors: See 9. (line 2346) -Auto Comment, Menu Item: See 2.5. (line 625) -Auto Flag, Menu Item: See 2.5. (line 633) -Auto Flip View, Menu Item: See 2.5. (line 642) -Auto Observe, Menu Item: See 2.5. (line 647) -Auto Raise Board, Menu Item: See 2.5. (line 660) -Auto Save, Menu Item: See 2.5. (line 665) -autobs, option: See 3.3. (line 1342) -autoCallFlag, option: See 3.3. (line 1338) -autocomm, option: See 3.3. (line 1334) -autoComment, option: See 3.3. (line 1334) -autoflag, option: See 3.3. (line 1338) -autoflip, option: See 3.5. (line 1645) -autoFlipView, option: See 3.5. (line 1645) -autoKibitz, option: See 3.3. (line 1346) -autoObserve, option: See 3.3. (line 1342) -autoraise, option: See 3.5. (line 1641) -autoRaiseBoard, option: See 3.5. (line 1641) -autosave, option: See 3.4. (line 1523) -autoSaveGames, option: See 3.4. (line 1523) -Back to Start, Menu Item: See 2.4. (line 492) -Backward, Menu Item: See 2.4. (line 459) -bell, option: See 3.5. (line 1586) -bitmapDirectory, option: See 3.5. (line 1726) -blackPieceColor, option: See 3.5. (line 1773) -blind, option: See 3.5. (line 1693) -Blindfold, Menu Item: See 2.5. (line 672) -blindfold, option: See 3.5. (line 1693) -bm, option: See 3.5. (line 1726) -board size: See 3.5. (line 1607) -boardHeight, option: See 3.7. (line 1930) -boardSize, option: See 3.5. (line 1607) -boardWidth, option: See 3.7. (line 1935) -Book, Menu Item: See 2.6. (line 830) -Bug reports: See 8. (line 2312) -Bugs <1>: See 8. (line 2312) -Bugs: See 7. (line 2252) -buttons, option: See 3.5. (line 1667) +Animate Dragging, Menu Item: See 2.5. (line 611) +Animate Moving, Menu Item: See 2.5. (line 618) +animate, option: See 3.5. (line 1801) +animateDragging, option: See 3.5. (line 1797) +animateMoving, option: See 3.5. (line 1801) +Authors: See 9. (line 2349) +Auto Comment, Menu Item: See 2.5. (line 626) +Auto Flag, Menu Item: See 2.5. (line 634) +Auto Flip View, Menu Item: See 2.5. (line 643) +Auto Observe, Menu Item: See 2.5. (line 648) +Auto Raise Board, Menu Item: See 2.5. (line 661) +Auto Save, Menu Item: See 2.5. (line 666) +autobs, option: See 3.3. (line 1344) +autoCallFlag, option: See 3.3. (line 1340) +autocomm, option: See 3.3. (line 1336) +autoComment, option: See 3.3. (line 1336) +autoflag, option: See 3.3. (line 1340) +autoflip, option: See 3.5. (line 1647) +autoFlipView, option: See 3.5. (line 1647) +autoKibitz, option: See 3.3. (line 1348) +autoObserve, option: See 3.3. (line 1344) +autoraise, option: See 3.5. (line 1643) +autoRaiseBoard, option: See 3.5. (line 1643) +autosave, option: See 3.4. (line 1525) +autoSaveGames, option: See 3.4. (line 1525) +Back to Start, Menu Item: See 2.4. (line 500) +Backward, Menu Item: See 2.4. (line 467) +bell, option: See 3.5. (line 1588) +bitmapDirectory, option: See 3.5. (line 1728) +blackPieceColor, option: See 3.5. (line 1775) +blind, option: See 3.5. (line 1695) +Blindfold, Menu Item: See 2.5. (line 673) +blindfold, option: See 3.5. (line 1695) +bm, option: See 3.5. (line 1728) +board size: See 3.5. (line 1609) +boardHeight, option: See 3.7. (line 1933) +boardSize, option: See 3.5. (line 1609) +boardWidth, option: See 3.7. (line 1938) +Book, Menu Item: See 2.6. (line 831) +Bug reports: See 8. (line 2315) +Bugs <1>: See 8. (line 2315) +Bugs: See 7. (line 2255) +buttons, option: See 3.5. (line 1669) Call Flag, Menu Item: See 2.3. (line 424) -checkMates, option: See 3.6. (line 1823) -Chess engine options: See 3.1. (line 917) -CHESSDIR: See 6. (line 2243) -clock, option: See 3.1. (line 934) -clockFont, option: See 3.5. (line 1697) -clockMode, option: See 3.1. (line 934) -cmail: See 10. (line 2397) -colorChallenge, option: See 3.3. (line 1391) -colorChannel, option: See 3.3. (line 1391) -colorChannel1, option: See 3.3. (line 1391) -colorize, option: See 3.3. (line 1377) -colorKibitz, option: See 3.3. (line 1391) -colorNormal, option: See 3.3. (line 1391) -colorRequest, option: See 3.3. (line 1391) -Colors <1>: See 3.5. (line 1773) -Colors: See 3.3. (line 1377) -colorSeek, option: See 3.3. (line 1391) -colorShout, option: See 3.3. (line 1391) -colorSShout, option: See 3.3. (line 1391) -colorTell, option: See 3.3. (line 1391) -Contributors: See 9. (line 2346) -coordFont, option: See 3.5. (line 1703) -coords, option: See 3.5. (line 1637) +checkMates, option: See 3.6. (line 1825) +Chess engine options: See 3.1. (line 918) +CHESSDIR: See 6. (line 2246) +clock, option: See 3.1. (line 935) +clockFont, option: See 3.5. (line 1699) +clockMode, option: See 3.1. (line 935) +cmail: See 10. (line 2400) +colorChallenge, option: See 3.3. (line 1393) +colorChannel, option: See 3.3. (line 1393) +colorChannel1, option: See 3.3. (line 1393) +colorize, option: See 3.3. (line 1379) +colorKibitz, option: See 3.3. (line 1393) +colorNormal, option: See 3.3. (line 1393) +colorRequest, option: See 3.3. (line 1393) +Colors <1>: See 3.5. (line 1775) +Colors: See 3.3. (line 1379) +colorSeek, option: See 3.3. (line 1393) +colorShout, option: See 3.3. (line 1393) +colorSShout, option: See 3.3. (line 1393) +colorTell, option: See 3.3. (line 1393) +Contributors: See 9. (line 2349) +coordFont, option: See 3.5. (line 1705) +coords, option: See 3.5. (line 1639) Copy Game, Menu Item: See 2.1. (line 166) Copy Position, Menu Item: See 2.1. (line 206) -darkSquareColor, option: See 3.5. (line 1773) -debug, option: See 3.7. (line 1981) -debugFile, option: See 3.7. (line 1984) -debugMode, option: See 3.7. (line 1981) -decline, ICS command: See 4. (line 2080) +darkSquareColor, option: See 3.5. (line 1775) +debug, option: See 3.7. (line 1984) +debugFile, option: See 3.7. (line 1987) +debugMode, option: See 3.7. (line 1984) +decline, ICS command: See 4. (line 2083) Decline, Menu Item: See 2.3. (line 419) -defaultCacheSizeEGTB, option: See 3.2. (line 1196) -defaultFrcPosition, option: See 3.7. (line 1950) -defaultHashSize, option: See 3.2. (line 1190) -defaultPathEGTB, option: See 3.2. (line 1202) -delayAfterQuit, option: See 3.7. (line 2016) -delayBeforeQuit, option: See 3.7. (line 2016) -display, option: See 3.5. (line 1577) -drag, option: See 3.5. (line 1795) -draw, ICS command: See 4. (line 2093) +defaultCacheSizeEGTB, option: See 3.2. (line 1198) +defaultFrcPosition, option: See 3.7. (line 1953) +defaultHashSize, option: See 3.2. (line 1192) +defaultPathEGTB, option: See 3.2. (line 1204) +delayAfterQuit, option: See 3.7. (line 2019) +delayBeforeQuit, option: See 3.7. (line 2019) +display, option: See 3.5. (line 1579) +drag, option: See 3.5. (line 1797) +draw, ICS command: See 4. (line 2096) Draw, Menu Item: See 2.3. (line 430) Edit Comment, Menu Item: See 2.2. (line 375) Edit Game, Menu Item: See 2.2. (line 293) Edit Position, Menu Item: See 2.2. (line 309) Edit Tags, Menu Item: See 2.2. (line 351) -egtFormats, option: See 3.2. (line 1206) -Engine Settings: See 3.2. (line 1157) -engineDebugOutput, option: See 3.7. (line 1988) -Environment variables: See 6. (line 2243) -examine, ICS command: See 4. (line 2116) +egtFormats, option: See 3.2. (line 1208) +Engine Settings: See 3.2. (line 1159) +engineDebugOutput, option: See 3.7. (line 1991) +Environment variables: See 6. (line 2246) +examine, ICS command: See 4. (line 2119) Exit, Menu Item: See 2.1. (line 223) -exit, option: See 3.5. (line 1591) -fb, option: See 3.1. (line 1040) -fcp, option: See 3.1. (line 1033) -fd, option: See 3.1. (line 1055) -fh, option: See 3.1. (line 1047) +exit, option: See 3.5. (line 1593) +fb, option: See 3.1. (line 1042) +fcp, option: See 3.1. (line 1035) +fd, option: See 3.1. (line 1057) +fh, option: See 3.1. (line 1049) File Menu: See 2.1. (line 82) -finger, ICS command: See 4. (line 2103) -firstChessProgram, option: See 3.1. (line 1033) -firstComputerString, option: See 3.1. (line 1091) -firstDirectory, option: See 3.1. (line 1055) -firstHasOwnBookUCI, option: See 3.2. (line 1185) -firstHost, option: See 3.1. (line 1047) -firstIsUCI, option: See 3.2. (line 1159) -firstNeedsNoncompliantFEN, option: See 3.1. (line 1141) -firstNPS, option: See 3.1. (line 957) -firstOptions, option: See 3.1. (line 1130) -firstPlaysBlack, option: See 3.1. (line 1040) -firstProtocolVersion, option: See 3.1. (line 1108) -firstScoreAbs, option: See 3.1. (line 1116) -firstTimeOdds, option: See 3.1. (line 975) -firstXBook, option: See 3.2. (line 1185) -Flash Moves, Menu Item: See 2.5. (line 678) -flash, option: See 3.5. (line 1680) -flashCount, option: See 3.5. (line 1680) -flashRate, option: See 3.5. (line 1680) +finger, ICS command: See 4. (line 2106) +firstChessProgram, option: See 3.1. (line 1035) +firstComputerString, option: See 3.1. (line 1093) +firstDirectory, option: See 3.1. (line 1057) +firstHasOwnBookUCI, option: See 3.2. (line 1187) +firstHost, option: See 3.1. (line 1049) +firstIsUCI, option: See 3.2. (line 1161) +firstNeedsNoncompliantFEN, option: See 3.1. (line 1143) +firstNPS, option: See 3.1. (line 958) +firstOptions, option: See 3.1. (line 1132) +firstPlaysBlack, option: See 3.1. (line 1042) +firstProtocolVersion, option: See 3.1. (line 1110) +firstScoreAbs, option: See 3.1. (line 1118) +firstTimeOdds, option: See 3.1. (line 976) +firstXBook, option: See 3.2. (line 1187) +Flash Moves, Menu Item: See 2.5. (line 679) +flash, option: See 3.5. (line 1682) +flashCount, option: See 3.5. (line 1682) +flashRate, option: See 3.5. (line 1682) Flip View, Menu Item: See 2.5. (line 554) -flip, option: See 3.5. (line 1649) -flipView, option: See 3.5. (line 1649) -fNoOwnBookUCI, option: See 3.2. (line 1185) -Font: See 3.5. (line 1710) -Font, clock: See 3.5. (line 1697) -Font, coordinates: See 3.5. (line 1703) -font, option: See 3.5. (line 1710) -fontSizeTolerance, option: See 3.5. (line 1716) -Forward to End, Menu Item: See 2.4. (line 511) -Forward, Menu Item: See 2.4. (line 479) -fUCI, option: See 3.2. (line 1159) -gameListTags, option: See 3.4. (line 1565) -games, ICS command: See 4. (line 2069) -gateway, option: See 3.3. (line 1265) -geometry, option: See 3.5. (line 1577) -Get Move List, Menu Item: See 2.5. (line 692) -getMoveList, option: See 3.3. (line 1354) -Help Menu: See 2.6. (line 812) -help, ICS command: See 4. (line 2054) -Hide Thinking, Menu Item: See 2.5. (line 789) -Highlight Last Move, Menu Item: See 2.5. (line 704) -highlight, option: See 3.5. (line 1689) -highlightLastMove, option: See 3.5. (line 1689) -highlightSquareColor, option: See 3.5. (line 1773) -Hint, Menu Item: See 2.6. (line 827) -holdingsSize, option: See 3.7. (line 1942) -iconic, option: See 3.5. (line 1577) -ICS: See 4. (line 2025) -ICS Alarm, Menu Item: See 2.5. (line 725) +flip, option: See 3.5. (line 1651) +flipView, option: See 3.5. (line 1651) +fNoOwnBookUCI, option: See 3.2. (line 1187) +Font: See 3.5. (line 1712) +Font, clock: See 3.5. (line 1699) +Font, coordinates: See 3.5. (line 1705) +font, option: See 3.5. (line 1712) +fontSizeTolerance, option: See 3.5. (line 1718) +Forward to End, Menu Item: See 2.4. (line 519) +Forward, Menu Item: See 2.4. (line 487) +fUCI, option: See 3.2. (line 1161) +gameListTags, option: See 3.4. (line 1567) +games, ICS command: See 4. (line 2072) +gateway, option: See 3.3. (line 1267) +geometry, option: See 3.5. (line 1579) +Get Move List, Menu Item: See 2.5. (line 693) +getMoveList, option: See 3.3. (line 1356) +Help Menu: See 2.6. (line 813) +help, ICS command: See 4. (line 2057) +Hide Thinking, Menu Item: See 2.5. (line 790) +Highlight Last Move, Menu Item: See 2.5. (line 705) +highlight, option: See 3.5. (line 1691) +highlightLastMove, option: See 3.5. (line 1691) +highlightSquareColor, option: See 3.5. (line 1775) +Hint, Menu Item: See 2.6. (line 828) +holdingsSize, option: See 3.7. (line 1945) +iconic, option: See 3.5. (line 1579) +ICS: See 4. (line 2028) +ICS Alarm, Menu Item: See 2.5. (line 726) ICS Client, Menu Item: See 2.2. (line 269) ICS Input Box, Menu Item: See 2.2. (line 380) -ICS options: See 3.3. (line 1220) -ICS, addresses: See 4. (line 2025) -ics, option: See 3.3. (line 1221) -icsAlarm, option: See 3.3. (line 1358) -icsAlarmTime, option: See 3.3. (line 1362) -icscomm, option: See 3.3. (line 1273) -icshelper, option: See 3.3. (line 1239) -icshost, option: See 3.3. (line 1226) -icsinput, option: See 3.3. (line 1330) -icslogon, option: See 3.3. (line 1315) -icsport, option: See 3.3. (line 1235) -inc, option: See 3.1. (line 927) -Info XBoard, Menu Item: See 2.6. (line 813) -initalMode, option: See 3.7. (line 1875) -initString, option: See 3.1. (line 1064) -Internet Chess Server: See 4. (line 2025) -internetChessServerCommPort, option: See 3.3. (line 1273) -internetChessServerHelper, option: See 3.3. (line 1239) -internetChessServerHost, option: See 3.3. (line 1226) -internetChessServerInputBox, option: See 3.3. (line 1330) -internetChessServerLogonScript, option: See 3.3. (line 1315) -internetChessServerMode, option: See 3.3. (line 1221) -internetChessServerPort, option: See 3.3. (line 1235) +ICS options: See 3.3. (line 1222) +ICS, addresses: See 4. (line 2028) +ics, option: See 3.3. (line 1223) +icsAlarm, option: See 3.3. (line 1360) +icsAlarmTime, option: See 3.3. (line 1364) +icscomm, option: See 3.3. (line 1275) +icshelper, option: See 3.3. (line 1241) +icshost, option: See 3.3. (line 1228) +icsinput, option: See 3.3. (line 1332) +icslogon, option: See 3.3. (line 1317) +icsport, option: See 3.3. (line 1237) +inc, option: See 3.1. (line 928) +Info XBoard, Menu Item: See 2.6. (line 814) +initalMode, option: See 3.7. (line 1877) +initString, option: See 3.1. (line 1066) +Internet Chess Server: See 4. (line 2028) +internetChessServerCommPort, option: See 3.3. (line 1275) +internetChessServerHelper, option: See 3.3. (line 1241) +internetChessServerHost, option: See 3.3. (line 1228) +internetChessServerInputBox, option: See 3.3. (line 1332) +internetChessServerLogonScript, option: See 3.3. (line 1317) +internetChessServerMode, option: See 3.3. (line 1223) +internetChessServerPort, option: See 3.3. (line 1237) introduction: See ``Introduction''. (line 9) -Keys: See 2.7. (line 845) -legal, option: See 3.5. (line 1603) -lgf, option: See 3.4. (line 1487) -lgi, option: See 3.4. (line 1487) -lightSquareColor, option: See 3.5. (line 1773) -Limitations: See 7. (line 2252) -Load and Save options: See 3.4. (line 1485) +Keys: See 2.7. (line 846) +legal, option: See 3.5. (line 1605) +lgf, option: See 3.4. (line 1489) +lgi, option: See 3.4. (line 1489) +lightSquareColor, option: See 3.5. (line 1775) +Limitations: See 7. (line 2255) +Load and Save options: See 3.4. (line 1487) Load Game, Menu Item: See 2.1. (line 114) Load Next Game, Menu Item: See 2.1. (line 141) Load Next Position, Menu Item: See 2.1. (line 187) Load Position, Menu Item: See 2.1. (line 179) Load Previous Game, Menu Item: See 2.1. (line 145) Load Previous Position, Menu Item: See 2.1. (line 190) -loadGameFile, option: See 3.4. (line 1487) -loadGameIndex, option: See 3.4. (line 1487) -loadPositionFile, option: See 3.4. (line 1528) -loadPositionIndex, option: See 3.4. (line 1528) -lowTimeWarning, option: See 3.3. (line 1366) -lowTimeWarningColor, option: See 3.5. (line 1773) -lpf, option: See 3.4. (line 1528) -lpi, option: See 3.4. (line 1528) +loadGameFile, option: See 3.4. (line 1489) +loadGameIndex, option: See 3.4. (line 1489) +loadPositionFile, option: See 3.4. (line 1530) +loadPositionIndex, option: See 3.4. (line 1530) +lowTimeWarning, option: See 3.3. (line 1368) +lowTimeWarningColor, option: See 3.5. (line 1775) +lpf, option: See 3.4. (line 1530) +lpi, option: See 3.4. (line 1530) Machine Black, Menu Item: See 2.2. (line 232) Machine White, Menu Item: See 2.2. (line 229) Mail Move, Menu Item: See 2.1. (line 220) Major modes: See 1. (line 19) -Man XBoard, Menu Item: See 2.6. (line 820) -matchGames, option: See 3.1. (line 1011) -matchMode, option: See 3.1. (line 1023) -materialDraws, option: See 3.6. (line 1835) +Man XBoard, Menu Item: See 2.6. (line 821) +matchGames, option: See 3.1. (line 1013) +matchMode, option: See 3.1. (line 1025) +materialDraws, option: See 3.6. (line 1837) Menu, Action: See 2.3. (line 413) Menu, File: See 2.1. (line 82) -Menu, Help: See 2.6. (line 812) +Menu, Help: See 2.6. (line 813) Menu, Mode: See 2.2. (line 228) Menu, Options: See 2.5. (line 553) -Menu, Step: See 2.4. (line 458) +Menu, Step: See 2.4. (line 466) Menus: See 2. (line 57) -mg, option: See 3.1. (line 1011) -mm, option: See 3.1. (line 1023) +mg, option: See 3.1. (line 1013) +mm, option: See 3.1. (line 1025) Mode Menu: See 2.2. (line 228) -mode, option: See 3.7. (line 1875) -mono, option: See 3.5. (line 1673) -monoMode, option: See 3.5. (line 1673) -Move Now, Menu Item: See 2.4. (line 532) -Move Sound, Menu Item: See 2.5. (line 710) -moves, option: See 3.3. (line 1354) -movesound, option: See 3.5. (line 1586) -movesPerSession, option: See 3.1. (line 923) -mps, option: See 3.1. (line 923) -msLoginDelay, option: See 3.3. (line 1324) -nameOfDebugFile, option: See 3.7. (line 1984) -ncp, option: See 3.7. (line 1870) +mode, option: See 3.7. (line 1877) +mono, option: See 3.5. (line 1675) +monoMode, option: See 3.5. (line 1675) +Move Now, Menu Item: See 2.4. (line 540) +Move Sound, Menu Item: See 2.5. (line 711) +moves, option: See 3.3. (line 1356) +movesound, option: See 3.5. (line 1588) +movesPerSession, option: See 3.1. (line 924) +mps, option: See 3.1. (line 924) +msLoginDelay, option: See 3.3. (line 1326) +nameOfDebugFile, option: See 3.7. (line 1987) +ncp, option: See 3.7. (line 1872) New Game, Menu Item: See 2.1. (line 83) New Shuffle Game, Menu Item: See 2.1. (line 92) New variant, Menu Item: See 2.1. (line 105) -niceEngines, option: See 3.1. (line 1122) -noChessProgram, option: See 3.7. (line 1870) -noGUI, option: See 3.5. (line 1580) -observe, ICS command: See 4. (line 2112) -Old Save Style, Menu Item: See 2.5. (line 734) -oldmoves, ICS command: See 4. (line 2116) -oldsave, option: See 3.4. (line 1561) -oldSaveStyle, option: See 3.4. (line 1561) -Options: See 3. (line 891) +niceEngines, option: See 3.1. (line 1124) +noChessProgram, option: See 3.7. (line 1872) +noGUI, option: See 3.5. (line 1582) +observe, ICS command: See 4. (line 2115) +Old Save Style, Menu Item: See 2.5. (line 735) +oldmoves, ICS command: See 4. (line 2119) +oldsave, option: See 3.4. (line 1563) +oldSaveStyle, option: See 3.4. (line 1563) +Options: See 3. (line 892) Options Menu: See 2.5. (line 553) -Options, adjudication: See 3.6. (line 1809) -options, Chess engine: See 3.1. (line 917) -Options, ICS: See 3.3. (line 1220) -Options, Load and Save: See 3.4. (line 1485) -Options, miscellaneous: See 3.7. (line 1869) -Options, User interface: See 3.5. (line 1574) -Other programs: See 11. (line 2605) +Options, adjudication: See 3.6. (line 1811) +options, Chess engine: See 3.1. (line 918) +Options, ICS: See 3.3. (line 1222) +Options, Load and Save: See 3.4. (line 1487) +Options, miscellaneous: See 3.7. (line 1871) +Options, User interface: See 3.5. (line 1576) +Other programs: See 11. (line 2608) Paste Game, Menu Item: See 2.1. (line 175) Paste Position, Menu Item: See 2.1. (line 215) Pause, Menu Item: See 2.2. (line 387) -Periodic Updates, Menu Item: See 2.5. (line 742) -pgnEventHeader, option`: See 3.4. (line 1553) -pgnExtendedInfo, option`: See 3.4. (line 1548) -pieceToSquareTable, option: See 3.7. (line 1955) -pixmap, option: See 3.5. (line 1726) -pixmapDirectory, option: See 3.5. (line 1726) -PolyglotBook, option: See 3.2. (line 1174) -PolyglotDir, option: See 3.2. (line 1166) -Ponder Next Move, Menu Item: See 2.5. (line 748) -ponder, option: See 3.1. (line 1002) -ponderNextMove, option: See 3.1. (line 1002) -Popup Exit Message, Menu Item: See 2.5. (line 753) -Popup Move Errors, Menu Item: See 2.5. (line 759) -popup, option: See 3.5. (line 1595) -popupExitMessage, option: See 3.5. (line 1591) -popupMoveErrors, option: See 3.5. (line 1595) -pre, option: See 3.3. (line 1370) -Premove, Menu Item: See 2.5. (line 768) -premove, option: See 3.3. (line 1370) -Problems: See 8. (line 2312) -queen, option: See 3.5. (line 1599) -Quiet Play, Menu Item: See 2.5. (line 779) -quiet, option: See 3.3. (line 1373) -quietPlay, option: See 3.3. (line 1373) +Periodic Updates, Menu Item: See 2.5. (line 743) +pgnEventHeader, option`: See 3.4. (line 1555) +pgnExtendedInfo, option`: See 3.4. (line 1550) +pieceToSquareTable, option: See 3.7. (line 1958) +pixmap, option: See 3.5. (line 1728) +pixmapDirectory, option: See 3.5. (line 1728) +PolyglotBook, option: See 3.2. (line 1176) +PolyglotDir, option: See 3.2. (line 1168) +Ponder Next Move, Menu Item: See 2.5. (line 749) +ponder, option: See 3.1. (line 1004) +ponderNextMove, option: See 3.1. (line 1004) +Popup Exit Message, Menu Item: See 2.5. (line 754) +Popup Move Errors, Menu Item: See 2.5. (line 760) +popup, option: See 3.5. (line 1597) +popupExitMessage, option: See 3.5. (line 1593) +popupMoveErrors, option: See 3.5. (line 1597) +pre, option: See 3.3. (line 1372) +Premove, Menu Item: See 2.5. (line 769) +premove, option: See 3.3. (line 1372) +Problems: See 8. (line 2315) +queen, option: See 3.5. (line 1601) +Quiet Play, Menu Item: See 2.5. (line 780) +quiet, option: See 3.3. (line 1375) +quietPlay, option: See 3.3. (line 1375) Reload CMail Message, Menu Item: See 2.1. (line 220) Reload Same Game, Menu Item: See 2.1. (line 150) Reload Same Position, Menu Item: See 2.1. (line 194) -remoteShell, option: See 3.7. (line 2002) -remoteUser, option: See 3.7. (line 2007) -Reporting bugs: See 8. (line 2312) -Reporting problems: See 8. (line 2312) +remoteShell, option: See 3.7. (line 2005) +remoteUser, option: See 3.7. (line 2010) +Reporting bugs: See 8. (line 2315) +Reporting problems: See 8. (line 2315) Resign, Menu Item: See 2.3. (line 444) -Retract Move, Menu Item: See 2.4. (line 536) -reuse, option: See 3.1. (line 1099) -reuse2, option: See 3.1. (line 1099) -reuseFirst, option: See 3.1. (line 1099) -reuseSecond, option: See 3.1. (line 1099) -Revert, Menu Item: See 2.4. (line 523) -ringBellAfterMoves, option: See 3.5. (line 1586) -rsh, option: See 3.7. (line 2002) -ruleMoves, option: See 3.6. (line 1853) -ruser, option: See 3.7. (line 2007) -sameColorGames, option: See 3.1. (line 1027) +Retract Move, Menu Item: See 2.4. (line 544) +reuse, option: See 3.1. (line 1101) +reuse2, option: See 3.1. (line 1101) +reuseFirst, option: See 3.1. (line 1101) +reuseSecond, option: See 3.1. (line 1101) +Revert, Menu Item: See 2.4. (line 531) +ringBellAfterMoves, option: See 3.5. (line 1588) +rsh, option: See 3.7. (line 2005) +ruleMoves, option: See 3.6. (line 1855) +ruser, option: See 3.7. (line 2010) +sameColorGames, option: See 3.1. (line 1029) Save Game, Menu Item: See 2.1. (line 154) -saveGameFile, option: See 3.4. (line 1518) -saveOutOfBookInfo, option`: See 3.4. (line 1557) -savePositionFile, option: See 3.4. (line 1543) -scp, option: See 3.1. (line 1036) -sd, option: See 3.1. (line 948) -searchDepth, option: See 3.1. (line 948) -searchTime, option: See 3.1. (line 941) -secondChessProgram, option: See 3.1. (line 1036) -secondComputerString, option: See 3.1. (line 1091) -secondDirectory, option: See 3.1. (line 1055) -secondHasOwnBookUCI, option: See 3.2. (line 1185) -secondHost, option: See 3.1. (line 1047) -secondInitString, option: See 3.1. (line 1064) -secondIsUCI, option: See 3.2. (line 1159) -secondNeedsNoncompliantFEN, option: See 3.1. (line 1141) -secondNPS, option: See 3.1. (line 957) -secondOptions, option: See 3.1. (line 1130) -secondProtocolVersion, option: See 3.1. (line 1108) -secondScoreAbs, option: See 3.1. (line 1116) -secondTimeOdds, option: See 3.1. (line 975) -secondXBook, option: See 3.2. (line 1185) -set, ICS command: See 4. (line 2109) -Settings, Engine: See 3.2. (line 1157) -sgf, option: See 3.4. (line 1518) -sh, option: See 3.1. (line 1047) -Shortcut keys: See 2.7. (line 845) -Show Coords, Menu Item: See 2.5. (line 785) +saveGameFile, option: See 3.4. (line 1520) +saveOutOfBookInfo, option`: See 3.4. (line 1559) +savePositionFile, option: See 3.4. (line 1545) +scp, option: See 3.1. (line 1038) +sd, option: See 3.1. (line 949) +searchDepth, option: See 3.1. (line 949) +searchTime, option: See 3.1. (line 942) +secondChessProgram, option: See 3.1. (line 1038) +secondComputerString, option: See 3.1. (line 1093) +secondDirectory, option: See 3.1. (line 1057) +secondHasOwnBookUCI, option: See 3.2. (line 1187) +secondHost, option: See 3.1. (line 1049) +secondInitString, option: See 3.1. (line 1066) +secondIsUCI, option: See 3.2. (line 1161) +secondNeedsNoncompliantFEN, option: See 3.1. (line 1143) +secondNPS, option: See 3.1. (line 958) +secondOptions, option: See 3.1. (line 1132) +secondProtocolVersion, option: See 3.1. (line 1110) +secondScoreAbs, option: See 3.1. (line 1118) +secondTimeOdds, option: See 3.1. (line 976) +secondXBook, option: See 3.2. (line 1187) +set, ICS command: See 4. (line 2112) +Settings, Engine: See 3.2. (line 1159) +sgf, option: See 3.4. (line 1520) +sh, option: See 3.1. (line 1049) +Shortcut keys: See 2.7. (line 846) +Show Coords, Menu Item: See 2.5. (line 786) Show Engine Output, Menu Item: See 2.2. (line 347) Show Game List, Menu Item: See 2.2. (line 338) Show Move History, Menu Item: See 2.2. (line 342) -showButtonBar, option: See 3.5. (line 1667) -showCoords, option: See 3.5. (line 1637) -showThinking, option: See 3.1. (line 992) -size, option: See 3.5. (line 1607) -sNoOwnBookUCI, option: See 3.2. (line 1185) -soundChallenge, option: See 3.3. (line 1436) -soundChannel, option: See 3.3. (line 1436) -soundIcsAlarm, option: See 3.3. (line 1444) -soundIcsDraw, option: See 3.3. (line 1455) -soundIcsLoss, option: See 3.3. (line 1451) -soundIcsUnfinished, option: See 3.3. (line 1459) -soundIcsWin, option: See 3.3. (line 1447) -soundKibitz, option: See 3.3. (line 1436) -soundMove, option: See 3.3. (line 1441) -soundProgram, option: See 3.3. (line 1420) -soundRequest, option: See 3.3. (line 1436) -Sounds: See 3.3. (line 1420) -soundSeek, option: See 3.3. (line 1436) -soundShout, option: See 3.3. (line 1436) -soundSShout, option: See 3.3. (line 1436) -soundTell, option: See 3.3. (line 1436) -spf, option: See 3.4. (line 1543) -st, option: See 3.1. (line 941) -Step Menu: See 2.4. (line 458) +showButtonBar, option: See 3.5. (line 1669) +showCoords, option: See 3.5. (line 1639) +showThinking, option: See 3.1. (line 994) +size, option: See 3.5. (line 1609) +sNoOwnBookUCI, option: See 3.2. (line 1187) +soundChallenge, option: See 3.3. (line 1438) +soundChannel, option: See 3.3. (line 1438) +soundIcsAlarm, option: See 3.3. (line 1446) +soundIcsDraw, option: See 3.3. (line 1457) +soundIcsLoss, option: See 3.3. (line 1453) +soundIcsUnfinished, option: See 3.3. (line 1461) +soundIcsWin, option: See 3.3. (line 1449) +soundKibitz, option: See 3.3. (line 1438) +soundMove, option: See 3.3. (line 1443) +soundProgram, option: See 3.3. (line 1422) +soundRequest, option: See 3.3. (line 1438) +Sounds: See 3.3. (line 1422) +soundSeek, option: See 3.3. (line 1438) +soundShout, option: See 3.3. (line 1438) +soundSShout, option: See 3.3. (line 1438) +soundTell, option: See 3.3. (line 1438) +spf, option: See 3.4. (line 1545) +st, option: See 3.1. (line 942) +Step Menu: See 2.4. (line 466) Stop Examining, Menu Item: See 2.3. (line 452) Stop Observing, Menu Item: See 2.3. (line 448) -sUCI, option: See 3.2. (line 1159) -tc, option: See 3.1. (line 918) -td, option: See 3.4. (line 1513) -telnet, option: See 3.3. (line 1247) -telnetProgram, option: See 3.3. (line 1256) -Test Legality, Menu Item: See 2.5. (line 798) -testClaims, option: See 3.6. (line 1829) -testLegality, option: See 3.5. (line 1603) -thinking, option: See 3.1. (line 992) -Time Control, Menu Item: See 2.5. (line 595) -timeControl, option: See 3.1. (line 918) -timeDelay, option: See 3.4. (line 1513) -timeIncrement, option: See 3.1. (line 927) -timeOddsMode, option: See 3.1. (line 981) -title, option: See 3.5. (line 1659) -titleInWindow, option: See 3.5. (line 1659) +sUCI, option: See 3.2. (line 1161) +tc, option: See 3.1. (line 919) +td, option: See 3.4. (line 1515) +telnet, option: See 3.3. (line 1249) +telnetProgram, option: See 3.3. (line 1258) +Test Legality, Menu Item: See 2.5. (line 799) +testClaims, option: See 3.6. (line 1831) +testLegality, option: See 3.5. (line 1605) +thinking, option: See 3.1. (line 994) +Time Control, Menu Item: See 2.5. (line 596) +timeControl, option: See 3.1. (line 919) +timeDelay, option: See 3.4. (line 1515) +timeIncrement, option: See 3.1. (line 928) +timeOddsMode, option: See 3.1. (line 982) +title, option: See 3.5. (line 1661) +titleInWindow, option: See 3.5. (line 1661) Training, Menu Item: See 2.2. (line 328) -trivialDraws, option: See 3.6. (line 1842) -Truncate Game, Menu Item: See 2.4. (line 527) +trivialDraws, option: See 3.6. (line 1844) +Truncate Game, Menu Item: See 2.4. (line 535) Two Machines, Menu Item: See 2.2. (line 235) -usePolyglotBook, option: See 3.2. (line 1171) -User interface options: See 3.5. (line 1574) -userName, option: See 3.7. (line 2011) -useTelnet, option: See 3.3. (line 1247) -variant, option: See 3.7. (line 1883) -vars, ICS command: See 4. (line 2106) -whitePieceColor, option: See 3.5. (line 1773) -who, ICS command: See 4. (line 2062) -xflash, option: See 3.5. (line 1680) +usePolyglotBook, option: See 3.2. (line 1173) +User interface options: See 3.5. (line 1576) +userName, option: See 3.7. (line 2014) +useTelnet, option: See 3.3. (line 1249) +variant, option: See 3.7. (line 1885) +vars, ICS command: See 4. (line 2109) +whitePieceColor, option: See 3.5. (line 1775) +who, ICS command: See 4. (line 2065) +xflash, option: See 3.5. (line 1682) Table of Contents ***************** diff --git a/manual/xboard.txt.gz b/manual/xboard.txt.gz index c541dd4..36728fa 100644 Binary files a/manual/xboard.txt.gz and b/manual/xboard.txt.gz differ