From: H.G. Muller Date: Fri, 27 Dec 2013 19:25:25 +0000 (+0100) Subject: Fix compile error promo dialog WB X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=23f576b5778c131f6c445fecc23e9d9aa693a5e3;p=xboard.git Fix compile error promo dialog WB --- diff --git a/winboard/winboard.c b/winboard/winboard.c index bf98cc0..ed71d93 100644 --- a/winboard/winboard.c +++ b/winboard/winboard.c @@ -4477,9 +4477,9 @@ Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) PieceToChar(BlackMarshall) != '~') ) ? SW_SHOW : SW_HIDE); /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */ - ShowWindow(GetDlgItem(hDlg, PB_Rook), !style ? SW_SHOW : SW_HIDE); - ShowWindow(GetDlgItem(hDlg, PB_Bishop), !style ? SW_SHOW : SW_HIDE); - if(style) { + ShowWindow(GetDlgItem(hDlg, PB_Rook), !promoStyle ? SW_SHOW : SW_HIDE); + ShowWindow(GetDlgItem(hDlg, PB_Bishop), !promoStyle ? SW_SHOW : SW_HIDE); + if(promoStyle) { SetDlgItemText(hDlg, PB_Queen, "YES"); SetDlgItemText(hDlg, PB_Knight, "NO"); SetWindowText(hDlg, "Promote?"); @@ -4500,7 +4500,7 @@ Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing); break; case PB_Queen: - promoChar = style ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen)); + promoChar = promoStyle ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen)); break; case PB_Rook: promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook)); @@ -4517,7 +4517,7 @@ Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel)); break; case PB_Knight: - promoChar = gameInfo.variant == VariantShogi ? '=' : style ? NULLCHAR : + promoChar = gameInfo.variant == VariantShogi ? '=' : promoStyle ? NULLCHAR : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight)); break; default: @@ -8536,6 +8536,7 @@ HWND gameListOptionsDialog; // low-level front-end: clear text edit / list widget void + GLT_ClearList() { SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );