From: Arun Persaud Date: Fri, 18 Feb 2011 04:10:48 +0000 (+0000) Subject: added some new files and also a first version of 4.5.1 what's new X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=2b32944e25f7d28749f8cad8d5bb5017d946b9b0;p=xboard.git added some new files and also a first version of 4.5.1 what's new --- diff --git a/manual/html_node/Edit-Menu.html b/manual/html_node/Edit-Menu.html new file mode 100644 index 0000000..2ca2a2a --- /dev/null +++ b/manual/html_node/Edit-Menu.html @@ -0,0 +1,201 @@ + + +Edit Menu - XBoard + + + + + + + + + + + + +
+ +

+Next: , +Previous: File Menu, +Up: Menus +


+
+ +

2.2 Edit Menu

+ +

+

+
Copy Game
Copies a record of the current game to an internal clipboard in PGN +format and sets the X selection to the game text. The Ctrl-C +key is a keyboard equivalent. The game can be +pasted to another application (such as a text editor or another copy +of XBoard) using that application's paste command. In many X +applications, such as xterm and emacs, the middle mouse button can be +used for pasting; in XBoard, you must use the Paste Game command. +
Copy Position
Copies the current position to an internal clipboard in FEN format and +sets the X selection to the position text. The shifted Ctrl-C key +is a keyboard equivalent. The position can be pasted +to another application (such as a text editor or another copy of +XBoard) using that application's paste command. In many X +applications, such as xterm and emacs, the middle mouse button can be +used for pasting; in XBoard, you must use the Paste Position command. +
Paste Game
Interprets the current X selection as a game record and loads it, as +with Load Game. The Ctrl-V key is a keyboard equivalent. +
Paste Position
Interprets the current X selection as a FEN position and loads it, as +with Load Position. The shifted Ctrl-V key is a keyboard equivalent. +
Edit Game
Allows you to make moves for both Black and White, and to change +moves after backing up with the ‘Backward’ command. The clocks do +not run. The Ctrl-E key is a keyboard equivalent. + +

In chess engine mode, the chess engine continues to check moves for legality +but does not participate in the game. You can bring the chess engine +into the game by selecting ‘Machine White’, ‘Machine Black’, +or ‘Two Machines’. + +

In ICS mode, the moves are not sent to the ICS: ‘Edit Game’ takes +XBoard out of ICS Client mode and lets you edit games locally. +If you want to edit games on ICS in a way that other ICS users +can see, use the ICS examine command or start an ICS match +against yourself. +

Edit Position
Lets you set up an arbitrary board position. +The shifted Ctrl-E key is a keyboard equivalent. +Use mouse button 1 to drag pieces to new squares, or to delete a piece +by dragging it off the board or dragging an empty square on top of it. +To drop a new piece on a square, press mouse button 2 or 3 over the +square. This brings up a menu of white pieces (button 2) or +black pieces (button 3). Additional menu choices let you empty the +square or clear the board. You can set the side to play next by +clicking on the word White or Black at the top of the screen. +Selecting ‘Edit Position’ causes XBoard to discard +all remembered moves in the current game. + +

In ICS mode, changes made to the position by ‘Edit Position’ are +not sent to the ICS: ‘Edit Position’ takes XBoard out of +‘ICS Client’ mode and lets you edit positions locally. If you want to +edit positions on ICS in a way that other ICS users can see, use +the ICS examine command, or start an ICS match against yourself. +(See also the ICS Client topic above.) +

Edit Tags
Lets you edit the PGN (portable game notation) +tags for the current game. After editing, the tags must still conform to +the PGN tag syntax: + +
          <tag-section> ::= <tag-pair> <tag-section>
+                                  <empty>
+          <tag-pair> ::= [ <tag-name> <tag-value> ]
+          <tag-name> ::= <identifier>
+          <tag-value> ::= <string>
+
+

See the PGN Standard for full details. Here is an example: + +

          [Event "Portoroz Interzonal"]
+          [Site "Portoroz, Yugoslavia"]
+          [Date "1958.08.16"]
+          [Round "8"]
+          [White "Robert J. Fischer"]
+          [Black "Bent Larsen"]
+          [Result "1-0"]
+
+

Any characters that do not match this syntax are silently ignored. Note that +the PGN standard requires all games to have at least the seven tags shown +above. Any that you omit will be filled in by XBoard +with ‘?’ (unknown value), or ‘-’ (inapplicable value). +

Edit Comment
Adds or modifies a comment on the current position. Comments are +saved by ‘Save Game’ and are displayed by ‘Load Game’, +‘Forward’, and ‘Backward’. +
Revert
Annotate
If you are examining an ICS game and Pause mode is off, +Revert issues the ICS command ‘revert’. +In local mode, when you were editing or analyzing a game, +and the -variations command-line option is switched on, +you can start a new variation by holding the Shift key down while +entering a move not at the end of the game. +Variations can also become the currently displayed line by +clicking a PGN variation displayed in the Comment window. +This can be applied recursively, +so that you can analyze variations on variations; +each time you create a new variation by entering an alternative move +with Shift pressed, or select a new one from the Comment window, +the current variation will be shelved. +‘Revert’ allows you to return to the most recently shelved variation. +The difference between ‘Revert’ and ‘Annotate’ +is that with the latter, +the variation you are now abandoning will be added as a comment +(in PGN variation syntax, i.e. between parentheses) +to the original move where you deviated, for later recalling. +The Home key is a keyboard equivalent to ‘Revert’. +
Truncate Game
Discards all remembered moves of the game beyond the current +position. Puts XBoard into ‘Edit Game’ mode if it was not there +already. +The End key is a keyboard equivalent. +
Backward
Steps backward through a series of remembered moves. +The ‘[<]’ button and the Alt+LeftArrow key are equivalents, +as is turning the mouse wheel towards you. +In addition, pressing the Control key steps back one move, and releasing +it steps forward again. + +

In most modes, ‘Backward’ only lets you look back at old positions; +it does not retract moves. This is the case if you are playing against +a chess engine, playing or observing a game on an ICS, or loading a game. +If you select ‘Backward’ in any of these situations, you will not +be allowed to make a different move. Use ‘Retract Move’ or +‘Edit Game’ if you want to change past moves. + +

If you are examining an ICS game, the behavior of ‘Backward’ +depends on whether XBoard is in Pause mode. If Pause mode is +off, ‘Backward’ issues the ICS backward command, which backs up +everyone's view of the game and allows you to make a different +move. If Pause mode is on, ‘Backward’ only backs up your local +view. +

Forward
Steps forward through a series of remembered moves (undoing the +effect of ‘Backward’) or forward through a game file. The +‘[>]’ button and the Alt+RightArrow key are equivalents, +as is turning the mouse wheel away from you. + +

If you are examining an ICS game, the behavior of Forward +depends on whether XBoard is in Pause mode. If Pause mode is +off, ‘Forward’ issues the ICS forward command, which moves +everyone's view of the game forward along the current line. If +Pause mode is on, ‘Forward’ only moves your local view forward, +and it will not go past the position that the game was in when +you paused. +

Back to Start
Jumps backward to the first remembered position in the game. +The ‘[<<]’ button and the Alt+Home key are equivalents. + +

In most modes, Back to Start only lets you look back at old +positions; it does not retract moves. This is the case if you +are playing against a local chess engine, playing or observing a game on +a chess server, or loading a game. If you select ‘Back to Start’ in any +of these situations, you will not be allowed to make different +moves. Use ‘Retract Move’ or ‘Edit Game’ if you want to change past +moves; or use Reset to start a new game. + +

If you are examining an ICS game, the behavior of ‘Back to +Start’ depends on whether XBoard is in Pause mode. If Pause mode +is off, ‘Back to Start’ issues the ICS ‘backward 999999’ +command, which backs up everyone's view of the game to the start and +allows you to make different moves. If Pause mode is on, ‘Back +to Start’ only backs up your local view. +

Forward to End
Jumps forward to the last remembered position in the game. The +‘[>>]’ button and the Alt+End key are equivalents. + +

If you are examining an ICS game, the behavior of ‘Forward to +End’ depends on whether XBoard is in Pause mode. If Pause mode +is off, ‘Forward to End’ issues the ICS ‘forward 999999’ +command, which moves everyone's view of the game forward to the end of +the current line. If Pause mode is on, ‘Forward to End’ only moves +your local view forward, and it will not go past the position +that the game was in when you paused. +

+ + + diff --git a/manual/html_node/Engine-Menu.html b/manual/html_node/Engine-Menu.html new file mode 100644 index 0000000..7207de1 --- /dev/null +++ b/manual/html_node/Engine-Menu.html @@ -0,0 +1,73 @@ + + +Engine Menu - XBoard + + + + + + + + + + + + +
+ +

+Next: , +Previous: Action Menu, +Up: Menus +


+
+ +

2.6 Engine Menu

+ +

+

+
Engine #N Settings
Pop up a menu dialog to alter the settings specific to the applicable engine. +(The second engine is only accessible once it has been used in Two-Machines mode.) +For each parameter the engine allows to be set, +a control element will appear in this dialog that can be used to alter the value. +Depending on the type of parameter (text string, number, multiple choice, +on/off switch, instantaneous signal) the appropriate control will appear, +with a description next to it. +XBoard has no idea what these values mean; it just passes them on to the engine. +How this dialog looks is completely determined by the engine, +and XBoard just passes it on to the user. +Many engines do not have any parameters that can be set by the user, +and in that case the dialog will be empty (except for the OK and cancel buttons). +UCI engines usually have many parameters. (But these are only visible with +a sufficiently modern version of the Polyglot adapter needed to run UCI engines, +e.g. Polyglot 1.4.55b.) For native XBoard engines this is less common. +
Hint
Displays a move hint from the chess engine. +
Book
Displays a list of possible moves from the chess engine's opening +book. The exact format depends on what chess engine you are using. +With GNU Chess 4, the first column gives moves, the second column +gives one possible response for each move, and the third column shows +the number of lines in the book that include the move from the first +column. If you select this option and nothing happens, the chess +engine is out of its book or does not support this feature. +
Move Now
Forces the chess engine to move immediately. Chess engine mode only. +The Ctrl-M key is a keyboard equivalent. +
Retract Move
Retracts your last move. In chess engine mode, you can do this only +after the chess engine has replied to your move; if the chess engine is still +thinking, use ‘Move Now’ first. In ICS mode, ‘Retract Move’ +issues the command ‘takeback 1’ or ‘takeback 2’ +depending on whether it is your opponent's move or yours. +The Ctrl-X key is a keyboard equivalent. +
+ + + diff --git a/manual/html_node/Step-Menu.html b/manual/html_node/Step-Menu.html deleted file mode 100644 index e1eb67c..0000000 --- a/manual/html_node/Step-Menu.html +++ /dev/null @@ -1,111 +0,0 @@ - - -Step Menu - XBoard - - - - - - - - - - - - -
- -

-Next: , -Previous: Action Menu, -Up: Menus -


-
- -

2.4 Step Menu

- -

-

-
Backward
Steps backward through a series of remembered moves. -The ‘[<]’ button and the b key are equivalents, -as is turning the mouse wheel towards you. -In addition, pressing the Control key steps back one move, and releasing -it steps forward again. - -

In most modes, ‘Backward’ only lets you look back at old positions; -it does not retract moves. This is the case if you are playing against -a chess engine, playing or observing a game on an ICS, or loading a game. -If you select ‘Backward’ in any of these situations, you will not -be allowed to make a different move. Use ‘Retract Move’ or -‘Edit Game’ if you want to change past moves. - -

If you are examining an ICS game, the behavior of ‘Backward’ -depends on whether XBoard is in Pause mode. If Pause mode is -off, ‘Backward’ issues the ICS backward command, which backs up -everyone's view of the game and allows you to make a different -move. If Pause mode is on, ‘Backward’ only backs up your local -view. -

Forward
Steps forward through a series of remembered moves (undoing the -effect of ‘Backward’) or forward through a game file. The -‘[>]’ button and the f key are equivalents, -as is turning the mouse wheel away from you. - -

If you are examining an ICS game, the behavior of Forward -depends on whether XBoard is in Pause mode. If Pause mode is -off, ‘Forward’ issues the ICS forward command, which moves -everyone's view of the game forward along the current line. If -Pause mode is on, ‘Forward’ only moves your local view forward, -and it will not go past the position that the game was in when -you paused. -

Back to Start
Jumps backward to the first remembered position in the game. -The ‘[<<]’ button and the shifted B key are equivalents. - -

In most modes, Back to Start only lets you look back at old -positions; it does not retract moves. This is the case if you -are playing against a local chess engine, playing or observing a game on -a chess server, or loading a game. If you select ‘Back to Start’ in any -of these situations, you will not be allowed to make different -moves. Use ‘Retract Move’ or ‘Edit Game’ if you want to change past -moves; or use Reset to start a new game. - -

If you are examining an ICS game, the behavior of ‘Back to -Start’ depends on whether XBoard is in Pause mode. If Pause mode -is off, ‘Back to Start’ issues the ICS ‘backward 999999’ -command, which backs up everyone's view of the game to the start and -allows you to make different moves. If Pause mode is on, ‘Back -to Start’ only backs up your local view. -

Forward to End
Jumps forward to the last remembered position in the game. The -‘[>>]’ button and the shifted F key are equivalents. - -

If you are examining an ICS game, the behavior of ‘Forward to -End’ depends on whether XBoard is in Pause mode. If Pause mode -is off, ‘Forward to End’ issues the ICS ‘forward 999999’ -command, which moves everyone's view of the game forward to the end of -the current line. If Pause mode is on, ‘Forward to End’ only moves -your local view forward, and it will not go past the position -that the game was in when you paused. -

Revert
If you are examining an ICS game and Pause mode is off, issues -the ICS command ‘revert’. -
Truncate Game
Discards all remembered moves of the game beyond the current -position. Puts XBoard into ‘Edit Game’ mode if it was not there -already. -
Move Now
Forces the chess engine to move immediately. Chess engine mode only. -
Retract Move
Retracts your last move. In chess engine mode, you can do this only -after the chess engine has replied to your move; if the chess engine is still -thinking, use ‘Move Now’ first. In ICS mode, ‘Retract Move’ -issues the command ‘takeback 1’ or ‘takeback 2’ -depending on whether it is your opponent's move or yours. -
- - - diff --git a/manual/html_node/View-Menu.html b/manual/html_node/View-Menu.html new file mode 100644 index 0000000..89da860 --- /dev/null +++ b/manual/html_node/View-Menu.html @@ -0,0 +1,78 @@ + + +View Menu - XBoard + + + + + + + + + + + + +
+ +

+Next: , +Previous: Edit Menu, +Up: Menus +


+
+ +

2.3 View Menu

+ +

+

+
Flip View
Inverts your view of the chess board for the duration of the +current game. Starting a new game returns the board to normal. +The F2 key is a keyboard equivalent. +
Show Engine Output
Shows or hides a window in which the thinking output of any loaded engines +is displayed. The shifted Alt+O key is a keyboard equivalent. +XBoard will display lines of thinking output of the same depth ordered by score, +(highest score on top), rather than in the order the engine produced them. +Usually this amounts to the same, as a normal engine search will only find new PV +(and emit it as thinking output) +when it searches a move with a higher score than the previous variation. +But when the engine is in multi-variation mode this needs not always be true, +and it is more convenient for someone analyzing games to see the moves sorted by score. +The order in which the engine found them is only of interest to the engine author, +and can still be deduced from the time or node count printed with the line. +
Show Move History
Shows or hides a list of moves of the current game. +The shifted Alt+H key is a keyboard equivalent. +This list allows you to move the display to any earlier position in the game +by clicking on the corresponding move. +
Show Evaluation Graph
Shows or hides a window which displays a graph of how the engine score(s) +evolved as a function of the move number. +The shifted Alt+E key is a keyboard equivalent. +Clicking on the graph will bring +the corresponding position in the board display. +
Show Game List
Shows or hides the list of games generated by the last ‘Load Game’ +command. The shifted Alt+G key is a keyboard equivalent. +
Tags
Pops up a window which shows the PGN (portable game notation) +tags for the current game. +For now this is a duplicate of the ‘Edit Tags’ item in the ‘Edit’ menu. +
Comments
Pops up a window which shows any comments to or variations on the current move. +For now this is a duplicate of the ‘Edit Comment’ item in the ‘Edit’ menu. +
ICS Input Box
If this option is set in ICS mode, +XBoard +creates an extra window that you can use for typing in ICS commands. +The input box is especially useful if you want to type in something long or do +some editing on your input, because output from ICS doesn't get mixed +in with your typing as it would in the main terminal window. +
+ + + diff --git a/whats_new/4.5.1/index.html b/whats_new/4.5.1/index.html new file mode 100644 index 0000000..33f02e0 --- /dev/null +++ b/whats_new/4.5.1/index.html @@ -0,0 +1,46 @@ + +XBoard - GNU Project - Free Software Foundation - NEWS + +

What is new in WinBoard / XBoard 4.5.1?

+ +

This version fixes some bugs found in 4.5.0. Here is a quick list of the changes:

+ + + +