From: H.G. Muller Date: Fri, 23 Oct 2009 04:23:39 +0000 (-0700) Subject: improved mouse handler X-Git-Tag: v4.4.1.20091022~6 X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=392b4a35b616b19a6cfb2c79fa4521792a164577;p=xboard.git improved mouse handler I improved the mouse handler in a way which will preclude disappearence of pieces on off-board or ambiguous (in-between squares) drag & drop moves. (As was reported in the "premove bug?" thread. Also the command-line premove problem reported there is now fixed, by removing the prefixing. --- diff --git a/backend.c b/backend.c index c6eedec..c3178c4 100755 --- a/backend.c +++ b/backend.c @@ -3232,16 +3232,14 @@ read_from_ics(isr, closure, data, count, error) if (currentMove == 0 && gameMode == IcsPlayingWhite && appData.premoveWhite) { - sprintf(str, "%s%s\n", ics_prefix, - appData.premoveWhiteText); + sprintf(str, "%s\n", appData.premoveWhiteText); if (appData.debugMode) fprintf(debugFP, "Sending premove:\n"); SendToICS(str); } else if (currentMove == 1 && gameMode == IcsPlayingBlack && appData.premoveBlack) { - sprintf(str, "%s%s\n", ics_prefix, - appData.premoveBlackText); + sprintf(str, "%s\n", appData.premoveBlackText); if (appData.debugMode) fprintf(debugFP, "Sending premove:\n"); SendToICS(str); @@ -5271,6 +5269,7 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar, captureOwn) return ImpossibleMove; } + if(toX < 0 || toY < 0) return ImpossibleMove; pdown = boards[currentMove][fromY][fromX]; pup = boards[currentMove][toY][toX]; @@ -5615,16 +5614,11 @@ void LeftClick(ClickType clickType, int xPix, int yPix) } return; } - // ignore to-clicks in holdings + // ignore clicks on holdings if(x < BOARD_LEFT || x >= BOARD_RGHT) return; } - if (clickType == Release && (x == fromX && y == fromY || - x < BOARD_LEFT || x >= BOARD_RGHT)) { - - // treat drags into holding as click on start square - x = fromX; y = fromY; - + if (clickType == Release && x == fromX && y == fromY) { DragPieceEnd(xPix, yPix); if (appData.animateDragging) { /* Undo animation damage if any */ @@ -5644,7 +5638,7 @@ void LeftClick(ClickType clickType, int xPix, int yPix) return; } - /* we now have a different from- and to-square */ + /* we now have a different from- and (possibly off-board) to-square */ /* Completed move */ toX = x; toY = y; @@ -5667,6 +5661,17 @@ void LeftClick(ClickType clickType, int xPix, int yPix) /* Don't animate move and drag both */ appData.animate = FALSE; } + + // moves into holding are invalid for now (later perhaps allow in EditPosition) + if(x >= 0 && x < BOARD_LEFT || x >= BOARD_RGHT) { + ClearHighlights(); + fromX = fromY = -1; + return; + } + + // off-board moves should not be highlighted + if(x < 0 || x < 0) ClearHighlights(); + if (HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice)) { SetHighlights(fromX, fromY, toX, toY); if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) {