From: Arun Persaud
Date: Fri, 5 Jun 2009 01:27:26 +0000 (-0700)
Subject: cleanup: got rid of a lot of files that are not needed for a new release
X-Git-Tag: v4.4.0.alpha4~5
X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=5017dc767149c89922d8af7d46eb821a373eb2d0;p=xboard.git
cleanup: got rid of a lot of files that are not needed for a new release
lots of documentation was available in several places, old unused source files and not used graphics file were floating around in the tree. This should clean up most of it. No need to keep these files around, especially since we are using version control.
---
diff --git a/NEWS b/NEWS
index 12eadb0..96872f2 100644
--- a/NEWS
+++ b/NEWS
@@ -1,14 +1,4 @@
-** Announcing the release of XBoard and WinBoard, version 4.4.0 **
-
-XBoard is a graphical chessboard for the X Window System that can
-serve as a user interface for GNU Chess, Crafty, and other chess
-engines, for the Internet Chess Servers, and for electronic mail
-correspondence chess. XBoard can also be used by itself. It can read
-and write game files in PGN (portable game notation).
-
-WinBoard is a similar program for 32-bit Microsoft Windows. It
-includes all the major features of XBoard except email correspondence
-chess.
+** Version 4.4.0 **
A new release of both XBoard and WinBoard is now available. Version
4.4.0 includes many changes. It is the first major release of
@@ -27,3 +17,172 @@ https://savannah.gnu.org/projects/xboard/
If you find a bug, please report it in the bug tracker at
https://savannah.gnu.org/projects/xboard/ or by email to bug-xboard
(AT) gnu.org.
+
+
+** Version 4.3.16 **
+
+New command-line options
+/niceEngines=N for adjusting the priority of engine processes so they don't soak up all your system resources
+/firstOptions="..." Allows the setting of options that engines define through the feature option="..." commands
+/secondOptions="..."
+/firstLogo=filename.bmp Displays the mentioned bitmap next to the clock (with H:W =1:2 aspect ratio) (WB only)
+/secondLogo=filename.bmp
+/autoLogo=false get logo files automatically from engineDirectory\logo.bmp
+
+General enhancements:
+* New WB-protocol command: 'feature option="NAME -TYPE VALUE OTHER"', which engines can use to define options
+* New WB-protocol command: 'option NAME VALUE' used to set value of engine-defned options.
+* implements /delayAfterQuit and /delayBeforeQuit in XBoard, and uses SIGKILL to terminate rogue engine processes
+
+
+** Version 4.3.15 **
+
+New command-line options
+/rewindIndex=N (for the new auto-increment mode of the loadGameIndex or loadPositionIndex in match mode)
+/sameColorGames=N (for playing a match where the same player has white all the time)
+/egtFormats="..." (for specifying where various end-game tables are installed on the computer)
+
+New menu items
++ Time-odds factors can be set in the time-control dialog
++ Nr of CPUs for SMP engines can be set in the Options -> UCI dialog
++ Own-Book options can be switched from the Options -> UCI dialog
++ The ScoreIsAbs options can be set from the Options -> Engine dialog
++ New-Variant menu adds Superchess
+
+General Enhancements:
+* WinBoard engines can now also use the Polyglot opening book (implemented as general GUI book)
+* New WB-protocol commands memory, cores and egtpath make interactive setting of these parameters
+ possible on WB engines
+* New Polyglot is available that relays the interactive setting of these parameters to UCI engines
+* Match mode suports an auto-increment mode, so that all games or positions from a file can be played
+* Draw claims with Kings and an arbitrary number of like Bishops (e.g. KBBKB) are accepted
+
+The source tree in original xboard 4.2.7 format can now be compiled under Cygwin with the aid
+of the cygwin.mak file in the ~/winboard/ subdirectory of the source releasy, after you put
+the hep-file from an executabl distribution there. Maefiles for other compilers are not updated
+since 4.2.7, as I do not have those compilers.
+
+
+** Version 4.3.14k **
+
+Compared to version 4.3.13 described below, this version features
+
+New command-line options:
+/autoKibitz (for relaying the PV info of the engine to the ICS)
+/userName="..." (for setting the name of the Human player, also as menu)
+/engineDebugOutput=N (controlling the writing of engine output to debug file)
+/firstNPS=N (for time management by node count or CPU time)
+/secondNPS=N (likewise for the other engine)
+
+New Menu items
++ Enter Username (same as /userName command-line option)
++ Save Diagram (for saving the Chessboard display as bitmap file)
++ Machine Both (not implemented yet, but menu item already provided)
++ New-Variant menu adds CRC, Janus and Berolina (the latter only with legality testing off!)
++ Any variant can be played from a shuffled opening setup
+
+Bugfixes:
+* Problems with switching the variant in ICS zippy mode solved
+* In ICS observing mode game history is now fully accessible
+* Moves are not fed to engine in zippy mode, when observing a game from a variant unknown to the engine
+* a problem with loading PGN of FRC games with move disambiguation and initial castling rights was fixed.
+* A bug in the clock display that made previous versions of WinBoard crash for tiny displays is fixed
+
+General enhancements:
+* variant name displayed in title bar in ICS mode, when not 'normal'
+* when receiving a challenge in ICS zippy mode, it is checked if the engine supports the variant (/zippyVariants="..." can still be used to limit the allowed variants, and for protocol-1 engines is still the only thing to go on)
+* when loading a game from a PGN file, WB automatically switches to the variant specified in the PGN tags
+* when starting from a loaded position (using /loadPositionFile), this position will be used on subsequent 'New Game' commands as well (until we switch variant)
+
+New is also that the source tree is now brought back in the original WinBoard 4.2.7 format, including
+xboard source files. Note, however, that the xboard sources are from an older date, and I did not test
+if they still compile together with the much newer backend sources. I did add code in xboard.c to recognize
+the new command-line options I added since then, and in so far they are back-end options that should be enough
+to make them work. This is completely untested, though; I did not even try to compile it. Last time anyone
+built a working xboard.exe from this was at a stage where WinBoard did have adjustable board size, allowing
+it to play Xiangqi. But no crazyhouse holdings yet.
+
+
+** Version 4.3.13a **
+
+This version of WinBoard_F fixes several bugs in 4.3.12, and also addse a few new features.
+The new features include:
+- some more fairy pieces, so that each side now has 22 piece types in stead of 17,
+making most fairy pieces available in board size "petite" (next to "bulky" and "middling"),
+making the ArchBishop and Chancellor, as well as one wildcard piece (the Lance) available in all
+sizes from "petite" to "bulky".
+- The FRC support is fully fixed, both in local and ICS mode.
+- A mechanism is provided for safe draw claiming in cases where a 3-fold repetition woud occur only
+ after your own move. In this case a draw will be awarded by WinBoard if the engine sends "offer draw"
+ before making its move.
+- Genuine draw offers are not passed on immediately to the opponent but held up to when the offerer announces
+ its move.
+- Variants FRC, Cylinder and Falcon are added to the "New Variant..." menu.
+- Support for playing time-odds games is added. (Options /firstTimeOdds, /secondTimeOdds, /timeOddsMode)
+- A mechanism is provided for attaching WinBoard options to the engine command, to create options that
+follow the engine (e.g. time odds) in a tournament run under a tournament manager.
+Bugfixes include:
+- Shatranj in ICS mode (did not work at all before)
+- Some draw adjudications (QRKR was mistaken for KRKR, and KBKB with like Bishops is now recognized)
+- time info in the PGN is now correct
+
+
+
+** Version 4.3.14 **
+
+This relaese was not made by the GNU xboard team, but by H.G.Muller.
+It mainly contains developments on WinBoard. Nevertheless, an attempt
+has been started to back-port the enormous number of improvements that
+have been made to WinBoard since the Linux and Windows developments branched
+to xboard. This is reflected by the source tree now having the same format
+as that of xboard 4.2.7, including all the xboard sources.
+
+An enormous amount of work still has to be done to make the xboard version
+fully equivalent to WinBoard, especially on user-interface side. As a modest
+beginning, the xboard source files have been patched to allow their compilation
+with the newer back-end files from WinBoard. To this end, the number of piece
+types in xboard has been increased from 6 to 22, and the WinBoard bitmaps
+have been converted to xboard source format (.bm) and are included in the
+xboard bitmaps directory. Other quick patches include the coloring of the
+board squares (for xiangqi and holdings), and some code in the user-move
+handling to suppress all moves into or out of the area between board and
+holdings in crazyhouse, and the treatment of king-captures-own-piece
+as a possibly valid move (for FRC castling). This should make it possible
+to run xboard with the new back-end files without too much inconvenience.
+
+New xboard command-line options have been added to make the added back-end
+features available. The include the new variants (as argument of the old
+-variant option), -boardWidth, -boardHeight and -holdingsSize. Be sure
+to call xboard with "-boardSize middling" or "-boardSize bulky" if you
+want to play with fairy pieces, or xboard might crash due to unavailability
+of bitmaps. Other added xboard options are:
+
+ADJUDICATION OPTIONS:
+-checkMates
+-testClaims
+-materialDraws
+-trivialDraws
+-ruleMoves
+-repeatsToDraw
+-adjudicateLossThreshold
+-firstScoreAbsolute
+-secondScoreAbsolute
+
+TIME-CONTROL OPTIONS
+-firstTimeOdds
+-secondTimeOdds
+-timeOddsMode
+-firstNPS
+-secondNPS
+
+GENERAL OPTIONS
+-matchPause
+-engineDebugOutput
+-userName
+-pgnExtendedInfo
+-pgnEventHeader
+-hideThinkingFromHuman
+
+This is all completely untested, but as the options merely switch on well-tested
+code in the back-end, there should not be too many problems with them.
+Bugs can be reported in the WinBoard forum.
diff --git a/README b/README
index a27021b..2a78c7b 100644
--- a/README
+++ b/README
@@ -1,4 +1,3 @@
-
What is XBoard?
===============
XBoard is a graphical chessboard for the X Window System. It can
@@ -74,62 +73,3 @@ If you improve XBoard, please send a message about your changes, and
we will get in touch with you about merging them in to the main line
of development.
-Version 4.3.14
-==============
-
-This relaese was not made by the GNU xboard team, but by H.G.Muller.
-It mainly contains developments on WinBoard. Nevertheless, an attempt
-has been started to back-port the enormous number of improvements that
-have been made to WinBoard since the Linux and Windows developments branched
-to xboard. This is reflected by the source tree now having the same format
-as that of xboard 4.2.7, including all the xboard sources.
-
-An enormous amount of work still has to be done to make the xboard version
-fully equivalent to WinBoard, especially on user-interface side. As a modest
-beginning, the xboard source files have been patched to allow their compilation
-with the newer back-end files from WinBoard. To this end, the number of piece
-types in xboard has been increased from 6 to 22, and the WinBoard bitmaps
-have been converted to xboard source format (.bm) and are included in the
-xboard bitmaps directory. Other quick patches include the coloring of the
-board squares (for xiangqi and holdings), and some code in the user-move
-handling to suppress all moves into or out of the area between board and
-holdings in crazyhouse, and the treatment of king-captures-own-piece
-as a possibly valid move (for FRC castling). This should make it possible
-to run xboard with the new back-end files without too much inconvenience.
-
-New xboard command-line options have been added to make the added back-end
-features available. The include the new variants (as argument of the old
--variant option), -boardWidth, -boardHeight and -holdingsSize. Be sure
-to call xboard with "-boardSize middling" or "-boardSize bulky" if you
-want to play with fairy pieces, or xboard might crash due to unavailability
-of bitmaps. Other added xboard options are:
-
-ADJUDICATION OPTIONS:
--checkMates
--testClaims
--materialDraws
--trivialDraws
--ruleMoves
--repeatsToDraw
--adjudicateLossThreshold
--firstScoreAbsolute
--secondScoreAbsolute
-
-TIME-CONTROL OPTIONS
--firstTimeOdds
--secondTimeOdds
--timeOddsMode
--firstNPS
--secondNPS
-
-GENERAL OPTIONS
--matchPause
--engineDebugOutput
--userName
--pgnExtendedInfo
--pgnEventHeader
--hideThinkingFromHuman
-
-This is all completely untested, but as the options merely switch on well-tested
-code in the back-end, there should not be too many problems with them.
-Bugs can be reported in the WinBoard forum.
\ No newline at end of file
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diff --git a/installer/WinBoard-4.2.7/COPYING b/installer/WinBoard-4.2.7/COPYING
deleted file mode 100644
index a3f6b12..0000000
--- a/installer/WinBoard-4.2.7/COPYING
+++ /dev/null
@@ -1,340 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
- Version 2, June 1991
-
- Copyright (C) 1989, 1991 Free Software Foundation, Inc.
- 59 Temple Place - Suite 330, Boston, MA
- 02111-1307, USA.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The licenses for most software are designed to take away your
-freedom to share and change it. By contrast, the GNU General Public
-License is intended to guarantee your freedom to share and change free
-software--to make sure the software is free for all its users. This
-General Public License applies to most of the Free Software
-Foundation's software and to any other program whose authors commit to
-using it. (Some other Free Software Foundation software is covered by
-the GNU Library General Public License instead.) You can apply it to
-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-this service if you wish), that you receive source code or can get it
-if you want it, that you can change the software or use pieces of it
-in new free programs; and that you know you can do these things.
-
- To protect your rights, we need to make restrictions that forbid
-anyone to deny you these rights or to ask you to surrender the rights.
-These restrictions translate to certain responsibilities for you if you
-distribute copies of the software, or if you modify it.
-
- For example, if you distribute copies of such a program, whether
-gratis or for a fee, you must give the recipients all the rights that
-you have. You must make sure that they, too, receive or can get the
-source code. And you must show them these terms so they know their
-rights.
-
- We protect your rights with two steps: (1) copyright the software, and
-(2) offer you this license which gives you legal permission to copy,
-distribute and/or modify the software.
-
- Also, for each author's protection and ours, we want to make certain
-that everyone understands that there is no warranty for this free
-software. If the software is modified by someone else and passed on, we
-want its recipients to know that what they have is not the original, so
-that any problems introduced by others will not reflect on the original
-authors' reputations.
-
- Finally, any free program is threatened constantly by software
-patents. We wish to avoid the danger that redistributors of a free
-program will individually obtain patent licenses, in effect making the
-program proprietary. To prevent this, we have made it clear that any
-patent must be licensed for everyone's free use or not licensed at all.
-
- The precise terms and conditions for copying, distribution and
-modification follow.
-
- GNU GENERAL PUBLIC LICENSE
- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
-
- 0. This License applies to any program or other work which contains
-a notice placed by the copyright holder saying it may be distributed
-under the terms of this General Public License. The "Program", below,
-refers to any such program or work, and a "work based on the Program"
-means either the Program or any derivative work under copyright law:
-that is to say, a work containing the Program or a portion of it,
-either verbatim or with modifications and/or translated into another
-language. (Hereinafter, translation is included without limitation in
-the term "modification".) Each licensee is addressed as "you".
-
-Activities other than copying, distribution and modification are not
-covered by this License; they are outside its scope. The act of
-running the Program is not restricted, and the output from the Program
-is covered only if its contents constitute a work based on the
-Program (independent of having been made by running the Program).
-Whether that is true depends on what the Program does.
-
- 1. You may copy and distribute verbatim copies of the Program's
-source code as you receive it, in any medium, provided that you
-conspicuously and appropriately publish on each copy an appropriate
-copyright notice and disclaimer of warranty; keep intact all the
-notices that refer to this License and to the absence of any warranty;
-and give any other recipients of the Program a copy of this License
-along with the Program.
-
-You may charge a fee for the physical act of transferring a copy, and
-you may at your option offer warranty protection in exchange for a fee.
-
- 2. You may modify your copy or copies of the Program or any portion
-of it, thus forming a work based on the Program, and copy and
-distribute such modifications or work under the terms of Section 1
-above, provided that you also meet all of these conditions:
-
- a) You must cause the modified files to carry prominent notices
- stating that you changed the files and the date of any change.
-
- b) You must cause any work that you distribute or publish, that in
- whole or in part contains or is derived from the Program or any
- part thereof, to be licensed as a whole at no charge to all third
- parties under the terms of this License.
-
- c) If the modified program normally reads commands interactively
- when run, you must cause it, when started running for such
- interactive use in the most ordinary way, to print or display an
- announcement including an appropriate copyright notice and a
- notice that there is no warranty (or else, saying that you provide
- a warranty) and that users may redistribute the program under
- these conditions, and telling the user how to view a copy of this
- License. (Exception: if the Program itself is interactive but
- does not normally print such an announcement, your work based on
- the Program is not required to print an announcement.)
-
-These requirements apply to the modified work as a whole. If
-identifiable sections of that work are not derived from the Program,
-and can be reasonably considered independent and separate works in
-themselves, then this License, and its terms, do not apply to those
-sections when you distribute them as separate works. But when you
-distribute the same sections as part of a whole which is a work based
-on the Program, the distribution of the whole must be on the terms of
-this License, whose permissions for other licensees extend to the
-entire whole, and thus to each and every part regardless of who wrote it.
-
-Thus, it is not the intent of this section to claim rights or contest
-your rights to work written entirely by you; rather, the intent is to
-exercise the right to control the distribution of derivative or
-collective works based on the Program.
-
-In addition, mere aggregation of another work not based on the Program
-with the Program (or with a work based on the Program) on a volume of
-a storage or distribution medium does not bring the other work under
-the scope of this License.
-
- 3. You may copy and distribute the Program (or a work based on it,
-under Section 2) in object code or executable form under the terms of
-Sections 1 and 2 above provided that you also do one of the following:
-
- a) Accompany it with the complete corresponding machine-readable
- source code, which must be distributed under the terms of Sections
- 1 and 2 above on a medium customarily used for software interchange; or,
-
- b) Accompany it with a written offer, valid for at least three
- years, to give any third party, for a charge no more than your
- cost of physically performing source distribution, a complete
- machine-readable copy of the corresponding source code, to be
- distributed under the terms of Sections 1 and 2 above on a medium
- customarily used for software interchange; or,
-
- c) Accompany it with the information you received as to the offer
- to distribute corresponding source code. (This alternative is
- allowed only for noncommercial distribution and only if you
- received the program in object code or executable form with such
- an offer, in accord with Subsection b above.)
-
-The source code for a work means the preferred form of the work for
-making modifications to it. For an executable work, complete source
-code means all the source code for all modules it contains, plus any
-associated interface definition files, plus the scripts used to
-control compilation and installation of the executable. However, as a
-special exception, the source code distributed need not include
-anything that is normally distributed (in either source or binary
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-operating system on which the executable runs, unless that component
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-If distribution of executable or object code is made by offering
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-distribution of the source code, even though third parties are not
-compelled to copy the source along with the object code.
-
- 4. You may not copy, modify, sublicense, or distribute the Program
-except as expressly provided under this License. Any attempt
-otherwise to copy, modify, sublicense or distribute the Program is
-void, and will automatically terminate your rights under this License.
-However, parties who have received copies, or rights, from you under
-this License will not have their licenses terminated so long as such
-parties remain in full compliance.
-
- 5. You are not required to accept this License, since you have not
-signed it. However, nothing else grants you permission to modify or
-distribute the Program or its derivative works. These actions are
-prohibited by law if you do not accept this License. Therefore, by
-modifying or distributing the Program (or any work based on the
-Program), you indicate your acceptance of this License to do so, and
-all its terms and conditions for copying, distributing or modifying
-the Program or works based on it.
-
- 6. Each time you redistribute the Program (or any work based on the
-Program), the recipient automatically receives a license from the
-original licensor to copy, distribute or modify the Program subject to
-these terms and conditions. You may not impose any further
-restrictions on the recipients' exercise of the rights granted herein.
-You are not responsible for enforcing compliance by third parties to
-this License.
-
- 7. If, as a consequence of a court judgment or allegation of patent
-infringement or for any other reason (not limited to patent issues),
-conditions are imposed on you (whether by court order, agreement or
-otherwise) that contradict the conditions of this License, they do not
-excuse you from the conditions of this License. If you cannot
-distribute so as to satisfy simultaneously your obligations under this
-License and any other pertinent obligations, then as a consequence you
-may not distribute the Program at all. For example, if a patent
-license would not permit royalty-free redistribution of the Program by
-all those who receive copies directly or indirectly through you, then
-the only way you could satisfy both it and this License would be to
-refrain entirely from distribution of the Program.
-
-If any portion of this section is held invalid or unenforceable under
-any particular circumstance, the balance of the section is intended to
-apply and the section as a whole is intended to apply in other
-circumstances.
-
-It is not the purpose of this section to induce you to infringe any
-patents or other property right claims or to contest validity of any
-such claims; this section has the sole purpose of protecting the
-integrity of the free software distribution system, which is
-implemented by public license practices. Many people have made
-generous contributions to the wide range of software distributed
-through that system in reliance on consistent application of that
-system; it is up to the author/donor to decide if he or she is willing
-to distribute software through any other system and a licensee cannot
-impose that choice.
-
-This section is intended to make thoroughly clear what is believed to
-be a consequence of the rest of this License.
-
- 8. If the distribution and/or use of the Program is restricted in
-certain countries either by patents or by copyrighted interfaces, the
-original copyright holder who places the Program under this License
-may add an explicit geographical distribution limitation excluding
-those countries, so that distribution is permitted only in or among
-countries not thus excluded. In such case, this License incorporates
-the limitation as if written in the body of this License.
-
- 9. The Free Software Foundation may publish revised and/or new versions
-of the General Public License from time to time. Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
-Each version is given a distinguishing version number. If the Program
-specifies a version number of this License which applies to it and "any
-later version", you have the option of following the terms and conditions
-either of that version or of any later version published by the Free
-Software Foundation. If the Program does not specify a version number of
-this License, you may choose any version ever published by the Free Software
-Foundation.
-
- 10. If you wish to incorporate parts of the Program into other free
-programs whose distribution conditions are different, write to the author
-to ask for permission. For software which is copyrighted by the Free
-Software Foundation, write to the Free Software Foundation; we sometimes
-make exceptions for this. Our decision will be guided by the two goals
-of preserving the free status of all derivatives of our free software and
-of promoting the sharing and reuse of software generally.
-
- NO WARRANTY
-
- 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
-FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
-OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
-PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
-OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
-TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
-PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
-REPAIR OR CORRECTION.
-
- 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
-REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
-INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
-OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
-TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
-YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
-PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGES.
-
- END OF TERMS AND CONDITIONS
-
- Appendix: How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-convey the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C) 19yy
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-Also add information on how to contact you by electronic and paper mail.
-
-If the program is interactive, make it output a short notice like this
-when it starts in an interactive mode:
-
- Gnomovision version 69, Copyright (C) 19yy name of author
- Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, the commands you use may
-be called something other than `show w' and `show c'; they could even be
-mouse-clicks or menu items--whatever suits your program.
-
-You should also get your employer (if you work as a programmer) or your
-school, if any, to sign a "copyright disclaimer" for the program, if
-necessary. Here is a sample; alter the names:
-
- Yoyodyne, Inc., hereby disclaims all copyright interest in the program
- `Gnomovision' (which makes passes at compilers) written by James Hacker.
-
- , 1 April 1989
- Ty Coon, President of Vice
-
-This General Public License does not permit incorporating your program into
-proprietary programs. If your program is a subroutine library, you may
-consider it more useful to permit linking proprietary applications with the
-library. If this is what you want to do, use the GNU Library General
-Public License instead of this License.
diff --git a/installer/WinBoard-4.2.7/COPYRIGHT b/installer/WinBoard-4.2.7/COPYRIGHT
deleted file mode 100644
index accde17..0000000
--- a/installer/WinBoard-4.2.7/COPYRIGHT
+++ /dev/null
@@ -1,51 +0,0 @@
-XBoard -- a graphical chessboard for X
-
-Original authors: Dan Sears and Chris Sears
-Enhancements (Version 2.0 and later): Tim Mann
-
-Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts.
-Enhancements Copyright 1992-98 Free Software Foundation, Inc.
-
-XBoard's alternative piece bitmaps (bitmaps.xchess) are derived from the
-bitmaps in the XChess program, which was written and is copyrighted by
-Wayne Christopher.
-
-The following terms apply to Digital Equipment Corporation's copyright
-interest in XBoard:
-------------------------------------------------------------------------
-All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-------------------------------------------------------------------------
-
-The following terms apply to the enhanced version of XBoard distributed
-by the Free Software Foundation:
-------------------------------------------------------------------------
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-------------------------------------------------------------------------
diff --git a/installer/WinBoard-4.2.7/ChangeLog b/installer/WinBoard-4.2.7/ChangeLog
deleted file mode 100644
index 313e8f1..0000000
--- a/installer/WinBoard-4.2.7/ChangeLog
+++ /dev/null
@@ -1,3331 +0,0 @@
-ChangeLog for XBoard/WinBoard
-
-* 11/26/2003: In WinBoard, setting the -debug flag now logs ICS output
-to WinBoard.debug too. (This isn't needed in xboard because ICS
-output already goes to stdout, so it's easy to capture along with the
-debug output on stderr.) This was issue #280 in the ToDo file.
-
-* 11/23/2003: Cleaned up some minor problems in cygwin.mak. Thanks to
-Hans Werner Strube for the problem report.
-
-* 11/23/2003: Updated the default list of chess servers in
-winboard/defaults.h. Deleted two that appear to be dead and added a
-new one that is active.
-
-* 11/19/2003: Swapped icon_white.bm and icon_black.bm in XBoard.
-Hopefully this will get them the right way around by default on more X
-window managers. I wish I understood this better.
-
-* 11/18/2003: Implemented a simple 32-bit random number generator for
-WinBoard, replacing the Windows rand(), which ranges only up to
-0x7fff. Formerly on Windows, only zippy.lines sayings that started in
-the first 32767 bytes of the file could ever be used. This was issue
-#505 from the ToDo file.
-
-* 11/16/2003: The xboard man page and info files are now built from a
-common set of texinfo source files, and the xboard man page now covers
-cmail as well. Formerly, ever since the texinfo file was first
-contributed to the project, it was separate from the man page and the
-two files had to be updated in parallel, making for a maintenance
-nightmare. To make combining the files possible, I took the Perl
-script "texi2man" from the GNU Units project and added support for a
-larger subset of the texinfo markup language. I then carefully
-compared the old man page and old texinfo file to make sure the latest
-and clearest words survived into the new combined texinfo file. It
-would be great to merge in WinBoard's help file too, but that's a
-larger project. It would have to be heavily conditionalized to
-deal with differences in features between XBoard and WinBoard.
-
-* 11/15/2003: Cleaned up and applied a small patch from Daniel
-Mehrmann, to stop overly long PVs in thinking output from causing a
-buffer overflow crash in backend.c.
-
-* 11/5/2003: When a chess engine sends a "telluser" command (including
-the cases where "tellall" or "tellopponent" acts like telluser), the
-information now goes into a nonmodel popup that is automatically
-dismissed when the user clicks anywhere on the board. This fix is
-more significant on WinBoard, where formerly you got a fully modal
-dialog that had to be dismissed by clicking on OK before anything else
-could happen. The bug was issue #406 in the ToDo file.
-
-* 11/1/2003: Removed email addresses from this file to reduce spam
-load, as it gets linked to from the Web.
-
-* 11/1/2003: Updated READ_ME and winboard/READ_ME.txt.
-
-* Modified xboard and winboard makefiles to be able to build the
-project in the new combined directory structure.
-
-* Applied a small security fix to pxboard, from Martin Maeok.
-
-* Fixed a bug in the game list dialog. The change in 4.2.6 to opening
-games in text mode (meant to avoid getting extra \r's into comments)
-caused a new bug in determining seek offsets when parsing a game file
-to form the game list. Also, the change was incomplete; on some code
-paths games were still being opened in binary mode. Thanks to Lenik
-Terenin for reporting the offset bug. I've now gone back to always
-using binary mode when reading game files, and I've fixed the comment
-bug by adding code to remove \r's from parsed comments explicitly. I
-still use text mode for writing game files so that games written by
-WinBoard will have Windows-style line endings.
-
-* Fix for minor bug in WinBoard installer. If you chose a non-default
-destination directory, the default directory was still used for a
-couple of unimportant things, namely setting the App Paths registry
-keys (unused by WinBoard) and trying to copy the existing WinBoard.ini
-file to WinBoard.old. I inherited this bug from the InstallShield 5
-sample template. Thanks to "l.d." for noticing the incorrect keys.
-
-* Patch from Chris Priest: when two engines are being run through rsh,
-avoid reusing the same stderr port for both. I'm not sure why this
-should be needed, but it's harmless, at least.
-
-* Bugfix: The kludge to deal with old engines that give an error
-message because they don't know the "st" command was too sloppy; it
-could hit on an "st" substring anywhere in an error message. GNU
-Chess 4 is the only engine I know of where the kludge was needed, so I
-changed the kludge to match a longer, more GNU-specific string.
-
-* Changed the WinBoard self-extracting installer to choose a unique
-temporary subdirectory name within the Windows temp directory instead
-of always putting wb-setup directly in temp. Besides being better
-practice, this avoids the need to deltree wb-setup first, which
-occasionally alarms someone who thinks that deltree is only used by
-trojans to delete all your files. (Yes, I'm serious.)
-
-* Fixed a bug where FICS-style "wild/0" strings were not parsed as the
-proper wild type. The "/" was not being skipped.
-
-* Fixed a WinBoard bug where temporary files created by game
-copy/paste were being created in the root directory of the current
-drive instead of the TMP directory and were not always deleted on exit.
-
-* Fixed a small bug in winboard.c's ErrorDialog() function. Thanks to
-"Ron" (no last name given). The bug might have caused a problem when
-pressing OK or Cancel in an error dialog when more than one error
-dialog was being displayed, but I'm not really sure.
-
-* Removed a hack that worked around a bug in very old versions of
-Crafty, where it would sometimes reply "illegal move" to a "."
-command. The hack kept us from recognizing real illegal move messages
-in analyze mode from engines that don't respond to the "." command.
-Thanks to Fabien Letouzey for the report.
-
-* Fixed a bug in the xboard version of GetDelayedEvent. It would
-return the most recently scheduled event even if it had already fired.
-This caused at least one visible error: in -ics -xreuse mode, starting
-the engine again and seeing another "feature done=1" would re-run the
-initialization code in InitBackEnd3, including the code that opens the
-connection to ICS. The WinBoard version didn't have this bug. Thanks
-to Bob Hyatt for the bug report.
-
-* The promotion popup for ICC wild 26 (giveaway) now includes King.
-Thanks to Fredrik Josefsson for the bug report.
-
-* The first game in a file (or being pasted from the clipboard) can
-now start with a bare move -- no PGN tags, no move number "1", etc.
-Suggested by Shane Harrelson. One could imagine taking this farther
-and accepting something like "e4 e5 1/2-1/2 d4 d5" as two games, but
-I haven't done that.
-
-* Bug fix: xboard didn't really accept a paste of multiple games,
-contrary to what I wrote when adding the feature to WinBoard in
-4.2.4. Now it works in both.
-
-* Fixed generic start/end of game messages to work on chess.net, where
-they put ratings in parens after the player names.
-
-* Updated config.sub and config.guess to newer versions from
-automake-1.4p5-2. This makes configure work with MacOS X + X11.
-
-* Bugfix: when examining a game fragment on FICS where black plays
-first, don't show two "(0:00.000)" times on the initial "none" move.
-
-* If TestLegality is on and one of the engines makes an illegal move
-in TwoMachines mode, it forfeits immediately. Formerly the game would
-get stuck at that point and the engine that made the illegal move
-would eventually lose on time.
-
-xboard/WinBoard 4.2.6 -- Fri Feb 1 22:26:31 PST 2002
-Tim Mann
-
-Another small bugfix release.
-
-* Put in a small change from Alexander Mai to allow xboard to build in
-an OS/2 EMX environment.
-
-* Fix WinBoard-only bug where editing a PGN file with comments would
-insert more \r characters before the \n after every Load/Save cycle.
-For some unknown reason we were reading the files in "rb" mode but
-writing them in "a" mode, so we kept the \r characters on reading and
-added an extra one on writing. Fix: change the "rb" to "r". Thanks
-to Joel (last name not given) for the bug report.
-
-* Put the arguments to rsh/remsh in the right order for better
-portability. Thanks to Michael Kalisz.
-
-* FreezeUI is now implemented in WinBoard; it was previously only
-implemented in xboard. This function prevents the user from entering
-moves or other commands while we are waiting for an engine to
-initialize itself. Implementing it fixes a bug where the user could
-start a game (etc.) during feature negotiation. One of the symptoms
-of this bug was that we could send "new" one or move moves *after* the
-first game started!
-
-* Fixed some handle leaks (WinBoard only), including a nasty one that
-leaked one handle per command sent to ICS. Thanks to several folks
-who helped characterize the bug and tried to look for leaks.
-
-* We now install and look for the info file in ${prefix}/share/info
-instead of ${prefix}/info. The latter is still the default in
-autoconf, but the former is currently used in Red Hat Linux and
-probably elsewhere.
-
-xboard/WinBoard 4.2.5 -- Sat Dec 15 11:42:51 PST 2001
-Tim Mann
-
-* Changed the bundled GNU Chess 5.02 in the WinBoard package to
-include a much smaller book and to use much less hash table space by
-default (8 MB transposition table, 0.5 MB pawn evaluation table). The
-large book included with 4.2.4 made the WinBoard download too big for
-some people, and the default hash tables were larger than the
-available physical memory on some people's computers. I built the
-small book by running Crafty's "small.zip" book line collection
-through a Perl script that makes it look enough like real PGN games
-that the GNU Chess book builder will accept it. The script and some
-minor patches to GNU Chess 5 are available in the WinBoard source
-distribution and at http://www.tim-mann.org/gnuchess.html.
-
-* Fixed a bug in the code that deals with engines that complain that
-"time" and "otim" are illegal moves. This was a new bug in 4.2.4.
-
-* Revamped the implementation of ToStart in analysis mode. Formerly
-there was some ill-conceived code that would try to get back to the
-start of the game by doing a "new" command (and all the followup
-commands that requires) while remaining in analysis mode. This is
-problematic for engine authors to support, though it works with
-Crafty. This code was trying to solve the problem of ToStart being
-slow because the engine would try to start an analysis after every
-"undo" command all the way back to the start. But ToEnd already had a
-much better solution to this problem, and now ToStart does the same
-thing: we exit from analysis mode and enter force mode instead,
-make/unmake moves to get to the end/start of the game, and then
-reenter analysis mode.
-
-* Formerly, Zippy could try to start playing a game before the engine
-was initialized; that is, during the initial timeout for protover 1
-engines, or before "feature done=1" for protover 2 engines. We now
-wait until the engine is initialized before connecting to ICS, which
-fixes this in the common case. If you turn off engine reuse for
-multiple games (that is, if you give the -xreuse option), there could
-still be problems; see item 503 in the ToDo file. Thanks to Dieter
-Buerssner for the bug report.
-
-* Bugfix: All WinBoard versions since the merge with WinBoard Plus
-(but not xboard) have had a bug in changing the PeriodicUpdates,
-PonderNextMove, and ShowThinking options from the menu. The bug
-mostly just caused changing these options during a game to not take
-effect until after the next reset. For TwoMachines games, though,
-changing PonderNextMove just before the game would take effect
-immediately for the second engine but not until the next game for the
-first engine. Thanks to Koundinya Veluri for the bug report.
-
-* Bugfix: In 4.2.4, we sometimes got confused when trying to leave and
-reenter analyze mode. One symptom was that Analyze File did not work.
-Thanks to Igor Syry for the bug report.
-
-xboard/WinBoard 4.2.4 -- Sun Dec 9 14:56:30 PST 2001
-Tim Mann
-
-* WinBoard now includes GNU Chess 5.02 in place of GNU Chess 5.00.
-
-* WinBoard's PasteGameFromClipboard will now handle a paste with
-multiple games in it, popping up the game list dialog. xboard
-already did this. Suggested by Robert Gerstman.
-
-* We now use the "clearboard" command on ICC where appropriate.
-
-* Bugfix: don't generate a bogus "variant normal" command to an engine
-for the loadable ICC wild types that we internally flag as
-VariantLoadable. Also clarified the message that Zippy sends when
-declining such wild games -- it can't deal with the possibility of
-loading an arbitrary position into the game. Thanks to Dieter
-Buerssner for reporting the problem. It would be nice to be able to
-actually play these wild types some day; presumably there would have
-to be an option to either send "loadgame" with a specified position,
-or to deal with an opponent sending it.
-
-* If we get a holdings message from ICS when we thought we were
-playing normal chess, we now try asking for a move list so that we can
-find out from the header what's really happening. Formerly we guessed
-bughouse in this case. Response to a comment from Gian-Carlo
-Pascutto.
-
-* Fixed two longstanding bugs in the clock code. These affected only
-play between a user and a local engine, or between two local engines,
-not ICS play. (1) The last fractional second used by a player before
-moving and virtually pushing his clock was being charged to his
-opponent instead of to him. (2) The time and otim commands were being
-sent to an engine before the (buggy) fractional second update was
-done. The second bug was pretty harmless in itself, but the first one
-was serious. Many thanks to Peter Rosendahl for carefully diagnosing
-and reporting these bugs!
-
-* Changed WinBoard timestamp key. Nothing is changed other than the
-key and a recompilation. ICC may phase out the old key soon; if they
-do, you'll need to use the timestamp.exe from WinBoard 4.2.4 or later
-to connect to chessclub.com.
-
-* Fixed an xboard-only bug where most dialogs would not take keyboard
-input unless the mouse was actually over the dialog, even if the
-dialog window had focus. Thanks to Jason Varsoke for the bug report.
-
-* Bugfix; Remember to send time and otim commands to engine before
-sending playother. Thanks to Bob Hyatt for the bug report. Also
-fixed a bug where time and otim were sometimes sent even with feature
-time=0.
-
-* Added small patches from Wilkin Ng that are meant to fix a crash in
-CopyGameToClipboard and a "can't unlock clipboard memory" error in
-PasteTextFromClipboard, under Windows 2000.
-
-* Changed cygwin.mak to not use -mno-cygwin. In other words, it now
-uses cygwin1.dll instead of the mingw libraries. This works around
-bugs in fileno() and stat() that I encountered in mingw. (fileno
-seems to always return 0. stat fails because the library routine uses
-a different definition of struct stat than the header files provide.)
-Thanks to Robert Gerstman for reporting the symptoms these bugs caused
-when WinBoard was compiled with Cygwin.
-
-* Added -showButtonBar option. This lets you delete the << < P > >>
-buttons and thus widen the message widget a bit.
-
-* Added code to address a very obscure bug. If an engine dies and
-needs to be restarted while in one of the analyze modes, it was not
-getting put back into analyze mode. This bug should not really ever
-have gotten tickled unless reuse was turned off and the engine sends
-game end commands (such as 1-0) when a game ends by rule while in
-analyze mode. The next version of the protocol spec will say that
-engines should not do that, but version 2 and earlier didn't address
-the issue.
-
-* We now use the FICS "iset ms 1" feature to get times in ms instead
-of seconds. Thanks to DAV for email telling me about this feature.
-
-* Changed clock display to show tenths of seconds for 9.9 seconds and
-less, instead of 0.9 seconds and less as before.
-
-* It has been discovered that Zippy can play simuls on ICC (but not on
-FICS). If you arrange for Zippy to send the ICC command "simulize" in
-the -zippyGameStart string, it will accept additional games while
-playing. Zippy will use the same engine for every game, so whenever
-it switches opponents, the engine's state will be reset with the "new"
-command. This will of course weaken its play, so don't enable simuls
-if you want your engine to have the highest possible rating. Zippy
-was never designed to work with simuls; it just works by accident, and
-it hasn't been tested much. So please report any bugs you notice, but
-don't expect them to be fixed rapidly. Thanks to Paul McGuire for
-noticing that this works.
-
-* Bugfix: Suppress the direct command to engine popup if there is no
-engine. In WinBoard this case used to cause a crash. Thanks to
-"Dargon" for the bug report.
-
-* Bugfix: formerly we did part of the engine initialization for the
-very first game too soon, before feature negotiation. One result of
-this is that engines would never get the "ics" command for the first
-game.
-
-* Lengthened timeout to detect protocol version 1 chess engines to 10
-seconds. This should reduce problems with protocol version 2 engines
-that are slow to initialize missing the timeout and not getting a
-chance to send their feature commands before the first game starts.
-
-* Klaus Friedel says that adding a short sleep to WinBoard after
-starting a new chess engine solves a problem that occurs under Windows
-2000, in which engines sometimes don't see the initial command(s) from
-WinBoard and hang. I don't understand how that can happen, but the
-sleep is harmless, so I've put it in. Others have also reported what
-may be the same problem, so hopefully this will fix it for them too.
-
-* Bugfix: editing the Result field in EditTags will no longer cause a
-later crash. Thanks to DAV for a clear bug report that let me
-reproduce the problem.
-
-* ICC wild 28 is now recognized as shatranj, but it is not supported.
-You might be able to play it by turning off Test Legality.
-
-* Formerly we would always turn off "feature time" if the engine
-printed an error message with the string "time" or "otim" in it; now
-we do that only if the message comes before the engine makes its first
-move. This change is useful because some engines spew a lot of bogus
-error messages about commands they don't fully parse, so something
-like "result 0-1 {White lost on time}" could generate such a message.
-Engines shouldn't do that, but if they do, mysteriously turning off
-"feature time" is not a good way to react.
-
-* Fixed an infrequently occurring Zippy bug: formerly, resuming from
-adjournment by position (that is, with GetMoveList turned off) or
-starting/resuming a wild game (nonstandard starting position) would
-try to set up the position without putting the engine into force mode
-first. That was probably tolerated by most engines, but if the
-position was black-to-play and the engine hadn't set feature
-setboard=1, then the fake "a2a3" move (which we use as a kludge to get
-black to be on move before sending the edit command) would appear to
-be a real move, and the engine might reply to it! This bug could also
-be seen when trying to use Zippy to play a simul -- something that
-Zippy was never designed to support, but which seems to mostly work
-anyway. Thanks to Paul McGuire for sending a WinBoard.debug file that
-showed the bug occurring. Some other cases of resuming adjournments
-or starting games from nonstandard positions may have been broken too;
-I think I've straightened out the problems.
-
-* Agreeing to a draw in the human vs. local engine case formerly did
-not work if the human offered first; now it does. A human's
-unsolicited offer is considered valid until he makes another move.
-Thanks to Bruce Moreland for the bug report.
-
-* Bugfix: We used to look for just "fr" in Event tags or strings from
-ICSes to recognize Fischer Random games. This caused a lot of false
-matches. Now we look for "wild/fr" instead, which is what FICS uses.
-
-* Bugfix: Clicking on a move in the MoveList window only updated the
-displayed position; if a chess engine was active, its state was not
-updated. Thanks to Alejandro Dubrovsky for the bug report.
-
-* Bugfix: The "resign" command from engine to xboard formerly did not
-work in ICS (Zippy) mode.
-
-* Bugfix: Formerly we would register a garbage premove if the user
-clicked on a piece, then clicked on an edge or outside the board. Now
-such an errant click is ignored.
-
-* Bugfix: GameEnds would send "exit" to an engine in analyze mode even
-if we did not actually want to leave analyze mode.
-
-* Bugfix: "feature pause" was being rejected. We don't currently use
-it, but that is no reason to reject it. Thanks to Gian-Carlo Pascutto
-for the bug report.
-
-* Bugfix: when "partner" needed to be sent both to ICS and the engine,
-Zippy was erroneously sending the ICS prefix character to the engine
-too. Thanks to Gian-Carlo Pascutto for the bug report.
-
-* Zippy now declines challenges when the engine is not yet ready to
-play again, instead of ignoring them. This is needed so that the
-server will let the opponent repeat the challenge. It might be better
-to remember such challenges and accept them when the engine is ready,
-but that would be a bit more complicated to implement.
-
-* Bugfix: Zippy's emotes didn't work on FICS because there, "i" is a
-built-in alias for "it", not a real command. So sending "$i foo" gave
-an error message instead of doing "it foo". We now leave out the
-alias-suppressing prefix for emotes.
-
-xboard/WinBoard 4.2.3 -- Mon Feb 19 19:55:05 PST 2001
-Tim Mann
-
-* Bugfix: The error message "Variant X not supported by gnuchessx"
-formerly could pop up even in -ncp mode.
-
-* Fixed an xboard bug in premove highlighting. If you had
-HighlightLastMove turned on, premoves got highlighted in
-highlightSquareColor (yellow) instead of premoveHighlightColor (red).
-
-* Modified premove again. Now we are back to displaying the move
-locally immediately after sending it to the server, as in versions
-prior to 4.2.1. This is good because it lets you register your next
-premove sooner. As a better fix to the problem that the change in
-4.2.1 had been trying to address, we now suppress animating the
-opponent's move if you have a premove reply pending. However, it's
-probably still a good idea for you to turn off AnimateMoves entirely
-if you are trying to play extremely fast games.
-
-* Removed an erroneous patch that left zombie chess engines around
-when both sigterm and reuse were turned off. (Bug was in xboard only,
-not winboard.)
-
-* Bugfix: loading a game with autostepping did not work for games with
-PGN result "*" (unfinished). This bug was introduced in 4.1.0, caused
-by some outdated code that was supposed to leave you in EditGame mode
-after loading an unfinished game. I fixed this, and also changed it
-to leave you in EditGame mode after loading *any* game, but without
-changing the tags to say it's an edited game. It's not really clear
-whether that is the best thing is to do here -- ideally, perhaps, the
-tags should change to say "edited game" if you actually make any
-changes, but that is harder to make work.
-
-xboard/WinBoard 4.2.2 -- Tue Feb 6 20:00:00 PST 2001
-Tim Mann
-
-* Fixed a problem introduced in 4.2.1. In -zippyPlay mode, 4.2.1
-started sending the initString immediately after the old game ended,
-but then when the next game started, it would still send "force" and
-another initString. Another problem was that the first initString put
-the engine out of sync with the displayed board position, though that
-might not usually have been noticeable. This is now changed to do a
-full Reset at the end of the previous game, and avoid doing a Reset at
-the start of a new game if we are still in BeginningOfGame mode.
-
-* Fixed some limitations in -zippyPlay mode. The engine was not being
-fed the moves or history of games that were displayed but not being
-played, so it would get confused if you tried to do something like
-examine a game, then enter EditGame mode from somewhere in the middle
-of the game.
-
-* Made a small change so that cygwin can compile xboard for Windows
-(an X server is required to run it). Thanks to Volker Zell. Most
-people would probably prefer to run WinBoard on Windows, however; note
-that cygwin could already compile WinBoard.
-
-* Added some missing documentation to engine-intf.html: It is okay to
-send "feature done=0" even before you receive the xboard and protover
-commands, if this is needed to give your engine enough time to
-initialize. See engine-intf.html for more discussion.
-
-* Bugfix: "feature done=0" did not work for the second engine; now it does.
-
-xboard/WinBoard 4.2.1 -- Sat Feb 3 19:52:26 PST 2001
-Tim Mann
-
-* Bugfix: in Zippy mode with feature san=1, the elapsed time was being
-sent to the engine after the SAN move; for example, "e4 (0:01)" was
-sent instead of just "e4".
-
-* It seems that scroll wheel mice with incompletely installed software
-(under Windows 95, at least) can send repeated middle button up events
-when the wheel is turned. Moved QuickPaste from middle button up to
-middle button down to avoid problems with this.
-
-* A premove is now sent *before* the opponent's move that it replies
-to is animated. The premove itself is no longer displayed (or
-animated) when sent; instead, it is displayed when the chess server
-echoes it back as a board update.
-
-* Bug fix: in -xreuse mode, xboard was only sending command line
-arguments to the engine the first time it was started. (WinBoard
-didn't have this bug.)
-
-* In -zippyPlay mode, we now initialize the chess engine for a new
-game immediately after the old game ends. (In -xreuse mode, this
-means starting a new engine process; in the default -reuse mode, it
-just means sending "new".) If the engine supports ping, we don't
-accept challenges until the "new" has finished. This should help
-avoid losing time (re)initializing the engine after the game starts.
-
-* We now handle the new FICS field in style 12 that says whether the
-clocks are ticking.
-
-* whiteFlag and blackFlag are now reset whenever an ICS board image
-arrives, giving autoflag a fresh chance to work.
-
-* Suppressed "geometry error" debug messages unless -debug flag is given.
-
-* Bugfix: avoid core dump on Solaris with -debug flag, caused by
-passing NULL to a %s format in GameEnds.
-
-* Added -firstProtocolVersion and -secondProtocolVersion. This will
-allow use of extremely broken engines that hang or die when given the
-"protover 2" command. It should be rarely if ever needed.
-
-* Zippy now strips highlights from player names in the Creating
-message; previously the ratings would not be extracted from this
-message properly if you had set the highlight variable.
-
-* Bug fix: Zippy with -zp but not -zt used to be fooled by false
-partner tells inside channel tells; e.g.:
-Garf(24): Garf (your partner) tells you: sit
-
-* Bug fix: when an engine reported its name with the new "feature
-myname=" command, we had been putting just that name into the window
-title even when in TwoMachines mode.
-
-* By default, WinBoard no longer uses the new feature introduced in
-4.2.0beta of keeping the ICS menu, ICS server list, and lists of chess
-engine command lines in separate files; instead, the lists are back in
-the winboard.ini file. This gets rid of some problems where the
-separate files could not be opened because the working directory was
-not set to WinBoard's installation directory.
-
-* WinBoard command lines and ini files now have another optional
-syntax for quoting an option value. All characters within { } curly
-braces are interpreted literally except for '}' itself. SaveSettings
-now uses this syntax for string values that contain a backslash or
-newline and do not contain a '}'. This should address the problem
-that the separate .ini files had been meant to fix; engine command
-line lists can now be written without \-escapes.
-
-* Fixed three bugs in relaying moves between engines in TwoMachines
-mode: an engine would be sent SAN if the *other* engine had set
-feature san=1, a relayed SAN move did not end with a newline, and
-feature usermove was not implemented for relayed moves.
-
-* Fixed several bugs in exiting: File/Exit would sometimes hang;
-timestamp/timeseal would not get killed off; an engine crash would
-cause error messages to be printed recursively until stack overflow.
-
-* Fixed a bug in the code to detect which ICS is in use and adapt to
-it; the chess.net case was broken.
-
-* Removed the leading alias-suppression character when sending a move
-to ICS, because it seemed to break accuclock on chess.net.
-
-* Fixed a bug where a FICS prompt like "10:01_fics%" would be matched
-as finger note number 10, causing a problem detecting when the user is
-logged in.
-
-* Added tellicsnoalias command to protocol.
-
-* Changed st command in protocol back to old behavior.
-
-* Added done=0 feature to protocol, to lengthen initial timeout.
-
-* Added missing -colorSeek command line option to xboard. (Was
-present in WinBoard.)
-
-* Bug fix: setting feature reuse=0 was not working.
-
-xboard/WinBoard 4.2.0beta -- Sat Dec 16 16:34:56 PST 2000
-Tim Mann
-
-* Setting -searchTime no longer turns off -clockMode. Note that when
--searchTime is set, some engines may search for the lesser of
-searchTime and the amount of time their normal clock management would
-dictate, while others will disable their normal clock management and
-always search for exactly searchTime.
-
-* Fixed WinBoard bug where on Windows 2000 (and maybe Windows 98) the
-ICS Interaction window would scroll back to the top whenever it filled
-to capacity and WinBoard trimmed some text off the top.
-
-* Changed xboard dragging so that the center of the dragged piece is
-forced to be over the mouse cursor. (WinBoard dragging already worked
-that way.) This should avoid confusing cases when you start a drag
-with the mouse near the edge of a square -- formerly most or all of
-the piece could be over one square but the mouse cursor over another.
-Suggested by DAV.
-
-* Added move list window for xboard. Code contributed by Manuel
-Hoelss and re-hacked a bit by me. Performance of this window is poor,
-because the implementation regenerates the entire window contents
-whenever anything changes. It's hard to avoid this when using the
-Athena List widget, though we could be a little smarter and notice
-when the current move number has changed but the move list has not.
-There are also several drawing problems caused by bugs in the Athena
-Form and List widgets. The window should not really allow a
-horizontal scroll bar, but the bugs are much worse if I turn it off.
-In both Xaw and Xaw3d, the List widget tries to resize itself when
-XawListChange is called, even if you tell it not to; and what's worse,
-if the widget cannot resize itself to be large enough to avoid
-clipping any of the list item, it does not change the list! Arrgh.
-On top of that, the Xaw Form widget is very buggy in XFree86 4.0.1
-(X11R6.4.3).
-
-* The OK button in the WinBoard startup dialog is now simply disabled
-if none of the radio buttons is selected, instead of bringing up an
-error dialog. Suggested by Ted Milbaugh.
-
-* Used ping to address the worst of the race conditions in the
-protocol. Now if an engine supports ping, we ping it after sending
-the "new" command and after trying to place it in force mode at the
-end of a game. When a ping has been sent and the corresponding pong
-has not yet come back, we (1) ignore or undo any moves the engine
-sends, (2) ignore game end messages (such as "offer draw", etc.) from
-the engine, (3) ignore thinking output from the engine, (4) delay
-starting the next game if in -matchGames mode, (5) in -zippyPlay mode,
-respond to challenges with a polite message to try again soon instead
-of accepting them. There are a few more things that should be done
-(and item 5 might not be quite what we want), but it's hard to fit
-them all into the existing code.
-
-* Patched the version of GNU Chess 5.00 included with WinBoard to
-support protover, feature, setboard, and ping, and to fix some minor
-bugs. See gnu500+.patch.
-
-* Changed the GNU Chess 4 kludges for missing "st" and "sd" commands
-to be invoked only if the engine gives an error message for "st" or
-"sd", and to always use protocol commands instead of engine
-command-line options. See "Idioms" in engine-intf.html.
-
-* Added new protocol command "protover 2" to tell the engine what
-version of the protocol is in use. Version 2 is still compatible with
-old engines; see engine-intf.html.
-
-* Add new protocol command "feature ..." The engine can send this in
-response to the protover command command, to say what extended
-protocol features it would like to enable, etc. xboard responds
-"accepted F" or "rejected F" for each feature F that is set. See
-engine-intf.html.
-
-* Added new protocol command "setboard ". This is an alternative
-to "edit", used only if the engine says "feature setboard=1".
-
-* Added new protocol command "ping ". The engine is supposed to
-respond "pong ". This gives us a tool to fix some race
-conditions in the protocol, but it is not used to the fullest yet.
-
-* Added new protocol command "tellopponent". This will do a "say" if
-you're on a chess server in Zippy mode, or pop up an information
-dialog otherwise.
-
-* Added new protocol command "tellall". This will do a "kibitz" if
-you're on a chess server in Zippy mode, or pop up an information
-dialog otherwise.
-
-* Added new protocol command "tellothers". This will do a "whisper" if
-you're on a chess server in Zippy mode, or do nothing otherwise.
-
-* Changed the WinBoard /icsNames, /icsMenu, /firstChessProgramNames,
-and /secondChessProgramNames options to accept a filename preceded by
-"@", meaning to find the value in the file. Changed the defaults to
-use this feature, with filenames icsnames.ini, icsmenu.ini, fcp.ini,
-and scp.ini. This should make it easier for users to edit the values,
-since one less level of quoting is needed, and each value is in its
-own file, not mixed into winboard.ini. Those who upgrade from an
-older winboard version and already have a winboard.ini file will not
-automatically have these values moved to a file; that has to be done
-by hand if desired.
-
-* We now strip .exe from engine names for "name" command, tags, etc.
-
-* Allowed WinBoard input widget to hold more than one line. You can get
-a newline into the widget with copy/paste or with Ctrl+Enter.
-
-* Fixed an xboard bug where the [P] button would appear in the
-opposite highlight state from what it should be after being pressed.
-
-* We now use the "/" or "$" alias suppression feature on the chess
-servers, to avoid problems if the user inadvertently aliases a
-needed command to something else.
-
-* Changed the method used to deiconize xboard in AutoRaise and cmail.
-This may fix bugs under some window managers where after
-deiconization, the board window was mapped but nothing was drawn
-inside.
-
-* Preliminary, partial support for playing several chess variants
-against a local engine or editing variant games. The -variant option
-must be given on the command line or WinBoard startup dialog; there is
-no menu. The current variant is not displayed (except in the
-Tags/EditTags window). Many variants will not work quite right even
-if the engine supports them; see item 326 in the ToDo file for
-details.
-
-* Added a workaround to detect the variant type when examining a
-scratch wild game on an ICS.
-
-* Fixed two cases where "variant" command should be sent to the engine
-when necessary but was not: loading a game from a file and restarting
-a dead engine. Thanks to Gian-Carlo Pascutto.
-
-* Added missing support for FICS games that start from a bsetup position
-with Black moving first.
-
-* Fixed a bug in loading a file from the game list window while in
-Analysis or AnalyzeFile mode. This now leaves us in AnalyzeFile
-mode, analyzing the new file.
-
-* Fixed a bug in loading games with a comment before the first move.
-
-* Fixed a bug in handling LoadGame (or -lgf) with -td 0.
-
-* Added a command line option to select an initial minor mode from the
-Mode menu. This should satisfy requests from a couple of users with
-special applications.
-
-* Fixed a problem where some things in WinBoard's General Options
-dialog box were grayed out at the wrong time.
-
-* We look for a few messages from the chess engine pipe that are
-intended to catch problems starting an engine via rsh, such as "No
-such file". Moved code so that these strings won't match until other
-protocol messages have been looked for, and documented the messages in
-engine-intf.html.
-
-* Fixed the WinBoard bug that sometimes made the console input box
-white-on-white even when not in password-entry mode.
-
-* Small changes to WinBoard to be compilable with the latest Cygwin
-net release (as of 10-16-2000). Thanks to Mark Schoenberg.
-
-* Recompiled GNU Chess 5.0 for WinBoard with the latest Cygwin net
-release (as of 10-16-2000). Also rebuilt the book just to be sure,
-since I had one bug report about it. It came out identical and seems
-to work fine.
-
-* Added messages for some common InstallShield errors instead of just
-printing InstallShield's stupid error code numbers.
-
-* Added -firstComputerString and -secondComputerString, allowing you
-to suppress or change the command that is sent to a chess engine when
-its opponent is another computer.
-
-* Added "configure --with-Xaw3d" to allow use of Xaw3d widgets instead
-of Xaw widgets in xboard. Thanks to Johnny C. Lam of the NetBSD
-project. I've left Xaw as the default because Xaw3d is too ugly.
-
-* The version of the Xaw Form widget released in XFree86 4.0.1
-(X11R6.4.3) has a bug that causes xboard to display the button bar
-on top of the message widget. I've reported the bug and have
-installed a kludge workaround into xboard.
-
-xboard/WinBoard 4.1.0 -- Sun Sep 17 17:30:14 PDT 2000
-Tim Mann
-
-* Merged Winboard Plus 4.0.8 from Mark Williams into xboard
- source pool. Status of Winboard Plus features in xboard:
-
- - White pieces now have borders, but the implementation is
- completely different from WinBoard's; see below.
-
- - Options menu not changed, probably won't be.
-
- - Copy&paste support working, using Mark's changes to backend.c, Ben
- Nye's changes to xboard.c for FEN positions, and some code of my
- own in xboard.c for PGN games.
-
- - Premove hooked up and working. No pre-first-move, though.
-
- - ICS Alarm hooked up and working.
-
- - Auto-flip working.
-
- - PGN Training mode hooked up and working.
-
- - Improved menu item enable/disable working.
-
- - Improved >> button working.
-
- - Auto activate board working. I changed this to be optional; you
- might not always want it, especially in Zippy mode.
-
- - Blindfold working.
-
- - Documentation updated.
-
-* Fixed more colorization bugs. Commands like "message foo tells you:
-xxx" and "tell 33 tells you: xxx" will no longer generate bogus
-colorization.
-
-* Added low-tech sound support to xboard, by invoking an external
-program on a filename for each sound to be played.
-
-* ICC wild 27 is now recognized as VariantAtomic, and it sets the
-"ignore check" flag, but is not otherwise supported.
-
-* Converted the piece bitmaps from .bm to .xpm for use with xboard's
-xpm support. (An .xim version was not created.) Wrote a shell script
-using ImageMagick to do the conversion and to bucket fill from
-coordinate 0,0 with the background color. Used xpaint by hand to
-clean up a few pieces where background color "leaked" into the inside
-or didn't flow all the way around the outside, then a sed script to
-fix up color names and bitmap names in the xpaint output. If any more
-sizes are added later, they should be straightforward to convert with
-reference to the existing scripts. With this conversion, not only do
-the white pieces now have dark borders, but (unlike with WinBoard) the
-light details on the black pieces are opaque.
-
-* If the XPM library is found when building xboard, the new xpm pieces
-are compiled in as the default. External bitmap (or xpm) pieces can
-still be used by giving the -bitmapDirectory (or -xpmDirectory)
-option. If the XPM library is not found, the old bitmap pieces are
-the default. In this case external bitmap (or xim) pieces can be used
-by giving the -bitmapDirectory (or -xpmDirectory) option. There is no
-way to compile in xim pieces.
-
-Winboard Plus 4.0.8 -- Sat Aug 5 15:51 PDT 2000
-Mark Williams
-
-* Bugfix release.
-
-* Main menu now visible in Win NT. Thanks to Microsoft for creating a
-compiler which auto-mutilates the WinBoard.rc file so that the menu is
-displayed under Win 98 but not Win NT. I fixed the problem by hand editing the
-.rc file. Sigh.
-
-* "Reset game" now works properly when invoked from Analysis mode when two
-engines are present. Correction of bug introduced in Winboard Plus. Thanks to
-Mogens Larsen for reporting the bug.
-
-* Pasting a FEN position with Black to move now works in all modes.
-Thanks to Mogens Larsen for reporting the bug.
-
-* Added gnuchess.dat to the distribution and a couple of text files that were
-missing in 4.0.7.
-
-*** Merged in the following changes from Tim Mann:
-
-* Bugfix: Highlights would sometimes not be taken down, at least in
-xboard. The problem is that SetHighlight works in chess coordinates,
-not view coordinates, so if flipView has been toggled since the
-highlight was put up, it gets taken down from the wrong square. Fixed
-by being careful to call ClearHighlights before toggling flipView, not
-after. Ugh.
-
-* Bugfix: HighlightLastMove would sometimes highlight square a1 after
-a FICS "tomove black" command.
-
-* Bugfix: a move list with initial position that has black to play was
-not being handled correctly.
-
-* Removed "decline abort" and "decline adjourn" commands from Zippy.
-The syntax is changing on FICS, and Zippy really doesn't have to
-explicitly decline the requests anyway; it's sufficient to not accept
-them.
-
-* ICC wild 26 is now recognized as VariantSuicide (the FICS name; ICC
-calls it "giveaway").
-
-* Bugfix: PGN games with black to move in the initial position weren't
-being legality checked correctly. I think this was introduced in
-4.0.6 when I fixed a different PGN bug. Thanks to Mark Williams for
-spotting the bug and suggesting a fix.
-
-* Bugfix: the initial "name(" of a kibitz wasn't being colorized.
-
-Winboard Plus 4.0.7 -- Thu May 12 17:57 PDT 2000
-Mark Williams
-
-* New white pieces with black borders.
-
-* Major overhaul to Options menu. New dialogs for setting General Options,
- Board Options, ICS Options, Sounds, Fonts, Colors.
-
-* Clipboard support for PGN game scores and FEN positions.
-
-* Optional ICS Premove with user-specified first moves for White and Black.
-
-* New sound events: ICS Win, ICS Loss, ICS Draw, ICS Unfinished, ICS Alarm.
-
-* New auto-flip option when playing against a chess program.
-
-* Added PGN Training mode.
-
-* Certain menu options now disabled while program is thinking.
-
-* ">>" button now always goes to the end of the game.
-
-* In ICS mode, the board is automatically activated at the start of a
-new game.
-
-4.0.7 -- Sun Mar 5 17:17:49 PST 2000 Tim Mann
-
-* Fixed a nasty bug in parsing ICS game histories that was introduced
-in 4.0.6.
-
-4.0.6 -- Fri Mar 3 16:20:11 PST 2000 Tim Mann
-
-* Fixed bugs in Zippy's code for responding to messages sent with the
-ICS "message" command.
-
-* Fixed bugs where xboard could still create dialogs partially off the
-top of the screen. Fixed unwanted interactions between initial sizes
-and positions of various unrelated xboard dialogs. Deleted
-borderXoffset and borderYoffset resources.
-
-* Fixed restoring the xterm name on exit to work in more cases.
-
-* Small fix to the WinBoard self-extracting installer: when it starts
-up, it now always deletes any old wb-setup directory left over from a
-previous installation. Formerly this worked only on Windows 95/98, so
-on NT the self-extractor would sometimes stop and ask the user whether
-it was OK to overwrite the old wb-setup files.
-
-* Modified WinBoard to be compilable with the free Cygwin tools
-available from http://sourceware.cygnus.com/cygwin/. Based on work by
-Mark Schoenberg. (His mods were enough to get WinBoard through the
-compiler, but a few things were broken along the way, so I reworked them.)
-
-* Merged changes from Don Fong to make WinBoard compilable with
-Borland C++ 4.5. I do not have Borland C++ and am unable to test with
-it, but I did make sure the changes don't stop it working with MSVC++
-5.0 and Cygwin.
-
-* Forbade entering TwoMachines mode from MachineWhite or MachineBlack
-mode when machine is on move. This used to confuse the engine and
-cause problems, because when we try to get the engine to stop, it
-might make a move first, and it might not do that immediately.
-
-* Variant classification now deals with new ICC wild 25, classifying
-it as "3check". Also, we are now conservative about new wild numbers
-we don't know about, classifying them as "unknown" instead of
-"normal".
-
-* Replaced bad GNU Chess 5.00 book in WinBoard distribution with a
-correct one. 1.e4 now no longer takes GNU Chess 5.00 out of book!
-Thanks to Pete Galati.
-
-* Made move parser accept and ignore nonstandard ep suffix on PGN moves,
-e.g., "exf6ep" or "exf6e.p."
-
-* Fixed bugs in parsing PGN files starting with no move number, or
-with a move number other than "1." (including "1..."). Thanks to
-Michael Soulier and Stefan Zipproth for example PGN files
-demonstrating the bugs.
-
-* Changed InitComboStringsFromString to not modify the input string;
-this caused an exception when WinBoard was compiled with MSVC++ 6.
-Thanks to Bert Tuyt for the report.
-
-* In WinBoard, dragging a piece off the edge of the board without
-releasing the mouse button no longer instantly aborts the move. You
-still must release the mouse button inside a square to complete a
-move, but you can now drag off the edge and come back inside.
-
-* WinBoard bugfix: If you went into EditGame or EditPosition mode
-while observing or playing an ICS game, and a new move came in
-(snapping you back to ICSClient mode) while you were dragging a piece
-around, the drag state would not be reset, causing the piece you were
-dragging to remain on the board wherever you dropped it. Thanks to
-David Brinegar for the bug report.
-
-* WinBoard bugfix: If you moved or resized the board while your
-opponent was moving, and you had AnimateMoving on, his move would not
-be displayed until after your next move. Thanks to DAV for reporting
-the bug repeatedly until I finally understood it.
-
-* Added a Zippy "farewell" feature; see zippy.README.
-
-* Fixed a bug (xboard only) in processing -zippyReplayTimeout on the
-command line. Thanks to Steve Beer for the report and patch.
-
-* Send "computer" command to both sides in TwoMachines matches.
-
-* Fixed a Y2K bug in Evan's cmail code! Thanks to Brian Mays for the
-report and patch.
-
-* Bugfix: Initialize variant field of GameInfo struct in gameinfo.c.
-This could cause crashes in LoadGame. Thanks to Andrzej Nagorko.
-
-* Fixed several pattern matching problems: Finger notes and formula
-vars no longer get replied to by zippyTalk or colorized. Channel
-tells by players with many titles are now colorized fully, and
-zippyTalk handles channel tells by such players correctly. The shout
-"--> foo(99): bar" no longer gets colorized as a channel tell. Code
-is cleaned up a bit, and autocomment capture now uses the same
-criteria as colorization.
-
-* xboard fix: Enter key now closes error popups as in WinBoard.
-Especially nice for the "Exiting: Connection closed by ICS" popup.
-
-4.0.5 -- Tue Dec 7 10:30:40 PST 1999 Tim Mann
-
-* Added missing documentation of SIGTERM usage into engine-intf.html.
-
-* Bugfix: New -zippyReplayTimeout option was misspelled in WinBoard as
--zippyReplyTimeout. Thanks to Francesco Di Tolla.
-
-* xboard -ics now restores the xterm's original title upon exit, at
-least if $WINDOWID is set.
-
-* Bugfix: -matchGames mode wasn't terminating properly. Final score
-popup would come up twice and engines would not be killed off. Thanks
-to Frank Quisinsky for the bug report. Bug was introduced in 4.0.4.
-
-* Bugfix: "tell 50 foo shouts: bar" no longer gets colored as a shout;
-similarly for "...s-shouts:" and "...c-shouts:". Thanks to David Lee
-for the bug report.
-
-4.0.4 -- Fri Dec 3 17:51:27 PST 1999 Tim Mann
-
-* Bug fix: formerly if you invoked SaveGame from EditPosition mode
-with black to play, the position was not saved properly. As a quick
-fix, SaveGame now takes you out of EditPosition mode before saving.
-
-* Changed -matchGames to keep track of the score (won-lost-drawn) and
-display it in the banner. The final score is displayed in a modal
-popup before the program exits.
-
-* Changed "Connection closed by ICS" to display in a model popup
-before the program exits.
-
-* Added -popupExitMessage option, default on. Setting this to false
-suppresses the modal popups that you sometimes get just before
-xboard/winboard exits -- both the two new ones listed above and the
-existing Fatal Error popup. This is useful when running Zippy
-unattended from a shell script (or .bat file) that loops and starts a
-new copy after a time delay when there is an error.
-
-* In xboard, added missing support for WM_DELETE_WINDOW to all
-windows. This makes xboard a better citizen, and is much needed with
-the newer X window managers that put an [X] button on every window and
-bind it to "kill application" if the applicationd does not support
-"delete window". We can't allow xboard to be thoughtlessly killed,
-since that leaves the chess engine running in the background.
-
-* We now avoid positioning tops of xboard dialog boxes offscreen.
-
-* zippy.lines can now use the caret ('^') character as an inter-saying
-separator. You no longer need to dig up a text editor that can put NUL
-('\000') characters in text files.
-
-* Bugfix: In traditional chess clock mode, White now gets time added
-to its clock as soon as it makes time control. Previously both White
-and Black got their time added only when Black made time control,
-which would cause some engines to make their 41st move as White too
-quickly, thinking they were low on time.
-
-* The zippyAcceptOnly feature no longer sends a decline command or
-a tell. Thus you can use it to put Zippy into a manual accept mode.
-
-* Bugfix: "tell 50 foo tells you: bar" no longer gets colored as a
-personal tell; similarly for "...whispers:" and "...kibitzes:".
-
-* WinBoard no longer blanks the message line when you start a new
-move, unless there was an error message there from the previous move.
-
-* WinBoard now never puts the white piece drop menu on the middle
-mouse button. Both colors are always on the right button. Windows
-users often don't think to look for a middle button menu, or don't
-really have a working middle button despite what Windows says.
-
-* Guest login handles on ICC are now parsed again; an ICC wording
-change had broken this feature.
-
-* Autodetect when the engine does not support the "draw" command and
-don't relay the command to it in that case. Needed because sending an
-unsupported command to GNU Chess makes it move immediately, so people
-could make Zippy move without thinking by continually offering a draw.
-Thanks to Frank Walker for the problem report.
-
-* Small changes based on code from Robert Jurjevic: The WinBoard
-analysis window can be minimized (though not to the taskbar). The
-WinBoard ICS Interaction window will autoscroll if you drag the mouse
-above or below the window while selecting, and password entry mode
-leaves the entry line as the background color instead of using 75%
-gray. Seeks are now colorized with a new color of their own.
-
-* Added -zippyMaxGames feature.
-
-* -zippyNoplayCrafty command line option was missing in xboard; fixed.
-Thanks to John Perry.
-
-* Fixed bug in detecting when Zippy loses his bughouse partner.
-Thanks to Ben Dean-Kawamura.
-
-* allobs fix in 4.0.3 didn't work; corrected it.
-
-* WinBoard will now update the board immediately if a move is made
-while the window is being moved or resized.
-
-4.0.3 -- Sun Aug 15 18:44:39 PDT 1999 Tim Mann
-
-* Bugfix: moved winboard wizard functions that send a command directly
-to the chess engine from Ctrl+Alt+1 and Ctrl+Alt+2 to Alt+1 and Alt+2.
-Ctrl+Alt is equivalent to the European AltGr key, so the old assignments
-conflicted with typing an @-sign on some keyboards.
-
-* Bugfix: prevent "If this message stays up, your chess program does
-not support analysis" from appearing if AnalysisMode is selected when
-already in Analysis or AnalyzeFile mode. Also, deleting analysis window
-in WinBoard now switches you to EditGame mode, to avoid the anomaly of
-being in an analysis mode with no analysis window present.
-
-* Change all Zippy environment variables to work as command line
-options. For now they still work as environment variables too, but
-the environment variables are deprecated.
-
-* Use unsigned long to hold node counts from engines.
-
-* Print error instead of crashing on attempts to use xpm or xim pieces
-in monochrome mode. Thanks to Jim Torrance for the bug report.
-
-* Tightened pattern recognition for ICS messages sent to Zippy; should
-no longer match ICC allobs output. Fixed recognition of when Zippy is
-sent a message; small change to FICS output had broken it.
-
-* Zippy now exits if the engine dies unexpectedly.
-
-* Added Zippy "spoofedby" feature; see zippy.README.
-
-* Narrowed the margins on some older WinBoard dialogs to make their
-style uniform with the newer ones.
-
-* Bugfix: Changing Ponder Next Move from the Options menu did not take
-effect until the next game. This bug was in WinBoard only. Thanks to
-Stefan Zipproth for the bug report.
-
-* Got rid of "Internal error: bad move type" message when the engine
-makes a move that we can parse but think is illegal. Now the move is
-just passed on (which also may be the wrong thing to do).
-
-4.0.2 -- Thu Feb 25 19:55:32 PST 1999 Tim Mann
-
-* Added one more built-in sound choice to WinBoard: move.wav from Pete
-Galati.
-
-* Added new larger piece sizes: big, huge, giant, colossal, titanic.
-
-* Modified the xboard font searcher to be able to use scalable fonts.
-The new -fontSizeTolerance flag controls how closely a nonscalable
-font must match to be used in preference to a scalable font.
-
-* Zippy environment variables ZIPPYABORT and ZIPPYADJOURN now control
-whether Zippy will accept abort and adjourn requests.
-
-* We now determine the variant type being played on ICS, send it as a
-command "variant VARTYPE" to the chess engine (if in Zippy mode), and
-put it in the PGN tags. See engine-intf.txt for variant names. See
-ZIPPYVARIANTS in zippy.README to control what variants Zippy will
-accept. Note that this now applies to bughouse, too.
-
-* Zippy now won't do -zippyTalk in a channel unless his handle is
-mentioned there.
-
-* Zippy now ignores bughouse holdings if not actually playing, instead
-of stupidly trying to abort the game. Let me know if other strange
-things happen when Zippy is observing a game.
-
-* Set ICS Interaction title bar to "user@server". User name is
-determined by parsing message during the login sequence. Zippy now
-uses this method to get its name too, so ZIPPYNAME is eliminated.
-Problem: with xboard, the title bar gets set to "xterm" upon exit,
-since we didn't know what it was to start with.
-
-* Fixed xboard-only bug in -colorChannel1 command line option. Thanks
-to Fredrik Sandstrom for the bug report and fix.
-
-* Check for overflow of MAX_MOVES. Still not sure this is checked for
-everywhere it needs to be.
-
-* Added .epd to suffixes recognized by WinBoard as position files.
-This is a bit of a kludge, as the .fen reading code was not written
-with .epd files in mind, but reading them with it is said to work.
-
-* Added ZIPPYGAMESTART feature, suggested by Jason Hoblit. See
-zippy.README.
-
-* Restored the feature of soaking up the moves from a user-typed "moves",
-"oldmoves", or "smoves" ICS command when xboard/WinBoard is idle, but
-changed it so that the move list is also echoed to the screen. Some folks
-still liked the old feature since it is faster than examine mode, and
-printing the moves to the screen should eliminate the confusion it caused
-for other people.
-
-* Bugfix: in WinBoard, starting a click-click move and then clicking on
-a black line would cause the source square to be forgotten without taking
-the highlight down. Now the errant click is ignored.
-
-* Corrected shortcut key labels for LoadNext/PrevPosition in WinBoard's
-File menu. Thanks to Andreas Stabel for the bug report.
-
-* Bugfix: if you had a completely full ICS context menu in WinBoard
-(90 items), the last one would do nothing if selected.
-
-* The "computer" engine command added in 4.0.1 was not working; I had
-left out part of the code patch. Oops.
-
-4.0.1 -- Fri Feb 12 21:24:15 PST 1999 Tim Mann
-
-This is a minor bugfix release. The first item listed below is the
-only interesting new feature.
-
-* You can now type in moves from the keyboard in WinBoard. Either
-select TypeInMove from Step menu, or (if you are not in ICS mode),
-just start typing. In ICS mode you can type moves into the ICS
-interaction window anyway, so I've retained the feature that typing
-switches you there. Not implemented in xboard.
-
-* Removed the "noise 1000" command that used to be sent to the chess
-engine when entering analysis modes.
-
-* Deleted the feature where we soak up the output of a user-typed ICS
-"moves" or "oldmoves" command. This ancient feature is not really
-useful anymore, now that "examine" exists, and it caused a lot of
-complaints.
-
-* Increased maximum size of ICS text menu to 90 entries and added
-overflow checking.
-
-* The command sent to ICS by Zippy at the end of each game can now be
-customized with the ZIPPYGAMEEND environment variable.
-
-* We treat xboard.info as a pseudo-source since most people don't have
-the tools to rebuild it. But "make install" erroneously had a
-dependency on it, even though "make all" did not. Fixed.
-
-* Miscellaneous minor updates and clarifications to engine-intf.txt.
-In particular, documented the st and sd commands (support for command
-line options -searchTime and -searchDepth), warts and all.
-
-* Added a small code patch from Bob Hyatt to detect when Zippy's ICS
-opponent is a computer and send the command "computer" to the engine.
-Added this command to engine-intf.txt. Thanks, Bob.
-
-* Bugfix: configure was looking for usleep(), but config.h.in didn't
-have an entry for it, so HAVE_USLEEP was never defined. Also, in the
-non-HAVE_USLEEP case, there was a possible race condition between the
-signal handler and the pause() call. Thanks to Ben Dean-Kawamura for
-the bug reports.
-
-* Bugfix: a "1..." preceding Black's first move (usually present if
-there is a comment on White's first move) would cause the parser
-to think a new game started there and report "End of game" on the
-current game. Thanks to Dell Garner for the bug report.
-
-* Changed the abbreviation for -searchDepth from -sd to -depth to fix
-a clash with -secondDirectory.
-
-* Changed -searchDepth to be orthogonal to the various timing options.
-Previously it would search for an unlimited time to the given depth;
-now the engine is allowed to choose its search time in the normal way,
-but is told to cut off the search early if it reaches the given depth.
-
-* Bugfix: SaveSettings in WinBoard was saving both the long form
-option highlightSquareColor and its abbreviation (hsc).
-
-* Fixed a redisplay bug in DisplayBothClocks that could cause White's
-clock to be highlighted in EditPosition mode when Black's should have been.
-
-* Fixed Zippy's feature of passing on draw offers from the ICS opponent.
-The colorization code was eating the offer before Zippy saw it, so I disabled
-colorization of offers while in -zp or -zt mode. (Other types of
-colorization are already disabled in Zippy mode for similar reasons.)
-
-* Added some more commands to the default ICS context menu in WinBoard,
-and put "(name)" on the ones that insert a playername (or game number).
-
-* Added missing documentation to WinBoard help file: PonderNextMove, the
--ponder/-xponder argument, and the up/down arrow history feature in the
-ICS Interaction window.
-
-* Fixed ZIPPYNOPLAYCRAFTY feature to fire only if the opponent is Crafty,
-not if some other Crafty is observing the game and kibitzes.
-
-* Fixed bugs in generating "partner" commands when Zippy is playing
-bughouse.
-
-4.0.0 -- Sat Jun 20 16:59:47 PDT 1998 Tim Mann
-
-* Fixed WinBoard resizing so that the edges you do not drag remain in
-place, even when the final size is different from what you dragged to.
-(This doesn't work on NT 3.51 or earlier, if anyone cares.)
-
-* Fixed problems with resizing WinBoard on Windows NT: you no longer get
-whitespace around the board, a clipped board, or a lot of flashing during
-the drag.
-
-* Added customization for highlight-square color.
-
-* Bugfix: backend.c wrote to stderr in a few obscure places, which doesn't
-work in WinBoard.
-
-* Added Index Number field back to LoadGame/LoadPosition dialog boxes in
-WinBoard. This required some extra code to work with both the
-Explorer-style dialog boxes and the old-style NT 3.51 dialog boxes. Ugh.
-
-* WinBoard startup dialog now understands -zp mode. The first chess
-engine selector is enabled and the value is used.
-
-* Bugfix: ResetGame would send "exit" to engine twice if it was in an
-analysis mode.
-
-* Bugfix: The response "Illegal move: bk" to the "bk" command, indicating
-that it is not implemented, would confuse xboard.
-
-* Bugfix: Ignore empty hints ("Hint:\n") instead of printing a message
-saying that some bogus string (often "Hint:") is illegal.
-
-* Bugfix: LoadNextGame/LoadPreviousGame/ReloadSameGame were broken.
-
-3.6.12 -- Sat Jun 13 14:57:10 PDT 1998 Tim Mann
-
-Beta test release of xboard and WinBoard.
-
-* Spruced up xboard man page a bit.
-
-* Added Highlight Last Move to xboard too.
-
-* The revamped xboard mouse click code had several more bugs than the
-previous version, so I revamped it again. All fixed now, I hope.
-
-* xboard bugfix: crash in CreatePieceMenu.
-
-* Oops. winboard-3_6_11beta.exe installed 3.6.10beta, not the new version.
-
-3.6.11 -- Fri Jun 12 20:00:48 PDT 1998 Tim Mann
-
-Beta test release of xboard and WinBoard.
-
-* Major reorganization to engine-intf.txt. Some new features added,
-many existing features clarified and hints for engine programmers added.
-Support for new features added to program.
-
-* Changed defaults for -scp (etc.) back to being independent of -fcp, as
-in 3.6.2. That is, the default is no longer to copy the value from -fcp if
--scp is not specified. This will sometimes make command lines longer but
-will remove some confusing situations.
-
-* Split -reuseChessPrograms into two options: -reuseFirst and
--reuseSecond. Fixed obscure bugs when reuse is off.
-
-* Detect ICC and change some command usage slightly there: only ICC has
-set-quietly; only FICS has iset and bsetup clear. With this feature, we
-can now safely use bsetup clear when appropriate instead of deleting each
-piece one by one.
-
-* Added indent to lines that are wrapped by WinBoard ICS Interaction
-window. This seems to tickle a Microsoft bug in the RichEdit control:
-occasionally the start of the next line after the wrapped line is indented
-too. I think the wrapped indent feature is useful enough that it's worth
-having in spite of the bug.
-
-* WinBoard bugfix: bounding box for the board was computed incorrectly by
-mouse code. It would think you moved off the bottom of the board before
-you really did, so it was hard to drag pieces along the bottom rank on
-smaller board sizes.
-
-* Fixed obscure parser.l bug: ambiguity between capture using : instead of
-x and email header line. Also removed or simplified a lot of complex
-patterns for English (as opposed to PGN) end-of-game indications while I
-was in there.
-
-* Added PonderNextMove option.
-
-* xboard EditPosition piece menus now let you set the side to play by
-selecting the "White" or "Black" label at the top of the menu, like
-WinBoard. (Both xboard and WinBoard still let you set the side to play by
-clicking on the clock.)
-
-* Merged documentation of Crafty and GNU Chess thinking output in
-engine-intf.txt. Corrected code in backend.c to match documentation; it
-used to require the PV to start in column 27 (!).
-
-* Fixed bug that caused crashes in "-reuseChessProgram false" mode.
-
-* Draw by agreement in Two Machines mode now works as it is supposed to.
-Other minor bugs in handling game end messages from machines are also
-fixed, and engine-intf.txt is revised in this area.
-
-* Revamped xboard code for handling mouse clicks on the board. In
-particular, it had a bug if a click-click promotion move was made.
-
-* Fixed and reinstated optimization for << in analysis modes: send
-initString and re-send the board if needed. Sending repeated undos
-is bad because Crafty prints some analysis after every one.
-
-* Don't go into a spin loop while pausing between xboard animation frames.
-This caused problems, especially when compiling with -O2 on HP-UX.
-
-* WinBoard Options/Colors/RevertToDefaults now also turns off Monochrome
-if it was on, and similarly for Options/ICSInteractionColors/RevertToDefaults.
-This seemed to confuse people before.
-
-* Bugfix: ICS Interaction context menu items with neither of the two
-optional flags set did not work.
-
-* Bugfix: PGN move numbers are optional, but we were insisting on "1"
-right after the tags.
-
-* Bugfix: only the first game of an -mg match was loading -lpf or -lgf.
-
-* Other minor fixes and code cleanup.
-
-3.6.10 -- Mon Jun 1 01:32:31 PDT 1998 Tim Mann
-
-* Added ZIPPYNOPLAYCRAFTY feature; see zippy.README.
-
-* Added timestamps for chess engine interaction to -debug output.
-
-* Now allow 10 seconds (was 5) between games in match mode for engines to
-respond to "force" command that ended previous game.
-
-* When a game is picked from the game list and the names of White and
-Black are known, display them in the window banner instead of the filename
-and game number.
-
-* Changed default for -scp and -sd to be the values of -fcp and -fd.
-
-* Added boxes for both engines to WinBoard startup dialog. Changed to
-dropdown boxes whose content can be set from winboard.ini, similar to
-the box for ICS name.
-
-* Accept "offer draw" (or "*offer*draw*") from engine to offer a draw.
-
-* Accept "move mmmm" from engine as well as silly "1. ... mmmm" syntax.
-
-* Added support for bughouse engines (Zippy mode only).
-
-* Move bombproofing for engines sending illegal or out of turn moves.
-
-* Always send "xboard\n" to engine as first command. Eliminates need
-to run crafty as "crafty xboard".
-
-* Rewrote xboard code for input from engines to fix longstanding bugs.
-Previously an engine that sent one line in two separate writes with
-some time lapse in between (or perhaps that sent several lines in one
-write) could make xboard hang. WinBoard did not have this bug.
-
-* Fixed minor bugs in dealing with illegal moves.
-
-* Added "iset startpos 1" for FICS.
-
-* Removed special support to put "GNU Chess" or "Crafty" in the window
-banner instead of the engine's base filename. This gives a more level
-playing field for other engines. Also fixed bugs in the code that finds the
-engine's base filename.
-
-* Bugfix: Abort or Resign at the very start of a game in chess engine mode
-would fail to send "force" to the engine.
-
-* Fixed some minor bugs in new "result" messages, and changed format to
-include a trailing PGN comment giving the reason the game ended.
-
-* Changed syntax of /font options in WinBoard; old syntax was assuming
-that a font name can't contain a digit, which is wrong. Old font names in
-WinBoard.ini files are still accepted.
-
-* Serious further work on getting WinBoard to read/write files in the
-"right" directories and documenting exactly what it does.
-
-* Added LoadPreviousPosition, LoadNextPosition, ReloadSamePosition.
-
-* Misc. tiny fixes and cleanup.
-
-3.6.9 -- Sun May 24 20:53:08 PDT 1998 Tim Mann
-
-xboard and WinBoard beta release.
-
-* Tightened up illegal move handling. Illegal or meaningless moves from a
-file or chess engine should no longer get translated into a1a1 and blindly
-applied. Explicit moves to the same square (like a1a1) no longer make the
-piece on that square capture itself and vanish.
-
-* Added AlwaysOnTop feature to winboard.
-
-* Fixed bug in winboard "@" command line indirection operator.
-
-* Removed buggy "optimization" code for ToStart in analysis modes.
-
-* Fixed typo bug in zippy.c that would often cause winboard to crash
-right after starting a game in -zp mode.
-
-3.6.8 -- Sat May 23 22:23:19 PDT 1998 Tim Mann
-
-xboard and WinBoard beta release.
-
-* Added -firstDirectory and -secondDirectory so that chess engines can
-be started in a different directory from xboard/WinBoard itself.
-
-* Added -matchGames to allow more than one game in -matchMode. The games
-are played with colors alternating between the two chess engines. Had to
-add a time delay at the end of each game to catch up with game ending
-messages from both chess engines -- yuck.
-
-* Changed TwoMachines mode to have firstChessProgram play White by
-default. Added -firstPlaysBlack to restore old behavior.
-
-* Major rework of code in backend.c for dealing with first and second
-chess engines. Generalized the code and created a struct type with one
-instance for each engine. Several small bugs fixed along the way.
-
-* Fixed bugs in Abort in local chess engine mode.
-
-* Tightened pattern matching to recognize moves from machine. Should cure
-bogus "Illegal move" errors while Crafty is pondering with Show Thinking
-on, among other things.
-
-* WinBoard keeps focus in board window after popping up a comment due to
-Forward/Backward/ToStart/ToEnd commands.
-
-* Finally got rid of warnings on compiling moves.c under Windows.
-
-* Fixed so WinBoard will compile on machines where WM_MOUSELEAVE is not
-defined.
-
-* Removed various bits of unused code.
-
-* Parse (and ignore) NAGs in PGN files.
-
-* Updated engine-intf.txt.
-
-* Send "result R" to the chess program at the end of each game, where
-R is the PGN result 1-0, 0-1, 1/2-1/2, or *.
-
-* Bugfix: suppress animation when loading a game with timeDelay=0.
-
-* Bug fix: pondering output from Crafty that contained "..." could be
-mistaken for a move, causing bogus error messages and general chaos.
-
-* xboard "make clean" bug fix: moved things created by configure to be
-removed only by "make distclean".
-
-* Fixed a remaining case where move was being animated before being
-relayed to opponent.
-
-* Backend was reversing time/otim commands to the chess program (new bug),
-and was often not sending them on the first move of a game or the first
-move after a mode change (old bug). Fixing the latter required a kludge
-to work with both GNU Chess and Crafty, because Crafty swaps white and
-black clock times when it swaps sides, while GNU Chess does not. The
-kludge is that we always make sure the chess engine thinks its opponent is
-on move before we set the clock. This will sometimes result in sequences
-like "white\ntime xxx\notim yyy\nblack\ngo", or the same with white and
-black interchanged.
-
-* Removed last trace of old -whiteString and -blackString arguments.
-
-* Fixed so that you can type "bd" into the Direct Command dialog when
-debugging gnuchess, without having xboard parse the clock display
-(starting with "White") as "White wins" and end the game.
-
-* Changed moves.c to make a distinction between IllegalMove (where we
-could tell what move was intended, but it violates the chess rules) and
-MeaninglessMove (where we could not tell). This is a step towards getting
-rid of cases where we translate meaningless moves into "a1a1", but some
-work is probably needed to track them all down.
-
-* Fixed bug in WinBoard monoMode dragging.
-
-* Changed WinBoard to new style file dialogs. In the process, disabled
-the feature that let you enter the index number of a game or position within
-the file in the dialog. This is no loss in LoadGame, as you can pick your
-game from the game list dialog that follows, but it does remove some
-functionality from LoadPosition.
-
-3.6.7 -- Mon May 18 21:25:00 PDT 1998 Tim Mann
-
-xboard and WinBoard beta test release. I've been unable to reproduce some
-reported drawing bugs, so they may still not be fixed.
-
-* Changed PopUpErrors option to PopupMoveErrors, which is more useful, and
-changed default to off. Errors other than move errors should always be in
-popups; they are often too big for the message area and too important to
-put where they can be easily missed. But it seems good to get rid of the
-popups for move errors by default.
-
-* xboard analysis window no longer forces itself to top whenever there is
-new output. Also, now uses built-in Xaw word wrapping instead of trying
-to do its own; works better.
-
-* Bugfix: Reset did not take Crafty out of analyze mode.
-
-* A chess engine no longer has to claim to be Crafty to be able to use
-AnalysisMode and AnalyzeFile; it just has to implement the analyze
-command as Crafty does. Put in heuristics to generate more informative
-error messages if the engine does not support analyze, and checked that
-they work at least with GNU Chess.
-
-* Added click-click moving, HighlightLastMove, and HighlightDragging to
-WinBoard. The highlight features are unlikely to go into xboard unless
-the xboard drawing code is cleaned up to do *all* drawing on the board
-from DrawPosition, as WinBoard does. This is low priority for me.
-
-* Eliminated bogus "Error gathering move list: no header" popup. You
-could get this by observing two fast games at once without turning off
-GetMoveList.
-
-* Disable WinBoard Sounds menu entirely in -ncp mode, since not even
-MoveSound is used in that mode.
-
-* WinBoard bugfix: Several problems were caused if the user changed
-WinBoard's current directory in a Load, Save, or Browse dialog. In
-particular, WinBoard.ini would get saved in the wrong directory, and
-sound .wav file names would not get saved with a full pathname. I think
-all such problems are now fixed.
-
-* WinBoard bugfix: iconizing the board after an aborted mouse resize would
-(partially) resize it to Tiny.
-
-* WinBoard bugfix: board was not being drawn in color on 256-color
-displays. This bug was introduced in 3.6.6.
-
-3.6.6 -- Tue May 12 17:43:43 PDT 1998 Tim Mann
-
-xboard and WinBoard beta release. Note: not all reported bugs are fixed.
-
-* Move animation in WinBoard, programmed by Henrik Gram. Great stuff!
-
-* Animate backward moves too.
-
-* xboard bugfix: -font (and friends) can now specify a font alias (such
-as "fixed"), not just a full X Consortium name pattern. Previously this
-would give a resource conversion error message.
-
-* Some coding style cleanup in xboard.c.
-
-* Earlier error check for moving wrong color piece in EditGame mode.
-
-* Completed fix to pattern matching; see 3.6.5.
-
-* Fixed some software rot bugs in Zippy.
-
-* Split AnimateDragging as separate option from AnimateMoves.
-
-* Added FlashMoves to options menu and -flash/-xflash to command line
-options (xboard only).
-
-* Some preliminary work on visible bughouse holding support. Most of the
-code is not present in this release because I have not gotten it working
-properly yet; my first approach went down a blind alley and I had to
-remove most of the partially working code in preparation for a rewrite.
-
-3.6.5 -- Fri May 8 14:22:09 PDT 1998 Tim Mann
-
-Not generally released.
-
-* Pack bughouse holdings display in banner more tightly when board is one
-of the smaller sizes (when smallLayout or tinyLayout is true, that is).
-An interim measure, but should help.
-
-* Completed fix to make move list parsing recognize the end condition and
-final comment.
-
-* Fixed pattern matching for chatter (tells, etc.) to be more reliable.
-This should reduce the incidence of colors starting in the wrong place and
-of incorrectly matching things that look like other patterns inside
-chatter, such as "shout <12>". (These errors were already rare.)
-
-* WinBoard now lets you customize the list of ICS's in the startup dialog.
-For now, at least, requires editing WinBoard.ini with a text editor.
-
-* Bug fix: WinBoard window sizing and position setting save/restore did
-not work right when the taskbar was at the top (or left side) of the
-screen and not in autohide mode.
-
-* Merged xboard click/click mode and drag mode, and deleted
-ClickClickMoving option on menu. Now if you click on a piece, it
-highlights and a further click on another square will move it. (A second
-click on the same square takes down the highlight.) Or if you press down
-on a piece and start to drag, you can drag it to a new square.
-
-* When making click/click style moves, if your second click is on a piece
-of the same color, instead of saying "Illegal move", we now cancel the first
-starting square, replace it with the second, and wait for another click to
-finish the move.
-
-* Separate -secondInitString. Default: same as -initString. Suggested by
-Remi Coulom.
-
-* Patch from Frank McIngvale to make animation work with XIMs. Yay!
-
-* Changed move animation to happen after move is passed on to ICS or the
-chess engine, where applicable. Fixed problems with updating moveList
-that this uncovered.
-
-* Changed game list to show PGN result token for each game.
-
-* The usual minor bug fixes.
-
-3.6.4 -- Thu Apr 30 23:14:43 PDT 1998 Tim Mann
-
-xboard and WinBoard beta test release.
-
-* xboard documentation updated, both man page and info file. An attempt
-to generate both from the same source with LinuxDocSGML was abandoned, at
-least for now. WinBoard doc updated too.
-
-* Merged updates to animation code from Hugh. Fixed a couple of remaining
-bugs, mostly to do with handling Pause mode correctly.
-
-* Added SaveSettingsOnExit to WinBoard.
-
-* WinBoard now saves the last screen position of the Comment, Edit Tags,
-Game List, and Analysis windows (in addition to the board and ICS
-Interaction windows) in WinBoard.ini.
-
-* WinBoard now provides a way to customize the right-button context menu
-in the output area of the ICS Interaction window. For now, requires
-editing WinBoard.ini with a text editor.
-
-* Various minor fixes to ICS message recognition, most affecting only Zippy.
-
-* Colorize the notification when someone sends you a message while you are
-logged in, not the output of the "messages" command.
-
-* Fixed colorization to turn off at the right place more reliably.
-
-* Added a new color and WinBoard sound for "requests": abort, adjourn,
-draw, pause, and takeback. The same color and sound are used for all of
-these.
-
-* Added GUI to change sounds in WinBoard.
-
-* Suppressed WinBoard error popup when a sound can't be played. They were
-popping up when two separate WinBoards tried to play a sound at the same
-time (such as during a bughouse match).
-
-* Fixed WinBoard crash when a sound file didn't exist.
-
-* WinBoard ports of timestamp and timeseal now produce decent error
-messages if they fail to connect, and WinBoard captures the messages and
-puts them into a popup. Previously WinBoard would exit with no message on
-such errors.
-
-* WinBoard resizing with mouse improved; now accurately picks the largest
-size that fits in the new area.
-
-* Added option to turn off error message popups.
-
-* Added sizes slim, dinky, and teeny.
-
-* Fixed some minor problems with error message wording.
-
-3.6.3 -- Mon Feb 23 19:08:57 PST 1998 Tim Mann
-
-xboard beta test release only. Man page is updated for the changes, but info
-file is not.
-
-* Bug fix: LoadGame could not load a PGN game whose first move was
-castling (which is possible from setup positions).
-
-* Bug fix: we were ignoring illegal move messages from chess engines in
-modes where the engine is refereeing but not participating (EditGame,
-LoadGame, AnalyzeFile). The problem was in a workaround for a Crafty bug,
-where Crafty generates a bogus illegal move message if a "." (used by
-the PeriodicUpdates feature) is sent in analysis mode when the current
-analysis reveals a forced mate. Installed a different workaround (that
-works in most but not all cases) and reported the Crafty bug. Bob Hyatt
-replied with a fix, so the Crafty bug should be gone in Crafty 14.12 or so.
-
-* WinBoard only: enabled resizing board with the mouse. It snaps to the
-nearest (but not too much larger) predefined size.
-
-* The xboard default font is now sized according to piece size, just as
-clockFont and coordFont have always been.
-
-* Added more sizes: bulky, moderate, average, middling, mediocre, petite.
-
-* xboard only: Added Animate Moves and Click-Click Moving to Options menu.
-
-* xboard only: Added code to animate piece movement, from Hugh Fisher.
-
-* New feature: autoflag is implemented in MachineWhite, MachineBlack, and
-TwoMachines modes. If it is on and either a chess program or the user
-oversteps his time, xboard will automatically call the flag and end the
-game. This feature was requested by someone who runs matches between
-programs and wants to penalize GNU Chess for its habit of running slightly
-over at the end of a time control. I personally think it's pointless.
-
-* Fixed a bug in Zippy's pattern matching; he can now reply to ICC
-messages again.
-
-* Generate prettier notation for illegal moves. If a move is illegal only
-because it leaves the player in check, generate notation as if that were
-not illegal. For instance, if two knights are a knight's move away from
-f3, one on g1 and one on e5 that is pinned, the notation would be Nf3 to
-move the g1 knight, Nef3 to move the e5 knight. (Suggested by Philippe
-Schnoebelen.) In addition, if a move is illegal because the type of piece
-moved cannot go that way, would be jumping over another piece, etc., we
-give fully disambiguated coordinate notation; for example, Ng1g3, Ke1xe8,
-d2xd8=Q, etc. An alternative would be to still write Ng3 if there is only
-one knight on the board, or Ngg3 if the other knight is not on the g file,
-but life is too short to code up all this stuff, and perhaps the way I did
-it is better as it emphasizes that this move was really made despite being
-illegal. I wonder if the new PGN standard revision will speak to notation
-of illegal moves?
-
-* Fixed gross bug from 3.6.2: if a chess program said "checkmate" and
-White was left on move, the PGN outcome was "1-0 {Black mates}" instead
-of "0-1 {Black mates}"! The bug occurred only for that specific string.
-
-3.6.2 -- Wed Jul 23 16:47:29 PDT 1997 Tim Mann
-
-* There was a bug in backing up from the end of a game against a chess
-engine, introduced when -reuse mode was added. Fixed.
-
-* Recognize "{" as terminating an ICS move list. Previously we needed to
-see a prompt (containing %), but occasionally ICC can send more stuff
-right after a move list with no prompt in between.
-
-* In WinBoard, -mm now implies -cp, so you don't get the startup dialog.
-
-* WinBoard startup dialog no longer sets -scp. People used to get
-confused because they would give the -fcp and -scp arguments, but omit
--cp. This would bring up the startup dialog, which would set both -fcp
-and -scp to the value in the engine name box. Now you can change -scp
-only with the command-line argument. That will confuse some people too,
-but hopefully fewer. I think overall it's better than putting spaces for
-both -fcp and -scp in the dialog, which would puzzle newbies.
-
-* Bug fix: Analyze File mode now works in WinBoard.
-
-* Bug fix: WinBoard window no longer cuts off part of the bottom row if
-the menu bar wraps to a second line.
-
-* Accept game end messages of the form "PGN-result {comment}" from the
-chess engine, where PGN-result is 0-1, 1-0, or 1/2-1/2. Accept "resign"
-or "computer resigns" from the chess engine as a synonym for "0-1 {White
-resigns}" or "1-0 {Black resigns}". Accept any message from the chess
-engine containing "game is a draw" as a synonym for "1/2-1/2 {Draw}".
-Accept "White resigns" or "Black resigns".
-
-* Enable "Action / Draw" menu item in chess engine mode. It sends the
-command "draw" to the engine. Accept any message from the chess engine
-containing "offers a draw" as a draw offer. WARNING: Draw offers from the
-user and the engine (or from two engines) are not yet matched up by xboard
-in chess engine mode. Two engines could get into a loop offering each
-other draws.
-
-* Bug fix: Game end messages from the chess engine are always ignored in
-Zippy mode. Previously they could sometimes be processed, which was
-sometimes making Zippy hang at the start of a new game that followed
-quickly after an old one.
-
-* Zippy can now respond to titled players in channels. Zippy will avoid
-talking to himself in a channel if he knows his own name.
-
-* Bug fix: in colorization arguments, the bold setting was being ignored
-if the background color was defaulted. (xboard only.)
-
-* Extended ParseFEN to accept Crafty 12.2's interpretation of FEN.
-If fewer than 8 squares are given in a row, or fewer than 8 rows are
-given, the uncovered squares are empty. Also, there can be a / after the
-8th row.
-
-3.6.1 -- Sat May 17 01:02:33 PDT 1997 Tim Mann
-
-* Bug fix: Hitting escape while entering a password on WinBoard no longer
-sets the font color back to black (which made further typing visible).
-
-* Bug fix: On Windows NT 4.0, WinBoard /ics /icshelper=timestamp would
-often hang if you tried to exit with the Exit menu item, the [X] button,
-etc. The same fix may also have corrected the problem where running a
-chess program with /xreuse would sometimes crash Windows 95 (but not NT)
-when the chess program was killed and quickly restarted.
-
-* Bug fix: Periodic Updates would not work if turned on after having been
-off. Also, the default was needlessly "off" in WinBoard.
-
-* Zippy bug fix: Continuing an adjourned game was totally broken. The
-wrong moves, or no moves at all, were being fed to the chess program.
-
-* WinBoard change: Giving -ics without -icshost now pops up the startup
-dialog with "Use an Internet Chess Server" pre-selected, so that you get a
-menu of chess servers instead of going directly to ICC.
-
-* Bug fix: WinBoard's SaveSettings was saving -icshost, -icsport, and
--icshelper in winboard.ini. This causes a problem if you use a different
-icshost later that needs the default values for icsport (5000) and
-icshelper ("", meaning none).
-
-* Disabled complaints about unexpected "[Ii]llegal move" messages from
-the chess program; we still get them at times.
-
-* Greatly simplified the code for Move Now and SIGINT (ATTENTION). Fixes
-the bug where Move Now did not work with GNU Chess in WinBoard, and
-several more obscure bugs as well. Reintroduces a minor bug: GNU Chess might
-not think on your time after a Move Now command. Trying to fix this
-causes too many other problems. Documented change in engine-intf.txt.
-
-* Cleaned up code for obtaining ratings from ICS. It was kludgey and may
-have had bugs on systems with no "Creating:" message. It should fail
-gracefully there, just not finding the ratings.
-
-3.6.0 -- Thu May 8 19:55:58 PDT 1997 Tim Mann
-
-* WinBoard now has right-button context menus in the ICS Interaction
-window. Some of the items do immediate commands on the player name you
-have selected or pointed to. (Suggested by Paolo Casaschi.) Also, the
-middle button or shift+right does a immediate Copy and Paste.
-
-* Fixed a bug in Zippy's wild rejection. The bug was causing Zippy to
-reject all forms of wild. Now it rejects only 1, 9, 16, 17, and 24, as
-was intended. These variants have different rules, while the other
-variants defined so far only have different starting positions.
-(Actually, wild 2, 3, and 4 never allow castling, but may sometimes by
-chance have king and rook start on squares where castling appears legal.
-This could cause a problem later.)
-
-* Zippy now resumes adjourned games by feeding the chess program
-the move list instead of the position. Setting -getMoveList to False
-restores the old behavior. Feeding in the move list is better because
-it enables the chess program to correctly handle en passant legality,
-castling legality, draw by repetition, and draw by the 50 move rule.
-
-* Added a WinBoard startup dialog for people who run WinBoard.exe without
-using the Start menu or reading the help file. Instead of being dumped
-directly into GNU Chess mode, you now get a menu of choices. You now have
-to give the new WinBoard -cp option to go directly into chess engine mode.
-I did not add this feature to xboard.
-
-* Handling of "illegal move" from Crafty is now back on. (It was turned
-off in 3.4.6; see below.) Crafty 12.0 doesn't seem to send bogus ones
-anymore. I did have to suppress sending time and otim in analyze mode to
-make this work, but there is no harm in that.
-
-* Zippy now sends "gameend" to ICS at the end of each game. You can alias
-this to "seek" or whatever you like.
-
-* Added Crafty support for Move Now, using the "?" command. We test
-whether this command exists by trying it once at the start of the first
-game, before it really makes sense. If we don't get a message like
-"Illegal move ... ?", we assume it's OK. (We're careful about this
-because sending a "?" to GNU Chess on Move Now keeps it from pondering the
-next move as it should.)
-
-* Added support for a tellusererror command from the chess engine. See
-engine-intf.txt.
-
-* Attempted to make engine-intf.txt complete.
-
-* Minor fixes/cleanup to GameEnds code, to be sure we always interrupt
-when needed, and always undo an extra move generated by stopping the chess
-program while it is thinking.
-
-3.5.7 -- Sat May 03 22:37:44 PDT 1997 Tim Mann
-
-Beta release of both xboard and WinBoard.
-
-* Updated xboard documentation. I really wish the man page was built from
-the info file instead of being separate! It's a pain to update them both.
-
-* Updated documentation of the interface between XBoard/WinBoard and chess
-programs, and renamed it to engine-intf.txt.
-
-* Added support for tellics, telluser, and askuser commands from the chess
-engine. See engine-intf.txt.
-
-* Various bug fixes. On WinBoard, 256 color displays are finally handled
-right; no more color flashing when you switch windows unless the colors
-really need to be updated. Also, I think the problem of the console font
-failing to change or changing back by itself is finally fixed.
-
-3.5.6 -- Tue Apr 29 03:08:00 PDT 1997
-
-Beta release, WinBoard only. ChangeLog was out of date in release,
-updated here.
-
-* Added ICC timestamp and FICS timeseal to WinBoard distribution. These
-are my own ports to Win32, based on and used by permission of the owners
-of the proprietary source code (Daniel Sleator for timestamp, Henrik Gram
-for timeseal). The owners permit these programs to be distributed only in
-binary form (to help prevent cheating), so to avoid running afoul of the
-GPL, I have kept them as separate programs, not linked into the WinBoard
-address space. Updated Start menu icons to use them.
-
-* Miscellaneous smaller changes.
-
-3.5.5 -- Fri Apr 25 03:06:00 PDT 1997
-
-Beta release, WinBoard only. ChangeLog was out of date in release;
-updated here.
-
-* Added simple sound support to WinBoard.
-
-* Updated WinBoard documentation.
-
-* Internal implementation of the telnet protocol is now more complete.
-You can now hop through a VMS host on the way to ICS. For example, do
-"xboard -ics -icshost vms.host.edu -icsport 23", then log in. Do not use
-the -telnet flag; that says to use an *external* telnet program. To avoid
-double echoes, you need to force character mode in VMS telnet after
-connecting from VMS to ICS. Do "^]^Mset mode char^M^M".
-
-* Display opponent names in the title bar for MachineWhite, MachineBlack,
-and TwoMachines modes.
-
-* WinBoard now has an installer, built with InstallShield. The installer
-works with a binary-only distribution. Sources are still freely
-available, but now separately.
-
-* Added SaveSettings to WinBoard, which saves current option settings to
-winboard.ini. Made sure all options can be saved and loaded, including
-fonts and com port settings.
-
-* If the game ends while you are dragging a piece, we now don't let you
-finish the move. Formerly the move was accepted and your opponent's clock
-would start running again.
-
-3.5.4 -- Fri Apr 18 01:15:24 PDT 1997 Tim Mann
-
-Beta test release of WinBoard and xboard. The documentation remains
-out of date.
-
-* Many fixes and improvements to new WinBoard user interface code.
-
-* In Zippy mode, avoid sending another copy of the same move to the chess
-program if ICS sends us another copy of the board image. Hard to believe
-it took me until now to diagnose and fix this problem!
-
-3.5.3 -- Sat Apr 12 19:49:33 PDT 1997 Tim Mann
-
-Beta test release of WinBoard and xboard.
-
-* Fixed fatal bug in WinBoard input handling.
-
-* Made code to stop chess program for reuse a bit smarter. Removed kludge
-of "white" in initString; it didn't work well, and is unneeded
-with Crafty 11.21 and later.
-
-3.5.2 -- Sat Apr 12 15:40:01 PDT 1997 Tim Mann
-
-Beta test release of WinBoard.
-
-* Ignore check and permit promotion to King during suicide games; no need
-to turn off TestLegality.
-
-* Renamed CheckLegality to TestLegality to avoid confusion with the chess
-term "check".
-
-* Added Rematch to Action menu.
-
-* WinBoard now has a custom ICS interaction window with scrollback, a
-separate line for input, and colorization. Accelerators that conflict
-with normal editing keys were changed (by requiring Alt+) so they can work
-in both the console and the main window.
-
-* WinBoard error popups are now non-modal and disappear when you make a
-new move, as in xboard.
-
-* Configure now defaults to --disable-ptys on all systems. If anyone has
-an ancient SysV system where pipes don't work with select, they can still
-do "configure --enable-ptys" explicitly. I would appreciate getting a bug
-report if this happens to anyone, with complete output from configure and
-"uname -a".
-
-* "make install" now makes the installation directories too.
-
-* Fixed a bug that would cause an "Illegal move" message for Black from
-GNU Chess to be incorrectly considered bogus.
-
-* Handle name changes during an ICS game (FICS bname and wname commands).
-
-* You can force both chess programs to be killed at the end of each game
-by turning off the reuseChessPrograms option. There are still some
-problems with reusing Crafty even in version 11.20.
-
-* Now the second chess program stays around by default too, if it ever
-gets started.
-
-3.5.1 -- Sat Apr 5 16:47:48 PST 1997 Tim Mann
-
-Beta test release.
-
-* Don't kill off and restart the chess program for each game; keep the
-same one running, using the "new" command to start a new game. This
-change works around the problem in Windows 95 that makes WinBoard crash it
-at times, and is generally desirable to make new games start faster. The
-second chess program (for TwoMachines) is still killed at the end of the
-game, and unfortunately this can still crash Windows 95. Temporarily
-added "white" to the initString to make this work with Crafty 11.20, which
-has a minor bug in "new". Older versions of Crafty have worse bugs in
-"new"; they should not be used with this version of xboard.
-
-* Support for FICS suicide chess: Parse illegal moves (that leave King in
-check) in game history. If CheckLegality is off, allow promotion to King
-and illegal moves in game files. We still generate e2e4 style notation
-for illegal moves.
-
-* Handle FICS "has timeseal; checking" message.
-
-* Changed the coords from white back to black; this was a bug.
-
-* Fixed problems compiling with K&R compilers.
-
-* Fixed an old bug in RegisterMove that was crashing cmail on some systems
-(notably linux).
-
-3.5.0 -- Thu Jan 2 16:59:49 PST 1997 Tim Mann
-
-Thanks to Frank McIngvale for much of the work on versions 3.4.4 and above!
-
-* Fix Crafty resumed game time bug (frankm)
-
-* Word wrap text in Analysis window (frankm)
-
-* More debug info for XPM loading (frankm)
-
-* Replaced config.sub, config.guess, etc., with up-to-date versions from
-autoconf 2.12. Hopefully this will fix problems on Pentium Pro machines.
-
-* Removed some Makefile gunk that was causing looping for one person.
-
-3.4.7 -- Thu Dec 19 14:22:41 PST 1996 Tim Mann
-
-All changes from Frank:
-
-* Retrieve ratings from ICC (and FICS, etc., when they add the Creating:
-message), save them in the PGN tags, and pass them to Crafty in Zippy mode.
-
-* Add settable time delay between characters in ICS login script.
-
-* Colorize messages like personal tells. Fix false recognition of channel
-tells.
-
-* Pass "tells" from Crafty through to ICS (in Zippy mode).
-
-* Implement ~/ filename convention from C shell for game and position file
-names.
-
-* ZIPPYACCEPTONLY feature for testing.
-
-3.4, patchlevel 6 -- Sat Nov 23 16:58:50 PST 1996 Tim Mann
-
-* Put recognition of "illegal move" messages from Crafty for
-illegal castling, etc., inside an #if that is currently turned off,
-because of a bug in Crafty that generates bogus "illegal move" messages
-after some moves that are actually legal and accepted by Crafty.
-
-* Added -checkLegality option; previously this could not be turned off.
-
-* Fixed an old bug in finding default board size parameters.
-
-* Differentiated among channel tell, kibitz/whisper, and personal tell/say.
-
-* Fixed a bug in detecting Xpm in the configure script.
-
-3.4, patchlevel 5 -- Mon Nov 18 16:22:53 PST 1996 Tim Mann
-
-* Added zic2xpm to the kit; it had been omitted by mistake.
-
-* Added some default colors for -colorize
-
-3.4, patchlevel 4 -- Sat Nov 16 18:10:17 PST 1996 Tim Mann
-
-This is meant to be a beta release in preparation for version 3.5.
-
-* Added InfoXBoard and ManXBoard to the Help menu.
-
-* Made Frank's ICS input box optional, defaulting to off.
-
-* Merged in Frank McIngvale's XbKit. Many new features, including
--clickClick mode, the Analysis modes, piece flashing, ZIICS import,
-ICS text colorization, and the ICS input box. Many thanks to Frank for
-supplying and documenting this code.
-
-3.4, patchlevel 3 -- Mon Nov 11 18:23:14 PST 1996 Tim Mann
-
-Small set of changes made while Frank McIngvale was working on XbKit in
-parallel. Unreleased in this form.
-
-* Updated zippy.README.
-
-* Removed useless X event handler and removed strange code for copying
-form translation table to board that worked around the bug it caused.
-This makes changing bindings in .Xdefaults more straightforward.
-
-* Now pressing the Control key steps back one move, and releasing it steps
-forward again.
-
-* Moved quit from "q" to "Q" for greater safety.
-
-* Use "unobserve" instead of "observe" to stop observing; needed on FICS.
-
-* Support for interface variable.
-
-* Strip titles from people who are talking to us, so (for example) Zippy
-won't try things like "tell Darooha(*) hello". Needed on FICS.
-
-3.4, patchlevel 2 -- Tue Jul 9 19:06:42 PDT 1996 Tim Mann
-
-This patchlevel is not planned to be an announced release. It's in
-preparation for integrating Frank McIngvale's XbKit. It mostly contains
-minor fixes I've accumulated since 3.4.pl1.
-
-* WinBoard /telnet option now fires up an external program, as
-with xboard, instead of trying to use a feature of NT 3.1 that does not
-exist in later versions of NT or in Windows 95. ChangeLog for 3.4.pl1
-said this had been implemented there, but it really wasn't.
-
-* Indicating player to move by the icon color now works under Windows 95.
-
-* WinBoard now kills the chess program when you exit using the system menu
-or the [X] button. Thanks to Michael Lowe.
-
-* Minor changes to Zippy, including: Now understands wild challenges on
-FICS; these used to crash it. Removed limit on how fast a game will be
-accepted. Use "set formula ..." on the chess server to limit this if you
-are using GNU Chess. Now sends correct opponent name to Crafty.
-
-* Added some missing default values to documentation. Thanks to Stuart
-Cracraft.
-
-* Bugfix: Trying to print "No fonts match pattern" error message would
-crash. This can happen to Linux users who don't install Helvetica, for
-example.
-
-* Bugfix: Defaulting feature in -size n,n,n,n,n,n would put us in an
-infinite loop.
-
-* Added more directories to search for Athena widgets on HPUX.
-
-* New cmail (3.12) from Evan Welsh; includes small fix from Kayvan Sylvan.
-
-* Recognize "illegal move" messages from Crafty for illegal castling, etc.
-
-* Bugfix: "name" command added to zippy.c for Crafty was producing error
-message if GNU Chess was in use.
-
-* In bughouse mode, suppress holding messages from console window; show
-holdings only in banner.
-
-* Minor fixes/cleanup to Makefile.in and configure.in.
-
-3.4, patchlevel 1 -- Mon Dec 11 13:43:12 PST 1995 Tim Mann
-
-* This patchlevel updates WinBoard to match xboard, and includes a few
-fixes and minor improvements. "-size tiny" and "-size n,n,n,n,n,n"
-are still not implemented for WinBoard.
-
-* Installed support for Crafty based on code from Bob Hyatt.
-Currently the only documentation for this is in the FAQ, and a few
-things don't work with Crafty 8.23. Please do not report these
-problems as bugs in either xboard or Crafty. Bob and I know about
-them. The worst ones (if not all of them) should be fixed in Crafty
-8.24.
-
-* Changed the kludge command we send when gnuchess wants to print
-something that doesn't end with a newline, from "help" to "bogus".
-This works because the error message gnuchess prints ends with a
-newline. It also improves compatibility with Crafty, which doesn't
-need the kludge, but for which sending "help" causes a problem.
-
-* Don't draw grid at all if lineGap is 0; previously we drew the grid
-with X "0-width" lines (usually 1 pixel wide) and then overwrote it.
-
-* Makefile: Removed xboard.info from "all" target so we won't try to
-rebuild it, because this fails on hosts that don't have makeinfo
-installed. Other minor fixes to "clean" targets, etc.
-
-* Fixes and cleanup to Auto Comment code that handles continuation
-lines and highlighting.
-
-* Auto Observe now tries to observe the game from the point of view of
-the player who was on your gnotify list. Requested by rng.
-Limitations: We can't tell which player it was unless you have ICS
-highlighting turned on. Also, currently "observe foo" works as
-required (observing from foo's point of view) only on ICC, but FICS
-will probably implement this soon.
-
-* "-size tiny" now makes the default font smaller automatically. This
-was implemented by introducing an extra Form widget in the hierarchy
-for all xboard windows, named either normalLayout, smallLayout, or
-tinyLayout. So you can have resource specifications that apply only
-to certain layouts; in particular, XBoard*tinyLayout*font.
-
-* Bug fix: EditGame or EditPosition while playing or examining still was
-not really being permitted.
-
-* WinBoard bug fix: On the EditPosition menu, King did not work.
-
-* Added text catalog of WinSock error messages to WinBoard, because
-Microsoft still has not put them in the system message catalog.
-
-* Removed support for older ICS game-ending messages that do not have
-a PGN result token (*, 0-1, 1-0, or 1/2-1/2) after the closing '}'.
-The code for older messages was sometimes firing on the newer
-messages, due to parsing ambiguity. If the current code sees an old
-message, it will understand that the game is over, but will always
-display * as a result token instead of trying to guess the result by
-interpreting the text message.
-
-3.4, patchlevel 0 -- Tue Nov 21 01:02:50 PST 1995 Tim Mann
-
-* This patchlevel was released for xboard only.
-
-* Updated the info file. It should now be as up-to-date as the man page,
-with good English except in the parts that pertain only to AmyBoard.
-
-* Added "-size tiny", requested by Bob Hyatt. Also cleaned up bitmap
-support and added "-size n,n,n,n,n,n" to allow arbitrary-sized bitmaps,
-if the actual bitmaps are supplied by the user.
-
-* Updated bughouse support.
-
-3.3, patchlevel 4 -- Sat Nov 18 02:27:21 PST 1995 Tim Mann
-
-* Unreleased beta that works with preliminary FICS bughouse code. Will
-need changes before release to track FICS message changes.
-
-* Removed use of .EX macro from man page. It is not supported by some
-nroff -man macro packages, notably the one on Slackware Linux. Switched
-to boldface for references to xboard and other commands within the man
-page, as this seems to be the modern way.
-
-* Bug fix: If ICS rejected a move, it was correctly undone on the board,
-but the message widget still displayed the bad move. Reported by DAV.
-
-* Normally, xboard in ICS mode fetches the move list whenever the board
-display switches to a new game. Doing this is now an option
-(getMoveList) that can be turned off, which is useful if you are watching
-multiple blitz games. Requested by rng.
-
-* Move list fetching code is now smarter: it ignores a move list if it is
-not for the right game.
-
-* Added support for bughouse as implemented on FICS. Holdings are shown
-in the window title in place of the strength numbers. A menu on mouse
-buttons 2 and 3 (same on both) lets you drop pieces. There is no checking
-as to whether you actually hold the piece you are trying to drop; we rely
-on ICS to check that. Notation of the form P@f7 is generated and parsed.
-The mate detector does not understand that non-contact mate is not really
-mate in bughouse, but this does no real harm. It results in a "#"
-suffix being displayed on the move notation, but xboard does not assume the
-game is over.
-
-* Bug fix: Promotion to a knight was not working with ICC! Thanks to
-Wendigo for the report.
-
-* Bug fix: Special pty code for host types *-*-aix3* and *-*-irix3*
-(supplied from configure.in) had a bug that would cause childio.c to
-fail to compile, due to a "continue" that was not within a loop.
-
-* Bug fix: In pgntags.c, memory was being freed while still in use. One
-symptom this caused was that on some machines, cmail would fail with a
-message that it could not find the BlackNA tag. The error was in some
-submitted code that I included in version 3.2.pl3 without reading
-carefully enough. Anders Forberg noticed the symptoms, and Evan Welsh
-(who had nothing to do with causing the bug) found the bug and submitted a
-fix; thanks to them both.
-
-* Removed restriction against using EditGame while playing, observing,
-or examining on ICS. You still get a warning popup.
-
-3.3, patchlevel 3 -- Sat Sep 16 11:44:05 PDT 1995 Tim Mann
-
-* Bug fix: Going directly from MachineWhite to TwoMachines mode would kill
-off the second chess program after Black's first move.
-
-* Added -timeIncrement feature. Thanks to Joel Rivat.
-
-* Deleted code that tries to keep you from observing more than one game,
-or observing while playing or examining. There is actually no problem in
-doing this, except that every time an update comes in from a different
-game than is currently being displayed, xboard fetches the history of the
-new game, which may be time-consuming if you are on a slow link.
-
-* Fixed configure so as not to crash when neither lex nor flex is found.
-lex or flex is needed only if the user wants to rebuild parser.c. Thanks
-to Phil Humpherys for reporting the crash.
-
-* Bug fix: config.h.in used #define instead of #undef for some macros used
-in the pty code in childio.c. This causes the code to fail to compile on
-some architectures, because the symbols are supposed to be undefined, not
-defined to empty, when they are not set in configure. Bug originated in
-3.3.pl0 when config.h was introduced. Thanks to Phil Humpherys for report.
-
-* Bug fix: ShowThinking would not show anything when current position had
-no move to display in the move window. E.g., if position was created by
-LoadPosition or EditPosition.
-
-3.3, patchlevel 2 -- Mon Aug 28 11:11:11 PDT 1995 Tim Mann
-
-* Zippy code was omitted from xboard-3.3.pl1 by mistake; now included.
-
-* For WinBoard, added hint to help file that you may need to turn off
-LocalLineEditing while typing dialing commands to your modem.
-
-3.3, patchlevel 1 -- Sat Aug 19 15:13:30 PDT 1995 Tim Mann
-
-* Zippy distribution is no longer separate from regular xboard distribution.
-
-* Deal properly with Show Thinking output from GNU Chess when it is
-thinking on its opponent's time. In TwoMachines mode this output is
-suppressed to avoid interfering with the output from the machine that is
-on move; in other modes it is displayed (including the move that GNU Chess
-is predicting the user will make next). GNU Chess produces this output
-only if it is built without -DQUIETBACKGROUND defined; this symbol is
-defined by default in patchlevels before pl75, but undefined by default in
-pl75.
-
-* Bug fix: Handling of initial board position in move list for wild games
-was broken, so wild games could not be observed and adjourned wild games
-could not be continued. Thanks to "Maximum Entropy" for the bug report.
-
-* Added feature: algebraic notation now shows "+" indicator for check
-and "#" for checkmate, as called for in PGN standard. Thanks to Kevin
-Maher for the suggestion.
-
-3.3, patchlevel 0 -- Thu Jul 27 22:21:07 PDT 1995 Tim Mann
-
-* Changed configuration to use a config.h file instead of passing zillions
-of -D options on the cc command line.
-
-* Merged a small fix and some updates to the texinfo file from Jochen
-Wiedmann. The texinfo file still needs work.
-
-3.2, patchlevel 5 -- Tue Jul 18 20:29:39 PDT 1995 Tim Mann
-
-* Beta test release of xboard only.
-
-* Updated WinBoard code to include new xboard features.
-
-* Added texinfo file from Jochen Wiedmann to the release, but not as the
-primary documentation. It needs updating, and the English needs work.
-I did make a few improvements, mostly to change incorrect uses of @var to
-either @samp or @code as appropriate.
-
-* Merged in code changes to 3.2.pl4beta from Jochen Wiedmann.
-
-* Fixed EditComment; did not pop up window in previous beta.
-
-* Added AutoComment feature.
-
-* Added GameListDestroy to disable the outdated game list popup in cases
-where we load a new game file without building a new popup.
-
-* Added yyskipmoves feature to parser.l to speed up building of gamelist.
-
-* gamelist.c wouldn't compile with a non-ANSI compiler. Fixed.
-
-* Change to yy_text handling in patchlevel 3 still had problems. Can't
-use AC_DECL_YYTEXT in configure.in, because that defines YYTEXT_POINTER
-according to whether the lexer on the current host makes yytext a pointer.
-But most people will be using a parser.c that was generated on another
-host and shipped with the package.
-
-3.2, patchlevel 4 -- Sun Jun 25 19:13:43 PDT 1995 Tim Mann
-
-* Beta test release of xboard only.
-
-* Added FIREWALLS section to man page.
-
-* Changed -icsport to be a string. Now with the -telnet option,
-specifying -icsport "" suppresses the second argument to telnet.
-
-* Added EditTags feature. Removed AboutGame from menu, because EditTags
-subsumes it. EditTags suggested by Jochen Wiedmann and first implemented by
-him in AmyBoard. xboard implementation is my own.
-
-* Fixed some missing or incorrect prototypes.
-
-3.2, patchlevel 3 -- Sat Jun 3 18:57:38 1995 Tim Mann
-
-* Beta test release of xboard only.
-
-* New version of cmail from Evan Welsh, to fix compatibility problems with
-perl 5.0.
-
-* Added game list feature on Load Game, based on code from Jochen
-Wiedmann. Integrated it with cmail.
-
-* Several bug fixes from Jochen Wiedmann, including one to my yy_text
-workaround for the difference in the type of yytext between lex and flex.
-
-* Handle clock pause on FICS.
-
-* Suppress clocks in untimed FICS games (time control 0 0).
-
-* Rebuilt configure script with autoconf 2.3. This fixes a bug in
-configuring for X11R6, where -lSM -lICE would not be added when needed.
-
-* Fixed inconsistent type declarations on IntSigHandler and
-CmailSigHandler. Bug report from Josh Daynard.
-
-* backend.c wouldn't compile with a non-ANSI compiler. Fixed.
-
-3.2, patchlevel 2 -- Tue Feb 7 14:50:30 1995 Tim Mann
-
-* Minor release of both xboard and WinBoard.
-
-* Added recognition of some FICS messages. On the other hand FICS is also
-changing some of its messages to match what xboard already recognizes.
-
-* Temporarily went back to using "promote" command on ICS instead of
-"a7a8=Q", because FICS doesn't implement the latter yet.
-
-* We now avoid using overlapped I/O on pipes in WinBoard, to make Windows
-95 beta 2 happy. This lets WinBoard work with GNU Chess on Windows 95!
-
-* Installed patches from Jochen Wiedmann to coordinate with Amiga XBoard.
-
-* Installed patch to cmail bug in LoadGame from Evan Welsh.
-
-* Bugfix: checkmate and stalemate moves entered with EditGame in ICS mode
-were not being handled correctly. Bug was in GameEnds().
-
-* Implemented EchoOn and EchoOff for xboard, using system("stty echo\n").
-Now passwords won't be echoed when you connect directly to ICS. Also,
-telnet negotiation characters aren't displayed (when possible).
-
-* Implemented more of the telnet protocol. Now connecting to a telnet
-server with "-icsport 23" should work even without giving the -telnet
-option. The telnet is in "old line-by-line mode".
-
-3.2, patchlevel 1 -- Sat Dec 10 13:50:46 1994 Tim Mann
-
-* This patchlevel released for WinBoard only.
-
-* winboard.c: Fixed ConsoleInputThread(). Needed to change CRLF to LF,
-not to CR. This was stopping normal /ics mode from working. Thanks to
-Asher Kobin for the bug report.
-
-* winboard.c: Fixed Raw(), EchoOn(), EchoOff(). Now they take effect
-immediately, not on the next console read after the one in progress.
-
-* winboard.c: Attempted to make WinBoard work with gnuchessx running
-directly on Windows (not remotely via rsh). It now works on NT, but only
-if gnuchess is told not to think on its opponent's time ("easy\n" removed
-from initString). The problem seems to be that GenerateConsoleCtrlEvent
-is not doing anything. On Windows 95 beta 2, we get error messages on
-both reading and writing to gnuchessx; I didn't investigate why.
-
-3.2, patchlevel 0 -- Wed Dec 7 13:23:36 1994 Tim Mann
-
-* Thanks to all the beta testers who gave me feedback: Josef Nelissen,
-Steve Booth, Evan Welsh, Dima Dakhnovsky, Chris Petroff, Peter Jansen,
-Derek Terveer, Michel van der List, Richard Lloyd, Shelly Mistry, and Mike
-Lee. Sorry if I forgot anyone. Thanks to Virendra Kumar Mehta for
-information about DYNIX/ptx.
-
-* Don't exit on keyboard EOF unless we get two in a row.
-
-* WinBoard only: added -localLineEdit switch to allow turning off local
-line editing if you really want to. It is still a bad idea to let the
-echoing be done remotely, however; see below.
-
-* Fixed some configure problems on HP-UX. [Steve Booth]
-
-* Fixed (I hope) configure problem on SunOS 5.3/Solaris 2.3. [Josef Nelissen]
-
-* cmail bugfix from Evan Welsh (cmail 3.4).
-
-3.1, patchlevel 9 -- Fri Dec 2 23:54:56 1994 Tim Mann
-
-* Beta distribution only
-
-* Always do local echo/edit of user typing in ICS mode. Doing the echo
-downstream may seem nicer in some modes, and it can be hard to turn that
-echo off, but the echoed characters can be interleaved with ICS output
-and make it impossible to parse correctly. For xboard this involved only
-a change to recommendations in the man page, as Raw() isn't implemented.
-For WinBoard, removing Raw() made a real difference. Added code in
-WinBoard to change /r/n back into /r on keyboard input, as we get the
-former when Raw() is not called.
-
-* Do not issue ICS "refresh" command after we start to observe a game
-unless we get to the next prompt without seeing a board image. Newest
-version of ICS doesn't require this refresh, but old versions around still
-do.
-
-* cmail bugfix and small code cleanup in LoadGame, from Evan Welsh.
-
-* Added keyboard accelerators N/P for LoadNextGame/LoadPreviousGame. Evan
-Welsh request.
-
-* Using "-" on the command line as a filename for loading (saving) games
-or positions specifies the standard input (standard output). Alain Picard
-suggestion.
-
-* On WinBoard only, a command line option without a leading '-' or '/' is
-now taken as the value of -lgf.
-
-* Changed to not use stdin, stdout, stderr as initializers in backend.c;
-needed for GNU libc compatibility. You also must build parser.c with flex
-(not lex) if you are using GNU libc, to avoid having the same problem
-there.
-
-* Changed WinBoard to avoid using "overlapped" input on the console. It
-now seems to fully work on Windows 95 beta 2.
-
-* Improved comment popups on WinBoard. Now newlines are handled properly,
-and the plain Comment popup window doesn't disappear and reappear when we
-step to a new move with a new comment.
-
-* Fixed bugs in detecting the absence of the time and otim commands.
-
-* Added built-in implementation of rcmd protocol to WinBoard. Windows NT
-does not implement passing signals through rsh, and Windows 95 does not
-have rsh at all.
-
-* Added -remoteUser option.
-
-3.1, patchlevel 8 -- Mon Nov 28 15:26:07 1994 Tim Mann
-
-* Beta distribution only
-
-* Rearranged ChangeLog file into reverse chronological order to be closer
-to GNU standards.
-
-* Integrated new cmail code from Evan Welsh (including cmail RCS rev 3.2).
-Includes a bug fix to TruncateGame.
-
-* Updated ICS address to be chess.lm.com.
-
-* Bug fixes to handling the aftermath of FatalError. Thanks to Chris
-Petroff for the bug report.
-
-* Test for remsh before rsh, other fixes for HP-UX. Thanks to Richard
-Lloyd. I wasn't able to do all the things he suggested, so there may
-still be some rough edges in building on HP-UX. See the FAQ file for hints.
-
-* Bug fix; added missing check for HAVE_SYS_SYSTEMINFO. Thanks to Josef
-Nelissen for testing on Solaris 2.x.
-
-* Updated WinBoard to match xboard. (WinBoard still has a few option
-dialogs that don't exist in xboard.)
-
-* Changed Hint output to a popup.
-
-* ShowThinking output and move output no longer overwrite each other.
-ShowThinking output won't appear if the displayed position is not current.
-ShowThinking output in TwoMachines mode made clearer and documented.
-
-* Implemented --enable-ptys and --disable-ptys arguments to configure.
-
-* Fixed Book and Hint code to work over a pty with echo enabled and tabs
-expanded to spaces. Thanks to Dima Dahknovsky for the bug report.
-
-* Moved Attention calls from all over xboard to one place, inside
-SendToProgram.
-
-* Added bulletproofing to ShowThinkingEvent.
-
-* Added code to handle "refresh N" boards that come in from ICS properly,
-assuming ICS is changed to mark them with a new relation code (-3).
-
-3.1, patchlevel 7 -- Sun Nov 13 22:16:01 PST 1994 -- Tim Mann
-
-* Beta distribution only
-
-* Changed ShowThinking to just show the current best line in the
-DisplayMessage area, instead of dumping everything to stdout.
-
-* Installed new cmail (RCS rev 3.1) and cmail.man (RCS rev 1.10), and
-changes to cmail code in backend.c, from Evan Welsh.
-
-* Miscellaneous minor fixes.
-
-3.1, patchlevel 6 -- Fri Nov 4 12:53:53 PST 1994 -- Tim Mann
-
-* This patchlevel was not actually released to anyone.
-
-* Updated the pty code to be based on GNU Emacs 19.24, and moved it to a
-separate file. It was hard to split out just the pty configuration from
-all the stuff emacs does with its custom configure script and .h files,
-but I did my best.
-
-* Converted from imake to GNU autoconf. This was a serious upheaval.
-
-* Put in code to help trap "error gathering move list" problem reported by
-Michel van der List if it recurs. I couldn't reproduce it.
-
-3.1, patchlevel 5 -- Mon Oct 31 21:12:00 PST 1994 -- Tim Mann
-
-* Beta distribution only.
-
-* We now test for checkmate or stalemate in EditGame mode after every user
-move, and in LoadGame mode whenever we hit the end of a game without
-seeing a PGN end marker. cmail needs an update to deal with this
-correctly; Evan promises one.
-
-* Bugfixes in new move generator. Thanks to Mike Lee for reporting one of
-the bugs.
-
-* Imakefile was omitted from patchlevel 4.
-
-3.1, patchlevel 4 -- Mon Sep 19 18:19:46 PDT 1994 -- Tim Mann
-
-* Beta distribution only.
-
-* The move generator includes a mate tester. Initially this is used only
-by cmail, and even that usage needs further work.
-
-* Wrote a true move generator and used it to replace all the move
-disambiguation and legality checking code in parser.l. The move generator
-is capable of dealing correctly with en passant and castling availability,
-but the rest of the program still does not keep track of this information.
-
-* Bug fix: xboard did not handle "foo has made you an examiner of game 23"
-message. Thus you could not use examine features until the next board
-came in, showing your new relation to the game. Thanks to POOKIEWOOKIE on ICS
-for the bug report.
-
-* Added AutoObserve feature. Thanks to Chris Petroff for the idea.
-
-* Added Book feature to use new gnuchess "bk" command. Mike McGann request.
-
-* Redid code to handle missing "time" command in gnuchess, because latest
-gnuchess no longer sends a response to this command.
-
-* Eliminated need for -DFLEX. Thanks to Michael Shields (Vladimir?) for
-the idea.
-
-* Added missing code to implement MoveNow in TwoMachines mode.
-
-* Added ShowThinking feature. Thanks to Richard Lloyd for the idea.
-
-* Applied patches from Evan Welsh; some fixes and improvements to the
-cmail code.
-
-* Fixed bug in moving from EndOfGame mode to MachineWhite or MachineBlack,
-introduced in previous patchlevel. Also fixed related bug in ending a
-game in ICS mode; was entering EndOfGame mode instead of IcsIdle.
-
-* Added patch to implement internetChessServerLogonScript flag, from Kevin
-O'Connor. Thanks!
-
-3.1, patchlevel 3 -- Wed Sep 7 13:22:07 PDT 1994 -- Tim Mann
-
-* Beta distribution only.
-
-* Merged in new cmail code from Evan Welsh. He added the ability to have
-more than one game per message, needed for official IECG matches. I added
-the ability to resign or offer/accept/decline a draw in a cmail game.
-
-* Bugfix: invalid -tc option caused segmentation fault; DisplayFatalError
-was called too early in initialization. Georges Honore reported this bug.
-
-* Decided to keep EndOfGame mode as an element of the user interface---it
-means that a gnuchess game or loaded game has ended, and the user must
-explicitly select EditGame to edit it, rather than just being able to
-enter more moves freely. But internally there is no longer an invariant
-tying this mode to whether the chess program is running.
-
-* Zippy bugfix: Was saving only the final position in the -sgf file when
-the game ended by something other than resignation or flag. Also fixed
-the longstanding bug that Zippy would think the final board of such a game
-was a new game and restart the chess program.
-
-* Now does a better job of faking castling availability in FEN. We still
-don't really keep track of it, but now at least we don't say that castling
-is still available when the king or rook is not on its home square.
-
-* Bugfix: Initial board of game history for wild games was going through
-too much processing, causing us to forget the game length, which is now
-needed by ParseGameHistory. This was causing problems with resuming
-adjourned wild games.
-
-* Updated ICS host to ics.onenet.net.
-
-* Zippy now accepts challenges where the opponent specified his color.
-
-* Added ZIPPYPASSWORD2 to let operator give commands directly to gnuchess.
-
-* Bitmap directory can include alternative icons now, too.
-
-* Handle "Game * (*) has no examiners" message from ICS.
-
-* Revamped window title and icon name selection.
-
-3.1, patchlevel 2 -- Sun Jun 12 17:16:28 PDT 1994 -- Tim Mann
-
-* "Beta" distribution for Zippy users only.
-
-* Bugfix: common.h was assuming that X11 type Boolean is char, which is
-not always true. This might have caused all sorts of obscure bugs!
-
-* Installed new bitmaps from Elmar Bartel as the default. Many thanks!
-The old bitmaps can be used by changing the "bitmaps" symbolic link before
-compiling xboard, or by using the -bitmapDirectory option at runtime.
-
-* Loading a game that ends with the PGN unfinished symbol ("*") now always
-leaves you in EditGame mode.
-
-* Added documentation of -icscomm to man page. Thanks to Maarten Remkes
-for the linux script.
-
-* ^C now kills gnuchess as well as xboard. Thanks to Dima Dakhnovsky for
-reminding me how to do this.
-
-* Bitmap icon color now indicates player to move. Stuart Cracraft
-suggestion.
-
-* Changed piece bitmap flags to have just one flag, which points to a
-directory full of bitmaps, instead of a flag for each bitmap. Also
-changed bitmap naming convention.
-
-* "Connection closed by ICS" is no longer a FatalError popup. This was
-too annoying in the normal case where the user typed "quit".
-
-* Changed default font to 14 pixels instead of 10 points. This seems to
-make it close to the size I want it to be on more displays.
-
-* Major mode (GNU Chess, etc.) appears in title bar. Stuart Cracraft
-request.
-
-* Bug fix: EditGameEvent, MachineBlackEvent, MachineWhiteEvent, and
-TwoMachinesEvent were calling PauseEvent to get out of pause mode, which
-now has undesired side effects, such as advancing the display to the
-forwardMostMove. It works fine to just set pausing = FALSE instead.
-
-* IcsExamining mode now lets you access ICS edit position commands using
-the same popup menus as xboard's EditPosition mode. Thanks to DAV on ICS
-for inspiring the idea.
-
-* Corrected test for gcc on HP in Imakefile; thanks to Richard Lloyd.
-
-3.1, patchlevel 1 -- Wed Jun 1 16:25:11 PDT 1994 -- Tim Mann
-
-* Added parser.c.lex and parser.c.flex to the distribution.
-
-* Added HP gcc options to Imakefile, from Mats Nylen.
-
-* EndOfGame mode no longer highlights EditGame mode indicator, because the
-modes really do differ. I would like to get rid of EndOfGame mode in the
-future, at least as far as users can see.
-
-* Larger %a in parser.l, needed for RS/6000 users.
-
-* Minor improvements to Mail Move error messages.
-
-* When -debug flag is given to xboard, -v is passed to cmail.
-
-* Old Save Style uses "1. ..." instead of "1..." when black moves after a
-comment; more like xboard 3.0's actual style.
-
-* New version of cmail from Evan Welsh. Looks for UCB Mail in a more
-portable way and has some minor bug fixes.
-
-* Bug fix: Saving a FEN position while in EditPosition mode with black to
-play was showing white to play in the saved position.
-
-3.1, patchlevel 0 -- Fri May 20 16:36:15 PDT 1994 -- Tim Mann
-
-* This is the first general release since 3.0, patchlevel 9. Releases
-since then have been limited-distribution or beta releases.
-
-* Thanks to my version 3.1 beta testers: Dmitry Dakhnovsky, Ed Hanway,
-Richard Lloyd, Mike McGann, Shelly Mistry, Josef Nelissen, Chris Petroff,
-Jack Robertson, Michel van der List, Ky Macpherson, Derek Terveer, and
-Evan Welsh. Sorry if I've forgotten anyone who gave me feedback.
-
-* Updated man page.
-
-* Minor cleanup on menu sensitivity code.
-
-* Integrated another even better version of cmail from Evan Welsh,
-including some code he supplied in xboard itself.
-
-* A few more fixes to cmail support.
-
-* Automatically update clocks after an ICS "moretime" command.
-
-* Handle ICS automatic examine mode (set examine 1) after a game.
-
-3.0, patchlevel 14 -- Tue May 17 13:41:44 PDT 1994 -- Tim Mann
-
-* Beta test release only.
-
-* Don't suppress prompt on first board of game being examined; otherwise
-it looks like nothing happened at all (i.e., like you're lagged).
-
-* Added StopExamining and StopObserving (Chris Petroff suggestion).
-
-* Made Reset do a refresh on ICS. John Chanak's original ICS code for
-xboard tried to do this; I finally decided it was a good idea after all.
-
-* Fixed bugs in handling updates that come in while you are pausing in
-examine mode. This is pretty tricky to do right.
-
-* Made un-Pausing immediately pop you to the current position. This is
-always necessary in examine mode, since the game may have changed under
-you; your remembered moves might no longer be right. So I made it do the
-same in all modes.
-
-* Took Detach Examine mode back out...used Pause mode for this instead!
-
-* Put in a trap for the GNU Chess bug of printing an Illegal Move message
-when its own hint move is illegal.
-
-* Attempted to fix a Zippy bug; bogus "exited unexpectedly" messages after
-it checkmates its opponent. This involved adding an argument to GameEnds
-to say who says it ended (ICS, GNU, etc.) and taking different actions in
-different cases. Unfortunately, this just restored an older Zippy bug, where
-Zippy restarts gnuchess when it gets the board with the final position,
-because GameEnds still puts xboard in EndOfGame mode. Sigh.
-
-* We now capture elapsed time on last move when getting game history.
-(Josef Nelissen bug report)
-
-* Rewrote code to redisplay last file title so it really works.
-
-* Fixed bug in oldSaveStyle.
-
-* Larger %a and %o were needed for lex.
-
-3.0, patchlevel 13 -- Mon May 16 16:26:22 PDT 1994 -- Tim Mann
-
-* Beta test release only.
-
-* FatalError popups stay on the screen now. If the error is really fatal,
-all functions are disabled, and the program exits when you press OK.
-
-* Redisplay last file title when using Load (Next/Previous/Same) Game.
-
-* Zippy understands new match challenge message format on ICS.
-
-* Added Revert command.
-
-* When examining a game on ICS, < > buttons do ICS backward/forward
-commands, unless you set the Detach Examine option. Thanks to Dima
-Dakhnovsky for the idea.
-
-* Fixed various minor problems in cmail mode.
-
-* cmail generates the tags now. New version of cmail from Evan Welsh.
-
-* cmail mode won't let you do MailMove unless the currently displayed
-position is exactly one move past the end of the game you loaded.
-
-* Fixed building of man pages in Imakefile
-
-* Updates to INSTALL file
-
-3.0, patchlevel 12 -- Sat May 7 21:10:03 PDT 1994 -- Tim Mann
-
-* Beta test release only.
-
-* Brought man page up to date.
-
-* Added Shift+R to resign from keyboard.
-
-* Some items on Action menu available in GNU Chess mode now.
-
-* Revamped Action menu.
-
-* Reordered functions in backend.c as a small step toward reorganizing
-this whole mess.
-
-* Generate TimeControl PGN tag.
-
-* Get type of ICS game (e.g., rated blitz) and save in PGN tags.
-
-* Bug fix: Clocks were not redisplayed when entering EditGame mode.
-
-* Bug fix: Clocks were not being redisplayed after loading a game file
-with -td 0, so they could show the wrong color active.
-
-* Bug fix: Chess programs would be killed and match mode would exit
-prematurely when loading a PGN game fragment ending with "*".
-
-* ICS command "sposition" no longer confuses xboard.
-
-* Integrated new version of cmail (with support code in xboard) from Evan
-Welsh.
-
-* Added TruncateGame, MoveNow, RetractMove, and QuietPlay.
-
-* Bug fix: switching between MachineWhite and MachineBlack was not calling
-Attention(). Reported by Dino Dini.
-
-* More improvements to INSTALL and Imakefile.
-
-* Pack moves into 79 character lines in PGN output. We don't generate
-check indications, and we always break the line before the result,
-so this is not quite PGN export format.
-
-* Use FEN tag in PGN.
-
-* Improved finding and counting of game starts in save files.
-
-* Negative position or game numbers in -lpi/-lgi mean to seek to that byte
-offset. Hook for possible future features, not in man page.
-
-* Detect and handle absence of either "time" or "otim" commands in
-gnuchess.
-
-* Don't use "promote" command to ICS anymore.
-
-* Handle switching sides and taking back moves on FICS.
-
-* Handle flip state flag in style 12 board.
-
-* Handle examine mode on ICS.
-
-* Improved error popups for various kinds of illegal moves.
-
-* Suppress unasked-for hints from gnuchess (which it generates in post
-mode).
-
-* Load/save position functions use FEN. Old style also supported.
-
-* Added detailed error messages if loading a bitmap file fails.
-
-* Small board has 2-pixel lines between squares instead of 3-pixel.
-
-* Added OldSaveStyle and AboutGame.
-
-* Renamed ForceMoves to EditGame.
-
-3.0, patchlevel 11 -- Tue Sep 21 15:25:36 PDT 1993 -- Tim Mann
-
-* The following changes were present in xboard 3.0, patchlevel 11, but the
-first group did not make it into WinBoard 3.0 until later. xboard
-3.0.pl11 was a limited-distribution release only, mostly to Zippy users.
-
-* Man page minor fixes.
-
-* Added a missing file close.
-
-* Removed automatic error popdown on Reset, which was destroying some
-error messages before they could be read.
-
-* Fixed char vs. unsigned char warnings on bitmaps.
-
-* Use ICS board style 12. Some improvements to ICS parsing.
-
-* Comment window is now labelled with the move the comment is on, and
-comments don't pop down when you step to the next move.
-
-* Save files now in PGN format.
-
-* Support for loading PGN files. PGN tags pop up when a PGN game file
-is loaded.
-
-* More info in INSTALL and Imakefile about building for Suns (and
-other systems).
-
-* WinBoard 3.0 patchlevel 11 split off from an early version of xboard
-3.0 patchlevel 11, so it does not have all the features of that
-patchlevel. The following changes made it into both xboard and
-WinBoard:
-
-* Made Comment dialog non-modal in WinBoard.
-
-* EndOfGame mode is now more transparent. It looks like ForceMoves
-mode except that there is no chess program running.
-
-* Small bug fixes in clock management. Most noticeably, pausing when
-it is gnuchess's move now works as documented (again).
-
-* Add minimal support for -icscomm option. Not documented yet because
-I haven't sorted out the issues with setting the tty modes on the comm
-port device, or with locking it properly. But it's usable by wizards.
-
-* Don't restart the chess program upon Backward event from EndOfGame mode.
-
-* Suppress extra prompt after ICS sends us a board.
-
-3.0, patchlevel 10 -- Sat Sep 11 18:44:03 PDT 1993 -- Tim Mann
-
-* Beta test release only.
-
-* Zippy now plays chess. zippy.c and zippy.h are still not included
-in the standard distribution, but are available on request.
-
-* Switched to using style 12 on ICS.
-
-* Updated man page, and documented use of XBoard*form.translations to
-add more shortcut keys.
-
-* Added shortcut keys "d" to claim/offer/accept a draw, and "t" to
-call flag. Suggested by venu on ICS.
-
-* More explicit instructions in INSTALL file.
-
-3.0, patchlevel 9 -- Tue Sep 7 14:02:00 PDT 1993 -- Tim Mann
-
-* General release, minor update to 3.0.pl8.
-
-* Loosened checking on whether it's okay to start a move, to satisfy
-ICS ultra-blitz players. Now we don't check whether it's your turn
-until you let go of the piece.
-
-* Parser now recognizes "+-+" as meaning the game ended in a draw.
-
-* Got rid of S_NONE symbol, which seems to conflict with some symbol
-Sun defines.
-
-* Tweaked the man page. Clarified that there is currently no way for
-two people running copies of xboard to play each other without going
-through the Internet Chess Server.
-
-* Fixed a bug in color name conversion. Asking for two different
-colors whose names were the same in the first four characters would
-get you two copies of the first one. Thanks to Volker Zink for the
-bug report.
-
-* Improved confusing Usage() message.
-
-* Added a bunch of Sun information to the Imakefile and INSTALL file.
-Thanks to Ed Hanway, Arik Klingensmith, and others who responded.
-
-* Test for defined(WIN32) instead of !defined(unix).
-
-* Avoid using (void *) type with non-ANSI C compilers. Thanks to
-James Altucher for the bug report.
-
-3.0, patchlevel 8 -- Thu Sep 2 12:23:01 PDT 1993 -- Tim Mann
-
-* Note: Patchlevel 8 was the first non-beta release of xboard 3.0
-
-* Added cmail to distribution. Contributed (and still maintained) by
-Evan Welsh.
-
-* Bug fix: -queen option wasn't initializing menu check. Reported by
-Pat Surry.
-
-3.0, patchlevel 7 -- Thu Aug 26 13:23:24 PDT 1993 -- Tim Mann
-
-* Sent WinBoard 3.0.pl7 to Torre on ICS
-
-* Added parser.h to hold the interface to parser.l
-
-* Upgraded COPYING file and copyright notices to GNU GPL version 2.
-
-3.0, patchlevel 6 -- Tue Aug 24 15:16:13 PDT 1993 -- Tim Mann
-
-* We no longer display intermediate positions or intermediate comments
-while loading a game file with -timeDelay 0 or loading an opening to
-start up a -matchMode game.
-
-* Loading an empty game from an xboard save file now gives a status
-message "No moves in game" instead of an error popup saying "Game not
-found in file."
-
-* Added comment.awk to distribution.
-
-3.0, patchlevel 5 -- Tue Aug 17 16:45:54 PDT 1993 -- Tim Mann
-
-* Bug fix: xboard would crash if it couldn't get all its colors; now
-it switches to monoMode instead. Also, xboard was trying to convert
-color resources even when using a b/w display. Reported by Larry
-Rogers.
-
-* Bug fix: Declared fields of TimeMark as signed so that we get signed
-instead of unsigned arithmetic. SubtractTimeMarks was breaking on
-Alpha AXP (which has 64-bit longs) with old declarations. Reported by
-Michel van der List.
-
-* Bug fixes: Keyboard accelerators now work after EditComment window is
-popped down. Iconize keyboard accelerator now works even if xboard
-was started with -iconic flag and later deiconized.
-
-* Bug fix: The routine that tests whether a move is illegal because it
-would leave you in check was not handling e.p. captures properly.
-Reported by Patrick Surry.
-
-* Bug (?) fix: Was adding time to clocks at time control even when
-loading a game file. Actually it's not entirely clear how time
-controls should be dealt with when some moves are loaded from a file
-or clicked in with ForceMoves. For now ForceMoves mode does add the
-time (because it can be used to change moves during a live game), but
-LoadGame mode does not.
-
-* Updated usage message.
-
-* Previous attempted fix to matchMode had broken TwoMachines mode and
-generally needed more work. Also simplified command line interface to
-matchMode.
-
-3.0, patchlevel 4 -- Thu Aug 5 14:17:18 PDT 1993 -- Tim Mann
-
-* Thanks again to the beta testers listed for 3.0 patchlevel 3, and also
-Desnogues, Steve Cariglia, Niklas Engsner, Mark Silver, and Roger Rowe.
-
-* Reorganized man page, splitting OPTIONS into subsections.
-
-* matchMode was very broken; fixed.
-
-* Changed convention for turning off command line options from --opt
-to -xopt, to be less inconsistent with GNU standards. Also changed
-the long command line options to take True/False arguments like
-resources; seems to make more sense this way.
-
-* Added AlwaysQueen option -- suppresses promotion dialog and always
-promotes to a queen if you move a pawn to the last rank. Has no
-effect on gnuchess (or your ICS opponents!) -- they can still
-underpromote.
-
-* Subtracted an extra fudge term when determining how wide message and
-title widgets should be. This fixes a problem some beta testers had.
-Wish I knew why it's needed.
-
-* Bugfix in parser; symptom was that you couldn't do LoadGame after
-observing a game on ICS.
-
-* Bugfix in Forward; didn't work after game ended while Pause was turned on.
-
-* Removed bogus execute bits on .h files.
-
-* Use REMOTE_SHELL and TELNET_PROGRAM definitions.
-
-* MachineWhite and MachineBlack now work from TwoMachines mode.
-
-* Popping down an error message with the [ok] button was not turning off
-the errorUp flag, so the next move would cause xboard to try to pop it
-down again, resulting in a wild memory reference and sometimes a crash.
-
-3.0, patchlevel 3 -- Tue Aug 3 17:40:27 1993 -- Tim Mann
-
-* Thanks to my beta testers: Patrick Surry, Takuya Kojima, Robert J. Luoma,
-Chris L. Petroff, Richard K. Lloyd, Michel van der List, Craig Metz,
-Antoon Frehe, Simon Clift, Shelly, Eric Peterson, Christopher Mitchell,
-Martin Koch, Ed Hanway, Steve Booth, Udo, Ken Hobday, and Joseph Duhamel.
-
-* Improved error messages for trying to move the wrong color pieces or
-to move when it's not your turn.
-
-* Special code for monoMode on 1-bit displays now understands displays
-where 1=white and 0=black.
-
-* Declare getenv() if not included; avoids a compiler warning.
-
-* Documented borderXoffset and borderYoffset.
-
-* Added -titleInWindow option for use with X window managers that
-don't let us set the title in the window banner.
-
-* Fixed error message printing in WinBoard; system error messages no
-longer appear as numeric codes.
-
-* The error message popup is now non-modal; you don't have to press the
-[ok] button before you can do something else. In addition, the popup is
-positioned so that it doesn't cover up the board (too much), and making a
-move or otherwise clicking on the board pops it down. (Not implemented in
-WinBoard.)
-
-* You can now call your opponent's flag in ICS mode by clicking on his
-clock.
-
-* Fixed minor bugs in -flipView option and documented exactly how xboard
-decides which way to flip the view.
-
-3.0, patchlevel 2 -- Fri Jul 30 22:20:23 PDT 1993 -- Tim Mann
-
-* Added Autosave to Options menu. Would be better to have Save
-Options dialog as in WinBoard, but this was quick to do and gives the
-most-needed functionality.
-
-* Changed "Reload Game" on menu to "Reload Same Game".
-
-3.0, patchlevel 1 -- Thu Jul 8 21:22:59 PDT 1993 -- Tim Mann
-
-* Sent a copy of patchlevel 1 to Patrick Surry to beta-test.
-
-* Added -cmail option that sets appData.cmailMode. Currently a no-op.
-In the future this may set special modes for use by the cmail script
-for playing chess by email.
-
-* Added LoadNextGame, LoadPreviousGame, and ReloadGame to File menu.
-ReloadGame suggested by Patrick Surry.
-
-* Added -flipView command-line option. Suggested by Patrick Surry.
-
-* Fixed bugs in parser.l: (1) Pattern for "# xboard game file ..."
-needed to match to end of line. (2) Start of a new file was not matching
-the ^ start-of-line character. The fix for this is a kludge.
-
-* Made game counting code in LoadGame more robust, and made LoadGame
-able to detect the end of a saved partial game (by noticing the start
-of the next game) in game files created by XBoard itself. We don't
-try to find the start of the next game that way in other kinds of game
-files, because the only way I can think of to do that is to look for
-another move #1, and that technique gets too many false hits.
-
-* Fixed recently introduced bug in LoadGame when game starts with a
-position diagram.
-
-3.0, patchlevel 0 -- Fri Jun 25 14:17:17 PDT 1993 -- Tim Mann
-
-* Changes in this patchlevel were too numerous to list. Larger ones are
-listed below.
-
-* Added a popup dialog to enter and edit comments. Inspired by some
-code from Patrick Surry. Changed the normal read-only comment popup
-to the same style.
-
-* Added ICS init script feature from Karl Schwamb.
-
-* Added some ESIX fixes and OMIT_SOCKETS ifdef option, from Kayvan Sylvan.
-
-* Revamped code to allow use of flex instead of lex on parser.l.
-Using flex requires adding -DFLEX to defines in Imakefile.
-
-* Source code is split into front end (xboard.c), which knows about X
-and Unix, and back end (backend.c), which knows about chess, gnuchess,
-and the ICS. There is also a front end for Windows NT.
-
-* Boolean command line options now use "-foo" to turn on and "--foo"
-to turn off instead of "-foo true" and "-foo false". [Later -xfoo;
-see above.]
-
-* Added menu commands to control autoflag, bell, and coords options.
-
-* User interface has a new look: (1) Menu bar instead of array of
-buttons. A few very commonly used features have small buttons in
-addition to being on the menus. (2) Large font for clock. (3) Pop-up
-dialogs for errors.
-
diff --git a/installer/WinBoard-4.2.7/Crafty-WinBoard/Crafty.rc b/installer/WinBoard-4.2.7/Crafty-WinBoard/Crafty.rc
deleted file mode 100644
index 4289d6d..0000000
--- a/installer/WinBoard-4.2.7/Crafty-WinBoard/Crafty.rc
+++ /dev/null
@@ -1,10 +0,0 @@
-log off
-hash=48M
-hashp=8M
-learn=7
-ponder on
-swindle on
-resign 0
-book random 1
-book width 5
-exit
diff --git a/installer/WinBoard-4.2.7/Crafty-WinBoard/book.bin b/installer/WinBoard-4.2.7/Crafty-WinBoard/book.bin
deleted file mode 100644
index 4576599..0000000
Binary files a/installer/WinBoard-4.2.7/Crafty-WinBoard/book.bin and /dev/null differ
diff --git a/installer/WinBoard-4.2.7/Crafty-WinBoard/books.bin b/installer/WinBoard-4.2.7/Crafty-WinBoard/books.bin
deleted file mode 100644
index f45cdf5..0000000
Binary files a/installer/WinBoard-4.2.7/Crafty-WinBoard/books.bin and /dev/null differ
diff --git a/installer/WinBoard-4.2.7/Crafty-WinBoard/crafty.doc.txt b/installer/WinBoard-4.2.7/Crafty-WinBoard/crafty.doc.txt
deleted file mode 100644
index dda0725..0000000
--- a/installer/WinBoard-4.2.7/Crafty-WinBoard/crafty.doc.txt
+++ /dev/null
@@ -1,2112 +0,0 @@
-
-
-
-
-
-
-
- Crafty Command Documentation (version 18)
- -----------------------------------------------
-Crafty is nothing more than a long-time hobby of mine, dat-
-ing back to Blitz and later Cray Blitz. People ask me how I
-keep doing this, and that is the one question that generally
-leaves me at a loss for words.
-
-Perhaps the most common question I'm asked is "is this ver-
-sion of Crafty some dumbed-down version of what you play on
-ICC or what you use at a computer chess event?" The answer
-is a resounding *NO*. The current version is *exactly* what
-is running on ICC under this version number. Note that a
-new version can, on occasion, introduce weaknesses or out-
-right bugs that were not present in previous "gold" ver-
-sions. As a result, you should be careful to back up your
-"favorite" before trying the latest and greatest. If you
-aren't satisfied with the new version, you can then go back
-to what you believe is a better version.
-
-If you are looking for the strongest playing computer chess
-program available, you should likely look to Fritz, Rebel,
-Tiger, and the other commercial entries. There you will
-find strong opponents with polished interfaces that have
-been tested in a systematic and careful way. If you are
-looking for a program that plays good chess, has a reason-
-able set of features for you to use, is available in source
-form, and one where the author welcomes feedback, code or
-suggestions, then you are at the right place. I welcome
-comments and suggestions, and also feedback from ideas you
-try yourself that seem to work.
-
-Crafty is a state-of-the-art computer chess program, and
-uses all of the search algorithms you have probably read
-about, negascout search, killer/history move ordering, SEE
-(Static Exchange Evaluation) quiescence move ordering and
-pruning, hash (transposition/refutation) tables as well as
-evaluation caches, selective extensions, recursive null-move
-search, and a host of other features that have been used and
-are still being used in most computer chess programs. If
-it's not in Crafty, either it is on the "to do" list, or it
-has been tried, found wanting, and discarded.
-
-Chess Knowledge is growing, and suggestions (or even better,
-real code) are welcome. This is the best place to con-
-tribute your ideas, because knowledge can be used to sup-
-plant search and make it play better. The evaluation is
-probably the easiest place to start studying Crafty because
-of the comments and simplicity of using bitmaps, *once* you
-get "into" them.
-
-My purpose for doing this is an exercise in computer chess
-efficiency. I can't begin to count the number of people I
-know that started from scratch to write a chess program.
-
-
-
-
-
-
-
-
-
-
-
-
-
-Even larger is the group that started from scratch, and gave
-up before finishing, because of the basic size of the pro-
-ject.
-
-Crafty offers everyone a very clean starting point, if you
-are fascinated by the bitmap chess board implementation (as
-I am). The search and quiescence code is reasonably
-straightforward, as is the evaluation,
-
-It offers a great starting point, so that if you are inter-
-ested in trying a new search extension, you can be testing
-tomorrow, rather than next year, because you start with a
-fully functional chess engine that is not a "toy" applica-
-tion, but is a functional and "dangerous" chess player. It
-offers a rapid start, although you can certainly replace it
-piece by piece until it is "yours" if you want. It also
-offers a fairly complete set of commands and an interface
-for a GUI as well as support for chess server play, so that
-testing and debugging your new ideas is greatly simplified.
-
-If you'd like more information, please check out the read.me
-document and the crafty.FAQ that are distributed with
-Crafty. These contain recent news and specific instructions
-for commonly asked questions, like "where can I obtain
-tablebase files and how do I use them?"
- How to play a game.
- -------------------
-When you execute Crafty, you will immediately be greeted by
-the prompt string "white(1): " and Crafty will wait for com-
-mands. This prompt means it is white on move, and we are at
-move #1 for white. You can first use any of the commands
-from the alphabetic command listing below to tailor the game
-to your liking (time control, hash table size, book random-
-ness, etc.) and then you have two choices. If you want to
-play white, just enter your move, and Crafty will take it
-from there and make a move in response. You will then be
-prompted by "white(2):" and it is your move again. If you
-would prefer to play black, just enter either "move" or "go"
-at the prompt and crafty will move for that side rather than
-accepting a move from you. After it makes its move for
-white, you will then see the prompt "black(1): " indicating
-it is now time for blacks first move. You can enter a move,
-or you can once again enter "move" or "go" and Crafty will
-again move for the current side, change sides, and prompt
-you for what to do next.
-
-If you find yourself continually using a set of commands to
-configure crafty to play as you want, you can put these com-
-mands in a startup file called .craftyrc (Unix) or crafty.rc
-(DOS/Windows). The format for this file is just like you
-would type the commands at the keyboard, with the require-
-ment that the last line of the file must be "exit" on a line
-by itself. Using this, each time you start Crafty, it will
-
-
-
-
-
-
-
-
-
-
-
-
-
-first execute the commands from this file before it prompts
-you for input.
-
-While Crafty is running, you can control what it displays,
-but here's a couple of samples to explain what it is saying
-and why:
-
- depth time score variation (1)
- book moves {d4, c3, Nc3, d3, b3, c4, g3, b4, Be2, Bb5}
- book 0.0s 70% d4
-
-White(3): d4
- time used: 0.01
-
-This is the normal output for those cases where Crafty is in
-book. The book moves line gives the set of book moves that
-made the first selection cut (see the book selection expla-
-nation given later), followed by the move actually played,
-in this case d4.
-
-If Crafty is out of book, then the output looks somewhat
-different as given below:
-
- depth time score variation (1)
- 4-> 0.81 2.09 6. dxe4 Bxe4 7. Rad8 Qf2 8. Qb5
- 5 1.37 2.41 6. dxe4 Bxe4 7. Ne5 Qf4 8. Bxe4+
-Qxe4 9. f5
- 5-> 1.88 2.41 6. dxe4 Bxe4 7. Ne5 Qf4 8. Bxe4+
-Qxe4 9. f5
- 6 7.38 -- 6. dxe4
- 6 11.90 1.97 6. dxe4 Bxe4 7. Rab8 Qf2 8. Qc7
-Nc5 9. Qe5
- 6 12.92 ++ 6. Ne5
- 6 13.71 2.23 6. Ne5 Qg2 7. Ng6 h5 8. Nh4 Qg4
- 6-> 15.59 2.23 6. Ne5 Qg2 7. Ng6 h5 8. Nh4 Qg4
- time: 15.60 cpu:99% mat:1 n:246565 nps:15927
- ext-> checks:4706 recaps:1336 pawns:0 1rep:301
- nodes full:45951 quiescence:200614 evals:104657
- endgame tablebase-> probes done: 0 successful: 0
-
-Let's take this stuff one line at a time. Lines that have
-something like 4-> in the depth column are printed when that
-iteration (depth) is completely finished. The time and
-score columns should be obvious as to their meaning as is
-the PV, the sequence of moves that led to this score. One
-note about the "score" column. As of version 18, Crafty
-displays the score with + values good for white, - values
-good for black, no matter which side it is playing in the
-game. All output now follows this convention, from playing,
-to analysis mode, to annotating your games, to whisper-
-ing/kibitzing on the chess servers, and so forth. This is
-unlike other engines, but once you get used to it, it is
-much less confusing when you remember that negative scores
-
-
-
-
-
-
-
-
-
-
-
-
-
-are good for black and bad for white, and vice-versa.
-
-the line that has -- in the score column means that when we
-started depth 6, dxe4 turned out to be worse than we thought
-(notice score dropped from 2.411 last search to 1.972 for
-this move this search.) To resolve this, Crafty lowers the
-lower search bound (alpha) and re-searches the move to find
-the score. The line with ++ means that this move (Ne5) is
-better than the best move so far, so Crafty raises the upper
-search bound (beta) and re-searches this move to find the
-new score.
-
-the first line of statistics gives the total time taken for
-this search, the cpu percentage which should stay at 98-100%
-unless your machine is heavily loaded or unless Crafty is in
-an endgame that is having lots of contact with endgame
-databases. If this drops below 98%, it means that Crafty is
-not getting full CPU usage and will be playing weaker than
-normal. The mat:1 is simply the true material score, since
-Crafty's positional scores are often larger than a pawn.
-
- Alphabetic Listing of Commands
- ------------------------------
-
-1. alarm on|off This command is used to control Crafty's
-"beep" after it makes a move. Turning this off will make
-Crafty "quiet" when it plays, but also makes it easy to miss
-a move if you are using crafty to play in a tournament.
-This is primarily designed to make Crafty tolerable during
-late night matches.
-
-2. analyze This command puts crafty into analyze mode. In
-this mode, Crafty starts computing for whichever side is on
-move, and it continues computing and showing its analysis
-until a move is entered. This move is made, Crafty changes
-sides, and starts thinking and printing analysis all over,
-but for the other side now.
-
-This command is useful to play through a game, because you
-get instant feedback when you try a move. If you want to
-try a different move from the one you just entered, use the
-"back" command to back up one move, or use "back " to
-back up moves. Note that one move is a single move for
-the last player, not a move for both sides. To unmake the
-most recent 2 moves (one for black, one for white) use "back
-2".
-
-3. annotate|annotateh
-
-
-
K#
An updated description with the release of version 4.3.14
-
K#
"For the ultimate WinBoard Experience"
-
New features since WinBoard 4.2.7 that are implemented in Allessandro Scottis WinBoard_x are highlighted in red.
New features in the WinBoard 4.3.xx series by H.G. Muller are highlighted in green.
-
K#
Description
-
WinBoard is a graphical user interface for chess. It displays a chessboard on the screen, accepts moves made with the mouse, and loads and saves game files in standard chess notation. WinBoard serves as a front-end for many different services, including:
-
-
-
Chess engines
that run on your PC. You can play a game against an engine, set up arbitrary positions, force variations, or watch a game between two engines. GNU Chess is supplied with WinBoard, and over 100 other free chess engines are available separately. Of these, Crafty is the most popular. See Installing Chess EnginesInstallingChessEngines for instructions on installing additional chess engines.
-
Chess servers
on the Internet. You can play against other Internet Chess Server (ICS) users, observe games they are playing, review games in the ICS libraries, chat, and more. WinBoard can also be used to run an automated computer player on the ICS, but this feature is for advanced users only and is subject to some caveats; see the separate file zippy.README for information.
-
The Web
and your own saved games. You can use WinBoard as a helper application to view files in your Web browser or the Explorer. You can use it to keep track of email postal games, browse games off the net, or review games you have saved.
-
-
K#
Getting Started
-
WinBoard starts up in one of three major modes: chess engine mode, ICS client mode, or game viewer mode. You cannot change modes while WinBoard is running, but you can access all the game viewer features directly from the other two modes. Also, you can start WinBoard several times to get multiple chessboard windows running in any combination of modes.
-
You will usually run WinBoard by choosing an item from the Windows Start menu that runs it in the mode you want. If you just double-click on WinBoard.exe, you get a startup dialog asking which mode you want. If you choose chess engine mode, you can then select from the installed engines; if you choose ICS client mode, you can then select from a list of known chess servers. More advanced users can customizeicsNames these lists or type in WinBoard command line optionsOptions directly.
-
After starting WinBoard, you can make K#moves in several different ways. To move by dragging, press the left mouse button while the cursor is on one of your pieces, move the cursor to another square, and release the button. You can also move by clicking the left mouse button once (press and release) over one of your pieces, moving the cursor to another square, and clicking again. You drop new pieces on the board (when applicable) by selecting from a context menu. Press the right mouse button over a square to bring up the menu; no menu will come up in modes where dropping a new piece is not permitted. You can also make moves by typing them in standard algebraic chess notation. Either a dialog box will pop up for you to type into, or in ICS mode, your typing will be redirected into the ICS interaction window.
-
When WinBoardis iconized, its K#icon is a white knight if it is White's turn to move, a black knight if it is Black's turn.
Resets WinBoard and the chess engine (if any) to the beginning of a new chess game. In Internet Chess Server mode, clears the current state of WinBoard, then resynchronizes with ICS by sending a refresh command. If you want to stop playing, observing, or examining a game on ICS, use an appropriate command from the ActionActionMenu menu, not Reset.
-
K#
New Shuffle Game
-
Brings you to a dialog box where you can enter the number of an opening setup for shuffle variants like FRC, or ask for a random number. After pressing OK, a new game is set up, using this position. The chosen position will continue to be used on every subsequent "New Game",
even if you are playing a variant that normally is not shuffled, until you select a new variant through the "New Variant " menu. If you enter "-1" for the position number, new random number is drawn before every game.
-
The type of shuffling that is done in reaction to a given position number obeys restrictions that depend on the selected variant. In variants that allow castling, Kings remain on the central files, Rooks in the corners. In games with FRC-style castlings, the King starts between the Rooks, but apart from that they could be anywhere. In games without castling, there are no restrictions on King and Rook placement. Pairs of color-bound pieces (such as Bishops) will be placed on oppositely colored squares. In ICS mode this feature has no effect, as the ICS determines the starting position.
-
K#
New Variant
-
Select a new variant. There are controls to enter a board width, board height and holdings size, but normally you leave them at -1, which means the default value for the selected variant will be used (e.g. 8x8 for normal Chess, 9x10 for xiangqi, 10x8 for capablanca, holdings for 5 pieces in crazyhouse). You can set a deviating value for each of the three parameters (e.g. to play a crazyhouse version of xiangqi or capablanca you would set the holdings to 6 or 7). If the board width deviates from the default, the game will start with an empty board.
-
The variant will remain in force until you select a new one; i.e. subsequent "New Game" commands will start a new game of the same variant. In ICS mode this command has no effect, as the ICS determines which variant will be played.
-
K#
Load Game
-
Plays a game from a record file. A popup dialog prompts you for the filename. If the file contains more than one game, a second popup dialog displays a list of games (with information drawn from their PGN tags, if any), and you can select the one you want.
-
The game file parser will accept PGN (portable game notation), or in fact almost any file that contains moves in algebraic notation. Notation of the form P@f7 is accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN. If the file includes a PGN position (FEN tag), or a WinBoard position diagram bracketed by "[--" and "--]" before the first move, the game starts from that position. Text enclosed in parentheses, square brackets, or curly braces is assumed to be commentary and is displayed in a pop-up window. Any other text in the file is ignored. PGN variations (enclosed in parentheses) are treated as comments; WinBoard is not able to walk variation trees. The nonstandard PGN tag [Variant "varname"] functions similarly to the variantvariant command-line option, allowing games in certain chess variants to be loaded. There is also a heuristic to recognize chess variants from the Event tag, by looking for the strings that the Internet Chess Servers put there when saving variant ("wild") games.
-
K#
Load Next Game
-
Loads the next game from the last game record file you loaded.
-
K#
Load Previous Game
-
Loads the previous game from the last game record file you loaded. Not available if the last game was loaded from a pipe.
-
K#
Reload Same Game
-
Reloads the last game you loaded. Not available if the last game was loaded from a pipe.
-
K#
Save Game
-
Appends a record of the current game to a file. A popup dialog prompts you for the filename. If the game did not begin with the standard starting position, the game file includes the starting position used. Game files are saved in the PGN (portable game notation) format, unless the oldSaveStyleoldSaveStyle option is True, in which case they are saved in an older format that is specific to WinBoard. Both formats are human-readable, and both can be read back by the Load Game command. Notation of the form P@f7 is generated for piece-drops in bughouse games; this is a nonstandard extension to PGN.
-
K#
Copy Game To Clipboard
-
Copies the record of the current game to the Windows clipboard in PGN (portable game notation) format.
-
K#
Paste Game From Clipboard
-
Plays a game from the Windows clipboard.
See Load GameLoadGame for a discussion of game file format and parser behavior.
-
K#
Load Position
-
Sets up a position from a position file. A popup dialog prompts you for the filename. Position files must be in FEN (Forsythe-Edwards notation), or in the format that the Save Position command writes when oldSaveStyleoldSaveStyle is turned on.
Note that many variants require an extension of the original FEN standard. WinBoard tries to be as universal as possible in understanding FENs when different standards are raound, but has to make a choice when writing them. In FRC is uses Shredder-FEN (Haha castling notation) , but it understands KQkq as the outermost Rook, so it also reads X-FEN. In Crazyhouse / Bughouse it appends the holdings immediately behind the board info between brackets [], but on input it also understands bFEN (which puts it behind a slash / as if it were an extra board rank). It uses a tilde ~ behind a piece to indicate it is really a promoted Pawn (like bFEN). In Shogi the holdings are printed like in Crazyhouse, but promoted pieces are represented by a plus sign + before the letter of the original piece. Letters used for the pieces can be set with the /pieceToCharTable command-line option.
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K#
Load Next Position
-
Loads the next position from the last position file you loaded.
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K#
Load Previous Position
-
Loads the previous position from the last position file you loaded. Not available if the last position was loaded from a pipe.
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K#
Reload Same Position
-
Reloads the last position you loaded. Not available if the last position was loaded from a pipe.
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K#
Save Position
-
Appends a diagram of the current position to a file. A popup dialog prompts you for the filename. Positions are saved in FEN (Forsythe-Edwards notation) format, unless the oldSaveStyleoldSaveStyle option is True, in which case they are saved in an older, human-readable format that is specific to WinBoard. Both formats can be read back by the Load Position command; however, currently Load Position can load only the first position in a file.
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K#
Save Diagram
-
Writes the current board display as a bitmap file. With this command you can use WinBoard as a diagram generator.
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K#
Copy Position To Clipboard
-
Places a diagram of the current position (in Forsythe-Edwards notation) into the Windows clipboard.
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K#
Paste Position From Clipboard
-
Sets up a position from the Windows clipboard. Position must be in FEN (Forsythe-Edwards notation). Puts WinBoard into Edit GameEditGame mode if it was not there already.
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K#
Exit
-
Exits from WinBoard.
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K#$+
Mode Menu
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K#
Machine White
-
Forces the chess engine to play white.
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K#
Machine Black
-
Forces the chess engine to play black.
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K#
Two Machines
-
Starts a game between two chess engines.
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K#
Machines Both
-
A single chess engine plays itself. Mainly useful for pseudo-engines, that are in fact communication links to another machine, where you want to observe a game that is being played. (E.g. the gothic-chess.com server). This command is not implemented yet (version 4.3.14).
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K#
Analysis Mode
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In this mode, you can make moves for both sides on the board. After each move, the chess engine will think about possible replies and display its analysis in a separate window. This feature currently works only if Crafty is the chess engine.
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K#
Analyze File
-
In this mode, you can load a game from a file, and the chess engine will analyze each move as in Analysis Mode. This feature currently works only if Crafty is the chess engine.
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K#
ICS Client
-
This is the normal mode when WinBoard is connected to a chess server. If you have moved into Edit Game or Edit Position mode, you can select this option to get out.
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When you run WinBoard in ICS mode, it starts up a console window in which you can type commands and receive text responses from the chess server. You can use the standard Windows editing keys to edit your command line before pressing Enter. The console window keeps a history of the last few commands you typed. Press the up-arrow key to go back to a previous command; press the down-arrow key to go forward again to a later command. Press the right mouse button in the output area for a context menuICSInteractionContextMenu of editing commands and ICS command shortcuts.
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Some useful ICS commands include who to see who is logged on, games to see what games are being played, match to challenge another player to a game, observe to observe an ongoing game, examine or smoves to review a recently completed game, and of course help.
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Whenever you ask to observe an ongoing game, review a completed game, or resume an adjourned game, WinBoard retrieves and parses the list of past moves from the ICS, so you can review them with ForwardForward and BackwardBackward or save them with Save GameSaveGame.
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Some special ICS Client features are activated when you are in examine or bsetup mode on ICS. See the descriptions of the menu commands ForwardForward, BackwardBackward, PausePause, and Stop ExaminingStopExamining below. You can also issue the ICS position-editing commands with the mouse. Move pieces by dragging with the left mouse button, or by left-clicking once on the starting square and once on the ending square. Press the right mouse button over a square for a context menu that lets you drop a new piece, empty the square, or clear the board. Click on the White or Black clock to set the side to play. You cannot set the side to play or drag pieces to arbitrary squares while examining on ICC, but you can do so in bsetup mode on FICS. You can also make moves by typing them into the ICS window; you may have to do this occasionally if you are playing a chess variant whose rules WinBoard does not understand, such as Fischer Random.
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If you are playing a bughouse game on the ICS, a list of the offboard pieces that each player holds is shown in the window title bar. To drop an offboard piece, press the right mouse button over an empty square to bring up a context menu. To observe your partner's games, start a second copy of WinBoard, log in as a guest, and use the ICS follow or pfollow command in the new window.
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K#
Edit Game
-
Allows you to make moves for both Black and White, and to change moves after backing up with the BackwardBackward command. The clocks do not run, but you can adjust their reading by clicking on them. A left-click subtracts one minute, a right-click adds one minute.
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In chess engine mode, the chess engine continues to check moves for legality but does not participate in the game. You can bring the chess engine back into the game by selecting Machine WhiteMachineWhite, Machine BlackMachineBlack, or Two MachinesTwoMachines.
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In ICS mode, the moves are not sent to the ICS: Edit Game takes WinBoard out of ICS Client mode and lets you edit games locally. If you want to edit a game on ICS in a way that other ICS users can see, use the ICS examine command or start an ICS match against yourself.
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K#
Edit Position
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Lets you set up an arbitrary board position. Use the left mouse button to drag pieces to new squares, or to delete a piece by dragging it off the board or dragging an empty square on top of it. To drop a new piece on a square, press the right mouse button over the square. This brings up a menu of pieces. Additional menu choices let you empty the square or clear the board. You can set the side to play next by clicking on the White or Black indicator at the top of the screen. The pop-up menu also contains options to promote or demote the piece currently in the square. (In variants like Crazyhouse a piece has a different representation when it is a promoted Pawn rater than an original piece.) This allows you to create some of the not-so-common pieces (e.g. a Unicorn is a promoted King, a Commoner is a demoted King).
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Selecting Edit Position causes WinBoardto discard all remembered moves in the current game.
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In ICS mode, change made to the position by Edit Position are not sent to the ICS: Edit Position takes WinBoard out of ICS Client mode and lets you edit positions locally. If you want to edit positions on ICS in a way that other ICS users can see, use the ICS examine command, or start an ICS match against yourself. (See also ICS ClientICSClient above.)
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K#
Show Engine Output
-
Open a new window dedicated to showing the thinking output of the engine(s), as controlled by "Show Thinking".
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K#
Show Evaluation Graph
-
Open a new window dedicated to displaying a graph, representing the development of the engine score(s) from the current game over time. (Needs "show Thinking" to be enabled in order to work.
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K#
Show Game List
-
Open a new window dedicated to showing the list of all games in the currently loaded game file.The information that is displayed for each game can be controlled in the options menu. (e.g. players, date, result, taken from the PGN tags.)
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K#
Show Move History
-
Open a new window dedicated to showing the game currently in progress.
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K#
Training
-
Training mode lets you interactively guess the moves of a game for one of the players. While in Training mode, the navigation buttons are disabled. You guess the next move of the game by playing the move on the board (or using the Type In MoveTypeInMove command). If the move played matches the next move of the game, the move is accepted and the opponents response is autoplayed. If the move played is incorrect, an error message is displayed.
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K#
Show Game List
-
Shows or hides the list of games generated by the last Load GameLoadGame command.
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K#
Edit Tags
-
Lets you edit the PGN (portable game notation) tags for the current game. After editing, the tags must still conform to the PGN tag syntax:
Any characters that do not match this syntax are silently ignored. Note that the PGN standard requires all games to have at least the seven tags shown above. Any that you omit will be filled in by WinBoard with
"?" (unknown value) or "-" (inapplicable value).
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K#
Edit Comment
-
Adds or modifies a comment on the current position. Comments are saved by Save GameSaveGame and are displayed by Load GameLoadGame, ForwardForward, and BackwardBackward.
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K#
Enter Username
-
Allows you to type the name of the human player, which will appear in the PGN header and in the window title.
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K#
Pause
-
Pauses updates to the board, and if you are playing against a local chess engine, also pauses your clock. To continue, select Pause again, and the display will automatically update to the latest position. The P (or C) button is equivalent to selecting Pause.
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If you select Pause when you are playingagainst a chess engine and it is not your move, the chess engines clock will continue to run and it will eventually make a move, at which point both clocks will stop. Since board updates are paused, however, you will not see the move until you exit from Pause mode (or select ForwardForward). This behavior is meant to simulate adjournment with a sealed move.
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If you select Pause while you are in examine mode on ICS, you can step backward and forward in the current history of the examined game without affecting the other examiners or observers. Select Pause again to reconnect yourself to the current state of the game on ICS.
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If you select Pause while you are loading a game, the game stops loading. You can load more moves one at a time by selecting ForwardForward, or resume automatic loading by selecting Pause again.
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K#$+
Action Menu
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Most of these commands are available in chess server mode only.
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K#
Accept
-
Accepts a pending match offer. If there is more than one offer pending, you will have to type in a more specific command instead of using this menu choice.
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K#
Decline
-
Declines a pending offer (match, draw, etc.). If there is more than one offer pending, you will have to type in a more specific command instead of using this menu choice.
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K#
Rematch
-
Issues the ICS rematch command, which asks for another game against your last opponent with the same time control and rule set.
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K#
Call Flag
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Calls your opponent's flag, claiming a win on time, or claiming a draw if you are both out of time. You can also call your opponent's flag by clicking on his clock.
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K#
Draw
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Offers a draw to your opponent, accepts a pending draw offer from your opponent, or claims a draw by repetition or the 50-move rule, as appropriate.
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K#
Adjourn
-
Asks your opponent to agree to adjourning the current game, or agrees to a pending adjournment offer from your opponent. You continue an adjourned ICS game by challenging the same player again with the ICS match command.
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K#
Abort
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Asks your opponent to agree to abort the current game, or agrees to a pending abort offer from your opponent. An aborted ICS game ends immediately without affecting either player's rating.
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K#
Resign
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Resigns the game to your opponent.
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K#
Stop Observing
-
Ends your participation in observing a game, by issuing the ICS unobserve command.
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K#
Stop Examining
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Ends your participation in observing a game, by issuing the ICS unobserve command.
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K#
Adjudicate To White
-
End the current game and stop participating engine. The result will appear in the PGN as a win for white.
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K#
Adjudicate To Black
-
Same as above, but game will appear as a win for black.
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K#
Adjudicate Draw
-
Same as above, but game will appear as a draw.
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K#$+
Step Menu
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K#
Type In Move
-
Pops up a dialog box, into which you can type moves in standard algebraic chess notation. (You can also get this dialog box by simply starting to type over the chessboard, except in ICS mode, where such typing is redirected into the ICS interaction window.)
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K#
Backward
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Steps backward through a series of remembered moves. The < button is equivalent to selecting Backward.In most modes, Backward only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observing a game on the ICS, or loading a game. If you select Backward in any of these situations, you will not be allowed to make a different move. Use Retract MoveRetractMove or Edit GameEditGame if you want to change past moves.
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If you are examining a game on the ICS, the behavior of Backward depends on whether WinBoardis in PausePause mode. If Pause mode is off, Backward issues the ICS command backward, which backs up everyone's view of the game and allows you to make a different move. If Pause mode is on, Backward only backs up your local view.
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K#
Forward
-
Steps forward through a series of remembered moves (undoing the effect of BackwardBackward) or through a game file. The > button is equivalent.
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If you are examining a game on the ICS, the behavior of Forward depends on whether WinBoardis in PausePause mode. If Pause mode is off, Forward issues the ICS command forward, which moves everyone's view of the game forward along the current line. If Pause mode is on, Forward only moves your local view forward, and it will not go past the position the game was in when you paused.
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K#
Back to Start
-
Jumps backward to the first remembered position in the game. The << button is equivalent.
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In most modes, Back to Start only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observing a game on the ICS, or loading a game. If you select Back to Start in any of these situations, you will not be allowed to make a different move. Use Retract MoveRetractMove or Edit GameEditGame if you want to change past moves; or use ResetReset to start a new game.
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If you are examining a game on the ICS, the behavior of Back to Start depends on whether WinBoardis in PausePause mode. If Pause mode is off, Backward issues the ICS command backward 999999, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, Back to Start only backs up your local view.
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K#
Forward to End
-
Jumps forward to the last position in the game. The >> button is equivalent.
-
If you are examining a game on the ICS, the behavior of Forward to End depends on whether WinBoardis in PausePause mode. If Pause mode is off, Forward to End issues the ICS command forward 999999, which moves everyone's view of the game forward to the end of the current line. If Pause mode is on, Forward to End only moves your local view forward, and it will not go past the position the game was in when you paused.
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K#
Revert
-
If you are examining a game on the ICS, issues the ICS command revert.
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K#
Truncate Game
-
Discards all remembered moves of the game beyond the current position. Puts WinBoard into Edit GameEditGame mode if it was not there already.
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K#
Move Now
-
Forces the chess engine to move immediately. May not work with all chess engines.
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K#
Retract Move
-
Retracts your last move.
-
In chess engine mode, you can do this only after the chess engine has replied to your move. If the chess engine is still thinking, use Move NowMoveNow first.
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In ICS mode, Retract Move issues the command takeback 1 or takeback 2, depending on whether it is your opponent's move or yours.
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-
K#$+
Options Menu
-
K#
Flip View
-
Inverts your view of the chessboard.
-
If you are playing a game on the ICS, the board is always oriented at the start of the game so that your pawns move from the bottom of the window towards the top. Otherwise, the starting position is determined by the flipViewflipViewOption command line option.
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K#
Swap Clocks
-
Interchanges the position of the white and black clocks on the screen. Intended for manually-operated computer-computer games, where the monitor is standing to the side of the playing board, to make sure that the operator sees the time of his own machine on his side of the table. Note that it is possible to adjust the clocks in steps of one minute, by left- (decrement) or right-clicking (increment) it with the mouse in "Edit Game" mode. (Clicking the clocks in other modes is interpreted as claiming the flag.)
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K#
General
-
K#
Always On Top
-
If this option is on, WinBoard sets its chessboard to be a topmost window, meaning that it always appears on top of all ordinary windows on the screen.
-
K#
Always Queen
-
If Always Queen is off, WinBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is on, your pawns are always promoted to queens. Your opponent can still underpromote, however.
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K#
Animate Dragging
-
If Animate Dragging is on while you are dragging a piece with the mouse, an image of the piece follows the mouse cursor. If Animate Dragging is off, there is no visual feedback while you are
-
dragging a piece, but if Animate Moving is on, the move will be animated when it is complete.
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K#
Animate Moving
-
If Animate Moving is on, all piece moves are animated. An image of the piece is shown moving from the old square to the new square when the move is completed (unless the move was already animated by Animate Dragging). If Animate Moving is off, a moved piece instantly disappears from its old square and reappears on its new square when the move is complete.
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K#
Auto Flag
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If this option is on and one player runs out of time before the other, WinBoard will automatically call his flag, claiming a win on time. In ICS mode, Auto Flag will only call your opponent's flag, not yours, and the ICS may award you a draw instead of a win if you have insufficient mating material. On most chess servers, you can now do set autoflag 1 instead and have the server call the flag. In local chess engine mode, WinBoard may call either player's flag and will not take material into account.
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K#
Auto Flip View
-
If this option is on when you start a game, the board will be automatically oriented so that your pawns move from the bottom of the window towards the top.
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K#
Auto Raise Board
-
If thisautoFlipViewOption option is on, whenever a new game begins, the chessboard window will be deiconized (if necessary) and raised to the top of the stack of windows on your screen.
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K#
Blindfold
-
If Blindfold is on, WinBoard displays a blank board. Moves can still be entered with the mouse, either by dragging the (invisible) piece or clicking the starting and ending square. You can also enter your move by typing it on the keyboard.
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K#
Highlight Dragging
-
If Highlight Dragging is on while you are dragging a piece with the mouse, the starting square and the square that the mouse cursor is over are highlighted. This option works even if Animate Dragging is off.
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K#
Extended PGN Info
-
The PGN will contain the engine search depth, score and time for each move where the depth is non-zero, as a comment behind the move if this option is on. Works only when "Show Thinking" is enabled. The recorded time is the time reported by the engine.
-
K#
Extra Info in Move History
-
Same as above, but in move-history window.
-
K#
Highlight Last Move
-
If Highlight Last Move is on, after a move is made, the starting and ending squares remain highlighted. In addition, after you use BackwardBackward or Back to StartBackToStart, the starting and ending squares of the last move to be unmade are highlighted.
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K#
Periodic Updates
-
If Periodic Updates is on, the Analysis window is updated every two seconds. If not, it is updated only when the best move found changes. The Analysis window currently works only with Crafty, and Periodic Updates may not work with all versions of Crafty.
-
K#
Ponder Next Move
-
If this option is off, the chess engine will think only when it is on move. If the option is on, the engine will also think while waiting for you to make your move.
-
K#
Popup Exit Message
-
If this option is on, when WinBoard wants to display a message just before exiting, it brings up a modal dialog box and waits for you to click OK before exiting. If the option is off, WinBoard prints exits immediately without showing the message. If debugModedebugMode is on, however, the message will appear in the debug log.
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K#
Popup Move Errors
-
If this option is off, when you make an error in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is on, move errors are displayed in small popup windows like other errors. You can dismiss an error popup either by clicking its OK button or by clicking anywhere on the board, including downclicking to start a move.
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K#
Show Button Bar
-
If Show Button Bar is on, WinBoard displays on-screen buttonsBUTTONS to step forward, backward, or pause the game. If it is off, the buttons are hidden, making the message line wider.
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K#
Show Coords
-
If Show Coords is on, WinBoard displays algebraic coordinates along the board's left and bottom edges.
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K#
Show Thinking
-
If this option is set, WinBoard displays the chess engines current search depth and its notion of the score and best line of play from the current position as it is thinking. The score indicates how many pawns ahead (or if negative, behind) the engine thinks it is. In matches between two machines, the score is prefixed by W or B to indicate whether it is showing White's thinking or Black's.
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K#
Test Legality
-
If Test Legality is on, WinBoard tests whether the moves you enter with the mouse or read from game files are legal, and displays an error if they are not. Turn this option off if you are playing a chess variant that WinBoard does not understand. (Bughouse, suicide, and wild variants where the king may castle after starting on the d file are generally supported with Test Legality on. The same holds for variants with non-FIDE pieces, like shatranj, xangqi, shogi, gothic, capablanca, courier, knightmate: WinBoard knows how all pieces occurring in those variants move. Falcon, cylinder and berolina are only partly supported, though, and the latter two should definitely be played with legality testing off, and falcon uses a wildcard piece for the Falcons, so it considers any move of them legal, but might miss checkmates that involve a Falcon. So you should not play it with claim verification switched on.)
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K#
Hide Thinking from Human
-
An alternative to suppressing the Thinking Output in the display above the board by switching "Show Thinking" off, but doing it in a way that still allows the extended PGN info to be recorded.
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K#
Highlight Move with Arrow
-
A big, fat arrow is drawn between the start and target field of the last move, so you cannot possibly miss it.
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K#
Board
-
K#
Board Size
-
Determines how large the board will be and what fonts and piece bitmaps will be used. On a Titanic board the piece bitmaps are 129x129 pixels, on Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, and Tiny 21x21. The smaller boards have no system menu, but you can minimize or close them from the File menu.
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You can also change the board size by dragging the window edges or corners with the mouse. The board will snap to the largest size that fits into the area you outline.
-
Note that only sizes Bulky, Middling and to a lesser extent Petite have built-in bitmaps for the non-FIDE- pieces. Archbishop, Chancellor and the wildcard Lance exist in all sizes from Petite to Bulky, though. In size Moderate, variant shogi uses the traditional Japanese piece representation.
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K#
Board Colors
-
Lets you change the colors WinBoard is using to draw the board and pieces.
-
K#
All White
-
Uses the representation of the white pieces (a filled-in black outline) also for the black pieces (where you can fill them with another color to distinguish them). If you do not choose a very dark color for the black pieces, they look very ugly without outline, and using this option can fix that.
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K#
Flip Black
-
Displays the black pieces upside down (or the white pieces in "Flip View"). This is useful in Shogi, when you want to use the traditional Japanese representation of the pieces.
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K#
Engine
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K#
Ponder Next Move,Show Thinking, Hide Thinking from Human and Periodic Updates
-
Duplicates of the controls in the "General" option menu.
-
K#
Adjudicate Draw Moves
-
Adjudicate a draw after the given number of moves, to prevent games from dragging on forever if two engines in a dead-drawn position, conspire to avoid 50-move draws. This and the folowing options are only active in "Two Machines" mode.
-
K#
Adjudicate Loss Threshold
-
Adjudicate the game as a loss when both engines agree that the (negative) score is below the given threshold for the duration of 6 consecutive plies.
-
K#
Verify Claims
-
Verify result claims made by engines when they terminate the game. If needed, correct the results to a loss for the engine making the false claim. Needs "Test Legality" to be on in order to work.
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K#
Detect Mates
-
Let WinBoard detect checkmate and stalemate, even before the engine gets the chance to claim it. Useful with buggy engines, that exit without a claim, or just hang. Needs "Test Legality" to be on in order to work.
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K#
Draw if Insufficient Material
-
If this option is on, WinBoard will recognize KBKB positions with equally colored Bishops, KBK, KNK, and KK positions as draws, even before the engine can claim them. Needs "Test Legality" to be on in order to work.
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K#
Adjudicate Trivial Draws
-
If this option is on, KBKB (with B on unlike color), KBKN, KNKN, KNNK, KRKR and KQKQ positions will be adjudicated draw after 6 ply. For KQKQ this is not really sound, and in the future it might be taken out of this option. But as long as tablebase adjudications are not implemented, it seems best to group this end-game with the trivial draws. Needs "Test Legality" to be on in order to work.
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K#
N-Move Rule
-
Here you can set the number of reversible moves (non-pawn, non-capture) after which WinBoard should adjudicate a game as draw. Engine draw claims are always consider ed valid after 50 moves (in the context of "Verify Claims"), but you can set a different value here to either give the engine more leeway if it wants to play on, or test its claiming capabilities, or set it to a smaller value if you are impatient.
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K#
N-fold Repetition Rule
-
Here you can set the number of repetitions of the same position that should occur in order for WinBoard to adjudicate the game as draw. Engine draw claims are always consider ed valid after 3 repetitions (in the context of "Verify Claims") , but you can set a different value here to either give the engine more leeway if it wants to play on, or test its claiming capabilities, or set it to 2 if you are impatient. (Do not set it to 1!)
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K#
UCI
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K#
Polyglot Directory
-
If WinBoard knows where to find Polyglot, you can install UCI engines as if they were WinBoard engines, and WinBoard will automatically invoke Polyglot as an adapter to run them.
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K#
Hash Size, EGTB Path, EGTB Cache Size, Opening Book
-
These are options that UCI engines expect to be specified. If future extensions of WinBoard protocol allow native WinBoard engines to request similar information, it might be used for these engines as well.
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K#
ICS
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K#
Auto Comment
-
If Auto Comment is on, any remarks made on ICS while you are observing or playing a game are recorded as a comment on the current move. This includes remarks made with the ICS commands say, tell, whisper, and kibitz. Limitation: remarks that you type yourself are not
-
recognized; WinBoard scans only the output from ICS, not the input you type to it.
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K#
Auto Observe
-
If Auto Observe is on and you add a player to your gnotify list on ICS, WinBoard will automatically observe all of that player's games, unless you are doing something else (such as observing or playing a game of your own) when one starts. On most chess servers, you can now do follow player instead, and the server will automatically observe all of players games.
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K#
Get Move List
-
If Get Move List is on, whenever WinBoardreceives the first board of a new ICS game (or a different ICS game from the one it is currently displaying), it retrieves the list of past moves from the server. You can then review the moves with the Forward and Backward commands or save them with Save Game. You might want to turn off this option if you are observing several blitz games at once, to keep from wasting time and network bandwidth fetching the move lists over and over. If you turn this option on while a game is in progress, WinBoardimmediately fetches the current move list.
-
K#
Local Line Editing
-
If Local Line Editing is on, your machine handles echoing, backspacing, etc., for the characters that you type into the ICS Interaction window. Output is forwarded to the ICS only when you hit Enter.The Enter key produces a newline character, also known as Ctrl+J, \n, LF, linefeed, or decimal ASCII code 10. In this mode you can force a control character into the edit buffer by preceding it with Ctrl+Q ("quote"); however, the edit buffer will not accept certain control characters even when they are quoted in this way. You can force a control character to be sent immediately to ICS, bypassing the edit buffer, by preceding it with Ctrl+S ("send").
-
WinBoard keeps a history of lines you recently typed in Local Line Editing mode. You can bring back old lines by pressing the cursor up key in the text entry box. Press the cursor down key to go back down to newer lines.
-
If Local Line Editing is off, all characters are sent to ICS as you type them. The Enter key produces a carriage return character, also known as Ctrl+M, \r, CR, or decimal ASCII code 13. Use Ctrl+Backspace if you need the ASCII DEL character. You can enter any character code by holding down the Alt key and typing its decimal value (always beginning with 0) on the numeric keypad; this is a little-known standard feature of Windows.
-
In both modes, if WinBoards internal telnet protocol implementation is active, it translates all \n characters to the standard telnet end-of-line sequence \r\n just before sending them out to ICS; see telnetProgramtelnetProgram.
-
It is generally not a good idea to turn off this option while connected to ICS. If you are tempted to do so because everything you type is being echoed an extra time, see the paragraph about extra echoes under LIMITATIONSLIMITATIONS below.
-
K#
Quiet Play
-
If Quiet Play is on, WinBoard will automatically issue an ICS set shout 0 command whenever you start a game and a set shout 1 command whenever you finish one. Thus you will not be distracted by shouts from other ICS users while playing.
-
K#
Premove
-
Premove allows you to play a move on the board before you have received your opponents move. This move is highlighted on the board using the Premove HighlightpremoveHighlightColor color, and is sent to the ICS as soon as your opponents move is received. To cancel a premove, either click twice on the piece that was premoved or premove an illegal move.
-
This group of controls allows you to set the following options: premovepremove, premoveWhitepremoveWhite, premoveWhiteTextpremoveWhiteText, premoveBlackpremoveBlack, premoveBlackTextpremoveBlackText.
-
K#
ICS Alarm
-
When icsAlarm is set to True, the alarm soundsoundIcsAlarm is played when your clock counts down to icsAlarmTimeicsAlarmTime seconds. For ICS games with time controls that include an increment, the alarm will sound each time the clock counts down to the icsAlarmTimeicsAlarmTime.
-
K#
ICS Interaction Colors
-
Lets you change the colors and type styles that WinBoard uses to distinguish between different types of messages in the ICS Interaction window. The types distinguished are: shout, sshout, channel 1 tell, other channel tell, kibitz (or whisper), personal tell (or new message notification), challenge, request (including abort, adjourn, draw, pause, and takeback), seek, and normal (all other messages).
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K#
Fonts
-
Lets you change the fonts WinBoard is using. The clock font, message font and coordinates font are specific to each board size. The tags font, comments font and ICS Interaction font are not dependent on the current size of the board. The "Revert to Defaults" button will reset the clock font, message font and coordinates font for the current board size, and will set the tags font, message font and Ics Interaction font for all board sizes.
-
K#
Sounds
-
Lets you change the sounds that WinBoard plays for various events.
-
K#
If the Move sound is on, WinBoard alerts you by playing a sound after each of your opponent's moves (or after every move if you are observing a game on the Internet Chess Server). The sound is not played after moves you make or moves read from a saved game file. If you turn on the Move sound when using WinBoard with the Internet Chess Server, you will probably want to give the set bell 0 command to the ICS. Otherwise the ICS will send a bell character after every move (not just yours), causing WinBoard to play the ICS Bell sound too. Alternatively, you could turn off the ICS Bell sound in WinBoard, but that might cause you to miss ICS alerts for other interesting events.
-
The other sound events correspond directly to the types of messages that the ICS Interaction ColorsICSInteractionColors option knows how to colorize.
-
K#
Game List
-
Lets you select which information is displayed in the Game List window.
-
K#
Communications
-
Lets you change the communication port parameters when the internetChessServerComPortinternetChessServerComPort option is in use.
-
K#
Load Game
-
Lets you change options used while loading games (timeDelaytimeDelay option).
-
K#
Save Game
-
Lets you change options used for saving games (autoSaveGamesautoSaveGames, oldSaveStyleoldSaveStyle, and saveGameFilesaveGameFile options).
-
K#
Time Control
-
Lets you change the time control to be used in games against a chess engine. Two types of timing are available.
-
With conventional chess clocks, each player begins with his clock set to the timeControltimeControl period. When both players have made movesPerSessionmovesPerSession moves, a new time control period begins. The time in the new period is added to whatever time the players have left on their clocks.
-
With incremental clocks, each player is given an initial time allotment, and a timeIncrementtimeIncrement is added to his clock after every move. The increment may be zero, in which case the entire game must be finished within the initial time allotment.
-
K#
Save Settings Now
-
Save the current option settings to a file, along with the current window sizes and positions, to be automatically reloaded next time WinBoard is run. See SettingsSettings for the fine points.
-
K#
Save Settings on Exit
-
If this option is on, the current settings are automatically saved when WinBoard exits, as with Save Settings Now.
-
-
K#
$+ Help Menu
-
K#
Help Contents
-
Brings up this help file, starting at the Contents page.
-
K#
Help Index
-
Brings up this help file, starting at the Index/Find dialog.
-
K#
How to Use Help
-
Brings up the standard help file that explains how to use Windows Help.
-
K#
Hint
-
Displays a move hint from the chess engine.
-
K#
Book
-
Displays a list of possible moves from the chess engines opening book. The first column gives moves, the second column gives one possible response for each move, and the third column shows the number of lines in the book that include the move from the first column. If you select this option and nothing happens, the engine is out of its book or does not support the book command.
-
K#
About WinBoard
-
Displays the WinBoard version number.
-
-
K#
$+ICS Interaction Context Menu
-
To see this menu, press the right mouse button anywhere in the output (upper) pane of the ICS Interaction window. Pressing the right mouse button in the input (lower) pane gives a standard editing context menu, not described here. Use the help command on ICS to learn what these commands mean.
-
You can customize the lower part of this menu (below the Paste option) by setting the icsMenuicsMenu option. The easiest way to accomplish this is to edit your settings filesettings with Notepad or another plain text editor. Sorry, there is no graphical user interface for customizing the menu.
-
K#
Copy and Paste
-
Copies the current selection to the clipboard, then pastes it to the input box. As a shortcut to this function, you can press the middle mouse button (if you have one), or Shift plus the right mouse button.
-
K#
Copy
-
Copies the current selection to the clipboard.
-
K#
Paste
-
Pastes the clipboard contents to the input box.
-
K#
Who
-
Sends the command "who"to ICS.
-
K#
Players
-
Sends the command "players"to ICS.
-
K#
Games
-
Sends the command "games"to ICS.
-
K#
Sought
-
Sends the command "sought"to ICS.
-
K#
Tell (name)
-
Inserts "tell name "into the input box. The string name is the current selection if it is not empty. Otherwise name is the word surrounding the mouse position, where a "word" is a string of letters, digits, or hyphens (-), such as an ICS user handle or game number.
-
K#
Message (name)
-
Inserts "message name "into the input box, where name is as defined above.
-
K#
Finger (name)
-
Sends the command "finger name"to ICS, where name is as defined above.
-
K#
Vars (name)
-
Sends the command "vars name"to ICS, where name is as defined above.
-
K#
Observe (name)
-
Sends the command "observe name"to ICS, where name is as defined above. Here name can be either a user handle or a game number.
-
K#
Match (name)
-
Sends the command "match name"to ICS, where name is as defined above.
-
K#
Play (name)
-
Sends the command "play name"to ICS, where name is as defined above. Here name can be either a user handle or a seek ad number.
-
-
K#$+
BUTTONS
-
K
<<
-
Same as Back to StartBacktoStart.
-
K
<
-
Same as BackwardBackward.
-
K
P
-
Same as PausePause. The button label changes to C while WinBoard is pausing.
-
K
>
-
Same as ForwardForward.
-
K
>>
-
Same as Forward to EndForwardtoEnd.
-
-
KK
#$+ COMMAND LINE OPTIONS
-
All WinBoard options can be set either on the command line (if you start WinBoard by typing into an MSDOS Prompt box), in the Properties/Shortcut/Target box of a Windows shortcut, in a settings filesettings, or in the Additional Options box of the WinBoard startup dialog. Exactly the same syntax is used in all four places. Most options can also be set from the menus and saved using Save Settings NowSaveSettings or Save Settings on ExitSaveSettingsOnExit, so most people will not need to read this section.
-
Most options have two names, a long one that is easy to read and a short one that is easy to type. To turn on a boolean (true/false) option opt, you can just give its short name preceded by a minus sign or slash (-opt or /opt); to turn one off, prefix the short name by an "x" or an extra minus sign (-xopt or /-opt). To set any other kind of option, or to set a boolean option using its long name, give the value after the name, separated by a space, colon, or equal sign. (-opt 23 or /option:true). If a string option contains spaces or special characters, enclose it in double quotes and use the \ quoting convention of C to name the special characters. Alternatively, you can enclose a string value in curly braces (/opt={string}), as long as the value does not contain a closing curly brace. If a filename option contains spaces, enclose it in either single or double quotes. In filename options, the \ character is not treated specially, so use single quotes around the outside of the value if it has double quotes inside (and vice versa).
-
When you start WinBoard, it will pop up the Startup dialog box unless you provide sufficient options on the command line for WinBoard to determine which major mode to be in and what engines to use or chess server to connect to. To bypass this box, you must at minimum give one of the three options /cpcp, /icsics, or /ncpncp. If you give the /cp option, you must also give the /fcpfcp and /scpscp options. If you give the /ics option, you must also give the /icshosticshost option.
-
-
Chess Engine OptionsChessEngineOptions
-
Internet Chess Server OptionsInternetChessServerOptions
-
Load and Save OptionsLoadAndSaveOptions
-
User Interface OptionsUserInterfaceOptions
-
Other OptionsOtherOptions
-
-
-
K$#+
Chess Engine Options
-
K#
/cp or /xcp,orK#/chessProgram true|false
-
If true, puts WinBoard in chess engine mode. In this mode, you can play against a chess program running on your PC or use it as an analysis partner.
-
K#
/tc orK#/timeControl minutes[:seconds]
-
Each player begins with his clock set to the timeControl period. Default: 5 minutes. The additional options movesPerSession and timeIncrement are mutually exclusive.
-
K#
/mps orK#/movesPerSession moves
-
When both players have made movesPerSession moves, a new timeControl period is added to both clocks. Default: 40 moves.
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K#
/inc orK#/timeIncrement seconds
-
If this option is specified, movesPerSession is ignored. Instead, after each player's move, timeIncrement seconds are added to his clock. Use -timeIncrement 0 if you want to require the entire game to be played in one timeControl period, with no increment. Default: -1, which specifies movesPerSession mode.
-
K#
/clock or /xclock, orK# /clockMode true|false
-
Determines whether or not to display the chess clocks. If clockMode is False, the clocks are not shown, but the side that is to play next is still highlighted. Also, unless searchTime is set, the chess engine still keeps track of the clock time and uses it to determine how fast to make its moves.
-
K#
/st orK# /searchTime minutes[:seconds]
-
Tells the chess engine to spend at most the given amount of time searching for each of its moves. Without this option, the engine chooses its search time based on the number of moves and amount of time remaining until the next time control. Setting this option also sets clockMode to False.
-
K#
/depth orK# /searchDepth number
-
Tells the chess engine to look ahead at most the given number of moves when searching for a move to make. Without this option, the engine chooses its search depth based on the number of moves and amount of time remaining until the next time control. With the option, the engine will cut off its search early if it reaches the specified depth.
-
K#
/firstNPS number
-
K#
/secondNPS number
-
Tells the chess engine to use an internal time standard based on its node count, rather then wall-clock time, to make its time decisions. The time in virtual seconds should be obtained by dividing the node count through the given number, like the number was a rate in nodes per second. WinBoard will manage the clocks in accordance with this, relying on the number of nodes reported by the engine in its thinking output. If number equals zero, it can obviously bnot be used to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. The engine is supposed to report in CPU time it uses, rather than wall-clock time in this mode. Tis option can provide fairer conditions fo engine-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate). "Show Thinking" must be on for this option to work. Not many engines might support this yet!
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K#
/firstTimeOdds factor
-
K#
/secondTimeOdds factor
-
Reduces the time given to the mentioned engine by the given factor. If pondering is off, the effect is indistinguishable from what would happen if the engine was running on a factor times slower machine.
-
K#
/timeOddsMode mode
-
This option determines how the case is handled when both engines have a time-odds handicap. If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponents time is normalized similarly. If mode=0, both play with reduced time.
-
K#
/ponder or /xponder,orK# /ponderNextMove true|false
-
Sets the Ponder Next MoveponderNextMoveCmd option. Default: True.
-
K#
/thinking or /xthinking,orK# /showThinking true|false
-
Sets the Show ThinkingshowThinkingCmd option. Default: False.
-
K#
/periodic or /xperiodic, orK# /periodicUpdates true|false
-
Sets the Periodic UpdatesperiodicUpdatesCmd option. Default: True.
-
K#
/mg orK# /matchGames n
-
Automatically runs an n-game match between two chess engines, with alternating colors. If the loadGameFileloadGameFile or loadPositionFileloadPositionFile option is set, WinBoard will start each game with the given opening moves or the given position; otherwise, the games will start with the standard initial chess position. If the saveGameFilesaveGameFile option is set, a move record for the match will be appended to the specified file. If the savePositionFilesavePositionFile option is set, the final position reached in each game of the match will be appended to the specified file. When the match is over, WinBoard will display the match score and exit. Default: 0 (do not run a match).
-
K#
/mm or /xmm, orK# /matchMode true|false
-
Provided for backward compatibility. If true and matchGames=0, sets matchGames=1.
-
K#
/matchPause number
-
Sets the length of the pause between games in match mode to number msec. Default value is 10000, i.e. 10 sec. (If this pause is too short, engines not implementing ping will sometimes send the last move of their previous game only when a new game has started, at which time the move is illegal, and causes them to forfeit the game.)
-
K#
/fd orK# /firstDirectory dir
-K# /sd orK# /secondDirectory dir
-K# /fcp orK# /firstChessProgram command
-K# /scp orK# /secondChessProgram command
-
Names of the chess engines and working directories in which they are to be run. The second chess engine is started only in Two Machines (match) mode. These arguments are parsed as filenames; that is, the \ character is interpreted literally, not as a C-style escape.
-
The dir argument specifies the initial working directory for the chess engine. It should usually be the directory where the engine and its working files are installed. If dir is not an absolute pathname, it is interpreted relative to the directory from which WinBoard.exe itself was loaded. The dir argument is ignored if the chess engine is being run on a remote machine (see firstHost and secondHost below). The default value for dir "", meaning that the chess engine is expected to be installed in the same directory as WinBoard.
-
The command argument is actually the command line to the chess engine, so if the engine itself needs command line arguments, you can include them by enclosing command in single or double quotes. If the engine name or an engine argument has a space in it, use single quotes around the whole command, and inside them use double quotes around each item that contains spaces. If the engine name has more than one period in it (for example, QChess1.5.exe), you must include the ".exe" extension; otherwise you can leave it out. The default value for command is "", which brings up the startup dialog to ask which engines you want.
The basic rule is thus that what is inside the quotes delimiting the argument to /fcp and /scp, all goes to the engine, and is ignored by WinBoard. WinBoard 4.3.13 and later, however, knows an exception to this: If, within the quotes, the word WBopt appears, everything that follows this word will be interpreted as a WinBoard argument, in stead of being passed to the engine on startup of the latter. (The WBopt itself is also not passed to the engine.) This possibility of hiding WinBoard arguments in the engine command is provided in order to create options that follow the engine in a tournament, when a tournament manager like PSWBTM is used to invoke WinBoard. Because, in order to apply to a given engine, some options need to know if they apply to first or second engine, which might vary during the tournament, options hidden inside the engine command-line can contain %s which will be replaced at the time the option is used by first or second, as applicable.
Hosts on which the chess engines are to run. The default for each is "localhost". If you specify another host, WinBoarduses rshrsh to run the chess program there. The /fd and /sd flags do not work in conjunction with these flags; if you need a remote chess engine to run somewhere other than your default login directory on the remote machine, you will have to include a "cd" command in the argument to /fcp or /scp.
-
K#
/firstInitString or /initString string
-K# /secondInitString string
-
The strings that are sent to initialize the chess engines. Default: "new\nrandom\n". The "\n" sequences represent newlines. You can type "\n" on the command line or in a settings filesettings, and WinBoard will convert it to a newline.
-
All chess engines require the "new" command to start a new game.
-
You can remove the "random" command if you like; including it causes GNU Chess to randomize its move selection slightly so that it doesn't play the same moves in every game. Even without "random", GNU Chess randomizes its choice of moves from its opening book. You can also try adding other commands to the initString; see the GNU Chess documentation (gnuchess.txt) for details. Crafty ignores the "random" command; see its documentation for the commands it accepts.
If the chess engine is playing against another computer program (whether locally or on a chess server), by default the command "computer\n" is sent to it. Some chess engines change their playing style when they receive this command. If you do not want the engine to know when it is playing another computer, you can set the string to "".
-
Note that the computer string is sent to the engine after most other initialization commands, and is thus ideal for hiding a WinBoard-protocol command in that should be sent only to one engine, when the WinBoard option that normally specifies this command cannot be differentiated by engine, but s always sent to both engines. E.g. if you want one of the engines to ponder, and the other not. Because it is sent last, in can overrule earlier commands.
-
K#
/fb or /xfb, orK# /firstPlaysBlack true|false
-
In games between two chess programs, the firstChessProgram normally plays white. (This is a change from earlier versions of WinBoard.) If this option is True, firstChessProgram plays black. In a multi-game match, this option affects the colors only for the first game; they still alternate in subsequent games.
-
K#
/reuseor /xreuse, or K#/reuseFirst true|false
-K#/reuse2or /xreuse2, or K#/reuseSecond true|false
-
If this option is True (the default), WinBoarduses the same chess engine process repeatedly when playing multiple games. If the option is False, WinBoard kills off the chess engine after every game and starts a fresh one for the next game. Starting a fresh chess engine can be slow, so it is not recommended. However, some chess engines may not work properly when reused, such as versions of Crafty earlier than 12.0.
-
K#
/firstProtocolVersion ver
-K#/secondProtocolVersion ver
-
This option specifies which version of the chess engine communication protocol to use. By default, version-number is 2. In version 1, the "protover" command is not sent to the engine; since version 1 is a subset of version 2, nothing else changes. Other values for version-number are not supported.
If this option is true, the score reported by the engine is taken to be that in favor of white, even when the engine plays black. Important when winboard uses the score for adjudications, or in PGN reporting. This can be a useful option in combination with WBopt in the engine command-line, see under /fcp.
-
+K$#
UCI engine support
-
K#
/fUCI orK# /firstIsUCI true|false
-
K#
/sUCI orK# /secondIsUCI true|false
-
Indicates if the mentioned engine executable file is an UCI engine, ICSLogon and should be run with the aid of the Polyglot adapter rather than directly. WinBoard will then pass the other UCI options and engine name to Polyglot through a .ini temporary file ceated for the purpose.
-
K#
/PolyglotDir filename
-
Gives the name of the folder in which Polyglot is installedICSLogon.
-
K#
/usePolyglotBook true|false
-
Specifies if the Polygot book should be usedICSLogon.
-
K#
/PolyglotBook filename
-
Gives the filename of the opening book that Polyglot should useICSLogon.
Indicates if the mentioned engine lacks an opening book or not.
-
K#
/defaultHashSize number
-
Sets the size of the hash table to number MegaBytesICSLogon.
-
K#
/defaultCacheSizeEGTB number
-
Sets the size of the EGTB cache to number MegaBytesICSLogon.
-
K#
/defaultPathEGTB filename
-
Gives the name of the folder where the end-game tablebases are installedICSLogon.
-
+K$#
Internet Chess Server Options
-
K#
/ics or /xics, orK# /internetChessServerMode true|false
-
Connect with an Internet Chess Server to play chess against its other users, observe games they are playing, or review games that have recently finished. See ICS ClientICSClient Default: False.
-
You can create a script file containing ICS commands that WinBoard will type in for you whenever you connect to the ICS. See ICS LogonICSLogon.
-
K#
/icshost orK# /internetChessServerHost hostname
-
The host name or numeric address of the Internet Chess Server to connect to when in ICS mode. The default is the empty string, which causes WinBoard to pop up a menu of known ICS sites. The file ics-addresses.txt in the WinBoard distribution gives slightly more information on these sites. It includes their numeric addresses, which you can use if your site does not have a working name server.
The port number to use when connecting to a chess server in ICS mode. Default: 5000.
-
K#
/icshelper program
-
An external helper program used to communicate with the chess server. Typically Ktimestamp for the ICC (chessclub.com) or Ktimeseal for FICS (freechess.org, eics.daimi.aau.dk, etc.). This option is shorthand for "/useTelnet /telnetProgram program".
-
K#
/telnet or /xtelnet,orK#/useTelnet true|false
-
This option is poorly named; it should be called /useHelper. If set to True, it instructs WinBoard to use an external helper program to communicate with the ICS, as specified by the telnetProgram option. The external program must be a pure console application that can communicate with WinBoard through pipes; the Windows telnet application is not suitable. If the option is False (the default), WinBoard communicates with the ICS by opening a Winsock TCP socket and using its own internal implementation of the telnet protocol.
-
K#
/gateway hostname
-
If this option is set to a host name, WinBoard uses rshrsh to run the telnetProgram remotely on the given host to communicate with the Internet Chess Server instead of using its own internal implementation of the telnet protocol. See the FIREWALLSFIREWALLS section below for an explanation of when this option is useful.
-
K#
/telnetProgram program
-
This option is poorly named; it should be called /helperProgram. It gives the name of the remote or external helper program to be used with the gateway or useTelnet option. The default is "telnet". The telnet program is invoked with the value of internetChessServer as the first argument and the value of internetChessServerPort as the second argument on its command line.
-
K#
/icscom orK#/internetChessServerComPort name
-
If this option is set, WinBoard communicates with the Internet Chess Server using a serial communication port instead of a network connection. Use this option if your machine is not connected to a network (not even via SLIP or PPP), but you do have Internet access through another machine by dialing in using a modem or by connecting directly to a serial terminal port. Example:
-
WinBoard /ics /icscom:com1
-
After you start WinBoard in this way, type whatever modem commands are necessary to dial out to your Internet provider and log in. You may need to turn off Local Line EditingLocalLineEditing on the Options menu while typing commands to the modem, but turn it on again afterwards. Then telnet to the ICS, using a command like "telnet chessclub.com 5000". Important: See the paragraph in the LIMITATIONSLIMITATIONS section below about extra echoes.
This option allows serial port parameters to be set from the command line or a settings file. The values are simply filled in to the CommunicationsCommunications dialog.
This option lets you change the name used for the ICS LogonICSLogon file. Default: "ICS.ini". The filename is interpreted relative to WinBoard's installation directory (the directory containing WinBoard.exe).
-
K#
/autocomm or /xautocomm, orK# /autoComment true|false
-
Sets the Auto CommentAutoCommentCmd option. Default: False.
-
K#
/autoflag or /xautoflag,orK# /autoCallFlag true|false
-
Sets the Auto FlagAutoFlag option. Default: False.
-
K#
/autobs or /xautobs,orK# /autoObserve true|false
-
Sets the Auto ObserveautoObserveCmd option. Default: False.
-
K#
/autoKibitz
-
Kibitzes the engines last thinking output (depth, score, time, speed, PV) to the ICS in zippy mode. Show Thinking must be on for this option to work.
-
K#
/moves or /xmoves,orK# /getMoveList true|false
-
Sets the Get Move ListgetMoveListCmd option. Default: True.
-
K#
/edit or /xedit,orK# /localLineEditing true|false
-
Sets the Local Line EditinglocalLineEditing option. Default: True.
-
K#
/quiet or /xquiet, orK# /quietPlay true|false
-
Sets the Quiet PlayquietPlayCmd option. Default: False
-
K#
/blindfold true|false
-
Sets the BlindfoldBlindfoldCmd option. Default: False
-
K#
/pre orK#/xpre, orK# /premove true|false
-
Sets the PremovePremoveCmd option. If set to True, the premove feature is enabled. If set to False, premove is disabled and the other PremovePremoveCmd settings are ignored. Default: False.
-
K#
/prewhite orK#/xprewhite, or K# /premoveWhite true|false
-
K#
/premoveWhiteText movetext
-
If premoveWhite is set to True and you are playing white in an ICS game, the text specified by the premoveWhiteText option is sent to the ICS as soon as the game starts. These options can be set from the PremovePremoveCmd section of the ICS OptionsICSOptions dialog box. The default for premoveWhite is False.
-
K#
/preblack orK#/xpreblack, or K# /premoveBlack true|false
-
K#
/premoveBlackText movetext
-
If premoveBlack is set to True and you are playing black in an ICS game, the text specified by the premoveBlackText option is sent to the ICS as soon as the first move is received from your opponent, even if you make a different premove on the board before the first white move is received. These options can be set from the PremovePremoveCmd section of the ICS OptionsICSOptions dialog box. The default for premoveBlack is False.
-
K#
/alarm orK#/xalarm, or K#/icsAlarm true|false
-
K#
/icsAlarmTime milliseconds
-
When icsAlarm is set to True, the alarm soundsoundIcsAlarm is played when your clock counts down to icsAlarmTime seconds. For ICS games with time controls that include an increment, the alarm will sound each time the clock counts down to the icsAlarmTime. The icsAlarmTime can be set by selecting ICS AlarmICSAlarm from the ICS optionsICSOptions dialog. The default is 5 seconds.
-
-
+K$#
Load and Save Options
-
K#
/lgf orK# /loadGameFile filename
-K# /lgi orK# /loadGameIndex N
-
If loadGameFile is set, WinBoard reads the specified game file at startup. You can leave out the name of this option and give just the file name, which is handy if you want to configure WinBoard as a game viewer with a browser such as the Windows Explorer or Netscape. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If there is more than one game in the file, WinBoard pops up a menu of the available games, with entries based on their PGN tags. If loadGameIndex is set to N, the menu is suppressed and the Nth game found in the file is loaded immediately.
-
K#
/td orK# /timeDelay seconds
-
Time delay between moves during Load GameLoadGame. Fractional seconds are allowed; try 0.4. A time delay value of -1 tells WinBoard not to step through game files automatically. Default: 1 second.
-
K#
/sgf orK# /saveGameFile filename
-
If this option is set, WinBoard appends a record of every game played to the specified file. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard output.
-
K#
/autosave or /xautosave,orK# /autoSaveGames true|false
-
If this option is True, at the end of every game WinBoard prompts you for a filename and appends a record of the game to the file you specify. Ignored if saveGameFile is set. Default: False.
-
K#
/lpf orK# /loadPositionFile filename
-K# /lpi orK# /loadPositionIndex N
-
If loadPositionFile is set, WinBoard loads the specified position file at startup. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If loadPositionIndex is set to N, the Nth position found in the file is loaded; otherwise the first is loaded.
-
K#
/spf orK# /savePositionFile filename
-
If this option is set, WinBoard appends the final position reached in every game played to the specified file. The filename is interpreted relative to WinBoard's initial working directory. The file name "-" specifies the standard output.
-
K#
/pgnExtendedInfo true|false
-
If this option is set, WinBoard saves depth, score and time used for each move that the engine found as a comment in the PGN file.
-
K#
/pgnEventHeader string
-
Sets the name used in the PGN event tag to string.
-
K#
/saveOutOfBookInfo true|false
-
Include the information on how the engine(s) game out of its opening book in a special annotator tag with the PGN file.
-
K#
/oldsave or /xoldsave, orK# /oldSaveStyle true|false
-
If this option is False (the default), WinBoard saves games in PGN (portable game notation) and positions in FEN (Forsythe-Edwards notation). If the option is True, a save style that is compatible with older versions of WinBoard (and of xboard) is used instead.
-
K#
/debug or /xdebug,orK# /debugMode true|false
-
Writes debugging information to the file "WinBoard.debug", including all commands sent to the chess engine, all output received from it, and all commands sent to ICS. You can press Ctrl+Alt+F12 to turn this option on or off while WinBoard is running. Each time you turn it on, any existing debug file is overwritten.
Sets the name of the file to which WinBoard saves debug information (including all communication to and from the engines).
-
K#
/engineDebugOutputnumber
-
Specifies how WinBoard should handle unsollicited output from the engine, with respect to saing it in the debug file. The output is further (hopefully) ignored. If number=0, WinBoard rfrains from writing such spurious output to the debug file. If number=1, all engine output is written faithfully to the debug file. If number=2, any protocol-violating line is prefixed with a # character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file.
-
This option is provided for the benefit of applications that use the debug file as a source of informtion, such as the broadcater of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them.
-
-
-
+K$#
User Interface Options
-
K#
/hideThinkingFromHuman true|false
-
Prevents the engine thinking output to appear in the display, without necessitating to suppress the sending of this information altogether (so it can still appear in the PGN).
-
K#
/top or /xtop, orK# /alwaysOnTop true|false
-
Sets the Always On TopAlwaysOnTop option. Default: False.
-
K#
/queen or /xqueen,orK# /alwaysPromoteToQueen true|false
-
Sets the Always QueenAlwaysQueen option. Default: False.
-
K#
/drag or /xdrag,orK#/animateDragging true|false
-
Sets the Animate DragginganimateDragging option. Default: True.
-
K#
/animate or /xanimate, orK#/animateMoving true|false
-
Sets the Animate MovinganimateMoving option. Default: True.
-
K#
/flip or /xflip, orK# /flipView true|false
-
If Auto Flip View is not set, or if you are observing but not participating in a game, then the positioning of the board at the start of each game depends on the flipView option. If flipView is False (the default), the board is positioned so that the white pawns move from the bottom to the top; if True, the black pawns move from the bottom to the top. In any case, the Flip ViewFlipView menu command can be used to flip the board after the game starts
-
K#
/autoflip or /xautoflip, or K#/autoFlipView true|false
-
Sets the Auto Flip ViewAutoFlipView option. Default: True.
-
K#
/autoraise or /xautoraise, or K#/autoRaiseBoard true|false
-
Sets the Auto Raise BoardAutoFlipView option. Default: True.
-
K#
/highdrag or /xhighdrag, orK#/highlightDragging true|false
-
Sets the Highlight DragginghighlightDragging option. Default: False.
-
K#
/highlight or /xhighlight, orK#/highlightLastMove true|false
-
Sets the Highlight Last MovehighlightLastMoveOpt option. Default: False.
-
K#
/exit or /xexit,orK# /popupExitMessage true|false
-
Sets the Popup Exit MessagepopupExitMessageCmd menu option. Default: False.
-
K#
/popup or /xpopup,orK# /popupMoveErrors true|false
-
Sets the Popup Move ErrorspopupMoveErrorsCmd menu option. Default: False.
-
K#
/coords or /xcoords, orK# /showCoords true|false
-
Sets the Show CoordsshowCoords option. Default: False.
-
K#
/legal or /xlegal, orK# /testLegality true|false
-
Sets the Test LegalitytestLegalityCmd option. Default: True.
-
K#
/size orK# /boardSize sizename
-
Sets the Board SizeBoardSizeCmd option. Also chooses which board size any following Font options will affect. The default is the largest size that will fit on your screen.
-
K#
/wpc or K# /whitePieceColor color
-K#/bpc or K# /blackPieceColor color
-K#/lsc orK# /lightSquareColor color
-K#/dsc orK# /darkSquareColor color
-
Color specifications for white pieces, black pieces, light squares, and dark squares. Colors can be specified only by red/green/blue intensity, either in hexadecimal (as #rrggbb) or in decimal (as rrr,ggg,bbb). In the latter format, you must enclose the string in quotation marks if you leave spaces after the commas. The defaults are respectively #FFFFCC, #202020, #C8C365, and #77A26D. Available on the Board ColorsBoardColors section of the Board OptionsBoardOptions dialog.
-
If you are using a K# grayscale monitor, try setting the colors to:
/hsc orK# /highlightSquareColor color
-K#/phc or K# /premoveHighlightColor color
-
Color specifications for the Highlight Last MoveHighlightLastMove and PremovePremoveCmd options, respectively. Colors can be specified only by red/green/blue intensity, either in hexadecimal (as #rrggbb) or in decimal (as rrr,ggg,bbb). In the latter format, you must enclose the string in quotation marks if you leave spaces after the commas. The defaults are respectively #FFFF00 and #FF0000, respectively.
-
K#
/mono or /xmono,orK# /monoMode true|false
-
Determines whether WinBoard displays its pieces and squares in black and white (True) or color (False, the default). Available in the Board ColorsBoardColors section of the Board OptionsBoardOptions dialog.
-
K#
/flipBlack true|false
-
Determines whether WinBoard displays the black pieces upside down (or the white pieces in Flip View). Useful with Shogi with the traditional Japanese pieces, which are not distinguished by color but by orientation.
-
K#
/allWhite true|false
-
Determines whether the white piece bitmaps will be used to display black pieces. The white pieces have a dark outline, which the black pieces lack. This makes the latter look vague if the color you give them is not very dark.
-
K#
/renderPiecesWithFont fontname
-
Uses the named true-type font to render the pieces, rather than the built-in bitmaps. The font must be installed on your computer. If the name starts with a * it is ignored, allowing you to easily disable a font temporarily in the whinboard.ini file.
-
K#
/fontPieceToCharTable characterstring
-
If font-based rendering of the pieces is used, this table specifies which character of the font alphabet should be used for which piece. The format of the character strings is the same as that of the argument of /pieceToCharTable.
-
K#
/fontPieceSize number
-
The number gives the size of the piece, as a percentage of the square size.
-
K#
/fontPieceBackColorWhite color
-K#/fontPieceForeColorWhite color
-K#/fontPieceBackColorBlack color
-K#/fontPieceForeColorBlack color
-
Color specifications for white pieces, black pieces that are generated with font-based rendering.
-
K#
/liteBackTextureFile filename
-
K#
/darkBackTextureFile filename
-
The filename indicates a bitmap file that should be used to display the light or dark squares, allowing you to make boards that look like wood, marble, etc. A filename starting with * is ignored.
-
K#
/liteBackTextureMode number
-
K#
/darkBackTextureMode number
-
The number indicates the way the files given in the background-texture options should be used to fill in the squares. Valid texture modes are 1 (default) and 2. In mode 1 the squares are taken from portions of the texture bitmap and copied without further processing. In mode 2, squares can also be rotated, mirrored and so on in order to provide a little more variety to the texture. The operations are selected at random so the board will look slightly different every time the program is run.
-
-
K#
/overideLineGap number
-
The number specifies the width, in pixels, of the grid lines used to separate the squares. If it is very small (like a single pixel), it becomes vey hard to see which squares are highlighted (to indicate the last move), as this highlighting is a color change of these grid lines. Highlighting the moves with an arrow is then recommended.
-
#
/highlightMovesWithArrow true|false
-
If this option is true, a big, fat arrow is drawn to indicate the last move.
-
#
/highlightArrowColor color
-
Specifies the color of the arrow that highlights the moves.
-
K#
/evalHistoColorWhite color
-
K#
/evalHistoColorBlack color
-
Specifies the colors to be used to plot the white and black scores in the evaluation graph.
-
Select colors and effects to colorize messages in the ICS Interaction window. The effects may be any combination of bold, italic, underline, and strikeout. Colors are specified as for squares and pieces. Available on the ICS Interaction ColorsICSInteractionColors section of the ICS OptionsICSOptions dialog. Limitation: On 256 color displays, Windows chooses the nearest solid color from the system palette, which will not always be close to the color you selected.
-
K#
/colorBackground color
-
Sets the background color for the ICS Interaction window. Available on the ICS Interaction ColorsICSInteractionColors section of the ICS OptionsICSOptions dialog.
If True, WinBoard colorizes messages in the ICS Interaction window with the colors listed above. Default: True. Available in the ICS Interaction ColorsICSInteractionColors section of the ICS OptionsICSOptions dialog.
The fonts used respectively for the clocks, the message display line, rank and file coordinate labels, the Edit Tags dialog, the Edit Comment dialog, and the ICS Interaction window. These options may be given more than once. Each occurrence affects the fonts for the current board size; that is, the size given in the last preceding /boardSize option, if any, or else the default size. The font size may contain a decimal point, and the effects may be any combination of bold, italic, underline, and strikeout. Example: /clockFont="Arial:20.0 bi". Available on the FontsFonts menu.
Associate sounds with WinBoard events. Most of the events are the same ones that cause text colorization. In addition, soundMove is played if a chess engine or another player makes a move. SoundBell is played if the chess server sends an ASCII BEL character (Ctrl+G). Available on the SoundsSounds menu.
-
SoundIcsWin
, soundIcsLoss, soundIcsDraw and soundIcsUnfinished are played at the conclusion of an ICS game. The result of the game determines which sound is played.
-
SoundIcsAlarm is played when your game clock counts down to icsAlarmTimeicsAlarmTime.
-
The sound argument may be one of the following:
-
-
-
The name of a
.wav file. The filename is interpreted relative to WinBoard's installation directory (the directory containing WinBoard.exe).
-
$
, indicating the default system sound.
-
!
followed by the name of a built-in WinBoard wave resource.
-
!
alone, or "" (empty string), indicating silence.
-
-
The default for soundMove and soundBell is
$, while the others default to silence.
-
K#
/icsMenu={entries} or /icsMenu=@filename
-
This option lets you customize the right-button context menuICSInteractionContextMenu that is available in the upper (output) pane of the ICS Interaction window. It consists of a list of menu entries, one per line. If the option value starts with an @ sign, it is the name of a file that contains the entries. Each entry contains either four fields separated by commas or the single character
"-". The fields are:
-
-
-
The menu text. If this field begins with
"|", the item begins a new column in the menu and the "|" is not shown. If this field contains an "&", the character after the ampersand is underlined in the menu and acts as a keyboard shortcut for the item when the menu is displayed. Do not assign the same shortcut key to two different menu items.
-
Text to insert into the input pane. The text cannot include a comma. You can use ICS aliases to get around this limitation.
-
A flag (1 or 0) saying whether to insert a space and name (see aboveTell) after the text. If you set this flag, you might also want to put "(name)" into the menu text as a memory aid.
-
A flag (1 or 0) saying whether the result should be sent immediately to ICS or left in the input pane for further editing.
-
-
The entry
"-" produces a separator line in the menu. The top three menu entries are always Copy and Paste, Copy, and Paste, but you have full control over the rest of the menu.
-
There is no graphical user interface to set this option. To change it, edit your settingssettings file with a plain text editor such as Notepad.
-
K#
/icsNames={names} or /icsNames=@filename
-
This option lets you customize the drop-down list of ICS names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text "/ics /icsHost=" and adds the result to the command-line options. There is no graphical user interface to set this option. To change it, edit your settingssettings file with a plain text editor such as Notepad.
-
-
K#
/firstChessProgramNames={names} or /firstChessProgramNames="@filename"
-
This option lets you customize the first drop-down list of chess engine names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text "/cp /firstChessProgram=" and adds the result to the command-line options.
-
-
There is no graphical user interface to set this option. To change it, edit your settingssettings file with a plain text editor such as Notepad. Example:
/secondChessProgramNames={names} or /secondChessProgramNames="@filename"
-
This option lets you customize the second drop-down list of chess engine names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text "/cp /secondChessProgram=" and adds the result to the command-line options.
-
-
There is no graphical user interface to set this option. To change it, edit your settingssettings file with a plain text editor such as Notepad. Example:
Sets the initial location and size of the Analysis window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together.
Sets the initial location and size of the Comment window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together.
Sets the initial location and size of the Game List window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together.
Sets the initial location and size of the ICS Interaction window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together.
Sets the initial location and size of the Tags window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together.
Sets the initial location and size of the move-history window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together.
Sets the initial location and size of the evaluation-graph window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together.
-
K#
/engineOutputX=xcoord /engineOutputY=ycoord
-
K#
/engineOutputW=width /engineOutputH=height
-
Sets the initial location and size of the engine-output window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together.
-
K#
/engineOutputUp true|false
-
K#
/evalGraphUp true|false
-
K#
/moveHistoryUp true|false
-
If set to True, the corresponding window is displayed, if False, the window is absent.
-
K#
/stickyWindows true|false
-
Not an album of the Rolling stones.
-
K#
/autoDisplayComments true|false
-
K#
/autoDisplayTags true|false
-
If set to True, these options cause the window with the move comments, and the window with PGN tags, respectively, to pop up automatically when such tags or comments are encountered during the replaying a stored or loaded game.
-
+K$#
Adjudicaton options
-
K#
/adjudicateLossThreshold scorethreshold
-
If the given value is non-zero, WinBoard adjudicates the game as a loss if both engines agree for a duration of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by WinBoard, using /firstScoreAbs and /secondScoreAbs if needed.
-
K#
/adjudicateDrawMoves number
-
If the given value is non-zero, WinBoard adjudicates the game as a draw if after the given number of moves it was not yet decided.
-
K#
/testClaims true|false
-
If this option is True, WinBoard verifies all result claims made by engines, and those who send false claims will forfeit the game because of it. Legality-testing must be on for this option to work.
-
K#
/materialDraws true|false
-
If this option is True, WinBoard adjudicates games as draws when there is no sufficient material left to create a checkmate. This applies to KBKB with like bishops, and to KBK, KNK and KK. Legality-testing must be on for this option to work.
-
K#
/trivialDraws true|false
-
If this option is True, WinBoard adjudicates games as draws that cannot be usualy won without opponent assistance. This applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, to allow quick mates that can occur in some positions. KQKQ does not really belong in this category, and might be taken out in the future. (When bitbase-based adjudications are implemented.) Legality-testing must be on for this option to work.
-
K#
/ruleMoves number
-
If the given value is non-zero, WinBoard adjudicates the game as a draw after the given number of consecutive reversible moves. Engines can claim draws after 50 moves, irrespective of the value of number.
-
K#
/repeatsToDraw number
-
If the given value is non-zero, WinBoard adjudicates the game as a draw if a position is repeated the given number of times. Engines can claim draws after 3 repeats, (on the 3rd occurrence, actually), irrespective of the value of number. Beware that positions that have different castling or en-passant rights do not count as repeats, WinBoard is fully e.p. and castling aware!
-
K#
/checkMates true|false
-
If this option is True, WinBoard detects all checkmates and stalemates, and ends the game as soon as they occur. Legality-testing must be on for this option to work.
-
-
+K$#
Other Options
-
K#
/ncp or /xncp,orK# /noChessProgram true|false
-
If this option is True, WinBoard acts as a passive chessboard; it does not start a chess program or connect to ICS. This option also sets clockMode to False. Default: False.
-
K#
/mode or K# /initialMode modename
-
If this option is given, WinBoard selects the given modename from the Mode menuModeMenu after starting and (if applicable) processing the loadGameFileloadGameFile or loadPositionFileloadPositionFile option. Default: "". Other supported values are TwoMachines, AnalyzeFile, Analysis, MachineWhite, MachineBlack, EditGame, EditPosition, and Training.
-
K#
/variant varname
-
Activates preliminary, partial support for playing chess variants against a local engine or editing variant games. This flag is not needed in ICS mode. Recognized variant names are:
-
normal Normal chess
-wildcastle Shuffle chess, king can castle from d file
-nocastle Shuffle chess, no castling allowed
-fischerandom Fischer Random shuffle chess
-bughouse Bughouse, ICC/FICS rules
-crazyhouse Crazyhouse, ICC/FICS rules
-losers Lose all pieces or get mated (ICC wild 17)
-suicide Lose all pieces including king (FICS)
-giveaway Try to have no legal moves (ICC wild 26)
-twokings Weird ICC wild 9
-kriegspiel Opponent's pieces are invisible
-atomic Capturing piece explodes (ICC wild 27)
-3check Win by giving check 3 times (ICC wild 25)
-
xiangqi Chinese Chess (on a 9x10 board)
-shogi Japanese Chess (on a 9x9 board, with piece drops)
-capablanca Capablanca Chess (10x8 board, with Archbishop and Chancellor pieces)
-gothic similar, with a better initial position
-caparandom An FRC-like version of Capablanca Chess (10x8 board)
-janus A game with two Archbishops (10x8 board)
-shatranj Ancient Arabic Chess, with Elephants and General replacing B and Q.
-courier Medieval intermedite between shatranj and modern Chess (on 12x8 board)
-falcon A patented Chess variant with two Falcon pieces (10x8) board
-berolina Pawns capture straight ahead, and move diagonal (legality testing off!)
-cylinder Pieces wrap around the board, as if it were a cylinder (legality testing off!)
-fairy A variant in which all pieces known to WinBoard can participate
-knightmate King moves a Knight, and vice versa
-
In the shuffle variants, WinBoard does now shuffle the pieces, although you can still do it by hand using Edit Position.
Some variants are supported only in ICS mode, including bughouse, and kriegspiel. The winning/drawing conditions in crazyhouse (offboard interposition on mate), losers, suicide, giveaway, atomic, shatranj and 3check are not fully understood. In crazyhouse, WinBoard now does keep track of offboard pieces.
-
K#
/boardHeight height
-
Allows you to set a non-standard number of board ranks in any variant. If the height is given as -1, the default height for the variant is used.
-
K#
/boardWidth width
-
Allows you to set a non-standard number of board files in any variant. If the width is given as -1, the default width for the variant is used. Width a non-standard width, the initial position will always be an empty board, as the usual opening array will not fit.
-
K#
/holdingsSize size
-
Allows you to set a non-standard size for the holdings in any variant. If the size is given as -1, the default holdings size for the variant is used. The first size piece types will go into the holdings on capture, and you will be able to drop them on the board in stead of making a normal move. If size equals 0, there will be no holdings.
-
K#
/defaultFrcPosition number
-
Specifies the number of the opening position in shuffle games like FRC. A value of -1 means the position is randomly generated by WinBoard.
-
K#
/pieceToSquareTable characterstring
-
The characters that are used to represent the piece types WinBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black pieces have to be given separately (in that order). The last letter for each color will be the King. The letters before that will be PNBRQ and then a whole host of fairy pieces in an order that has not fully crystallized yet (currently FEACWMOHIJGDVSLU, F=Ferz, Elephant, A=Archbishop, C=Chancellor, W=Wazir, M=Commoner, O=Cannon, H=Nightrider). You should list at least all pieces that occur in the variant you are playing. If you have less than 44 characters in the string, the pieces not mentioned will get assigned a period, and you will not be able to distinguish them in FENs. You can also explicitly assign pieces a period, in which case they will not be counted in deciding which captured pieces can go into the holdings.
-
A tilde as a piece name does mean this piece is used to represent a promoted Pawn in Crazyhouse-like games, i.e. on capture it turns back onto a Pawn. A + similarly indicate the piece is a Shogi-style promoted piece, that should revert to its non-promoted version on capture (rather than to a Pawn).
-
Note that promoted pieces are represented by pieces 11 further in the list.
-
You should not have to use this option often: each variant has its own default setting for the piece representation in FEN, which should be sufficient in normal use.
-
K#
/rsh orK# /remoteShell shellname
-
Name of the command used to run programs remotely. If this option is not given, WinBoarduses its own built-in implementation of the Unix rcmd protocol (the protocol used by rsh).
-
K#
/ruser orK# /remoteUser username
-
User name on the remote system when running programs with the remoteShell. The default is your local user name.
-
K#
/userName username
-
Name under which the Human player will be listed in the PGN file. (Default is the login name on your local computer.)
-
K#
/delayBeforeQuit number
-
K#
/delayAfterQuit number
-
These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the quit command. The second one determines the pause after killing the engine, to make sure it dies.
-
K#
/ini orK# /settingsFile filename
-K#@ file-name
-
See SettingsSettings.
-
-
KK$#+
INITIALIZATION FILES
-
K
# Settings
-
When WinBoard starts up, it reads option settings from a file named WinBoard.ini in its installation directory (the directory containing WinBoard.exe). Options in this file have the same format as command line optionsOptions, except that they do not all have to be on a single line. You can put a comment in a settings file by preceding it with a semicolon (
;).
-
The WinBoard.ini file is read before the command line is processed, so any options you give on the command line override options in the file.
-
If WinBoard encounters a /settingsFilesettingsFile filename or @atsignfilename option while reading settings (whether from the command line or a file), it reads more settings from the given file before reading the next option.
-
The Save Settings NowSaveSettings menu command writes the current values of most options to a file. In addition, settings are saved automatically when WinBoard exits if Save Settings on ExitSaveSettingsOnExit is checked. The settings are written to the last file named in a /settingsFile command, if any; otherwise to WinBoard.ini. The @ option does not affect which file settings are saved to.
-
Warning: Because Save Settings overwrites the last settings file (usually WinBoard.ini) and only saves a subset of WinBoard's options, you should not add settings of more options to such a file with a text editor. If you do this, your additional options will be lost on the next Save Settings. You can change the values of existing settings freely, using Notepad or any plain text editor. Be careful not to do this while WinBoard is running, however, unless you know that Save Settings on Exit is off. Otherwise all your changes will be overwritten and lost when WinBoard exits.
-
Notice that tournament managers, like PSWBTM, usually call WinBoard with the option not to save settings on exit, so that the entire tournament uses the same settings. So it does make sense to edit volatile options, such as /variant, into the settings file.
-
K#
ICS Logon
-
Whenever WinBoard connects to the Internet Chess Server, if it finds a file called ICS.ini in its installation directory, it feeds the file's contents to the ICS as commands. Usually the first two lines of the file should be your ICS user name and password. You can specify a different name instead of ICS.ini by using the icslogonicslogon command line option.
-
-
K$#+
INSTALLING CHESS ENGINES
-
Introduction
-
WinBoard is capable of operating with many different chess engines. You can play chess against a compatible engine, set up matches between two engines, or (advanced users only) run an automated computer player on an ICS.
-
Typically, the main difficulty in installing a new chess engine for use by WinBoard comes in getting the engine itself running and setting its options appropriately. The connection to WinBoard is relatively straightforward.
-
WinBoard-compatible chess engines are Win32 command line programs that you can run by hand in an MS-DOS Prompt box and type human-readable commands to. WinBoard connects to an engine simply by starting the engine up in the background and communicating with it through a pair of pipes. Therefore the basic procedure for installing an engine is:
-
1. Get a copy of the engine and any supporting files it needs.
-
2. Install and configure the engine as a command-line program by following the instructions that come with it. Try it out by running it from the command line in an MS-DOS Prompt box and make sure it works.
-
3. Optional, but recommended: Try out the WinBoard plus engine combination by running WinBoard with the proper command line arguments in an MS-DOS Prompt box.
-
4. Create a shortcut on your desktop or Start menu to run the engine with WinBoard.
-
5. Optionally edit your WinBoard.ini file to add the engine to the drop-down lists on WinBoard's startup dialog.
-
This document cannot explain steps 1 and 2 in detail for all engines, but we will take you through all five steps in outline, using Crafty as an example.
-
Example: Crafty
-
1. Choose a directory to put Crafty in. We'll use C:\Program Files\Crafty in this example. Download your copy of Crafty into this directory from its author's FTP site, ftp://ftp.cis.uab.edu/pub/hyatt. At this writing, you will need at least the following files:
(where * is replaced by the largest number there)
-common/start.zip
-common/medium.zip (or another book).
-
-
2. The first three files are documentation that you can read with a text editor. Read the read.me file first and follow the instructions carefully. This will take some time. Do not write to the author of WinBoard if you have trouble with the instructions in the Crafty read.me. Try running Crafty from an MS-DOS Prompt box and make sure it works before you go on.
-
3. Optional, but recommended: In an MS-DOS Prompt box, cd to the directory where WinBoard is installed, typically "C:\Program Files\WinBoard". Then type the following command line. Use the actual name of the wcrafty file you downloaded, not an *, and if your browser changed the first period to an underscore when you downloaded the file, make that change in the command line too.
WinBoard should start up, with Crafty running as its chess engine. Check that you can play chess against Crafty.
-
4. To make a shortcut or Start menu entry for Crafty: Right-click on the desktop and select New/Shortcut. Use the Browse button to find your winboard.exe file and get its name into the Command Line box. (It usually will be "C:\Program Files\WinBoard\winboard.exe".) Click in the Command Line box and hit the End key to go to the end. Add the following to the end of the command line, after the closing quotation mark. Use the actual name of the wcrafty file you downloaded, not an
*, and if your browser changed the first period to an underscore when you downloaded the file, make that change in the command line too.
-
-
-
-
-
Press Next, choose a name for the shortcut, and press Finish. You can now use this shortcut to run WinBoard with Crafty. Double-click it to check that it works. You can drag or copy the shortcut into your Start menu if you like.
-
5. To add Crafty as an option in the WinBoard Startup dialog, edit your WinBoard.ini fileSettings with Notepad or another plain text editor, carefully following the example shown under /firstChessProgramNamesfirstChessProgramNames above.
-
For more information
-
If you would like to run an automated computer player on the ICS, see the separate file
zippy.README. If you would like to write your own engine to interface to WinBoard, see the separate file engine-intf.html, and join the mailing list mentioned there. Both files are included in the WinBoard distribution. You might also want to get the source code for WinBoard. It is available from the author's Web page, http://www.tim-mann.org/chess.html.
-
-
K#$+
FIREWALLS
-
By default, "WinBoard /ics"communicates with an Internet Chess Server by opening a TCP socket directly from the machine it is running on to the ICS. If there is a firewall between your machine and the ICS, this won't work. Here are some recipes for getting around common kinds of firewalls using special options to WinBoard. Important: See the paragraph in the LIMITATIONSLIMITATIONS section below about extra echoes.
-
Suppose that you can't telnet directly to ICS, but you can telnet to a firewall host, log in, and then telnet from there to ICS. Let's say the firewall is called fire.wall.com. Set command-line options as follows:
-
-
WinBoard -ics -icshost fire.wall.com -icsport 23
-
-
Then when you run WinBoardin ICS mode, you will be prompted to log in to the firewall host. (This works because port 23 is the standard telnet login service.) Do so, then telnet to ICS, using a command like "telnet chessclub.com 5000", or whatever command the firewall provides for telnetting to port 5000.
-
If your firewall lets you telnet (or rlogin) to remote hosts, but doesn't let you telnet to port 5000, you will have to find some other host outside the firewall that does let you do this, and hop through it. For instance, suppose you have an account at foo.edu. Follow the recipe above, but instead of typing "telnet chessclub.com 5000" to the firewall, type "telnet foo.edu" (or "rlogin foo.edu"), log in there, and then type "telnet chessclub.com 5000".
-
Exception: chessclub.com itself lets you connect to the chess server on the default telnet port (23), which is what you get if you dont specify a port to the telnet program. But the other chess servers dont allow this.
-
Suppose that you can't telnet directly to ICS, but you can use rsh to run programs on a firewall host, and that host can telnet to ICS. Let's say the firewall is called rsh.wall.com. Set command-line options as follows:
Then when you run WinBoardin ICS mode, it will connect to the ICS by using rsh to run the command "telnet chessclub.com 5000" on host rsh.wall.com.
-
ICC timestamp and FICS timeseal do not work through manyfirewalls. You can use them only if your firewall gives a clean TCP connection with a full 8-bit wide path. If your firewall allows you to get out only by running a special telnet program, you can't use timestamp or timeseal across it. But if you have access to a computer just outside your firewall, and you have much lower netlag when talking to that computer than to the ICS, it might be worthwhile running timestamp there. Follow the instructions above for hopping through a host outside the firewall (foo.edu in the example), but run timestamp or timeseal on that host instead of telnet.
-
Suppose that you have a SOCKS firewall that requires you to go through some extra level of authentication, but after that will give you a clean 8-bit wide TCP connection to the chess server. In that case, if you are using timestamp or timeseal, you need to somehow socksify it; if not, you need to socksify WinBoard itself. Socksification is beyond the scope of this document, but see the SOCKS Web site at http://www.socks.nec.com/how2socksify.html.
-
-
K#$+
LIMITATIONS AND NON-LIMITATIONS
-
WinBoardis a Win32 application. It runs only on Windows NT and Windows 95. It does not work on Windows 3.11 or earlier, even with the Win32s compatibility package.
-
CMail, the companion program to xboard for playing electronic mail correspondence chess, has not been ported to Win32.
-
There is no way for two people running copies of WinBoardto play each other without going through the Internet Chess Server.
-
Under some circumstances, your ICS password may be echoed when you log on.
-
If you are connecting to the ICS by running telnet, timestamp, or timeseal on an Internet provider host, you may find that each line you type is echoed back an extra time after you hit Enter. You can probably turn this echo off. If your Internet provider is a Unix system, type "
stty -echo" after you log in to the provider but before you run telnet, timestamp, or timeseal. In addition, you may need to type the sequence "Ctrl+Q Ctrl+E Enter" after you have finished logging in to ICS. On VMS, type "set terminal /noecho /nowrap", and after you telnet to the ICS, type "Ctrl+Q Ctrl+] Enter set mode char Enter Enter". It is a good idea to turn off the extra remote echo if you can, because otherwise it can get interleaved with output from the ICS and confuse WinBoard's parsing routines. Dont just turn off Local Line EditinglocalLineEditing so that you see only the remote echo and not the local one; that will make the interleaving problem worse.
-
The game parser recognizes only algebraic notation (SAN).
-
The ICS logonICSLogon file does not work properly when you connect to ICS through a Unix gateway host by setting icsPorticsPort to 23. The Unix login process apparently discards type-ahead.
-
Some WinBoard functions may not work with versions of GNU Chess earlier than 4.0, patchlevel 77. The current version of WinBoardworks best with Crafty version 15.11 or later.
-
Many of the following points used to be limitations in WinBoard 4.2.7 and earlier, but are now fixed:
-
The internal move legality tester in WinBoard 4.3.xx does look at the game history, and is fully aware of castling or en passant-capture rights.
It permits castling with the king on the d file because this is possible in some "wild 1" games on ICS. The piece-drop menu does not check piece drops in bughouse to see if you actually hold the piece you are trying to drop. But this way of dropping pieces should be considered an obsolete feature, now that pieces can be dropped by dragging them from the holdings to the board. Anyway, if you would attempt an illegal move when using a chess engine or the ICS, WinBoard will accept the error message that comes back, undo the move, and let you try another.
-
FEN positions saved by WinBoarddo include correct information about whether castling or en passant are legal, and also handle the 50-move counter.
-
The mate detector does not understand that non-contact mate is not really mate in bughouse.
The only problem this causes while playing is minor: a "#" (mate indicator) character will show up after a non-contact mating move in the move list. WinBoard will not assume the game is over at that point, not even when the option Detect Mates is on.
-
Edit Game mode always uses the rules of the selected variant, which can be a variant that uses piece drops. You can load and edit games that contain piece drops. The (obsolete) piece menus are not active, but you can perform piece drops by dragging pieces from the holdings.
-
Edit Position mode does not allow you to edit the Crazyhouse holdings properly. You cannot drag pieces to the holding, and using the popup menu to put pieces there does not adapt the holding counts and leads to an inconsistent state. Set up Crazyhouse positions by loading / pasting a bFEN, from there you can set the holdings.
-
Fischer Random castling is fully understood. You can enter castlings by dragging the King on top of your Rook. You can probably also play Fischer Random successfully on ICS by typing castling moves into the ICS Interaction window.
-
Also see the ToDo file included with the distribution for many other possible bugs, limitations, and ideas for improvement that have been suggested.
-
-
K#$+
AUTHORS AND CONTRIBUTORS
-
WinBoard is partly based on xboard, a chessboard program for Unix and the X Window System. Tim Mann has been responsible for all versions of WinBoard,and for xboard versions 1.3 and beyond.
H.G.Muller is responsible for version 4.3.
-
Mark Williams added many features to WinBoard 4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training mode, auto raise, and blindfold. Hugh Fischer added piece animation to xboard, and Henrik Gram added it to WinBoard. Frank McIngvale contributed many xboarduser interface improvements and improved Crafty support. Jochen Wiedmann ported xboardto the Amiga, creating AmyBoard, and converted the documentation to texinfo. Elmar Bartel contributed the new piece bitmaps for version 3.2. Evan Welsh wrote CMail. John Chanak contributed the initial implementation of ICS mode. The default color scheme was adapted from Wayne Christopher's XChess program. Chris Sears and Dan Sears wrote the original xboard. They were responsible for xboardversions 1.0 through 1.2.
Allessandro Scotti added many elements to the user interface, including the board textures and font-based rendering, the evaluation-graph, move-history and engine-output window. He was also responsible for adding the UCI support. H.G. Muller made WinBoard castling- and e.p.-aware, added variant support with adjustable board sizes, the Crazyhouse holdings, and the fairy pieces. In addition he added most of the adjudication options, made WinBoard ore robust in dealing with buggy and crashing engines, and extended time control with a time-odds and node-count-based modes.
-
Send bug reports to <bug-xboard@gnu.org>. Please run WinBoard with the /debug option and include the output from the resulting WinBoard.debug file in your message.
-
The WinBoard 4.3.xx line is being developed by H.G. Muller independently of the GNU Savannah xboard project. Bug reports on this version, and suggestions for improvements and additions, are best posted in the WinBoard forum, development section (http://www.open-aurec.com/wbforum).
-
-
K#$+
COPYRIGHT
-
Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts.
-Enhancements Copyright 1992-2003 Free Software Foundation, Inc.
-
The following terms apply to Digital Equipment Corporation's copyright interest in WinBoard:
-
All Rights Reserved
-
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission.
-
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-
The following terms apply to the enhanced version of WinBoard distributed by the Free Software Foundation:
-
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
-
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
diff --git a/winboard/wplugin.c b/winboard/wplugin.c
deleted file mode 100644
index 7022f7c..0000000
--- a/winboard/wplugin.c
+++ /dev/null
@@ -1,247 +0,0 @@
-/*
- * wplugin.c
- *
- * Copyright 2009 Free Software Foundation, Inc.
- * ------------------------------------------------------------------------
- *
- * GNU XBoard is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or (at
- * your option) any later version.
- *
- * GNU XBoard is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see http://www.gnu.org/licenses/. *
- *
- *------------------------------------------------------------------------
- ** See the file ChangeLog for a revision history. */
-
-#include "wplugin.h"
-
-static char * makePluginExeName( const char * name )
-{
- char buf[ MAX_PATH ];
-
- strcpy( buf, "" );
-
- strcat( buf, "plugins\\" );
- strcat( buf, name );
- strcat( buf, ".exe" );
-
- return strdup( buf );
-}
-
-WbPlugin * wbpCreate( const char * name )
-{
- char buf[MAX_PATH];
- int result = 0;
-
- // Create the plugin
- WbPlugin * plugin = (WbPlugin *) malloc( sizeof(WbPlugin) );
-
- memset( plugin, 0, sizeof(WbPlugin) );
-
- plugin->name_ = strdup( name );
- plugin->exe_name_ = makePluginExeName( name );
- plugin->hPipe_ = INVALID_HANDLE_VALUE;
- plugin->hProcess_ = INVALID_HANDLE_VALUE;
-
- // Create the named pipe for plugin communication
- if( result == 0 ) {
- strcpy( buf, "\\\\.\\pipe\\" );
- strcat( buf, name );
-
- plugin->hPipe_ = CreateNamedPipe( buf,
- PIPE_ACCESS_DUPLEX,
- 0, // Byte mode
- 2, // Max instances
- 4*1024,
- 4*1024,
- 1000, // Default timeout
- NULL );
-
- if( plugin->hPipe_ == INVALID_HANDLE_VALUE ) {
- DWORD err = GetLastError();
- result = -1;
- }
- }
-
- // Create the plugin process
- if( result == 0 ) {
- STARTUPINFO si;
- PROCESS_INFORMATION pi;
-
- ZeroMemory( &si, sizeof(si) );
- ZeroMemory( &pi, sizeof(pi) );
-
- si.cb = sizeof(si);
-
- strcpy( buf, "\"" );
- strcat( buf, plugin->exe_name_ );
- strcat( buf, "\"" );
-
- strcpy( buf, "\"C:\\Program Files\\Borland\\Delphi5\\Projects\\History\\History.exe\"" );
-
- if( CreateProcess( NULL,
- buf,
- NULL,
- NULL,
- FALSE, // Inherit handles
- 0, // Creation flags
- NULL, // Environment
- NULL, // Current directory
- &si,
- &pi ) )
- {
- CloseHandle( pi.hThread );
- plugin->hProcess_ = pi.hProcess;
- }
- else {
- result = -2;
- }
- }
-
- // Destroy the plugin instance if something went wrong
- if( result != 0 ) {
- wbpDelete( plugin );
- plugin = 0;
- }
-
- return plugin;
-}
-
-void wbpDelete( WbPlugin * plugin )
-{
- if( plugin != 0 ) {
- if( plugin->hPipe_ != INVALID_HANDLE_VALUE ) {
- CloseHandle( plugin->hPipe_ );
- }
-
- if( plugin->hProcess_ != INVALID_HANDLE_VALUE ) {
- CloseHandle( plugin->hProcess_ );
- }
-
- free( plugin->name_ );
-
- free( plugin->exe_name_ );
-
- plugin->name_ = 0;
- plugin->exe_name_ = 0;
- plugin->hPipe_ = INVALID_HANDLE_VALUE;
- plugin->hProcess_ = INVALID_HANDLE_VALUE;
-
- free( plugin );
- }
-}
-
-int wbpSendMessage( WbPlugin * plugin, const char * msg, size_t msg_len )
-{
- int result = -1;
-
- if( plugin != 0 && plugin->hPipe_ != INVALID_HANDLE_VALUE ) {
- DWORD zf = 0;
- BOOL ok = TRUE;
-
- while( ok && (msg_len > 0) ) {
- DWORD cb = 0;
-
- ok = WriteFile( plugin->hPipe_,
- msg,
- msg_len,
- &cb,
- NULL );
-
- if( ok ) {
- if( cb > msg_len ) break; // Should *never* happen!
-
- msg_len -= cb;
- msg += cb;
- }
-
- if( cb == 0 ) {
- zf++;
- if( zf >= 3 ) ok = FALSE;
- }
- else {
- zf = 0;
- }
- }
-
- if( ok ) {
- result = 0;
- }
- }
-
- return result;
-}
-
-int wbpListInit( WbPluginList * list )
-{
- list->item_count_ = 0;
-
- return 0;
-}
-
-int wbpListAdd( WbPluginList * list, WbPlugin * plugin )
-{
- int result = -1;
-
- if( plugin != 0 ) {
- if( list->item_count_ < MaxWbPlugins ) {
- list->item_[ list->item_count_ ] = plugin;
- list->item_count_++;
-
- result = 0;
- }
- }
-
- return result;
-}
-
-WbPlugin * wbpListGet( WbPluginList * list, int index )
-{
- WbPlugin * result = 0;
-
- if( index >= 0 && index < list->item_count_ ) {
- result = list->item_[ index ];
- }
-
- return result;
-}
-
-int wbpListGetCount( WbPluginList * list )
-{
- return list->item_count_;
-}
-
-int wbpListDeleteAll( WbPluginList * list )
-{
- int i;
-
- for( i=0; iitem_count_; i++ ) {
- wbpDelete( list->item_[i] );
- }
-
- return wbpListInit( list );
-}
-
-int wbpListBroadcastMessage( WbPluginList * list, const char * msg, size_t msg_len )
-{
- int result = 0;
- int i;
-
- for( i=0; iitem_count_; i++ ) {
- if( wbpSendMessage( list->item_[i], msg, msg_len ) == 0 ) {
- result++;
- }
- else {
- // Error sending message to plugin...
- }
- }
-
- return result;
-}
diff --git a/winboard/wplugin.h b/winboard/wplugin.h
deleted file mode 100644
index 2372cbc..0000000
--- a/winboard/wplugin.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * wplugin.h
- *
- * Copyright 2009 Free Software Foundation, Inc.
- * ------------------------------------------------------------------------
- *
- * GNU XBoard is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or (at
- * your option) any later version.
- *
- * GNU XBoard is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see http://www.gnu.org/licenses/. *
- *
- *------------------------------------------------------------------------
- ** See the file ChangeLog for a revision history. */
-
-#ifndef WPLUGIN_H_
-#define WPLUGIN_H_
-
-#include
-
-#define MaxWbPlugins 16
-
-typedef struct WbPlugin_tag
-{
- char * name_;
- char * exe_name_;
- HANDLE hPipe_;
- HANDLE hProcess_;
-} WbPlugin;
-
-typedef struct WbPluginList_tag
-{
- int item_count_;
- WbPlugin * item_[MaxWbPlugins];
-} WbPluginList;
-
-WbPlugin * wbpCreate( const char * name );
-
-void wbpDelete( WbPlugin * plugin );
-
-int wbpSendMessage( WbPlugin * plugin, const char * msg, size_t msg_len );
-
-int wbpListInit( WbPluginList * list );
-
-int wbpListAdd( WbPluginList * list, WbPlugin * plugin );
-
-WbPlugin * wbpListGet( WbPluginList * list, int index );
-
-int wbpListGetCount( WbPluginList * list );
-
-int wbpListDeleteAll( WbPluginList * list );
-
-int wbpListBroadcastMessage( WbPluginList * list, const char * msg, size_t msg_len );
-
-#endif // WPLUGIN_H_