From: H.G. Muller Date: Sat, 29 Jan 2011 12:36:30 +0000 (+0100) Subject: Update RTF file X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=50834a5d1deb1fa3f3edd73c61be0e55b89a637d;p=xboard.git Update RTF file The RTF file is adapted to the new menu organization. --- diff --git a/winboard/winboard.rtf b/winboard/winboard.rtf index 0db9796..1cf50df 100644 --- a/winboard/winboard.rtf +++ b/winboard/winboard.rtf @@ -218,8 +218,8 @@ footer;}{\s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cg {\listoverride\listid470094698\listoverridecount0\ls3}{\listoverride\listid1099714113\listoverridecount0\ls4}{\listoverride\listid1358388700\listoverridecount0\ls5}{\listoverride\listid2044863907\listoverridecount0\ls6}{\listoverride\listid640160996 \listoverridecount0\ls7}{\listoverride\listid768165129\listoverridecount0\ls8}{\listoverride\listid903878531\listoverridecount0\ls9}{\listoverride\listid781152802\listoverridecount0\ls10}{\listoverride\listid1240552867\listoverridecount0\ls11} {\listoverride\listid640160996\listoverridecount0\ls12}{\listoverride\listid349260549\listoverridecount0\ls13}{\listoverride\listid1021513731\listoverridecount0\ls14}{\listoverride\listid1405952460\listoverridecount0\ls15}{\listoverride\listid1332292840 -\listoverridecount0\ls16}}{\*\revtbl {Unknown;}{Tim Mann;}}{\info{\title + $ # KWinBoard: Chessboard for Windows}{\author TRIO}{\operator hgm}{\creatim\yr2009\mo9\dy9\hr14\min34}{\revtim\yr2010\mo8\dy27\hr13\min16}{\printim\yr1997\mo4\dy22\hr23\min5}{\version19}{\edmins426} -{\nofpages84}{\nofwords20525}{\nofchars116997}{\*\company DEC SRC}{\nofcharsws143680}{\vern73}}\margl1417\margr1417\margt1417\margb1417 +\listoverridecount0\ls16}}{\*\revtbl {Unknown;}{Tim Mann;}}{\info{\title + $ # KWinBoard: Chessboard for Windows}{\author TRIO}{\operator hgm}{\creatim\yr2009\mo9\dy9\hr14\min34}{\revtim\yr2010\mo11\dy29\hr16\min57}{\printim\yr1997\mo4\dy22\hr23\min5}{\version23}{\edmins472} +{\nofpages85}{\nofwords20646}{\nofchars117684}{\*\company DEC SRC}{\nofcharsws144524}{\vern73}}\margl1417\margr1417\margt1417\margb1417 \widowctrl\endnotes\aendnotes\hyphhotz425\ftnnrlc\aftnnar\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\hyphcaps0\viewkind4\viewscale100 \fet1{\*\aftnsep \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\chftnsep \par }}\sectd \linex0\headery709\footery709\colsx709\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4 @@ -287,9 +287,11 @@ arises. K}{\f1 Menus}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Menus}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super $}{\f1 Menus}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 MENUS \par }\pard\plain \s29\fi-240\li360\sb60\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\uldb File Menu}{\v\f1 FileMenu}{\f1 +\par }{\f1\uldb Edit}{\f1\uldb Menu}{\v\f1 Edit}{\v\f1 Menu}{\f1 +\par }{\f1\uldb View}{\f1\uldb Menu}{\v\f1 View}{\v\f1 Menu}{\f1 \par }{\f1\uldb Mode Menu}{\v\f1 ModeMenu}{\f1 \par }{\f1\uldb Action Menu}{\v\f1 ActionMenu}{\f1 -\par }{\f1\uldb Step Menu}{\v\f1 StepMenu}{\f1 +\par }{\f1\uldb Engine Menu}{\v\f1 EngineMenu}{\f1 \par }{\f1\uldb Options Menu}{\v\f1 OptionsMenu}{\f1 \par }{\f1\uldb Help Menu}{\v\f1 HelpMenu}{\f1 \par }{\f1\uldb ICS Interaction Context Menu}{\v\f1 ICSInteractionContextMenu}{\f1 @@ -330,44 +332,20 @@ appear in the comment popup amongst genuine comments; to walk the variation tree ant }{\f1 command-line option, allowing games in certain chess variants to be loaded. }{\f1\cf5 Note that it has to appear before any FEN tag!}{\f1 There is also a heuristic to recognize chess variants from the }{\f2 Event}{\f1 tag, by looking for the strings that the Internet Chess Servers put there when saving variant ("wild") games. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Load Next Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadNextGame}}}{\f1 Load Next Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Loads the next game from the last game record file you loaded. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Load Previous Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadPreviousGame}}}{\f1 Load Previous Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Loads the previous game from the last game record file you loaded. Not available if the last game was loaded from a pipe. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Reload Same Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ReloadSameGame}}}{\f1 Reload Same Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Reloads the last game you loaded. Not available if the last game was loaded from a pipe. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Game} -}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SaveGame}}}{\f1 Save Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Appends a record of the current game to a file. A popup dialog prompts you for the filename. If the game did not b -egin with the standard starting position, the game file includes the starting position used. Game files are saved in the PGN (portable game notation) format, unless the }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 - option is True, in which case they are saved in an older format that is specific to WinBoard}{\i\f1 .}{\f1 Both formats are human-readable, and both can be read back by the Load Game command. Notation of the form }{\i\f1 P@f7}{\f1 - is generated for piece-drops in bughouse games; this is a nonstandard extension to PGN. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 C -opy Game To Clipboard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 CopyGameToClipboard}}}{\f1 Copy Game To Clipboard -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Copies the record of the current game to the Windows clipboard in PGN (portable game notation) format. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Paste Game From Clipboard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PasteGameFromClipboard}}}{\f1 Paste Game From Clipboard -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Plays a game from the Windows clipboard.}{\f1 See }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 for a discussion of game file format and parser behavior.}{ -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadPosition}}}{\f1 Load Position \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets up a position from a position file. A popup dialog prompts you for the filename. Position files must be in FEN (Forsythe-Edwards notation), or in the format that the } {\f1\uldb Save Position}{\f1 command writes when }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 is turned on. }{\f1\cf11 -Note that many variants require an extension of the original FEN standard. WinBoard tries to be as universal as possible in understanding FENs when different standards are raound, but has to make a choice when writing them. In FRC is uses Shredder-FEN ( -Haha castling notation) , but it understands KQkq as the outermost Rook, so it also reads X-FEN. In Crazyhouse / Bughouse it appends the holdings immediately behind the board info between brackets [], but on input it also understands bFEN (which puts it b -e -hind a slash / as if it were an extra board rank). It uses a tilde ~ behind a piece to indicate it is really a promoted Pawn (like bFEN). In Shogi the holdings are printed like in Crazyhouse, but promoted pieces are represented by a plus sign + before the - letter of the original piece. Letters used for the pieces can be set with the /pieceToCharTable command-line option.}{\f1 -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Load Next Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadNextPosition}}}{\f1 Load Next Position -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Loads the next position from the last position file you loaded. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Load Previous Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadPreviousPosition}}}{\f1 Load Previous Position -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Loads the previous position from the last position file you loaded. Not available if the last position was loaded from a pipe. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Reload Same Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ReloadSamePosition}}}{\f1 Reload Same Position -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Reloads the last position you loaded. Not available if the last position was loaded from a pipe. +Note that many variants require an extension of the original FEN standard. WinBoard tries to be as universal as possible in understanding FENs when different standards are raound, but has to make a ch +oice when writing them. In FRC is uses Shredder-FEN (Haha castling notation) , but it understands KQkq as the outermost Rook, so it also reads X-FEN. In Crazyhouse / Bughouse it appends the holdings immediately behind the board info between brackets [], b +u +t on input it also understands bFEN (which puts it behind a slash / as if it were an extra board rank). It uses a tilde ~ behind a piece to indicate it is really a promoted Pawn (like bFEN). In Shogi the holdings are printed like in Crazyhouse, but promot +ed pieces are represented by a plus sign + before the letter of the original piece. Letters used for the pieces can be set with the /pieceToCharTable command-line option.}{\f1 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Game} +}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SaveGame}}}{\f1 Save Game +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Appends a record of the current game to a file. A popup dialog prompts yo +u for the filename. If the game did not begin with the standard starting position, the game file includes the starting position used. Game files are saved in the PGN (portable game notation) format, unless the }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{ +\f1 option is True, in which case they are saved in an older format that is specific to WinBoard}{\i\f1 .}{\f1 Both formats are human-readable, and both can be read back by the Load Game command. Notation of the form }{\i\f1 P@f7}{\f1 + is generated for piece-drops in bughouse games; this is a nonstandard extension to PGN. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SavePosition}}}{\f1 Save Position \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Appends a diagram of the current position to a file. A popup dialog prompts you for the filename. Positions are saved in FEN (Forsythe-Edwards notation) format, unless the @@ -376,158 +354,276 @@ hind a slash / as if it were an extra board rank). It uses a tilde ~ behind a pi \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Save Diagram}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 Save Diagram}}}{\f1\cf11 Save Diagram \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Writes the current board display as a bitmap file. With this command you can use WinBoard as a diagram generator. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Exit}}# +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Exit}}}{\f1 Exit +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Exits from WinBoard. +\par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{ +\f1 Edit Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { +\cs58\f1\super $}{\f1 Edit Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 Edit Menu +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Copy Game To Clipboard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 CopyGameToClipboard}}}{\f1 Copy Game To Clipboard +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Copies the record of the current game to the Windows clipboard in PGN (portable game notation) format. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copy Position Clipboard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 CopyPositionToClipboard}}}{\f1 Copy Position To Clipboard \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Places a diagram of the current position (in Forsythe-Edwards notation) into the Windows clipboard. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Pa +ste Game From Clipboard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PasteGameFromClipboard}}}{\f1 Paste Game From Clipboard +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Plays a game from the Windows clipboard.}{\f1 See }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 for a discussion of game file format and parser behavior.}{ \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Paste Position Clipboard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PastePositionFromClipboard}}}{\f1 Paste Position From Clipboard \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets up a position from the Windows clipboard. Position must be in FEN (Forsythe-Edwards notation). Puts WinBoard into }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 mode if it was not there already. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Exit}}# -{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Exit}}}{\f1 Exit -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Exits from WinBoard. -\par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\b\f1\super K} -{\f1 Mode Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ModeMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Game} +}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditGame}}}{\f1 Edit Game +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Allows you to make moves for both Black and White, and to change moves after backing up with the }{\f1\uldb Backward}{\v\f1 Backward}{\f1 + command. The clocks do not run, but you can adjust their reading by clicking on them. A left-click subtracts one minute, a right-click adds one minute. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +In chess engine mode, the chess engine continues to check moves for legality but does not participate in the game. You can bring the chess engine back into the game by selecting }{\f1\uldb Machine White}{\v\f1 MachineWhite}{\f1 , }{\f1\uldb Machine Black} +{\v\f1 MachineBlack}{\f1 , or }{\f1\uldb Two Machines}{\v\f1 TwoMachines}{\f1 . +\par In ICS mode, the moves are not sent to the ICS: Edit Game takes WinBoard out of ICS Client mode and lets you edit games locally. If you want to edit a game on ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 + command or start an ICS match against yourself. +\par }{\f1\cf5 If you edit an existing game locally by playing new moves while not at the end, you will create a new variation. (New moves at the end will simply be appended to the existing game.) WinBoard will then shelve the original variation (\lquote +main line\rquote ) from beyond the point where you played a new move. You can later revert to that new line with the }{\f1\uldb\cf5 Revert}{\f1\cf5 or }{\f1\uldb\cf5 Annotate}{\f1\cf5 + commands. This will discard the variation you just entered, and restores the moves of the original main line that you overwr +ote. This procedure can be applied recursively, so you an make (sub-)variations on variations. Rather than entering variations move by move, you can also recall them from PGN variations in the Comment window, by right-clicking those. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Edit Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditPosition}}}{\f1 Edit Position +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets +you set up an arbitrary board position. Use the left mouse button to drag pieces to new squares, or to delete a piece by dragging it off the board or dragging an empty square on top of it. To drop a new piece on a square, press the right mouse button over + the square. This brings up a menu of pieces. Additional menu choices let you empty the square or clear the board. You can set the side to play next by clicking on the White or Black indicator at the top of the screen. }{\f1\cf11 +The pop-up menu also contains options to \lquote promote\rquote or \lquote demote\rquote + the piece currently in the square. (In variants like Crazyhouse a piece has a different representation when it is a promoted Pawn rater than an original piece.) This allows you to create some of the not-so-common pieces (e.g. a Uni +corn is a promoted King, a Commoner is a demoted King).}{\f1 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Selecting Edit Position causes WinBoard}{\i\f1 }{\f1 to discard all remembered moves in the current game. +\par In ICS mode, change made to the position by Edit Position are not sent to the ICS: Edit Position takes WinB +oard out of ICS Client mode and lets you edit positions locally. If you want to edit positions on ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 command, or start an ICS match against yourself. (See also }{\f1\uldb ICS Client +}{\v\f1 ICSClient}{\f1 above.) +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Tags} +}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditTags}}}{\f1 Edit Tags +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you edit the PGN (portable game notation) tags for the current game. After editing, the tags must still conform to the PGN tag syntax: +\par }\pard\plain \s43\li520\sa60\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs20\cgrid {\f2 \line ::= \line \line ::= [ ]\line + ::= \line ::= +\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 See the PGN Standard for full details. Here is an example: +\par }\pard\plain \s43\li520\sa60\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs20\cgrid {\f2 \line [Event "Portoroz Interzonal"]\line [Site "Portoroz, Yugoslavia"]\line [Date "1958.08.16"]\line [Round "8"]\line +[White "Robert J. Fischer"]\line [Black "Bent Larsen"]\line [Result "1-0"] +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Any characters that do not match this syntax are silently ignored. Note that the PGN standard requires all games to have at least the seven tags shown above. Any that you omit will be filled in by WinBoard with }{\f2 "?"}{\f1 (unknown value) or }{\f2 "-" +}{\f1 (inapplicable value). +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Edit Comment}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditComment}}}{\f1 Edit Comment +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Adds or modifies a comment on the current position. Comments are saved by }{\f1\uldb Save Game}{\v\f1 SaveGame}{\f1 and are displayed by }{\f1\uldb Load Game}{\v\f1 +LoadGame}{\f1 , }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , and }{\f1\uldb Backward}{\v\f1 Backward}{\f1 . +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ +\f1\cf11 Enter Username}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 EnterUsername}}}{\f1\cf11 Enter Username +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 Allows you to type the name of the human player, which will appear in the PGN header and in the window title. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Revert}}# +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Revert}}}{\f1 Revert +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, issues the ICS command }{\b\f1 revert}{\f1 . }{\f1\cf2 +In local mode, it reverts to the previous line that was loaded in WinBoard, before you started entering a variation on it in }{\f1\uldb\cf2 Edit Game}{\v\f1\cf2 EditGame}{\f1\cf2 or }{\f1\uldb\cf2 Analyze}{\v\f1\cf2 EditGame}{\f1\cf2 mode. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ +\f1\cf5 Annotate}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 Annotate}}}{\f1\cf5 Annotate +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Similar to the }{\f1\uldb\cf5 Revert}{\f1\cf5 + command, but in local mode it will add the variation you are abandoning as a comment to the move where it first deviated, in PGN variation format (i.e. in parentheses). +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Truncate Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TruncateGame}}}{\f1 Truncate Game +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Discards all remembered moves of the game beyond the current position. Puts WinBoard into }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 mode if it was not there already. + +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Backward}} +#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Backward}}}{\f1 Backward +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps backward through a series of remembered moves. The }{\b\f1 <}{\f1 button is equivalent to selecting Backward}{\f1\cf2 , as is turning the mouse wheel towards you}{ +\f1 . In most modes, Backward only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observ +ing a game on the ICS, or loading a game. If you select Backward in any of these situations, you will not be allowed to make a different move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 + if you want to change past moves. +\par If you are examining a game on the ICS, the behavior of Backward depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command}{\b\f1 backward}{\f1 +, which backs up everyone's view of the game and allows you to make a different move. If Pause mode is on, Backward only backs up your local view. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Forward}}# +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Forward}}}{\f1 Forward +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps forward through a series of remembered moves (undoing the effect of }{\f1\uldb Backward}{\v\f1\uldb Backward}{\f1 ) or through a game file. The }{\b\f1 >}{\f1 + button is equivalent}{\f1\cf2 , as is turning the mouse wheel away from you}{\f1 . +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, the behavior of Forward depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 + mode. If Pause mode is off, Forward issues the ICS command}{\b\f1 forward}{\f1 , which moves everyone's view of the game forward along the current line. If Pause mode is on, For +ward only moves your local view forward, and it will not go past the position the game was in when you paused. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Back to Start}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BacktoStart}}}{\f1 Back to Start +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Jumps backward to the first remembered position in the game. The }{\b\f1 << }{\f1 button is equivalent. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In most modes, Back to Start only lets + you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observing a game on the ICS, or loading a game. If you select Back to Start in any of these situations, you will not be allo +wed to make a different move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 if you want to change past moves; or use }{\f1\uldb New Game}{\v\f1 NewGame}{\f1 to start a new game. +\par If you are examining a game on the ICS, the behavior of Back to Start depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command }{\b\f1 backward 999999}{\f1 +, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, Back to Start only backs up your local view. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Forward to End}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ForwardtoEnd}}}{\f1 Forward to End +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Jumps forward to the last position in the game. The }{\b\f1 >>}{\f1 button is equivalent. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, the behavior of Forward to End depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 + mode. If Pause mode is off, Forward to End issues the ICS command }{\b\f1 forward 999999}{\f1 +, which moves everyone's view of the game forward to the end of the current line. If Pause mode is on, Forward to End only moves your local view forward, and it will not go past the position the game was in when you paused. +\par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{ +\f1 View Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ViewMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { +\cs58\f1\super $}{\f1 View Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 View Menu +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Flip View} +}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 FlipView}}}{\f1 }{\f1\ul Flip View}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Inverts your view of the chessboard. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If you are playing a game on the ICS, the board is always oriented at the start of the game so that your pawns move from the bottom of the window towards the top. Otherwise, the starting position is determined by the }{\f1\uldb flipView}{\v\f1 +flipViewOption}{\f1 command line option. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ +\f1\ul\cf11 Swap Clocks}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\ul\cf11 SwapClocks}}}{\f1\cf11 }{\f1\ul\cf11 Swap Clocks}{\f1\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +Interchanges the position of the white and black clocks on the screen. Intended for manually-operated computer-computer games, where the monitor is standing to the side +of the playing board, to make sure that the operator sees the time of his own machine on his side of the table. Note that it is possible to adjust the clocks in steps of one minute, by left- (decrement) or right-clicking (increment) it with the mouse in +\ldblquote Edit Game\rdblquote mode. (Clicking the clocks in other modes is interpreted as claiming the flag.) +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ +\f1\cf6 Show Engine Output}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Engine Output}}}{\f1\cf6 Show Engine Output +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the thinking output of the engine(s), as controlled by \ldblquote Show Thinking\rdblquote . }{\cf11 +In ICS mode kibitzed info of an opponent engine can appear here as well, under control of the /autoKibitz option. }{\cf5 +Right-clicking a line of thinking output will allow you to step through the PV it contains on the main board, by vertically moving the mouse, keeping the right-button pressed. +\par WinBoard will display lines of thinking output of the same depth ordered by score, (highest score on top), rather than in the order the engine produced them. Usually this amounts to the same, as a normal engine search will only find new PV (and emit it as + thinking output) when it searches a move with a higher score than the previous variation. But when the engine is in multi-variation mode this needs not always be true, and it is more convenient for someone analyzing games to see the moves sorted by score +. The order in which the engine found them is only of interest o the engine author, and can still be deduced from the time or node count printed with the line.}{\cf6 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ +\f1\cf6 Show Move History}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Move History}}}{\f1\cf6 Show Move History +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the game currently in progress. Double-clicking on a move selects the corresponding position in the board display. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ +\f1\cf6 Show Evaluation Graph}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Evaluation Graph}}}{\f1\cf6 Show Evaluation Graph +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to displaying a graph, representing the development of the engine score(s) from the current game over time. (Needs \ldblquote show Thinking +\rdblquote to be enabled in order to work). Clicking a point on the graph selects the corresponding position in the board display. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Show Game List}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowGameList}}}{\f1 Show Game List +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Shows or hides the list of games generated by the last }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 command. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ +\f1\cf2 Open Chat Window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 Open Chat Window}}}{\f1\cf2 Open Chat Window +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 Open a new + window that in ICS mode can be used to display messages received from ICS tell commands from a specified ICS handle, from a channel (when you set the handle to the channel number), }{\cf5 shouts / c-shouts,}{\cf2 or whispers }{\cf5 / kibitzes}{\cf2 + from co-observers of a game (when you set the handle to }{\cf5 \ldblquote \rdblquote shouts, \ldblquote c-shouts\rdblquote , \ldblquote whisper\rdblquote or \ldblquote kibitzes\rdblquote }{\cf2 ). You have to press the \ldblquote Change\rdblquote + button in the chat window to activate the entered handle}{\cf5 , or type }{\cf2 . Typing into the bottom field of the window will send tell messages to the handle or channel, or whispers to co-observers. You can open up to }{\cf5 five}{\cf2 + chat windows. Messages that are diverted to such a chat window will not appear in the ICS interaction window. }{\cf5 A window dedicated to shouts will also capture c-shouts (if there is no dedicated c-shout box) and \lquote It\rquote + messages, recognizable on the type of brackets used around the shouter name ( [ ], ( ) or < >, respectively).}{\cf6 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Type In Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TypeInMove}}}{\f1 Type In Move +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Pops up a dialog box, into which you can type moves in standard algebraic chess notation. (You can also +get this dialog box by simply starting to type over the chessboard, except in ICS mode, where such typing is redirected into the ICS interaction window.) }{\f1\cf5 +Typing a number will have the same effect as stepping forward or backward to the position after that move. In Edit Position mode you can also type a FEN to set up the position.}{\f1 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Tags}}# +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Tags}}}{\f1 Tags +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Shows a window with PGN tags of the current game. Currently a duplicate of Edit Tags in the edit menu. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Comments}} +#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Comments}}}{\f1 Comments +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Shows a window with Comments to the current move. Currently a duplicate of Edit Comment in the Edit menu. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Game + List Tags}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 GameListTags}}}{\f1 }{\f1\ul Game List Tags}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you select which information is displayed in the Game List window. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Board Options} +}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ BoardOptions}}}{\f1\ul Board +\par }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Board Size}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid +{\cs58\f1\super #}{\f1 BoardSizeCmd}}}{\f1 Board Size +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Determines how large the board will be and what fonts and piece bitmaps will be used. On a Titan +ic board the piece bitmaps are 129x129 pixels, on Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 2 +9x29, Teeny 25x25, and Tiny 21x21. The smaller boards have no system menu, but you can minimize or close them from the File menu. +\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 You can also change the board size by dragging the window edges or corners with the mouse. The board will snap to the largest size that fits into the area you outline. + +\par }{\cf11 Note that only sizes Bulky, Middling and to a lesser extent Petite have built-in bitmaps for the non-FIDE- pieces. Archbishop, Chancellor and the wildcard Lance exist in all sizes from Petite to Bulky, though. In si +ze Moderate, variant shogi uses the traditional Japanese piece representation.}{\f1\cf11 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Board Colors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BoardColors}}}{\f1 Board Colors +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the colors WinBoard is using to draw the board and pieces. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ +\f1\cf11 All White}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 AllWhite}}}{\f1\cf11 All White +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Uses the representation of the white pieces (a filled-in black outline) a +lso for the black pieces (where you can fill them with another color to distinguish them). If you do not choose a very dark color for the black pieces, they look very ugly without outline, and using this option can fix that. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ +\f1\cf11 Flip Black}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 FlipBlack}}}{\f1\cf11 Flip Black +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Displays the black pieces upside down (or the white pieces in \ldblquote Flip View\rdblquote +). This is useful in Shogi, when you want to use the traditional Japanese representation of the pieces. +\par }\pard\plain \s5\li115\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Fonts}}# +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Fonts}}}{\f1 }{\f1\ul Fonts}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the fonts WinBoard is using. The clock font, message font and coordin +ates font are specific to each board size. The tags font, comments font and ICS Interaction font are not dependent on the current size of the board. The \ldblquote Revert to Defaults\rdblquote + button will reset the clock font, message font and coordinates font for the current board size, and will set the tags font, message font and Ics Interaction font for all board sizes. +\par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{ +\f1 Mode Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ModeMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super $}{\f1 Mode Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 Mode Menu \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Machine White}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MachineWhite}}}{\f1 Machine White \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Forces the chess engine to play white. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Machine Black}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MachineBlack}}}{\f1 Machine Black +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Mach +ine Black}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MachineBlack}}}{\f1 Machine Black \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Forces the chess engine to play black. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Two Machines}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TwoMachines}}}{\f1 Two Machines \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Starts a game between two chess engines. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Machine Both}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 Machine Both}}}{\f1\cf11 Machine Both -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 A single chess engine plays itself. Mainly useful for pseudo-engines, that are in fact communication links to another machine, where you want to observe a game -that is being played. (E.g. the gothic-chess.com server). This command is not implemented yet (version 4.3.14). -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ -\f1\cf5 Machine Match}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 MachineMatch}}}{\f1\cf5 Machines Match -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Starts a match between two chess engines. The number of games in the match will be taken from the \ldblquote default match games\rdblquote settin -g in the Options-> Common Engine dialog. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +A single chess engine plays itself. Mainly useful for pseudo-engines, that are in fact communication links to another machine, where you want to observe a game that is being played. (E.g. the gothic-chess.com + server). This command is not implemented yet (version 4.3.14). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Analysis Mode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnalysisMode}}}{\f1 Analysis Mode \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -In this mode, you can make moves for both sides on the board. After each move, the chess engine will think about possible replies and display its analysis in a separate window. Crafty was the first -engine to support this feature, but by now there are many others that support it as well. }{\f1\cf5 With respect to playing variations, the same holds as in }{\f1\uldb\cf5 Edit Game}{\f1\cf5 mode.}{\f1 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 From WinBoard 4.4 on this function can also be invoked in \lquote zippy mode\rquote , i.e. when you are log -ged on to an ICS with an engine loaded. In that case it is not your own moves that the engine analyzes, but the moves that are played in a game on the ICS that you are observing. You must start observing before you start the analysis mode! See the file zi -p -py.README for how to connect to an ICS and a chess engine running on your local computer at the same time. (Basically this amounts to adding the /zp command-line option in addition to all options you would need for connecting to the ICS, as well as those -needed for running the chess engine.) +In this mode, you can make moves for both sides on the board. After each move, the chess engine will think about possible replies and display its analysis in a separate window +. Crafty was the first engine to support this feature, but by now there are many others that support it as well. }{\f1\cf5 With respect to playing variations, the same holds as in }{\f1\uldb\cf5 Edit Game}{\f1\cf5 mode.}{\f1 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 From WinBoard 4.4 on this function can also be invoked in \lquote zippy mode\rquote +, i.e. when you are logged on to an ICS with an engine loaded. In that case it is not your own moves that the engine analyzes, but the moves that are played in a game on the ICS that you are observing. You must start observing before you start the analysi +s + mode! See the file zippy.README for how to connect to an ICS and a chess engine running on your local computer at the same time. (Basically this amounts to adding the /zp command-line option in addition to all options you would need for connecting to the + ICS, as well as those needed for running the chess engine.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Analyze File}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnalyzeFile}}}{\f1 Analyze File \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -In this mode, you can load a game from a file, and the chess engine will analyze each move as in Analysis Mode. Crafty was the first engine to support this feature, but by now there are many others that support it as well. +In this mode, you can load a game from a file, and the chess engine will analyze each move as in Analysis Mode. Crafty was the first engine to support this feature, but by now there are many others that support it as well. }{\f1\cf5 +From WinBoard 4.5.0 on the operation of this feature has been slightly changed: after loading the file, WinBoard will auto-play the moves whil +e the engine is analyzing, and store the results of the analysis. In particular, it captures the score and depth of the last analysis line for every position (so it will appear as comment in the PGN file when you save the game), and add the PV as a +comment on PGN variation format. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Game} +}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditGame}}}{\f1 Edit Game +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Duplicate of the item in the Edit menu. Note that Edit Gama is WinBoard\rquote +s idle mode, and can be used to switch off other, active modes. (E.g. it it can be used to leave AnalysisMode, stop a game between Two Machines, or leave Edit Position.) +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Edit Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditPosition}}}{\f1 Edit Position +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Duplicate of the item in the Edit menu. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Training}} +#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Training}}}{\f1 Training +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Training mode lets you interactively guess the moves of a game for one of the players. While in Training mode, the navigation buttons are disable +d. You guess the next move of the game by playing the move on the board (or using the }{\uldb Type In Move}{\v\uldb TypeInMove}{ command). If the move played matches the next move of the game, the move is accepted and the opponent\rquote +s response is autoplayed. If the move played is incorrect, an error message is displayed. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Client }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSClient}}}{\f1 ICS Client \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This is the normal mode when WinBoard is connected to a chess server. If you have moved into Edit Game or Edit Position mode, you can select this option to get out. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 When you run WinBoard in ICS mode, it starts up a console - window in which you can type commands and receive text responses from the chess server. You can use the standard Windows editing keys to edit your command line before pressing Enter. The console window keeps a history of the last few commands you typed. -Press the up-arrow key to go back to a previous command; press the down-arrow key to go forward again to a later command. Press the right mouse button in the output area for a }{\f1\uldb context menu}{\v\f1 ICSInteractionContextMenu}{\f1 - of editing commands and ICS command shortcuts. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 When you run WinBoard in ICS m +ode, it starts up a console window in which you can type commands and receive text responses from the chess server. You can use the standard Windows editing keys to edit your command line before pressing Enter. The console window keeps a history of the la +st few commands you typed. Press the up-arrow key to go back to a previous command; press the down-arrow key to go forward again to a later command. Press the right mouse button in the output area for a }{\f1\uldb context menu}{\v\f1 +ICSInteractionContextMenu}{\f1 of editing commands and ICS command shortcuts. \par Some useful ICS commands include }{\b\f1 who}{\f1 to see who is logged on, }{\b\f1 games}{\f1 to see what games are being played, }{\b\f1 match}{\f1 to challenge another player to a game, }{\b\f1 observe}{\f1 to observe an ongoing game, }{\b\f1 examine}{\f1 or }{\b\f1 smoves}{\f1 to review a recently completed game, and of course }{\b\f1 help}{\f1 . \par Whenever you ask to observe an ongoing game, review a completed game, or resume an adjourned game, WinBoard retrieves and parses the list of past moves from the ICS, so you can review them with }{\f1\uldb Forward}{\v\f1 Forward}{\f1 and }{\f1\uldb Backward}{\v\f1 Backward}{\f1 or save them with }{\f1\uldb Save Game}{\v\f1 SaveGame}{\f1 . -\par }{\f1\cf5 In ICS mode a graph of players seeking games can be displayed in stead of the chess board, when you are idle (i.e. not playing, observing or examining). When this feature is enabled, left-clicking in the board area will switch between b -oard and the seek graph. For details on this, see the }{\f1\uldb\cf5 Seek Graph}{\f1\cf5 command. +\par }{\f1\cf5 In ICS mode a graph of players seeking games can be displayed in stead of the chess board, when you are idle (i.e. not playing, observing or examining). When this feature is enabled, left-clicking in the board + area will switch between board and the seek graph. For details on this, see the }{\f1\uldb\cf5 Seek Graph}{\f1\cf5 command. \par }{\f1 Some special ICS Client features are activated when you are in }{\b\f1 examine}{\f1 or }{\b\f1 bsetup }{\f1 mode on ICS. See the descriptions of the menu commands }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , }{\f1\uldb Backward}{\v\f1 Backward}{\f1 , } {\f1\uldb Pause}{\v\f1 Pause}{\f1 , and }{\f1\uldb Stop Examining}{\v\f1 StopExamining}{\f1 - below. You can also issue the ICS position-editing commands with the mouse. Move pieces by dragging with the left mouse button, or by left-clicking once on the starting square and once on the ending square. Press the right m -ouse button over a square for a context menu that lets you drop a new piece, empty the square, or clear the board. Click on the White or Black clock to set the side to play. You cannot set the side to play or drag pieces to arbitrary squares while examini -ng on ICC, but you can do so in bsetup mode on FICS. You can also make moves by typing them into the ICS window; you may have to do this occasionally if you are playing a chess variant whose rules WinBoard does not understand. }{\f1\cf5 -(But this list is getting shorter, and Fischer Random is not on it anymore; you can enter castling there with the mouse by dragging the King on top of the Rook.)}{\f1 + below. You can also issue the ICS position-editing commands with the mouse. Move pieces by dragging with the left mouse button, or by left-clicking once on the starting square and once on the endin +g square. Press the right mouse button over a square for a context menu that lets you drop a new piece, empty the square, or clear the board. Click on the White or Black clock to set the side to play. You cannot set the side to play or drag pieces to arbi +trary squares while examining on ICC, but you can do so in bsetup mode on FICS. You can also make moves by typing them into the ICS window; you may have to do this occasionally if you are playing a chess variant whose rules WinBoard does not understand. } +{\f1\cf5 (But this list is getting shorter, and Fischer Random is not on it anymore; you can enter castling there with the mouse by dragging the King on top of the Rook.)}{\f1 \par If you are playing a bughouse game on the ICS, a list of the offboard pieces that each player holds is shown in the window title bar, }{\f1\cf2 and graphically in the holdings area next to the board.}{\f1 To drop an offboard piece, }{\f1\cf2 drag it from the holdings to the board.}{\f1 }{\f1\cf5 (Pressing the right mouse button over an empty square to bring up a context menu will still work if you have set the /dropMenu option.)}{\f1 To observe your partner's games, start a second copy of WinBoard, log in as a guest, and use the ICS }{\b\f1 follow}{\f1 or }{\b\f1 pfollow}{\f1 command in the new window. }{\f1\cf5 You can also use the }{\f1\uldb\cf5 Background Observe}{\f1\cf5 or } -{\f1\uldb\cf5 Dual Board}{\f1\cf5 features to follow your partner\rquote s game thr -ough a single connection on which you are also playing yourself, in the background (peeking at it by pressing the right mouse button), or on side-by-side boards in the board window.}{\f1 -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Game} -}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditGame}}}{\f1 Edit Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Allows you to make moves for both Black and White, and to change moves after backing up with the }{\f1\uldb Backward}{\v\f1 Backward}{\f1 - command. The clocks do not run, but you can adjust their reading by clicking on them. A left-click subtracts one minute, a right-click adds one minute. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In chess engine mode, the chess engine continues to - check moves for legality but does not participate in the game. You can bring the chess engine back into the game by selecting }{\f1\uldb Machine White}{\v\f1 MachineWhite}{\f1 , }{\f1\uldb Machine Black}{\v\f1 MachineBlack}{\f1 , or }{\f1\uldb -Two Machines}{\v\f1 TwoMachines}{\f1 . -\par In ICS mode, the moves are not sent to the ICS: Edit Game takes WinBoard out of ICS Client mode and lets you edit games locally. If you want to edit a game on ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 - command or start an ICS match against yourself. -\par }{\f1\cf5 If you edit an existing game locally by playing new moves while not at the end, you will create a new variation. (New moves at the end will simply be appended to the existing game.) WinBoard will then shelve the original variation (\lquote -main line\rquote ) from beyond the point where you played a new move. You can later revert to that new line with the }{\f1\uldb\cf5 Revert}{\f1\cf5 or }{\f1\uldb\cf5 Annotate}{\f1\cf5 - commands. This will discard the variation you just entered, and restores the moves of the original main line that you overwrote. This procedure can be applied recursively, so you an m -ake (sub-)variations on variations. Rather than entering variations move by move, you can also recall them from PGN variations in the Comment window, by right-clicking those. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Edit Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditPosition}}}{\f1 Edit Position -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you set up an arbitrary board position. Use the left mouse -button to drag pieces to new squares, or to delete a piece by dragging it off the board or dragging an empty square on top of it. To drop a new piece on a square, press the right mouse button over the square. This brings up a menu of pieces. Additional me -nu choices let you empty the square or clear the board. You can set the side to play next by clicking on the White or Black indicator at the top of the screen. }{\f1\cf11 The pop-up menu also contains options to \lquote promote\rquote or \lquote demote -\rquote the piece currently in the square. - (In variants like Crazyhouse a piece has a different representation when it is a promoted Pawn rater than an original piece.) This allows you to create some of the not-so-common pieces (e.g. a Unicorn is a promoted King, a Commoner is a demoted King).}{ -\f1 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Selecting Edit Position causes WinBoard}{\i\f1 }{\f1 to discard all remembered moves in the current game. -\par In ICS mode, change made to the position by Edit Position are not sent to the ICS: Edit Position takes WinBoard out of ICS Client mode and lets you edit positions loc -ally. If you want to edit positions on ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 command, or start an ICS match against yourself. (See also }{\f1\uldb ICS Client}{\v\f1 ICSClient}{\f1 above.) -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ -\f1\cf6 Show Engine Output}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Engine Output}}}{\f1\cf6 Show Engine Output -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the thinking output of the engine(s), as controlled by \ldblquote Show Thinking\rdblquote . }{\cf11 -In ICS mode kibitzed info of an opponent engine can appear here as well, under control of the /autoKibitz option. }{\cf5 Right-clicking a line of thinking output will allow you to step through the -PV it contains on the main board, by vertically moving the mouse, keeping the right-button pressed. -\par WinBoard will display lines of thinking output of the same depth ordered by score, (highest score on top), rather than in the order the engine produced them -. Usually this amounts to the same, as a normal engine search will only find new PV (and emit it as thinking output) when it searches a move with a higher score than the previous variation. But when the engine is in multi-variation mode this needs not alw -a -ys be true, and it is more convenient for someone analyzing games to see the moves sorted by score. The order in which the engine found them is only of interest o the engine author, and can still be deduced from the time or node count printed with the lin -e.}{\cf6 -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ -\f1\cf6 Show Evaluation Graph}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Evaluation Graph}}}{\f1\cf6 Show Evaluation Graph -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to displaying a graph, representing the development of the engine score(s) from the current game over time. (Needs \ldblquote show Thinking -\rdblquote to be enabled in order to work). Clicking a point on the graph selects the corresponding position in the board display. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Show Game List}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowGameList}}}{\f1 Show Game List -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Shows or hides the list of games generated by the last }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 command. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ -\f1\cf6 Show Move History}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Move History}}}{\f1\cf6 Show Move History -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the game currently in progress. Double-clicking on a move selects the corresponding position in the board display. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ -\f1\cf2 Open Chat Window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 Open Chat Window}}}{\f1\cf2 Open Chat Window -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 Open a new window that in ICS mode can be used to display messages received from ICS tell commands from a specified ICS handle, from a channel (when you set the handle - to the channel number), }{\cf5 shouts / c-shouts,}{\cf2 or whispers }{\cf5 / kibitzes}{\cf2 from co-observers of a game (when you set the handle to }{\cf5 \ldblquote \rdblquote shouts, \ldblquote c-shouts\rdblquote , \ldblquote whisper\rdblquote or -\ldblquote kibitzes\rdblquote }{\cf2 ). You have to press the \ldblquote Change\rdblquote button in the chat window to activate the entered handle}{\cf5 , or type }{\cf2 -. Typing into the bottom field of the window will send tell messages to the handle or channel, or whispers to co-observers. You can open up to }{\cf5 five}{\cf2 chat windows. Messages that are diverted to such a chat window will not appear in the ICS - interaction window. }{\cf5 A window dedicated to shouts will also capture c-shouts (if there is no dedicated c-shout box) and \lquote It\rquote messages, recognizable on the type of brackets used around the shouter name ( [ ], ( ) or < >, respectively). -}{\cf6 -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Training}} -#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Training}}}{\f1 Training -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Training -mode lets you interactively guess the moves of a game for one of the players. While in Training mode, the navigation buttons are disabled. You guess the next move of the game by playing the move on the board (or using the }{\uldb Type In Move}{\v\uldb -TypeInMove}{ command). If the move played matches the next move of the game, the move is accepted and the opponent\rquote s response is autoplayed. If the move played is incorrect, an error message is displayed. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Tags} -}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditTags}}}{\f1 Edit Tags -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you edit the PGN (portable game notation) tags for the current game. After editing, the tags must still conform to the PGN tag syntax: -\par }\pard\plain \s43\li520\sa60\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs20\cgrid {\f2 \line ::= \line \line ::= [ ]\line - ::= \line ::= -\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 See the PGN Standard for full details. Here is an example: -\par }\pard\plain \s43\li520\sa60\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs20\cgrid {\f2 \line [Event "Portoroz Interzonal"]\line [Site "Portoroz, Yugoslavia"]\line [Date "1958.08.16"]\line [Round "8"]\line -[White "Robert J. Fischer"]\line [Black "Bent Larsen"]\line [Result "1-0"] -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Any characters that do not match this synt -ax are silently ignored. Note that the PGN standard requires all games to have at least the seven tags shown above. Any that you omit will be filled in by WinBoard with }{\f2 "?"}{\f1 (unknown value) or }{\f2 "-"}{\f1 (inapplicable value). -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 E -dit Comment}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditComment}}}{\f1 Edit Comment -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Adds or modifies a comment on the current position. Comments are saved by }{\f1\uldb Save Game}{\v\f1 SaveGame}{\f1 and are displayed by }{\f1\uldb Load Game}{\v\f1 -LoadGame}{\f1 , }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , and }{\f1\uldb Backward}{\v\f1 Backward}{\f1 . -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ -\f1\cf11 Enter Username}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 EnterUsername}}}{\f1\cf11 Enter Username -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 Allows you to type the name of the human player, which will appear in the PGN header and in the window title. +{\f1\uldb\cf5 Dual Board}{\f1\cf5 features to follow your partner\rquote +s game through a single connection on which you are also playing yourself, in the background (peeking at it by pressing the right mouse button), or on side-by-side boards in the board window.}{\f1 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ +\f1\cf5 Machine Match}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 MachineMatch}}}{\f1\cf5 Machines Match +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Starts a match between two chess engines. The number of games in the match will be taken from the \ldblquote default match games\rdblquote + setting in the Options-> Common Engine dialog. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Pause}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Pause}}}{\f1 Pause -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Pauses updates to the board, and if you are playing against a local chess engine, also pauses your clock. To continue, select Pause again, and the display will automatically update to the latest position. The }{\b\f1 P}{\f1 (or }{\b\f1 C}{\f1 ) button is - equivalent to selecting Pause. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Pauses updates to the board, and if you are playing against a local chess engine, also pauses your clock. To +continue, select Pause again, and the display will automatically update to the latest position. The }{\b\f1 P}{\f1 (or }{\b\f1 C}{\f1 ) button is equivalent to selecting Pause. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you select Pause when you are playing{\*\bkmkstart WHATSelSavT}{\*\bkmkend WHATSelSavT} {\*\bkmkstart fWHATtopic}against{\*\bkmkend fWHATtopic} - a chess engine and it is not your move, the chess engine\rquote s clock will continue to run and it will eventually make a move, at which point both clocks will stop. Since board upd -ates are paused, however, you will not see the move until you exit from Pause mode (or select }{\f1\uldb Forward}{\v\f1 Forward}{\f1 ). This behavior is meant to simulate adjournment with a sealed move. -\par If you select Pause while you are in }{\b\f1 examine}{\f1 mode on ICS, you can step backwar -d and forward in the current history of the examined game without affecting the other examiners or observers. Select Pause again to reconnect yourself to the current state of the game on ICS. + a chess engine and it is not your move, the chess engine\rquote +s clock will continue to run and it will eventually make a move, at which point both clocks will stop. Since board updates are paused, however, you will not see the move until you exit from Pause mode (or select }{\f1\uldb Forward}{\v\f1 Forward}{\f1 +). This behavior is meant to simulate adjournment with a sealed move. +\par If you select Pause while you are in }{\b\f1 examine}{\f1 mode on ICS, you can step backward and forward in the current history of the examined game without affecting the other examiners or observers. Select Pause again to reconn +ect yourself to the current state of the game on ICS. \par If you select Pause while you are loading a game, the game stops loading. You can load more moves one at a time by selecting }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , or resume automatic loading by selecting Pause again. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Action Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ActionMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright @@ -551,12 +647,12 @@ K}{\f1 Action Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmul \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Offers a draw to your opponent, accepts a pending draw offer from your opponent, or claims a draw by repetition or the 50-move rule, as appropriate. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Adjourn}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Adjourn}}}{\f1 Adjourn -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Asks your opponent to agree to adjourning the current game, or agrees to a pending adjournment offer from your opponent. You continue an adjourned ICS game by challenging the same player again with the ICS }{\b\f1 match}{\f1 command. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Asks your opponent to agree to adjourning the current game, or agrees to a pending adjournment offer from your oppon +ent. You continue an adjourned ICS game by challenging the same player again with the ICS }{\b\f1 match}{\f1 command. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Abort}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Abort}}}{\f1 Abort -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Asks - your opponent to agree to abort the current game, or agrees to a pending abort offer from your opponent. An aborted ICS game ends immediately without affecting either player's rating. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Asks your opponent to agree to abort the current game, or agrees to a pending abort offer from your opponent. An aborted ICS game ends immedia +tely without affecting either player's rating. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Resign}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Resign}}}{\f1 Resign \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Resigns the game to your opponent. @@ -579,60 +675,28 @@ Asks your opponent to agree to adjourning the current game, or agrees to a pendi \f1\cf6 Adjudicate Draw}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 AdjudicateDraw}}}{\f1\cf6 Adjudicate Draw \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Same as above, but game will appear as a draw. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20\cf6 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { -\cs58\f1\super K}{\f1 Step Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 StepMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright -\f5\fs20\cgrid {\cs58\f1\super $}{\f1 Step Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 Step Menu -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Type In Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TypeInMove}}}{\f1 Type In Move -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Pops up a dialog box, into which you can type moves in standard algebraic chess notation. (You can also get this dialog box by simpl -y starting to type over the chessboard, except in ICS mode, where such typing is redirected into the ICS interaction window.) }{\f1\cf5 -Typing a number will have the same effect as stepping forward or backward to the position after that move. In Edit Position mode you can also type a FEN to set up the position.}{\f1 -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Backward}} -#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Backward}}}{\f1 Backward -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps backward through a series of remembered moves. The }{\b\f1 <}{\f1 button is equivalent to selecting Backward}{\f1\cf2 , as is turning the mouse wheel towards you}{ -\f1 . In most modes, Backward only lets you look back at -old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observing a game on the ICS, or loading a game. If you select Backward in any of these situations, you will not be allowed to make a different - move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 if you want to change past moves. -\par If you are examining a game on the ICS, the behavior of Backward depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command}{\b\f1 backward}{\f1 -, which backs up everyone's view of the game and allows you to make a different move. If Pause mode is on, Backward only backs up your local view. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Forward}}# -{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Forward}}}{\f1 Forward -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps forward through a series of remembered moves (undoing the effect of }{\f1\uldb Backward}{\v\f1\uldb Backward}{\f1 ) or through a game file. The }{\b\f1 >}{\f1 - button is equivalent}{\f1\cf2 , as is turning the mouse wheel away from you}{\f1 . -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, the behavior of Forward depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 - mode. If Pause mode is off, Forward issues the ICS command}{\b\f1 forward}{\f1 -, which moves everyone's view of the game forward along the current line. If Pause mode is on, Forward only moves your local view forward, and it will not go past the position the game was in when you paused. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Back to Start}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BacktoStart}}}{\f1 Back to Start -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Jumps backward to the first remembered position in the game. The }{\b\f1 << }{\f1 button is equivalent. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -In most modes, Back to Start only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observ -ing a game on the ICS, or loading a game. If you select Back to Start in any of these situations, you will not be allowed to make a different move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 - if you want to change past moves; or use }{\f1\uldb New Game}{\v\f1 NewGame}{\f1 to start a new game. -\par If you are examining a game on the ICS, the behavior of Back to Start depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command }{\b\f1 backward 999999}{\f1 -, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, Back to Start only backs up your local view. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Forward to End}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ForwardtoEnd}}}{\f1 Forward to End -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Jumps forward to the last position in the game. The }{\b\f1 >>}{\f1 button is equivalent. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, the behavior of Forward to End depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 - mode. If Pause mode is off, Forward to End issues the ICS command }{\b\f1 forward 999999}{\f1 , which moves everyone's view of the game forward to the end of the current line. If Pause mode is on, F -orward to End only moves your local view forward, and it will not go past the position the game was in when you paused. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Revert}}# -{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Revert}}}{\f1 Revert -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, issues the ICS command }{\b\f1 revert}{\f1 . }{\f1\cf2 In local mode, it reverts to the previous line that was - loaded in WinBoard, before you started entering a variation on it in }{\f1\uldb\cf2 Edit Game}{\v\f1\cf2 EditGame}{\f1\cf2 or }{\f1\uldb\cf2 Analyze}{\v\f1\cf2 EditGame}{\f1\cf2 mode. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ -\f1\cf5 Annotate}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 Annotate}}}{\f1\cf5 Annotate -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Similar to the }{\f1\uldb\cf5 Revert}{\f1\cf5 command, but in local mode it will add the variation you are abandoning as a comment to the move where it fir -st deviated, in PGN variation format (i.e. in parentheses). -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Truncate Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TruncateGame}}}{\f1 Truncate Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Discards all remembered moves of the game beyond the current position. Puts WinBoard into }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 mode if it was not there already. - +\cs58\f1\super K}{\f1 Engine Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EngineMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 +\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Engine Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 Engine Menu +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\cf2\super K}{\cf2 } +{\f1\ul\cf2 Engine Settings}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\cf2\super #}{\cf2 }{\f1\ul\cf2 Engine Settings}}}{\f1\ul\cf2 Engine #1 Settings }{\f1\cf2 , }{\f1\ul\cf2 Engi +ne #2 Settings +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 +This pops up a dialog that allows the user to set engine-defined options of the mentioned engine (if it is in use). What is in the dialog is entirely determined by the engine. Generally, any changes you make to the controls are only sent to +the engine after you press \ldblquote OK\rdblquote +. An exception are engine-defined push buttons; the corresponding signal is sent to the engine immediately when you push those. To see the options of UCI engines, you need a Polyglot adapter that supports the recent WB-protocol extensions. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Hint}}# +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Hint}}}{\f1 Hint +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays a move hint from the chess engine. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Book}}# +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Book}}}{\f1 Book +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays a list of possible moves from the chess engine\rquote +s opening book. The first column gives moves, the second column gives one possible response for each move, and the third colu +mn shows the number of lines in the book that include the move from the first column. If you select this option and nothing happens, the engine is out of its book or does not support the book command. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Move Now}} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MoveNow}}}{\f1 Move Now \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Forces the chess engine to move immediately. May not work with all chess engines. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Ret -ract Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 RetractMove}}}{\f1 Retract Move +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Retract Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 RetractMove}}}{\f1 Retract Move \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Retracts your last move. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In chess engine mode, you can do this only after the chess engine has replied to your move. If the chess engine is still thinking, use }{\f1\uldb Move Now}{\v\f1 MoveNow}{ \f1 first. @@ -640,16 +704,6 @@ ract Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidct \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Options Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 OptionsMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Options Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 Options Menu -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Flip View} -}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 FlipView}}}{\f1 }{\f1\ul Flip View}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Inverts your view of the chessboard. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are playing a game on the ICS, the board is always -oriented at the start of the game so that your pawns move from the bottom of the window towards the top. Otherwise, the starting position is determined by the }{\f1\uldb flipView}{\v\f1 flipViewOption}{\f1 command line option. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ -\f1\ul\cf11 Swap Clocks}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\ul\cf11 SwapClocks}}}{\f1\cf11 }{\f1\ul\cf11 Swap Clocks}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Interchanges the position of the white - and black clocks on the screen. Intended for manually-operated computer-computer games, where the monitor is standing to the side of the playing board, to make sure that the operator sees the time of his own machine on his side of the table. Note that it - is possible to adjust the clocks in steps of one minute, by left- (decrement) or right-clicking (increment) it with the mouse in \ldblquote Edit Game\rdblquote mode. (Clicking the clocks in other modes is interpreted as claiming the flag.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ \f1\cf2 }{\f1\ul\cf2 Mute all Sounds}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 }{\f1\ul\cf2 MuteAllSounds}}}{\f1\cf2 }{\f1\ul\cf2 Mute all Sounds}{\f1\cf2 @@ -661,24 +715,23 @@ oriented at the start of the game so that your pawns move from the bottom of the \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on, WinBoard sets its chessboard to be a }{\i\f1 topmost}{\f1 window, meaning that it always appears on top of all ordinary windows on the screen. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Always Queen}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AlwaysQueen}}}{\f1 Always Queen -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If Always Queen is off, WinBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is on, your pawns are always promoted to queens. Your opponent can still underpromote, however. - -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 A -nimate Dragging}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnimateDragging}}}{\f1 Animate Dragging -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If Animate Dragging is on while you are dragging a piece with the mouse, an image of the piece follows the mouse cursor. If Animate Dragging is off, there is no visual feedback while you are +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Always Queen is off, WinBoard brings up a dialog box whenever you move +a pawn to the last rank, asking what piece you want to promote it to. If the option is on, your pawns are always promoted to queens. Your opponent can still underpromote, however. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Animate Dragging}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnimateDragging}}}{\f1 Animate Dragging +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Animate Dragging is on while you are dragging a piece + with the mouse, an image of the piece follows the mouse cursor. If Animate Dragging is off, there is no visual feedback while you are \par dragging a piece, but if Animate Moving is on, the move will be animated when it is complete. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Animate Moving}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnimateMoving}}}{\f1 Animate Moving -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If Animate Moving is on, all piece moves are animated. An image of the piece is shown moving from the old square to the new square when the move is completed (unless the mov -e was already animated by Animate Dragging). If Animate Moving is off, a moved piece instantly disappears from its old square and reappears on its new square when the move is complete. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Animat +e Moving is on, all piece moves are animated. An image of the piece is shown moving from the old square to the new square when the move is completed (unless the move was already animated by Animate Dragging). If Animate Moving is off, a moved piece insta +ntly disappears from its old square and reappears on its new square when the move is complete. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Auto Flag} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AutoflagCmd}}}{\f1 Auto Flag -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on and one player runs out of time befor -e the other, WinBoard will automatically call his flag, claiming a win on time. In ICS mode, Auto Flag will only call your opponent's flag, not yours, and the ICS may award you a draw instead of a win if you have insufficient mating material. On most ches -s servers, you can now do}{\b\f1 set autoflag 1 }{\f1 instead and have the server call the flag. In local chess engine mode, WinBoard may call either player's flag and will not take material into account. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on and one player runs out of time before the other, WinBoard will automatically call his flag, claiming a win on time. In ICS mode +, Auto Flag will only call your opponent's flag, not yours, and the ICS may award you a draw instead of a win if you have insufficient mating material. On most chess servers, you can now do}{\b\f1 set autoflag 1 }{\f1 +instead and have the server call the flag. In local chess engine mode, WinBoard may call either player's flag and will not take material into account. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\b\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Auto Flip View}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ AutoFlipView}}}{\b Auto Flip View \par }{If this option is on when you}{\f1 start a game, the board will be automatically oriented so that your pawns move from the bottom of the window towards the top.}{ @@ -687,17 +740,17 @@ s servers, you can now do}{\b\f1 set autoflag 1 }{\f1 instead and have the serv \par }{If this}{\v autoFlipViewOption}{ option is on, whenever a new game begins, the chessboard window will be deiconized (if necessary) and raised to the top of the stack of windows on your screen. \par }\pard\plain \s2\li120\sb80\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Blindfold}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ BlindfoldCmd}}}{Blindfold -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { -If Blindfold is on, WinBoard displays a blank board. Moves can still be entered with the mouse, either by dragging the (invisible) piece or clicking the starting and ending square. You can also enter your move by typing it on the keyboard}{\f1 .}{ +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {If Blindfold is on, +WinBoard displays a blank board. Moves can still be entered with the mouse, either by dragging the (invisible) piece or clicking the starting and ending square. You can also enter your move by typing it on the keyboard}{\f1 .}{ \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Highlight Dragging}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 HighlightDragging}}}{\f1 Highlight Dragging -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If Highlight Dragging is on while you are dragging a piece with the mouse, the starting square and the square that the mouse cursor is over are highlighted. This option works even if Animate Dragging is off. }{\f1\cf5 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Highlight D +ragging is on while you are dragging a piece with the mouse, the starting square and the square that the mouse cursor is over are highlighted. This option works even if Animate Dragging is off. }{\f1\cf5 Also controls if the option /showTargetSquares, which can cause marking of al squares a piece you \lquote pick up\rquote can legally move to, can be active.}{\f1 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Extended PGN Info}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 ExtendedPGNInfo}}}{\f1\cf6 Extended PGN Info -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The PGN will contain the engine search depth, score and time f -or each move where the depth is non-zero, as a comment behind the move if this option is on. Works only when \ldblquote Show Thinking\rdblquote is enabled. The recorded time is the time reported by the engine. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The PGN will contain the engine search depth, score and time for each move where the depth is non-zero, as a comment behind the move if this option is on +. Works only when \ldblquote Show Thinking\rdblquote is enabled. The recorded time is the time reported by the engine. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Extra Info In Move History}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 ExtraInfoInMoveHistory}}}{\f1\cf6 Extra Info In Move History \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Same as above, but in move-history window. @@ -707,42 +760,42 @@ or each move where the depth is non-zero, as a comment behind the move if this o or }{\f1\uldb Back to Start}{\v\f1 BackToStart}{\f1 , the starting and ending squares of the last move to be }{\i\f1 unmade}{\f1 are highlighted. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Periodic Updates}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PeriodicUpdatesCmd}}}{\f1 Periodic Updates -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If Periodic Updates is on, the Analysis window is updated every two seconds. If not, it is updated only when the best move found changes. The Analysis window currently works only with Crafty, and Periodic Updates may not work with all versions of Crafty. - +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Periodic Updates is on, the Analysis + window is updated every two seconds. If not, it is updated only when the best move found changes. The Analysis window currently works only with Crafty, and Periodic Updates may not work with all versions of Crafty. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 K}{\f1\revised\revauth1\revdttm-1506646559 Ponder Next Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 #}{\f1\revised\revauth1\revdttm-1506646559 PonderNextMoveCmd}}}{\f1 Ponder Next Move \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is off, the chess engine will think only when it is on move. If the option is on, the engine will also think while waiting for you to make your move. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Popup Exit Message}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PopupExitMessageCmd}}}{\f1 Popup Exit Message -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is on, when WinBoard wants to display a message just before exiting, it brings up a modal dialog box and waits for you to click OK before exiting. If the option is off, WinBoard prints exits immediately without showing the message. If }{ -\f1\uldb debugMode}{\v\f1 debugMode}{\f1 is on, however, the message will appear in the debug log. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on, when WinBoard wants to display a message just before exiting, it br +ings up a modal dialog box and waits for you to click OK before exiting. If the option is off, WinBoard prints exits immediately without showing the message. If }{\f1\uldb debugMode}{\v\f1 debugMode}{\f1 + is on, however, the message will appear in the debug log. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Popup Move Errors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PopupMoveErrorsCmd}}}{\f1 Popup Move Errors -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is off, when you make an error in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in th -e message area. If the option is on, move errors are displayed in small popup windows like other errors. You can dismiss an error popup either by clicking its OK button or by clicking anywhere on the board, including downclicking to start a move. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If this option is off, when you make an error in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is on, move errors are displayed in small popup windows like +other errors. You can dismiss an error popup either by clicking its OK button or by clicking anywhere on the board, including downclicking to start a move. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Show Button Bar}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowButtonBarCmd}}}{\f1 Show Button Bar -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Show Button Bar is on, WinBoard displays on-screen }{\f1\uldb buttons}{\v\f1 BUTTONS}{\f1 - to step forward, backward, or pause the game. If it is off, the buttons are hidden, making the message line wider. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Show Button Bar is on, WinBoard displays on-screen }{\f1\uldb buttons}{\v\f1 BUTTONS}{\f1 to step forw +ard, backward, or pause the game. If it is off, the buttons are hidden, making the message line wider. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Show Coords}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowCoordsCmd}}}{\f1 Show Coords \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Show Coords is on, WinBoard displays algebraic coordinates along the board's left and bottom edges. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Show Thinking}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowThinkingCmd}}}{\f1 Show Thinking \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard displays the chess engine\rquote -s current search depth and its notion of the score and best line of play from the current position as it is thinking. The sc -ore indicates how many pawns ahead (or if negative, behind) the engine thinks it is. In matches between two machines, the score is prefixed by W or B to indicate whether it is showing White's thinking or Black's. +s current search depth and its notion of the score and best line of play from the current position as it is thinking. The score indicates how many pawns ahead (or if negative, behind) the engine thinks it is. In mat +ches between two machines, the score is prefixed by W or B to indicate whether it is showing White's thinking or Black's. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Test Legality}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TestLegalityCmd}}}{\f1 Test Legality -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Test Legality is on, Wi -nBoard tests whether the moves you enter with the mouse or read from game files are legal, and displays an error if they are not. Turn this option off if you are playing a chess variant that WinBoard does not understand. (Bughouse, suicide, and wild varia -nts where the king may castle after starting on the }{\b\f1 d}{\f1 file are generally supported with Test Legality on. }{\f1\cf11 -The same holds for variants with non-FIDE pieces, like shatranj, xangqi, shogi, gothic, capablanca, courier, knightmate: WinBoard knows how all pieces -occurring in those variants move. Falcon, cylinder and berolina are only partly supported, though, and the latter two should definitely be played with legality testing off, and falcon uses a wildcard piece for the Falcons, so it considers any move of them - legal, but might miss checkmates that involve a Falcon. So you should not play it with claim verification switched on.}{\f1 ) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Test Legality is on, WinBoard tests whether the moves you enter with the mouse or read from game files are legal, +and displays an error if they are not. Turn this option off if you are playing a chess variant that WinBoard does not understand. (Bughouse, suicide, and wild variants where the king may castle after starting on the }{\b\f1 d}{\f1 + file are generally supported with Test Legality on. }{\f1\cf11 +The same holds for variants with non-FIDE pieces, like shatranj, xangqi, shogi, gothic, capablanca, courier, knightmate: WinBoard knows how all pieces occurring in those variants move. Falcon, cylinder and berolina are only partly supported, +though, and the latter two should definitely be played with legality testing off, and falcon uses a wildcard piece for the Falcons, so it considers any move of them legal, but might miss checkmates that involve a Falcon. So you should not play it with cla +im verification switched on.}{\f1 ) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Hide Thinking From Human}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 HideThinkingFromHuman}}}{\f1\cf6 Hide Thinking From Human \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 An alternative to suppressing the Thinking Output in the display above the board by switching \ldblquote Show Thinking\rdblquote @@ -753,29 +806,40 @@ occurring in those variants move. Falcon, cylinder and berolina are only partly \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ \f1\cf5 Display Logos}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 DisplayLogos}}}{\f1\cf5 Display Logos \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Controls the display of engine, user or ICS logos above the board, next to the clocks, by switching on or off the option /autoLogo.. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Board Options} -}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ BoardOptions}}}{\f1\ul Board -\par }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Board Size}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid -{\cs58\f1\super #}{\f1 BoardSizeCmd}}}{\f1 Board Size -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Determines how large the board will be and what fonts and piece bitmaps will be used. On a Titanic board the piec -e bitmaps are 129x129 pixels, on Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25 -, and Tiny 21x21. The smaller boards have no system menu, but you can minimize or close them from the File menu. -\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 You can also change the board size by dragging the window edges or corners with the mouse. The board will snap to the largest size that fits into the area you outline. - -\par }{\cf11 Note that only sizes Bulky, Middling and to a lesser extent Petite have built-in bitmaps for the non-FIDE- pieces. Archbishop, Chancellor and the wildcard Lance exist in all sizes from Petite to Bulky, though. In size Moderate, vari -ant shogi uses the traditional Japanese piece representation.}{\f1\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Board Colors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BoardColors}}}{\f1 Board Colors -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the colors WinBoard is using to draw the board and pieces. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ -\f1\cf11 All White}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 AllWhite}}}{\f1\cf11 All White -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Uses the representation of the white pieces (a filled-in black outline) also for the black - pieces (where you can fill them with another color to distinguish them). If you do not choose a very dark color for the black pieces, they look very ugly without outline, and using this option can fix that. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ -\f1\cf11 Flip Black}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 FlipBlack}}}{\f1\cf11 Flip Black -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Displays the black pieces upside down (or the white pieces in \ldblquote Flip View\rdblquote -). This is useful in Shogi, when you want to use the traditional Japanese representation of the pieces. -\par }\pard\plain \s5\li115\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b + Time Control}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TimeControlCmd}}}{\f1 }{\f1\ul Time Control}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the time control to be used in games against a chess engine. }{\f1\cf5 Three}{\f1 types of timing are available. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 With conventional chess clocks, each player begins with his clock set to the }{\f1\uldb timeControl}{\v\f1 timeControl}{\f1 period. When both players have made }{ +\f1\uldb movesPerSession}{\v\f1 movesPerSession}{\f1 moves, a new time control period begins. The time in the new period is added to whatever time the players have left on their clocks. +\par With incremental clocks, each player is given an initial time allotment, and a }{\f1\uldb timeIncrement}{\v\f1 timeIncrement}{\f1 + is added to his clock after every move. The increment may be zero, in which case the entire game must be finished within the initial time allotment. +\par }{\f1\cf5 With fixed time per move, each player gets a certain (maximum) time to make one move, and any left-over time is not carried to subsequent moves. +\par Note that in local modes it is always possible to adjust the clocks during a game by Shift + click on it, where a right-click adds a minute, and a left-click subtracts one. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ }{ +\f1\ul\cf6 Global Settings}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ }{\f1\ul\cf6 Global Settings}}}{\f1\ul\cf5 Common Engine Settings +\par }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Polyglot Directory}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 +\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 PolyglotDirectory}}}{\f1\cf6 Polyglot Directory +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 +If WinBoard knows where to find Polyglot, you can install UCI engines as if they were WinBoard engines, and WinBoard will automatically invoke Polyglot as an adapter to run them. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ +\f1\cf6 Hash Size}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 HashSize}}}{\f1\cf6 Hash Size, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain +\s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 EGTB Path}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 +EGTBPath}}}{\f1\cf6 EGTB Path, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 EGTB Cache Size}}#{\footnote\ftnalt \pard\plain +\s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 EGTBCacheSize}}}{\f1\cf6 EGTB Cache Size, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright +\f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Opening Book}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 OpeningBook}}}{\f1\cf6 Opening Book, }{ +\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Number of CPUs}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 +\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Number of CPUs}}}{\f1\cf6 Number of CPUs +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 These are options that UCI engines expect to be specified. }{\f1\cf2 +WinBoard protocol now also allows native WinBoard engines to request similar information, so it might be used for these engines as well. The memory size specified by the WinBoard-protocol \lquote memory\rquote + command is the sum of the hash and EGTB cache sizes. The specified opening book, when enabled through the \lquote Use Book\rquote check box, will be used as GUI book for engines that do not have their own bo +ok (as indicated by the check boxes). It must be a book in Polyglot format. }{\f1\cf5 The selection of book moves can be controlled by the setting of \lquote Book Depth\rquote and \lquote Book Variation\rquote +. The former determines the number of full moves into the game where the book is pr +obed. The latter is a number from 0 to 100 that controls the interpretation of the move weights in the book (100 = ignore weights and select randomly from all listed moves; 0 = always play best move). At 50 the playing frequency exactly follows the book w +eight.}{\f1\cf6 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ +\f1\cf5 Default Match Games}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 DefaultMatchGames}}}{\f1\cf5 Default Match Games +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Sets the number of games that will be played in response to the Mode -> Machine Match menu command. +\par }\pard\plain \s5\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ }{ \f1\ul\cf6 Adjudications}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ }{\f1\ul\cf6 Adjudications}}}{\f1\ul\cf6 Adjudications \par }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Ponder Next Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 @@ -799,17 +863,17 @@ Adjudicate a draw after the given number of moves, to prevent games from draggin Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Detect Mates}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 DetectMates}}}{\f1\cf11 Detect Mates -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Let WinBoard detect checkmate and stalemate, -even before the engine gets the chance to claim it. Useful with buggy engines, that exit without a claim, or just hang. Needs \ldblquote Test Legality\rdblquote to be on in order to work. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Let WinBoard detect checkmate and stalemate, even before th +e engine gets the chance to claim it. Useful with buggy engines, that exit without a claim, or just hang. Needs \ldblquote Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Draw If Insufficient Material}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 DrawIfInsufficientMaterial}}}{\f1\cf11 Draw If Insufficient Material -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is on, WinBoard will recognize KBKB pos -itions with equally colored Bishops, KBK, KNK, and KK positions as draws, even before the engine can claim them. Needs \ldblquote Test Legality\rdblquote to be on in order to work. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is on, WinBoard will recognize KBKB positions with eq +ually colored Bishops, KBK, KNK, and KK positions as draws, even before the engine can claim them. Needs \ldblquote Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Adjudicate Trivial Draws}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 AdjudicateTrivialDraws}}}{\f1\cf11 Adjudicate Trivial Draws -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is on, KBKB (with B on unlike color), KBKN, KNKN, K -NNK, KRKR and KQKQ positions will be adjudicated draw after 6 ply. For KQKQ this is not really sound, and in the future it might be taken out of this option. But as long as tablebase adjudications are not implemented, it seems best to group this end-game -with the trivial draws. Needs \ldblquote Test Legality\rdblquote to be on in order to work. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is on, KBKB (with B on unlike color), KBKN, KNKN, KNNK, KRKR and +KQKQ positions will be adjudicated draw after 6 ply. For KQKQ this is not really sound, and in the future it might be taken out of this option. But as long as tablebase adjudications are not implemented, it seems best to group this end-game with the trivi +al draws. Needs \ldblquote Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 N-Move Rule}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 N-MoveRule}}}{\f1\cf11 N-Move Rule \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 @@ -821,71 +885,52 @@ Here you can set the number of reversible moves (non-pawn, non-capture) after wh Here you can set the number of repetitions of the same position that should occur in order for WinBoard to adjudicate the game as draw. Engine draw claims are always considered valid after 3 repetitions (in the context of \ldblquote Verify Claims \rdblquote ) , but you can set a different value here to either give the engine more leeway if it wants to play on, or test its claiming capabilities, or set it to 2 if you are impatient. (Do not set it to 1!) \par }\pard\plain \s5\li115\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ }{ -\f1\ul\cf6 Global Settings}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ }{\f1\ul\cf6 Global Settings}}}{\f1\ul\cf5 Common Engine Settings -\par }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Polyglot Directory}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 -\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 PolyglotDirectory}}}{\f1\cf6 Polyglot Directory -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If WinBoard kn -ows where to find Polyglot, you can install UCI engines as if they were WinBoard engines, and WinBoard will automatically invoke Polyglot as an adapter to run them. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ -\f1\cf6 Hash Size}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 HashSize}}}{\f1\cf6 Hash Size, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain -\s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 EGTB Path}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 -EGTBPath}}}{\f1\cf6 EGTB Path, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 EGTB Cache Size}}#{\footnote\ftnalt \pard\plain -\s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 EGTBCacheSize}}}{\f1\cf6 EGTB Cache Size, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright -\f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Opening Book}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 OpeningBook}}}{\f1\cf6 Opening Book, }{ -\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Number of CPUs}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 -\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Number of CPUs}}}{\f1\cf6 Number of CPUs -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 These are options that UCI engines expect to be specified. }{\f1\cf2 -WinBoard protocol now also allows native WinBoard engines to request similar information, so it might be used for these engines as well. The memory size specified by the WinBoard-protocol \lquote memory\rquote command -is the sum of the hash and EGTB cache sizes. The specified opening book, when enabled through the \lquote Use Book\rquote - check box, will be used as GUI book for engines that do not have their own book (as indicated by the check boxes). It must be a book in Polyglot format. }{\f1\cf5 The selection of book moves can be controlled by the setting of \lquote Book Depth\rquote - and \lquote Book Variation\rquote . The former determines the number of full moves into the game where the book is probed. The latter is a number from 0 to 100 that controls the interpret -ation of the move weights in the book (100 = ignore weights and select randomly from all listed moves; 0 = always play best move). At 50 the playing frequency exactly follows the book weight.}{\f1\cf6 -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ -\f1\cf5 Default Match Games}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 DefaultMatchGames}}}{\f1\cf5 Default Match Games -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Sets the number of games that will be played in response to the Mode -> Machine Match menu command. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1\ul\cf2 -\par }{\cs58\f1\ul\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\cf2\super K}{\cf2 }{\f1\ul\cf2 Engine Settings}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 -\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\cf2\super #}{\cf2 }{\f1\ul\cf2 Engine Settings}}}{\f1\ul\cf2 Engine #1 Settings }{\f1\cf2 , }{\f1\ul\cf2 Engine #2 Settings -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 This pops up a dialog that allows the user to set engine-defined options of the mentioned engine (if it is in use). What is in the dialog is entirely det -ermined by the engine. Generally, any changes you make to the controls are only sent to the engine after you press \ldblquote OK\rdblquote -. An exception are engine-defined push buttons; the corresponding signal is sent to the engine immediately when you push those. To see the options of UCI engines, you need a Polyglot adapter that supports the recent WB-protocol extensions. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Game} +}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadGameOptns}}}{\f1 }{\f1\ul Load Game}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change options used while loading games (}{\f1\uldb timeDelay}{\v\f1 timeDelay}{\f1 option). +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Game} +}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SaveGameOptns}}}{\f1 }{\f1\ul Save Game}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change options used for saving games (}{\f1\uldb autoSaveGames}{\v\f1 autoSaveGames}{\f1 , }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 , and }{\f1\uldb +saveGameFile}{\v\f1 saveGameFile}{\f1 options). +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 +Game List Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 GameListOptions}}}{\f1 }{\f1\ul Game List}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you select which information is displayed in the Game List window. \par }\pard\plain \s5\li115\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b -\par \par }{\cs58\b\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ ICS Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\super #}{ ICSOptions}}}{\b ICS \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Auto Comment}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AutoCommentCmd}}}{\f1 Auto Comment -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Comment is on, any remarks made on ICS while you are observing or playing a game are recorded as a comment on the current - move. This includes remarks made with the ICS commands }{\b\f1 say, tell, whisper, }{\f1 and }{\b\f1 kibitz}{\f1 . Limitation: remarks that you type yourself are not +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If Auto Comment is on, any remarks made on ICS while you are observing or playing a game are recorded as a comment on the current move. This includes remarks made with the ICS commands }{\b\f1 say, tell, whisper, }{\f1 and }{\b\f1 kibitz}{\f1 +. Limitation: remarks that you type yourself are not \par recognized; WinBoard scans only the output from ICS, not the input you type to it. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Auto Observe}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AutobsCmd}}}{\f1 Auto Observe -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Observe is on and you add a player to your }{\b\f1 gnotify}{\f1 - list on ICS, WinBoard will automatically observe all of that player's games, unless you are doing something else (such as observing or playing a game of your own) when one starts. On most chess servers, you can now do }{\b\f1 follow }{\b\i\f1 player}{ -\f1 instead, and the server will automatically observe all of }{\b\i\f1 player\rquote s}{\f1 games. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Observe is on and you add a player to your }{\b\f1 gnotify}{\f1 list on ICS, WinBoard will automatically observe all of that pla +yer's games, unless you are doing something else (such as observing or playing a game of your own) when one starts. On most chess servers, you can now do }{\b\f1 follow }{\b\i\f1 player}{\f1 instead, and the server will automatically observe all of }{ +\b\i\f1 player\rquote s}{\f1 games. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ \f1\cf5 Auto Kibitz}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 AutoKibitzCmd}}}{\f1\cf5 Auto Kibitz -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf5 Auto Kibitz controls how output of computers playing on an ICS is handled. In many tournaments, computers are obliged to kibitz their thinking output - to the ICS, and this option will do that automatically, without the engine having to know it. In addition, such kibitzed output by your opponent will be kept out of the console window, and will be diverted to the engine-output window. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf5 +Auto Kibitz controls how output of computers playing on an ICS is handled. In many tournaments, computers are obliged to kibitz their thinking output to the ICS, and this option will do that automatically, without the engine having to know it. In addition +, such kibitzed output by your opponent will be kept out of the console window, and will be diverted to the engine-output window. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Get Move List}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 GetMoveListCmd}}}{\f1 Get Move List -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Get Move List is on, whenever WinBoard}{\i\f1 }{\f1 -receives the first board of a new ICS game (or a different ICS game from the one it is currently displaying), it retrieves the list of past moves from the server. You can then review the moves with the Forward and Bac -kward commands or save them with Save Game. You might want to turn off this option if you are observing several blitz games at once, to keep from wasting time and network bandwidth fetching the move lists over and over. If you turn this option on while a -game is in progress, WinBoard}{\i\f1 }{\f1 immediately fetches the current move list. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Get Move List is on, whenever WinBoard}{\i\f1 }{\f1 receives the first board of a new ICS game (or a different ICS game + from the one it is currently displaying), it retrieves the list of past moves from the server. You can then review the moves with the Forward and Backward commands or save them with Save Game. You might want to turn off this option if you are observing s +everal blitz games at once, to keep from wasting time and network bandwidth fetching the move lists over and over. If you turn this option on while a game is in progress, WinBoard}{\i\f1 }{\f1 immediately fetches the current move list. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Local Line Editing}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LocalLineEditing}}}{\f1 Local Line Editing \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Local Line Editing is }{\b\f1 on}{\f1 -, your machine handles echoing, backspacing, etc., for the characters that you type into the ICS Interaction window. Output is forwarded to the ICS only when you hit Enter.The Enter key produces a newline character, also known as Ctrl+J, \\ -n, LF, linefeed, or decimal ASCII code 10. In this mode you can force a control character into the edit buffer by preceding it with Ctrl+Q (\ldblquote quote\rdblquote ); ho -wever, the edit buffer will not accept certain control characters even when they are quoted in this way. You can force a control character to be sent immediately to ICS, bypassing the edit buffer, by preceding it with Ctrl+S (\ldblquote send\rdblquote ). - -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard keeps a hist -ory of lines you recently typed in Local Line Editing mode. You can bring back old lines by pressing the cursor up key in the text entry box. Press the cursor down key to go back down to newer lines. -\par If Local Line Editing is }{\b\f1 off}{\f1 , all characters are sent to ICS as you type them. The Enter key produces a carriage return character, also known as Ctrl+M, \\ -r, CR, or decimal ASCII code 13. Use Ctrl+Backspace if you need the ASCII DEL character. You can enter any character code by holding down the Alt key and typi -ng its decimal value (always beginning with 0) on the numeric keypad; this is a little-known standard feature of Windows. +, your machine handles echoing, backspacing, etc., for the characters that you type into the ICS Interaction window. Output is forwarded to the ICS only when you hit Enter.The Enter key produces a newline character, also known as Ctrl+J, \\n, + LF, linefeed, or decimal ASCII code 10. In this mode you can force a control character into the edit buffer by preceding it with Ctrl+Q (\ldblquote quote\rdblquote +); however, the edit buffer will not accept certain control characters even when they are quoted in this way. You can force a control character to be sent immediately to ICS, bypassing the edit buffer, by preceding it with Ctrl+S (\ldblquote send +\rdblquote ). +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard keeps a history of lines you recently typed in Local Line Editing mode. You can bring back old lines by pressing the c +ursor up key in the text entry box. Press the cursor down key to go back down to newer lines. +\par If Local Line Editing is }{\b\f1 off}{\f1 , all characters are sent to ICS as you type them. The Enter key produces a carriage return character, also known as Ctrl+M, \\r, CR, o +r decimal ASCII code 13. Use Ctrl+Backspace if you need the ASCII DEL character. You can enter any character code by holding down the Alt key and typing its decimal value (always beginning with 0) on the numeric keypad; this is a little-known standard fea +ture of Windows. \par In both modes, if WinBoard}{\i\f1 \rquote s }{\f1 internal telnet protocol implementation is active, it translates all \\n characters to the standard telnet end-of-line sequence \\r\\n just before sending them out to ICS; see }{\f1\uldb telnetProgram}{ \v\f1 telnetProgram}{\f1 . \par It is generally not a good idea to turn off this option while connected to ICS. If you are tempted to do so because everything you type is being echoed an extra time, see the paragraph about extra echoes under }{\f1\uldb LIMITATIONS}{\v\f1 LIMITATIONS}{ @@ -898,22 +943,24 @@ ng its decimal value (always beginning with 0) on the numeric keypad; this is a \f1\cf5 Seek Graph}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 SeekGraphCmd}}}{\f1\cf5 Seek Graph, }{\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{\f1\cf5 Auto Refresh}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 AutoRefreshCmd}}}{\f1\cf5 Auto Refresh -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf5 If Seek Graph is on, you can summon up a graphical representation of players seeking a game on the ICS in stead of the chess board, by left-clicking t -he latter when you are not using it. The requested games are separated out by rating and time control. Rated, unrated and wild games are displayed in different colors, computers as squares, humans as dots. Hovering the mouse over a dot in the graph will d -isplay the details of the corresponding seek ad in the message field above the board. Left-clicking the dot will take up the challenge. Right-clicking dots will \lquote push them to the back\rquote +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf5 +If Seek Graph is on, you can summon up a graphical representation of players seeking a game on the ICS in stead of the chess board, by left-clicking the latter when you are not using it. The requested games are separated out by rating and time control. Ra +t +ed, unrated and wild games are displayed in different colors, computers as squares, humans as dots. Hovering the mouse over a dot in the graph will display the details of the corresponding seek ad in the message field above the board. Left-clicking the do +t will take up the challenge. Right-clicking dots will \lquote push them to the back\rquote , so you can see seek ads that might have been hidden behind it. Right-clicking off dots will refresh the graph, left-clicking off dots will take the graph down ad display the chess board again. -\par In combination with Auto Refresh, the seek graph will be updated automatically. This is only implemented for the FICS and ICC servers. - To make switching on of this option effective might require you to log off and on again to the ICS, as it requires changing ICS settings that are locked during a session. +\par In combination with Auto Refresh, the seek graph will be updated automatically. This is only implemented for the FICS and ICC servers. To make switching on of this option effective might require you to log off and on again to the ICS, as it + requires changing ICS settings that are locked during a session. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ \f1\cf5 Background Observe}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 BackgndobsCmd}}}{\f1\cf5 Background Observe, }{\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{\f1\cf5 Dual Board}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{ \f1\cf5 DualBoardCmd}}}{\f1\cf5 Dual Board -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf5 If Background Observe is on, boards sent to you - by the ICS when you are playing, but which are not of your game, (but of games you are observing), will not be displayed automatically. In stead WinBoard will remember the last board it received that way, and display it when you press the right mouse but -ton in stead of the board of your own game. This feature is meant to enable bughouse players a peek at their partner\rquote s game, without the need to log on to the ICS a second time. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf5 If in addition Dual Board is also on, such background games are even displayed -on a second board, side by side with your own game, so that it is always in view. This feature is experimental, and largely undeveloped; there is no animation of moves on this second board, while the effets are undefined if the board format of the observe -d game is not the same as that of your own game. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf5 If Background Observe is on, boards sent to you by the ICS when you are playing, but which are not of your game, (but of games you are observing), will n +ot be displayed automatically. In stead WinBoard will remember the last board it received that way, and display it when you press the right mouse button in stead of the board of your own game. This feature is meant to enable bughouse players a peek at the +ir partner\rquote s game, without the need to log on to the ICS a second time. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf5 +If in addition Dual Board is also on, such background games are even displayed on a second board, side by side with your own game, so that it is always in view. This feature is experime +ntal, and largely undeveloped; there is no animation of moves on this second board, while the effets are undefined if the board format of the observed game is not the same as that of your own game. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Premove}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PremoveCmd}}}{\f1 Premove \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Premove allows you to play a move on the board before you have received your opponent\rquote s move. This move is highlighted on the board using the }{\uldb Premove Highlight @@ -922,59 +969,36 @@ d game is not the same as that of your own game. premoveBlackText}{. \par }\pard\plain \s2\li120\sb80\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\cf5\super K}{\cf5 One-Click Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\cf5\super #}{\cf5 OneClickMoveCmd}}}{\cf5 One-Click Move -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf5 When One-Click Move is set, }{\v\cf5 icsAlarmTime}{\cf5 a click on an own piece will immediately move that piece if it only has a single legal move, wit -hout waiting for you to click a to-square. Similarly, clicking an opponent piece or empty square will immediately perform the move to that square, if only a single legal move to it existed. This is the mouse equivalent of having to type only e4 when you m -ean e2-e4. Finally, double clicking an own piece (or clicking an already selected piece) will make it execute its only capture, which can save you some time if the target square was far away. Legality testing has to be switched on for this to work. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf5 When One-Click Move is set, }{\v\cf5 icsAlarmTime}{\cf5 +a click on an own piece will immediately move that piece if it only has a single legal move, without waiting for you to click a to-square. Similarly, clicking an opponent piece or empty square will imme +diately perform the move to that square, if only a single legal move to it existed. This is the mouse equivalent of having to type only e4 when you mean e2-e4. Finally, double clicking an own piece (or clicking an already selected piece) will make it exec +ute its only capture, which can save you some time if the target square was far away. Legality testing has to be switched on for this to work. \par }\pard\plain \s2\li120\sb80\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ ICS Alarm}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ ICSAlarm}}}{ICS Alarm \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {When }{\b icsAlarm}{ is set to True, the }{\uldb alarm sound}{\v soundIcsAlarm}{ is played when your clock counts down to }{\uldb icsAlarmTime}{\v icsAlarmTime}{ seconds. For ICS games with time controls that include an increment, the alarm will sound each time the clock counts down to the }{\uldb icsAlarmTime}{\v icsAlarmTime}{. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Interaction Colors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSInteractionColors}}}{\f1 ICS Interaction Colors -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Lets you change the colors and type styles that WinBoard uses to distinguish between different types of messages in the ICS Interaction window. The types distinguished are: shout, sshout, channel 1 tel -l, other channel tell, kibitz (or whisper), personal tell (or new message notification), challenge, request (including abort, adjourn, draw, pause, and takeback), seek, and normal (all other messages). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the colors and type styles that Win +Board uses to distinguish between different types of messages in the ICS Interaction window. The types distinguished are: shout, sshout, channel 1 tell, other channel tell, kibitz (or whisper), personal tell (or new message notification), challenge, reque +st (including abort, adjourn, draw, pause, and takeback), seek, and normal (all other messages). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ \f1\cf5 Startup Chat Boxes}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 StartupChatBoxes}}}{\f1\cf5 Startup Chat Boxes -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 You can put a semicolon-separate -d list of ICS handles or channel numbers here, WinBoard will open a chat window for each handle at startup in ICS mode. (See the Open Chat Window command.) -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Fonts}}# -{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Fonts}}}{\f1 }{\f1\ul Fonts}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the fonts WinBoard is using. The clock font, message font and coordinates -font are specific to each board size. The tags font, comments font and ICS Interaction font are not dependent on the current size of the board. The \ldblquote Revert to Defaults\rdblquote - button will reset the clock font, message font and coordinates font for the current board size, and will set the tags font, message font and Ics Interaction font for all board sizes. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 You can put a semicolon-separated list of ICS handles or channel numbers here, WinBoard will open a chat window for each handle at startup + in ICS mode. (See the Open Chat Window command.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Sounds}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Sounds}}}{\f1 }{\f1\ul Sounds}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the sounds that WinBoard plays for various events. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Move Sound}}#{\footnote\ftnalt -\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MoveSound}}}{\f1 If the Move sound is on, WinBoard alerts you by playing a sound after each of y -our opponent's moves (or after every move if you are observing a game on the Internet Chess Server). The sound is not played after moves you make or moves read from a saved game file. If you turn on the Move sound when using WinBoard with the Internet Che -ss Server, you will probably want to give the }{\b\f1 set bell 0}{\f1 - command to the ICS. Otherwise the ICS will send a bell character after every move (not just yours), causing WinBoard to play the ICS Bell sound too. Alternatively, you could turn off the ICS Bell soun -d in WinBoard, but that might cause you to miss ICS alerts for other interesting events. +\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MoveSound}}}{\f1 If the Move sound is on, WinBoard alerts you by playing a sound after each of your opponent's moves (or after every move if you + are observing a game on the Internet Chess Server). The sound is not played after moves you make or moves read from a saved game file. If you turn on the Move sound when using WinBoard with the Internet Chess Server, you will probably want to give the }{ +\b\f1 set bell 0}{\f1 + command to the ICS. Otherwise the ICS will send a bell character after every move (not just yours), causing WinBoard to play the ICS Bell sound too. Alternatively, you could turn off the ICS Bell sound in WinBoard, but that might cause you to miss +ICS alerts for other interesting events. \par The other sound events correspond directly to the types of messages that the }{\f1\uldb ICS Interaction Colors}{\v\f1 ICSInteractionColors}{\f1 option knows how to colorize. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Sounds}}# -{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Sounds}}}{\f1 }{\f1\ul Game List}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you select which information is displayed in the Game List window. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Communications}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Communications}}}{\f1 }{\f1\ul Communications}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the communication port parameters when the }{\f1\uldb internetChessServerComPort}{\v\f1 internetChessServerComPort}{\f1 option is in use. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Game} -}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadGameOptns}}}{\f1 }{\f1\ul Load Game}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change options used while loading games (}{\f1\uldb timeDelay}{\v\f1 timeDelay}{\f1 option). -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Game} -}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SaveGameOptns}}}{\f1 }{\f1\ul Save Game}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change options used for saving games (}{\f1\uldb autoSaveGames}{\v\f1 autoSaveGames}{\f1 , }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 , and }{\f1\uldb -saveGameFile}{\v\f1 saveGameFile}{\f1 options). -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Time Control}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TimeControlCmd}}}{\f1 }{\f1\ul Time Control}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the time control to be used in games against a chess engine. }{\f1\cf5 Three}{\f1 types of timing are available. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 With conventional chess clocks, each player begins with his clock set to the }{\f1\uldb timeControl}{\v\f1 timeControl}{\f1 period. When both players have made }{ -\f1\uldb movesPerSession}{\v\f1 movesPerSession}{\f1 moves, a new time control period begins. The time in the new period is added to whatever time the players have left on their clocks. -\par With incremental clocks, each player is given an initial time allotment, and a }{\f1\uldb timeIncrement}{\v\f1 timeIncrement}{\f1 is added to his clock after -every move. The increment may be zero, in which case the entire game must be finished within the initial time allotment. -\par }{\f1\cf5 With fixed time per move, each player gets a certain (maximum) time to make one move, and any left-over time is not carried to subsequent moves. -\par Note that in local modes it is always possible to adjust the clocks during a game by Shift + click on it, where a right-click adds a minute, and a left-click subtracts one. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Settings Now}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SaveSettings}}}{\f1 }{\f1\ul Save Settings Now}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Save the current option settings to a file, along with the current window sizes and positions, to be automatically reloaded next time WinBoard is run. See }{\f1\uldb @@ -995,14 +1019,6 @@ K}{\f1 Help Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 How to Use Help}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 HelpHelp}}}{\f1 How to Use Help \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Brings up the standard help file that explains how to use Windows Help. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Hint}}# -{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Hint}}}{\f1 Hint -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays a move hint from the chess engine. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Book}}# -{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Book}}}{\f1 Book -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays a list of possible moves from the chess engine\rquote -s opening book. The first column gives moves, the second column gives one possible response for each move, and the - third column shows the number of lines in the book that include the move from the first column. If you select this option and nothing happens, the engine is out of its book or does not support the book command. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 About WinBoard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AboutWinBoard}}}{\f1 About WinBoard \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays the WinBoard version number. @@ -1013,12 +1029,14 @@ K}{\f1 ICS Interaction Context Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\ \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 To see this menu, press the right mouse button anywhere in the output (upper) pane of the ICS Interaction window. Pressing the right mouse button in the input (lower) pane gives a standard editing context menu, not described here. Use the }{\b\f1 help}{ \f1 command on ICS to learn what these commands mean. -\par You can customize the lower part of this menu (below the Paste option) by setting the }{\f1\uldb icsMenu}{\v\f1 icsMenu}{\f1 option. The easiest way to accomplish this is to edit your }{\f1\uldb settings file}{\v\f1 settings}{\f1 - with Notepad or another plain text editor. Sorry, there is no graphical user interface for customizing the menu. +\par You can customize the lower part of this menu (below the Paste option) by setting the }{\f1\uldb icsMenu}{\v\f1 icsMenu}{\f1 option. The easiest way to accomplish this is to edit your }{\f1\uldb settings file}{\v\f1 settings}{\f1 with Notepad or ano +ther plain text editor. Sorry, there is no graphical user interface for customizing the menu. +\par }{\f1\cf5 Note that the menu will pop up under the mouse pointer on the down-click, and that you can already select an item from it on the up-click. The item that is configured to pop up under the mouse pointer can thus be selected by a \lquote blind +\rquote static click. If you don\rquote t want that, but rather wants the menu to stay up after the first static click, you should configure an inactive menu item under the pointer. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copy and Paste}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 CopyAndPaste}}}{\f1 Copy and Paste -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Copies the current selection to the clipboard, then pastes it to the input box. As a shortcut to this function, yo -u can press the middle mouse button (if you have one), or Shift plus the right mouse button. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Copies the current selection to the clipboard, then pastes it to the input box. As a shortcut to this function, you can press the middle mouse button (if you have one), or Shift plus the right mouse button. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copy}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Copy}}}{\f1 Copy \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Copies the current selection to the clipboard. @@ -1094,19 +1112,20 @@ K}{\f1 Buttons}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\n K}{\f1 Command Line Options}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Options}}}{\f1\fs20 }{\cs58\f1\fs20\super #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Options}}}{\f1\fs20 }{\cs58\f1\fs20\super ${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $ }{\f1 Command Line Options}}}{\f1\fs20 }{\cs58\f1\fs20\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 COMMAND LINE OPTIONS -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 A -ll WinBoard options can be set either on the command line (if you start WinBoard by typing into an MSDOS Prompt box), in the Properties/Shortcut/Target box of a Windows shortcut, in a }{\f1\uldb settings file}{\v\f1 settings}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 All WinBoard options can be set either on the command line (if you start WinBoard by typing into an MSDOS Prompt box), in the Properties/Shor +tcut/Target box of a Windows shortcut, in a }{\f1\uldb settings file}{\v\f1 settings}{\f1 , or in the Additional Options box of the WinBoard startup dialog. Exactly the same syntax is used in all four places. Most options can also be set from the menus and saved using }{\f1\uldb Save Settings Now}{\v\f1 SaveSettings}{\f1 or }{\f1\uldb Save Settings on Exit}{\v\f1 SaveSettingsOnExit}{\f1 , so most people will not need to read this section. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Most options have two names, a long one that is easy to read and a short one that is easy to type. To turn on a boolean (true/false) option }{\i\f1 opt}{\f1 , you can just give its short name preceded by a minus sign or slash (-}{\i\f1 opt}{\f1 or /}{\i\f1 opt}{\f1 ); to turn one off, prefix the short name by an \ldblquote x\rdblquote or an extra minus sign (-x}{\i\f1 opt}{\f1 or /-}{\i\f1 opt}{\f1 -). To set any other kind of option, or to set a boolean option using its long name, give the value after the name, separated by a space, colon, or equal sign. (-}{\i\f1 opt}{\f1 23 or /}{\i\f1 option}{\f1 :true). If a string op -tion contains spaces or special characters, enclose it in double quotes and use the \\ quoting convention of C to name the special characters. Alternatively, you can enclose a string value in curly braces (/opt=\{string\} -), as long as the value does not contain a closing curly brace. If a filename option contains spaces, enclose it in either single or double quotes. In filename options, the \\ - character is not treated specially, so use single quotes around the outside of the value if it has double quotes inside (and vice versa). -\par When you start WinBoard, it will pop up the Startup dialog box unless you provide sufficient options on the command line for WinBoard to determine which major mode to be in and what engines to use or chess server to connect to. To bypass - this box, you must at minimum give one of the three options }{\f1\uldb /cp}{\v\f1 cp}{\f1 , /}{\f1\uldb ics}{\v\f1 ics}{\f1 , or /}{\f1\uldb ncp}{\v\f1 ncp}{\f1 . If you give the /cp option, you must also give the /}{\f1\uldb fcp}{\v\f1 fcp}{\f1 and /} -{\f1\uldb scp}{\v\f1 scp}{\f1 options. If you give the /ics option, you must also give the /}{\f1\uldb icshost}{\v\f1 icshost}{\f1 option. +). To set any other kind of option, or to set a boolean option using its long name, give the value after the name, separated by a space, colon, or equal sign. (-}{\i\f1 opt}{\f1 23 or /}{\i\f1 option}{\f1 +:true). If a string option contains spaces or special characters, enclose it in double quotes and use the \\ quoting convention of C to name the special characters. Alternatively, you can enclose a string value in curly braces (/opt=\{string\} +), as long as the value does not contain a closing curly brace. If a filename option contains spaces, enclose it in either single or double quotes. In filename options, the \\ cha +racter is not treated specially, so use single quotes around the outside of the value if it has double quotes inside (and vice versa). +\par When you start WinBoard, it will pop up the Startup dialog box unless you provide sufficient options on the command line +for WinBoard to determine which major mode to be in and what engines to use or chess server to connect to. To bypass this box, you must at minimum give one of the three options }{\f1\uldb /cp}{\v\f1 cp}{\f1 , /}{\f1\uldb ics}{\v\f1 ics}{\f1 , or /}{ +\f1\uldb ncp}{\v\f1 ncp}{\f1 . If you give the /cp option, you must also give the /}{\f1\uldb fcp}{\v\f1 fcp}{\f1 and /}{\f1\uldb scp}{\v\f1 scp}{\f1 options. If you give the /ics option, you must also give the /}{\f1\uldb icshost}{\v\f1 icshost}{\f1 + option. \par }\pard\plain \s29\fi-240\li360\sb60\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\uldb Chess Engine Options}{\v\f1 ChessEngineOptions}{\f1 \par }{\f1\uldb UCI Engine Support !NEW!}{\v\f1 UCIEngineSupport}{\f1 \par }{\f1\uldb Internet Chess Server Options}{\v\f1 InternetChessServerOptions}{\f1 @@ -1136,49 +1155,49 @@ moves}{\f1 {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 inc}}}{\f1 /inc }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 timeIncrement}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 timeIncrement}}}{\f1 /timeIncrement }{\i\f1 seconds -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is specified, movesPerSession is ignored. Instead, after each player's mov -e, timeIncrement seconds are added to his clock. Use -timeIncrement 0 if you want to require the entire game to be played in one timeControl period, with no increment. Default: -1, which specifies movesPerSession mode. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If this option is specified, movesPerSession is ignored. Instead, after each player's move, timeIncrement seconds are added to his clock. Use -timeIncrement 0 if you want to require the entire game to be played in one timeControl + period, with no increment. Default: -1, which specifies movesPerSession mode. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 clock }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 clock }}}{\f1 /clock }{\b0\f1 or }{\f1 /xclock}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 clockMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 clockMode}}}{\f1 /clockMode }{\i\f1 true|false -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Determines whether or not to display the chess clocks. If clockMode is False, the clocks are not shown, but the side that is to play next is still highlighted. Also, unless searchTime is set, the chess engine still keeps track of the clock tim -e and uses it to determine how fast to make its moves. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Determines whether or not to display the chess clocks. If clockMode is False, the clocks are not shown, but the side that is to + play next is still highlighted. Also, unless searchTime is set, the chess engine still keeps track of the clock time and uses it to determine how fast to make its moves. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 st}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 st}}}{\f1 /st }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 searchTime }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 searchTime }}}{\f1 /searchTime }{\i\f1 minutes[:seconds]}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Tells the chess engine to spend at most the given amount of time searching for each of its moves. Without this option, the engine chooses its search time base -d on the number of moves and amount of time remaining until the next time control. Setting this option also sets clockMode to False. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Tells the chess engine to spend at most th +e given amount of time searching for each of its moves. Without this option, the engine chooses its search time based on the number of moves and amount of time remaining until the next time control. Setting this option also sets clockMode to False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 sd}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 sd}}}{\f1 /depth }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 searchDepth}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 searchDepth}}}{\f1 /searchDepth }{\i\f1 number}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Tells the chess engine to look ahead at most the given number of moves when searching f -or a move to make. Without this option, the engine chooses its search depth based on the number of moves and amount of time remaining until the next time control. With the option, the engine will cut off its search early if it reaches the specified depth. - +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Tells the chess engine to look ahead at most the given number of moves when searching for a move to make. Without this option, the engine chooses its search depth based on the number of moves and amount of time remaining until +the next time control. With the option, the engine will cut off its search early if it reaches the specified depth. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 firstNPS}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 firstNPS}}}{\f1\cf11 /firstNPS }{\i\f1\cf11 number}{\f1\cf11 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf11 secondNPS}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 secondNPS}}}{\f1\cf11 /secondNPS }{\i\f1\cf11 number}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -Tells the chess engine to use an internal time standard based on its node count, rather then wall-clock time, to make its time decisions. The time in virtual seconds should be obtained by dividing the node count through the given }{\i\f1\cf11 number}{ -\f1\cf11 , like the number was a rate in nodes per second. WinBoard will manage the clocks in accordance with this, relying on the number of nodes reported by the engine in its thinking output. If }{\i\f1\cf11 number}{\f1\cf11 - equals zero, it can obviously not be use -d to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. The engine is supposed to report in CPU time it uses, rather than wall-clock time in this mode. This option can provide fairer conditions for engin -e-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate). \ldblquote Show Thinking\rdblquote must be on for this option to work. Not many engines might support this yet! +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Tells the chess engine to use an internal time standard based on its node count, rather then wall-c +lock time, to make its time decisions. The time in virtual seconds should be obtained by dividing the node count through the given }{\i\f1\cf11 number}{\f1\cf11 +, like the number was a rate in nodes per second. WinBoard will manage the clocks in accordance with this, relying on the number of nodes reported by the engine in its thinking output. If }{\i\f1\cf11 number}{\f1\cf11 + equals zero, it can obviously not be used to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. The engine is supposed to report + in CPU time it uses, rather than wall-clock time in this mode. This option can provide fairer conditions for engine-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate). \ldblquote Show Thinking +\rdblquote must be on for this option to work. Not many engines might support this yet! \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 firstTimeOdds}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 firstTimeOdds}}}{\f1\cf11 /firstTimeOdds }{\i\f1\cf11 factor}{\f1\cf11 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf11 secondTimeOdds}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 secondTimeOdds}}}{\f1\cf11 /secondTimeOdds }{\i\f1\cf11 factor}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Reduces the time given to the mentioned engine by the given }{\i\f1\cf11 factor}{\f1\cf11 -. If pondering is off, the effect is indistinguishable from what would happen if the engine was running on a }{\i\f1\cf11 factor}{\f1\cf11 times slower machine. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Reduces the time given to the mentioned engine by the given }{\i\f1\cf11 factor}{\f1\cf11 . If pondering is off, the effect is indistinguishable from what would happe +n if the engine was running on a }{\i\f1\cf11 factor}{\f1\cf11 times slower machine. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 K}{\f1\revised\revauth1\revdttm-1506646559 }{\f1\cf11 timeOddsMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 #}{\f1\revised\revauth1\revdttm-1506646559 }{\f1\cf11 timeOddsMode}}}{\f1\cf11 /timeOddsMode }{\i\f1\cf11 mode -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 This option determines how the c -ase is handled when both engines have a time-odds handicap. If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponent\rquote +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +This option determines how the case is handled when both engines have a time-odds handicap. If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponent\rquote s time is normalized similarly. If mode=0, both play with reduced time. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 K}{\f1\revised\revauth1\revdttm-1506646559 ponder}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { @@ -1201,8 +1220,8 @@ s time is normalized similarly. If mode=0, both play with reduced time. \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 matchGames }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 matchGames}}}{\f1 /matchGames }{\i\f1 n \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Automatically runs an }{\b\i\f1 n}{\i\f1 -}{\f1 game match between two chess engines, with alternating colors. If the }{\f1\uldb loadGameFile}{\v\f1 loadGameFile}{\f1 or } {\f1\uldb loadPositionFile}{\v\f1 loadPositionFile}{\f1 option is set, WinBoard will start each game with the given opening moves or the given position; otherwise, the games will start with the standard initial chess position. If the }{\f1\uldb -saveGameFile}{\v\f1 saveGameFile}{\f1 option is set, a move record for the match will be appended to the specified file. If the }{\f1\uldb savePositionFile}{\v\f1 savePositionFile}{\f1 - option is set, the final position reached in each game of the match will be appended to the specified file. When the match is over, WinBoard will display the match score and exit. Default: 0 (do not run a match). +saveGameFile}{\v\f1 saveGameFile}{\f1 option is set, a move record for the match will be appended to the specified file. If the }{\f1\uldb savePositionFile}{\v\f1 savePositionFile}{\f1 option is se +t, the final position reached in each game of the match will be appended to the specified file. When the match is over, WinBoard will display the match score and exit. Default: 0 (do not run a match). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 mm }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 mm }}}{\f1 /mm }{\b0\f1 or }{\f1 /xmm}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 matchMode }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 matchMode }}}{\f1 @@ -1211,8 +1230,8 @@ saveGameFile}{\v\f1 saveGameFile}{\f1 option is set, a move record for the matc \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 matchPause}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 matchPause}}}{\f1\cf11 /matchPause }{\i\f1\cf11 number}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Sets the length of the pause between games in match mode to }{\i\f1\cf11 number}{\f1\cf11 - msec. Default value is 10000, i.e. 10 sec. (If this pause is too short, engines not implementing \lquote ping\rquote will sometimes send the last move of their previous game only when a new game has started, at which time the - move is illegal, and causes them to forfeit the game.) + msec. Default value is 10000, i.e. 10 sec. (If this pause is too short, engines not implementing \lquote ping\rquote + will sometimes send the last move of their previous game only when a new game has started, at which time the move is illegal, and causes them to forfeit the game.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 fd}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 fd }}}{\f1 /fd }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstDirectory}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstDirectory}}}{\f1 /firstDirectory }{\i\f1 dir @@ -1225,26 +1244,26 @@ saveGameFile}{\v\f1 saveGameFile}{\f1 option is set, a move record for the matc \f5\fs20\cgrid {\cs58\f1\cf11\super K}{\f1\cf11 scp }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf11\super #}{\f1\cf11 scp }}}{\f1 /scp }{\b0\f1 or}{\f1 }{\cs58\f1\super K {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf11\super K}{\f1\cf11 secondChessProgram }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf11\super #}{\f1\cf11 secondChessProgram}{\f1 }}}{\f1 /secondChessProgram }{\i\f1 command}{\cs58\f1\super }{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Names of the chess engines and working directori -es in which they are to be run. The second chess engine is started only in Two Machines (match) mode. These arguments are parsed as filenames; that is, the \\ character is interpreted literally, not as a C-style escape. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The }{\i\f1 dir}{\f1 argument specifies the initia -l working directory for the chess engine. It should usually be the directory where the engine and its working files are installed. If }{\i\f1 dir}{\f1 - is not an absolute pathname, it is interpreted relative to the directory from which WinBoard.exe itself was loaded. The }{\i\f1 dir}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Names of the chess engines and working directories in which they are to be run. The second chess engine is started only in Two Machines (match) mode. These arguments are parsed as filenames; that is, the \\ + character is interpreted literally, not as a C-style escape. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The }{\i\f1 dir}{\f1 + argument specifies the initial working directory for the chess engine. It should usually be the directory where the engine and its working files are installed. If }{\i\f1 dir}{\f1 is + not an absolute pathname, it is interpreted relative to the directory from which WinBoard.exe itself was loaded. The }{\i\f1 dir}{\f1 argument is ignored if the chess engine is being run on a remote machine (see firstHost and secondHost below). The default value for }{\i\f1 dir }{\f1 "", meaning that the chess engine is expected to be installed in the same directory as WinBoard. \par The }{\i\f1 command}{\f1 argument is actually the command line to the chess engine, so if the engine itself needs command line arguments, you can include them by enclosing }{\i\f1 command}{\f1 in single or double quotes. If the engine name or an engine argument has a space in it, use single quotes around the whole }{\i\f1 command, }{\f1 -and inside them use double quotes around each item that contains spaces. If the engine name has more than one period in it (for example, }{\f2 QChess1.5.exe}{\f1 ), you must include the "}{\f2 .exe}{\f1 " extension; otherwise you can leave it out. The d -efault value for }{\i\f1 command}{\f1 is "", which brings up the startup dialog to ask which engines you want. +and inside them use double quotes around each item that contains spaces. If the engine name has more than one period in it (for example, }{\f2 QChess1.5.exe}{\f1 ), you must include the "}{\f2 .exe}{\f1 +" extension; otherwise you can leave it out. The default value for }{\i\f1 command}{\f1 is "", which brings up the startup dialog to ask which engines you want. \par Examples: \par }\pard\plain \s19\fi-518\li1036\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2 WinBoard /cp /fd="C:\\Program Files\\Crafty" /fcp=WCrafty-15.12.exe /scp=GNUChess \par WinBoard /cp /fd="C:\\Miracle Games" /fcp='"Miracle Chess.exe" /wow' /scp=GNUChess -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -The basic rule is thus that what is inside the quotes delimiting the argument to /fcp and /scp, all goes to the engine, and is ignored by WinBoard. WinBoard 4.3.13 and later, however, knows an exception to this: If, within the quotes, the wor -d WBopt appears, everything that follows this word will be interpreted as a WinBoard argument, in stead of being passed to the engine on startup of the latter. (The WBopt itself is also not passed to the engine.) This possibility of hiding WinBoard argume -n -ts in the engine command is provided in order to create options that follow the engine in a tournament, when a tournament manager like PSWBTM is used to invoke WinBoard. Because, in order to apply to a given engine, some options need to know if they apply - to first or second engine, which might vary during the tournament, options hidden inside the engine command-line can contain \lquote %s\rquote which will be replaced at the time the option is used by \lquote first\rquote or \lquote second\rquote -, as applicable. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 The basic rule is thus that what is inside the quotes delimiting the argument to /fcp and /scp, all goes to the engine, and is + ignored by WinBoard. WinBoard 4.3.13 and later, however, knows an exception to this: If, within the quotes, the word WBopt appears, everything that follows this word will be interpreted as a WinBoard argument, in stead of being passed to the engine on st +a +rtup of the latter. (The WBopt itself is also not passed to the engine.) This possibility of hiding WinBoard arguments in the engine command is provided in order to create options that follow the engine in a tournament, when a tournament manager like PSWB +TM is used to invoke WinBoard. Because, in order to apply to a given engine, some options need to know if they apply to first or second engine, which might vary during the tournament, options hidden inside the engine command-line can contain \lquote %s +\rquote which will be replaced at the time the option is used by \lquote first\rquote or \lquote second\rquote , as applicable. \par Examples: \par }\pard\plain \s19\fi-518\li1036\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\cf11 WinBoard /cp /fd="C:\\Engines\\Crafty" /fcp=\rdblquote WCrafty-15.12 WBopt /%sTimeOdds=2\rdblquote /scp=GNUChess @@ -1257,8 +1276,8 @@ ts in the engine command is provided in order to create options that follow the \cs58\f1\super #}{\f1 sh }}}{\f1 /sh }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondHost }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondHost }}}{\f1 /secondHost }{\i\f1 host}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Hosts on which the chess engines are to run. The default for each is "localhost". If you specify another host, WinBoard}{\i\f1 }{\f1 uses }{\f1\uldb rsh}{\v\f1 rsh}{\f1 - to run the chess program there. The /fd and /sd flags do not work in conjunction with these flags; if you need a remote chess engine to run somewhere other than your default l -ogin directory on the remote machine, you will have to include a "cd" command in the argument to /fcp or /scp. + to run the chess program there. The /fd and /sd flags do no +t work in conjunction with these flags; if you need a remote chess engine to run somewhere other than your default login directory on the remote machine, you will have to include a "cd" command in the argument to /fcp or /scp. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 initString }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 initString}}}{\f1 /firstInitString }{\b0\f1 or }{\f1 /initString }{\i\f1 string\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondInitString}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 @@ -1266,27 +1285,24 @@ ogin directory on the remote machine, you will have to include a "cd" command in \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The strings that are sent to initialize the chess engines. Default: "new\\nrandom\\n". The "\\n" sequences represent newlines. You can type "\\ n" on the command line or in a }{\f1\uldb settings file}{\v\f1 settings}{\f1 , and WinBoard will convert it to a newline. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 All chess engines require the "new" command to start a new game. -\par You can remove the "random" co -mmand if you like; including it causes GNU Chess to randomize its move selection slightly so that it doesn't play the same moves in every game. Even without "random", GNU Chess randomizes its choice of moves from its opening book. You can also try adding -other commands to the initString; see the GNU Chess documentati{\*\bkmkstart _Hlt386545814}o{\*\bkmkstart _Hlt386567280}{\*\bkmkend _Hlt386545814}n{\*\bkmkend _Hlt386567280} - (gnuchess.txt) for details. Crafty ignores the "random" command; see its documentation for the commands it accepts. +\par You can remove the "random" command if you like; including it causes GNU Chess to randomize its move selection slightly so that it doesn't play the same moves in every ga +me. Even without "random", GNU Chess randomizes its choice of moves from its opening book. You can also try adding other commands to the initString; see the GNU Chess documentati{\*\bkmkstart _Hlt386545814}o{\*\bkmkstart _Hlt386567280} +{\*\bkmkend _Hlt386545814}n{\*\bkmkend _Hlt386567280} (gnuchess.txt) for details. Crafty ignores the "random" command; see its documentation for the commands it accepts. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 initString }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 initString}}}{\f1 /firstComputerString }{\i\f1 string\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondInitString}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondInitString}} }{\f1 /secondComputerString }{\i\f1 string}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If the chess engine is playing against another computer program (whether locally or on a chess server), by default the command "computer\\ -n" is sent to it. Some chess engines change their playing style when they receive this command. If you do not want the engine to know when it is playing another computer, you can set the string to "". -\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid { -Note that the computer string is sent to the engine after most other initialization commands, and is thus ideal for hiding a WinBoard-protocol command in that should be sent only to one -engine, when the WinBoard option that normally specifies this command cannot be differentiated by engine, but s always sent to both engines. E.g. if you want one of the engines to ponder, and the other not. Because it is sent last, in can overrule earlier - commands. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If the chess engine is playing against another computer program (whether locally or on a chess server), by default the command "computer\\n" is sent to i +t. Some chess engines change their playing style when they receive this command. If you do not want the engine to know when it is playing another computer, you can set the string to "". +\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {Note that the computer string is sent to the engine after most other i +nitialization commands, and is thus ideal for hiding a WinBoard-protocol command in that should be sent only to one engine, when the WinBoard option that normally specifies this command cannot be differentiated by engine, but s always sent to both engines +. E.g. if you want one of the engines to ponder, and the other not. Because it is sent last, in can overrule earlier commands. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 fb }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 fb }}}{\f1 /fb }{\b0\f1 or }{\f1 /xfb}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstPlaysBlack }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstPlaysBlack}}} {\f1 /firstPlaysBlack }{\i\f1 true|false -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -In games between two chess programs, the firstChessProgram normally plays white. (This is a change from earlier versions of WinBoard.) If this option is True, firstChessProgram plays black. In a m -ulti-game match, this option affects the colors only for the first game; they still alternate in subsequent games. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In games between two chess programs, the firstChessProgram normally plays white. + (This is a change from earlier versions of WinBoard.) If this option is True, firstChessProgram plays black. In a multi-game match, this option affects the colors only for the first game; they still alternate in subsequent games. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 reuse}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuse}}}{\f1 /reuse}{\cs58\f1\super }{\b0\f1 or }{\f1 /xreuse}{\b0\f1 , or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 reuseFirst}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuseFirst}}}{\f1 @@ -1294,25 +1310,26 @@ ulti-game match, this option affects the colors only for the first game; they st \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuse2}}}{\f1 /reuse2}{\cs58\f1\super }{\b0\f1 or }{\f1 /xreuse2}{\b0\f1 , or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 reuseSecond}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuseSecond}}}{\f1 /reuseSecond}{\i\f1 true|false}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True (the default), WinBoard}{\i\f1 }{\f1 -uses the same chess engine process repeatedly when playing multiple games. If the option is False, WinBoard kills off the chess engine after every game and starts a fresh one for the next game. Starting a fresh chess engine can be slow, so it is not - recommended. However, some chess engines may not work properly when reused, such as versions of Crafty earlier than 12.0. +uses the same chess engine process repeatedly when playing multiple games. If the option is False, WinBoard kills off the chess engin +e after every game and starts a fresh one for the next game. Starting a fresh chess engine can be slow, so it is not recommended. However, some chess engines may not work properly when reused, such as versions of Crafty earlier than 12.0. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstProtocolVersion}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstProtocolVersion}}}{\f1 /firstProtocolVersion }{\i\f1 ver\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondProtocolVersion}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondProtocolVersion}}}{\f1 /secondProtocolVersion }{\i\f1 ver}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option specifies which version of the chess engine communication protoc -ol to use. By default, version-number is 2. In version 1, the "protover" command is not sent to the engine; since version 1 is a subset of version 2, nothing else changes. Other values for version-number are not supported. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +This option specifies which version of the chess engine communication protocol to use. By default, version-number is 2. In version 1, the "protover" command is not sent to the engine; since version 1 is a subset of v +ersion 2, nothing else changes. Other values for version-number are not supported. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 firstScoreAbs}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 firstScoreAbs}}}{\f1\cf6 /firstScoreAbs}{\i\f1\cf6 true|false\line }{\cs58\f1\cf6\super K {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 secondScoreAbs}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super #}{\f1 }{\f1\cf6 secondScoreAbs}}}{\f1\cf6 /secondScoreAbs}{\i\f1\cf6 true|false -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -If this option is true, the score reported by the engine is taken to be that in favor of white, even when the engine plays black. Important when winboard uses the score for adjudications, or in PGN reporting. This can be a useful op -tion in combination with WBopt in the engine command-line, see under /fcp.}{\cf6 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If this option is true, the score reported by the engine is taken to be that in favor of white, even when the engine + plays black. Important when winboard uses the score for adjudications, or in PGN reporting. This can be a useful option in combination with WBopt in the engine command-line, see under /fcp.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ \f1\cf2 niceEngines}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 niceEngines}}}{\f1\cf2 /niceEngines}{\i\f1\cf2 priority -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 This option allows you to lower the priority of the engine processes, so that the generally insatiable hunger for CPU time of chess engines does not interfer -e so much with smooth operation of WinBoard (or the rest of your system). Try priority = 10 or even 20 to lower the priority of the engines. Negative values could increase the engine priority, which is not recommended.}{\cf6 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 This option allows you to lower the prior +ity of the engine processes, so that the generally insatiable hunger for CPU time of chess engines does not interfere so much with smooth operation of WinBoard (or the rest of your system). Try priority = 10 or even 20 to lower the priority of the engines +. Negative values could increase the engine priority, which is not recommended.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ \f1\cf2 firstOptions}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 firstOptions}}}{\f1\cf2 /firstOptions}{\i\f1\cf2 string\line }{\cs58\f1\cf2\super K {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{\f1\cf2 secondOptions}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { @@ -1324,12 +1341,11 @@ e so much with smooth operation of WinBoard (or the rest of your system). Try pr \f1\cf2 firstNeedsNoncompliantFEN}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 firstNeedsNoncompliantFEN}}}{\f1\cf2 /firstNeedsNoncompliantFEN}{\i\f1\cf2 string \line }{\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{\f1\cf2 secondNeedsNoncompliantFEN}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 secondNeedsNoncompliantFEN}}}{\f1\cf2 /secondNeedsNoncompliantFEN}{\i\f1\cf2 string -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 -The castling rights and e.p. fields of the FEN sent to the mentioned engine with the setboard command will be replaced by the given string. This can for instance be used to run engines that do -not understand Chess960 FENs in variant fischerandom, to make them at least understand the opening position, through setting the string to \ldblquote KQkq -\rdblquote -. (Note you also have to give the e.p. field!) Other possible applications are to provide work-arounds for en -gines that want to see castling and e.p. fields in variants that do not have castling or e.p. (shatranj, courier, xiangqi, shogi) so that WinBoard would normally omit them (string = \ldblquote - -\ldblquote -, or to add variant-specific fields that are not yet supported by WinBoard (e.g. to indicate the number of checks in 3check). +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 The castling rights and e.p. fields of the FEN sent to the mentioned engine w +ith the setboard command will be replaced by the given string. This can for instance be used to run engines that do not understand Chess960 FENs in variant fischerandom, to make them at least understand the opening position, through setting the string to +\ldblquote KQkq -\rdblquote +. (Note you also have to give the e.p. field!) Other possible applications are to provide work-arounds for engines that want to see castling and e.p. fields in variants that do not have castling or e.p. (shatranj, courier, xiangqi, shogi) so that Wi +nBoard would normally omit them (string = \ldblquote - -\ldblquote , or to add variant-specific fields that are not yet supported by WinBoard (e.g. to indicate the number of checks in 3check). \par }{ \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\cf6\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 UCI Engine Support}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 @@ -1341,10 +1357,10 @@ fUCI}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\ firstIsUCI}}}{\f1\cf6 /firstIsUCI}{\i\f1\cf6 true|false}{\f1\cf6 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 sUCI}{\f1 }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 sUCI}{\f1 }}}{\f1\cf6 /sUCI }{\b0\f1\cf6 or}{\f1\cf6 }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain -\s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 secondIsUCI}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 s -econdIsUCI}}}{\f1\cf6 /secondIsUCI}{\i\f1\cf6 true|false}{\f1\cf6 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Indicates if the mentioned engine executable file is an UCI engine,}{\v\cf6 ICSLogon}{\cf6 and should be run w -ith the aid of the Polyglot adapter rather than directly. WinBoard will then pass the other UCI options and engine name to Polyglot through a .ini temporary file ceated for the purpose. +\s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 secondIsUCI}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 +secondIsUCI}}}{\f1\cf6 /secondIsUCI}{\i\f1\cf6 true|false}{\f1\cf6 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Indicates if the mentioned engine executable file is an UCI engine,}{\v\cf6 ICSLogon}{\cf6 + and should be run with the aid of the Polyglot adapter rather than directly. WinBoard will then pass the other UCI options and engine name to Polyglot through a .ini temporary file ceated for the purpose. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 PolyglotDir}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 PolyglotDir}{\f1 }}}{\f1\cf6 /PolyglotDir }{\i\f1\cf6 filename}{\f1\cf6 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Gives the name of the folder in which Polyglot is installed}{\v\f1\cf6 ICSLogon}{\f1\cf6 . @@ -1360,9 +1376,8 @@ ith the aid of the Polyglot adapter rather than directly. WinBoard will then pas \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Restricts the use of the GUI book to the first }{\i\f1\cf5 number}{\f1\cf5 full moves of the game. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ \f1\cf5 bookVariation }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 bookVariation}}}{\f1\cf5 /bookVariation }{\i\f1\cf5 number}{\f1\cf5 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 -Controls the selection of book moves. The default setting of 50 would play the moves with a frequency proportional to the weight listed in the book. Useful settings vary from 0 (al -ways play best move) to 100 (select completely randomly from all listed moves). +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Controls the selection of book moves. The default setting of 50 +would play the moves with a frequency proportional to the weight listed in the book. Useful settings vary from 0 (always play best move) to 100 (select completely randomly from all listed moves). \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 fNoOwnBookUCI}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 fNoOwnBookUCI}{\f1 }}}{\f1\cf6 /fNoOwnBookUCI }{\b0\f1\cf6 or}{\f1\cf6 }{\cs58\f1\cf6\super K {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 firstXBook}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { @@ -1403,9 +1418,9 @@ ICS Client}{\v\f1 ICSClient}{\f1 Default: False. #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icshost }}}{\f1 /icshost }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 internetChessServerHost }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 internetChessServerHost }}}{\f1 /internetChessServerHost }{\i\f1 hostname}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The host name or numeric address of the Internet Chess Server to connect to -when in ICS mode. The default is the empty string, which causes WinBoard to pop up a menu of known ICS sites. The file ics-address{\*\bkmkstart _Hlt386546221}e{\*\bkmkend _Hlt386546221} -s.txt in the WinBoard distribution gives slightly more information on these sites. It includes their numeric addresses, which you can use if your site does not have a working name server. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +The host name or numeric address of the Internet Chess Server to connect to when in ICS mode. The default is the empty string, which causes WinBoard to pop up a menu of known ICS sites. The file ics-address{\*\bkmkstart _Hlt386546221}e +{\*\bkmkend _Hlt386546221}s.txt in the WinBoard distribution gives slightly more information on these sites. It includes their numeric addresses, which you can use if your site does not have a working name server. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsport }} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsport }}}{\f1 /icsport }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 internetChessServerPort }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 internetChessServerPort }}}{\f1 @@ -1420,27 +1435,26 @@ s.txt in the WinBoard distribution gives slightly more information on these site {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 telnet}}}{\f1 /telnet}{\b0\f1 or }{\f1 /xtelnet}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 useTelnet}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 useTelnet}}}{\f1 /useTelnet}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option is poorly named; it should be called }{\b\f1 /useHelper}{\f1 -. If set to True, it instructs WinBoard to use an external helper program to communicate with the ICS, as specified by the telnetProgram option. The external program must be a pure consol -e application that can communicate with WinBoard through pipes; the Windows telnet application is not suitable. If the option is False (the default), WinBoard communicates with the ICS by opening a Winsock TCP socket and using its own internal implementat -ion of the telnet protocol. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option is poorly named; it should be called }{\b\f1 /useHelper}{\f1 . If set to True, it instructs WinBoard to use an external helper progr +am to communicate with the ICS, as specified by the telnetProgram option. The external program must be a pure console application that can communicate with WinBoard through pipes; the Windows telnet application is not suitable. If the option is False (the + default), WinBoard communicates with the ICS by opening a Winsock TCP socket and using its own internal implementation of the telnet protocol. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 gateway}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 gateway}}}{\f1 /gateway }{\i\f1 hostname}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set to a host name, WinBoard uses }{\f1\uldb rsh}{\v\f1 rsh}{\f1 - to run the telnetProgram remotely on the given host to communicate with the Internet Chess Server instead of using its own internal implementation of the telnet protocol. See the }{\f1\uldb FIREWALLS}{\v\f1 FIREWALLS}{\f1 - section below for an explanation of when this option is useful. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set to a host name, WinBoard uses }{\f1\uldb rsh}{\v\f1 rsh}{\f1 to run the telnetProgram remotely +on the given host to communicate with the Internet Chess Server instead of using its own internal implementation of the telnet protocol. See the }{\f1\uldb FIREWALLS}{\v\f1 FIREWALLS}{\f1 section below for an explanation of when this option is useful. + \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 telnetProgram}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 telnetProgram}}}{\f1 /telnetProgram }{\i\f1 program}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option is poorly named; it should be called }{\b\f1 /helperProgram}{\f1 . It gives the name of the remote or external helper pro -gram to be used with the gateway or useTelnet option. The default is "telnet". The telnet program is invoked with the value of internetChessServer as the first argument and the value of internetChessServerPort as the second argument on its command line. - +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option is poorly named; it should be called }{\b\f1 /helperProgram}{\f1 +. It gives the name of the remote or external helper program to be used with the gateway or useTelnet option. The default is "telnet". The telnet program is invoked with the value of internetChess +Server as the first argument and the value of internetChessServerPort as the second argument on its command line. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icscom }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icscom }}}{\f1 /icscom }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 internetChessServerComPort }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 internetChessServerComPort }}}{\f1 /internetChessServerComPort }{\i\f1 name}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is set, WinBoard communicates with the Internet Chess Server using a serial communication port instead of a network connection. Use this option if your machine is not connected to a network (not -even via SLIP or PPP), but you do have Internet access through another machine by dialing in using a modem or by connecting directly to a serial terminal port. Example: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard communicates with the Internet Chess Server using a serial com +munication port instead of a network connection. Use this option if your machine is not connected to a network (not even via SLIP or PPP), but you do have Internet access through another machine by dialing in using a modem or by connecting directly to a s +erial terminal port. Example: \par }\pard\plain \s19\li120\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2 WinBoard /ics /icscom:com1 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 After you start WinBoard in this way, type whatever modem commands are necessary to dial out to your Internet provider and log in. You may need to turn off }{\f1\uldb Local Line Editing}{\v\f1 LocalLineEditing}{\f1 on the Options menu while typing commands to the modem, but turn it on again afterwards. Then telnet to the ICS, using a command like "telnet chessclub.com 5000". Important: See the paragraph in the }{ @@ -1454,8 +1468,8 @@ Communications}{\f1 dialog. }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icslogon }}}{\f1 /icslogon }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 internetChessServerLogonScript }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 internetChessServerLogonScript }} }{\f1 /internetChessServerLogonScript }{\i\f1 filename -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you change the name used for the }{\f1\uldb ICS Logon}{\v\f1 ICSLogon}{\f1 file. Default: "ICS.in -i". The filename is interpreted relative to WinBoard's installation directory (the directory containing WinBoard.exe). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you change the name used for the }{\f1\uldb ICS Logon}{\v\f1 ICSLogon}{\f1 + file. Default: "ICS.ini". The filename is interpreted relative to WinBoard's installation directory (the directory containing WinBoard.exe). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 autocomm } }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 autocomm }}}{\f1 /autocomm }{\b0\f1 or }{\f1 /xautocomm}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 autoComment }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 autoComment }}}{\f1 @@ -1549,8 +1563,8 @@ Premove}{\v\f1 PremoveCmd}{\f1 settings are ignored. Default: False. ICS options}{\v\uldb ICSOptions}{ dialog. The default is 5 seconds. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ \f1\cf2 keepAlive }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 keepAlive }}}{\f1\cf2 /keepAlive }{\i\f1\cf2 time}{\f1\cf2 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 When }{\i\f1\cf2 time}{\f1\cf2 is non-zero, send a \ldblquote date\rdblquote command every }{\i\f1\cf2 time}{\f1\cf2 - minutes after your last move to the ICS, to prevent it from logging you off. (Do not use frivolously! The ICS operator might ban you.) Default: 0.}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 When }{\i\f1\cf2 time}{\f1\cf2 is non-zero, send a \ldblquote date\rdblquote command every }{\i\f1\cf2 time}{\f1\cf2 min +utes after your last move to the ICS, to prevent it from logging you off. (Do not use frivolously! The ICS operator might ban you.) Default: 0.}{\f1 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ \f1\cf5 chatBoxes (option)}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 opt_chatBoxes }}}{\f1\cf5 /chatBoxes }{\i\f1\cf5 handles}{\f1\cf5 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Sets the list of }{\f1\uldb\cf5 Chat Windows}{\v\f1\cf5 BlindfoldCmd}{\f1\cf5 to be opened at startup. The given string }{\i\f1\cf5 handles}{\f1\cf5 @@ -1566,42 +1580,43 @@ ICS options}{\v\uldb ICSOptions}{ dialog. The default is 5 seconds. filename}{\f1 \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lgi }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 lgi }}}{\f1 /lgi }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 loadGameIndex }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 loadGameIndex }}}{\f1 /loadGameIndex }{\i\f1 N}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If loadGameFile is set, WinBoard reads the s -pecified game file at startup. You can leave out the name of this option and give just the file name, which is handy if you want to configure WinBoard as a game viewer with a browser such as the Windows Explorer or Netscape. The filename is interpreted re -lative to WinBoard's initial working directory. The filename "-" specifies the standard input. If there is more than one game in the file, WinBoard pops up a menu of the available games, with entries based on their PGN tags. If loadGameIndex is set to }{ -\i\f1 N, }{\f1 the menu is suppressed and the }{\i\f1 N}{\f1 th game found in the file is loaded immediately. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If loadGameFile is set, WinBoard reads the specified game file at startup. You can leave out the name of this option and give just the file name, which is handy if you want to configur +e WinBoard as a game viewer with a browser such as the Windows Explorer or Netscape. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If there is more than one game in the file, W +inBoard pops up a menu of the available games, with entries based on their PGN tags. If loadGameIndex is set to }{\i\f1 N, }{\f1 the menu is suppressed and the }{\i\f1 N}{\f1 th game found in the file is loaded immediately. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 td }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 td }}}{\f1 /td }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 timeDelay }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 timeDelay }}}{\f1 /timeDelay }{\i\f1 seconds}{\f1 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Time delay between moves during }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 . Fractional seconds are allowed; try 0.4. A time delay value of -1 tells WinBoard not to step t -hrough game files automatically. Default: 1 second. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Time delay between moves during }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 +. Fractional seconds are allowed; try 0.4. A time delay value of -1 tells WinBoard not to step through game files automatically. Default: 1 second. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 sgf }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 sgf }}}{\f1 /sgf }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 saveGameFile }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 saveGameFile }}}{\f1 /saveGameFile }{\i\f1 filename}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard appends a record of every game played to the specified file. The filename is interpreted relative to WinBoard's initial working directo -ry. The filename "-" specifies the standard output. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard appends a record of + every game played to the specified file. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard output. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 autosave } }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 autosave }}}{\f1 /autosave}{\b0\f1 or }{\f1 /xautosave}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 autoSaveGames }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 autoSaveGames }}}{\f1 /autoSaveGames}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True, at the end of every game WinBoard prompts you for a filename and appends a record of the game to the file you specify. I -gnored if saveGameFile is set. Default: False. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True, at t +he end of every game WinBoard prompts you for a filename and appends a record of the game to the file you specify. Ignored if saveGameFile is set. Default: False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lpf}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 lpf}}}{\f1 /lpf }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 loadPositionFile }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 loadPositionFile }}}{\f1 /loadPositionFile }{ \i\f1 filename}{\f1 \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lpi }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 lpi }}}{\f1 /lpi }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 loadPositionIndex }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 loadPositionIndex }}}{\f1 /loadPositionIndex }{\i\f1 N}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If loadPositionFile is set, WinBoard loads the specified position file at startup. The filename is interpreted relative to WinBoard's - initial working directory. The filename "-" specifies the standard input. If loadPositionIndex is set to }{\i\f1 N}{\f1 , the }{\i\f1 N}{\f1 th position found in the file is loaded; otherwise the first is loaded. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If loadPositionFi +le is set, WinBoard loads the specified position file at startup. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If loadPositionIndex is set to }{\i\f1 N}{\f1 , the }{\i\f1 N}{ +\f1 th position found in the file is loaded; otherwise the first is loaded. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 spf }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 spf }}}{\f1 /spf }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 savePositionFile }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 savePositionFile }}}{\f1 /savePositionFile }{ \i\f1 filename}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoa -rd appends the final position reached in every game played to the specified file. The filename is interpreted relative to WinBoard's initial working directory. The file name "-" specifies the standard output. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard appends the final position reached in every game played to the specified file. The filename is interpreted relative to WinBoard's initial + working directory. The file name "-" specifies the standard output. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 pgnExtendedInfo}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 pgnExtendedInfo}{\f1 }}}{\f1\cf6 /pgnExtendedInfo }{\i\f1\cf6 true|false}{\f1\cf6 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If this option is set, WinBoard saves depth, score and time used for each move that the engine found as a comment in the PGN file. @@ -1616,15 +1631,16 @@ rd appends the final position reached in every game played to the specified file #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 oldsave }}}{\f1 /oldsave }{\b0\f1 or }{\f1 /xoldsave}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 oldSaveStyle }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 oldSaveStyle }}}{\f1 /oldSaveStyle}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is False (the default), WinBoard saves games in PGN (portable game notation) and positions in - FEN (Forsythe-Edwards notation). If the option is True, a save style that is compatible with older versions of WinBoard (and of xboard) is used instead. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If this option is False (the default), WinBoard saves games in PGN (portable game notation) and positions in FEN (Forsythe-Edwards notation). If the option is True, a save style that is compatible with older versions of WinBoard (and of xboard) is +used instead. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 debug}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 debug}}}{\f1 /debug}{\b0\f1 or }{\f1 /xdebug}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 debugMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 debugMode}}}{\f1 /debugMode}{\i\f1 true|false}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Writes debugging information to the file \ldblquote WinBoard.debug\rdblquote -, including all commands sent to the chess engine, all output received from it, and all commands sent to ICS. You can press Ctrl+Alt+F12 to turn this option on or off while WinBoard is running. Each time you turn it on, any existing debug file is over -written. +, including all commands sent to the chess engine, all output received from it, and all commands sent to ICS. You can press Ctrl+Alt+F1 +2 to turn this option on or off while WinBoard is running. Each time you turn it on, any existing debug file is overwritten. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 debugFile}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 debugFile}{\f1 }}}{\f1\cf6 /debugFile}{\cs58\f1\cf6\super }{\f1\cf6 }{\i\f1\cf6 filename}{ \f1\cf6 }{\b0\f1\cf6 or}{\f1\cf6 }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 nameOfDebugFile}{\f1 }}#{\footnote\ftnalt \pard\plain @@ -1637,9 +1653,8 @@ written. \i\f1\cf11 number}{\f1\cf11 =0, WinBoard refrains from writing such spurious output to the debug file. If}{\i\f1\cf11 number}{\f1\cf11 =1, all engine output is written faithfully to the debug file. If }{\i\f1\cf11 number}{\f1\cf11 =2, any protocol-violating line is prefixed with a \lquote #\rquote character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file. }{\f1\cf5 The case }{\i\f1\cf5 number}{\f1\cf5 =3 is similar, but now marks non-compliant engine output with a more conspicuous prefix.}{\f1\cf11 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 -This option is provided for the benefit of applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious en -gine output that might otherwise confuse them. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 This option is provided for the benefit of applications that use the debug file as a source of + information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them. \par }{ \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 User Interface Options}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright @@ -1649,44 +1664,43 @@ User Interface Options \f1\cf5 language}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 language}}}{\f1\cf5 /language}{\i\f1\cf5 filename}{\f1\cf5 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 This persistent option lets WinBoard load a \lquote language file\rquote with the given }{\i\f1\cf5 filename}{\f1\cf5 , which can contain translation lines of the form \ldblquote english text\rdblquote === \ldblquote translated text\rdblquote . WinBoard will then perform the indicated substitutions in its menus, dialogs, and displayed messages. If the }{\i\f1\cf5 -filename}{\f1\cf5 does not contain a period, the extension \ldblquote .lng\rdblquote will be appended to it before use. If a file of the given }{\i\f1\cf5 filename}{\f1\cf5 does not -exist, no translation will take place, which can be used to switch WinBoard back to English. A full Spanish translation is available through the file espa\'f1 +filename}{\f1\cf5 does not contain a period, the extension \ldblquote .lng\rdblquote will be appended to it before use. If a file of the given }{\i\f1\cf5 filename}{\f1\cf5 + does not exist, no translation will take place, which can be used to switch WinBoard back to English. A full Spanish translation is available through the file espa\'f1 ol.lng. More translation are expected to become available soon, and of course you could make your own by changing the translations in an existing one to the language of your choice. Default: no translation. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{\f1\cf2 firstLogo}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 firstLogo}}}{\f1\cf2 /firstLogo }{\i\f1\cf2 filename}{\f1\cf2 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{\f1\cf2 secondLogo}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 secondLogo}}}{\f1\cf2 /secondLogo }{\i\f1\cf2 filename}{\f1\cf2 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 The appearance of either of these options causes WinBoard to reserve space for displaying logos on both - sides of the clocks. Normally the first logo goes left, the second right, unless the option \lquote swap clocks\rquote is in effect. The }{\i\f1\cf2 filename}{\f1\cf2 - must refer to a bitmap file (.bmp) containing a logo for the particular player (usually a 130x65 or 100x50 bitmap, which will be scaled to the height of two clock lines.) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 +The appearance of either of these options causes WinBoard to reserve space for displaying logos on both sides of the clocks. Normally the first logo goes left, the second right, unless the option \lquote swap clocks\rquote is in effect. The }{\i\f1\cf2 +filename}{\f1\cf2 must refer to a bitmap file (.bmp) containing a logo for the particular player (usually a 130x65 or 100x50 bitmap, which will be scaled to the height of two clock lines.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ \f1\cf2 autoLogo}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 autoLogo}}}{\f1\cf2 /autoLogo}{\i\f1\cf2 true|false}{\f1\cf2 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 -When true, causes WinBoard to automatically supply a logo for the first and second chess program, by looking for a file named logo.bmp in the engine directory (as specified by the /fd - or /sd option), and then displays it like this file was given as an argument to the /firstLogo or /secondLogo option. In this mode it will also look in a sub-folder of its installation folder called \ldblquote logos\rdblquote -, for finding logos with names corresponding to the ICS (e.g. \ldblquote chessclub.com.bmp\rdblquote ) or to the human user, should they be involved in a game. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 When true, causes WinBoard to automatically supply a logo for the f +irst and second chess program, by looking for a file named logo.bmp in the engine directory (as specified by the /fd or /sd option), and then displays it like this file was given as an argument to the /firstLogo or /secondLogo option. In this mode it will + also look in a sub-folder of its installation folder called \ldblquote logos\rdblquote , for finding logos with names corresponding to the ICS (e.g. \ldblquote chessclub.com.bmp\rdblquote ) or to the human user, should they be involved in a game. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 hideThinkingFromHuman}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 hideThinkingFromHuman}}}{\f1\cf6 /hideThinkingFromHuman}{\i\f1\cf6 true|false}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Prevents the engine thinking output to appear in the display, without necessitating to suppress the sending of this information -altogether (so it can still appear in the PGN). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Prevents the + engine thinking output to appear in the display, without necessitating to suppress the sending of this information altogether (so it can still appear in the PGN). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ \f1\cf2 noGUI}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 noGUI}}}{\f1\cf2 /noGUI \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 Suppresses all GUI functions of WinBoard (to speed up automated ultra-fast engine-engine games, which you don\rquote t want to watch). There will be no board or clock updates, no printing of moves, and no update of the icon on the task bar in this mode.}{\f1 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ \f1\cf5 pieceNickNames}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 pieceNickNames}}}{\f1\cf5 /pieceNickNames }{\i\f1\cf5 string}{\f1\cf5 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 -A volatile option that allows the user to set alternative characters by which the pieces could be recognized in FEN or SAN. Does not affect FEN or SAN output. This can be useful to -load games and positions given in other languages. Piece indicators in FEN and SAN are first matched to the letters in the given }{\i\f1\cf5 string}{\f1\cf5 -; when this match fails, they are matched against the default names. The format of string is the same as that of the /pie -ceToCharTable option; you can only set a single alternative for each piece. Will only be applied in the variant active when WinBoard was started up. Default value: no nicknames. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 A volatile option that allows the user to set alternative charact +ers by which the pieces could be recognized in FEN or SAN. Does not affect FEN or SAN output. This can be useful to load games and positions given in other languages. Piece indicators in FEN and SAN are first matched to the letters in the given }{ +\i\f1\cf5 string}{\f1\cf5 ; whe +n this match fails, they are matched against the default names. The format of string is the same as that of the /pieceToCharTable option; you can only set a single alternative for each piece. Will only be applied in the variant active when WinBoard was st +arted up. Default value: no nicknames. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ \f1\cf5 colorNickNames}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 colorNickNames}}}{\f1\cf5 /colorNickNames }{\i\f1\cf5 string}{\f1\cf5 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 A volatile option that allows the user to set altern -ative characters by which the side to move could be indicated in FEN. Does not affect FEN output. This can be useful to load positions given in other languages, or for variants using non-compliant color indicators. The color field in a FEN is first matche -d to the letters in the given }{\i\f1\cf5 string}{\f1\cf5 ; when this match fails, they are matched against the default names. The first character of }{\i\f1\cf5 string}{\f1\cf5 - will be recognized as white, the second as black. Default value: no nicknames. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 +A volatile option that allows the user to set alternative characters by which the side to move could be indicated in FEN. Does not affect FEN output. This can be useful to load positions given + in other languages, or for variants using non-compliant color indicators. The color field in a FEN is first matched to the letters in the given }{\i\f1\cf5 string}{\f1\cf5 +; when this match fails, they are matched against the default names. The first character of }{\i\f1\cf5 string}{\f1\cf5 will be recognized as white, the second as black. Default value: no nicknames. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 top}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 top}}}{\f1 /top }{\b0\f1 or }{\f1 /xtop}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 alwaysOnTop}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 alwaysOnTopOpt}}}{\f1 @@ -1711,9 +1725,10 @@ d to the letters in the given }{\i\f1\cf5 string}{\f1\cf5 ; when this match fail {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 flip}}}{\f1 /flip }{\b0\f1 or }{\f1 /xflip}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 flipView}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 flipViewOption}}}{\f1 /flipView}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Flip View is not set, or if you are observin -g but not participating in a game, then the positioning of the board at the start of each game depends on the flipView option. If flipView is False (the default), the board is positioned so that the white pawns move from the bottom to the top; if True, t -he black pawns move from the bottom to the top. In any case, the }{\f1\uldb Flip View}{\v\f1 FlipView}{\f1 menu command can be used to flip the board after the game starts +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If Auto Flip View is not set, or if you are observing but not participating in a game, then the positioning of the board at the start of each game depends on the flipView option. If flipView +is False (the default), the board is positioned so that the white pawns move from the bottom to the top; if True, the black pawns move from the bottom to the top. In any case, the }{\f1\uldb Flip View}{\v\f1 FlipView}{\f1 + menu command can be used to flip the board after the game starts \par }\pard\plain \li115\sb120\sa60\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\b\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ autoflip}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ autoflip}}}{\b /autoflip}{ or }{\b /xautoflip}{, or }{\cs58\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ autoFlipView}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ autoFlipViewOption}}}{\b /autoFlipView }{\b\i true|false @@ -1734,8 +1749,8 @@ he black pawns move from the bottom to the top. In any case, the }{\f1\uldb Flip can legally move to with big fat dot, in different colors for captures and non-captures. }{\f1\uldb\cf5 Highlight Dragging}{\v\f1\cf5 highlightDragging}{\f1\cf5 must be on for this to work. Default: False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ \f1\cf5 dropMenu\tab \tab }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 dropMenuOpt}}}{\f1\cf5 /dropMenu }{\i\f1\cf5 true|false}{\f1\cf5 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 -When set, the right mouse button used on the board will call up a context menu, (old behavior) rather than allowing you to walk the latest engine PV (new behavior). Default: False. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 When set, the right mouse button used on the board wi +ll call up a context menu, (old behavior) rather than allowing you to walk the latest engine PV (new behavior). Default: False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 highlight} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 highlight}}}{\f1 /highlight }{\b0\f1 or }{\f1 /xhighlight}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 highlightLastMove}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 @@ -1765,8 +1780,8 @@ When set, the right mouse button used on the board will call up a context menu, {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 size }}}{\f1 /size }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 boardSize }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 boardSize }}}{\f1 /boardSize }{\i\f1 sizename}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the }{\f1\uldb Board Size}{\v\f1 BoardSizeCmd}{\f1 option. Also chooses which board size any following Font options will - affect. The default is the largest size that will fit on your screen. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the }{\f1\uldb Board Size}{\v\f1 BoardSizeCmd}{\f1 + option. Also chooses which board size any following Font options will affect. The default is the largest size that will fit on your screen. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ wpc}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ wpc}}}{\f1 /wpc}{\b0\f1 or }{\cs58\b0\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 whitePieceColor}}}{\cs58\f1\super #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 whitePieceColor}}}{\f1 /whitePieceColor }{\i\f1 color @@ -1774,13 +1789,14 @@ When set, the right mouse button used on the board will call up a context menu, \cs58\super #}{ bpc}}}{\f1 /bpc }{\b0\f1 or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 blackPieceColor}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 blackPieceColor}}}{\f1 /blackPieceColor }{\i\f1 color\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ lsc}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ lsc}}}{\f1 /lsc }{\b0\f1 or}{\i\f1 }{\cs58\f1\super K{\footnote\ftnalt -\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lightSquareColor}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 - lightSquareColor}}}{\f1 /lightSquareColor }{\i\f1 color}{\cs58\f1\super }{\f1 \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ dsc}}#{\footnote\ftnalt -\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ dsc}}}{\f1 /dsc }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { -\cs58\f1\super K}{\f1 darkSquareColor}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 darkSquareColor}}}{\f1 /darkSquareColor }{\i\f1 color}{\cs58\f1\super }{\f1 +\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lightSquareColor}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 light +SquareColor}}}{\f1 /lightSquareColor }{\i\f1 color}{\cs58\f1\super }{\f1 \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ dsc}}#{\footnote\ftnalt \pard\plain +\s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ dsc}}}{\f1 /dsc }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +K}{\f1 darkSquareColor}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 darkSquareColor}}}{\f1 /darkSquareColor }{\i\f1 color}{\cs58\f1\super }{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Color specifications for white pieces, black pieces, light squares, and dark squares. Colors can be specified only by red/green/blue intensity, either in hexadecimal (as }{ -\i\f1 #rrggbb}{\f1 ) or in decimal (as }{\i\f1 rrr,ggg,bbb}{\f1 ). In the latter format, you must enclose the string in quotation marks if you leave s -paces after the commas. The defaults are respectively #FFFFCC, #202020, #C8C365, and #77A26D. Available on the }{\f1\uldb Board Colors}{\v\f1 BoardColors}{\f1 section of the }{\f1\uldb Board Options}{\v\f1 BoardOptions}{\f1 dialog. +\i\f1 #rrggbb}{\f1 ) or in decimal (as }{\i\f1 rrr,ggg,bbb}{\f1 +). In the latter format, you must enclose the string in quotation marks if you leave spaces after the commas. The defaults are respectively #FFFFCC, #202020, #C8C365, and #77A26D. Available on the }{\f1\uldb Board Colors}{\v\f1 BoardColors}{\f1 secti +on of the }{\f1\uldb Board Options}{\v\f1 BoardOptions}{\f1 dialog. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are using a }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 grayscale} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 grayscale}}}{\f1 grayscale monitor, try setting the colors to: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 -whitePieceColor:#FFFFFF\line -blackPieceColor:#000000\line -lightSquareColor:#CCCCCC\line -darkSquareColor:#999999 @@ -1800,22 +1816,22 @@ paces after the commas. The defaults are respectively #FFFFCC, #202020, #C8C365, BoardColors}{\f1 section of the }{\f1\uldb Board Options}{\v\f1 BoardOptions}{\f1 dialog. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 flipBlack}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 flipBlack}{\f1 }}}{\f1\cf11 /flipBlack}{\i\f1\cf11 true|false}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Determines whether WinBoard displays the black pieces upside down (or the white pieces in Flip View). Useful with Shogi with the traditional Japanese piece -s, which are not distinguished by color but by orientation. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Determines whether WinBoard displays th +e black pieces upside down (or the white pieces in Flip View). Useful with Shogi with the traditional Japanese pieces, which are not distinguished by color but by orientation. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 allWhite}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 allWhite}{\f1 }}}{\f1\cf11 /allWhite}{\i\f1\cf11 true|false}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -Determines whether the white piece bitmaps will be used to display black pieces. The white pieces have a dark outline, which the black pieces lack. This makes the latter look vague if the color you give them is not very dark. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Determines whether the white piece bitmaps will be used +to display black pieces. The white pieces have a dark outline, which the black pieces lack. This makes the latter look vague if the color you give them is not very dark. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 renderPiecesWithFont}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 renderPiecesWithFont}{\f1 }}}{\f1\cf6 /renderPiecesWithFont }{\i\f1\cf6 fontname} {\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Uses the named true-type font to render the pieces, rather than the built-in bitmaps. The font must be installed on your computer. If the name starts with a * it is ig -nored, allowing you to easily disable a font temporarily in the whinboard.ini file. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Uses the named true-type font to render the pieces, +rather than the built-in bitmaps. The font must be installed on your computer. If the name starts with a * it is ignored, allowing you to easily disable a font temporarily in the whinboard.ini file. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 fontPieceToCharTable}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 fontPieceToCharTable}{\f1 }}}{\f1\cf6 /fontPieceToCharTable }{\i\f1\cf6 characterstring}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If font-based rendering of the pieces is used, this table specifies which character of the font alphabet should be used for which p -iece. The format of the character strings is the same as that of the argument of /pieceToCharTable. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If font-based r +endering of the pieces is used, this table specifies which character of the font alphabet should be used for which piece. The format of the character strings is the same as that of the argument of /pieceToCharTable. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 fontPieceSize}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 fontPieceSize}{\f1 }}}{\f1\cf6 /fontPieceSize }{\i\f1\cf6 number}{\f1\cf6 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The number gives the size of the piece, as a percentage of the square size. @@ -1832,21 +1848,21 @@ liteBackTextureFile}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-24 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 darkBackTextureFile}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 darkBackTextureFile}{\f1 }}}{\f1\cf6 /darkBackTextureFile }{\i\f1\cf6 filename}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The filename i -ndicates a bitmap file that should be used to display the light or dark squares, allowing you to make boards that look like wood, marble, etc. A filename starting with * is ignored. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The filename indicates a bitmap file that should be used to display the light or dark squares, allowing you to make boards that look like wood, marble, et +c. A filename starting with * is ignored. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 liteBackTextureMode}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 liteBackTextureMode}{\f1 }}}{\f1\cf6 /liteBackTextureMode }{\i\f1\cf6 number}{\f1\cf6 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 darkBackTextureMode}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 darkBackTextureMode}{\f1 }}}{\f1\cf6 /darkBackTextureMode }{\i\f1\cf6 number}{\f1\cf6 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 The number indicates the way the files given in the background-texture options should be used to fill in the squares.}{\cf6\lang1043\cgrid0 - Valid texture modes are 1 (default) and 2. In mode 1 the squares are taken from portions of the texture bitmap and copied without further processing. -In mode 2, squares can also be rotated, mirrored and so on in order to provide a little more variety to the texture. The operations are selected at random so the board will look slightly different every time the program is run.\line }{\cf6 + Valid texture modes are 1 (default +) and 2. In mode 1 the squares are taken from portions of the texture bitmap and copied without further processing. In mode 2, squares can also be rotated, mirrored and so on in order to provide a little more variety to the texture. The operations are sel +ected at random so the board will look slightly different every time the program is run.\line }{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 overideLineGap}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 overideLineGap}{\f1 }}}{\f1\cf6 /overideLineGap }{\i\f1\cf6 number}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 T -he number specifies the width, in pixels, of the grid lines used to separate the squares. If it is very small (like a single pixel), it becomes vey hard to see which squares are highlighted (to indicate the last move), as this highlighting is a color chan -ge of these grid lines. Highlighting the moves with an arrow is then recommended. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The number specifies the width, in pixels, of the grid lines used to separate the squares. If it is very small (like a single pixel), it beco +mes vey hard to see which squares are highlighted (to indicate the last move), as this highlighting is a color change of these grid lines. Highlighting the moves with an arrow is then recommended. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 highlightMovesWithArrow}{\f1 }} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 highlightMovesWithArrow}{\f1 }}}{\f1\cf6 /highlightMovesWithArrow }{ \i\f1\cf6 true|false}{\f1\cf6 @@ -1900,10 +1916,10 @@ ICSInteractionColors}{\f1 section of the }{\f1\uldb ICS Options}{\v\f1 ICSOptio \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 commentFont}}}{\f1 /commentFont \ldblquote }{\i\f1 fontname:size effects}{\f1 \rdblquote \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsFont}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsFont}}}{\f1 /icsFont \ldblquote }{\i\f1 fontname:size effects}{\f1 \rdblquote -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The fonts used respectively for the clocks, the message display line, rank and file coordinate labels, the Edit Tags di -alog, the Edit Comment dialog, and the ICS Interaction window. These options may be given more than once. Each occurrence affects the fonts for the current board size; that is, the size given in the last preceding /boardSize option, if any, or else the de -fault size. The font size may contain a decimal point, and the effects may be any combination of }{\b\f1 b}{\f1 old, }{\b\f1 i}{\f1 talic, }{\b\f1 u}{\f1 nderline, and }{\b\f1 s}{\f1 trikeout. Example: }{\f2\fs16 /clockFont="Arial:20.0 bi".}{\f1 - Available on the }{\f1\uldb Fonts}{\v\f1 Fonts}{\f1 menu.}{\f2\fs16 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The + fonts used respectively for the clocks, the message display line, rank and file coordinate labels, the Edit Tags dialog, the Edit Comment dialog, and the ICS Interaction window. These options may be given more than once. Each occurrence affects the fonts + for the current board size; that is, the size given in the last preceding /boardSize option, if any, or else the default size. The font size may contain a decimal point, and the effects may be any combination of }{\b\f1 b}{\f1 old, }{\b\f1 i}{\f1 talic, +}{\b\f1 u}{\f1 nderline, and }{\b\f1 s}{\f1 trikeout. Example: }{\f2\fs16 /clockFont="Arial:20.0 bi".}{\f1 Available on the }{\f1\uldb Fonts}{\v\f1 Fonts}{\f1 menu.}{\f2\fs16 \par }\pard\plain \s2\li115\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 soundShout}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 soundShout}}}{ /soundShout}{\i sound\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 soundSShout}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 soundSShout}}}{ /soundSShout }{\i sound\line }{ @@ -1943,12 +1959,12 @@ The name of a }{\f2 .wav}{\f1 file. The filename is interpreted relative to Win \par }\pard \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright {\f1 The default for soundMove and soundBell is }{\f2 $}{\f1 , while the others default to silence. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsMenu}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsMenu}}}{\f1 /icsMenu=\{}{\i\f1 entries}{\f1 \} }{\b0\f1 or }{\f1 /icsMenu=@}{\i\f1 filename -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the right-button }{\f1\uldb context menu}{\v\f1 ICSInteractionContextMenu}{\f1 - that is available in the upper (output) pane of the ICS Interaction window. It consists of a list of menu entries, one per line. -If the option value starts with an @ sign, it is the name of a file that contains the entries. Each entry contains either four fields separated by commas or the single character }{\f2 "-"}{\f1 . The fields are: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the right-button }{\f1\uldb context menu}{\v\f1 ICSInteractionContextMenu}{\f1 that is avail +able in the upper (output) pane of the ICS Interaction window. It consists of a list of menu entries, one per line. If the option value starts with an @ sign, it is the name of a file that contains the entries. Each entry contains either four fields separ +ated by commas or the single character }{\f2 "-"}{\f1 . The fields are: \par {\pntext\pard\plain\f5\fs20\lang1033\cgrid \hich\af5\dbch\af0\loch\f5 1.\tab}}\pard\plain \fi-360\li480\sb80\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlbody\ilvl0\ls14\pnrnot0\pndec\pnstart1\pnindent360\pnhang{\pntxta .}}\ls14\adjustright -\f5\fs20\cgrid {The menu text. If this field begins with }{\f2 "|"}{, the item begins a new column in the menu and the }{\f2 "|"}{ is not shown. If this field contains an }{\f2 "&"}{ -, the character after the ampersand is underlined in the menu and acts as a keyboard shortcut for the item when the menu is displayed. Do not assign the same shortcut key to two different menu items. +\f5\fs20\cgrid {The menu text. If this field begins with }{\f2 "|"}{, the item begins a new column in the menu and the }{\f2 "|"}{ is not shown. If this field contains an }{\f2 "&"}{, the character after the ampersand is underlined in th +e menu and acts as a keyboard shortcut for the item when the menu is displayed. Do not assign the same shortcut key to two different menu items. \par {\pntext\pard\plain\s26 \f1\fs20\lang1033\cgrid \hich\af1\dbch\af0\loch\f1 2.\tab}}\pard\plain \s26\fi-360\li480\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlbody\ilvl0\ls14\pnrnot0\pndec\pnstart1\pnindent360\pnhang{\pntxta .}}\ls14\adjustright \f5\fs20\cgrid {\f1 Text to insert into the input pane. The text cannot include a comma. You can use ICS aliases to get around this limitation. \par {\pntext\pard\plain\s26 \f1\fs20\lang1033\cgrid \hich\af1\dbch\af0\loch\f1 3.\tab}}\pard \s26\fi-360\li480\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlbody\ilvl0\ls14\pnrnot0\pndec\pnstart1\pnindent360\pnhang{\pntxta .}}\ls14\adjustright {\f1 @@ -1968,16 +1984,18 @@ A flag (1 or 0) saying whether the result should be sent immediately to ICS or l \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsNames}} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsNames}}}{\f1 /icsNames=\{}{\i\f1 names}{\f1 \} }{\b0\f1 or }{\f1 /icsNames=@}{\i\f1 filename -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the drop-down list of ICS names that appears in the WinBoard startup dialog. It consists of a list of strin -gs, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote /ics /icsHost=\rdblquote - and adds the result to the command-line options. There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you c +ustomize the drop-down list of ICS names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string f +rom the drop-down list, WinBoard prepends the text \rdblquote /ics /icsHost=\rdblquote and adds the result to the command-line options. There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{ +\f1 file with a plain text editor such as Notepad. \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstChessProgramNames}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstChessProgramNames}}}{\f1 /firstChessProgramNames=\{}{\i\f1 names}{\f1 \} }{\b0\f1 or }{\f1 /firstChessProgramNames="@}{\i\f1 filename}{\f1 " -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the fi -rst drop-down list of chess engine names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string f -rom the drop-down list, WinBoard prepends the text \rdblquote /cp /firstChessProgram=\rdblquote and adds the result to the command-line options. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +This option lets you customize the first drop-down list of chess engine names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the + option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote /cp /firstChessProgram=\rdblquote + and adds the result to the command-line options. \par \par There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. Example: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2 /firstChessProgramNames=\{GNUChess\line WCrafty-15_11 /fd="C:\\Program Files\\Crafty"\line ArasanX /fd="C:\\Program Files\\Arasan @@ -1985,9 +2003,9 @@ rom the drop-down list, WinBoard prepends the text \rdblquote /cp /firstChessPro \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondChessProgramNames}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondChessProgramNames}}}{\f1 /secondChessProgramNames=\{}{\i\f1 names}{\f1 \}}{\b0\f1 or }{\f1 /secondChessProgramNames="@}{\i\f1 filename}{\f1 "}{\i\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -This option lets you customize the second drop-down list of chess engine names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of -a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote /cp /secondChessProgram=\rdblquote and adds the result to the command-line options. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the second drop-down list of chess engine names that appears in the WinBoard startup d +ialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote +/cp /secondChessProgram=\rdblquote and adds the result to the command-line options. \par \par There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. Example: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {/secondChessProgramNames=\{GNUChess\line WCrafty-15_11 /sd="C:\\\\Program Files\\\\Crafty\\"\line ArasanX /sd="C:\\Program Files\\ @@ -1998,8 +2016,8 @@ Arasan\\Arasan 4.1"\line "EXchess xb" /sd=C:\\EXchess\line Comet-WB /sd=C:\\Come \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Analysis window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /analysisX=}{\i\f1 xcoord }{\f1 /analysisY=}{\i\f1 ycoord}{\f1 /analysisW=}{ \i\f1 width}{\f1 /analysisH=}{\i\f1 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 -These options have been deprecated, as the analysis window is replaced by the more general engine-output window. They are recognized, but ignored, and no longer saved in the winboard.ini file. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 These options have been deprecated, as the analysis window is replaced by the more general engine-output window. They are recognized, but + ignored, and no longer saved in the winboard.ini file. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Comment window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /commentX=}{\i\f1 xcoord }{\f1 /commentY=}{\i\f1 ycoord}{\f1 /commentW=}{ \i\f1 width}{\f1 /commentH=}{\i\f1 height @@ -2015,11 +2033,11 @@ the width, and the height. All four arguments must be given together. width}{\f1 /icsH=}{\i\f1 height \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and size of the ICS Interaction window, giving the screen coordinates of the upper left-hand corner }{\f1\cf2 (relative to the main window)}{\f1 , the width, and the height. All four arguments must be given together. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh c -oordinates of Tags window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /tagsX=}{\i\f1 xcoord }{\f1 /tagsY=}{\i\f1 ycoord}{\f1 /tagsW=}{\i\f1 width}{\f1 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + xywh coordinates of Tags window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /tagsX=}{\i\f1 xcoord }{\f1 /tagsY=}{\i\f1 ycoord}{\f1 /tagsW=}{\i\f1 width}{\f1 /tagsH=}{\i\f1 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and size of the Tags window, giving the screen coordinates of the upper left-hand corner }{\f1\cf2 (relative to the main window)}{\f1 , the wid -th, and the height. All four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and size of the Tags window, giving the screen coordinates of the upper left-hand corner }{\f1\cf2 (relative to the main window)}{\f1 +, the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Move History window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1\cf6 /moveHistoryX=}{\i\f1\cf6 xcoord }{\f1\cf6 moveHistoryY=}{\i\f1\cf6 ycoord}{\f1\cf6 /moveHistoryW=}{\i\f1\cf6 width}{\f1\cf6 /moveHistoryH=}{\i\f1\cf6 height @@ -2034,8 +2052,8 @@ ycoord}{\f1\cf6 /evalGraphW=}{\i\f1\cf6 width}{\f1\cf6 /evalGraphH=}{\i\f1\c xywh coordinates of Engine Output window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1\cf6 /engineOutputX=}{\i\f1\cf6 xcoord }{\f1\cf6 /engineOutputY=}{ \i\f1\cf6 ycoord}{\f1\cf6 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\f1\cf6 /engineOutputW=}{\i\f1\cf6 width}{\f1\cf6 /engineOutputH=}{\i\f1\cf6 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Sets the initial location and size of the engine-output window, giving the screen coordinates of the upper left-hand corner}{\f1 }{\f1\cf2 -(relative to the main window)}{\f1\cf6 , the width, and the height. All four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Sets the initial location and size of the engine-output window, giving the screen coordinates of the upper left-hand corner}{\f1 }{\f1\cf2 (relati +ve to the main window)}{\f1\cf6 , the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 engineOutputUp}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Window Up}}}{\f1\cf6 /engineOutputUp }{\i\f1\cf6 true|false \par }\pard \s2\li119\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 evalGraphUp}}# @@ -2050,13 +2068,13 @@ engineOutputUp}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\no autoDisplayComment}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 autoDisplayComment}}}{\f1\cf6 /autoDisplayComment }{\i\f1\cf6 true|false \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 autoDisplayTags}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 autoDisplayTags}}}{\f1\cf6 /autoDisplayTags }{\i\f1\cf6 true|false -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -If set to True, these options cause the window with the move comments, and the window with PGN tags, respectively, to pop up automatically when such tags or comments are encountered during the replaying a stored or loaded game. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If set to True, these options cause the window with the move c +omments, and the window with PGN tags, respectively, to pop up automatically when such tags or comments are encountered during the replaying a stored or loaded game. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 gameListTags}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 gameListTags}{\f1 }}}{\f1\cf6 /gameListTags }{\i\f1\cf6 string}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The }{\i\f1\cf6 string}{\f1\cf6 - contains single-character codes specifying the PGN tags that have to be listed for each game in the game-list window, and their order. The meaning of the characters is a=out-of-book info, b=black Elo, e=event, d=date, o=round, p=players, r=result, }{ -\f1\cf2 c=result comment, }{\f1\cf6 w=white Elo, s=site, t=time control and v=variant, Default: \ldblquote eprd\rdblquote . +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The }{\i\f1\cf6 string}{\f1\cf6 contains single-character codes specifying the PGN tags + that have to be listed for each game in the game-list window, and their order. The meaning of the characters is a=out-of-book info, b=black Elo, e=event, d=date, o=round, p=players, r=result, }{\f1\cf2 c=result comment, }{\f1\cf6 +w=white Elo, s=site, t=time control and v=variant, Default: \ldblquote eprd\rdblquote . \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\cf6\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Adjudication Options}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 }{\f1\cf6 Adjudication Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 AdjudicationOptions}}}{ @@ -2064,9 +2082,8 @@ If set to True, these options cause the window with the move comments, and the w \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 adjudicateLossThreshold}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 adjudicateLossThreshold}{\f1 }}}{\f1\cf6 /adjudicateLossThreshold }{\i\f1\cf6 scorethreshold}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If the given value is n -on-zero, WinBoard adjudicates the game as a loss if both engines agree for a duration of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by WinBoard, using /firstScoreAbs and - /secondScoreAbs if needed.}{\cf6 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If the given value is non-zero, WinBoard adjudicates the game as a loss if both engines agree for a duration of 6 consecutive ply that the score is below the given + score threshold for that engine. Make sure the score is interpreted properly by WinBoard, using /firstScoreAbs and /secondScoreAbs if needed.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 adjudicateDrawMoves}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 adjudicateDrawMoves}{\f1 }}}{\f1\cf6 /adjudicateDrawMoves }{\i\f1\cf6 number}{ \f1\cf6 @@ -2077,27 +2094,27 @@ on-zero, WinBoard adjudicates the game as a loss if both engines agree for a dur { \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 testClaims}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 testClaims}{\f1 }}}{\f1\cf11 /testClaims}{\i\f1\cf11 true|false}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is True, WinBoard verifies all result claims made by engines, and those who send false cla -ims will forfeit the game because of it. Legality-testing must be on for this option to work.}{\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +If this option is True, WinBoard verifies all result claims made by engines, and those who send false claims will forfeit the game because of it. Legality-testing must be on for this option to work.}{\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 materialDraws}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 materialDraws}{\f1 }}}{\f1\cf11 /materialDraws}{\i\f1\cf11 true|false}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is True, WinBoard adjudicates games as draws when there is no sufficient material left to create a checkmate. This app -lies to KBKB with like bishops, and to KBK, KNK and KK. Legality-testing must be on for this option to work.}{\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is + True, WinBoard adjudicates games as draws when there is no sufficient material left to create a checkmate. This applies to KBKB with like bishops, and to KBK, KNK and KK. Legality-testing must be on for this option to work.}{\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 trivialDraws}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 trivialDraws}{\f1 }}}{\f1\cf11 /trivialDraws}{\i\f1\cf11 true|false}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is True, WinBoard adjudicates games as draws that cannot be usualy won without opponent assistance. This - applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, to allow quick mates that can occur in some positions. KQKQ does not really belong in this category, and might be taken out -in the future. (When bitbase-based adjudications are implemented.) Legality-testing must be on for this option to work.}{\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If +this option is True, WinBoard adjudicates games as draws that cannot be usualy won without opponent assistance. This applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, to allow + quick mates that can occur in some positions. KQKQ does not really belong in this category, and might be taken out in the future. (When bitbase-based adjudications are implemented.) Legality-testing must be on for this option to work.}{\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 ruleMoves}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 ruleMoves}{\f1 }}}{\f1\cf11 /ruleMoves }{\i\f1\cf11 number}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If the given value is non-zero, WinBoard adjudicates the game as a draw after the given }{\i\f1\cf11 number}{\f1\cf11 of consecutive revers -ible moves. Engines can claim draws after 50 moves, irrespective of the value of }{\i\f1\cf11 number}{\f1\cf11 .}{\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If the given value is non-zero, WinBoard adjudicates the game as a draw after the given }{\i\f1\cf11 number}{\f1\cf11 + of consecutive reversible moves. Engines can claim draws after 50 moves, irrespective of the value of }{\i\f1\cf11 number}{\f1\cf11 .}{\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 repeatsToDraw}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 repeatsToDraw}{\f1 }}}{\f1\cf11 /repeatsToDraw }{\i\f1\cf11 number}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If the given value is non-zero, WinBoard adjudicates the game as a draw if a position is repeated the given }{\i\f1\cf11 number}{\f1\cf11 of times. Engines can claim - draws after 3 repeats, (on the 3rd occurrence, actually), irrespective of the value of }{\i\f1\cf11 number}{\f1\cf11 -. Beware that positions that have different castling or en-passant rights do not count as repeats, WinBoard is fully e.p. and castling aware!}{\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If the given value is non-zero, WinBoard adjudicates the game as a draw if a position is repeated the given }{\i\f1\cf11 number}{\f1\cf11 + of times. Engines can claim draws after 3 repeats, (on the 3rd occurrence, actually), irrespective of the value of }{\i\f1\cf11 number}{\f1\cf11 . Beware that positions that have different ca +stling or en-passant rights do not count as repeats, WinBoard is fully e.p. and castling aware!}{\cf11 \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20\cf11 \page }{\cs58\f1\fs20\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Other Options}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Other Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 OtherOptions}}}{\b0\f1\fs18\up6 }{\f1\fs20 Other Options @@ -2105,38 +2122,38 @@ ible moves. Engines can claim draws after 50 moves, irrespective of the value of {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ncp }}}{\f1 /ncp}{\b0\f1 or }{\f1 /xncp}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 noChessProgram}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 noChessProgram}}}{ \f1 /noChessProgram}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is True, WinBoard acts as a passive chessboard; it does not start a chess program or connect to ICS. This option also sets clockMode to False. Default: False. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True, WinBoard acts as a passive chessboard; it does not start a chess +program or connect to ICS. This option also sets clockMode to False. Default: False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 mode}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 mode}}}{\f1 /mode}{\b0\f1 or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 initialMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 initialMode}}}{\f1 /initialMode }{\i\f1 modename \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is given, WinBoard selects the given }{\i\f1 modename}{\f1 from the }{\f1\uldb Mode menu}{\v\f1 ModeMenu }{\f1 -after starting and (if applicable) processing the }{\f1\uldb loadGameFile}{\v\f1 loadGameFile }{\f1 or }{\f1\uldb loadPositionFile}{\v\f1 loadPositionFile }{\f1 option. Default: "". Other supported values are Two -Machines, AnalyzeFile, Analysis, MachineWhite, MachineBlack, EditGame, EditPosition, and Training. +after starting and (if applicable) processing the }{\f1\uldb loadGameFile}{\v\f1 loadGameFile }{\f1 or }{\f1\uldb loadPositionFile}{\v\f1 loadPositionFile }{\f1 +option. Default: "". Other supported values are TwoMachines, AnalyzeFile, Analysis, MachineWhite, MachineBlack, EditGame, EditPosition, and Training. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 variant}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 variant}}}{\f1 /variant}{\b0\f1 }{\i\f1 varname}{\f1 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Activates preliminary, partial support for playing chess variants against a local engine or editing variant games. This flag is not need -ed in ICS mode. Recognized variant names are: +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Activates preliminar +y, partial support for playing chess variants against a local engine or editing variant games. This flag is not needed in ICS mode. Recognized variant names are: \par }\pard\plain \s20\li119\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {normal\tab \tab Normal chess\line wildcastle\tab Shuffle chess, king can castle from d file\line nocastle\tab Shuffle chess, no castling allowed\line fischerandom\tab Fischer Random shuffle chess\line bughouse\tab Bughouse, ICC/FICS rules\line crazyhouse\tab Crazyhouse, ICC/FICS rules\line losers \tab Lose all pieces or get mated (ICC wild 17)\line suicide\tab Lose all pieces including king (FICS)\line giveaway\tab Try to have no legal moves (ICC wild 26)\line twokings\tab Weird ICC wild 9\line kriegspiel\tab Opponent's pieces are invisible\line atomic \tab Capturing piece explodes (ICC wild 27)\line 3check\tab Win by giving check 3 times (ICC wild 25) \par }\pard\plain \s66\li119\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {xiangqi\tab Chinese Chess (on a 9x10 board)\line shogi\tab \tab Japanese Chess (on a 9x9 board, with piece drops) \line capablanca\tab -Capablanca Chess (10x8 board, with Archbishop and Chancellor pieces)\line gothic\tab \tab similar, with a better initial position\line caparandom\tab An FRC-like version of Capablanca Chess (10x8 board) \line janus\tab \tab -A game with two Archbishops (10x8 board)\line shatranj\tab Ancient Arabic Chess, with Elephants and General replacing B and Q.\line courier\tab Medieval intermedite between shatranj and modern Chess (on 12x8 board) \line falcon\tab \tab +Capablanca Chess (10x8 board, with Archbishop and Chancellor pieces)\line gothic\tab \tab similar, with a better initial position\line caparandom\tab An FRC-like version of Capablanca Chess (10x8 board) \line janus\tab \tab A game with two +Archbishops (10x8 board)\line shatranj\tab Ancient Arabic Chess, with Elephants and General replacing B and Q.\line courier\tab Medieval intermedite between shatranj and modern Chess (on 12x8 board) \line falcon\tab \tab A patented Chess variant with two Falcon pieces (10x8) board \line berolina\tab Pawns capture straight ahead, and move diagonal (legality testing off!)\line cylinder\tab Pieces wrap around the board, as if it were a cylinder (legality testing off!) \line fairy\tab \tab A variant in which all pieces known to WinBoard can participate\line knightmate\tab King moves a Knight, and vice versa \par }{\cf2 makruk\tab Thai Chess (shatranj-like, pawns promote on 6th rank)\line super\tab \tab Superchess, a shuffle variant with B+N, R+N, K+N and Q+N compound\line great\tab \tab Great Shatranj, variant without sliders, on 10x8 board (legality testing off!)\line }{ -\par }\pard \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright {In the shuffle variants, WinBoard does now shuffle the pieces, although you can still do it by hand using Edit Position. }{\cf0 So -me variants are supported only in ICS mode, including bughouse, and kriegspiel.}{ }{\cf0 The winning/drawing conditions in crazyhouse (off-board interposition on mate) are not fully understood}{\cf2 +\par }\pard \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright {In the shuffle variants, WinBoard does now shuffle the pieces, although you can still do it by hand using Edit Position. }{\cf0 +Some variants are supported only in ICS mode, including bughouse, and kriegspiel.}{ }{\cf0 The winning/drawing conditions in crazyhouse (off-board interposition on mate) are not fully understood}{\cf2 , but losers, suicide, giveaway, atomic, and 3check this should be OK.}{\cf0 In crazyhouse}{\cf2 , WinBoard now does keep track of off-board pieces.In shatranj it does implement the baring rule when mate detection is switched on}{. }{\cf2 In xiangqi it does implement the rules for perpetual checking and chasing (in Two-Machines mode).}{ \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{ \f1\cf5 shuffleOpenings}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 shuffleOpenings}}}{\f1\cf5 /shuffleOpenings -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 -This volatile option will cause shuffling of all pieces on the back rank, even in variants that normally have a fixed opening setup, according to the setting of the /defaultFrcPosition. It will remain in effect untill you select a new variant. In var -iants with normal castling, corner Rooks and King will be exempted from shuffling. Color-bound pieces such as Bishops will be kept on differently colored squares. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 This volatile option will cause shuffling of all pieces on the back rank, even in variants that normally have a fixed opening setup, a +ccording to the setting of the /defaultFrcPosition. It will remain in effect untill you select a new variant. In variants with normal castling, corner Rooks and King will be exempted from shuffling. Color-bound pieces such as Bishops will be kept on diffe +rently colored squares. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 boardHeight}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 boardHeight}}}{\f1\cf11 /boardHeight }{\i\f1\cf11 height}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Allows you to set a non-standard number of board ranks in any variant. If the height is given as \lquote -1\rquote , the default height for the variant is used. @@ -2146,8 +2163,8 @@ iants with normal castling, corner Rooks and King will be exempted from shufflin , the default width for the variant is used. Width a non-standard width, the initial position will always be an empty board, as the usual opening array will not fit. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 holdingsSize}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 holdingsSize}}}{\f1\cf11 /holdingsSize }{\i\f1\cf11 size}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Allows you to set a non-standard size for the holdings in any variant. If the size is given as \lquote -1\rquote , the default holdings size - for the variant is used. The first }{\i\f1\cf11 size}{\f1\cf11 piece types will go into the holdings on capture, and you will be able to drop them on the board in stead of making a normal move. If }{\i\f1\cf11 size}{\f1\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Allows you to set a non-standard size for the holdings in any variant. If the size is given as \lquote -1\rquote +, the default holdings size for the variant is used. The first }{\i\f1\cf11 size}{\f1\cf11 piece types will go into the holdings on capture, and you will be able to drop them on the board in stead of making a normal move. If }{\i\f1\cf11 size}{\f1\cf11 equals 0, there will be no holdings. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 defaultFrcPosition}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 defaultFrcPosition}}}{\f1\cf6 /defaultFrcPosition }{\i\f1\cf6 number}{\f1\cf6 @@ -2155,16 +2172,14 @@ iants with normal castling, corner Rooks and King will be exempted from shufflin \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 pieceToCharTable}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 pieceToCharTable}}}{\f1\cf11 /pieceToCharTable }{\i\f1\cf11 characterstring}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 The characters that are used to represent the piece types WinBoard knows in FEN diagra -ms and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black pieces have to be given separately (in that order). The last letter for each color will be the King. The letters before that will be PNBRQ and the -n - a whole host of fairy pieces in an order that has not fully crystallized yet (currently FEACWMOHIJGDVSLU, F=Ferz, Elephant, A=Archbishop, C=Chancellor, W=Wazir, M=Commoner, O=Cannon, H=Nightrider). You should list at least all pieces that occur in the va -r -iant you are playing. If you have less than 44 characters in the string, the pieces not mentioned will get assigned a period, and you will not be able to distinguish them in FENs. You can also explicitly assign pieces a period, in which case they will not - be counted in deciding which captured pieces can go into the holdings. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 -A tilde as a piece name does mean this piece is used to represent a promoted Pawn in Crazyhouse-like games, i.e. on capture it turns back onto a Pawn. A + similarly indicate the piece i -s a Shogi-style promoted piece, that should revert to its non-promoted version on capture (rather than to a Pawn). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +The characters that are used to represent the piece types WinBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black pieces have to be given separat +ely (in that order). The last letter for each color will be the King. The letters before that will be PNBRQ and then a whole host of fairy pieces in an order that has not fully crystallized yet (currently FEACWMOHIJGDVSLU, F=Ferz, Elephant, A=Archbishop, +C +=Chancellor, W=Wazir, M=Commoner, O=Cannon, H=Nightrider). You should list at least all pieces that occur in the variant you are playing. If you have less than 44 characters in the string, the pieces not mentioned will get assigned a period, and you will +not be able to distinguish them in FENs. You can also explicitly assign pieces a period, in which case they will not be counted in deciding which captured pieces can go into the holdings. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 A tilde as a piece name does mean this piece is used to represent a p +romoted Pawn in Crazyhouse-like games, i.e. on capture it turns back onto a Pawn. A + similarly indicate the piece is a Shogi-style promoted piece, that should revert to its non-promoted version on capture (rather than to a Pawn). \par Note that promoted pieces are represented by pieces 11 further in the list. \par You should not have to use this option often: each variant has its own default setting for the piece representation in FEN, which should be sufficient in normal use. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 rsh }}# @@ -2200,129 +2215,127 @@ K}{\f1 Initialization files}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl- \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 INITIALIZATION FILES \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Settings } }}{\f1\fs18\up6 }{\cs58\f1\super #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Settings }}}{\f1 Settings -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {When WinBoard starts up, it reads option settings from a file named }{\i winboard.ini }{ -in its installation directory (the directory containing winboard.exe). Options in this file have the same format as }{\uldb command line options}{\v Options}{, ex -cept that they do not all have to be on a single line. You can put a comment in a settings file by preceding it with a semicolon (}{\f2 ;}{). +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {When WinBoard starts up, it reads option settings from a file named }{\i winboard.ini }{in its installation directory ( +the directory containing winboard.exe). Options in this file have the same format as }{\uldb command line options}{\v Options}{ +, except that they do not all have to be on a single line. You can put a comment in a settings file by preceding it with a semicolon (}{\f2 ;}{). \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {The winboard.ini file is read before the command line is processed, so any options you give on the command line override options in the file. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If WinBoard encounters a /}{\f1\uldb settingsFile}{\v\f1 settingsFile}{\f1 }{\i\f1 filename }{\f1 or }{\f1\uldb @}{\v\f1 atsign}{\i\f1 filename }{\f1 option while reading settings (whether from the command line or a file), it reads more settings from the given file before reading the next option. \par The }{\f1\uldb Save Settings Now}{\v\f1 SaveSettings}{\f1 menu command writes the current values of most options to a file. In addition, settings are saved automatically when WinBoard exits if }{\f1\uldb Save Settings on Exit}{\v\f1 SaveSettingsOnExit}{ -\f1 is checked. The settings are written to the last file named in a /settingsFile command }{\f1\cf2 -that could be successfully read, or in a /saveSettingsFile command (where no attempt is made to read it at all, making it work even if the mentioned file did not exist yet),}{\f1 if any; otherwise to winboard.ini}{\i\f1 .}{\f1 The @ option doe -s not affect which file settings are saved to. -\par Warning: Because Save Settings overwrites the last settings file (usually winboard.ini) and only saves a subset of WinBoard's options, you should not add settings of more options to such a file with a text edi -tor. If you do this, your additional options will be lost on the next Save Settings. You can change the values of existing settings freely, using Notepad or any plain text editor. Be careful not to do this while WinBoard is running, however, unless you kn -ow that Save Settings on Exit is off. Otherwise all your changes will be overwritten and lost when WinBoard exits. +\f1 is checked. The settings are written to the last file named in a /settingsFile command }{\f1\cf2 that could be successfully read, or in a /saveSettingsFile command (where no attempt is made to read it at al +l, making it work even if the mentioned file did not exist yet),}{\f1 if any; otherwise to winboard.ini}{\i\f1 .}{\f1 The @ option does not affect which file settings are saved to. +\par Warning: Because Save Settings overwrites the last settings file (usually winboard.ini) and o +nly saves a subset of WinBoard's options, you should not add settings of more options to such a file with a text editor. If you do this, your additional options will be lost on the next Save Settings. You can change the values of existing settings freely, + using Notepad or any plain text editor. Be careful not to do this while WinBoard is running, however, unless you know that Save Settings on Exit is off. Otherwise all your changes will be overwritten and lost when WinBoard exits. \par }{\f1\cf11 Notice that tournament managers, like PSWBTM, usually call WinBoard with the option not to save settings on exit, so that the entire tournament uses the same settings. So it does make sense to edit \lquote volatile\rquote - options, such as /variant, into the settings file before such a tournament.}{\f1 }{\f1\cf2 Also note that a settings file that contains a /settingsFile or /saveSettingsFile option to redirect later saving - to another file effectively protects its own contents against being overwritten by saving settings.}{\f1 + options, such as /variant, into the settings file before such a tournament.}{\f1 }{\f1\cf2 +Also note that a settings file that contains a /settingsFile or /saveSettingsFile option to redirect later saving to another file effectively protects its own contents against being overwritten by saving settings.}{\f1 \par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {\f1 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Logon} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSLogon}}}{\f1 ICS Logon -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Whenever WinBoard connects to the Internet Chess Server, if it finds a file called }{\i\f1 ICS.ini }{\f1 in its installation directory}{\i\f1 ,}{\f1 it feeds the file's - contents to the ICS as commands. Usually the first two lines of the file should be your ICS user name and password. You can specify a different name instead of }{\i\f1 ICS.ini}{\f1 by using the }{\f1\uldb icslogon}{\v\f1 icslogon}{\f1 - command line option. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Whenever WinBoard connects to the Internet Chess Server, if it finds a file called }{\i\f1 ICS.ini }{\f1 in its installation directory}{\i\f1 ,}{\f1 + it feeds the file's contents to the ICS as commands. Usually the first two lines of the file should be your ICS user name and password. You can specify a different name instead of }{\i\f1 ICS.ini}{\f1 by using the }{\f1\uldb icslogon}{\v\f1 icslogon}{ +\f1 command line option. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Installing Chess Engines}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Installing Chess Engines}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 InstallingChessEngines}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 INSTALLING CHESS ENGINES \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1 Introduction -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -WinBoard is capable of operating with many different chess engines. You can play chess against a compatible engine, set up matches between two engines, or (advanced users only) run an automated computer player on an ICS. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Typically, the main difficu -lty in installing a new chess engine for use by WinBoard comes in getting the engine itself running and setting its options appropriately. The connection to WinBoard is relatively straightforward. -\par WinBoard-compatible chess engines are Win32 command line pr -ograms that you can run by hand in an MS-DOS Prompt box and type human-readable commands to. WinBoard connects to an engine simply by starting the engine up in the background and communicating with it through a pair of pipes. Therefore the basic procedure - for installing an engine is: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard is capable of operating with many different chess engines. You can play chess against a compatible engine, set up matches b +etween two engines, or (advanced users only) run an automated computer player on an ICS. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Typically, the main difficulty in installing a new chess engine for use by WinBoard comes in getting the engine itself running and setting its options appropriately. T +he connection to WinBoard is relatively straightforward. +\par WinBoard-compatible chess engines are Win32 command line programs that you can run by hand in an MS-DOS Prompt box and type human-readable commands to. WinBoard connects to an engine simply by starti +ng the engine up in the background and communicating with it through a pair of pipes. Therefore the basic procedure for installing an engine is: \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 1. Get a copy of the engine and any supporting files it needs. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 2. Install and configure the engine as a command-line program by following the instructions that come with it. Try it out by running it from the command line in an -MS-DOS Prompt box and make sure it works. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 2. Install and configure the engine as a command +-line program by following the instructions that come with it. Try it out by running it from the command line in an MS-DOS Prompt box and make sure it works. \par 3. Optional, but recommended: Try out the WinBoard plus engine combination by running WinBoard with the proper command line arguments in an MS-DOS Prompt box. \par 4. Create a shortcut on your desktop or Start menu to run the engine with WinBoard. \par 5. Optionally edit your WinBoard.ini file to add the engine to the drop-down lists on WinBoard's startup dialog. \par This document cannot explain steps 1 and 2 in detail for all engines, but we will take you through all five steps in outline, using Crafty as an example. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1 Example: Crafty -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 1. Choose a directory to put Crafty in. We'll use }{\f2 C:\\Program Files\\Crafty}{\f1 - in this example. Download your copy of Crafty into this directory from its author's FTP site, }{\f2 ftp://ftp.cis.uab.edu/pub/hyatt}{\f1 . At this writing, you will need at least the following files: -\par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 read.me\line v15/crafty.doc\line v15/crafty.faq\line v15/wcrafty-15.*.exe}{\f1\fs20 - (where * is replaced by the largest number there)\line }{\f2\fs20 common/start.zip}{\fs20 \line }{\f2\fs20 common/medium.zip}{\fs20 }{\f1\fs20 (or another book). -\par }\pard\plain \s16\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 2. The first three files are do -cumentation that you can read with a text editor. Read the read.me file first and follow the instructions carefully. This will take some time. Do not write to the author of WinBoard if you have trouble with the instructions in the Crafty read.me. Try runn -ing Crafty from an MS-DOS Prompt box and make sure it works before you go on. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 1. Choose a directory to put Crafty in. We'll use }{\f2 C:\\Program Files\\Crafty}{\f1 in this ex +ample. Download your copy of Crafty into this directory from its author's FTP site, }{\f2 ftp://ftp.cis.uab.edu/pub/hyatt}{\f1 . At this writing, you will need at least the following files: +\par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 read.me\line v15/crafty.doc\line v15/crafty.faq\line v15/wcrafty-15.*.exe}{\f1\fs20 (where * is replace +d by the largest number there)\line }{\f2\fs20 common/start.zip}{\fs20 \line }{\f2\fs20 common/medium.zip}{\fs20 }{\f1\fs20 (or another book). +\par }\pard\plain \s16\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +2. The first three files are documentation that you can read with a text editor. Read the read.me file first and follow the instructions carefully. This will take some tim +e. Do not write to the author of WinBoard if you have trouble with the instructions in the Crafty read.me. Try running Crafty from an MS-DOS Prompt box and make sure it works before you go on. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 3. Optional, but recommended: In an MS-DOS Prompt box,}{ }{\f2 cd }{\f1 to the directory where WinBoard is installed, typically }{\f2 "C:\\Program Files\\WinBoard"}{\f1 . Then type the following command line. Use the actual name of the wcrafty file you downloaded, not an }{\f2 *}{\f1 , and if your browser changed the first period to an underscore when you downloaded the file, make that change in the command line too. \par }\pard\plain \s63\fi-720\li1440\sb80\sl-240\slmult0\nowidctlpar\adjustright \f2\fs20\cgrid {WinBoard /cp /fcp=WCrafty-15.* /fd="C:\\Program Files\\Crafty" /scp=WCrafty-15.* /sd="C:\\Program Files\\Crafty" \par }\pard\plain \s16\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard should start up, with Crafty running as its chess engine. Check that you can play chess against Crafty. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 4. To make a shortcut or Start menu entry for Crafty: Right-click on the desktop and sel -ect New/Shortcut. Use the Browse button to find your winboard.exe file and get its name into the Command Line box. (It usually will be "C:\\Program Files\\WinBoard\\ +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +4. To make a shortcut or Start menu entry for Crafty: Right-click on the desktop and select New/Shortcut. Use the Browse button to find your winboard.exe file and get its name into the Command Line box. (It usually will be "C:\\Program Files\\WinBoard\\ winboard.exe".) Click in the Command Line box and hit the End key to go to the end. Add the following to the end of the command line, }{\i\f1 after}{\f1 the closing quotation mark. Use the actual name of the wcrafty file you downloaded, not an }{\f2 *}{ \f1 , and if your browser changed the first period to an underscore when you downloaded the file, make that change in the command line too. \par }\pard\plain \s63\fi-720\li1440\sb80\sl-240\slmult0\nowidctlpar\adjustright \f2\fs20\cgrid {/cp /fcp=WCrafty-15.* /fd="C:\\Program Files\\Crafty" \line /scp=WCrafty-15.* /sd="C:\\Program Files\\Crafty" -\par }\pard\plain \s62\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Press Next, choose a name for the shortcut, and press Finish. You can now use this shortcut to run WinBoard with Crafty. Double-click it -to check that it works. You can drag or copy the shortcut into your Start menu if you like. +\par }\pard\plain \s62\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Press Next, choose a +name for the shortcut, and press Finish. You can now use this shortcut to run WinBoard with Crafty. Double-click it to check that it works. You can drag or copy the shortcut into your Start menu if you like. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 5. To add Crafty as an option in the WinBoard Startup dialog, edit your }{\f1\uldb WinBoard.ini file}{\v\f1 Settings}{\f1 with Notepad or another plain text editor, carefully following the example shown under }{\f1\uldb /firstChessProgramNames}{\v\f1 firstChessProgramNames}{\f1 above. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1 For more information \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you would like to run an automated computer player on the ICS, see the separate file }{\f2 zippy.README}{\f1 -. If you would like to write your own engine to interface to WinBoard, see the separate file }{\f2 engine-intf.html}{\f1 -, and join the mailing list mentioned there. Both files are included in the WinBoard distribution. You might also want to get the source code for WinBoard. It is available from the author's Web page, http://www.tim-mann.org/chess.html}{\f2 .}{\f1 +. If you would like to write your own engine to interface to WinBoard, see the separate file }{\f2 engine-intf.html}{\f1 , and join the mailing list mentioned there. Both files are included in the WinBoard distrib +ution. You might also want to get the source code for WinBoard. It is available from the author's Web page, http://www.tim-mann.org/chess.html}{\f2 .}{\f1 \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Firewalls}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Firewalls}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Firewalls}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 FIREWALLS -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 By default, "WinBoard /ics"}{\i\f1 }{\f1 -communicates with an Internet Chess Server by opening a TCP socket directly from the machine it is running on to the ICS. If there is a firewall between your machine and the ICS, this -won't work. Here are some recipes for getting around common kinds of firewalls using special options to WinBoard}{\i\f1 .}{\f1 Important: See the paragraph in the }{\f1\uldb LIMITATIONS}{\v\f1 LIMITATIONS}{\f1 section below about extra echoes. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Suppose that you can't telnet directly to ICS, bu -t you can telnet to a firewall host, log in, and then telnet from there to ICS. Let's say the firewall is called fire.wall.com. Set command-line options as follows: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 By default, "WinBoard /ics"}{\i\f1 }{\f1 communicates with an Internet Chess Server by opening a TCP socket d +irectly from the machine it is running on to the ICS. If there is a firewall between your machine and the ICS, this won't work. Here are some recipes for getting around common kinds of firewalls using special options to WinBoard}{\i\f1 .}{\f1 + Important: See the paragraph in the }{\f1\uldb LIMITATIONS}{\v\f1 LIMITATIONS}{\f1 section below about extra echoes. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Suppose that you can't telnet directly to ICS, but you can telnet to a firewall host, log in, and then telnet from there to ICS. Let's say the firewall is called fire.wall.com. Set command-line options as follows: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 WinBoard -ics -icshost fire.wall.com -icsport 23 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Then when you run WinBoard}{\i\f1 }{\f1 in ICS mode, y -ou will be prompted to log in to the firewall host. (This works because port 23 is the standard telnet login service.) Do so, then telnet to ICS, using a command like "telnet chessclub.com 5000", or whatever command the firewall provides for telnetting to - port 5000. -\par If your firewall lets you telnet (or rlogin) to remote hosts, but doesn't let you telnet to port 5000, you will have to find some other host outside the firewall that does let you do this, and hop through it. For instance, suppose you have an ac -count at foo.edu. Follow the recipe above, but instead of typing "telnet chessclub.com 5000" to the firewall, type "telnet foo.edu" (or "rlogin foo.edu"), log in there, and then type "telnet chessclub.com 5000". +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Then when you run WinBoard}{\i\f1 }{\f1 +in ICS mode, you will be prompted to log in to the firewall host. (This works because port 23 is the standard telnet login service.) Do so, then telnet to + ICS, using a command like "telnet chessclub.com 5000", or whatever command the firewall provides for telnetting to port 5000. +\par If your firewall lets you telnet (or rlogin) to remote hosts, but doesn't let you telnet to port 5000, you will have to find some + other host outside the firewall that does let you do this, and hop through it. For instance, suppose you have an account at foo.edu. Follow the recipe above, but instead of typing "telnet chessclub.com 5000" to the firewall, type "telnet foo.edu" (or "rl +ogin foo.edu"), log in there, and then type "telnet chessclub.com 5000". \par Exception: chessclub.com itself lets you connect to the chess server on the default telnet port (23), which is what you get if you don\rquote t specify a port to the telnet program. But the other chess servers don\rquote t allow this. \par Suppose that you can't telnet directly to ICS, but you can use rsh to run programs on a firewall host, and that host can telnet to ICS. Let's say the firewall is called rsh.wall.com. Set command-line options as follows: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 WinBoard -ics -gateway rsh.wall.com -icshost chessclub.com \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Then when you run WinBoard}{\i\f1 }{\f1 in ICS mode, it will connect to the ICS by using rsh to run the command "telnet chessclub.com 5000" on host rsh.wall.com. -\par ICC timestamp and FICS timeseal do not work through many}{\b\f1 }{\f1 firewalls. You can use them only if your firewall gives a clean TCP connection with a full 8-bit wide pat -h. If your firewall allows you to get out only by running a special telnet program, you can't use timestamp or timeseal across it. But if you have access to a computer just outside your firewall, and you have much lower netlag when talking to that compute -r than to the ICS, it might be worthwhile running timestamp there. Follow the instructions above for hopping through a host outside the firewall (foo.edu in the example), but run timestamp or timeseal on that host instead of telnet. -\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Suppose that you have a -SOCKS firewall that requires you to go through some extra level of authentication, but after that will give you a clean 8-bit wide TCP connection to the chess server. In that case, if you are using timestamp or timeseal, you need to somehow socksify it; i -f not, you need to socksify WinBoard itself. Socksification is beyond the scope of this document, but see the SOCKS Web site at http://www.socks.nec.com/how2socksify.html. +\par ICC timestamp and FICS timeseal do not work through many}{\b\f1 }{\f1 +firewalls. You can use them only if your firewall gives a clean TCP connection with a full 8-bit wide path. If your firewall allows you to get out only by running a special telnet program, you can't use timestamp or timeseal across it. But if yo +u have access to a computer just outside your firewall, and you have much lower netlag when talking to that computer than to the ICS, it might be worthwhile running timestamp there. Follow the instructions above for hopping through a host outside the fire +wall (foo.edu in the example), but run timestamp or timeseal on that host instead of telnet. +\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Suppose that you have a SOCKS firewall that requires you to go through some extra level of authentication, but after that will give you a clean 8-bit wide TCP conne +ction to the chess server. In that case, if you are using timestamp or timeseal, you need to somehow socksify it; if not, you need to socksify WinBoard itself. Socksification is beyond the scope of this document, but see the SOCKS Web site at http://www.s +ocks.nec.com/how2socksify.html. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Limitations}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Limitations}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Limitations}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 LIMITATIONS }{\f1\fs20\cf11 AND NON-LIMITATIONS}{\f1\fs20 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard}{\i\f1 }{\f1 is a Win32 application. It runs only o -n Windows NT and Windows 95. It does not work on Windows 3.11 or earlier, even with the Win32s compatibility package. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard}{\i\f1 }{\f1 +is a Win32 application. It runs only on Windows NT and Windows 95. It does not work on Windows 3.11 or earlier, even with the Win32s compatibility package. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\i\f1 CMail, }{\f1 the companion program to xboard for playing electronic mail correspondence chess, has not been ported to Win32. \par There is no way for two people running copies of WinBoard}{\i\f1 }{\f1 to play each other without going through the Internet Chess Server. \par Under some circumstances, your ICS password may be echoed when you log on. -\par If you are connecting to the ICS by running telnet, timestamp, or timeseal - on an Internet provider host, you may find that each line you type is echoed back an extra time after you hit Enter. You can probably turn this echo off. If your Internet provider is a Unix system, type "}{\f2 stty -echo}{\f1 -" after you log in to the provider but before you run telnet, timestamp, or timeseal. In addition, you may need to type the sequence \ldblquote }{\f2 Ctrl+Q Ctrl+E Enter}{\f1 \ldblquote after you have finished logging in to ICS. On VMS, type \ldblquote } -{\f2 set terminal /noecho /nowrap}{\f1 \rdblquote , and after you telnet to the ICS, type \ldblquote }{\f2 Ctrl+Q Ctrl+] Enter set mode char Enter Enter}{\f1 \rdblquote -. It is a good idea to turn off the extra remote echo if you can, because otherwise it can get interleaved with output from the ICS and confuse WinBoard's parsing routines. Don\rquote t just turn off }{\f1\uldb Local Line Editing}{\v\f1 localLineEditing}{ -\f1 so that you see only the remote echo and not the local one; that will make the interleaving problem worse. +\par If you are connecting to the ICS by running telnet, timestamp, or timeseal on an Internet provider host, you may find that each line you type is echoed back an extra time after you hit Enter. You can probably turn +this echo off. If your Internet provider is a Unix system, type "}{\f2 stty -echo}{\f1 " after you log in to the provider but before you run telnet, timestamp, or timeseal. In addition, you may need to type the sequence \ldblquote }{\f2 +Ctrl+Q Ctrl+E Enter}{\f1 \ldblquote after you have finished logging in to ICS. On VMS, type \ldblquote }{\f2 set terminal /noecho /nowrap}{\f1 \rdblquote , and after you telnet to the ICS, type \ldblquote }{\f2 +Ctrl+Q Ctrl+] Enter set mode char Enter Enter}{\f1 \rdblquote . It is a good idea to turn off the extra remote echo if you can, because otherwise it can get interleaved with output from the ICS and confuse WinBoard's parsing routines. Don\rquote +t just turn off }{\f1\uldb Local Line Editing}{\v\f1 localLineEditing}{\f1 so that you see only the remote echo and not the local one; that will make the interleaving problem worse. \par The game parser recognizes only algebraic notation (SAN). \par The }{\f1\uldb ICS logon}{\v\f1 ICSLogon}{\f1 file does not work properly when you connect to ICS through a Unix gateway host by setting }{\f1\uldb icsPort}{\v\f1 icsPort}{\f1 to 23. The Unix login process apparently discards type-ahead. \par Some WinBoard functions may not work with versions of GNU Chess earlier than 4.0, patchlevel 77. The current version of WinBoard}{\i\f1 }{\f1 works best with Crafty version 15.11 or later. \par }{\f1\cf11 Many of the following points used to be limitations in WinBoard 4.2.7 and earlier, but are now fixed: \par The internal move legality tester in WinBoard 4.3.xx does look at the game history, and is fully aware of castling or en passant-capture rights. }{\f1 It permits castling with the king on the }{\b\f1 d}{\f1 - file because this is possible in some "wild 1" games on ICS. The piece-drop menu does not check piece drops in bughouse to see if you actually hold the piece you are trying to drop.}{\f1\cf11 But this way of dr -opping pieces should be considered an obsolete feature, now that pieces can be dropped by dragging them from the holdings to the board. }{\f1 Anyway, if you would attempt an illegal move when using a chess engine or the ICS,}{\f1\cf11 }{\f1 -WinBoard will accept the error message that comes back, undo the move, and let you try another. + file because this is possible in some "wild 1" games on ICS. The piece-drop menu does not check piece drops in bughouse to see if you actually hold the piece you are trying to drop.}{\f1\cf11 + But this way of dropping pieces should be considered an obsolete feature, now that pieces can be dropped by dragging them from the holdings to the board. }{\f1 Anyway, if you would attempt an illegal move when using a chess engine or the ICS,}{\f1\cf11 +}{\f1 WinBoard will accept the error message that comes back, undo the move, and let you try another. \par }{\f1\cf11 FEN positions saved by WinBoard}{\i\f1\cf11 }{\f1\cf11 do include correct information about whether castling or en passant are legal, and also handle the 50-move counter. \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The mate detector does not understand that non-contact mate is not really mate in bughouse.}{\f1\cf11 }{\f1 -The only problem this causes while playing is minor: a "#" (mate indicator) character will show up after a non-contact mating move in the move list. WinBoard will not assume the game is over at that point,}{\f1\cf11 not eve -n when the option Detect Mates is on. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -Edit Game mode always uses the rules of the selected variant, which can be a variant that uses piece drops. You can load and edit games that contain piece drops. The (obsolete) piece menus are not active, but you can -perform piece drops by dragging pieces from the holdings. -\par Edit Position mode does not allow you to edit the Crazyhouse holdings properly. You cannot drag pieces to the holding, and using the popup menu to put pieces there does not adapt the holding counts -and leads to an inconsistent state. Set up Crazyhouse positions by loading / pasting a bFEN, from there you can set the holdings. +The only problem this causes while playing is minor: a "#" (mate indicator) character will show up after a non-contact mating move in the move list. WinBoard will not assume the game is over at that point,}{\f1\cf11 + not even when the option Detect Mates is on. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Edit Game mode always uses the rules of the selected variant, which can be a variant that uses piece d +rops. You can load and edit games that contain piece drops. The (obsolete) piece menus are not active, but you can perform piece drops by dragging pieces from the holdings. +\par Edit Position mode does not allow you to edit the Crazyhouse holdings properly. Yo +u cannot drag pieces to the holding, and using the popup menu to put pieces there does not adapt the holding counts and leads to an inconsistent state. Set up Crazyhouse positions by loading / pasting a bFEN, from there you can set the holdings. \par Fischer Random castling is fully understood. You can enter castlings by dragging the King on top of your Rook. You can probably also play Fischer Random successfully on ICS by typing castling moves into the ICS Interaction window. \par }{\f1 Also see the ToDo file included with the distribution for many other possible bugs, limitations, and ideas for improvement that have been suggested. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super @@ -2330,35 +2343,33 @@ K}{\f1 Authors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\n \cs58\f1\super $}{\f1 Authors}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 AUTHORS AND CONTRIBUTORS \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard is partly based on }{\i\f1 xboard}{\f1 , a chessboard program for Unix and the X Window System. Tim Mann has been responsible for all versions of WinBoard,}{ \i\f1 }{\f1 and for xboard versions 1.3 and beyond. }{\f1\cf11 H.G.Muller is responsible for version 4.3.}{\f1 -\par Mark Williams added many features to WinBoard 4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training mode, auto raise, and blindfold. Hugh Fischer added piece animation to xboard, and Henrik Gram added it to WinBoard. Frank McIngvale - contributed many xboard}{\i\f1 }{\f1 user interface improvements and improved Crafty support. Jochen Wiedmann ported xboard}{\i\f1 }{\f1 to the Amiga, creating }{\i\f1 AmyBoard}{\f1 -, and converted the documentation to texinfo. Elmar Bartel contributed the new piece bitmaps for version 3.2. Evan Welsh wrote }{\i\f1 CMail. }{\f1 +\par Mark Williams added many features to WinBoard 4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training mode, auto raise +, and blindfold. Hugh Fischer added piece animation to xboard, and Henrik Gram added it to WinBoard. Frank McIngvale contributed many xboard}{\i\f1 }{\f1 user interface improvements and improved Crafty support. Jochen Wiedmann ported xboard}{\i\f1 }{ +\f1 to the Amiga, creating }{\i\f1 AmyBoard}{\f1 , and converted the documentation to texinfo. Elmar Bartel contributed the new piece bitmaps for version 3.2. Evan Welsh wrote }{\i\f1 CMail. }{\f1 John Chanak contributed the initial implementation of ICS mode. The default color scheme was adapted from Wayne Christopher's }{\i\f1 XChess }{\f1 program. Chris Sears and Dan Sears wrote the original xboard}{\i\f1 . }{\f1 They were responsible for xboard -}{\i\f1 }{\f1 versions 1.0 through 1.2. }{\f1\cf6 -Allessandro Scotti added many elements to the user interface, including the board textures and font-based rendering, the evaluation-graph, move-history and engine-output window. He was also responsible for adding the UCI support.}{\f1 }{\f1\cf11 H.G. Mu -ller made WinBoard castling- and e.p.-aware, added variant support with adjustable board sizes, the Crazyhouse holdings, and the fairy pieces. In addition he added most of the adjudication options, made WinBoard ore robust in dealing with buggy and crashi -ng engines, and extended time control with a time-odds and node-count-based modes.}{\f1 +}{\i\f1 }{\f1 versions 1.0 through 1.2. }{\f1\cf6 Allessandro Scotti added many elements to the user interface, including the board textures and font-based rendering, the +evaluation-graph, move-history and engine-output window. He was also responsible for adding the UCI support.}{\f1 }{\f1\cf11 +H.G. Muller made WinBoard castling- and e.p.-aware, added variant support with adjustable board sizes, the Crazyhouse holdings, and the fairy piece +s. In addition he added most of the adjudication options, made WinBoard ore robust in dealing with buggy and crashing engines, and extended time control with a time-odds and node-count-based modes.}{\f1 \par Send bug reports to . Please run WinBoard with the /debug option and include the output from the resulting WinBoard.debug file in your message. -\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {\f1 The WinBoa -rd 4.3.xx line is being developed by H.G. Muller independently of the GNU Savannah xboard project. Bug reports on this version, and suggestions for improvements and additions, are best posted in the WinBoard forum, development section (} -{\field{\*\fldinst {\f1 HYPERLINK http://www.open-aurec.com/wbforum) }{\f1 {\*\datafield +\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {\f1 The WinBoard 4.3.xx line is being developed by H.G. Muller independently of the GNU Savannah xboard project. Bug reports on this version, and suggesti +ons for improvements and additions, are best posted in the WinBoard forum, development section (}{\field{\*\fldinst {\f1 HYPERLINK http://www.open-aurec.com/wbforum) }{\f1 {\*\datafield 00d0c9ea79f9bace118c8200aa004ba90b02000000170000002300000068007400740070003a002f002f007700770077002e006f00700065006e002d00610075007200650063002e0063006f006d002f007700620066006f00720075006d0029000000e0c9ea79f9bace118c8200aa004ba90b460000006800740074007000 -3a002f002f007700770077002e006f00700065006e002d00610075007200650063002e0063006f006d002f007700620066006f00720075006d002900000000000000000000000000000000000000000000}}}{\fldrslt {\cs59\ul\cf2 http://www.open-aurec.com/wbforum)}}}{\f1 . +3a002f002f007700770077002e006f00700065006e002d00610075007200650063002e0063006f006d002f007700620066006f00720075006d00290000000000000000000000000000000000000000000000}}}{\fldrslt {\cs59\ul\cf2 http://www.open-aurec.com/wbforum)}}}{\f1 . \par }{\f1\cf2 Michel van den Bergh provided the code for reading Polyglot opening books. -\par Arun Persaud worked with H.G. Muller to combine all the features of the never-released WinBoard 4.2.8 of the Savann -ah project (mainly by Daniel Mehrmann), and the never-released 4.3.16 into a unified WinBoard 4.4, which is now available both from the Savannah web site and the WinBoard forum. +\par Arun Persaud worked with H.G. Muller to combine all the features of the never-released WinBoard 4.2.8 of the Savannah project (mainly by Daniel Mehrmann), and the never-released 4.3.16 into a unified WinBoard 4.4, which is now available both from the Sava +nnah web site and the WinBoard forum. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copyright}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Copyright}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Copyright}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 COPYRIGHT \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts. \line Enhancements Copyright 1992-2009 Free Software Foundation, Inc. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The following terms apply to Digital Equipment Corporation's copyright interest in WinBoard: \par All Rights Reserved -\par Permission to use, copy, modify, and distribute this software and i -ts documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digit -al not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. -\par DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, - IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONN -ECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +\par Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that b +oth that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. +\par DIGITAL DIS +CLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF US +E, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. \par The following terms apply to the enhanced version of WinBoard distributed by the Free Software Foundation: \par This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. \par This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.