From: H.G.Muller Date: Sat, 6 Feb 2016 15:19:52 +0000 (+0100) Subject: Always assume FEN in variant-fairy PGN game is initial position X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=636545bf1dd3469ad645b9b4f656df9086601aa9;p=xboard.git Always assume FEN in variant-fairy PGN game is initial position As variant fairy is a catch-all without a defined initial position, the FEN tag n a PGN game for this variant must be considered an initial position. So we copy over the FEN position to the initial one in this case. Otherwise castling would always be thought illegal in fairy games loaded from PGN. --- diff --git a/backend.c b/backend.c index b956f94..54c16be 100644 --- a/backend.c +++ b/backend.c @@ -13107,7 +13107,7 @@ LoadGame (FILE *f, int gameNumber, char *title, int useList) return FALSE; } CopyBoard(boards[0], initial_position); - if(*engineVariant) // [HGM] for now, assume FEN in engine-defined variant game is default initial position + if(*engineVariant || gameInfo.variant == VariantFairy) // [HGM] for now, assume FEN in engine-defined variant game is default initial position CopyBoard(initialPosition, initial_position); if (blackPlaysFirst) { currentMove = forwardMostMove = backwardMostMove = 1;