From: Marco Costalba Date: Sat, 17 Jul 2010 16:32:54 +0000 (+0100) Subject: Fix isolated and backward pawns scoring X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=6e06db93fde225eeae75dc8b3d5d1432c5cd14a8;p=fairystockfish.git Fix isolated and backward pawns scoring It is more clear and also more correct because we consider enemy pawns only in fornt of us and not just on our file. Very small functional change, almost not measurable, but keep the patch for documenting purposes. Spotted by Marek Kwiatkowski. Signed-off-by: Marco Costalba --- diff --git a/src/pawns.cpp b/src/pawns.cpp index 1cdeb46..34c2595 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -274,7 +274,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, if (isolated) { value -= IsolatedPawnPenalty[f]; - if (!(theirPawns & file_bb(f))) + if (!opposed) value -= IsolatedPawnPenalty[f] / 2; } if (doubled) @@ -283,7 +283,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, if (backward) { value -= BackwardPawnPenalty[f]; - if (!(theirPawns & file_bb(f))) + if (!opposed) value -= BackwardPawnPenalty[f] / 2; } if (chain)