From: H.G.Muller Date: Sun, 2 Nov 2014 14:52:25 +0000 (+0100) Subject: Fix premature disappearence of Lion victims X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=7431570023666ed19c8a37c8db3fb216abd4d767;p=xboard.git Fix premature disappearence of Lion victims The check test did not correctly undo a Lion e.p. capture, which would make the victim already disappear after entry of the first leg, which potentially could affect the second leg move generation. (Not in Lions, though, but in Betza castlings it manifested itself.) --- diff --git a/moves.c b/moves.c index dbc8f41..f906bff 100644 --- a/moves.c +++ b/moves.c @@ -1698,7 +1698,7 @@ CheckTest (Board board, int flags, int rf, int ff, int rt, int ft, int enPassant board[rf][ft] = captured; board[rt][ft] = EmptySquare; } else { - if(saveKill >= 0) board[killY][killX] = trampled, killX = saveKill; + if(saveKill >= 0) board[killY][killX = saveKill] = trampled; board[rt][ft] = captured; } board[EP_STATUS] = ep;