From: H.G. Muller Date: Sat, 21 Dec 2013 23:08:35 +0000 (+0100) Subject: Improve Edit Position mode X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=90cc6b8204d671bde9f59382c94729271c3d5e23;hp=42355450ab6482a7eb2095e69cebd89368996807;p=xboard.git Improve Edit Position mode Clear Board now cycles trough boards: current -> empty -> some pieces -> all pieces -> current were 'some pieces' sows every piece type once (ad no Pawns), while 'all pieces' is the stadard opening position. In the end you get the position that was erased back (to recover from accidental erasure). --- diff --git a/backend.c b/backend.c index 5ad2562..aea15b5 100644 --- a/backend.c +++ b/backend.c @@ -14593,11 +14593,14 @@ EditPositionMenuEvent (ChessSquare selection, int x, int y) { char buf[MSG_SIZ]; ChessSquare piece = boards[0][y][x]; + static Board erasedBoard, currentBoard, menuBoard; if (gameMode != EditPosition && gameMode != IcsExamining) return; switch (selection) { case ClearBoard: + CopyBoard(currentBoard, boards[0]); + CopyBoard(menuBoard, initialPosition); if (gameMode == IcsExamining && ics_type == ICS_FICS) { SendToICS(ics_prefix); SendToICS("bsetup clear\n"); @@ -14605,6 +14608,7 @@ EditPositionMenuEvent (ChessSquare selection, int x, int y) SendToICS(ics_prefix); SendToICS("clearboard\n"); } else { + int nonEmpty = 0; for (x = 0; x < BOARD_WIDTH; x++) { ChessSquare p = EmptySquare; if(x == BOARD_LEFT-1 || x == BOARD_RGHT) p = (ChessSquare) 0; /* [HGM] holdings */ for (y = 0; y < BOARD_HEIGHT; y++) { @@ -14615,9 +14619,30 @@ EditPositionMenuEvent (ChessSquare selection, int x, int y) SendToICS(buf); } } else { + if(boards[0][y][x] != p) nonEmpty++; boards[0][y][x] = p; } } + menuBoard[1][x] = menuBoard[BOARD_HEIGHT-2][x] = p; + } + if(gameMode != IcsExamining) { // [HGM] editpos: cycle trough boards + for(x = BOARD_LEFT; x < BOARD_RGHT; x++) { // create 'menu board' by removing duplicates + ChessSquare p = menuBoard[0][x]; + for(y = x + 1; y < BOARD_RGHT; y++) if(menuBoard[0][y] == p) menuBoard[0][y] = EmptySquare; + p = menuBoard[BOARD_HEIGHT-1][x]; + for(y = x + 1; y < BOARD_RGHT; y++) if(menuBoard[BOARD_HEIGHT-1][y] == p) menuBoard[BOARD_HEIGHT-1][y] = EmptySquare; + } + if(!nonEmpty) { // asked to clear an empty board + CopyBoard(boards[0], menuBoard); + } else + if(CompareBoards(currentBoard, menuBoard)) { // asked to clear an empty board + CopyBoard(boards[0], initialPosition); + } else + if(CompareBoards(currentBoard, initialPosition) && !CompareBoards(currentBoard, erasedBoard)) { + CopyBoard(boards[0], erasedBoard); + } else + CopyBoard(erasedBoard, currentBoard); + } } if (gameMode == EditPosition) {