From: Arun Persaud Date: Mon, 25 Apr 2011 08:01:37 +0000 (+0000) Subject: release of 4.5.2 X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=adfadf1c9ec2300bf1b5c6fa6f04eb07bb99cbe7;p=xboard.git release of 4.5.2 --- diff --git a/index.html b/index.html index 4737e85..6f0cb28 100644 --- a/index.html +++ b/index.html @@ -327,7 +327,7 @@ notice, and the copyright notice, are preserved.

Updated: -$Date: 2011/04/19 15:44:38 $ +$Date: 2011/04/25 08:01:37 $

diff --git a/manual/html_node/Action-Menu.html b/manual/html_node/Action-Menu.html index 628c272..68be0eb 100644 --- a/manual/html_node/Action-Menu.html +++ b/manual/html_node/Action-Menu.html @@ -32,47 +32,47 @@ Up: Menus
-

2.5 Action Menu

+

3.5 Action Menu

-

+

-
Accept
Accepts a pending match offer. +
Accept
Accepts a pending match offer. The F3 key is a keyboard equivalent. If there is more than one offer pending, you will have to type in a more specific command instead of using this menu choice. -
Decline
Declines a pending offer (match, draw, adjourn, etc.). +
Decline
Declines a pending offer (match, draw, adjourn, etc.). The F4 key is a keyboard equivalent. If there is more than one offer pending, you will have to type in a more specific command instead of using this menu choice. -
Call Flag
Calls your opponent's flag, claiming a win on time, or claiming +
Call Flag
Calls your opponent's flag, claiming a win on time, or claiming a draw if you are both out of time. The F5 key is a keyboard equivalent. You can also call your opponent's flag by clicking on his clock. -
Draw
Offers a draw to your opponent, accepts a pending draw offer +
Draw
Offers a draw to your opponent, accepts a pending draw offer from your opponent, or claims a draw by repetition or the 50-move rule, as appropriate. The F6 key is a keyboard equivalent. -
Adjourn
Asks your opponent to agree to adjourning the current game, or +
Adjourn
Asks your opponent to agree to adjourning the current game, or agrees to a pending adjournment offer from your opponent. The F7 key is a keyboard equivalent. -
Abort
Asks your opponent to agree to aborting the current game, or +
Abort
Asks your opponent to agree to aborting the current game, or agrees to a pending abort offer from your opponent. The F8 key is a keyboard equivalent. An aborted game ends immediately without affecting either player's rating. -
Resign
Resigns the game to your opponent. The F9 key is a +
Resign
Resigns the game to your opponent. The F9 key is a keyboard equivalent. -
Stop Observing
Ends your participation in observing a game, by issuing the ICS +
Stop Observing
Ends your participation in observing a game, by issuing the ICS observe command with no arguments. ICS mode only. The F10 key is a keyboard equivalent. -
Stop Examining
Ends your participation in examining a game, by issuing the ICS +
Stop Examining
Ends your participation in examining a game, by issuing the ICS unexamine command. ICS mode only. The F11 key is a keyboard equivalent. -
Upload to Examine
Create an examined game of the proper variant on the ICS, +
Upload to Examine
Create an examined game of the proper variant on the ICS, and send the game there that is currenty loaded in XBoard (e.g. through pasting or loading from file). You must be connected to an ICS for this to work. -
Adjudicate to White
Adjudicate to Black
Adjudicate Draw
Terminate an ongoing game in Two-Machines mode (including match mode), +
Adjudicate to White
Adjudicate to Black
Adjudicate Draw
Terminate an ongoing game in Two-Machines mode (including match mode), with as result a win for white, for black, or a draw, respectively. The PGN file of the game will accompany the result string by the comment "user adjudication". diff --git a/manual/html_node/Adjudication-Options.html b/manual/html_node/Adjudication-Options.html index a96187d..299a1ca 100644 --- a/manual/html_node/Adjudication-Options.html +++ b/manual/html_node/Adjudication-Options.html @@ -32,37 +32,37 @@ Up: Options
-

3.6 Adjudication Options

+

4.6 Adjudication Options

-

+

-
-adjudicateLossThreshold n
If the given value is non-zero, XBoard adjudicates the game as a loss +
-adjudicateLossThreshold n
If the given value is non-zero, XBoard adjudicates the game as a loss if both engines agree for a duration of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by XBoard, using -firstScoreAbs and -secondScoreAbs if needed. Default: 0 (no adjudication) -
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw +
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw if after the given number of moves it was not yet decided. Default: 0 (no adjudication) -
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates, +
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates, and ends the game as soon as they occur. Legality-testing must be switched on for this option to work. Default: true -
-testClaims true/false
If this option is set, XBoard verifies all result claims made by engines, +
-testClaims true/false
If this option is set, XBoard verifies all result claims made by engines, and those who send false claims will forfeit the game because of it. Legality-testing must be switched on for this option to work. Default: true -
-materialDraws true/false
If this option is set, XBoard adjudicates games as draws when there is +
-materialDraws true/false
If this option is set, XBoard adjudicates games as draws when there is no sufficient material left to inflict a checkmate. This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK. Legality-testing must be switched on for this option to work. Default: true -
-trivialDraws true/false
If this option is set, XBoard adjudicates games as draws that cannot be +
-trivialDraws true/false
If this option is set, XBoard adjudicates games as draws that cannot be usually won without opponent cooperation. This applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, to allow quick mates that can occur in some exceptional positions to be found by the engines. KQKQ does not really belong in this category, and might be taken out in the future. (When bitbase-based adjudications are implemented.) Legality-testing must be on for this option to work. Default: false -
-ruleMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw after the given +
-ruleMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw after the given number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves, irrespective of the given value of n.
-repeatsToDraw n
If the given value is non-zero, xboard adjudicates the game as a draw if a position diff --git a/manual/html_node/CMail-answer.html b/manual/html_node/CMail-answer.html index b9a0bd6..10caf55 100644 --- a/manual/html_node/CMail-answer.html +++ b/manual/html_node/CMail-answer.html @@ -32,7 +32,7 @@ Up: CMail
-

10.3 Answering a Move

+

11.3 Answering a Move

When you receive a message from an opponent containing a move in one of your games, simply pipe the message through cmail. In some mailers diff --git a/manual/html_node/CMail-completion.html b/manual/html_node/CMail-completion.html index 3c4ed4d..bfd4909 100644 --- a/manual/html_node/CMail-completion.html +++ b/manual/html_node/CMail-completion.html @@ -32,7 +32,7 @@ Up: CMail


-

10.5 Completing a Game

+

11.5 Completing a Game

Because XBoard can detect checkmate and stalemate, cmail handles game termination sensibly. As well as resignation, the diff --git a/manual/html_node/CMail-game.html b/manual/html_node/CMail-game.html index faf62cb..af0746f 100644 --- a/manual/html_node/CMail-game.html +++ b/manual/html_node/CMail-game.html @@ -32,7 +32,7 @@ Up: CMail


-

10.2 Starting a CMail Game

+

11.2 Starting a CMail Game

Type cmail from a shell to start a game as white. After an opening message, you will be prompted for a game name, which is optional—if you diff --git a/manual/html_node/CMail-multi.html b/manual/html_node/CMail-multi.html index d61c8ba..df990d7 100644 --- a/manual/html_node/CMail-multi.html +++ b/manual/html_node/CMail-multi.html @@ -32,7 +32,7 @@ Up: CMail


-

10.4 Multi-Game Messages

+

11.4 Multi-Game Messages

It is possible to have a cmail message carry more than one game. This feature was implemented to handle IECG (International Email Chess diff --git a/manual/html_node/CMail-options.html b/manual/html_node/CMail-options.html index bbc15ed..4f75461 100644 --- a/manual/html_node/CMail-options.html +++ b/manual/html_node/CMail-options.html @@ -30,7 +30,7 @@ Up: CMail


-

10.1 CMail options

+

11.1 CMail options

-h
Displays cmail usage information. diff --git a/manual/html_node/CMail-trouble.html b/manual/html_node/CMail-trouble.html index 6cbbb3d..1c7f75c 100644 --- a/manual/html_node/CMail-trouble.html +++ b/manual/html_node/CMail-trouble.html @@ -30,7 +30,7 @@ Up: CMail
-

10.6 Known CMail Problems

+

11.6 Known CMail Problems

It's possible that a strange conjunction of conditions may occasionally mean that cmail has trouble reactivating an existing diff --git a/manual/html_node/CMail.html b/manual/html_node/CMail.html index 391e49a..f9eef8d 100644 --- a/manual/html_node/CMail.html +++ b/manual/html_node/CMail.html @@ -31,9 +31,9 @@ Up: Top


-

10 CMail

+

11 CMail

-

The cmail program can help you play chess by email with opponents of +

The cmail program can help you play chess by email with opponents of your choice using XBoard as an interface.

You will usually run cmail without giving any options. diff --git a/manual/html_node/Chess-Servers.html b/manual/html_node/Chess-Servers.html index f7d7e30..53b8c99 100644 --- a/manual/html_node/Chess-Servers.html +++ b/manual/html_node/Chess-Servers.html @@ -31,9 +31,9 @@ Up: Top


-

4 Chess Servers

+

5 Chess Servers

-

An Internet Chess Server, or ICS, is a place on the +

An Internet Chess Server, or ICS, is a place on the Internet where people can get together to play chess, watch other people's games, or just chat. You can use either telnet or a client program like XBoard to connect to the server. There are @@ -66,25 +66,25 @@ unique guest name for you.

Some useful ICS commands include

-
help <topic>
to get help on the given <topic>. To get a list of possible topics type +
help <topic>
to get help on the given <topic>. To get a list of possible topics type help without topic. Try the help command before you ask other people on the server for help.

For example help register tells you how to become a registered ICS player. -

who <flags>
to see a list of people who are logged on. Administrators +
who <flags>
to see a list of people who are logged on. Administrators (people you should talk to if you have a problem) are marked with the character ‘*’, an asterisk. The <flags> allow you to display only selected players: For example, who of shows a list of players who are interested in playing but do not have an opponent. -
games
to see what games are being played +
games
to see what games are being played
match <player> [<mins>] [<inc>]
to challenge another player to a game. Both opponents get <mins> minutes for the game, and <inc> seconds will be added after each move. If another player challenges you, the server asks if you want to accept the challenge; use the accept or decline commands to answer. -
accept
decline
to accept or decline another player's offer. +
accept
decline
to accept or decline another player's offer. The offer may be to start a new game, or to agree to a draw, adjourn or abort the current game. See Action Menu. @@ -92,7 +92,7 @@ The offer may be to start a new game, or to agree to a is challenging you, or if your opponent offers both a draw and to adjourn the game), you have to supply additional information, by typing something like accept <player>, accept draw, or draw. -
draw
adjourn
abort
asks your opponent to terminate a game by mutual agreement. Adjourned +
draw
adjourn
abort
asks your opponent to terminate a game by mutual agreement. Adjourned games can be continued later. Your opponent can either decline your offer or accept it (by typing the same command or typing accept). In some cases these commands work @@ -100,11 +100,11 @@ immediately, without asking your opponent to agree. For example, you can abort the game unilaterally if your opponent is out of time, and you can claim a draw by repetition or the 50-move rule if available simply by typing draw. -
finger <player>
to get information about the given <player>. (Default: yourself.) -
vars
to get a list of personal settings -
set <var> <value>
to modify these settings -
observe <player>
to observe an ongoing game of the given <player>. -
examine
oldmoves
to review a recently completed game +
finger <player>
to get information about the given <player>. (Default: yourself.) +
vars
to get a list of personal settings +
set <var> <value>
to modify these settings +
observe <player>
to observe an ongoing game of the given <player>. +
examine
oldmoves
to review a recently completed game

Some special XBoard features are activated when you are diff --git a/manual/html_node/Chess-engine-options.html b/manual/html_node/Chess-engine-options.html index cd84798..5b70f78 100644 --- a/manual/html_node/Chess-engine-options.html +++ b/manual/html_node/Chess-engine-options.html @@ -30,38 +30,38 @@ Up: Options


-

3.1 Chess Engine Options

+

4.1 Chess Engine Options

-

+

-
-tc or -timeControl minutes[:seconds]
Each player begins with his clock set to the timeControl period. +
-tc or -timeControl minutes[:seconds]
Each player begins with his clock set to the timeControl period. Default: 5 minutes. The additional options movesPerSession and timeIncrement are mutually exclusive. -
-mps or -movesPerSession moves
When both players have made movesPerSession moves, a +
-mps or -movesPerSession moves
When both players have made movesPerSession moves, a new timeControl period is added to both clocks. Default: 40 moves. -
-inc or -timeIncrement seconds
If this option is specified, movesPerSession is ignored. +
-inc or -timeIncrement seconds
If this option is specified, movesPerSession is ignored. Instead, after each player's move, timeIncrement seconds are added to his clock. Use ‘-inc 0’ if you want to require the entire game to be played in one timeControl period, with no increment. Default: -1, which specifies movesPerSession mode. -
-clock/-xclock or -clockMode true/false
Determines whether or not to display the chess clocks. If clockMode is +
-clock/-xclock or -clockMode true/false
Determines whether or not to display the chess clocks. If clockMode is false, the clocks are not shown, but the side that is to play next is still highlighted. Also, unless searchTime is set, the chess engine still keeps track of the clock time and uses it to determine how fast to make its moves. -
-st or -searchTime minutes[:seconds]
Tells the chess engine to spend at most the given amount of time +
-st or -searchTime minutes[:seconds]
Tells the chess engine to spend at most the given amount of time searching for each of its moves. Without this option, the chess engine chooses its search time based on the number of moves and amount of time remaining until the next time control. Setting this option also sets clockMode to false. -
-depth or -searchDepth number
Tells the chess engine to look ahead at most the given number of moves +
-depth or -searchDepth number
Tells the chess engine to look ahead at most the given number of moves when searching for a move to make. Without this option, the chess engine chooses its search depth based on the number of moves and amount of time remaining until the next time control. With the option, the engine will cut off its search early if it reaches the specified depth. -
-firstNPS number
-secondNPS number
Tells the chess engine to use an internal time standard based on its node count, +
-firstNPS number
-secondNPS number
Tells the chess engine to use an internal time standard based on its node count, rather then wall-clock time, to make its timing decisions. The time in virtual seconds should be obtained by dividing the node count through the given number, like the number was a rate in nodes per second. @@ -74,16 +74,16 @@ can provide fairer conditions for engine-engine matches on heavily loaded machin or with very fast games (where the wall clock is too inaccurate). showThinking must be on for this option to work. Default: -1 (off). Not many engines might support this yet! -
-firstTimeOdds factor
-secondTimeOdds factor
Reduces the time given to the mentioned engine by the given factor. +
-firstTimeOdds factor
-secondTimeOdds factor
Reduces the time given to the mentioned engine by the given factor. If pondering is off, the effect is indistinguishable from what would happen if the engine was running on an n-times slower machine. Default: 1. -
-timeOddsMode mode
This option determines how the case is handled where both engines have a time-odds handicap. +
-timeOddsMode mode
This option determines how the case is handled where both engines have a time-odds handicap. If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponent's time is renormalized accordingly. If mode=0, both play with reduced time. Default: 0.
-hideThinkingFromHuman true/false
Controls the Hide Thinking option. See Options Menu. Default: true. (Replaces the Show-Thinking option of older xboard versions.) -
-thinking/-xthinking or -showThinking true/false
Forces the engine to send thinking output to xboard. +
-thinking/-xthinking or -showThinking true/false
Forces the engine to send thinking output to xboard. Used to be the only way to control if thinking output was displayed in older xboard versions, but as the thinking output in xboard 4.3 is also used for several other @@ -91,10 +91,10 @@ purposes (adjudication, storing in PGN file) the display of it is now controlled by the new option Hide Thinking. See Options Menu. Default: false. (But if xboard needs the thinking output for some purpose, it makes the engine send it despite the setting of this option.) -
-ponder/-xponder or -ponderNextMove true/false
Sets the Ponder Next Move menu option. See Options Menu. Default: true. +
-ponder/-xponder or -ponderNextMove true/false
Sets the Ponder Next Move menu option. See Options Menu. Default: true.
-smpCores number
Specifies the maximum number of CPUs an SMP engine is allowed to use. Only works for engines that support the XBoard/WinBoard-protocol cores feature. -
-mg or -matchGames n
Automatically runs an n-game match between two chess engines, +
-mg or -matchGames n
Automatically runs an n-game match between two chess engines, with alternating colors. If the loadGameFile or loadPositionFile option is set, XBoard @@ -105,35 +105,35 @@ match is appended to the specified file. If the savePositionFile option is set, the final position reached in each game of the match is appended to the specified file. When the match is over, XBoard displays the match score and exits. Default: 0 (do not run a match). -
-mm/-xmm or -matchMode true/false
Setting matchMode to true is equivalent to setting +
-mm/-xmm or -matchMode true/false
Setting matchMode to true is equivalent to setting matchGames to 1. -
-sameColorGames n
Automatically runs an n-game match between two chess engines, +
-sameColorGames n
Automatically runs an n-game match between two chess engines, without alternating colors. Otherwise the same applies as for the ‘-matchGames’ option, over which it takes precedence if both are specified. (See there.) Default: 0 (do not run a match). -
-fcp or -firstChessProgram program
Name of first chess engine. +
-fcp or -firstChessProgram program
Name of first chess engine. Default: Fairy-Max. -
-scp or -secondChessProgram program
Name of second chess engine, if needed. +
-scp or -secondChessProgram program
Name of second chess engine, if needed. A second chess engine is started only in Two Machines (match) mode. Default: Fairy-Max. -
-fb/-xfb or -firstPlaysBlack true/false
In games between two chess engines, firstChessProgram normally plays +
-fb/-xfb or -firstPlaysBlack true/false
In games between two chess engines, firstChessProgram normally plays white. If this option is true, firstChessProgram plays black. In a multi-game match, this option affects the colors only for the first game; they still alternate in subsequent games. -
-fh or -firstHost host
-sh or -secondHost host
Hosts on which the chess engines are to run. The default for +
-fh or -firstHost host
-sh or -secondHost host
Hosts on which the chess engines are to run. The default for each is localhost. If you specify another host, XBoard uses rsh to run the chess engine there. (You can substitute a different remote shell program for rsh using the remoteShell option described below.) -
-fd or -firstDirectory dir
-sd or -secondDirectory dir
Working directories in which the chess engines are to be run. +
-fd or -firstDirectory dir
-sd or -secondDirectory dir
Working directories in which the chess engines are to be run. The default is "", which means to run the chess engine in the same working directory as XBoard itself. (See the CHESSDIR environment variable.) This option is effective only when the chess engine is being run on the local host; it does not work if the engine is run remotely using the -fh or -sh option. -
-initString string
-secondInitString string
The string that is sent to initialize each chess engine for a new game. +
-initString string
-secondInitString string
The string that is sent to initialize each chess engine for a new game. Default:
          new
@@ -160,11 +160,11 @@ and always (or never) randomize.
 
      

You can also try adding other commands to the initString; see the documentation of the chess engine you are using for details. -

-firstComputerString string
-secondComputerString string
The string that is sent to the chess engine if its opponent is another +
-firstComputerString string
-secondComputerString string
The string that is sent to the chess engine if its opponent is another computer chess engine. The default is ‘computer\n’. Probably the only useful alternative is the empty string (‘’), which keeps the engine from knowing that it is playing another computer. -
-reuse/-xreuse or -reuseFirst true/false
-reuse2/-xreuse2 or -reuseSecond true/false
If the option is false, +
-reuse/-xreuse or -reuseFirst true/false
-reuse2/-xreuse2 or -reuseSecond true/false
If the option is false, XBoard kills off the chess engine after every game and starts it again for the next game. If the option is true (the default), @@ -172,26 +172,26 @@ XBoard starts the chess engine only once and uses it repeatedly to play multiple games. Some old chess engines may not work properly when reuse is turned on, but otherwise games will start faster if it is left on. -
-firstProtocolVersion version-number
-secondProtocolVersion version-number
This option specifies which version of the chess engine communication +
-firstProtocolVersion version-number
-secondProtocolVersion version-number
This option specifies which version of the chess engine communication protocol to use. By default, version-number is 2. In version 1, the "protover" command is not sent to the engine; since version 1 is a subset of version 2, nothing else changes. Other values for version-number are not supported. -
-firstScoreAbs true/false
-secondScoreAbs true/false
If this option is set, the score reported by the engine is taken to be +
-firstScoreAbs true/false
-secondScoreAbs true/false
If this option is set, the score reported by the engine is taken to be that in favor of white, even when the engine plays black. Important when XBoard uses the score for adjudications, or in PGN reporting. -
-niceEngines priority
This option allows you to lower the priority of the engine processes, +
-niceEngines priority
This option allows you to lower the priority of the engine processes, so that the generally insatiable hunger for CPU time of chess engines does not interfere so much with smooth operation of XBoard (or the rest of your system). Negative values could increase the engine priority, which is not recommended. -
-firstOptions string
-secondOptions string
The given string is a comma-separated list of (option name=option value) pairs, +
-firstOptions string
-secondOptions string
The given string is a comma-separated list of (option name=option value) pairs, like the following example: "style=Karpov,blunder rate=0". If an option announced by the engine at startup through the feature commands of the XBoard/WinBoard protocol matches one of the option names (i.e. "style" or "blunder rate"), it would be set to the given value (i.e. "Karpov" or 0) through a corresponding option command to the engine. This provided that the type of the value (text or numeric) matches as well. -
-firstNeedsNoncompliantFEN string
-secondNeedsNoncompliantFEN string
The castling rights and e.p. fields of the FEN sent to the mentioned engine +
-firstNeedsNoncompliantFEN string
-secondNeedsNoncompliantFEN string
The castling rights and e.p. fields of the FEN sent to the mentioned engine with the setboard command will be replaced by the given string. This can for instance be used to run engines that do not understand Chess960 FENs in variant fischerandom, to make them at least understand the opening position, @@ -201,7 +201,7 @@ castling and e.p. fields in variants that do not have castling or e.p. (shatranj, courier, xiangqi, shogi) so that XBoard would normally omit them (string = "- -"), or to add variant-specific fields that are not yet supported by XBoard (e.g. to indicate the number of checks in 3check). -
-shuffleOpenings
Forces shuffling of the opening setup in variants that normally have a fixed initial position. +
-shuffleOpenings
Forces shuffling of the opening setup in variants that normally have a fixed initial position. Shufflings are symmetric for black and white, and exempt King and Rooks in variants with normal castling. Remains in force until a new variant is selected. diff --git a/manual/html_node/Contributors.html b/manual/html_node/Contributors.html index 889f91d..004342f 100644 --- a/manual/html_node/Contributors.html +++ b/manual/html_node/Contributors.html @@ -31,9 +31,9 @@ Up: Top
-

9 Authors and contributors

+

10 Authors and contributors

-

+

Chris Sears and Dan Sears wrote the original XBoard. They were responsible for versions 1.0 through 1.2. The color scheme was taken from Wayne Christopher's XChess program. diff --git a/manual/html_node/Crafty.html b/manual/html_node/Crafty.html index eedbb11..3c140e2 100644 --- a/manual/html_node/Crafty.html +++ b/manual/html_node/Crafty.html @@ -32,7 +32,7 @@ Up: Oth


-

11.4 Crafty

+

12.4 Crafty

Crafty is a chess engine written by Bob Hyatt. You can use XBoard to play a game against Crafty, hook Crafty up diff --git a/manual/html_node/Edit-Menu.html b/manual/html_node/Edit-Menu.html index 2ca2a2a..4e850aa 100644 --- a/manual/html_node/Edit-Menu.html +++ b/manual/html_node/Edit-Menu.html @@ -32,29 +32,29 @@ Up: Menus


-

2.2 Edit Menu

+

3.2 Edit Menu

-

+

-
Copy Game
Copies a record of the current game to an internal clipboard in PGN +
Copy Game
Copies a record of the current game to an internal clipboard in PGN format and sets the X selection to the game text. The Ctrl-C key is a keyboard equivalent. The game can be pasted to another application (such as a text editor or another copy of XBoard) using that application's paste command. In many X applications, such as xterm and emacs, the middle mouse button can be used for pasting; in XBoard, you must use the Paste Game command. -
Copy Position
Copies the current position to an internal clipboard in FEN format and +
Copy Position
Copies the current position to an internal clipboard in FEN format and sets the X selection to the position text. The shifted Ctrl-C key is a keyboard equivalent. The position can be pasted to another application (such as a text editor or another copy of XBoard) using that application's paste command. In many X applications, such as xterm and emacs, the middle mouse button can be used for pasting; in XBoard, you must use the Paste Position command. -
Paste Game
Interprets the current X selection as a game record and loads it, as +
Paste Game
Interprets the current X selection as a game record and loads it, as with Load Game. The Ctrl-V key is a keyboard equivalent. -
Paste Position
Interprets the current X selection as a FEN position and loads it, as +
Paste Position
Interprets the current X selection as a FEN position and loads it, as with Load Position. The shifted Ctrl-V key is a keyboard equivalent. -
Edit Game
Allows you to make moves for both Black and White, and to change +
Edit Game
Allows you to make moves for both Black and White, and to change moves after backing up with the ‘Backward’ command. The clocks do not run. The Ctrl-E key is a keyboard equivalent. @@ -68,7 +68,7 @@ XBoard out of ICS Client mode and lets you edit games locally. If you want to edit games on ICS in a way that other ICS users can see, use the ICS examine command or start an ICS match against yourself. -
Edit Position
Lets you set up an arbitrary board position. +
Edit Position
Lets you set up an arbitrary board position. The shifted Ctrl-E key is a keyboard equivalent. Use mouse button 1 to drag pieces to new squares, or to delete a piece by dragging it off the board or dragging an empty square on top of it. @@ -86,7 +86,7 @@ not sent to the ICS: ‘Edit Position edit positions on ICS in a way that other ICS users can see, use the ICS examine command, or start an ICS match against yourself. (See also the ICS Client topic above.) -
Edit Tags
Lets you edit the PGN (portable game notation) +
Edit Tags
Lets you edit the PGN (portable game notation) tags for the current game. After editing, the tags must still conform to the PGN tag syntax: @@ -110,10 +110,10 @@ the PGN tag syntax: the PGN standard requires all games to have at least the seven tags shown above. Any that you omit will be filled in by XBoard with ‘?’ (unknown value), or ‘-’ (inapplicable value). -
Edit Comment
Adds or modifies a comment on the current position. Comments are +
Edit Comment
Adds or modifies a comment on the current position. Comments are saved by ‘Save Game’ and are displayed by ‘Load Game’, ‘Forward’, and ‘Backward’. -
Revert
Annotate
If you are examining an ICS game and Pause mode is off, +
Revert
Annotate
If you are examining an ICS game and Pause mode is off, Revert issues the ICS command ‘revert’. In local mode, when you were editing or analyzing a game, and the -variations command-line option is switched on, @@ -133,11 +133,11 @@ the variation you are now abandoning will be added as a comment (in PGN variation syntax, i.e. between parentheses) to the original move where you deviated, for later recalling. The Home key is a keyboard equivalent to ‘Revert’. -
Truncate Game
Discards all remembered moves of the game beyond the current +
Truncate Game
Discards all remembered moves of the game beyond the current position. Puts XBoard into ‘Edit Game’ mode if it was not there already. The End key is a keyboard equivalent. -
Backward
Steps backward through a series of remembered moves. +
Backward
Steps backward through a series of remembered moves. The ‘[<]’ button and the Alt+LeftArrow key are equivalents, as is turning the mouse wheel towards you. In addition, pressing the Control key steps back one move, and releasing @@ -156,7 +156,7 @@ off, ‘Backward’ issues the IC everyone's view of the game and allows you to make a different move. If Pause mode is on, ‘Backward’ only backs up your local view. -
Forward
Steps forward through a series of remembered moves (undoing the +
Forward
Steps forward through a series of remembered moves (undoing the effect of ‘Backward’) or forward through a game file. The ‘[>]’ button and the Alt+RightArrow key are equivalents, as is turning the mouse wheel away from you. @@ -168,7 +168,7 @@ everyone's view of the game forward along the current line. If Pause mode is on, ‘Forward’ only moves your local view forward, and it will not go past the position that the game was in when you paused. -
Back to Start
Jumps backward to the first remembered position in the game. +
Back to Start
Jumps backward to the first remembered position in the game. The ‘[<<]’ button and the Alt+Home key are equivalents.

In most modes, Back to Start only lets you look back at old @@ -185,7 +185,7 @@ is off, ‘Back to Start’ issue command, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, ‘Back to Start’ only backs up your local view. -

Forward to End
Jumps forward to the last remembered position in the game. The +
Forward to End
Jumps forward to the last remembered position in the game. The ‘[>>]’ button and the Alt+End key are equivalents.

If you are examining an ICS game, the behavior of ‘Forward to diff --git a/manual/html_node/Engine-Menu.html b/manual/html_node/Engine-Menu.html index 7207de1..1025506 100644 --- a/manual/html_node/Engine-Menu.html +++ b/manual/html_node/Engine-Menu.html @@ -32,11 +32,11 @@ Up: Menus


-

2.6 Engine Menu

+

3.6 Engine Menu

-

+

-
Engine #N Settings
Pop up a menu dialog to alter the settings specific to the applicable engine. +
Engine #N Settings
Pop up a menu dialog to alter the settings specific to the applicable engine. (The second engine is only accessible once it has been used in Two-Machines mode.) For each parameter the engine allows to be set, a control element will appear in this dialog that can be used to alter the value. @@ -51,17 +51,17 @@ and in that case the dialog will be empty (except for the OK and cancel buttons) UCI engines usually have many parameters. (But these are only visible with a sufficiently modern version of the Polyglot adapter needed to run UCI engines, e.g. Polyglot 1.4.55b.) For native XBoard engines this is less common. -
Hint
Displays a move hint from the chess engine. -
Book
Displays a list of possible moves from the chess engine's opening +
Hint
Displays a move hint from the chess engine. +
Book
Displays a list of possible moves from the chess engine's opening book. The exact format depends on what chess engine you are using. With GNU Chess 4, the first column gives moves, the second column gives one possible response for each move, and the third column shows the number of lines in the book that include the move from the first column. If you select this option and nothing happens, the chess engine is out of its book or does not support this feature. -
Move Now
Forces the chess engine to move immediately. Chess engine mode only. +
Move Now
Forces the chess engine to move immediately. Chess engine mode only. The Ctrl-M key is a keyboard equivalent. -
Retract Move
Retracts your last move. In chess engine mode, you can do this only +
Retract Move
Retracts your last move. In chess engine mode, you can do this only after the chess engine has replied to your move; if the chess engine is still thinking, use ‘Move Now’ first. In ICS mode, ‘Retract Move’ issues the command ‘takeback 1’ or ‘takeback 2’ diff --git a/manual/html_node/Environment.html b/manual/html_node/Environment.html index b4f67ee..47356b7 100644 --- a/manual/html_node/Environment.html +++ b/manual/html_node/Environment.html @@ -31,9 +31,9 @@ Up: Top
-

6 Environment variables

+

7 Environment variables

-

Game and position files are found in a directory named by the +

Game and position files are found in a directory named by the CHESSDIR environment variable. If this variable is not set, the current working directory is used. If CHESSDIR is set, XBoard actually changes its working directory to diff --git a/manual/html_node/Fairy_002dMax.html b/manual/html_node/Fairy_002dMax.html index 918a9df..b125805 100644 --- a/manual/html_node/Fairy_002dMax.html +++ b/manual/html_node/Fairy_002dMax.html @@ -33,7 +33,7 @@ Up: Oth


-

11.2 Fairy-Max

+

12.2 Fairy-Max

Fairy-Max is a derivative from the once World's smallest Chess program micro-Max, which measures only about 100 lines of source code. diff --git a/manual/html_node/File-Menu.html b/manual/html_node/File-Menu.html index 39f8157..f8d2a6b 100644 --- a/manual/html_node/File-Menu.html +++ b/manual/html_node/File-Menu.html @@ -30,18 +30,18 @@ Up: Menus


-

2.1 File Menu

+

3.1 File Menu

-

+

-
New Game
Resets XBoard and the chess engine to the beginning of a new chess +
New Game
Resets XBoard and the chess engine to the beginning of a new chess game. The Ctrl-N key is a keyboard equivalent. In Internet Chess Server mode, clears the current state of XBoard, then resynchronizes with the ICS by sending a refresh command. If you want to stop playing, observing, or examining an ICS game, use an appropriate command from the Action menu, not ‘New Game’. See Action Menu. -
New Shuffle Game
Similar to ‘New Game’, but allows you to specify a particular initial position +
New Shuffle Game
Similar to ‘New Game’, but allows you to specify a particular initial position (according to a standardized numbering system) in chess variants which use randomized opening positions (e.g. Chess960). The selected opening position will persistently be chosen on any following @@ -51,15 +51,24 @@ Using this menu item in variants that normally do not shuffle their opening posi does cause these variants to become shuffle variants until you use the ‘New Shuffle Game’ menu to explicitly switch the randomization off, or select a new variant. -
New Variant
Allows you to select a new chess variant in non-ICS mode. +
New Variant
Allows you to select a new chess variant in non-ICS mode. (In ICS play, the ICS is responsible for deciding which variant will be played, and XBoard adapts automatically.) The shifted Alt+V key is a keyboard equivalent. If you play with an engine, the engine must be able to play the selected variant, or the command will be ignored. XBoard supports all major variants, such as xiangqi, shogi, chess, chess960, Capablanca Chess, shatranj, crazyhouse, bughouse. -(But not every board size has built-in bitmaps for un-orthodox pieces!) -
Load Game
Plays a game from a record file. The Ctrl-O key is a keyboard equivalent. +But not every board size has built-in bitmaps for un-orthodox pieces! +Only sizes bulky (72) and middling (49) have all pieces, +while size petite (33) has most. +These sizes would have to be set at startup through the size +command-line option when you start up XBoard for such variants to be playable. + +

You can overrule the default board format of the selected variant, +(e.g. to play suicide chess on a 6 x 6 board), +in this dialog, but normally you would not do that, +and leave them at '-1', which means 'default'. +

Load Game
Plays a game from a record file. The Ctrl-O key is a keyboard equivalent. A pop-up dialog prompts you for the file name. If the file contains more than one game, a second pop-up dialog displays a list of games (with information drawn from their PGN tags, if @@ -93,19 +102,19 @@ variant FENs appropriately. There is also a heuristic to recognize chess variants from the Event tag, by looking for the strings that the Internet Chess Servers put there when saving variant ("wild") games. -
Load Position
Sets up a position from a position file. A pop-up dialog prompts +
Load Position
Sets up a position from a position file. A pop-up dialog prompts you for the file name. The shifted Ctrl-O key is a keyboard equivalent. If the file contains more than one saved position, and you want to load the Nth one, type the number N after the file name, separated by a space. Position files must be in FEN (Forsythe-Edwards notation), or in the format that the Save Position command writes when oldSaveStyle is turned on. -
Load Next Position
Loads the next position from the last position file you loaded. +
Load Next Position
Loads the next position from the last position file you loaded. The shifted PgDn key is a keyboard equivalent. -
Load Previous Position
Loads the previous position from the last position file you +
Load Previous Position
Loads the previous position from the last position file you loaded. The shifted PgUp key is a keyboard equivalent. Not available if the last position was loaded from a pipe. -
Save Game
Appends a record of the current game to a file. +
Save Game
Appends a record of the current game to a file. The Ctrl-S key is a keyboard equivalent. A pop-up dialog prompts you for the file name. If the game did not begin with @@ -118,15 +127,15 @@ read back by the ‘Load Game’ Notation of the form ‘P@f7’ is accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN. -
Save Position
Appends a diagram of the current position to a file. +
Save Position
Appends a diagram of the current position to a file. The shifted Ctrl+S key is a keyboard equivalent. A pop-up dialog prompts you for the file name. Positions are saved in FEN (Forsythe-Edwards notation) format unless the oldSaveStyle option is true, in which case they are saved in an older, human-readable format that is specific to XBoard. Both formats can be read back by the ‘Load Position’ command. -
Mail Move
Reload CMail Message
See CMail. -
Exit
Exits from XBoard. The Ctrl-Q key is a keyboard equivalent. +
Mail Move
Reload CMail Message
See CMail. +
Exit
Exits from XBoard. The Ctrl-Q key is a keyboard equivalent.
diff --git a/manual/html_node/Firewalls.html b/manual/html_node/Firewalls.html index caa3d34..0226699 100644 --- a/manual/html_node/Firewalls.html +++ b/manual/html_node/Firewalls.html @@ -31,7 +31,7 @@ Up: Top
-

5 Firewalls

+

6 Firewalls

By default, XBoard communicates with an Internet Chess Server by opening a TCP socket directly from the machine it is running on diff --git a/manual/html_node/GNU-Chess.html b/manual/html_node/GNU-Chess.html index 5b1ae41..3ad6ddc 100644 --- a/manual/html_node/GNU-Chess.html +++ b/manual/html_node/GNU-Chess.html @@ -30,7 +30,7 @@ Up: Oth


-

11.1 GNU Chess

+

12.1 GNU Chess

The GNU Chess engine is available from: diff --git a/manual/html_node/Help-Menu.html b/manual/html_node/Help-Menu.html index ce9053c..535e75a 100644 --- a/manual/html_node/Help-Menu.html +++ b/manual/html_node/Help-Menu.html @@ -32,22 +32,22 @@ Up: Menus


-

2.8 Help Menu

+

3.8 Help Menu

-

+

-
Info XBoard
Displays the XBoard documentation in info format. For this feature to +
Info XBoard
Displays the XBoard documentation in info format. For this feature to work, you must have the GNU info program installed on your system, and the file xboard.info must either be present in the current working directory, or have been installed by the ‘make install’ command when you built XBoard. -
Man XBoard
Displays the XBoard documentation in man page format. +
Man XBoard
Displays the XBoard documentation in man page format. The F1 key is a keyboard equivalent. For this feature to work, the file xboard.6 must have been installed by the ‘make install’ command when you built XBoard, and the directory it was placed in must be on the search path for your system's ‘man’ command. -
About XBoard
Shows the current XBoard version number. +
About XBoard
Shows the current XBoard version number.
diff --git a/manual/html_node/HoiChess.html b/manual/html_node/HoiChess.html index 63c6d0a..e1780c9 100644 --- a/manual/html_node/HoiChess.html +++ b/manual/html_node/HoiChess.html @@ -32,7 +32,7 @@ Up: Oth
-

11.3 HoiChess

+

12.3 HoiChess

HoiChess is a not-so-very-strong Chess engine, which comes with a derivative HoiXiangqi, able to play Chinese Chess. It can be obtained from the standard Linux repositories diff --git a/manual/html_node/ICS-options.html b/manual/html_node/ICS-options.html index f4004b4..ecde0f5 100644 --- a/manual/html_node/ICS-options.html +++ b/manual/html_node/ICS-options.html @@ -32,14 +32,14 @@ Up: Options


-

3.3 ICS options

+

4.3 ICS options

-

+

-
-ics/-xics or -internetChessServerMode true/false
Connect with an Internet Chess Server to play chess against its +
-ics/-xics or -internetChessServerMode true/false
Connect with an Internet Chess Server to play chess against its other users, observe games they are playing, or review games that have recently finished. Default: false. -
-icshost or -internetChessServerHost host
The Internet host name or address of the chess server to connect +
-icshost or -internetChessServerHost host
The Internet host name or address of the chess server to connect to when in ICS mode. Default: chessclub.com. Another popular chess server to try is freechess.org. If your site doesn't have a working Internet name server, try @@ -47,15 +47,15 @@ specifying the host address in numeric form. You may also need to specify the numeric address when using the icshelper option with timestamp or timeseal (see below). -
-icsport or -internetChessServerPort port-number
The port number to use when connecting to a chess server in ICS +
-icsport or -internetChessServerPort port-number
The port number to use when connecting to a chess server in ICS mode. Default: 5000. -
-icshelper or -internetChessServerHelper prog-name
An external helper program used to communicate with the chess server. +
-icshelper or -internetChessServerHelper prog-name
An external helper program used to communicate with the chess server. You would set it to "timestamp" for ICC (chessclub.com) or "timeseal" for FICS (freechess.org), after obtaining the correct version of timestamp or timeseal for your computer. See "help timestamp" on ICC and "help timeseal" on FICS. This option is shorthand for -useTelnet -telnetProgram program. -
-telnet/-xtelnet or -useTelnet true/false
This option is poorly named; it should be called useHelper. +
-telnet/-xtelnet or -useTelnet true/false
This option is poorly named; it should be called useHelper. If set to true, it instructs XBoard to run an external program to communicate with the Internet Chess Server. The program to use is given by the telnetProgram option. @@ -63,21 +63,21 @@ If the option is false (the default), XBoard opens a TCP socket and uses its own internal implementation of the telnet protocol to communicate with the ICS. See Firewalls. -
-telnetProgram prog-name
This option is poorly named; it should be called helperProgram. +
-telnetProgram prog-name
This option is poorly named; it should be called helperProgram. It gives the name of the telnet program to be used with the gateway and useTelnet options. The default is telnet. The telnet program is invoked with the value of internetChessServerHost as its first argument and the value of internetChessServerPort as its second argument. See Firewalls. -
-gateway host-name
If this option is set to a host name, XBoard communicates with the +
-gateway host-name
If this option is set to a host name, XBoard communicates with the Internet Chess Server by using rsh to run the telnetProgram on the given host, instead of using its own internal implementation of the telnet protocol. You can substitute a different remote shell program for rsh using the remoteShell option described below. See Firewalls. -
-internetChessServerCommPort or -icscomm dev-name
If this option is set, XBoard communicates with the ICS through +
-internetChessServerCommPort or -icscomm dev-name
If this option is set, XBoard communicates with the ICS through the given character I/O device instead of opening a TCP connection. Use this option if your system does not have any kind of Internet connection itself (not even a SLIP or PPP connection), @@ -120,7 +120,7 @@ Then telnet to ICS, using a command like telnet chessclub.com 5000. Important: See the paragraph below about extra echoes, in Limitations. -
-icslogon or -internetChessServerLogonScript file-name
Whenever XBoard connects to the Internet Chess Server, +
-icslogon or -internetChessServerLogonScript file-name
Whenever XBoard connects to the Internet Chess Server, if it finds a file with the name given in this option, it feeds the file's contents to the ICS as commands. The default file name is .icsrc. @@ -128,35 +128,35 @@ Usually the first two lines of the file should be your ICS user name and password. The file can be either in $CHESSDIR, in XBoard's working directory if CHESSDIR is not set, or in your home directory. -
-msLoginDelay delay
If you experience trouble logging on to an ICS when using the +
-msLoginDelay delay
If you experience trouble logging on to an ICS when using the -icslogon option, inserting some delay between characters of the logon script may help. This option adds delay milliseconds of delay between characters. Good values to try are 100 and 250. -
-icsinput/-xicsinput or -internetChessServerInputBox true/false
Sets the ICS Input Box menu option. See Mode Menu. Default: false. -
-autocomm/-xautocomm or -autoComment true/false
Sets the Auto Comment menu option. See Options Menu. Default: false. -
-autoflag/-xautoflag or -autoCallFlag true/false
Sets the Auto Flag menu option. See Options Menu. Default: false. -
-autobs/-xautobs or -autoObserve true/false
Sets the Auto Observe menu option. See Options Menu. Default: false. -
-autoKibitz
Enables kibitzing of the engines last thinking output (depth, score, time, speed, PV) +
-icsinput/-xicsinput or -internetChessServerInputBox true/false
Sets the ICS Input Box menu option. See Mode Menu. Default: false. +
-autocomm/-xautocomm or -autoComment true/false
Sets the Auto Comment menu option. See Options Menu. Default: false. +
-autoflag/-xautoflag or -autoCallFlag true/false
Sets the Auto Flag menu option. See Options Menu. Default: false. +
-autobs/-xautobs or -autoObserve true/false
Sets the Auto Observe menu option. See Options Menu. Default: false. +
-autoKibitz
Enables kibitzing of the engines last thinking output (depth, score, time, speed, PV) before it moved to the ICS, in zippy mode. The option showThinking must be switched on for this option to work. Also diverts similar kibitz information of an opponent engine that is playing you through the ICS to the engine-output window, as if the engine was playing locally. -
-seekGraph true/false or -sg
Enables displaying of the seek graph by left-clicking the board when +
-seekGraph true/false or -sg
Enables displaying of the seek graph by left-clicking the board when you are logged on to an ICS and currently idle. The seek graph show all players currently seeking games on the ICS, plotted according to their rating and the time control of the game they seek, in three different colors (for rated, unrated and wild games). Computer ads are displayed as squares, human ads are dots. Default: false. -
-autoRefresh true/false
Enables automatic updating of the seek graph, +
-autoRefresh true/false
Enables automatic updating of the seek graph, by having the ICS send a running update of all newly placed and removed seek ads. This consumes a substantial amount of communication bandwidth, and is only supported for FICS and ICC. Default: false. -
-backgroundObserve true/false
When true, boards sent to you by the ICS from other games while you are playing +
-backgroundObserve true/false
When true, boards sent to you by the ICS from other games while you are playing (e.g. because you are observing them) will not be automatically displayed. Only a summary of time left and material of both players will appear @@ -170,7 +170,7 @@ This feature is provided solely for the benefit of bughouse players, to enable them to peek at their partner's game without the need to logon twice. Default: false. -
-dualBoard true/false
In combination with -backgroundObserve true, this option will display +
-dualBoard true/false
In combination with -backgroundObserve true, this option will display the board of the background game side by side with that of your own game, so you can have it in view permanently. Any board or holdings info coming in will be displayed on the secondary @@ -178,25 +178,25 @@ board immediately. This feature is still experimental and largely unfinished. There is no animation or highlighting of moves on the secondary board. Default: false. -
-oneClickMove true/false
When set, this option allows you to enter moves by only clicking the to- +
-oneClickMove true/false
When set, this option allows you to enter moves by only clicking the to- or from-square, when only a single legal move to or from that square is possible. Double-clicking a piece (or clicking an already selected piece) will instruct that piece to make the only capture it can legally do. Default: false. -
-moves/-xmoves or -getMoveList true/false
Sets the Get Move List menu option. See Options Menu. Default: true. -
-alarm/-xalarm or -icsAlarm true/false
Sets the ICS Alarm menu option. See Options Menu. Default: true. -
-icsAlarmTime ms
Sets the time in milliseconds for the ICS Alarm menu option. +
-moves/-xmoves or -getMoveList true/false
Sets the Get Move List menu option. See Options Menu. Default: true. +
-alarm/-xalarm or -icsAlarm true/false
Sets the ICS Alarm menu option. See Options Menu. Default: true. +
-icsAlarmTime ms
Sets the time in milliseconds for the ICS Alarm menu option. See Options Menu. Default: 5000. -
lowTimeWarning true/false
Controls a color change of the board as a warning your time is running out. +
lowTimeWarning true/false
Controls a color change of the board as a warning your time is running out. See Options Menu. Default: false. -
-pre/-xpre \fRor\fB -premove true/false
Sets the Premove menu option. See Options Menu. Default: true. -
-quiet/-xquiet or -quietPlay true/false
Sets the Quiet Play menu option. See Options Menu. Default: false. -
-colorizeMessages or -colorize
Setting colorizeMessages +
-pre/-xpre \fRor\fB -premove true/false
Sets the Premove menu option. See Options Menu. Default: true. +
-quiet/-xquiet or -quietPlay true/false
Sets the Quiet Play menu option. See Options Menu. Default: false. +
-colorizeMessages or -colorize
Setting colorizeMessages to true tells XBoard to colorize the messages received from the ICS. Colorization works only if your xterm supports ISO 6429 escape sequences for changing text colors. -
-colorShout foreground,background,bold
-colorSShout foreground,background,bold
-colorChannel1 foreground,background,bold
-colorChannel foreground,background,bold
-colorKibitz foreground,background,bold
-colorTell foreground,background,bold
-colorChallege foreground,background,bold
-colorRequest foreground,background,bold
-colorSeek foreground,background,bold
-colorNormal foreground,background,bold
These options set the colors used when colorizing ICS messages. +
-colorShout foreground,background,bold
-colorSShout foreground,background,bold
-colorChannel1 foreground,background,bold
-colorChannel foreground,background,bold
-colorKibitz foreground,background,bold
-colorTell foreground,background,bold
-colorChallege foreground,background,bold
-colorRequest foreground,background,bold
-colorSeek foreground,background,bold
-colorNormal foreground,background,bold
These options set the colors used when colorizing ICS messages. All ICS messages are grouped into one of these categories: shout, sshout, channel 1, other channel, kibitz, tell, challenge, request (including abort, adjourn, draw, pause, and takeback), or @@ -224,22 +224,24 @@ them if you turn -colorize on without specifying your own colors. xboard*colorSeek: blue xboard*colorNormal: default
-
-soundProgram progname
If this option is set to a sound-playing program that is installed and +
-soundProgram progname
If this option is set to a sound-playing program that is installed and working on your system, XBoard can play sound files when certain events occur, listed below. The default program name is "play". If any of the sound options is set to "$", the event rings the terminal bell by sending a ^G character to standard output, instead of playing a sound file. If an option is set to the empty string "", no sound is played for that event. -
-soundShout filename
-soundSShout filename
-soundChannel filename
-soundKibitz filename
-soundTell filename
-soundChallenge filename
-soundRequest filename
-soundSeek filename
These sounds are triggered in the same way as the colorization events +
-soundDirectory directoryname
This option specifies where XBoard will look for sound files, +when these are not given as an absolute path name. +
-soundShout filename
-soundSShout filename
-soundChannel filename
-soundKibitz filename
-soundTell filename
-soundChallenge filename
-soundRequest filename
-soundSeek filename
These sounds are triggered in the same way as the colorization events described above. They all default to "", no sound. They are played only if the colorizeMessages is on. -
-soundMove filename
This sound is used by the Move Sound menu option. Default: "$". -
-soundIcsAlarm filename
This sound is used by the ICS Alarm menu option. Default: "$". -
-soundIcsWin filename
This sound is played when you win an ICS game. Default: "" (no sound). -
-soundIcsLoss filename
This sound is played when you lose an ICS game. Default: "" (no sound). -
-soundIcsDraw filename
This sound is played when you draw an ICS game. Default: "" (no sound). -
-soundIcsUnfinished filename
This sound is played when an ICS game that you are participating in is +
-soundMove filename
This sound is used by the Move Sound menu option. Default: "$". +
-soundIcsAlarm filename
This sound is used by the ICS Alarm menu option. Default: "$". +
-soundIcsWin filename
This sound is played when you win an ICS game. Default: "" (no sound). +
-soundIcsLoss filename
This sound is played when you lose an ICS game. Default: "" (no sound). +
-soundIcsDraw filename
This sound is played when you draw an ICS game. Default: "" (no sound). +
-soundIcsUnfinished filename
This sound is played when an ICS game that you are participating in is aborted, adjourned, or otherwise ends inconclusively. Default: "" (no sound). @@ -261,11 +263,11 @@ sound). xboard*soundIcsUnfinished: unfinished.wav xboard*soundIcsAlarm: alarm.wav -
-dropMenu true|false
This option allows you to emulate old behavior, +
-dropMenu true|false
This option allows you to emulate old behavior, where the right mouse button brings up the (now deprecated) drop menu rather than displaying the position at the end of the principal variation. Default: False. -
-variations true|false
When this option is on, you can start new variations in Edit Game or +
-variations true|false
When this option is on, you can start new variations in Edit Game or Analyze mode by holding the Shift key down while entering a move. When it is off, the Shift key will be ignored. Default: False. diff --git a/manual/html_node/Index.html b/manual/html_node/Index.html index ba2a935..e937ad5 100644 --- a/manual/html_node/Index.html +++ b/manual/html_node/Index.html @@ -32,498 +32,524 @@ Up: Top

Index

Table of Contents

-

2.9 Other Shortcut Keys

+

3.9 Other Shortcut Keys

-

+

Iconize
Pressing the - key iconizes XBoard. The graphical icon displays a white knight if it is White's move, or a black knight @@ -41,14 +41,14 @@ icons, not graphical ones, check its documentation; there is probably a way to enable graphical icons. If you get black and white reversed, we would like to hear about it; see Problems below for instructions on how to report this problem. -
Load Next Game
Loads the next game from the last game record file you loaded. +
Load Next Game
Loads the next game from the last game record file you loaded. The Alt+PgDn key is a keyboard equivalent. -
Load Previous Game
Loads the previous game from the last game record file you +
Load Previous Game
Loads the previous game from the last game record file you loaded. The Alt+PgUp key is a keyboard equivalent. Not available if the last game was loaded from a pipe. -
Reload Same Game
Reloads the last game you loaded. +
Reload Same Game
Reloads the last game you loaded. Not available if the last game was loaded from a pipe. -
Reload Same Position
Reloads the last position you loaded. +
Reload Same Position
Reloads the last position you loaded. Not available if the last position was loaded from a pipe.
diff --git a/manual/html_node/Limitations.html b/manual/html_node/Limitations.html index 2b5102d..328ed00 100644 --- a/manual/html_node/Limitations.html +++ b/manual/html_node/Limitations.html @@ -31,9 +31,9 @@ Up: Top
-

7 Limitations and known bugs

+

8 Limitations and known bugs

-

There is no way for two people running copies of XBoard to play +

There is no way for two people running copies of XBoard to play each other without going through an Internet Chess Server.

Under some circumstances, your ICS password may be echoed when you log on. diff --git a/manual/html_node/Load-and-Save-options.html b/manual/html_node/Load-and-Save-options.html index 82145b0..59eb045 100644 --- a/manual/html_node/Load-and-Save-options.html +++ b/manual/html_node/Load-and-Save-options.html @@ -32,11 +32,11 @@ Up: Options


-

3.4 Load and Save options

+

4.4 Load and Save options

-

+

-
-lgf or -loadGameFile file
-lgi or -loadGameIndex index
If the loadGameFile option is set, XBoard loads the specified +
-lgf or -loadGameFile file
-lgi or -loadGameIndex index
If the loadGameFile option is set, XBoard loads the specified game file at startup. The file name - specifies the standard input. If there is more than one game in the file, XBoard pops up a menu of the available games, with entries based on their PGN @@ -59,16 +59,16 @@ first game of the file when it has reached a specified value. positions or games in auto-increment matchMode. See loadPositionIndex and loadGameIndex. default: 0 (no rewind). -
-td or -timeDelay seconds
Time delay between moves during ‘Load Game’ or ‘Analyze File’. +
-td or -timeDelay seconds
Time delay between moves during ‘Load Game’ or ‘Analyze File’. Fractional seconds are allowed; try ‘-td 0.4’. A time delay value of -1 tells XBoard not to step through game files automatically. Default: 1 second. -
-sgf or -saveGameFile file
If this option is set, XBoard appends a record of every game +
-sgf or -saveGameFile file
If this option is set, XBoard appends a record of every game played to the specified file. The file name - specifies the standard output. -
-autosave/-xautosave or -autoSaveGames true/false
Sets the Auto Save menu option. See Options Menu. Default: false. +
-autosave/-xautosave or -autoSaveGames true/false
Sets the Auto Save menu option. See Options Menu. Default: false. Ignored if saveGameFile is set. -
-lpf or -loadPositionFile file
-lpi or -loadPositionIndex index
If the loadPositionFile option is set, XBoard loads the +
-lpf or -loadPositionFile file
-lpi or -loadPositionIndex index
If the loadPositionFile option is set, XBoard loads the specified position file at startup. The file name - specifies the standard input. If the loadPositionIndex option is set to N, the Nth position found in the file is loaded; otherwise the @@ -81,23 +81,23 @@ causes the index to be incremented every two games, so that each position in the file is used twice (with the engines playing opposite colors). The rewindIndex option causes the index to be reset to the first position of the file when it has reached a specified value. -
-spf or -savePositionFile file
If this option is set, XBoard appends the final position reached +
-spf or -savePositionFile file
If this option is set, XBoard appends the final position reached in every game played to the specified file. The file name - specifies the standard output. -
-pgnExtendedInfo true/false
If this option is set, XBoard saves depth, score and time used for each +
-pgnExtendedInfo true/false
If this option is set, XBoard saves depth, score and time used for each move that the engine found as a comment in the PGN file. Default: false. -
-pgnEventHeader string
Sets the name used in the PGN event tag to string. +
-pgnEventHeader string
Sets the name used in the PGN event tag to string. Default: "Computer Chess Game". -
-saveOutOfBookInfo true/false
Include the information on how the engine(s) game out of its opening book +
-saveOutOfBookInfo true/false
Include the information on how the engine(s) game out of its opening book in a special 'annotator' tag with the PGN file. -
-oldsave/-xoldsave or -oldSaveStyle true/false
Sets the Old Save Style menu option. See Options Menu. Default: false. -
-gameListTags string
The character string lists the PGN tags that should be printed in the +
-oldsave/-xoldsave or -oldSaveStyle true/false
Sets the Old Save Style menu option. See Options Menu. Default: false. +
-gameListTags string
The character string lists the PGN tags that should be printed in the Game List, and their order. The meaning of the codes is e=event, s=site, d=date, o=round, p=players, r=result, w=white Elo, b=black Elo, t=time control, v=variant, a=out-of-book info, c=result comment. Default: "eprd" -
-ini or -settingsFile filename
-saveSettingsFile filename
@filename
When XBoard encounters an option -settingsFile (or -ini for short), +
-ini or -settingsFile filename
-saveSettingsFile filename
@filename
When XBoard encounters an option -settingsFile (or -ini for short), or @filename, it tries to read the mentioned file, and substitutes the contents of it (presumaby more command-line options) in place of the option. diff --git a/manual/html_node/Major-modes.html b/manual/html_node/Major-modes.html index 1987011..7ff4727 100644 --- a/manual/html_node/Major-modes.html +++ b/manual/html_node/Major-modes.html @@ -6,7 +6,7 @@ - +