From: H.G.Muller Date: Wed, 1 Apr 2015 19:15:38 +0000 (+0200) Subject: Add Werewolf move X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=b800e74ea83cdc1f38bac961c9767f93902cba6e;p=hachu.git Add Werewolf move This is a range-3 slidee plus 2-step linear Lion power, but without igui. It will be used in Werewolf Chess. It could also be an idea for a 'light' version of the Lion Dog, although we probably would want igui there. --- diff --git a/hachu.c b/hachu.c index 5182d30..1803dc9 100644 --- a/hachu.c +++ b/hachu.c @@ -180,17 +180,19 @@ Move retMove, moveStack[20000], path[100], repStack[300], pv[1000], repeatMove[3 #define D -4 /* linear double move */ #define T -5 /* linear triple move */ #define L -6 /* true Lion move */ -#define F -7 /* Lion + 3-step */ -#define S -8 /* Lion + range */ -#define H -9 /* hook move */ -#define C -10 /* capture only */ -#define M -11 /* non-capture only */ +#define W -7 /* Werewolf move */ +#define F -8 /* Lion + 3-step */ +#define S -9 /* Lion + range */ +#define H -10 /* hook move */ +#define C -11 /* capture only */ +#define M -12 /* non-capture only */ #define LVAL 1000 /* piece value of Lion. Used in chu for recognizing it to implement Lion-trade rules */ #define FVAL 5000 /* piece value of Fire Demon. Used in code for recognizing moves with it and do burns */ PieceDesc chuPieces[] = { - {"LN", "", LVAL, { T,T,T,T,T,T,T,T }, 4 }, // lion + {"LN", "", LVAL, { W,W,W,W,W,W,W,W }, 4 }, // lion +// {"LN", "", LVAL, { T,T,T,T,T,T,T,T }, 4 }, // lion // {"LN", "", LVAL, { L,L,L,L,L,L,L,L }, 4 }, // lion {"FK", "", 600, { X,X,X,X,X,X,X,X }, 4 }, // free king {"SE", "", 550, { X,D,X,X,X,X,X,D }, 4 }, // soaring eagle @@ -1204,11 +1206,11 @@ GenNonCapts (int promoSuppress) if(r >= S) { // in any case, do a jump of 2 int occup = NewNonCapture(x, x + 2*v, pFlag); if(r < I) { // Lion power, also single step - if(!NewNonCapture(x, x + v, pFlag)) nullMove = x; else occup = 1; + if(!NewNonCapture(x, x + v, pFlag)) nullMove = x*(r != W); else occup = 1; if(r <= L) { // true Lion, also Knight jump if(!occup & r < L) for(y=x+2*v; !NewNonCapture(x, y+=v, pFlag) && r == S; ); // BS and FF moves v = nStep[j]; - NewNonCapture(x, x + v, pFlag); + if(r != W) NewNonCapture(x, x + v, pFlag); } else if(r == T) NewNonCapture(x, x+3*v, pFlag); // Lion Dog, also triple step } else if(r == I) NewNonCapture(x, x + v, pFlag); // also do step } else @@ -1260,8 +1262,8 @@ MapOneColor (int start, int last, int *map) if(r <= L) { // true Lion, also Knight jump if(r < L) { // Lion plus (limited) range int y = x, n = 0; - r = (r == S ? 36 : 3); - while(n++ <= r) { + int rg = (r == S ? 36 : 3); + while(n++ < rg) { if(board[y+=v] == EDGE) break; if(board[y] != EMPTY) { if(n > 2) map[2*y + start] += one[j]; // outside Lion range @@ -1270,7 +1272,7 @@ MapOneColor (int start, int last, int *map) } } v = nStep[j]; - if(board[x + v] != EMPTY && board[x + v] != EDGE) + if(board[x + v] != EMPTY && board[x + v] != EDGE && r != W) map[2*(x + v) + start] += one[8]; } } @@ -1627,6 +1629,18 @@ GenCapts (int sqr, int victimValue) NewCapture(x, sqr + victimValue - SORTKEY(attacker), p[attacker].promoFlag); att -= one[i]; break; + case W: // jump + locust jump + 3-slide (Werewolf) + if(d > 2) break; + NewCapture(x, sqr + victimValue - SORTKEY(attacker), p[attacker].promoFlag); + att -= one[i]; + if(d == 2) { // check if we can take intermediate with it + if((board[x-v] & TYPE) == xstm && board[x-v] > board[sqr]) + NewCapture(x, SPECIAL + 9*i + victimValue - SORTKEY(attacker), p[attacker].promoFlag); // e.p. + } else { // d=1; can move on to second + if(board[sqr-v] == EMPTY || (board[sqr-v] & TYPE) == xstm && board[sqr-v] > board[sqr]) + NewCapture(x, SPECIAL + 9*i + victimValue - SORTKEY(attacker), p[attacker].promoFlag); // hit and run + } + break; case C: // FIDE Pawn if(d != 1) break; NewCapture(x, sqr + victimValue - SORTKEY(attacker), p[attacker].promoFlag); @@ -2396,6 +2410,8 @@ MakeMove2 (int stm, MOVE move) if(chuFlag && p[undoInfo.victim].value == LVAL && p[undoInfo.piece].value != LVAL) sup2 |= PROMOTE; rootEval = -rootEval - undoInfo.booty; for(i=0; i<200; i++) repStack[i] = repStack[i+1], checkStack[i] = checkStack[i+1]; + + repStack[199] = hashKeyH, checkStack[199] = inCheck; printf("# makemove %08x %c%d %c%d\n", move, sup1%BW+'a', sup1/BW, sup2%BW+'a', sup2/BW); return stm ^ WHITE;