From: H.G.Muller Date: Mon, 15 May 2017 13:00:02 +0000 (+0200) Subject: Fix spurious PV after repeat X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=bcb64f0179c77e5d6c91902711b5c3bd539d4a7d;p=crazywa.git Fix spurious PV after repeat We simulate return of an empty PV when a move is pruned because of a repetition. --- diff --git a/dropper.c b/dropper.c index 71342af..ced95b2 100644 --- a/dropper.c +++ b/dropper.c @@ -1352,6 +1352,7 @@ if(PATH)printf("%d:%d:%d new iter moveStack[%d..%d]\n",ply,depth,iterDepth,m.fir else if(gain == pawn || gain >= (400<<21)) score = INF-1; // quasi-repeat with extra piece in hand else if(gain == -pawn || gain <= (-400<<21)) score = 1-INF; // or with one piece less else goto search;// traded one hand piece for another; could still lead somewhere + *pvPtr = 0; // fake that daughter returned empty PV } else { // not a repeat: search it int lmr; search: