From: Fabian Fichter Date: Sun, 18 Apr 2021 19:52:44 +0000 (+0200) Subject: Replace rarely used pieces by configuration X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=c6ae4deef829c15ba496d2b49c317390db4ab0ad;p=fairystockfish.git Replace rarely used pieces by configuration --- diff --git a/src/nnue/nnue_common.h b/src/nnue/nnue_common.h index 9163b4a..3c3c84e 100644 --- a/src/nnue/nnue_common.h +++ b/src/nnue/nnue_common.h @@ -137,8 +137,8 @@ namespace Eval::NNUE { { PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_W_BISHOP, SHOGI_PS_W_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_W_SILVER, PS_NONE, SHOGI_PS_W_DRAGON, PS_NONE, PS_NONE, PS_NONE, PS_NONE, - PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_W_PAWN, SHOGI_PS_W_LANCE, SHOGI_PS_W_KNIGHT, PS_NONE, SHOGI_PS_W_GOLD, - SHOGI_PS_W_HORSE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_W_PAWN, SHOGI_PS_W_LANCE, SHOGI_PS_W_KNIGHT, SHOGI_PS_W_GOLD, SHOGI_PS_W_HORSE, + PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, @@ -146,8 +146,8 @@ namespace Eval::NNUE { PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_B_BISHOP, SHOGI_PS_B_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_B_SILVER, PS_NONE, SHOGI_PS_B_DRAGON, PS_NONE, PS_NONE, PS_NONE, PS_NONE, - PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_B_PAWN, SHOGI_PS_B_LANCE, SHOGI_PS_B_KNIGHT, PS_NONE, SHOGI_PS_B_GOLD, - SHOGI_PS_B_HORSE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_B_PAWN, SHOGI_PS_B_LANCE, SHOGI_PS_B_KNIGHT, SHOGI_PS_B_GOLD, SHOGI_PS_B_HORSE, + PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, @@ -157,8 +157,8 @@ namespace Eval::NNUE { { PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_B_BISHOP, SHOGI_PS_B_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_B_SILVER, PS_NONE, SHOGI_PS_B_DRAGON, PS_NONE, PS_NONE, PS_NONE, PS_NONE, - PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_B_PAWN, SHOGI_PS_B_LANCE, SHOGI_PS_B_KNIGHT, PS_NONE, SHOGI_PS_B_GOLD, - SHOGI_PS_B_HORSE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_B_PAWN, SHOGI_PS_B_LANCE, SHOGI_PS_B_KNIGHT, SHOGI_PS_B_GOLD, SHOGI_PS_B_HORSE, + PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, @@ -166,8 +166,8 @@ namespace Eval::NNUE { PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_W_BISHOP, SHOGI_PS_W_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_W_SILVER, PS_NONE, SHOGI_PS_W_DRAGON, PS_NONE, PS_NONE, PS_NONE, PS_NONE, - PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_W_PAWN, SHOGI_PS_W_LANCE, SHOGI_PS_W_KNIGHT, PS_NONE, SHOGI_PS_W_GOLD, - SHOGI_PS_W_HORSE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, SHOGI_PS_W_PAWN, SHOGI_PS_W_LANCE, SHOGI_PS_W_KNIGHT, SHOGI_PS_W_GOLD, SHOGI_PS_W_HORSE, + PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, @@ -185,7 +185,7 @@ namespace Eval::NNUE { { PS_NONE, PS_NONE, PS_NONE, SHOGI_HAND_W_BISHOP, SHOGI_HAND_W_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, SHOGI_HAND_W_SILVER, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, - PS_NONE, PS_NONE, PS_NONE, SHOGI_HAND_W_PAWN, SHOGI_HAND_W_LANCE, SHOGI_HAND_W_KNIGHT, PS_NONE, SHOGI_HAND_W_GOLD, + PS_NONE, PS_NONE, PS_NONE, SHOGI_HAND_W_PAWN, SHOGI_HAND_W_LANCE, SHOGI_HAND_W_KNIGHT, SHOGI_HAND_W_GOLD, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, @@ -196,7 +196,7 @@ namespace Eval::NNUE { { PS_NONE, PS_NONE, PS_NONE, SHOGI_HAND_B_BISHOP, SHOGI_HAND_B_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, SHOGI_HAND_B_SILVER, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, - PS_NONE, PS_NONE, PS_NONE, SHOGI_HAND_B_PAWN, SHOGI_HAND_B_LANCE, SHOGI_HAND_B_KNIGHT, PS_NONE, SHOGI_HAND_B_GOLD, + PS_NONE, PS_NONE, PS_NONE, SHOGI_HAND_B_PAWN, SHOGI_HAND_B_LANCE, SHOGI_HAND_B_KNIGHT, SHOGI_HAND_B_GOLD, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, @@ -215,9 +215,9 @@ namespace Eval::NNUE { { PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_QUEEN, PS_W_BISHOP, PS_W_BISHOP, PS_W_BISHOP, PS_W_QUEEN, PS_W_QUEEN, PS_NONE, PS_NONE, PS_W_QUEEN, PS_W_KNIGHT, - PS_W_BISHOP, PS_W_KNIGHT, PS_W_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, - PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_W_BISHOP, PS_NONE, - PS_W_PAWN, PS_W_KNIGHT, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, + PS_W_BISHOP, PS_W_KNIGHT, PS_W_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_W_BISHOP, PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_W_KING, @@ -225,8 +225,8 @@ namespace Eval::NNUE { PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_QUEEN, PS_B_BISHOP, PS_B_BISHOP, PS_B_BISHOP, PS_B_QUEEN, PS_B_QUEEN, PS_NONE, PS_NONE, PS_B_QUEEN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_KNIGHT, PS_B_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, - PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_B_BISHOP, PS_NONE, - PS_B_PAWN, PS_B_KNIGHT, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, PS_B_BISHOP, PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_B_KING, @@ -236,17 +236,17 @@ namespace Eval::NNUE { PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_QUEEN, PS_B_BISHOP, PS_B_BISHOP, PS_B_BISHOP, PS_B_QUEEN, PS_B_QUEEN, PS_NONE, PS_NONE, PS_B_QUEEN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_KNIGHT, PS_B_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, - PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_B_BISHOP, PS_NONE, - PS_B_PAWN, PS_B_KNIGHT, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, PS_B_BISHOP, PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_B_KING, PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_QUEEN, PS_W_BISHOP, PS_W_BISHOP, PS_W_BISHOP, PS_W_QUEEN, PS_W_QUEEN, PS_NONE, PS_NONE, PS_W_QUEEN, PS_W_KNIGHT, - PS_W_BISHOP, PS_W_KNIGHT, PS_W_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, - PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_W_BISHOP, PS_NONE, - PS_W_PAWN, PS_W_KNIGHT, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, + PS_W_BISHOP, PS_W_KNIGHT, PS_W_ROOK, PS_NONE, PS_NONE, PS_NONE, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_W_BISHOP, PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_NONE, + PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_NONE, PS_W_KING, diff --git a/src/piece.cpp b/src/piece.cpp index 584d17d..6fc719b 100644 --- a/src/piece.cpp +++ b/src/piece.cpp @@ -203,14 +203,11 @@ void PieceMap::init(const Variant* v) { add(SHOGI_PAWN, from_betza("fW", "shogiPawn")); add(LANCE, from_betza("fR", "lance")); add(SHOGI_KNIGHT, from_betza("fN", "shogiKnight")); - add(EUROSHOGI_KNIGHT, from_betza("fNsW", "euroshogiKnight")); add(GOLD, from_betza("WfF", "gold")); add(DRAGON_HORSE, from_betza("BW", "dragonHorse")); add(CLOBBER_PIECE, from_betza("cW", "clobber")); add(BREAKTHROUGH_PIECE, from_betza("fWfFcF", "breakthrough")); add(IMMOBILE_PIECE, from_betza("", "immobile")); - add(ATAXX_PIECE, from_betza("mDmNmA", "ataxx")); - add(QUIET_QUEEN, from_betza("mQ", "quietQueen")); add(CANNON, from_betza("mRcpR", "cannon")); add(JANGGI_CANNON, from_betza("pR", "janggiCannon")); add(SOLDIER, from_betza("fsW", "soldier")); diff --git a/src/psqt.cpp b/src/psqt.cpp index 5b7f3a5..48e1d8d 100644 --- a/src/psqt.cpp +++ b/src/psqt.cpp @@ -36,18 +36,18 @@ Value PieceValue[PHASE_NB][PIECE_NB] = { { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, FersValueMg, AlfilValueMg, FersAlfilValueMg, SilverValueMg, AiwokValueMg, BersValueMg, ArchbishopValueMg, ChancellorValueMg, AmazonValueMg, KnibisValueMg, - BiskniValueMg, KnirooValueMg, RookniValueMg, ShogiPawnValueMg, LanceValueMg, ShogiKnightValueMg, EuroShogiKnightValueMg, GoldValueMg, - DragonHorseValueMg, ClobberPieceValueMg, BreakthroughPieceValueMg, ImmobilePieceValueMg, AtaxxPieceValueMg, QuietQueenPieceValueMg, CannonPieceValueMg, JanggiCannonPieceValueMg, - SoldierValueMg, HorseValueMg, ElephantValueMg, JanggiElephantValueMg, BannerValueMg, WazirValueMg, CommonerValueMg, CentaurValueMg, + BiskniValueMg, KnirooValueMg, RookniValueMg, ShogiPawnValueMg, LanceValueMg, ShogiKnightValueMg, GoldValueMg, DragonHorseValueMg, + ClobberPieceValueMg, BreakthroughPieceValueMg, ImmobilePieceValueMg, CannonPieceValueMg, JanggiCannonPieceValueMg, SoldierValueMg, HorseValueMg, ElephantValueMg, + JanggiElephantValueMg, BannerValueMg, WazirValueMg, CommonerValueMg, CentaurValueMg, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, FersValueMg, AlfilValueMg, FersAlfilValueMg, SilverValueMg, AiwokValueMg, BersValueMg, ArchbishopValueMg, ChancellorValueMg, AmazonValueMg, KnibisValueMg, - BiskniValueMg, KnirooValueMg, RookniValueMg, ShogiPawnValueMg, LanceValueMg, ShogiKnightValueMg, EuroShogiKnightValueMg, GoldValueMg, - DragonHorseValueMg, ClobberPieceValueMg, BreakthroughPieceValueMg, ImmobilePieceValueMg, AtaxxPieceValueMg, QuietQueenPieceValueMg, CannonPieceValueMg, JanggiCannonPieceValueMg, - SoldierValueMg, HorseValueMg, ElephantValueMg, JanggiElephantValueMg, BannerValueMg, WazirValueMg, CommonerValueMg, CentaurValueMg, + BiskniValueMg, KnirooValueMg, RookniValueMg, ShogiPawnValueMg, LanceValueMg, ShogiKnightValueMg, GoldValueMg, DragonHorseValueMg, + ClobberPieceValueMg, BreakthroughPieceValueMg, ImmobilePieceValueMg, CannonPieceValueMg, JanggiCannonPieceValueMg, SoldierValueMg, HorseValueMg, ElephantValueMg, + JanggiElephantValueMg, BannerValueMg, WazirValueMg, CommonerValueMg, CentaurValueMg, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, @@ -55,18 +55,18 @@ Value PieceValue[PHASE_NB][PIECE_NB] = { { VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, FersValueEg, AlfilValueEg, FersAlfilValueEg, SilverValueEg, AiwokValueEg, BersValueEg, ArchbishopValueEg, ChancellorValueEg, AmazonValueEg, KnibisValueEg, - BiskniValueEg, KnirooValueEg, RookniValueEg, ShogiPawnValueEg, LanceValueEg, ShogiKnightValueEg, EuroShogiKnightValueEg, GoldValueEg, - DragonHorseValueEg, ClobberPieceValueEg, BreakthroughPieceValueEg, ImmobilePieceValueEg, AtaxxPieceValueEg, QuietQueenPieceValueEg, CannonPieceValueEg, JanggiCannonPieceValueEg, - SoldierValueEg, HorseValueEg, ElephantValueEg, JanggiElephantValueEg, BannerValueEg, WazirValueEg, CommonerValueEg, CentaurValueEg, + BiskniValueEg, KnirooValueEg, RookniValueEg, ShogiPawnValueEg, LanceValueEg, ShogiKnightValueEg, GoldValueEg, DragonHorseValueEg, + ClobberPieceValueEg, BreakthroughPieceValueEg, ImmobilePieceValueEg, CannonPieceValueEg, JanggiCannonPieceValueEg, SoldierValueEg, HorseValueEg, ElephantValueEg, + JanggiElephantValueEg, BannerValueEg, WazirValueEg, CommonerValueEg, CentaurValueEg, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, FersValueEg, AlfilValueEg, FersAlfilValueEg, SilverValueEg, AiwokValueEg, BersValueEg, ArchbishopValueEg, ChancellorValueEg, AmazonValueEg, KnibisValueEg, - BiskniValueEg, KnirooValueEg, RookniValueEg, ShogiPawnValueEg, LanceValueEg, ShogiKnightValueEg, EuroShogiKnightValueEg, GoldValueEg, - DragonHorseValueEg, ClobberPieceValueEg, BreakthroughPieceValueEg, ImmobilePieceValueEg, AtaxxPieceValueEg, QuietQueenPieceValueEg, CannonPieceValueEg, JanggiCannonPieceValueEg, - SoldierValueEg, HorseValueEg, ElephantValueEg, JanggiElephantValueEg, BannerValueEg, WazirValueEg, CommonerValueEg, CentaurValueEg, + BiskniValueEg, KnirooValueEg, RookniValueEg, ShogiPawnValueEg, LanceValueEg, ShogiKnightValueEg, GoldValueEg, DragonHorseValueEg, + ClobberPieceValueEg, BreakthroughPieceValueEg, ImmobilePieceValueEg, CannonPieceValueEg, JanggiCannonPieceValueEg, SoldierValueEg, HorseValueEg, ElephantValueEg, + JanggiElephantValueEg, BannerValueEg, WazirValueEg, CommonerValueEg, CentaurValueEg, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, diff --git a/src/types.h b/src/types.h index 10f133d..97aa456 100644 --- a/src/types.h +++ b/src/types.h @@ -355,14 +355,11 @@ enum Value : int { ShogiPawnValueMg = 90, ShogiPawnValueEg = 100, LanceValueMg = 400, LanceValueEg = 240, ShogiKnightValueMg = 420, ShogiKnightValueEg = 290, - EuroShogiKnightValueMg = 500, EuroShogiKnightValueEg = 400, GoldValueMg = 720, GoldValueEg = 700, DragonHorseValueMg = 1550, DragonHorseValueEg = 1550, ClobberPieceValueMg = 300, ClobberPieceValueEg = 300, BreakthroughPieceValueMg = 300, BreakthroughPieceValueEg = 300, ImmobilePieceValueMg = 50, ImmobilePieceValueEg = 50, - AtaxxPieceValueMg = 100, AtaxxPieceValueEg = 100, - QuietQueenPieceValueMg = 400, QuietQueenPieceValueEg = 400, CannonPieceValueMg = 800, CannonPieceValueEg = 700, JanggiCannonPieceValueMg = 800, JanggiCannonPieceValueEg = 600, SoldierValueMg = 200, SoldierValueEg = 270, @@ -384,8 +381,8 @@ enum PieceType { NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, FERS, MET = FERS, ALFIL, FERS_ALFIL, SILVER, KHON = SILVER, AIWOK, BERS, DRAGON = BERS, ARCHBISHOP, CHANCELLOR, AMAZON, KNIBIS, BISKNI, KNIROO, ROOKNI, - SHOGI_PAWN, LANCE, SHOGI_KNIGHT, EUROSHOGI_KNIGHT, GOLD, DRAGON_HORSE, - CLOBBER_PIECE, BREAKTHROUGH_PIECE, IMMOBILE_PIECE, ATAXX_PIECE, QUIET_QUEEN, CANNON, JANGGI_CANNON, + SHOGI_PAWN, LANCE, SHOGI_KNIGHT, GOLD, DRAGON_HORSE, + CLOBBER_PIECE, BREAKTHROUGH_PIECE, IMMOBILE_PIECE, CANNON, JANGGI_CANNON, SOLDIER, HORSE, ELEPHANT, JANGGI_ELEPHANT, BANNER, WAZIR, COMMONER, CENTAUR, diff --git a/src/variant.cpp b/src/variant.cpp index 0cad420..2cfa760 100644 --- a/src/variant.cpp +++ b/src/variant.cpp @@ -651,10 +651,11 @@ namespace { v->pieceToCharTable = "PNBR.....G.++++Kpnbr.....g.++++k"; v->maxRank = RANK_8; v->maxFile = FILE_H; - v->add_piece(EUROSHOGI_KNIGHT, 'n'); + v->customPiece[0] = "fNsW"; + v->add_piece(CUSTOM_PIECES, 'n'); v->startFen = "1nbgkgn1/1r4b1/pppppppp/8/8/PPPPPPPP/1B4R1/1NGKGBN1[-] w 0 1"; v->promotionRank = RANK_6; - v->promotedPieceType[EUROSHOGI_KNIGHT] = GOLD; + v->promotedPieceType[CUSTOM_PIECES] = GOLD; v->mandatoryPiecePromotion = true; return v; } @@ -757,7 +758,8 @@ namespace { v->maxRank = RANK_7; v->maxFile = FILE_G; v->reset_pieces(); - v->add_piece(ATAXX_PIECE, 'p'); + v->customPiece[0] = "mDmNmA"; + v->add_piece(CUSTOM_PIECES, 'p'); v->startFen = "P5p/7/7/7/7/7/p5P[PPPPPPPPPPPPPPPPPPPPPPPPPppppppppppppppppppppppppp] w 0 1"; v->promotionPieceTypes = {}; v->pieceDrops = true; @@ -1073,7 +1075,8 @@ namespace { v->maxRank = RANK_10; v->maxFile = FILE_J; v->reset_pieces(); - v->add_piece(QUIET_QUEEN, 'q'); + v->customPiece[0] = "mQ"; + v->add_piece(CUSTOM_PIECES, 'q'); v->add_piece(IMMOBILE_PIECE, 'p'); v->startFen = "3q2q3/10/10/q8q/10/10/Q8Q/10/10/3Q2Q3[PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPpppppppppppppppppppppppppppppppppppppppppppppp] w - - 0 1"; v->stalemateValue = -VALUE_MATE; diff --git a/src/variants.ini b/src/variants.ini index fdbe886..2da5f84 100644 --- a/src/variants.ini +++ b/src/variants.ini @@ -67,14 +67,11 @@ # shogiPawn # lance # shogiKnight -# euroshogiKnight # gold # dragonHorse # clobber # breakthrough # immobile (piece without moves) -# ataxx (mDNA) -# quietQueen # cannon # janggiCannon # soldier @@ -89,7 +86,7 @@ ### Custom pieces # Custom pieces can be defined by using one of the available slots: -# customPiece1, customPiece2, ..., customPiece23 +# customPiece1, customPiece2, ..., customPiece26 # E.g., pawns without double steps could be described as: # customPiece1 = p:mfWcfF #