From: H.G. Muller Date: Fri, 15 Jan 2010 21:15:54 +0000 (+0100) Subject: Use MSDOS line endings in fmax.ini consistently X-Git-Tag: 4.8O~3 X-Git-Url: http://winboard.nl/cgi-bin?a=commitdiff_plain;h=e6b26c33ce3f8b0541e6998bf462c322ffa81cfa;p=fairymax.git Use MSDOS line endings in fmax.ini consistently --- diff --git a/data/fmax.ini b/data/fmax.ini index c7e6b12..d6f70e1 100644 --- a/data/fmax.ini +++ b/data/fmax.ini @@ -135,21 +135,21 @@ Line 2: initial setup of white pieces on back rank Line 3: initial setup of black pieces on back rank Line 4-18: Description of piece types that can occur in the variant -There can be upto 15 piece types per variant, numbered 1 to 15. -Numbers 1 and 2 are considered Pawns for white and black, respectively, -and the 2nd and 7th rank of the opening setup will be filled with them. -These pieces will automatically promote to piece number 7 when they -reach last rank. So in normal Chess, piece 7 should be programmed as Queen. - -Castling can be done only with the original corner piece as specified -by line 2 and 3. Any royal piece can in principle castle. (Subject to -the normal restrictions on castling, i.e. not passing through check etc.) -If you don't want that, remove the castling moves from the King description. -If the castling initiator does not start in a central file, the results are +There can be upto 15 piece types per variant, numbered 1 to 15. +Numbers 1 and 2 are considered Pawns for white and black, respectively, +and the 2nd and 7th rank of the opening setup will be filled with them. +These pieces will automatically promote to piece number 7 when they +reach last rank. So in normal Chess, piece 7 should be programmed as Queen. + +Castling can be done only with the original corner piece as specified +by line 2 and 3. Any royal piece can in principle castle. (Subject to +the normal restrictions on castling, i.e. not passing through check etc.) +If you don't want that, remove the castling moves from the King description. +If the castling initiator does not start in a central file, the results are currently undefined. - -Most variant definitions can be seen at the end of this file. -Other lines in this file (i.e. those not recognized as belonging to a + +Most variant definitions can be seen at the end of this file. +Other lines in this file (i.e. those not recognized as belonging to a variant description) are ignored. They can be used for comments. @@ -166,17 +166,17 @@ The piece-description lines have the following syntax: c) the move-mode descriptor, most easily given in hexadecimal, as the individual bits specify the various options -The piece indicator character is used to set up positions, and for the -promotion choice as 5th character of an input move. (Fairy-Max itself -always promotes to "Queen", i.e. the 7th piece of the list.) -If more pieces use the same letter, the first one is used for white, -and the last one for black. If more than two have the same name, the -others cannot be indicated at all, but they could still occur in the -initial setup (where you specify them by number, not letter). - -NOTE: piece value 181 for piece 7 is reserved for Makruk, and enables -promotion on the 6th rank. Do not use it in other variants. - +The piece indicator character is used to set up positions, and for the +promotion choice as 5th character of an input move. (Fairy-Max itself +always promotes to "Queen", i.e. the 7th piece of the list.) +If more pieces use the same letter, the first one is used for white, +and the last one for black. If more than two have the same name, the +others cannot be indicated at all, but they could still occur in the +initial setup (where you specify them by number, not letter). + +NOTE: piece value 181 for piece 7 is reserved for Makruk, and enables +promotion on the 6th rank. Do not use it in other variants. + The individual bits in the move-mode descriptor have the following meaning: In the last hexadecimal digit: 1 capture allowed (of enemy piece; own pieces always block a move)