From 07e40ad61ebfa90a74b8b46103d57d5094dac92d Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Tue, 19 Apr 2011 15:15:48 +0200 Subject: [PATCH] Fix gettext macros in option dialogs The strings in the tables were using _() in stead of N_(). --- xoptions.c | 254 ++++++++++++++++++++++++++++++------------------------------ 1 files changed, 127 insertions(+), 127 deletions(-) diff --git a/xoptions.c b/xoptions.c index 7cbd7e8..cd83fe9 100644 --- a/xoptions.c +++ b/xoptions.c @@ -792,13 +792,13 @@ void GenericPopDown(w, event, prms, nprms) } Option matchOptions[] = { -{ 0, 2, 1000000000, NULL, (void*) &appData.defaultMatchGames, "", NULL, Spin, _("Default Number of Games in Match:") }, -{ 0, 0, 1000000000, NULL, (void*) &appData.matchPause, "", NULL, Spin, _("Pause between Match Games (msec):") }, -{ 0, 0, 0, NULL, (void*) &appData.loadGameFile, "", NULL, FileName, _("Game File with Opening Lines:") }, -{ 0, -2, 1000000000, NULL, (void*) &appData.loadGameIndex, "", NULL, Spin, _("Game Number (-1 or -2 = Auto-Increment):") }, -{ 0, 0, 0, NULL, (void*) &appData.loadPositionFile, "", NULL, FileName, _("File with Start Positions:") }, -{ 0, -2, 1000000000, NULL, (void*) &appData.loadPositionIndex, "", NULL, Spin, _("Position Number (-1 or -2 = Auto-Increment):") }, -{ 0, 0, 1000000000, NULL, (void*) &appData.rewindIndex, "", NULL, Spin, _("Rewind Index after this many Games (0 = never):") }, +{ 0, 2, 1000000000, NULL, (void*) &appData.defaultMatchGames, "", NULL, Spin, N_("Default Number of Games in Match:") }, +{ 0, 0, 1000000000, NULL, (void*) &appData.matchPause, "", NULL, Spin, N_("Pause between Match Games (msec):") }, +{ 0, 0, 0, NULL, (void*) &appData.loadGameFile, "", NULL, FileName, N_("Game File with Opening Lines:") }, +{ 0, -2, 1000000000, NULL, (void*) &appData.loadGameIndex, "", NULL, Spin, N_("Game Number (-1 or -2 = Auto-Increment):") }, +{ 0, 0, 0, NULL, (void*) &appData.loadPositionFile, "", NULL, FileName, N_("File with Start Positions:") }, +{ 0, -2, 1000000000, NULL, (void*) &appData.loadPositionIndex, "", NULL, Spin, N_("Position Number (-1 or -2 = Auto-Increment):") }, +{ 0, 0, 1000000000, NULL, (void*) &appData.rewindIndex, "", NULL, Spin, N_("Rewind Index after this many Games (0 = never):") }, { 0, 0, 0, NULL, NULL, "", NULL, EndMark , "" } }; @@ -810,29 +810,29 @@ void GeneralOptionsOK(int n) } Option generalOptions[] = { -{ 0, 0, 0, NULL, (void*) &appData.sweepSelect, "", NULL, CheckBox, _("Almost Always Queen (Detour Under-Promote)") }, -{ 0, 0, 0, NULL, (void*) &appData.animateDragging, "", NULL, CheckBox, _("Animate Dragging") }, -{ 0, 0, 0, NULL, (void*) &appData.animate, "", NULL, CheckBox, _("Animate Moving") }, -{ 0, 0, 0, NULL, (void*) &appData.autoCallFlag, "", NULL, CheckBox, _("Auto Flag") }, -{ 0, 0, 0, NULL, (void*) &appData.autoFlipView, "", NULL, CheckBox, _("Auto Flip View") }, -{ 0, 0, 0, NULL, (void*) &appData.blindfold, "", NULL, CheckBox, _("Blindfold") }, -{ 0, 0, 0, NULL, (void*) &appData.dropMenu, "", NULL, CheckBox, _("Drop Menu") }, -{ 0, 0, 0, NULL, (void*) &appData.highlightDragging, "", NULL, CheckBox, _("Highlight Dragging (Show Move Targets)") }, -{ 0, 0, 0, NULL, (void*) &appData.highlightLastMove, "", NULL, CheckBox, _("Highlight Last Move") }, -{ 0, 0, 0, NULL, (void*) &appData.highlightMoveWithArrow, "", NULL, CheckBox, _("Highlight with Arrow") }, -{ 0, 0, 0, NULL, (void*) &appData.ringBellAfterMoves, "", NULL, CheckBox, _("Move Sound") }, -{ 0, 0, 0, NULL, (void*) &appData.oneClick, "", NULL, CheckBox, _("One-Click Moving") }, -{ 0, 0, 0, NULL, (void*) &appData.periodicUpdates, "", NULL, CheckBox, _("Periodic Updates (in Analysis Mode)") }, -{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, _("Ponder Next Move") }, -{ 0, 0, 0, NULL, (void*) &appData.popupExitMessage, "", NULL, CheckBox, _("Popup Exit Messages") }, -{ 0, 0, 0, NULL, (void*) &appData.popupMoveErrors, "", NULL, CheckBox, _("Popup Move Errors") }, -{ 0, 0, 0, NULL, (void*) &appData.showCoords, "", NULL, CheckBox, _("Show Coordinates") }, -{ 0, 0, 0, NULL, (void*) &appData.markers, "", NULL, CheckBox, _("Show Target Squares") }, -{ 0, 0, 0, NULL, (void*) &appData.hideThinkingFromHuman, "", NULL, CheckBox, _("Hide Thinking from Human") }, -{ 0, 0, 0, NULL, (void*) &appData.testLegality, "", NULL, CheckBox, _("Test Legality") }, -{ 0, 0, 10, NULL, (void*) &appData.flashCount, "", NULL, Spin, _("Flash Moves (0 = no flashing):") }, -{ 0, 1, 10, NULL, (void*) &appData.flashRate, "", NULL, Spin, _("Flash Rate (high = fast):") }, -{ 0, 5, 100,NULL, (void*) &appData.animSpeed, "", NULL, Spin, _("Animation Speed (high = slow):") }, +{ 0, 0, 0, NULL, (void*) &appData.sweepSelect, "", NULL, CheckBox, N_("Almost Always Queen (Detour Under-Promote)") }, +{ 0, 0, 0, NULL, (void*) &appData.animateDragging, "", NULL, CheckBox, N_("Animate Dragging") }, +{ 0, 0, 0, NULL, (void*) &appData.animate, "", NULL, CheckBox, N_("Animate Moving") }, +{ 0, 0, 0, NULL, (void*) &appData.autoCallFlag, "", NULL, CheckBox, N_("Auto Flag") }, +{ 0, 0, 0, NULL, (void*) &appData.autoFlipView, "", NULL, CheckBox, N_("Auto Flip View") }, +{ 0, 0, 0, NULL, (void*) &appData.blindfold, "", NULL, CheckBox, N_("Blindfold") }, +{ 0, 0, 0, NULL, (void*) &appData.dropMenu, "", NULL, CheckBox, N_("Drop Menu") }, +{ 0, 0, 0, NULL, (void*) &appData.highlightDragging, "", NULL, CheckBox, N_("Highlight Dragging (Show Move Targets)") }, +{ 0, 0, 0, NULL, (void*) &appData.highlightLastMove, "", NULL, CheckBox, N_("Highlight Last Move") }, +{ 0, 0, 0, NULL, (void*) &appData.highlightMoveWithArrow, "", NULL, CheckBox, N_("Highlight with Arrow") }, +{ 0, 0, 0, NULL, (void*) &appData.ringBellAfterMoves, "", NULL, CheckBox, N_("Move Sound") }, +{ 0, 0, 0, NULL, (void*) &appData.oneClick, "", NULL, CheckBox, N_("One-Click Moving") }, +{ 0, 0, 0, NULL, (void*) &appData.periodicUpdates, "", NULL, CheckBox, N_("Periodic Updates (in Analysis Mode)") }, +{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, N_("Ponder Next Move") }, +{ 0, 0, 0, NULL, (void*) &appData.popupExitMessage, "", NULL, CheckBox, N_("Popup Exit Messages") }, +{ 0, 0, 0, NULL, (void*) &appData.popupMoveErrors, "", NULL, CheckBox, N_("Popup Move Errors") }, +{ 0, 0, 0, NULL, (void*) &appData.showCoords, "", NULL, CheckBox, N_("Show Coordinates") }, +{ 0, 0, 0, NULL, (void*) &appData.markers, "", NULL, CheckBox, N_("Show Target Squares") }, +{ 0, 0, 0, NULL, (void*) &appData.hideThinkingFromHuman, "", NULL, CheckBox, N_("Hide Thinking from Human") }, +{ 0, 0, 0, NULL, (void*) &appData.testLegality, "", NULL, CheckBox, N_("Test Legality") }, +{ 0, 0, 10, NULL, (void*) &appData.flashCount, "", NULL, Spin, N_("Flash Moves (0 = no flashing):") }, +{ 0, 1, 10, NULL, (void*) &appData.flashRate, "", NULL, Spin, N_("Flash Rate (high = fast):") }, +{ 0, 5, 100,NULL, (void*) &appData.animSpeed, "", NULL, Spin, N_("Animation Speed (high = slow):") }, { 0, 0, 0, NULL, (void*) &GeneralOptionsOK, "", NULL, EndMark , "" } }; @@ -898,12 +898,12 @@ Option variantDescriptors[] = { { VariantGiveaway, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("give-away")}, { VariantSpartan, 1, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")}, { VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")}, -{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, _("Board size ( -1 = default for selected variant):")}, +{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")}, { 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.NrRanks, "", NULL, Spin, N_("Number of Board Ranks:") }, { 0, -1, BOARD_FILES, NULL, (void*) &appData.NrFiles, "", NULL, Spin, N_("Number of Board Files:") }, { 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.holdingsSize, "", NULL, Spin, N_("Holdings Size:") }, { 0, 0, 0, NULL, NULL, NULL, NULL, Label, - _("WARNING: variants with un-orthodox\n" + N_("WARNING: variants with un-orthodox\n" "pieces only have built-in bitmaps\n" "for -boardSize middling, bulky and\n" "petite, and substitute king or amazon\n" @@ -926,32 +926,32 @@ void CommonOptionsOK(int n) } Option commonEngineOptions[] = { -{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, _("Ponder Next Move") }, -{ 0, 0, 1000, NULL, (void*) &appData.smpCores, "", NULL, Spin, _("Maximum Number of CPUs per Engine:") }, -{ 0, 0, 0, NULL, (void*) &appData.polyglotDir, "", NULL, PathName, _("Polygot Directory:") }, -{ 0, 0, 16000, NULL, (void*) &appData.defaultHashSize, "", NULL, Spin, _("Hash-Table Size (MB):") }, -{ 0, 0, 0, NULL, (void*) &appData.defaultPathEGTB, "", NULL, PathName, _("Nalimov EGTB Path:") }, -{ 0, 0, 1000, NULL, (void*) &appData.defaultCacheSizeEGTB, "", NULL, Spin, _("EGTB Cache Size (MB):") }, -{ 0, 0, 0, NULL, (void*) &appData.usePolyglotBook, "", NULL, CheckBox, _("Use GUI Book") }, -{ 0, 0, 0, NULL, (void*) &appData.polyglotBook, "", NULL, FileName, _("Opening-Book Filename:") }, -{ 0, 0, 100, NULL, (void*) &appData.bookDepth, "", NULL, Spin, _("Book Depth (moves):") }, -{ 0, 0, 100, NULL, (void*) &appData.bookStrength, "", NULL, Spin, _("Book Variety (0) vs. Strength (100):") }, -{ 0, 0, 0, NULL, (void*) &appData.firstHasOwnBookUCI, "", NULL, CheckBox, _("Engine #1 Has Own Book") }, -{ 0, 0, 0, NULL, (void*) &appData.secondHasOwnBookUCI, "", NULL, CheckBox, _("Engine #2 Has Own Book ") }, +{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, N_("Ponder Next Move") }, +{ 0, 0, 1000, NULL, (void*) &appData.smpCores, "", NULL, Spin, N_("Maximum Number of CPUs per Engine:") }, +{ 0, 0, 0, NULL, (void*) &appData.polyglotDir, "", NULL, PathName, N_("Polygot Directory:") }, +{ 0, 0, 16000, NULL, (void*) &appData.defaultHashSize, "", NULL, Spin, N_("Hash-Table Size (MB):") }, +{ 0, 0, 0, NULL, (void*) &appData.defaultPathEGTB, "", NULL, PathName, N_("Nalimov EGTB Path:") }, +{ 0, 0, 1000, NULL, (void*) &appData.defaultCacheSizeEGTB, "", NULL, Spin, N_("EGTB Cache Size (MB):") }, +{ 0, 0, 0, NULL, (void*) &appData.usePolyglotBook, "", NULL, CheckBox, N_("Use GUI Book") }, +{ 0, 0, 0, NULL, (void*) &appData.polyglotBook, "", NULL, FileName, N_("Opening-Book Filename:") }, +{ 0, 0, 100, NULL, (void*) &appData.bookDepth, "", NULL, Spin, N_("Book Depth (moves):") }, +{ 0, 0, 100, NULL, (void*) &appData.bookStrength, "", NULL, Spin, N_("Book Variety (0) vs. Strength (100):") }, +{ 0, 0, 0, NULL, (void*) &appData.firstHasOwnBookUCI, "", NULL, CheckBox, N_("Engine #1 Has Own Book") }, +{ 0, 0, 0, NULL, (void*) &appData.secondHasOwnBookUCI, "", NULL, CheckBox, N_("Engine #2 Has Own Book ") }, { 0, 1, 0, NULL, (void*) &CommonOptionsOK, "", NULL, EndMark , "" } }; Option adjudicationOptions[] = { -{ 0, 0, 0, NULL, (void*) &appData.checkMates, "", NULL, CheckBox, _("Detect all Mates") }, -{ 0, 0, 0, NULL, (void*) &appData.testClaims, "", NULL, CheckBox, _("Verify Engine Result Claims") }, -{ 0, 0, 0, NULL, (void*) &appData.materialDraws, "", NULL, CheckBox, _("Draw if Insufficient Mating Material") }, -{ 0, 0, 0, NULL, (void*) &appData.trivialDraws, "", NULL, CheckBox, _("Adjudicate Trivial Draws (3-Move Delay)") }, -{ 0, 0, 100, NULL, (void*) &appData.ruleMoves, "", NULL, Spin, _("N-Move Rule:") }, -{ 0, 0, 6, NULL, (void*) &appData.drawRepeats, "", NULL, Spin, _("N-fold Repeats:") }, -{ 0, 0, 1000, NULL, (void*) &appData.adjudicateDrawMoves, "", NULL, Spin, _("Draw after N Moves Total:") }, -{ 0,-5000, 0, NULL, (void*) &appData.adjudicateLossThreshold, "", NULL, Spin, _("Win / Loss Threshold:") }, -{ 0, 0, 0, NULL, (void*) &first.scoreIsAbsolute, "", NULL, CheckBox, _("Negate Score of Engine #1") }, -{ 0, 0, 0, NULL, (void*) &second.scoreIsAbsolute, "", NULL, CheckBox, _("Negate Score of Engine #2") }, +{ 0, 0, 0, NULL, (void*) &appData.checkMates, "", NULL, CheckBox, N_("Detect all Mates") }, +{ 0, 0, 0, NULL, (void*) &appData.testClaims, "", NULL, CheckBox, N_("Verify Engine Result Claims") }, +{ 0, 0, 0, NULL, (void*) &appData.materialDraws, "", NULL, CheckBox, N_("Draw if Insufficient Mating Material") }, +{ 0, 0, 0, NULL, (void*) &appData.trivialDraws, "", NULL, CheckBox, N_("Adjudicate Trivial Draws (3-Move Delay)") }, +{ 0, 0, 100, NULL, (void*) &appData.ruleMoves, "", NULL, Spin, N_("N-Move Rule:") }, +{ 0, 0, 6, NULL, (void*) &appData.drawRepeats, "", NULL, Spin, N_("N-fold Repeats:") }, +{ 0, 0, 1000, NULL, (void*) &appData.adjudicateDrawMoves, "", NULL, Spin, N_("Draw after N Moves Total:") }, +{ 0,-5000, 0, NULL, (void*) &appData.adjudicateLossThreshold, "", NULL, Spin, N_("Win / Loss Threshold:") }, +{ 0, 0, 0, NULL, (void*) &first.scoreIsAbsolute, "", NULL, CheckBox, N_("Negate Score of Engine #1") }, +{ 0, 0, 0, NULL, (void*) &second.scoreIsAbsolute, "", NULL, CheckBox, N_("Negate Score of Engine #2") }, { 0, 1, 0, NULL, NULL, "", NULL, EndMark , "" } }; @@ -961,54 +961,54 @@ void IcsOptionsOK(int n) } Option icsOptions[] = { -{ 0, 0, 0, NULL, (void*) &appData.autoKibitz, "", NULL, CheckBox, _("Auto-Kibitz") }, -{ 0, 0, 0, NULL, (void*) &appData.autoComment, "", NULL, CheckBox, _("Auto-Comment") }, -{ 0, 0, 0, NULL, (void*) &appData.autoObserve, "", NULL, CheckBox, _("Auto-Observe") }, -{ 0, 0, 0, NULL, (void*) &appData.autoRaiseBoard, "", NULL, CheckBox, _("Auto-Raise Board") }, -{ 0, 0, 0, NULL, (void*) &appData.bgObserve, "", NULL, CheckBox, _("Background Observe while Playing") }, -{ 0, 0, 0, NULL, (void*) &appData.dualBoard, "", NULL, CheckBox, _("Dual Board for Background-Observed Game") }, -{ 0, 0, 0, NULL, (void*) &appData.getMoveList, "", NULL, CheckBox, _("Get Move List") }, -{ 0, 0, 0, NULL, (void*) &appData.quietPlay, "", NULL, CheckBox, _("Quiet Play") }, -{ 0, 0, 0, NULL, (void*) &appData.seekGraph, "", NULL, CheckBox, _("Seek Graph") }, -{ 0, 0, 0, NULL, (void*) &appData.autoRefresh, "", NULL, CheckBox, _("Auto-Refresh Seek Graph") }, -{ 0, 0, 0, NULL, (void*) &appData.premove, "", NULL, CheckBox, _("Premove") }, -{ 0, 0, 0, NULL, (void*) &appData.premoveWhite, "", NULL, CheckBox, _("Premove for White") }, -{ 0, 0, 0, NULL, (void*) &appData.premoveWhiteText, "", NULL, TextBox, _("First White Move:") }, -{ 0, 0, 0, NULL, (void*) &appData.premoveBlack, "", NULL, CheckBox, _("Premove for Black") }, -{ 0, 0, 0, NULL, (void*) &appData.premoveBlackText, "", NULL, TextBox, _("First Black Move:") }, +{ 0, 0, 0, NULL, (void*) &appData.autoKibitz, "", NULL, CheckBox, N_("Auto-Kibitz") }, +{ 0, 0, 0, NULL, (void*) &appData.autoComment, "", NULL, CheckBox, N_("Auto-Comment") }, +{ 0, 0, 0, NULL, (void*) &appData.autoObserve, "", NULL, CheckBox, N_("Auto-Observe") }, +{ 0, 0, 0, NULL, (void*) &appData.autoRaiseBoard, "", NULL, CheckBox, N_("Auto-Raise Board") }, +{ 0, 0, 0, NULL, (void*) &appData.bgObserve, "", NULL, CheckBox, N_("Background Observe while Playing") }, +{ 0, 0, 0, NULL, (void*) &appData.dualBoard, "", NULL, CheckBox, N_("Dual Board for Background-Observed Game") }, +{ 0, 0, 0, NULL, (void*) &appData.getMoveList, "", NULL, CheckBox, N_("Get Move List") }, +{ 0, 0, 0, NULL, (void*) &appData.quietPlay, "", NULL, CheckBox, N_("Quiet Play") }, +{ 0, 0, 0, NULL, (void*) &appData.seekGraph, "", NULL, CheckBox, N_("Seek Graph") }, +{ 0, 0, 0, NULL, (void*) &appData.autoRefresh, "", NULL, CheckBox, N_("Auto-Refresh Seek Graph") }, +{ 0, 0, 0, NULL, (void*) &appData.premove, "", NULL, CheckBox, N_("Premove") }, +{ 0, 0, 0, NULL, (void*) &appData.premoveWhite, "", NULL, CheckBox, N_("Premove for White") }, +{ 0, 0, 0, NULL, (void*) &appData.premoveWhiteText, "", NULL, TextBox, N_("First White Move:") }, +{ 0, 0, 0, NULL, (void*) &appData.premoveBlack, "", NULL, CheckBox, N_("Premove for Black") }, +{ 0, 0, 0, NULL, (void*) &appData.premoveBlackText, "", NULL, TextBox, N_("First Black Move:") }, { 0, 0, 0, NULL, NULL, NULL, NULL, Break, "" }, -{ 0, 0, 0, NULL, (void*) &appData.icsAlarm, "", NULL, CheckBox, _("Alarm") }, -{ 0, 0, 100000000, NULL, (void*) &appData.icsAlarmTime, "", NULL, Spin, _("Alarm Time (msec):") }, -//{ 0, 0, 0, NULL, (void*) &appData.chatBoxes, "", NULL, TextBox, _("Startup Chat Boxes:") }, -{ 0, 0, 0, NULL, (void*) &appData.colorize, "", NULL, CheckBox, _("Colorize Messages") }, -{ 0, 0, 0, NULL, (void*) &appData.colorShout, "", NULL, TextBox, _("Shout Text Colors:") }, -{ 0, 0, 0, NULL, (void*) &appData.colorSShout, "", NULL, TextBox, _("S-Shout Text Colors:") }, -{ 0, 0, 0, NULL, (void*) &appData.colorChannel1, "", NULL, TextBox, _("Channel #1 Text Colors:") }, -{ 0, 0, 0, NULL, (void*) &appData.colorChannel, "", NULL, TextBox, _("Other Channel Text Colors:") }, -{ 0, 0, 0, NULL, (void*) &appData.colorKibitz, "", NULL, TextBox, _("Kibitz Text Colors:") }, -{ 0, 0, 0, NULL, (void*) &appData.colorTell, "", NULL, TextBox, _("Tell Text Colors:") }, -{ 0, 0, 0, NULL, (void*) &appData.colorChallenge, "", NULL, TextBox, _("Challenge Text Colors:") }, -{ 0, 0, 0, NULL, (void*) &appData.colorRequest, "", NULL, TextBox, _("Request Text Colors:") }, -{ 0, 0, 0, NULL, (void*) &appData.colorSeek, "", NULL, TextBox, _("Seek Text Colors:") }, +{ 0, 0, 0, NULL, (void*) &appData.icsAlarm, "", NULL, CheckBox, N_("Alarm") }, +{ 0, 0, 100000000, NULL, (void*) &appData.icsAlarmTime, "", NULL, Spin, N_("Alarm Time (msec):") }, +//{ 0, 0, 0, NULL, (void*) &appData.chatBoxes, "", NULL, TextBox, N_("Startup Chat Boxes:") }, +{ 0, 0, 0, NULL, (void*) &appData.colorize, "", NULL, CheckBox, N_("Colorize Messages") }, +{ 0, 0, 0, NULL, (void*) &appData.colorShout, "", NULL, TextBox, N_("Shout Text Colors:") }, +{ 0, 0, 0, NULL, (void*) &appData.colorSShout, "", NULL, TextBox, N_("S-Shout Text Colors:") }, +{ 0, 0, 0, NULL, (void*) &appData.colorChannel1, "", NULL, TextBox, N_("Channel #1 Text Colors:") }, +{ 0, 0, 0, NULL, (void*) &appData.colorChannel, "", NULL, TextBox, N_("Other Channel Text Colors:") }, +{ 0, 0, 0, NULL, (void*) &appData.colorKibitz, "", NULL, TextBox, N_("Kibitz Text Colors:") }, +{ 0, 0, 0, NULL, (void*) &appData.colorTell, "", NULL, TextBox, N_("Tell Text Colors:") }, +{ 0, 0, 0, NULL, (void*) &appData.colorChallenge, "", NULL, TextBox, N_("Challenge Text Colors:") }, +{ 0, 0, 0, NULL, (void*) &appData.colorRequest, "", NULL, TextBox, N_("Request Text Colors:") }, +{ 0, 0, 0, NULL, (void*) &appData.colorSeek, "", NULL, TextBox, N_("Seek Text Colors:") }, { 0, 0, 0, NULL, (void*) &IcsOptionsOK, "", NULL, EndMark , "" } }; Option loadOptions[] = { -{ 0, 0, 0, NULL, (void*) &appData.autoDisplayTags, "", NULL, CheckBox, _("Auto-Display Tags") }, -{ 0, 0, 0, NULL, (void*) &appData.autoDisplayComment, "", NULL, CheckBox, _("Auto-Display Comment") }, -{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, _("Auto-Play speed of loaded games\n(0 = instant, -1 = off):") }, -{ 0, -1, 10000000, NULL, (void*) &appData.timeDelay, "", NULL, Fractional, _("Seconds per Move:") }, +{ 0, 0, 0, NULL, (void*) &appData.autoDisplayTags, "", NULL, CheckBox, N_("Auto-Display Tags") }, +{ 0, 0, 0, NULL, (void*) &appData.autoDisplayComment, "", NULL, CheckBox, N_("Auto-Display Comment") }, +{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Auto-Play speed of loaded games\n(0 = instant, -1 = off):") }, +{ 0, -1, 10000000, NULL, (void*) &appData.timeDelay, "", NULL, Fractional, N_("Seconds per Move:") }, { 0, 0, 0, NULL, NULL, "", NULL, EndMark , "" } }; Option saveOptions[] = { -{ 0, 0, 0, NULL, (void*) &appData.autoSaveGames, "", NULL, CheckBox, _("Auto-Save Games") }, -{ 0, 0, 0, NULL, (void*) &appData.saveGameFile, "", NULL, FileName, _("Save Games on File:") }, -{ 0, 0, 0, NULL, (void*) &appData.savePositionFile, "", NULL, FileName, _("Save Final Positions on File:") }, -{ 0, 0, 0, NULL, (void*) &appData.pgnEventHeader, "", NULL, TextBox, _("PGN Event Header:") }, -{ 0, 0, 0, NULL, (void*) &appData.oldSaveStyle, "", NULL, CheckBox, _("Old Save Style (as opposed to PGN)") }, -{ 0, 0, 0, NULL, (void*) &appData.saveExtendedInfoInPGN, "", NULL, CheckBox, _("Save Score/Depth Info in PGN") }, -{ 0, 0, 0, NULL, (void*) &appData.saveOutOfBookInfo, "", NULL, CheckBox, _("Save Out-of-Book Info in PGN ") }, +{ 0, 0, 0, NULL, (void*) &appData.autoSaveGames, "", NULL, CheckBox, N_("Auto-Save Games") }, +{ 0, 0, 0, NULL, (void*) &appData.saveGameFile, "", NULL, FileName, N_("Save Games on File:") }, +{ 0, 0, 0, NULL, (void*) &appData.savePositionFile, "", NULL, FileName, N_("Save Final Positions on File:") }, +{ 0, 0, 0, NULL, (void*) &appData.pgnEventHeader, "", NULL, TextBox, N_("PGN Event Header:") }, +{ 0, 0, 0, NULL, (void*) &appData.oldSaveStyle, "", NULL, CheckBox, N_("Old Save Style (as opposed to PGN)") }, +{ 0, 0, 0, NULL, (void*) &appData.saveExtendedInfoInPGN, "", NULL, CheckBox, N_("Save Score/Depth Info in PGN") }, +{ 0, 0, 0, NULL, (void*) &appData.saveOutOfBookInfo, "", NULL, CheckBox, N_("Save Out-of-Book Info in PGN ") }, { 0, 1, 0, NULL, NULL, "", NULL, EndMark , "" } }; @@ -1055,26 +1055,26 @@ void Test(int n) } Option soundOptions[] = { -{ 0, 0, 0, NULL, (void*) &appData.soundProgram, "", NULL, TextBox, _("Sound Program:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundDirectory, "", NULL, PathName, _("Sounds Directory:") }, -{ 0, 0, 0, NULL, (void*) (soundFiles+2) /* kludge! */, "", NULL, FileName, _("User WAV File:") }, -{ 0, 0, 0, NULL, (void*) &trialSound, (char*) soundNames, soundFiles, ComboBox, _("Try-Out Sound:") }, -{ 0, 1, 0, NULL, (void*) &Test, NULL, NULL, Button, _("Play") }, -{ 0, 0, 0, NULL, (void*) &appData.soundMove, (char*) soundNames, soundFiles, ComboBox, _("Move:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundIcsWin, (char*) soundNames, soundFiles, ComboBox, _("Win:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundIcsLoss, (char*) soundNames, soundFiles, ComboBox, _("Lose:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundIcsDraw, (char*) soundNames, soundFiles, ComboBox, _("Draw:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundIcsUnfinished, (char*) soundNames, soundFiles, ComboBox, _("Unfinished:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundIcsAlarm, (char*) soundNames, soundFiles, ComboBox, _("Alarm:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundShout, (char*) soundNames, soundFiles, ComboBox, _("Shout:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundSShout, (char*) soundNames, soundFiles, ComboBox, _("S-Shout:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundChannel, (char*) soundNames, soundFiles, ComboBox, _("Channel:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundChannel1, (char*) soundNames, soundFiles, ComboBox, _("Channel 1:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundTell, (char*) soundNames, soundFiles, ComboBox, _("Tell:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundKibitz, (char*) soundNames, soundFiles, ComboBox, _("Kibitz:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundChallenge, (char*) soundNames, soundFiles, ComboBox, _("Challenge:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundRequest, (char*) soundNames, soundFiles, ComboBox, _("Request:") }, -{ 0, 0, 0, NULL, (void*) &appData.soundSeek, (char*) soundNames, soundFiles, ComboBox, _("Seek:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundProgram, "", NULL, TextBox, N_("Sound Program:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundDirectory, "", NULL, PathName, N_("Sounds Directory:") }, +{ 0, 0, 0, NULL, (void*) (soundFiles+2) /* kludge! */, "", NULL, FileName, N_("User WAV File:") }, +{ 0, 0, 0, NULL, (void*) &trialSound, (char*) soundNames, soundFiles, ComboBox, N_("Try-Out Sound:") }, +{ 0, 1, 0, NULL, (void*) &Test, NULL, NULL, Button, N_("Play") }, +{ 0, 0, 0, NULL, (void*) &appData.soundMove, (char*) soundNames, soundFiles, ComboBox, N_("Move:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundIcsWin, (char*) soundNames, soundFiles, ComboBox, N_("Win:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundIcsLoss, (char*) soundNames, soundFiles, ComboBox, N_("Lose:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundIcsDraw, (char*) soundNames, soundFiles, ComboBox, N_("Draw:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundIcsUnfinished, (char*) soundNames, soundFiles, ComboBox, N_("Unfinished:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundIcsAlarm, (char*) soundNames, soundFiles, ComboBox, N_("Alarm:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundShout, (char*) soundNames, soundFiles, ComboBox, N_("Shout:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundSShout, (char*) soundNames, soundFiles, ComboBox, N_("S-Shout:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundChannel, (char*) soundNames, soundFiles, ComboBox, N_("Channel:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundChannel1, (char*) soundNames, soundFiles, ComboBox, N_("Channel 1:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundTell, (char*) soundNames, soundFiles, ComboBox, N_("Tell:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundKibitz, (char*) soundNames, soundFiles, ComboBox, N_("Kibitz:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundChallenge, (char*) soundNames, soundFiles, ComboBox, N_("Challenge:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundRequest, (char*) soundNames, soundFiles, ComboBox, N_("Request:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundSeek, (char*) soundNames, soundFiles, ComboBox, N_("Seek:") }, { 0, 1, 0, NULL, NULL, "", NULL, EndMark , "" } }; @@ -1159,50 +1159,50 @@ void BoardOptionsOK(int n) } Option boardOptions[] = { -{ 0, 0, 70, NULL, (void*) &appData.whitePieceColor, "", NULL, TextBox, _("White Piece Color:") }, +{ 0, 0, 70, NULL, (void*) &appData.whitePieceColor, "", NULL, TextBox, N_("White Piece Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFFCC", Button, " " }, { 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, { 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, { 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, { 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, -{ 0, 0, 70, NULL, (void*) &appData.blackPieceColor, "", NULL, TextBox, _("Black Piece Color:") }, +{ 0, 0, 70, NULL, (void*) &appData.blackPieceColor, "", NULL, TextBox, N_("Black Piece Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#202020", Button, " " }, { 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, { 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, { 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, { 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, -{ 0, 0, 70, NULL, (void*) &appData.lightSquareColor, "", NULL, TextBox, _("Light Square Color:") }, +{ 0, 0, 70, NULL, (void*) &appData.lightSquareColor, "", NULL, TextBox, N_("Light Square Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#C8C365", Button, " " }, { 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, { 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, { 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, { 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, -{ 0, 0, 70, NULL, (void*) &appData.darkSquareColor, "", NULL, TextBox, _("Dark Square Color:") }, +{ 0, 0, 70, NULL, (void*) &appData.darkSquareColor, "", NULL, TextBox, N_("Dark Square Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#77A26D", Button, " " }, { 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, { 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, { 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, { 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, -{ 0, 0, 70, NULL, (void*) &appData.highlightSquareColor, "", NULL, TextBox, _("Highlight Color:") }, +{ 0, 0, 70, NULL, (void*) &appData.highlightSquareColor, "", NULL, TextBox, N_("Highlight Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFF00", Button, " " }, { 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, { 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, { 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, { 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, -{ 0, 0, 70, NULL, (void*) &appData.premoveHighlightColor, "", NULL, TextBox, _("Premove Highlight Color:") }, +{ 0, 0, 70, NULL, (void*) &appData.premoveHighlightColor, "", NULL, TextBox, N_("Premove Highlight Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FF0000", Button, " " }, { 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, { 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, { 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, { 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, -{ 0, 0, 0, NULL, (void*) &appData.upsideDown, "", NULL, CheckBox, _("Flip Pieces Shogi Style (Colored buttons restore default)") }, -//{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, _("Use Outline Pieces for Black") }, -{ 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, _("Mono Mode") }, -{ 0,-1, 5, NULL, (void*) &appData.overrideLineGap, "", NULL, Spin, _("Line Gap ( -1 = default for board size):") }, -{ 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, "", NULL, FileName, _("Light-Squares Texture File:") }, -{ 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, "", NULL, FileName, _("Dark-Squares Texture File:") }, -{ 0, 0, 0, NULL, (void*) &appData.bitmapDirectory, "", NULL, PathName, _("Directory with Bitmap Pieces:") }, -{ 0, 0, 0, NULL, (void*) &appData.pixmapDirectory, "", NULL, PathName, _("Directory with Pixmap Pieces:") }, +{ 0, 0, 0, NULL, (void*) &appData.upsideDown, "", NULL, CheckBox, N_("Flip Pieces Shogi Style (Colored buttons restore default)") }, +//{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, N_("Use Outline Pieces for Black") }, +{ 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, N_("Mono Mode") }, +{ 0,-1, 5, NULL, (void*) &appData.overrideLineGap, "", NULL, Spin, N_("Line Gap ( -1 = default for board size):") }, +{ 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, "", NULL, FileName, N_("Light-Squares Texture File:") }, +{ 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, "", NULL, FileName, N_("Dark-Squares Texture File:") }, +{ 0, 0, 0, NULL, (void*) &appData.bitmapDirectory, "", NULL, PathName, N_("Directory with Bitmap Pieces:") }, +{ 0, 0, 0, NULL, (void*) &appData.pixmapDirectory, "", NULL, PathName, N_("Directory with Pixmap Pieces:") }, { 0, 0, 0, NULL, (void*) &BoardOptionsOK, "", NULL, EndMark , "" } }; -- 1.7.0.4