From 0d028927885f24bda4d1c64f9cac2cda17703e19 Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Fri, 27 Dec 2013 20:06:21 +0100 Subject: [PATCH 1/1] Fix promotion in Ai-Wok When in a variant with fixed promotion, such as Makruk, the promotion piece did not participate, this led to disappearence of the piece, and an =. suffix in SAN. This is relevant for the Makruk variant Ai-Wok, which replaces the Met by a much more powerful Ai-Wok, which could not be represented by another XBoard piece type due to this problem. Now we search through the pieceToCharTable until a valid piece is found, which works when the Ai-Wok is represented by a SMIRF Archbishop symbol. --- backend.c | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-) diff --git a/backend.c b/backend.c index 8f796e7..b7c3246 100644 --- a/backend.c +++ b/backend.c @@ -6553,7 +6553,11 @@ HasPromotionChoice (int fromX, int fromY, int toX, int toY, char *promoChoice, i // we either have a choice what to promote to, or (in Shogi) whether to promote if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) { - *promoChoice = PieceToChar(BlackFerz); // no choice + ChessSquare p=BlackFerz; // no choice + while(p < EmptySquare) { //but make sure we use piece that exists + *promoChoice = PieceToChar(p++); + if(*promoChoice != '.') break; + } return FALSE; } // no sense asking what we must promote to if it is going to explode... -- 1.7.0.4