From 1e049e74232d3742d83054b6843d9d4a6446cb1a Mon Sep 17 00:00:00 2001 From: H.G.Muller Date: Mon, 17 Nov 2014 22:51:19 +0100 Subject: [PATCH] Allow promotion choice in variant asean Apparently the rules of this game are changed since the first draft from 2011, and now you cannot just promote to Ferz ('Queen'), but pick any piece. Meaning the Rook has to be the default, being the strongest. --- backend.c | 10 ++++++---- moves.c | 4 +++- 2 files changed, 9 insertions(+), 5 deletions(-) diff --git a/backend.c b/backend.c index 454d16b..e68b3af 100644 --- a/backend.c +++ b/backend.c @@ -5221,7 +5221,7 @@ SendMoveToICS (ChessMove moveType, int fromX, int fromY, int toX, int toY, char case WhitePromotion: case BlackPromotion: if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || - gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) + gameInfo.variant == VariantMakruk) snprintf(user_move, MSG_SIZ, "%c%c%c%c=%c\n", AAA + fromX, ONE + fromY, AAA + toX, ONE + toY, PieceToChar(WhiteFerz)); @@ -6516,8 +6516,10 @@ DefaultPromoChoice (int white) { ChessSquare result; if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || - gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) + gameInfo.variant == VariantMakruk) result = WhiteFerz; // no choice + else if(gameInfo.variant == VariantASEAN) + result = WhiteRook; // no choice else if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway) result= WhiteKing; // in Suicide Q is the last thing we want else if(gameInfo.variant == VariantSpartan) @@ -6609,7 +6611,7 @@ HasPromotionChoice (int fromX, int fromY, int toX, int toY, char *promoChoice, i // we either have a choice what to promote to, or (in Shogi) whether to promote if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || - gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) { + gameInfo.variant == VariantMakruk) { ChessSquare p=BlackFerz; // no choice while(p < EmptySquare) { //but make sure we use piece that exists *promoChoice = PieceToChar(p++); @@ -7320,7 +7322,7 @@ CanPromote (ChessSquare piece, int y) if(IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || - gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) return FALSE; + gameInfo.variant == VariantMakruk) return FALSE; return (piece == BlackPawn && y <= zone || piece == WhitePawn && y >= BOARD_HEIGHT-1-zone || piece == BlackLance && y == 1 || diff --git a/moves.c b/moves.c index d1fa571..b276ded 100644 --- a/moves.c +++ b/moves.c @@ -2094,8 +2094,10 @@ Disambiguate (Board board, int flags, DisambiguateClosure *closure) if (closure->kind == WhitePromotion || closure->kind == BlackPromotion) { if(c == NULLCHAR) { // missing promoChar on mandatory promotion; use default for variant if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || - gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) + gameInfo.variant == VariantMakruk) c = PieceToChar(BlackFerz); + else if(gameInfo.variant == VariantASEAN) + c = PieceToChar(BlackRook); else if(gameInfo.variant == VariantGreat) c = PieceToChar(BlackMan); else if(gameInfo.variant == VariantGrand) -- 1.7.0.4