From 3e6512b1c72eafde8370ecba041923840d1085c1 Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Tue, 6 Apr 2010 15:05:10 +0200 Subject: [PATCH] Alter XBoard key bindings to mimic WinBoard A lot of new bindings were added, and four menuProcs had to be registered to be able to add bindings to them. The use of the control key as temporary take-back for the last move conflicted with the use of Ctrl keystrokes, and this function was migrated to '.'. The iconify function had no shortcut in WinBoard, but to get rid of letter bindings it was migrated to '-'. --- xboard.c | 82 ++++++++++++++++++++++++++++++++++++++++++++++--------------- 1 files changed, 62 insertions(+), 20 deletions(-) diff --git a/xboard.c b/xboard.c index 5f14af0..475128d 100644 --- a/xboard.c +++ b/xboard.c @@ -866,6 +866,7 @@ XtActionsRec boardActions[] = { { "BlackClock", BlackClock }, { "Iconify", Iconify }, { "ResetProc", ResetProc }, + { "NewVariantProc", NewVariantProc }, { "LoadGameProc", LoadGameProc }, { "LoadNextGameProc", LoadNextGameProc }, { "LoadPrevGameProc", LoadPrevGameProc }, @@ -929,6 +930,9 @@ XtActionsRec boardActions[] = { { "TruncateGameProc", TruncateGameProc }, { "MoveNowProc", MoveNowProc }, { "RetractMoveProc", RetractMoveProc }, + { "EngineMenuProc", (XtActionProc) EngineMenuProc }, + { "UciMenuProc", (XtActionProc) UciMenuProc }, + { "TimeControlProc", (XtActionProc) TimeControlProc }, { "AlwaysQueenProc", AlwaysQueenProc }, { "AnimateDraggingProc", AnimateDraggingProc }, { "AnimateMovingProc", AnimateMovingProc }, @@ -992,26 +996,64 @@ XtActionsRec boardActions[] = { }; char globalTranslations[] = - ":R: ResignProc() \n \ - :r: ResetProc() \n \ - :g: LoadGameProc() \n \ - :N: LoadNextGameProc() \n \ - :P: LoadPrevGameProc() \n \ - :Q: QuitProc() \n \ - :F: ToEndProc() \n \ - :f: ForwardProc() \n \ - :B: ToStartProc() \n \ - :b: BackwardProc() \n \ - :p: PauseProc() \n \ - :d: DrawProc() \n \ - :t: CallFlagProc() \n \ - :i: Iconify() \n \ - :c: Iconify() \n \ - :v: FlipViewProc() \n \ - Control_L: BackwardProc() \n \ - Control_L: ForwardProc() \n \ - Control_R: BackwardProc() \n \ - Control_R: ForwardProc() \n \ + ":F9: ResignProc() \n \ + :Ctrln: ResetProc() \n \ + :MetaV: NewVariantProc() \n \ + :Ctrlo: LoadGameProc() \n \ + :MetaNext: LoadNextGameProc() \n \ + :MetaPrior: LoadPrevGameProc() \n \ + :Ctrls: SaveGameProc() \n \ + :Ctrlc: CopyGameProc() \n \ + :Ctrlv: PasteGameProc() \n \ + :CtrlO: LoadPositionProc() \n \ + :Shift MetaNext: LoadNextPositionProc() \n \ + :Shift MetaPrior: LoadPrevPositionProc() \n \ + :CtrlS: SavePositionProc() \n \ + :CtrlC: CopyPositionProc() \n \ + :CtrlV: PastePositionProc() \n \ + :Ctrlq: QuitProc() \n \ + :Ctrlw: MachineWhiteProc() \n \ + :Ctrlb: MachineBlackProc() \n \ + :Ctrlt: TwoMachinesProc() \n \ + :Ctrla: AnalysisModeProc() \n \ + :Ctrlf: AnalyzeFileProc() \n \ + :Ctrle: EditGameProc() \n \ + :CtrlE: EditPositionProc() \n \ + :MetaO: EngineOutputProc() \n \ + :MetaE: EvalGraphProc() \n \ + :MetaG: ShowGameListProc() \n \ + :MetaH: ShowMoveListProc() \n \ + :Pause: PauseProc() \n \ + :F3: AcceptProc() \n \ + :F4: DeclineProc() \n \ + :F12: RematchProc() \n \ + :F5: CallFlagProc() \n \ + :F6: DrawProc() \n \ + :F7: AdjournProc() \n \ + :F8: AbortProc() \n \ + :F10: StopObservingProc() \n \ + :F11: StopExaminingProc() \n \ + :Meta CtrlF12: DebugProc() \n \ + :MetaEnd: ToEndProc() \n \ + :MetaRight: ForwardProc() \n \ + :MetaHome: ToStartProc() \n \ + :MetaLeft: BackwardProc() \n \ + :Ctrlm: MoveNowProc() \n \ + :Ctrlx: RetractMoveProc() \n \ + :MetaJ: EngineMenuProc() \n \ + :MetaU: UciMenuProc() \n \ + :MetaT: TimeControlProc() \n \ + :CtrlQ: AlwaysQueenProc() \n \ + :CtrlF: AutoflagProc() \n \ + :CtrlA: AnimateMovingProc() \n \ + :CtrlP: PonderNextMoveProc() \n \ + :CtrlL: TestLegalityProc() \n \ + :CtrlH: HideThinkingProc() \n \ + :-: Iconify() \n \ + :F1: ManProc() \n \ + :F2: FlipViewProc() \n \ + .: BackwardProc() \n \ + .: ForwardProc() \n \ Shift1: AskQuestionProc(\"Direct command\",\ \"Send to chess program:\",,1) \n \ Shift2: AskQuestionProc(\"Direct command\",\ -- 1.7.0.4