From 5844ec5893e18bf659ce49ae91321cd822a26434 Mon Sep 17 00:00:00 2001
From: H.G. Muller 
Date: Thu, 19 Apr 2012 09:56:40 +0200
Subject: [PATCH] Put 4.6.2 news page in separate folder
---
 index.html                 |    2 +-
 whats_new/4.6.0/index.html |    2 +-
 whats_new/4.6.1/index.html |   37 +++++++------------------------------
 3 files changed, 9 insertions(+), 32 deletions(-)
diff --git a/index.html b/index.html
index 380245e..1ebd47a 100644
--- a/index.html
+++ b/index.html
@@ -46,7 +46,7 @@ System. 
   Documentation
   On-line User Guide
   More Screenshots
-  What's New in 4.6.2? (stable)
+  What's New in 4.6.2? (stable)
   What's New in 4.6.1? (faulty)
   What's New in 4.6.0?
   What's New in 4.5.3?
diff --git a/whats_new/4.6.0/index.html b/whats_new/4.6.0/index.html
index 907d421..b4a6ec8 100644
--- a/whats_new/4.6.0/index.html
+++ b/whats_new/4.6.0/index.html
@@ -82,7 +82,7 @@
 
 
   
-    Follow-up (bug-fix) release
+    Follow-up (bug-fix) release (4.6.2)
   
   
     Preceding release (4.5.3)
diff --git a/whats_new/4.6.1/index.html b/whats_new/4.6.1/index.html
index 4fc1f94..ef14c8a 100644
--- a/whats_new/4.6.1/index.html
+++ b/whats_new/4.6.1/index.html
@@ -3,48 +3,25 @@
 
 
 
-
What is new in WinBoard / XBoard 4.6.2?
+What is new in WinBoard / XBoard 4.6.1?
 
  
 
- Note that version 4.6.1 was severely broken due to a faulty 'bugfix', and is now replaced by 4.6.2
-
-  This version fixes some bugs found in 4.6.0. Here is a quick list of the changes: 
-
-   
-	- Fix memory corruption bug on second-engine loading (through menu or in tournament), which could destroy -firstInitString
 
-	- Fix bug loading a new engine through the menu (not loading it with the full game, but just upto the current move)
 
-	- Prefix engine command with "./" when a pathname is split up during install, so the engine actually runs (XB)
 
-	- Fix fall-back to -ncp mode when engine does not start (cutting short the feature timeout)
 
-	- Fix bug in position search for FRC castlings (where a King could 'fall off' the board)
 
-	- Fix bug in deriving castling rights for games with holdings after Edit Position (where Qq were never granted)
 
-	- Display a message informing the user how to clear the board, in sweep-select edit-position mode
 
-	- Fix a bug that could stop the clock when the board window was dragged (XB)
 
-	- Fix switching off highlighting during game (so last highlights do not remain for the rest of the game)
 
-	- Allow user to enter the name of a non-existing file when browsing for a save file (WB)
 
-	- Make sure rarely used engine-related options (such as -firstNPS) are also correctly loaded during session
 
-	- Correctly handle parsing of Crazyhouse promotions with legality-testing off
 
-	- Fix click-click detour under-promotions, which were not working for non-captures
 
-	- Don't strip path from engine command if directory is explicitly given in Load Engine dialog
 
-	- Consistently make auxiliary windows top level-shells or not, with new -topLevel option (XB)
 
-	- No longer fatal if second engine does not support current variant (just refuse Two Machines mode)
 
-	- Scroll XBoard game list to keep selected item in view (XB)
 
-	- Suppress spurious error popup when starting observing of bughouse games
 
-	- Fix vertical axis ticks in eval graph with drop games
 
-	- Put title on same line as menu bar only for -size 72 and larger (with -titleInWindow, XB)
 
-	- Properly open and close debug file when switching debug mode through key binding Ctrl-D (XB)
 
-   
+ Version 4.6.1 suffered a regression due to a faulty 'bugfix', and has been replaced by 4.6.2
 
-
+