From 5bbbecd87b0efc0b0bce4a37f40af7e31cfee59c Mon Sep 17 00:00:00 2001
From: Arun Persaud
A tricky issue, because in the current code initializing the engine is intertwined -with initializing XBoard. And the whole idea is to be able to switch engine without -losing your current settings or indeed your current game. So it will require some -good thought about which options need to be reset (like -fd, for sure), and which -should be kept.
- -Currently XBoard supports only two-player matches. If run-time changing of the -engine becomes possible, it wold be nice if people could also perform automatic -round-robins or gauntlets between a group of engines.
- -Currently XBoard just displays what the engine prints for PV in its thinking output -literally. Which often means long algebraic. It would be nice if the user can choose -the display format, so it can be SAN or even some other format (e.g. descriptive -notation or some specific Xangqi or Shogi format), possibly through invoking an -external processor.
-The documentation could need some updates. In our effort to merge Winboard and XBoard back together, we also want to merge the RTF file @@ -122,7 +103,7 @@ all developers have access to it.
The current stable version -is: 4.5.2a
+is: 4.5.3It can be found on the main GNU ftp server: http://ftp.gnu.org/gnu/xboard/ (via http) and @@ -154,7 +135,7 @@ know).
This will become version 4.5.3. Debian packages of these tar-balls are available.Updated: -$Date: 2011/08/23 05:53:44 $ +$Date: 2011/09/25 17:50:28 $
diff --git a/whats_new.html b/whats_new.html index d0f3508..e5afc92 100644 --- a/whats_new.html +++ b/whats_new.html @@ -7,17 +7,18 @@Small bugfixes for Winboard (no change for XBoard)
Bugfixes for 4.5.2
Automatic engine tournaments, position searching and lots more.
Small bugfixes for Winboard (no change for XBoard)
Bugfixes for 4.5.1 and new option menu
Bugfixes for 4.5.0
Lots of things got changes, have a look and see how busy we were.