From 7771eee03f97e1a9450b6987e47a5914248bcf42 Mon Sep 17 00:00:00 2001 From: Fabian Fichter Date: Thu, 20 Jun 2019 22:32:10 +0200 Subject: [PATCH] Further increase king tropism for drop variants crazyhouse STC LLR: 2.97 (-2.94,2.94) [0.00,10.00] Total: 1748 W: 909 L: 784 D: 55 http://35.161.250.236:6543/tests/view/5d0bee496e23db34f4206c11 crazyhouse LTC LLR: 2.95 (-2.94,2.94) [0.00,10.00] Total: 2033 W: 1054 L: 925 D: 54 http://35.161.250.236:6543/tests/view/5d0c0daa6e23db34f4206c14 --- src/evaluate.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 1c3bf37..7ecfd1f 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -568,7 +568,7 @@ namespace { score -= PawnlessFlank; // King tropism bonus, to anticipate slow motion attacks on our king - score -= FlankAttacks * kingFlankAttacks * (1 + 3 * pos.captures_to_hand() + !!pos.max_check_count()); + score -= FlankAttacks * kingFlankAttacks * (1 + 5 * pos.captures_to_hand() + !!pos.max_check_count()); // For drop games, king danger is independent of game phase if (pos.captures_to_hand()) -- 1.7.0.4