From 88f47a10d4ef49ca194a212e7a12ab41b2fe3556 Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Tue, 13 Sep 2011 20:01:42 +0200 Subject: [PATCH] Fix some warnings Prototypes were added, ormoved from backend.c to backend.h. --- backend.c | 3 --- backend.h | 6 ++++++ 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/backend.c b/backend.c index dddb308..ed803ff 100644 --- a/backend.c +++ b/backend.c @@ -168,8 +168,6 @@ int LoadGameOneMove P((ChessMove readAhead)); int LoadGameFromFile P((char *filename, int n, char *title, int useList)); int LoadPositionFromFile P((char *filename, int n, char *title)); int SavePositionToFile P((char *filename)); -void ApplyMove P((int fromX, int fromY, int toX, int toY, int promoChar, - Board board)); void MakeMove P((int fromX, int fromY, int toX, int toY, int promoChar)); void ShowMove P((int fromX, int fromY, int toX, int toY)); int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY, @@ -204,7 +202,6 @@ void StopClocks P((void)); void ResetClocks P((void)); char *PGNDate P((void)); void SetGameInfo P((void)); -Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen)); int RegisterMove P((void)); void MakeRegisteredMove P((void)); void TruncateGame P((void)); diff --git a/backend.h b/backend.h index 460ae48..8b45b16 100644 --- a/backend.h +++ b/backend.h @@ -236,6 +236,10 @@ int PromoScroll P((int x, int y)); void EditBookEvent P((void)); Boolean DisplayBook P((int moveNr)); void SaveToBook P((char *text)); +int PackGame P((Board board)); +Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen)); +void ApplyMove P((int fromX, int fromY, int toX, int toY, int promoChar, Board board)); +void PackMove P((int fromX, int fromY, int toX, int toY, ChessSquare promoPiece)); char *StrStr P((char *string, char *match)); char *StrCaseStr P((char *string, char *match)); @@ -295,6 +299,8 @@ int GameListBuild P((FILE *)); void GameListInitGameInfo P((GameInfo *)); char *GameListLine P((int, GameInfo *)); char * GameListLineFull P(( int, GameInfo *)); +void InitSearch P((void)); +int GameContainsPosition P((FILE *f, ListGame *lg)); void GLT_TagsToList P(( char * tags )); void GLT_ParseList P((void)); void NamesToList P((char *name, char **engines, char **mnemonics)); -- 1.7.0.4